Phoenix
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Pubmeet 2024
 
2018

Updates 4/12/18

This update concerned:2018 Mechanics Update

The following parts of it have been coded:

  • Planetary Resources - Background common ore
  • Tech to restore deposits has no effect on the yield effect on common minerals.
  • Each player will be able to search for minerals on a planet that are personal to that player. They can be spawned at any point but are invisible until then.
  • Global Merchandising
  • Planetary Trade Limits
  • Planetary Shields
  • Gate Platforms
  • Crew requirement of a platform reduce by factor of 4
  • Max Boarders for platforms reduced by a factor of 4
  • Can only add 1000 hulls to a platform per week. [Will only come into force after 3 months of release]
  • Deflectors Arrays for platforms
  • Strion Upgrade -internals
  • University Upgrade -internals
  • Passengers and Haulage -internals


Orders:
  • Abandon Base - Makes the current base delerict - it will decay each week (there is no update after this order is run - the base just disappears)
  • Add to Landing List - Adds a position/AFF to the allowed landing list of a gate platform (informs by notification)
  • Background Ore Scan - Creates a backgound ore deposit tied to your starbase
  • Clear Landing List - Clears a gates landing lsit
  • Limit Trade - Limits the planetary trade that your base will try to do on a weekly update per catagory.
  • Remove from landing list - Removes a position/AFF to the allowed landing list of a gate platform (informs by notification)
  • Spawn Personal Deposit - Converts a personal deposit you have found into a real deposit accessable by anyone - personal deposits are found by special action.
  • University Upgrade - Adds a tech/principle to a planetary university if it exists.


Additions
  • Added personal -> despoits section to politicald.
  • Added screen reader option
  • DER now have zero security - can pickup anything and use View Base Manifest to see all items.
  • Added haulage subtype to trade goods
  • Shielding value is constant through a round.
  • Added multiple GM functions
  • Fixed and added to the editor

Update 14/12/18  [Recruit]

[1] Added 'publc' to system custom data
[2] Remove strion line if not used
[3] Added 'Are you sure' to adondon base
[4] TradeValue(src,dest,haulage) haulage bool added to fuction
[5] Changed reduction in crew to /2 for platforms in the same system as their platform control (no reduction elsewhere)
[6] Platform Control must be on same planet as platform for it to qualify as a gate.
[7] Fixed affs on landing list link
[8] Added starbases/outpost to system dialog
[9] Shields charge /deflectors in nexus update
[10]Platform hulls maxed at 25k
[11] Boarding on platforms reduced from /4 => /2
[12] Subtype added on platform hulls to restrict deflector factors for asteroid hulls / stealth platforms

Updates 30/4/18  [Recruit]

Site update / Bug fixes

[1] Removed Passive scans for own positions in same aff
[2] Fixed orbital probes caps issue
[3] Added Blueprint_Available(Item) / BluePrint_User(Item,Mus) - returns production that can be used
[4] Skirmish battles only occur when landed (not docked) and use standard tactic
[5] Fixed boarding options
[6] Fixed < in notifications
[7] Corrected stat price
[8] Added RunFunction(funct name,params...) returns an array with returned data
[9] Sorted Scans to be platform,base,ships
[10] Changed debris decay to be more aggressive
[11] Starbases with only ruin/rubble complexes become DER and decay
[12] On conversion to CIV added kjc account for easy finding
[13] Improved login methods
[14] Made emails of password work via a link and not reset pwd until link used + 7 day timeout on link
[15] Consent changes + authentication of emails (sounds short - but really was not)
[16] Removed birthdays

16/5/18  [Recruit]

Nexus Changes
[1] A button on copy order dialog on Order->orders page
[2] A button to sequence all turns on Order->orders page
[3] A button to select all the positions in a category (system/pos type etc) on Political -> Positions
[4] Converted Political -> Positions checkboxes back to a checkbox, so it should work with external software.
[5] Added 'chain' button to top of Political -> Positions. When chaining is activated, selecting 2 positions selects all positions between them on the page.
[6] On Political -> Positions Page pressing and dragging a selection now works + pressing selection and holding shift on second press.
[7] Filters to exclude bases, starbases and any other position on the Political -> Positions Page at the top.
[8] The up /down buttons on orders can now be double clicked to push and order to the top /bottom of the orders
[9] Removed consent to reset password - defined as a necessary site function.
[10] Double clicking the sequence up/down button on the Orders -> Turns page , it takes the position to the top/bottom of the sequence.

 
News
PayPal.Me/creditKJCaccount
Don't forget to include your account number in the message.
 
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*** Inter Galactic News ***
The Falconian Republic (FCN) has declared itself restored under Emperor Scipio Acropolis, ending a period of silence and launching an audit of Acropolis, Falconia, and all related assets, charters, and alliances. The Flagritz Republic (FLZ) says AFT attacks in Tramoss have put it at war with the AFT; it reports about 60 AFT ships destroyed for 20 FLZ losses in the Corewards Periphery, plus an AFT strike on a Halo Periphery platform that remains under FLZ control. The FLZ has also formed a mutual defence alliance with the FET, so an attack on either is treated as an attack on both.

 
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*** Inter Galactic News ***
DEN forces launched a successful multi-day assault on FEL positions at Harrappa and Elam, destroying numerous FEL warships with minimal losses of their own, seizing significant ground control, and reducing a key base to rubble; hostilities ended with FEL retaining full control of Elam while DEN gained exploration and mining rights on other bodies.

FET has acquired Starbase Aglaea and is taking over the Highgrace system (claim effective Stardate 226.36.2), keeping it open to peaceful trade.

A low-profile war continues between AFT and OPS, marked by ship losses, boardings, a broken blockade, and reports of OPS deploying large pirate-style fleets.

Separately, the DNA hosted talks (and poker) with the Flagritz Republic and GTT, resulting in the DNA acquiring a starbase from the Flagritz.
 
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*** Inter Galactic News ***
Pirate activity remains high, with reports of a ship taken from OPS in Zewt, plus earlier losses of a GTT 50N explorer and a CIA 40N destroyer.
In DNA Elections 226, independents achieved a major victory, claiming all leadership positions: Foreign Minister Chairman TonTon, Education Minister Qui'Haktey, and Health Minister Dr. Shawna Tanniek Dorrendarger. The Wodenzoon Group’s withdrawal from politics boosted independents to 34% in the National Assembly, with South Road and Trad-Nap groups also gaining.
Results confirm the DNA’s confederate, pragmatic, and mildly traditionalist direction. Foreign policy and business relations are expected to remain stable under the established “Good Neighbour” approach.


 
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*** Inter Galactic News ***
OPS has aggressively claimed the Nog Kesri system in the Corewards Periphery, purging AFT forces amid a massive multi-faction fleet presence (DTR, DEN, FEL, FET, FLZ, GTT, MOH, OPS, and PIR). Factions are hunting for a rumored hidden MEK base or rift point, but so far only a ship graveyard and one PIR sensor ship have been found. Meanwhile, PIR activity continues with attacks in Kasmer and Teller, while GTT is cracking down hard on small ships in their territory.

 
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*** Inter Galactic News ***

Kulthean forces struck back against pirates and MRC, destroying a PIR boarding ship in Daggern and capturing three MRC freighters in Brixx, while defending Dryfus from pirate assault.

Meanwhile, Pirate Casio scored a major victory in the Teller system, successfully boarding and capturing two 300 Heavy Hull FEL warships — the Pride of Bannockburn and Pride of Angara — in a single daring raid. Significant prisoners were taken as the pirates withdrew with their prizes.

 
***Anonymous Submission***
FLZ claim CIV system in the Coreward Arm and try for Another

The FLZ have undertaken a couple of minor scale operation into Xarze and Assanistra systems in the Coreward Arms, claiming the CIV system of Xarze away from local control and have put in a claim in Assanistra to contest that system. When asked the FLZ replied that the operation started as part of their hunting down Pirates (sic)...and then clammed up. Locals have claimed that it is clearly a power grab and imitation flattery.

All CIV claims in Xarze seem to have been crushed by just enough FLZ to effect the claim. Assanistra is sure to follow. Money is on Violet Gate to be the next to come under the claws of the FLZ. These systems coming under FLZ control sees an increasing push by the FLZ to have a reason to go through Damnation Alley and get attacked by the pirates like all the cool affiliations.

***PIR in Fortoon system***
The PIR this last month have attempted to take control of a FEL outpost on Dryfus in Fortoon, sporadic reports suggest an overwhelming force led by the GTT destroyed the hostile PIR ground parties. Questions have been asked of the DNA ability to defend the planet with a number of affiliations offering support

***Noctollis***
The Noctollis system has been claimed away from the DTR by the FLZ Republic with the FLZ announcing the move is at the request of the resurgent DEN affiliation. The AFT have been advised to avoid the Noctollis stargate.
Per the system charter (in addition to the DEN) the KRT, FET, DTR , MOH, and GTT are welcome to continue moving ships through Noctollis to reach their assets in-system or deeper in the periphery.
All other affiliations are advised to avoid using the stargate


 
***********An article from Sin Feine Media.......*************

Don't worry, criminals have your back?!?!
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(Fin Saine media video transmission submitted for Sub-Space-Static publication)
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(Hooshie of the Clockworks' appearance can best be described as a naplian ruffian, gang member, or scruffy pirate, but it appears he is also today's host. He does sport a nice Big Golden Classic digital watch though, but surprisingly on the inside of his wrist. Fine craftsmanship with bulky steampunk motifs, and a barn door style protective cover built right in. You know, the type with two doors and the locking bar across when closed?!?! Hand crafted! Great watch!
:ph34r:
In what humans have termed a gruff slavic voice, he begins to speak: )
 
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*** Inter Galactic News ***

Pirates strike palace fo the Emperor

A fleet of twenty PIR flagged warships have attacked the palace of the Emperor in the human Inner Empire. Armed with heavy weaponry the PIR ships penetrated the shields and caused significant damage. Reports indicate that a third of the palace has been left a smoking ruin. The human affiliations loyal to the Emperor scrambled their fleets to catch the pirates, but when the warships arrived the PIR ships had vanished without a trace.

The GTT has already moved to close the borders of the Inner Empire periphery, an act which seems to have already led to a few AFT trade ships getting blown up by the defensive platforms. The message is simple with the GTT PD stating to us "If you are not running any fixed assets in the Inner Empire then you are not welcome".

So far nobody has been accused of running the pirates by either the CIA or the GTT. But this represents perhaps the most serious attack on the Emperor in modern history. Our reporters have noted serious concerns from the human planets in the Inner Empire periphery about this attack. It's not understood how a previously safe area of space that was hard for PIR shps to access has been penetrated by a fleet of twenty warships without them being spotted.

Corewards Corridor sees renewed pirate activity.

After the FET destroyed a number of PIR boarding ships, it went rather quiet with pirate activity almost halting. However, reports have started to come in over the last week that the Scavenger pirates are back in action.

The AFT have reported attacks in Kaygen and Discordia. The GTT have also reported a failed attack in Kaygen.

Be aware, the pirate threat has not been eliminated and all ship captains should be prepared when undertaking long distance trips where they might be exposed to attack.


 
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*** Inter Galactic News ***

FET strike back at pirates

Several FET fleets including patrols and specialist operations teams have come together and landed a telling blow against the Scavenger pirate band. The FET received intelligence about the location of a PIR Javelin-R Class boarder in Daggern and immediately responded.

Forces deployed consisted of the 8th Pursuit and 35th Battle clusters, supported by the 12th and 18th Striker Trinaries, as well as the 22nd, 23rd, and 36th Battle Trinaries. This culminated in a huge FET force coming across four PIR ships. The pirates attempted to board four of the first warships to arrive and were then overwhelmed by the supporting fleet. PIR Scavenger (7818), PIR Scavenger (4582), PIR Scavenger (4956), and PIR Scavenger (82576) were all destroyed by the combined fire of the warships deployed.

GTT claim key CIV system in the Orion Spur

The GTT have undertaken a large scale operation into Monument in the Orion Spur, claiming the main CIV system in the area away from local control. When asked the GTT replied that the operation started as part of their hunting down IND positions, due to IND attacks they had been the target of. Locals have claimed that it was clearly a power grab.

GTT transports delivered over a million troops and hundred of thousands of tanks to the CIV system of Monument and both IND bases fell quickly. A small number of IND ships fled the orbit, some were destroyed and some escaped. The local population have maintained their strong local claim but so far GTT forces have deployed enough manpower to maintain control of the system.

The system of Monument coming under GTT control sees an increasing push by GTT forces into Orion Spur.


 

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Complete missions for in game rewards
Control everything, up to an entire empire
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Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic