|  | 
	| 
			
				|  | Every population center will have an associated government, which will be initially set to Ad Hoc (Anarchy). As a population centre becomes larger the effects of the government will increase and the cost in time and structure will increase to change it. 
 Government Types
 Each government has a type that broadly describes how it acts. There can be many types of Democracy with slightly differing effect but the broad scope are roughly the same.
 
 Theocracy : BHD
 Democracy: DTR/FCN
 Anarchy: Ad Hoc
 Empire: CNF/IMP/FLZ/HLQ/HVB
 Tribal: DEN/FEL/NAP
 Agrarian: MOH/WMB
 Collective: HVE
 Feudal: RIP Despot
 Penal: -
 
 Government Establishment
 Governments require both time and structure to become established. The graph represents the quantity of both. The 'high order' types of government require larger amounts of both time and structure to become established.
 
 Government costs to set up and maintain a government will based on the infrastructure necessary to create the government and the time required for it to become effective. This graph shows the various government types and where they lie in terms of time/structure needed. This also describes the transition times/structure that you need to change governments.
 
 Ad hoc (effectively anarchy in some circumstances) in which policy is made on the fly is the simplest form of government and is normally the government of a founding colony. The ruling government of a population centre can be changed by setting the target government type and where the new government requires more structure, supplying it.
 
 Structure represents physical material needed for the implementation of the dictates of the establishment. This may represent things such as policing units, training facilities, breeding chambers or feasting halls and even castles or at least impressive structures for the ruling elite funded by the state rather than the individual.
 
 Further, a government requires access to ideas and implementation of ideas. In many cases this can refer to skilled people or simply people of a specific species. Hive eggs for example all have a HVE Collective material value. As such simply establishing a stage 1 colony using hive eggs along with structural modules and Collective tech will normally be sufficient to also create a HVE collective.
 
 
   
 Generally speaking, items tied to a specific government type will have a higher value/mu. Example: True One Bibles (BHD Theocracy), Dewiek Fighting Pits (DEN Tribal), Falconian Aerial Roosts (FCN Democracy). In these cases the items are likely to be produced only in a few locations or be limited to the number that can contribute to the total material at any stage. Items generally associated with a government style will have lower values.
 
 Government Factors
 In order for a government to remain in control, there needs to be support from the population. Without this support the government will revert to anarachy (ad hoc) unless it is is already moving towards another form of government for which there is support.
 
 Normally there will be a component of the population that supports the government represented by an 'indoctrinated' mass of the population. There can also be specific items that contribute government factors. These represent a concentrated source of government support.
 
 Specific civilian items contribute to particular government types such as Lawyers (democracy), farmers (agrarian) and are likely produced through recruitment (resource complexes) on appropriately populated worlds. Again, civilians specific to a government also exist, Monks (BHD Theocracy), Detinus Ambassadors (DTR Republic) are obvious examples while Hive Eggs (HVE Collective) are produced through brood chambers.
 Certain items can contribute negative government factors. Examples such as Anti-slave campaigners (FLZ Empire) are self explanatory.
 There will be methods of 'indoctrinate' civilians improving support for a specific government or removing negative items.
 
 Example
 % pop is the required amount of people contributing to the government type at the current stage. So for a stage 1 collective having a population of 150k civilians consisting of 110k HVE + 40k civilians from other species is possible. If the hive population does not increase and the population centre increases to stage 2, the hive government will collapse as there is insufficient structure to maintain the government.
 
 Even if the population reaches 1M and has not upgraded to stage 2, it can keep its HVE collective government.
 If however it was subjected to a contagion that killed 15k hive, while still having a population of 135k, it would only have a hive population of 95k and as such its HVE Collective government would collapse.
 
 Government Requirements
 
 Governments require a certain amount of additional infrastructure to function however governments are different. At each stage of development there government infrastructure required is:
 
 
 
| Stage | Government infrastructure |  
| Stage 1: Initial Colonisation | 10k |  
| Stage 2: Colony | 75k |  
| Stage 3: Developing | 200k |  
| Stage 4: Emerging Economy | 450k |  
| Stage 5: Established World | 1200k |  The following table explains how the government infrastructure requirements are divided in each government type and what percentage of the population are required to support the government philosophy. Most governments do not require the full 100% of the government infrastructure for a stage but they do require a certain types of infrastructure as stated. The supporting population is only a percentage of the population required to reach a infrastructure stage not the current population.
 Example
 Establishing a hive collective government on a newly founded colony (100k hive and 60k infrastructure and Basic Col Tech) requires a further 10k structural infrastructure and Collective Tech.
 
 
 
| Government | Material* | % Population at stage |  
| Collective | Collective Tech (subtype) 100% Structural
 
 | 100 |  
| Penal | Penal tech 20% Advanced
 20% Structural
 20% Military
 
 | 0 |  
| Agrarian | Agrarian tech 3% Structural
 14% Agricultural
 3% Transport
 
 | 20 |  
| Tribal | Tribal tech 25% Military
 5% Structural
 5% Basic
 5% Transport
 
 | 30 |  
| Feudal | Feudal tech 20% Structural
 20% Military
 10% Basic
 
 | 20 |  
| Democracy | Democracy tech 35% Advanced
 5% Basic
 20% Military
 15% Structural
 
 | 50 |  
| Empire Tech | Empire tech 20% Advanced
 10% Basic
 25% Military
 20% Structural
 
 | 40 |  
| Theocracy | Theocracy tech 25% Structural
 10% Basic
 
 | 20 |  
|  |  |  |  *subject to change
 
 
 Changing Governments
 It is possible to change from one government to another providing that there is sufficient support and structure present for the new government.
 
 [1] Transitions to governments with lower structures are free in structure, not time, i.e. net difference is time cost
 [2] Transitions always have fixed change time in addition to net difference in time
 [3] Materials that contribute towards structure is not same for each government type e.g. feudal to democracy = 1/2 cost in time/material to democracy but uses democracy materials.
 [4] Time can be reduced by input of stellars (and special action events where appropriate e.g. liberation etc) to make things move faster. Stellars cannot be substituted for materials.
 
 Example
 Changing an Empire to a Democracy requires (along with government factors and time):
 
 
 
| Empire | Democracy | Net Change |  
| Empire tech 20% Advanced
 10% Basic
 25% Military
 20% Structural
 
 | Democracy tech 35% Advanced
 5% Basic
 20% Military
 15% Structural
 
 | Democracy tech 15% Advanced
 
 |  The above case presumes that all the material present is generic infrastructure items, e.g. modules.
 Note that because certain infrastructure items may represent a specialised government type, the actual costs may be higher. If in the above example some of the military infrastructure is formed from Slave Conditioning Camps (Flagritz Empire), it will not contribute to Democracy (Detinus Republic) military infrastructure and if contributing more than 5% of the military, there will be a shortfall that needs to be accounted for before the new government can be established.
 
 Government Effects
 As well as setting restrictions on the use of slaves and indentured workers by bases on the world, governments will be expanded to cover other aspects that are currently covered through special actions if they are covered at all.
 
 
  Support of claim (covering everything from standard bonus to tax against support for system claims as per Corewards)
 Militia / naval support (indication of how many and how long they will be active for along with ramifications for calling them - also include secondment for reduced personnel wages)
  Resist change
  Functions called (trained troop recruitment; harvests and tithes; annual events)
  Security (notification if positions detected by civilians landing on world; civilian port bans) 
 Crime level (getting your hands on contraband; stuff nicked from starbase - yeah, not all beneficial)
  Relations - either from aff or - influenced by aff (relationship to governments determines limits of action as per affiliation relations mechanics)
 The actual size of the effects will depends on the government type and in some cases the specific government.
 
 Government Reports
 Government reported on all bases that are on world if they flag to receive it via Nexus.
 
 Current stage
Areas covered in the report will be 'manifests' of population and infrastructure.
Events (corresponding notifications also sent where appropriate).
Ongoing changes to government
Benefits (militia etc)
 |  |  |  | 
	| PayPal.Me/creditKJCaccount Don't forget to include your account number in the message.
 |  
	|  |  
	|  
 *** Inter Galactic News ***
 
 Pirates strike palace fo the Emperor
 
 A fleet of twenty PIR flagged warships have attacked the palace of the Emperor in the human Inner Empire.  Armed with heavy weaponry the PIR ships penetrated the shields and caused significant damage.  Reports indicate that a third of the palace has been left a smoking ruin.  The human affiliations loyal to the Emperor scrambled their fleets to catch the pirates, but when the warships arrived the PIR ships had vanished without a trace.
 
 The GTT has already moved to close the borders of the Inner Empire periphery, an act which seems to have already led to a few AFT trade ships getting blown up by the defensive platforms.  The message is simple with the GTT PD stating to us "If you are not running any fixed assets in the Inner Empire then you are not welcome".
 
 So far nobody has been accused of running the pirates by either the CIA or the GTT.  But this represents perhaps the most serious attack on the Emperor in modern history.  Our reporters have noted serious concerns from the human planets in the Inner Empire periphery about this attack.  It's not understood how a previously safe area of space that was hard for PIR shps to access has been penetrated by a fleet of twenty warships without them being spotted.
 
 Corewards Corridor sees renewed pirate activity.
 
 After the FET destroyed a number of PIR boarding ships, it went rather quiet with pirate activity almost halting.  However, reports have started to come in over the last week that the Scavenger pirates are back in action.
 
 The AFT have reported attacks in Kaygen and Discordia.  The GTT have also reported a failed attack in Kaygen.
 
 Be aware, the pirate threat has not been eliminated and all ship captains should be prepared when undertaking long distance trips where they might be exposed to attack.
 
 
 
 |  
	|  |  
	|  
 *** Inter Galactic News ***
 
 FET strike back at pirates
 
 Several FET fleets including patrols and specialist operations teams have come together and landed a telling blow against the Scavenger pirate band.  The FET received intelligence about the location of a PIR Javelin-R Class boarder in Daggern and immediately responded.
 
 Forces deployed consisted of the 8th Pursuit and 35th Battle clusters, supported by the 12th and 18th Striker Trinaries, as well as the 22nd, 23rd, and 36th Battle Trinaries. This culminated in a huge FET force coming across four PIR ships.  The pirates attempted to board four of the first warships to arrive and were then overwhelmed by the supporting fleet.  PIR Scavenger (7818), PIR Scavenger (4582), PIR Scavenger (4956), and PIR Scavenger (82576) were all destroyed by the combined fire of the warships deployed.
 
 GTT claim key CIV system in the Orion Spur
 
 The GTT have undertaken a large scale operation into Monument in the Orion Spur, claiming the main CIV system in the area away from local control.  When asked the GTT replied that the operation started as part of their hunting down IND positions, due to IND attacks they had been the target of.  Locals have claimed that it was clearly a power grab.
 
 GTT transports delivered over a million troops and hundred of thousands of tanks to the CIV system of Monument and both IND bases fell quickly.  A small number of IND ships fled the orbit, some were destroyed and some escaped.  The local population have maintained their strong local claim but so far GTT forces have deployed enough manpower to maintain control of the system.
 
 The system of Monument coming under GTT control sees an increasing push by GTT forces into Orion Spur.
 
 
 
 |  
	|  |  
	|  
 *** Inter Galactic News ***
 
 Pirates strike in Solo!
 
 After a brief period of calm, with little pirate activity reported, a significant attack has been launched in the Solo system.  Piecing together information from several sources we believe that ten pirate ships simultaneously entered orbit of the Solo Stargate and attacked multiple ships from the FEL, FLZ, CIA and KRT.  Seven ships were stolen in one day.  This may represent the largest organized pirate attack to steal ships we have seen to date.
 
 |  
	|  |  
	| Greetings one and all, The Sub Space Static is undergoing a number of changes including more user friendly ways to submit articles to the Editor. If you have any newsworthy articles or pieces of random gossip the office of the Associate Editors is open and eager to report.
 
 Confidentiality is assured in all submissions.
 
 The Associate Editor
 |  
	|  |  
	|  
 *** Inter Galactic News ***
 
 --- Flagritz Special ---
 
 In what can be viewed as another significant long-term cultural shift the promotion and teaching of the more extreme Cliriq and Xenos philosophies has allegedly been banned in all Government, Public and Academic institutions across Flagtitz Territory. Rumors of the execution of dissenting hard-liners abound.
 
 |  
	|  |  
	|  
 *** Inter Galactic News ***
 
 Falconians and Felini step up pressure on the AFT.
 
 FCN positions have been seen striking at the AFT in Halo, backed by the FEL who have been observed helping the Falconians.  Our reporters have managed to find out that this is the result of long standng issues between the AFT and FCN regarding property ownership.  The FCN has been bringing forces into Halo to strike at the AFT, with many of us at the SSS expecting the conflict to end quickly.  However, despite the FCN's backing, the AFT has proven itself to be resourceful and challenging opponent.  Strikes by the AFT have destroyed and boarded multiple FCN ships in the Halo periphery proving that the AFT is not going to be backing down easily.
 
 GTT claim Solo
 
 Following unheaval in the Empire the NHS collapsed, leaving Solo once again free to become a flashpoint.  The GTT moved swiftly to claim the system, promising to bring peace to a system that not only claims to be the centre of the galaxy, but also the centre of political pressure and conflict.  Despite initial reservations from many affiliations the privatised Empire security company shipped in a million troops to quell any discontent.  At the point of writing this report all the affiliations in the system have backed the GTT's claim with the exception of the DTR, who are continuing to show the Empire that they don't like the expansionist humans reaching out to take such an important central system with key transport links.
 
 IND warships spotted in Yank and Halo
 
 With small time operators that want to stay out of the way of the bigger affiliations, IND flagged positions are rarely seen other than the occasional outpost or freighter.  Recently a squad of IND flagged Broadsword warships was seen moving between Yank and the Halo periphery.  Nobody seems to know what this fleet of warships is doing or what these ships have been built for, but maybe we are about to see the birth of a new conflict or affiliation.
 
 
 
 |  
	|  |  
	|  
 *** Inter Galactic News ***
 
 Empire pushes out Free Traders
 
 With ongoing claims of AFT activities moving from it's traditional neutral trade welcome everywhere to more nefarious deeds, the Empire in general and the GTT in particular has taken action to send the AFT a message that their new actions won't be tolerated.  Over a couple of weeks the AFT saw all it's registered fixed assets seized within GTT systems.  So far there has been no attempt to extend actions and hunt down AFT ships or other positions in any systems outside the Empire, so we are assuming the GTT considers it's actions sufficient to send the once peaceful traders a message.  We believe the FEL have also joined in due to exasperation with AFT actions.  We contacted the GTT for a comment to be told that the actions had been profitable, the kind of remark you should probably expect from a mega-corp.
 
 Solo becomes pirate hotspot
 
 Our reporters have received numerous messages regarding pirates lately, especially in the Solo system.  Since the NHS took the system over from the DTR pirate attacks seem to have escalated.  Over the last two months we have been made aware of over a dozen ships being lost to pirates with no doubt more falling victim to the vicious pirates as owners do not want to admit they have taken losses.  The DTR have offered to assist the NHS with policing the system, but so far the NHS has not asked for assistance.  Large fleets of FET warships have been seem patrolling the system and CIA warships have also been seen accompanying freighters, but so far we have not received any reports that the pirates have lost ships in retaliation.  Although the CIA have damaged two vessels enough for them to require serious repairs.
 
 Zaxividani Naru's peacful Deweik
 
 Imagine our surprise when our office learned of the new group of Deweik lead by Zaxividani Naru.  What makes this group noteworthy is it's peaceful intentions.  For many years the canine based species has been well known for it's love of drinking, fighting and finding itself at odds with the Empire, leading to some massive battles.  Even recent history has mention of fleets with over 700 capital ships fighting for the DEN keeping the Empire honest and even pushing them back.  So to find that a Deweik group has joined with the Mohache, probably the most peace loving beings in the peripheries, came as quite a shock.  We at the SSS wish them well in their future among the stars.
 
 
 |  
	|  |  
	|  
 *** Inter Galactic News ***
 
 Claims settle in Solo and Faery
 
 With the NHS bringing in almost a million troops into Solo and the GTT choosing it's moment to contest Faery at the same time, it seems the DTR and it's alllies either found it hard to find enough troops to respond or quite simply decided it wasn't worth the hassle as there were far more important matters to deal with in the Senate.  Who knows what other life threatening topics they have to discuss, such as the correct biscuit to have with afternoon tea.  The end result is that Solo and Faery, both systems with significant incomes, are now under control of Empire based affiliations.
 
 GTT move to clear out the Dewiek Pocket Pheriphery
 
 Having resorted to bribery to get other affiliations to move out of the DHP, with rumoured multi-million stellar amounts being offered, the GTT now appear to have cranked the pressure up.  An AFT base has been attacked and a few of the nearby ships have been blown up and damaged by GTT warship class ships patrolling the area.  As we write this report, information we have seen shows that the GTT have already taken 20% of the AFT base and fighting continues.  We approached the GTT to ask why they are resorting to force and were told that they have had to move significant military power into the DHP to deal with ANT forces, so now they are mopping up all the resistance of other affilaitions that were asked to leave and decided not to.
 
 BHD relics and trophies
 
 Pope Akhenaten of the Brotherhood has been touting more and more wares that are unique to the BHD.  If you are missing a holy relic and have no idea how to fill that little space in your living quarters then you know where to go.  From robes to candles, literature to wine and novelty ornaments, it's never been easier to bring a little bit of the Brotherhood home and exchange your stellars for spiritual well being.
 
 *** Affiliations ***
 
 AFT Association of Free Traders (54) - Marion Tweedy
 BHD - Brotherhood (63) - Akhenaten
 CIA Combined Intelligence Agency (64) - Laton CIA
 DNA Displaced Natives Asylum (66) - DNA people
 DTR Detinus Republic (58) - Morley Decker
 DWK Dewiek Packs (19) - <Unknown>
 FCN Falconian Republic (70) – Graspien
 FEL Felini Tyranny (49) - Kr'Shan
 FLZ Flagritz Republic (47) - Kayxaer
 FET Frontier Exploration & Trade (56) - Cu Chulainn
 GTT Galactic Trade & Transport (52) - Xavier Fox
 HEX Hexamon (23) - Hexamon
 KRL Krell (30) - Namica
 KRT Krell of the Reverence Temple (37) - Cyn
 KST Kastor Kastorians (12) - Kastor
 MOH Mohache (73) – Listens
 NHS Noble Houses (41) – Roy Roberts
 NLF Naplian Liberation Front (38) - NLFHQ
 SMS Stellar Mining and Smelting (53) - MikhailM
 WMB Wimble Nations (25) - zz
 
 * Leader MAY be inactive, affiliation may be active
 ** Only known contact, please update us if this is incorrect.
 
 NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
 Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,
 
 *** Submissions ***
 
 By private message to The Editor or via Mica if you prefer to remain anonymous.
 |  
	|  |  
	|  
 *** Inter Galactic News ***
 
 Solo claim swings back and forth
 
 The situation in Solo appears to be getting even more heated.  First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim.  The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control.  Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops.  We wait to see if the DTR have an answer to this.  We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
 
 |  |