Phoenix
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The Peripheries
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Updates
2023
2020
2019
2018
2016
2015
2013
2012
2011
Previous Updates
Pub Meet 2010
Subterfuge Upgrade
Slaves
Minor Additions
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Further Work
Pub Meet 2011
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The Way Forward
Pub meet 2012
Development Plan
Coreward
Pub Meet 2013
Development Plan
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Pub Meet 2014
Development Plan
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Terraforming
Pubmeet 2015
Development
Ground Combat
Governments and Infrastructure
Pubmeet 2016
Status
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Discussion, Suggestions and Voting
Pubmeet 2017
Characters
Pubmeet 2018
Mechanics Update 2018
Characters
Evolution of Ground Combat
Pubmeet 2019
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Brigades
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Pubmeet 2023
New Players
Skills
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Ship Classes
Agencies
 
Governments

Every population center will have an associated government, which will be initially set to Ad Hoc (Anarchy). As a population centre becomes larger the effects of the government will increase and the cost in time and structure will increase to change it.

Government Types
Each government has a type that broadly describes how it acts. There can be many types of Democracy with slightly differing effect but the broad scope are roughly the same.

Theocracy : BHD
Democracy: DTR/FCN
Anarchy: Ad Hoc
Empire: CNF/IMP/FLZ/HLQ/HVB
Tribal: DEN/FEL/NAP
Agrarian: MOH/WMB
Collective: HVE
Feudal: RIP Despot
Penal: -

Government Establishment
Governments require both time and structure to become established. The graph represents the quantity of both. The 'high order' types of government require larger amounts of both time and structure to become established.

Government costs to set up and maintain a government will based on the infrastructure necessary to create the government and the time required for it to become effective. This graph shows the various government types and where they lie in terms of time/structure needed. This also describes the transition times/structure that you need to change governments.

Ad hoc (effectively anarchy in some circumstances) in which policy is made on the fly is the simplest form of government and is normally the government of a founding colony. The ruling government of a population centre can be changed by setting the target government type and where the new government requires more structure, supplying it.

Structure represents physical material needed for the implementation of the dictates of the establishment. This may represent things such as policing units, training facilities, breeding chambers or feasting halls and even castles or at least impressive structures for the ruling elite funded by the state rather than the individual.

Further, a government requires access to ideas and implementation of ideas. In many cases this can refer to skilled people or simply people of a specific species. Hive eggs for example all have a HVE Collective material value. As such simply establishing a stage 1 colony using hive eggs along with structural modules and Collective tech will normally be sufficient to also create a HVE collective.

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Generally speaking, items tied to a specific government type will have a higher value/mu. Example: True One Bibles (BHD Theocracy), Dewiek Fighting Pits (DEN Tribal), Falconian Aerial Roosts (FCN Democracy). In these cases the items are likely to be produced only in a few locations or be limited to the number that can contribute to the total material at any stage. Items generally associated with a government style will have lower values.

Government Factors
In order for a government to remain in control, there needs to be support from the population. Without this support the government will revert to anarachy (ad hoc) unless it is is already moving towards another form of government for which there is support.

Normally there will be a component of the population that supports the government represented by an 'indoctrinated' mass of the population. There can also be specific items that contribute government factors. These represent a concentrated source of government support.

Specific civilian items contribute to particular government types such as Lawyers (democracy), farmers (agrarian) and are likely produced through recruitment (resource complexes) on appropriately populated worlds. Again, civilians specific to a government also exist, Monks (BHD Theocracy), Detinus Ambassadors (DTR Republic) are obvious examples while Hive Eggs (HVE Collective) are produced through brood chambers.
Certain items can contribute negative government factors. Examples such as Anti-slave campaigners (FLZ Empire) are self explanatory.
There will be methods of 'indoctrinate' civilians improving support for a specific government or removing negative items.

Example
% pop is the required amount of people contributing to the government type at the current stage. So for a stage 1 collective having a population of 150k civilians consisting of 110k HVE + 40k civilians from other species is possible. If the hive population does not increase and the population centre increases to stage 2, the hive government will collapse as there is insufficient structure to maintain the government.


Even if the population reaches 1M and has not upgraded to stage 2, it can keep its HVE collective government.
If however it was subjected to a contagion that killed 15k hive, while still having a population of 135k, it would only have a hive population of 95k and as such its HVE Collective government would collapse.

Government Requirements

Governments require a certain amount of additional infrastructure to function however governments are different. At each stage of development there government infrastructure required is:

Stage Government infrastructure
Stage 1: Initial Colonisation 10k
Stage 2: Colony 75k
Stage 3: Developing 200k
Stage 4: Emerging Economy 450k
Stage 5: Established World 1200k

The following table explains how the government infrastructure requirements are divided in each government type and what percentage of the population are required to support the government philosophy. Most governments do not require the full 100% of the government infrastructure for a stage but they do require a certain types of infrastructure as stated. The supporting population is only a percentage of the population required to reach a infrastructure stage not the current population.
Example
Establishing a hive collective government on a newly founded colony (100k hive and 60k infrastructure and Basic Col Tech) requires a further 10k structural infrastructure and Collective Tech.


Government Material* % Population at stage
Collective Collective Tech (subtype)
100% Structural
100
Penal Penal tech
20% Advanced
20% Structural
20% Military
0
Agrarian Agrarian tech
3% Structural
14% Agricultural
3% Transport
20
Tribal Tribal tech
25% Military
5% Structural
5% Basic
5% Transport
30
Feudal Feudal tech
20% Structural
20% Military
10% Basic
20
Democracy Democracy tech
35% Advanced
5% Basic
20% Military
15% Structural
50
Empire Tech Empire tech
20% Advanced
10% Basic
25% Military
20% Structural
40
Theocracy Theocracy tech
25% Structural
10% Basic
20

*subject to change


Changing Governments
It is possible to change from one government to another providing that there is sufficient support and structure present for the new government.

[1] Transitions to governments with lower structures are free in structure, not time, i.e. net difference is time cost
[2] Transitions always have fixed change time in addition to net difference in time
[3] Materials that contribute towards structure is not same for each government type e.g. feudal to democracy = 1/2 cost in time/material to democracy but uses democracy materials.
[4] Time can be reduced by input of stellars (and special action events where appropriate e.g. liberation etc) to make things move faster. Stellars cannot be substituted for materials.

Example
Changing an Empire to a Democracy requires (along with government factors and time):

Empire Democracy Net Change
Empire tech
20% Advanced
10% Basic
25% Military
20% Structural
Democracy tech
35% Advanced
5% Basic
20% Military
15% Structural
Democracy tech
15% Advanced

The above case presumes that all the material present is generic infrastructure items, e.g. modules.
Note that because certain infrastructure items may represent a specialised government type, the actual costs may be higher. If in the above example some of the military infrastructure is formed from Slave Conditioning Camps (Flagritz Empire), it will not contribute to Democracy (Detinus Republic) military infrastructure and if contributing more than 5% of the military, there will be a shortfall that needs to be accounted for before the new government can be established.

Government Effects
As well as setting restrictions on the use of slaves and indentured workers by bases on the world, governments will be expanded to cover other aspects that are currently covered through special actions if they are covered at all.

  • Support of claim (covering everything from standard bonus to tax against support for system claims as per Corewards)
  • Militia / naval support (indication of how many and how long they will be active for along with ramifications for calling them - also include secondment for reduced personnel wages)
  • Resist change
  • Functions called (trained troop recruitment; harvests and tithes; annual events)
  • Security (notification if positions detected by civilians landing on world; civilian port bans)
  • Crime level (getting your hands on contraband; stuff nicked from starbase - yeah, not all beneficial)
  • Relations - either from aff or - influenced by aff (relationship to governments determines limits of action as per affiliation relations mechanics)

The actual size of the effects will depends on the government type and in some cases the specific government.

Government Reports
Government reported on all bases that are on world if they flag to receive it via Nexus.
  • Current stage
  • Areas covered in the report will be 'manifests' of population and infrastructure.
  • Events (corresponding notifications also sent where appropriate).
  • Ongoing changes to government
  • Benefits (militia etc)

 
News
PayPal.Me/creditKJCaccount
Don't forget to include your account number in the message.
 
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*** Inter Galactic News ***

Solo claim swings back and forth

The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
 
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*** Inter Galactic News ***

NHS attempt to claim Solo away from DTR

In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.

DNA Chairman TonTon resigns

The following communication has been leaked from the DNA to the GTT's PD.

Greetings CEO Fox.
It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly.
However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him.
For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people.
The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate.
Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead.
I hereby resign in protest!

Chairman TonTon,
Foreign Minister, DNA
cc: Directorate Services personnel coordinator - !urgent resignation!


DTR threaten WMB with fines for multiple breaches of DTR Law

Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BLG Bolg Organisation (22) - Akhenaten
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DWK Dewiek Packs (19) - <Unknown>
FCN Falconian Republic (70) – Graspien
FEL Felini Tyranny (49) - Kr'Shan
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
HEX Hexamon (23) - Tranquility
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Cyn
KST Kastor Kastorians (12) - Kastor
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 
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*** Inter Galactic News ***

DNA and GTT clash over Aladdin system claim while Pirates look on.

The GTT have this week launched an attack on the DNA outpost in Aladdin, in what appears to be little more than a turkey shoot. Around 100,000 GTT Naplian Startroopers attacked the DNA position to remove the rival system claim. Reports indicate the DNA garrison were taken by surprise and lost control of the base in the first few hours of the fighting. The base has since been reflagged from [Free Naplian Capital] Peaceful Protest to [Loyal Naplian Capital] DNA claim Ended so it's fair to say there was a clear message being sent by the GTT. We have been waiting for the DNA leadership to comment but so far they have been unusually silent. No doubt when they have crawled out from under their desks they will have something to say on the matter.

While this attack was going on several pirate ships were also seen in Aladdin, according to the GTT in what may be true or may be a diversion, with reports of a pirate GP and scout being destroyed while a 150HH pirate warship slipped away and escaped from incoming anti-pirate patrols.

Secret meeting of the EEM

A recent communication intercepted by one of our top reporters today made us aware of a meeting of the EEM. This is underway in a top secret location called Black Pool, which sounds suspiciously like the lair of a pirate band. After pulling in many favours, we were able to identify some of the attending members. On the bases that they won't be named we were able to find out some slight information of the subjects to be discussed at the meeting and one thing is for certain, there could be huge impacts to the lives of everybody living in the galaxy. Details to follow. When the shadowy figures of the EEM come together with the top political players in a pirate base the possibilities are endless!


You are never more than 6 systems from a RAT 🐀

A new saying has arisen in the bars and spaceport of starbases throughout the many peripheries; you are never more than 6 systems from a RAT.

It is understood that this saying originated in Yank and spread by trade vessels to peripheries far and wide. Many starbases have heightened their security and added additional sensors and locks to various entry points including foul and grey water outfalls. Beer and drug stocks are undergoing increased proofing to avoid the critters gaining entry and consuming the stockpiles.

Will this present as a new plague of proportions never before seen or is this some simple urban myth being spread for the amusement of some mischievous entity? Who knows, but to be certain... check the shadows.

 
This year we will again be returning to the Briardene Hotel. They were welcoming, the bar didn't run out of beer pre-covid and there was room for quiet chats. Along with Wetherspoons there is the Victoria just down the road (Sam Smiths - last time beer was around 2 shillings per pint and a full round was less than £10).

Mostly drinking beer and talking toot though we have a good few things on the agenda.

Bookings are done directly with the hotel. Book by phone and say that you are with KJC Games

Briardene Hotel
Telephone: +44(0)1253 338300
All staff should be able to deal with the booking but if there are any problems ask for Tracy (manager) as she dealt with all our foibles in previous years.
 
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*** Inter Galactic News ***

Dog days are over

With the fall of the DEN and the implosion of their home territory as the AFT, DTR and GTT moved in, it was unlikely the Dewiek would rise again. The DWP gave the species a little hope with the Dewiek Pocket Periphery kept under lock and key. But news has reached us of the AFT's penetration of this private area of space that's been locked down. With a base and claim in one of the three visible systems it seems that the end of the Dewiek is near. A once noble and aggressive race, determined to make an impact on the galaxy is now little more than a species that lives under the command of others. A sad end to a once powerful species that used to control a significant part of known space.

Pirate activity continues

Yet more reports of pirate activity have been received, one from the WMB, losing a freighter in Solo and another from the FET who reported they had engaged and hit the attacking pirate ship with several weapons before it managed to make off with it's prize. Hopefully the pirate ship took significant damage and will now be out of action for some time. The Corewards periphery seems to have been plagued with pirates recently and many travellers would welcome a break from attacks.


MEK incursion into Corewards

The FET and GTT have mounted a joint venture into Nog-Kesri to tackle a MEK force. It isn't known where they have come from, with the only other MEK ships seen so far being located in the Orion Spur. The lack of a known link between where they have appeared in Corewards and the Orion Spur has caused some concern among planetary populations as who knows where they could turn up next! Fortunately the combined FET/GTT task force dealt the MEK a heavy blow and the threat has been eradicated. But we all know this is unlikely to be the last we hear of the MEK in Corwards and we would encourage ship captains to keep a keen eye on thier sensor screens when travelling near Nog-Kesri.

 
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*** Inter Galactic News ***

  • CIA freighter fights off overwhelming pirate forces

  • Fin Saine media broadcast, What is Hot in the galaxy?!?!

  • MEKlan forces attack in Corewards Arm


  •  
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    *** Inter Galactic News ***

    Aladdin faces ongoing DNA/GTT tension

    The tensions between the DNA and GTT in the Coptuv system recently spilled over into the DNA system of Aladdin. A significant party of GTT ground troops has reinforced one of their bases in the system and claimed it, forcing the system claim into turmoil as the DNA finds itself under threat of losing the system. With the DNA chairman asking for help, several affiliations have been seen sending ships to evacuate any in the local population that want to escape the GTT. But so far not a shot has been fired and despite the AFT, FEL and DTR assistance no reisistance to the claim jump has been encountered so far. It remains to be seen if the DNA and it's friends will scatter before this hostile take over or put in a last minute counter claim to thwart GTT intentions.

    Increasing pirate activity

    Recent reports indicate a new surge in pirate attacks with the AFT and GTT reporting ships lost. Knowing how some don't like to advertise losses we wouldn't be surprised if this is the tip of the iceberg. Reports passed to us show the ship PIR Scavenger running ID 43174 and another ship of the same name running ID 68668 have both been in action with successful boarding attempts. It's unknown whether these are seperate ships or the same ship reregistered, but our information suggests that it would be hard for these pirates to cover the space where these attacks happened with just one ship. One thing is for sure, be on your guard as open space is not as safe as it once was.


    GCE ships loitering in deep space

    After the fall of the GCE and a lot of their assets being shared or purchased it was thought that the affiliation was no more. Yet deep space scans indicate that there is still a significant number of GCE warships holding station in deep space between Coptuv and Yank on the transport route into the Corwards Arm. Nobody knows what these ships are up to and why they are still flagged GCE, but our best guess is that are captains either awaiting new orders or owners after the fall of the GCE command structure.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – Graspien
    FEL Felini Tyranny (49) - Kr'Shan
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
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    *** Inter Galactic News ***

    Tension in the Corewards Arm

    With the DNA obtaining several ex-GCE bases in the Coreward Arm it has found itself in the middle of an asset grab of serious proportions and aggression. Our reporters witnessed several GTT troop carriers heading for the Corewards system as the DNA published information suggesting they were accidental owners of the system and that the assets were to be moved on. As the GTT ships started to arrive the bases were quickly passed to the CIA, thus thwarting the GTT intentions as they were hardly likely to start dropping troops on their allies bases. This shrew move by the DNA seems to have calmed matters in the Coreward arm temporarily, although the shift in relations between the GTT and DNA has taken a negative turn. When asked what their next move might be the GTT refused to comment.

    GCE collapse

    The GCE are no more, save for some scattered light freighters. The affiliation which enjoyed a sharp rise and profiltable relations with many has ceased trading. Rumors point to the GTT buying up GCE assets before stripping the rival corporation of anything of value. Although our reporters at the SSS have been quick to point out that any GCE assets not in GTT systems have been taken over by both the DNA and FET. So it seems many different affiliations were able to profit from this development including a new group called the HSH who appear to have taken over the GCE war fleet. No doubt many in the peripheries will be watching with interest where these ships are used, who the HSH are and how they were able to get thier hands on so many warships so quickly.


    Secudus trials

    In the Cluster Secudus has continued his trials, claiming to root out terrorists working against the Empire. With tends of thousands of beings being sent to the camps or worse. There is no sign of these actions stopping as the NHS clamp down on the locals and bring them under the harsh control of the Empire.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – <Unknown>
    FEL Felini Tyranny (49) - Juris
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
    ******Empire Syndicated News Network (ESNN) ******

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    Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite and most reliable unbiased publication in the known universe from our home in the Heartland,

    And so with the news from the last couple of weeks,


    Cluster War! DNA Gather Fruit
     

    Free Ship when you sign-up
    Complete missions for in game rewards
    Control everything, up to an entire empire
    Dedicated human moderators
    Player and Moderator driven plotlines
    Discover new worlds to explore, exploit & colonise
    Over 20 years of content development
    Persistent Browser-Based Game (PBBG)

    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
    -Zigic