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Everything here is at the consideration level, nothing is set in stone
Characters will bring together political, agents, operative, officers and scientists under one catagory. All existing positions of this type will be converted to characters. A characters report will be on the nexus but will also be requestable in an email format.
Skills Characters will be defined by a set of skills. Skills represent training, knowledge, applied experience, physical and mental augmentation and that certain 'something' that cannot be replicated through technology. There will be no attributes - if we need them they will derived from the skills rather than influencing the skills. The skills will be in the form of a tree and some skills will be required to allow the character to utilise other skills further down the tree.

Each skill will have 4 levels (maybe using 1/2 lvls not sure) in a similar way to the current skill structure. Any skills that require more attention will just have improved version of the skill to refine different areas. The cost to buy a skill level will be x1/x2/x4/x8 but every skill will have a base cost that will increase the multipler. Most multipliers will be 1 for simplicity.
A skills will be bought by spending experince gained through various activities in the game. Experience points will be in 3 areas
- Training - Experience obtained by using a starbases training complexes with the appropriate cost and standing order
- Self Learning/Timed - Experience can be gained in a certain area by flagging it as active
- Field - For actually doing stuff
Experience will be accrued at a certain level (dependent on actions being done) in the skill tree and will be usable at all levels below that level.
Every skill will have Experience Coefficients which determine how effective experince will be when spent in an area. So some skills will be better learned in the Field than through a Training or Self Learning. Although this may sound rather complex, assigning experience will be a straight forward method on the nexus where you can see the result before accepting the change.
Skill cap Most characters will be limited on how many skills they can have by their skill point cap. This will mean that characters will have to specialise in one area of the game rather than being able to do everything. Every skill will contribute to a running total of skill points and the limit to the number of skills a character can have will be defined by the skill cap. However the size of contribution to the skill cap will not be the same for every skill. Some skills will have a trivial contribution to skill cap while others contribution will be quite large depending on the importance of the skill.
Types of Characters Characters will come in 4 varieties, the only difference will be a few skill restrictions, their weekly cost and most importantly their skill cap.
- Protagonist: 10,000 stellars/week, No skill cap (higher tier upgraded political)
- Elite: 2,000 stellars/week, Large skill cap (upgraded political)
- Advanced: 500 stellars/week Increased skill cap (standard political)
- Basic: 100 stellars/week Limited skill cap - replacement agent/operative
- Pseudo Character: 5 stellars/week Limited skill cap (no character sheet) - replacement officer/scientist
All characters (apart from those created due to the update) will begin as a pseudo character, which can be hired anywhere by converting an existing employee or troop. At some point this pseudo character will reach his skill cap. There is then the choice to either upgrade to the next level of character or leave at current level. If a character is no longer needed he can be 'let go' at any point but at some time in the future he will end up in as a random character that can be recruited fully trained.
When you get a political you get one Protagonist level character (the political) for free with the political. |
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Skill Trees
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[Recruit] |
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Note: These are the sorts of skills we have been thinking of, it is not a final list and we encourage players to make suggests for consideration. We are using the skills described here as a framework to continually add to as we go along so that when we come to implement it we will have a very clear view of how things will be done.
There are several main catagories that skills fit into
[1] Influence: Anything that requires your character to influences others or how others see your characters
[2] Administration: Administering Starbase/Outpost activities
[3] Science: The development, understanding and use of technology is covered here.
[4] Personal: Personal skills, such as combat, survival and stealth.
[5] Military: Dealing with all things ground combat
[6] Starship-Civilian: Everything to do with ships where weapons are not involved
[7] Starship-Naval: Combat related ship skills
Notes:
-On printouts of characters on other positions will be short - only show character name and skills that are affecting starbse - ie active ones. Everything else will be accessible from the characters 'page'
-There will be character development templates to allow skills to be automatically assigned as experience accumiates to avoid massive micro management or direct access to a character to decide how every point is spent.
-Active skills - skills that are activated on the character to take effect. So if someone has strip mining, they have to have it active for it to take effect at the outpost they are at - this may also require levels.
-Coverage / Applies to X: These skills determine how many of complexes/troops/mines etc can have the bonus applied to them. It does not increase the amount.
The following sections will list skills that are being considered for every section - please feel free to suggest additions to these skills as they are a work in progress.
Skill Format:
-Name {Skill Effect / lvl} [Difficulty|Skill Cap] (Prerequisit) Active
Difficulty/Skill Cap: (E)asy, (B)asic, (A)verage, (H)ard, (VH) Very Hard
In most circumstances the Difficultly and skill cap will be the same so there will only one entry in the brackets, but they can be different.
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Influence
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[Recruit] |
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How people deal with the character and how the character's relations transfer to other characters.
-Diplomacy {+5% base reactions/lvl} [B|H]
- First Contact {+2% base reactions/lvl} [B|H]
- Faction Relations [Good/Bad][IMP/CNF/DTR/DEN etc] [B|H]
-Oratory {+20% Diplomacy Transfer} [V|VH]
- Conviction {+5 Jumps range of transfer /lvl} [B|VH]
-Loyalty {+10% resistance to Conversion/lvl} [B ]
- Zealotry {+15% resistance to Conversion/lvl} [A] [Loyalty 4]
- Resilience {-10% to effects of torture/lvl}
-Personnel Management {+2000 Employees coverage/lvl} [B ]
- Human Resources {+5000 Employees coverage /lvl} [A] [Personnel Management 4]
- Time Management {+1% Efficiency/lvl, max 100%} [A]
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Administration
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[Recruit] |
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[Item Catagories] = Broad groups of item types that are similar, such as high tech ship items.
-Industry {+100 factories coverage/ lvl}
- Advanced Industry {+100 factories coverage / lvl} [lvl 4 Industry]
- Waste Reduction [Item Catagories] {-2.5% material cost/lvl}
- Flexible Logistics {+25% factories per basic production category / lvl}
-Mining {+100 mines coverage/ lvl}
- Advanced Mining {+100 mines coverage / lvl} [lvl 4 mining]
- Geo efficiency - {-5% stockpile usage/lvl }
- Strip Minning - {+10% yield / lvl , +20% stockpile usage/lvl }
- Mineral Specialization [basic/uncommon/rare/very rare] {+2% yield/lvl }
- Environmental Specialization [Dead/Ice/Arctic/Temperate/Garden/Desert/Inferno] {+5% 10% drop/lvl }
- Deepcore mining {-5% cost/lvl}
-Resource Extraction {+100 resource complexes coverage/ lvl}
- Advanced Extraction {+100 resource complexes coverage/ lvl} [lvl 4 Resources Extraction]
- Eco Friendly {-5% stockpile usage/lvl }
- Stockpile Renewal {+5% stockpile renewal / lvl}
- Slash and Burn {+10% yield / lvl , +20% stockpile usage/lvl }
-Security {+1000 troops coverage/ lvl}
- Coordinated Response {+5% Security factors / lvl}
- Overseer {+5% Security factors relative to slaves/ lvl}
- Counter Intelligence Operations {+5% Security factors vs Agent Actions/ lvl} [lvl 4 Security]
- Gut Feeling {+5% Security factors/ lvl} [if base security is less than 50%]
-Merchandising {+25 Complexes coverage/ lvl} [A]
- Sales Efficiency {+5% Effective Complexes / lvl} [A]
- Advanced Merchandising {+100 Complexes coverage/ lvl} [A] (Merchandising 4)
- Margin Improvement {+1% Stellars from Merchandising / lvl} [H] (Merchandising 4)
- Competitive Edge {+5% Trade Goods Market Share / lvl} [B.]
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Science
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[Recruit] |
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- Research {+50 labs coverage / lvl}
- Research Management {+50 labs coverage / lvl} [VH]
- Every technology / Principle will have a entry {+1 Research bonus / lvl} [VH]
- ....
-Terraforming
{Pending}
-Computer Systems
- Hacking
- Surveillance
- Network Surveillance
Notes:
-There will be the option to convert many scientists to a single one.
-Characters generated to cover scientists will have skills that do not contribute to their skill cap and will effectivly be basic characters. Any later additions to these characters will cost skill cap has layed out here. |
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Personal
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[Recruit] |
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-Personal Combat {+1 CF / lvl} [B]
- Rifle {+2 dmg / lvl} [A]
- Pistol {+1 dmg / lvl} [B]
- Heavy Weapons {+4 dmg / lvl} [A|H]
- HTH {+1 dmg / lvl} [A]
- Dodge {+.5 DR / lvl} [A]
- Power Armour {+1 DR / lvl} [A]
- Placement {+2 CF / lvl} [A]
- Unstoppable {+10% of Avoiding Death /lvl} [B|VH]
-Stealth {+1 Stealth Factors / lvl} [A]
- Infiltration {+1 Stealth Factors / lvl} [A] (Stealth 4)
- Safe House {Improved Save Houses} [A]
-Surveillance {+1 Surveillance Factors / lvl}
- Security Network {+1 Surveillance Factors / lvl} (Surveillance 2)
-Explosives {+10% explosives damage / lvl } [A]
- Sabotage {+10% structure damage / lvl } [A]
Notes:
-Stealth Factors: Increases chance of not being detected 1 Stealth Factor = 25 scout factors
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Military
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[Recruit] |
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-Lead by Example {+5% control factors / lvl} [A] More likly to be killed
-Small Force Tactics {applies to 25 troops / lvl}
- Rapid Deployment {+10% control factors / lvl}
- Skirmish {-10% casualties / lvl}
- Camouflage - {-10% sensor profile/ lvl}
- Entrenchment - {+10% damage reduction / lvl}
-Starship Assault {applies to 25 troops / lvl}
- Close Support {+10% control factors / lvl}
- Suppressing Fire {-10% casualties / lvl}
- Fire Control {-10% collateral damage / lvl}
-Large Group Tactics {applies to +10000 troops / lvl}
- Deployment {applies to +10000 troops / lvl}
- Reconnaisance - {+5% troops when calcuating vechile control factor limit/ lvl}
- Deployment - {-5% Damage/ lvl}
- Telepresence - {+5% troops when calculating vehicle control factor limit/ lvl}
- Forlorn Hope - {-5% casualties on assault over 90% control/ lvl}
-Starbase Defence {200 complexes coverage / lvl}
- Advanced Starbase Defence {200 complexes coverage / lvl}
- Last Stand - { -2% chance of losing of control of SB/ lvl}
- Fortifications - { -5% casualties/ lvl}
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Starship-Civilian
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[Recruit] |
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-Improved Jumping {-5% TUs for a jump/ lvl}
- Pioneer Jumps {+10% chance of making a jump to an unknown system}
- Jump Routes {Knowledge of the system jump - after 5 successful pioneer jumps}
- Squadron Jumps {+1 ship able to jump from commanders knowledge / lvl}
- ISR Field Manipulation {-10% effective ship size for ISR Engines / lvl}
- Jump Field Manipulation {-5% effective ship size for Jumps Engines / lvl}
-Stargate Operation{-5% Tus / lvl}
-Wormhole Navigation {-5% Tus / lvl}
- Wormhole Stabilization {-5% integrity Loss / lvl}
-Navigation {+5% Landing Thrust / lvl}
- Atmospheric Manoeuvres {-5% Landing/Takeoff Time / lvl}
- Orbital Manoeuvres {-5% Orbit Time / lvl}
-Maintenance {-5% Maintenance Time / lvl}
- In Space Repairs {-5% Hull Damage/ lvl}
- Reduced Integrity Loss {-5% Integrity Loss / lvl}
-Leadership {+5% Crew Factors / lvl}
- Xeo-astronautics {-10% Race Effect On Crew Factors / lvl}
-Trade {-5% Transaction Time / lvl}
- Multitasking {-5% on Multiple Transaction Time/ lvl} (Pickup/Deliver Item Type)
-Sensors {+5% Sensor Factors / lvl}
- Prospecting {-5% Prospecting Time / lvl}
- GPI Operation { +25% GPI Factors / lvl}
-Cloaking { -5% Cloaking Recharge / lvl}
- Cloaking Field Stabilisation {+5% Cloaking Time / lvl}
- Cloaking Field Extention {-5% Max ship size / lvl}
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Starship-Naval
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[Recruit] |
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-Combat Navigation {+5% Combat Speed / lvl}
- Evasive Manoeuvres {+.5 Dodge / lvl}
- Fleeing { +.5g Fleeing / lvl}
-Damage Control {+0.25 Damage control / lvl}
- Emergency Action {-5% Integrity Breakdown / lvl}
- Armour Stabilisation {-5% Reduced Armour Loss/ lvl}
- Structural Configuration {+2.5% Hull defence/ lvl}
-Starship Boarding {50 hulls per level}
- Hostile Approach {-5% approach damage / lvl}
- Boarding Manoeuvres {+10% effective combat speed for boarding/ lvl}
- Autoboarding {+25% Chance of catching passing ship/ lvl}
-Weapon Systems {+5% Targeting Factors/ lvl}
- Accuracy {+0.5 Accuracy/ lvl} [A]
- Modified Weapons [Separate Skill per weapon] {+2% Damage Coverage / lvl} (Modified weapon can have more damage but your require this skill to use them)
- Speed Compensation {-0.5 Speed Accuracy Penalty/ lvl}
- Target Management {+5% Target Factors on Multiple batteries/ lvl}
- Critical Hits {+5% chance of blowing up/ lvl}
- Strafing {+5% armour loss/ lvl}
- Exploit Vulnerability {+5% Incresed Integrity Break down/ lvl}
-Power Management {+5% Shield Factor/ lvl}
- Shield Rotation {+5 Shield Depth/ lvl}
- Scint Managment {+2.5 Scint Depth/ lvl}
- Output Dampening {-5% surface area for profile/ lvl}
-Fleet Deployment {Fleet interactions Need skills but that will require backup with more mechanics of large battles} |
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Character Profile
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[Recruit] |
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Blank Character is amorale however they can limit themselves with a number of profile option that provide some bonues to certain skill. |
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Race/Affiliation Only Skills
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[Recruit] |
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This set of skills that are specific to the race or affiliation of the character using them. |
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PayPal.Me/creditKJCaccount Don't forget to include your account number in the message. |
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*** Inter Galactic News ***
Pirates strike in Solo!
After a brief period of calm, with little pirate activity reported, a significant attack has been launched in the Solo system. Piecing together information from several sources we believe that ten pirate ships simultaneously entered orbit of the Solo Stargate and attacked multiple ships from the FEL, FLZ, CIA and KRT. Seven ships were stolen in one day. This may represent the largest organized pirate attack to steal ships we have seen to date.
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*** Inter Galactic News ***
Falconians and Felini step up pressure on the AFT.
FCN positions have been seen striking at the AFT in Halo, backed by the FEL who have been observed helping the Falconians. Our reporters have managed to find out that this is the result of long standng issues between the AFT and FCN regarding property ownership. The FCN has been bringing forces into Halo to strike at the AFT, with many of us at the SSS expecting the conflict to end quickly. However, despite the FCN's backing, the AFT has proven itself to be resourceful and challenging opponent. Strikes by the AFT have destroyed and boarded multiple FCN ships in the Halo periphery proving that the AFT is not going to be backing down easily.
GTT claim Solo
Following unheaval in the Empire the NHS collapsed, leaving Solo once again free to become a flashpoint. The GTT moved swiftly to claim the system, promising to bring peace to a system that not only claims to be the centre of the galaxy, but also the centre of political pressure and conflict. Despite initial reservations from many affiliations the privatised Empire security company shipped in a million troops to quell any discontent. At the point of writing this report all the affiliations in the system have backed the GTT's claim with the exception of the DTR, who are continuing to show the Empire that they don't like the expansionist humans reaching out to take such an important central system with key transport links.
IND warships spotted in Yank and Halo
With small time operators that want to stay out of the way of the bigger affiliations, IND flagged positions are rarely seen other than the occasional outpost or freighter. Recently a squad of IND flagged Broadsword warships was seen moving between Yank and the Halo periphery. Nobody seems to know what this fleet of warships is doing or what these ships have been built for, but maybe we are about to see the birth of a new conflict or affiliation.
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*** Inter Galactic News ***
Empire pushes out Free Traders
With ongoing claims of AFT activities moving from it's traditional neutral trade welcome everywhere to more nefarious deeds, the Empire in general and the GTT in particular has taken action to send the AFT a message that their new actions won't be tolerated. Over a couple of weeks the AFT saw all it's registered fixed assets seized within GTT systems. So far there has been no attempt to extend actions and hunt down AFT ships or other positions in any systems outside the Empire, so we are assuming the GTT considers it's actions sufficient to send the once peaceful traders a message. We believe the FEL have also joined in due to exasperation with AFT actions. We contacted the GTT for a comment to be told that the actions had been profitable, the kind of remark you should probably expect from a mega-corp.
Solo becomes pirate hotspot
Our reporters have received numerous messages regarding pirates lately, especially in the Solo system. Since the NHS took the system over from the DTR pirate attacks seem to have escalated. Over the last two months we have been made aware of over a dozen ships being lost to pirates with no doubt more falling victim to the vicious pirates as owners do not want to admit they have taken losses. The DTR have offered to assist the NHS with policing the system, but so far the NHS has not asked for assistance. Large fleets of FET warships have been seem patrolling the system and CIA warships have also been seen accompanying freighters, but so far we have not received any reports that the pirates have lost ships in retaliation. Although the CIA have damaged two vessels enough for them to require serious repairs.
Zaxividani Naru's peacful Deweik
Imagine our surprise when our office learned of the new group of Deweik lead by Zaxividani Naru. What makes this group noteworthy is it's peaceful intentions. For many years the canine based species has been well known for it's love of drinking, fighting and finding itself at odds with the Empire, leading to some massive battles. Even recent history has mention of fleets with over 700 capital ships fighting for the DEN keeping the Empire honest and even pushing them back. So to find that a Deweik group has joined with the Mohache, probably the most peace loving beings in the peripheries, came as quite a shock. We at the SSS wish them well in their future among the stars.
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*** Inter Galactic News ***
Claims settle in Solo and Faery
With the NHS bringing in almost a million troops into Solo and the GTT choosing it's moment to contest Faery at the same time, it seems the DTR and it's alllies either found it hard to find enough troops to respond or quite simply decided it wasn't worth the hassle as there were far more important matters to deal with in the Senate. Who knows what other life threatening topics they have to discuss, such as the correct biscuit to have with afternoon tea. The end result is that Solo and Faery, both systems with significant incomes, are now under control of Empire based affiliations.
GTT move to clear out the Dewiek Pocket Pheriphery
Having resorted to bribery to get other affiliations to move out of the DHP, with rumoured multi-million stellar amounts being offered, the GTT now appear to have cranked the pressure up. An AFT base has been attacked and a few of the nearby ships have been blown up and damaged by GTT warship class ships patrolling the area. As we write this report, information we have seen shows that the GTT have already taken 20% of the AFT base and fighting continues. We approached the GTT to ask why they are resorting to force and were told that they have had to move significant military power into the DHP to deal with ANT forces, so now they are mopping up all the resistance of other affilaitions that were asked to leave and decided not to.
BHD relics and trophies
Pope Akhenaten of the Brotherhood has been touting more and more wares that are unique to the BHD. If you are missing a holy relic and have no idea how to fill that little space in your living quarters then you know where to go. From robes to candles, literature to wine and novelty ornaments, it's never been easier to bring a little bit of the Brotherhood home and exchange your stellars for spiritual well being.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BHD - Brotherhood (63) - Akhenaten CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DWK Dewiek Packs (19) - <Unknown> FCN Falconian Republic (70) – Graspien FEL Felini Tyranny (49) - Kr'Shan FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox HEX Hexamon (23) - Hexamon KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Cyn KST Kastor Kastorians (12) - Kastor MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,
*** Submissions ***
By private message to The Editor or via Mica if you prefer to remain anonymous. |
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*** Inter Galactic News ***
Solo claim swings back and forth
The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
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*** Inter Galactic News ***
NHS attempt to claim Solo away from DTR
In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.
DNA Chairman TonTon resigns
The following communication has been leaked from the DNA to the GTT's PD.
Greetings CEO Fox. It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly. However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him. For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people. The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate. Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead. I hereby resign in protest!
Chairman TonTon, Foreign Minister, DNA cc: Directorate Services personnel coordinator - !urgent resignation!
DTR threaten WMB with fines for multiple breaches of DTR Law
Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BLG Bolg Organisation (22) - Akhenaten CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DWK Dewiek Packs (19) - <Unknown> FCN Falconian Republic (70) – Graspien FEL Felini Tyranny (49) - Kr'Shan FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox HEX Hexamon (23) - Tranquility KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Cyn KST Kastor Kastorians (12) - Kastor MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,
*** Submissions ***
By private message to The Editor or via Mica if you prefer to remain anonymous. |
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*** Inter Galactic News ***
DNA and GTT clash over Aladdin system claim while Pirates look on.
The GTT have this week launched an attack on the DNA outpost in Aladdin, in what appears to be little more than a turkey shoot. Around 100,000 GTT Naplian Startroopers attacked the DNA position to remove the rival system claim. Reports indicate the DNA garrison were taken by surprise and lost control of the base in the first few hours of the fighting. The base has since been reflagged from [Free Naplian Capital] Peaceful Protest to [Loyal Naplian Capital] DNA claim Ended so it's fair to say there was a clear message being sent by the GTT. We have been waiting for the DNA leadership to comment but so far they have been unusually silent. No doubt when they have crawled out from under their desks they will have something to say on the matter.
While this attack was going on several pirate ships were also seen in Aladdin, according to the GTT in what may be true or may be a diversion, with reports of a pirate GP and scout being destroyed while a 150HH pirate warship slipped away and escaped from incoming anti-pirate patrols.
Secret meeting of the EEM
A recent communication intercepted by one of our top reporters today made us aware of a meeting of the EEM. This is underway in a top secret location called Black Pool, which sounds suspiciously like the lair of a pirate band. After pulling in many favours, we were able to identify some of the attending members. On the bases that they won't be named we were able to find out some slight information of the subjects to be discussed at the meeting and one thing is for certain, there could be huge impacts to the lives of everybody living in the galaxy. Details to follow. When the shadowy figures of the EEM come together with the top political players in a pirate base the possibilities are endless!
You are never more than 6 systems from a RAT ðŸ€
A new saying has arisen in the bars and spaceport of starbases throughout the many peripheries; you are never more than 6 systems from a RAT.
It is understood that this saying originated in Yank and spread by trade vessels to peripheries far and wide. Many starbases have heightened their security and added additional sensors and locks to various entry points including foul and grey water outfalls. Beer and drug stocks are undergoing increased proofing to avoid the critters gaining entry and consuming the stockpiles.
Will this present as a new plague of proportions never before seen or is this some simple urban myth being spread for the amusement of some mischievous entity? Who knows, but to be certain... check the shadows.
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This year we will again be returning to the Briardene Hotel. They were welcoming, the bar didn't run out of beer pre-covid and there was room for quiet chats. Along with Wetherspoons there is the Victoria just down the road (Sam Smiths - last time beer was around 2 shillings per pint and a full round was less than £10).
Mostly drinking beer and talking toot though we have a good few things on the agenda.
Bookings are done directly with the hotel. Book by phone and say that you are with KJC Games
Briardene Hotel Telephone: +44(0)1253 338300 All staff should be able to deal with the booking but if there are any problems ask for Tracy (manager) as she dealt with all our foibles in previous years. |
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*** Inter Galactic News ***
Dog days are over
With the fall of the DEN and the implosion of their home territory as the AFT, DTR and GTT moved in, it was unlikely the Dewiek would rise again. The DWP gave the species a little hope with the Dewiek Pocket Periphery kept under lock and key. But news has reached us of the AFT's penetration of this private area of space that's been locked down. With a base and claim in one of the three visible systems it seems that the end of the Dewiek is near. A once noble and aggressive race, determined to make an impact on the galaxy is now little more than a species that lives under the command of others. A sad end to a once powerful species that used to control a significant part of known space.
Pirate activity continues
Yet more reports of pirate activity have been received, one from the WMB, losing a freighter in Solo and another from the FET who reported they had engaged and hit the attacking pirate ship with several weapons before it managed to make off with it's prize. Hopefully the pirate ship took significant damage and will now be out of action for some time. The Corewards periphery seems to have been plagued with pirates recently and many travellers would welcome a break from attacks.
MEK incursion into Corewards
The FET and GTT have mounted a joint venture into Nog-Kesri to tackle a MEK force. It isn't known where they have come from, with the only other MEK ships seen so far being located in the Orion Spur. The lack of a known link between where they have appeared in Corewards and the Orion Spur has caused some concern among planetary populations as who knows where they could turn up next! Fortunately the combined FET/GTT task force dealt the MEK a heavy blow and the threat has been eradicated. But we all know this is unlikely to be the last we hear of the MEK in Corwards and we would encourage ship captains to keep a keen eye on thier sensor screens when travelling near Nog-Kesri.
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