Phoenix
Rules Index
Phoenix at a Glance
Forum Rules
FAQ
Changing Affiliations
Starbases
Item/Item Type Transactions
Paying to Play
How did the enemy trade with me?
What are Stellars?
Introduction
Fees
Bank Holidays
Beginner's Guide
Missions
Starships
Manifest
Movement
Transport
Scanning
Integrity
Squadrons
Exploration
Officers
Ship Classes
Starbases
Manifest
Shipbuilding
Research
Resources
Complexes
Production
Exchange
System Claims
Security
Trade
Ground Parties
Cargo Dumps
Politicals
Political Level
Game Knowledge
Pips, Medals and Ribbons
EEM Loans
Political Influence
Agents
Platforms
Orders
Items
Item Types
Antimatter
Moderation
Surface Explorations
Special Actions
Submitting Special Actions
Combat
Naval Combat
Ground Combat
Player Experience of Combat
Affiliations
Relations and System Claims
Profile Options
Flags of Convenience
Probation
The Peripheries
Star Systems
Populated Worlds
Updates
2023
2020
2019
2018
2016
2015
2013
2012
2011
Previous Updates
Pub Meet 2010
Subterfuge Upgrade
Slaves
Minor Additions
System Charter Options
Further Work
Pub Meet 2011
Characters
Species and Affiliations
Missions
Small Additions
Current state of work
The Way Forward
Pub meet 2012
Development Plan
Coreward
Pub Meet 2013
Development Plan
Governments
Pub Meet 2014
Development Plan
Agent Networks
Terraforming
Pubmeet 2015
Development
Ground Combat
Governments and Infrastructure
Pubmeet 2016
Status
Characters
Discussion, Suggestions and Voting
Pubmeet 2017
Characters
Pubmeet 2018
Mechanics Update 2018
Characters
Evolution of Ground Combat
Pubmeet 2019
Political Influence
Ship Classes
Contacts
System Raids and Security (Piracy)
Brigades
Other things
Pubmeet 2023
New Players
Skills
Character Story lines
Ship Classes
Agencies
 
2011

2011

31/8/11  [Recruit]

Update 31/8/11

Orders
[1] Added Navigational Hazard Status
[2] Changed Tool Tech order (to have option to tool/untool all but x bps)
[3] Change Create Officer and Hire Officer to allow a random name to the chosen.

Nexus
[1] Added preference to allow you to login from more than 1 computer without invalidationg saved passwords.
[2] Added delete option on relations
[3] GM can now edit affiliation profiles
[4] Fixed problem with over long items on markets
[5] Alphabetic order of names on search in PMS
[6] Nebulas/Asteroids showing in personal info and on system map lists (not images)
[7] Added ship design to political position list

Phoenix
[1] Implmented mini battle reports for boarding combat and combat transactions - other mini battles need more work
[2] Fixed issue with treaties, showing ['Desc'] and auto voting through
[3] Fixed issues with race of GP, interacting with crew race to give odd crew factors
[4] * added after {Armour}* if ships is none startup and hence desintegrates on boarding
[5] Fixed Passing code for nebula/asteroids and allows them to be added to restricted data
[6] Added ability to abort jumping / moving into a quad due to navigational hazards being present
(asteroids/nebulas that do dmg/integrity lost). Order availiable to activate this for ships
[7] Squadron Id reset when you leave an aff.
[8] Fixed issue with join squadron, joining a numbered squadron when the number was part of a name.
[9] Stopped docked positions being delivered by deliver item type any
[10] Fixed issue with supercharging
[11] Change error text with pickup/deliver item type when mus requested is smaller than is availaible
[12] Fixed docked positions still reporting after a boarding as being on the ship even when they have disembarked
[13] Fixed reporting issue with embarking size of a gp
[14] Changed cloaking error to report false when it fails - to allow stop on error
[15] Converted start squadron orders to only spawn a warning if the ship is not a part of a squadron
[16] Total required Mus of a project added the research report
[17] Exploit Resource order can now be run on a none landed base, for internal resources.

Missions
[1] Fixed aborting missions, not unlocking movement
[2] Added Mission: Arrest Warrant for Krunk
[3] Added Mission: Sheriff In Town
[4] Added a mixed type of function that can run on both nexus/phoenix
[5] Added many other test functions to make missions work.

Related Update 8/9/11
Small additions to above updates
Nexus
[1] Changed Affiliation page to show, all derived relations. Aff Relations Page
[2] Affiliation Relation Boxes now have 2 parts; a coloured border that represents an affiliation relation to the target and the final relation with is represent by the filling colour of the box.
[3] Hovering the mouse over the relation box will create a popup to explain the reasoning behind the final relation.
[4] Taking a profile option that allows combat in core/developing/or border lands systems flags your affiliation appropriately on this relation page.
[5] Added Preferences to Turn Options 'Show missions on home page' creates links to missions availiable on homepage
[6] Added Preferences to Turn Options 'Display home page missions under messages' moves the mission links to under the personal messages rather than on the right hand bar.
[7] New Startups begin with all missions visible on their right hand bar, so they can not lose their missions.
[8] Fixed various small issues with the last update

Related Update 14/9/11
Nexus
[1] Added Combat Status/Relations Tab in Game -> Affilitaion page. Combat status shows what an affiliation could do while the relations tab shows what raw relations have been set
[2] Changed key on Game -> Affiliation page to reflect what it is describing
[3] Fixed issue with
[4] Modified 'Can attack in' Profile option to be more clear (Split self defence into can not attack anywhere and can not carry enemy lists)
[5] Added profile option that allows you to elect to never go below neutral relations with anyone (unless they do it to you).
[6] Fixed Issue with IE8/9 and missions clicking buttons was always bringing up the ship turn.

Small Update 19/10/11
Nexus
[1] Added Personal -> KJC Account tab that will show your kjc account transactions that you currently receive via email. These will only be for after today - so its currently blank. Its tricky to test this so if you see anything weird then please report it.

Phoenix
[1] Added 'Clear Old Files' to phoenix which goes through and removes all saved files
from server side that are not currently owned by their user_id and are greater than 2 weeks old.
Can only run in backup state
[2] Added option to run phoenix in cached mode that improves running time.
[3] Corrected Operative problem
[4] Removed AFF tag from Message order
[5] Corrected bug in landed boarding and boarding that succeeded that prevented
[6] Made map of halo default on new startups
[7] Ignored all missions categories except startup for new players (can change with Personal -> Preferences)
[8] Changed accepting website rules to always occur on all pages and to avoid having to scroll.
[9] Fixed ISR reinitialization bug
[10] Fixed re-register ship for ships what had docked positions or were docked on ships.

22/6/11  [Recruit]

Nexus Changes

[1] Allow clearing of notifications about registrations
[2] Fixed requests for chrome in relations
[3] Corrected drop downs in charters to only be for systems you own and know about
[4] Rounded Tus on order editor
[5] Removed charter button if you can not charter
[6] Stopped remove from posted list showing if you can not remove a position
[7] Registered Bases now only visible for political with the 'Relation' right or a nexus user with the
'Relations' tag for a group.
[8] Fixed numbering on political positions (sort by number)
[9] Fixed display of registered positions on an unknown Celestial Body
[10] Fixed display of registered outpost number
[11] Clicking on the position name in Orders -> Orders and Orders -> Missions brings
up the position's turn up in a popup
[12] Added 'ignore shared turns' and 'Remove old unowned position Turns' the later will clear up any
turns you have that you now longer own on the turns find tab.
[13] Changed charters to only be a list of enemies, added exclusion zones that describe a location
in the game that can have an attached charter (this will screw the data a bit) tell me if anything needs fixing

Phoenix

[1] Fixed DBsync issues with some downloads
[2] Added Guilders - they are a trade good that has zero mass and only sells in the generic segment
of trade. They represent local hard currency.
[3]Fixed relations coming out of locked mode
[4] Added Alter Mass Production Queue
[5] Fixed movement from orbital outpost where destination is landed on system celestial
[6] Block transfers of ships with debt
[7] Move Debt to positions in general rather than just starbases
[8] Added zones to planets that can have their scan chances for landed positions changed

Missions
We are intending to add as many new missions as possible and this should be easier as the mission framework is hammered into shape. Nothing worse than looking at a misison that requires me to rewrite a segment of the mission code to cover something that's been missed (and that's what all 4 of these required)

Add the following missions;
-Salvage (follow up)
-Smuggling in Mithras (follow up)
-Rainmaker (common, repeatable)
-Kastorian Aid (common, repeatable)

Mission Fixes/Additions
[1] Fixed instant and jumped mission blocks to work correctly on phoenix side
[2] Added functions similar to orders that are run via mission; Random mission sector, Random Mission Quad, Officer Skill, Mission death Magnitude, Test Control Factors, Lock movement, Remove items of Type, Fire Salvo, Takeoff, Integrity Loss
[3] Added variables that are stored and wrote back into each mission to be accessed as variables in all mission function space.
[4] Fixed movement related bug for missions (should enact mission if you are in right place)
[5] Changed follow up mission to only take mission on correct ship
[6] Change internal mission jumps to be prompted on nexus
[7] Added random path mechanism to missions
[8] Fixed running of action in first node after missions starts
[9] Block transfer of ships with missions
[10] Render mission variables on actions and triggers
[11] Various other minor mission fixes

Update 4/5/11  [Recruit]

We have been working on 2 different areas, the relations changes (that were mentioned at the pub meet) and completing the mission interface so that we can start to use the missions for new players. The bulk of the work has been on the missions framework.

The GUI end of the relations is mostly complete, including posted list, registered outposts, relations, system charters (system enemy lists) and default profiles. Although the gui and the storage of the relevant data has been implemented, none of the effects have been implemented except for posted lists. The intention is to give people time to set up the relations / system charters they wish to use before they come into effect.

As mentioned before the mission frame work was 'completed' at the end of October, and this allowed us to start writing the starter missions and further missions from there. When we wrote the first round of missions it became clear that we had not anticipated all the requirements for the missions, and a fair amount of work as been done to the mission interface (something that will not pay off for quite a while).

There are currently 5/6 complete starter missions, that we are about to release. These will be directly presented to new players, however we intend to have more like 10 start missions and another 10 general missions. These missions are mainly complete but a few phoenix features need to be added before they can be activated.


Fixes
[1] Fixed bug where starbases could control any platform - you can only control platforms you own
[2] All previous bounties
[3] Brought wormhole stabiliser in line with existing wormholes

Relations
[1] Added posted list Political -> Posted.
[2] Anyone with POSTING right can now automatically add a position to the posted list (occurs on next update, and
needs full name of position as shown on a turn)
[3] All current posted positions have been transfered over to the new system
[4] Changed WAR right -> Relations / Ally rights -> Registration
[5] Added Political -> Registered Outposts Page
[6] Anyone with an outpost in a claimed system can now chose to register the outpost with the owner
[7] Anyone with the Registration rights can now grant / remove the registration of outposts
[8] All registered outposts are visible to the system owner and show on the nexus.
[9] Outpost Registrations that need dealing with are flagged on the home page.
[10] Added Political -> Charters, this allows system charters to be added and enemy lists to be assigned to them. Charters can be added to any system that you are claiming and the enemy list will then be active in those systems. Multiple charters can be assigned to a single system.
[11] Added Political -> Relations, this allows anyone with the relations right to edit the relations (currently these have no effect in game and are not charged for)
[12] Updated Game -> Affiliations section to have default profile of every affiliation.

Nexus Changes
[1] Fixed operative items on nexus
[2] Flagged unsent turns on the home page
[3] Added cookie disclaimer
[4] Added Tus to order editor for ships / Gps for none complex operations (not complex movement)
[5] Added drop down menus on info bar for access underlying sections (can disable in Personal -> Preferences)

General Changes
[1] Added Hire Officer Order from a ship (only a civilian officer, needs a political)
[2] Fixed bug in embarking ground parties
[3] Backed up ss_phoenix as part of backup
[4] Synced TUs of ships/gps to the TUs of the ship disembarking


We want to release as many of the incomplete missions as possible, which requires guilders to be implemented as soon as possible. The relations part of the code will not be activated until we are satisfied that everyone has setup their relations correctly, most lily several months.

 
News
PayPal.Me/creditKJCaccount
Don't forget to include your account number in the message.
 
user image

*** Inter Galactic News ***

Solo claim swings back and forth

The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
 
user image

*** Inter Galactic News ***

NHS attempt to claim Solo away from DTR

In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.

DNA Chairman TonTon resigns

The following communication has been leaked from the DNA to the GTT's PD.

Greetings CEO Fox.
It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly.
However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him.
For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people.
The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate.
Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead.
I hereby resign in protest!

Chairman TonTon,
Foreign Minister, DNA
cc: Directorate Services personnel coordinator - !urgent resignation!


DTR threaten WMB with fines for multiple breaches of DTR Law

Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BLG Bolg Organisation (22) - Akhenaten
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DWK Dewiek Packs (19) - <Unknown>
FCN Falconian Republic (70) – Graspien
FEL Felini Tyranny (49) - Kr'Shan
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
HEX Hexamon (23) - Tranquility
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Cyn
KST Kastor Kastorians (12) - Kastor
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 
user image

*** Inter Galactic News ***

DNA and GTT clash over Aladdin system claim while Pirates look on.

The GTT have this week launched an attack on the DNA outpost in Aladdin, in what appears to be little more than a turkey shoot. Around 100,000 GTT Naplian Startroopers attacked the DNA position to remove the rival system claim. Reports indicate the DNA garrison were taken by surprise and lost control of the base in the first few hours of the fighting. The base has since been reflagged from [Free Naplian Capital] Peaceful Protest to [Loyal Naplian Capital] DNA claim Ended so it's fair to say there was a clear message being sent by the GTT. We have been waiting for the DNA leadership to comment but so far they have been unusually silent. No doubt when they have crawled out from under their desks they will have something to say on the matter.

While this attack was going on several pirate ships were also seen in Aladdin, according to the GTT in what may be true or may be a diversion, with reports of a pirate GP and scout being destroyed while a 150HH pirate warship slipped away and escaped from incoming anti-pirate patrols.

Secret meeting of the EEM

A recent communication intercepted by one of our top reporters today made us aware of a meeting of the EEM. This is underway in a top secret location called Black Pool, which sounds suspiciously like the lair of a pirate band. After pulling in many favours, we were able to identify some of the attending members. On the bases that they won't be named we were able to find out some slight information of the subjects to be discussed at the meeting and one thing is for certain, there could be huge impacts to the lives of everybody living in the galaxy. Details to follow. When the shadowy figures of the EEM come together with the top political players in a pirate base the possibilities are endless!


You are never more than 6 systems from a RAT 🐀

A new saying has arisen in the bars and spaceport of starbases throughout the many peripheries; you are never more than 6 systems from a RAT.

It is understood that this saying originated in Yank and spread by trade vessels to peripheries far and wide. Many starbases have heightened their security and added additional sensors and locks to various entry points including foul and grey water outfalls. Beer and drug stocks are undergoing increased proofing to avoid the critters gaining entry and consuming the stockpiles.

Will this present as a new plague of proportions never before seen or is this some simple urban myth being spread for the amusement of some mischievous entity? Who knows, but to be certain... check the shadows.

 
This year we will again be returning to the Briardene Hotel. They were welcoming, the bar didn't run out of beer pre-covid and there was room for quiet chats. Along with Wetherspoons there is the Victoria just down the road (Sam Smiths - last time beer was around 2 shillings per pint and a full round was less than £10).

Mostly drinking beer and talking toot though we have a good few things on the agenda.

Bookings are done directly with the hotel. Book by phone and say that you are with KJC Games

Briardene Hotel
Telephone: +44(0)1253 338300
All staff should be able to deal with the booking but if there are any problems ask for Tracy (manager) as she dealt with all our foibles in previous years.
 
user image

*** Inter Galactic News ***

Dog days are over

With the fall of the DEN and the implosion of their home territory as the AFT, DTR and GTT moved in, it was unlikely the Dewiek would rise again. The DWP gave the species a little hope with the Dewiek Pocket Periphery kept under lock and key. But news has reached us of the AFT's penetration of this private area of space that's been locked down. With a base and claim in one of the three visible systems it seems that the end of the Dewiek is near. A once noble and aggressive race, determined to make an impact on the galaxy is now little more than a species that lives under the command of others. A sad end to a once powerful species that used to control a significant part of known space.

Pirate activity continues

Yet more reports of pirate activity have been received, one from the WMB, losing a freighter in Solo and another from the FET who reported they had engaged and hit the attacking pirate ship with several weapons before it managed to make off with it's prize. Hopefully the pirate ship took significant damage and will now be out of action for some time. The Corewards periphery seems to have been plagued with pirates recently and many travellers would welcome a break from attacks.


MEK incursion into Corewards

The FET and GTT have mounted a joint venture into Nog-Kesri to tackle a MEK force. It isn't known where they have come from, with the only other MEK ships seen so far being located in the Orion Spur. The lack of a known link between where they have appeared in Corewards and the Orion Spur has caused some concern among planetary populations as who knows where they could turn up next! Fortunately the combined FET/GTT task force dealt the MEK a heavy blow and the threat has been eradicated. But we all know this is unlikely to be the last we hear of the MEK in Corwards and we would encourage ship captains to keep a keen eye on thier sensor screens when travelling near Nog-Kesri.

 
user image

*** Inter Galactic News ***

  • CIA freighter fights off overwhelming pirate forces

  • Fin Saine media broadcast, What is Hot in the galaxy?!?!

  • MEKlan forces attack in Corewards Arm


  •  
    user image

    *** Inter Galactic News ***

    Aladdin faces ongoing DNA/GTT tension

    The tensions between the DNA and GTT in the Coptuv system recently spilled over into the DNA system of Aladdin. A significant party of GTT ground troops has reinforced one of their bases in the system and claimed it, forcing the system claim into turmoil as the DNA finds itself under threat of losing the system. With the DNA chairman asking for help, several affiliations have been seen sending ships to evacuate any in the local population that want to escape the GTT. But so far not a shot has been fired and despite the AFT, FEL and DTR assistance no reisistance to the claim jump has been encountered so far. It remains to be seen if the DNA and it's friends will scatter before this hostile take over or put in a last minute counter claim to thwart GTT intentions.

    Increasing pirate activity

    Recent reports indicate a new surge in pirate attacks with the AFT and GTT reporting ships lost. Knowing how some don't like to advertise losses we wouldn't be surprised if this is the tip of the iceberg. Reports passed to us show the ship PIR Scavenger running ID 43174 and another ship of the same name running ID 68668 have both been in action with successful boarding attempts. It's unknown whether these are seperate ships or the same ship reregistered, but our information suggests that it would be hard for these pirates to cover the space where these attacks happened with just one ship. One thing is for sure, be on your guard as open space is not as safe as it once was.


    GCE ships loitering in deep space

    After the fall of the GCE and a lot of their assets being shared or purchased it was thought that the affiliation was no more. Yet deep space scans indicate that there is still a significant number of GCE warships holding station in deep space between Coptuv and Yank on the transport route into the Corwards Arm. Nobody knows what these ships are up to and why they are still flagged GCE, but our best guess is that are captains either awaiting new orders or owners after the fall of the GCE command structure.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – Graspien
    FEL Felini Tyranny (49) - Kr'Shan
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
    user image

    *** Inter Galactic News ***

    Tension in the Corewards Arm

    With the DNA obtaining several ex-GCE bases in the Coreward Arm it has found itself in the middle of an asset grab of serious proportions and aggression. Our reporters witnessed several GTT troop carriers heading for the Corewards system as the DNA published information suggesting they were accidental owners of the system and that the assets were to be moved on. As the GTT ships started to arrive the bases were quickly passed to the CIA, thus thwarting the GTT intentions as they were hardly likely to start dropping troops on their allies bases. This shrew move by the DNA seems to have calmed matters in the Coreward arm temporarily, although the shift in relations between the GTT and DNA has taken a negative turn. When asked what their next move might be the GTT refused to comment.

    GCE collapse

    The GCE are no more, save for some scattered light freighters. The affiliation which enjoyed a sharp rise and profiltable relations with many has ceased trading. Rumors point to the GTT buying up GCE assets before stripping the rival corporation of anything of value. Although our reporters at the SSS have been quick to point out that any GCE assets not in GTT systems have been taken over by both the DNA and FET. So it seems many different affiliations were able to profit from this development including a new group called the HSH who appear to have taken over the GCE war fleet. No doubt many in the peripheries will be watching with interest where these ships are used, who the HSH are and how they were able to get thier hands on so many warships so quickly.


    Secudus trials

    In the Cluster Secudus has continued his trials, claiming to root out terrorists working against the Empire. With tends of thousands of beings being sent to the camps or worse. There is no sign of these actions stopping as the NHS clamp down on the locals and bring them under the harsh control of the Empire.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – <Unknown>
    FEL Felini Tyranny (49) - Juris
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
    ******Empire Syndicated News Network (ESNN) ******

    user image

    Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite and most reliable unbiased publication in the known universe from our home in the Heartland,

    And so with the news from the last couple of weeks,


    Cluster War! DNA Gather Fruit
     

    Free Ship when you sign-up
    Complete missions for in game rewards
    Control everything, up to an entire empire
    Dedicated human moderators
    Player and Moderator driven plotlines
    Discover new worlds to explore, exploit & colonise
    Over 20 years of content development
    Persistent Browser-Based Game (PBBG)

    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
    -Zigic