Phoenix
Rules Index
Phoenix at a Glance
Forum Rules
FAQ
Changing Affiliations
Starbases
Item/Item Type Transactions
Paying to Play
How did the enemy trade with me?
What are Stellars?
Introduction
Fees
Bank Holidays
Beginner's Guide
Missions
Starships
Manifest
Movement
Transport
Scanning
Integrity
Squadrons
Exploration
Officers
Ship Classes
Starbases
Manifest
Shipbuilding
Research
Resources
Complexes
Production
Exchange
System Claims
Security
Trade
Ground Parties
Cargo Dumps
Politicals
Political Level
Game Knowledge
Pips, Medals and Ribbons
EEM Loans
Political Influence
Agents
Platforms
Orders
Items
Item Types
Antimatter
Moderation
Surface Explorations
Special Actions
Submitting Special Actions
Combat
Naval Combat
Ground Combat
Player Experience of Combat
Affiliations
Relations and System Claims
Profile Options
Flags of Convenience
Probation
The Peripheries
Star Systems
Populated Worlds
Updates
2025
2023-24
2020
2019
2018
2016
2015
2013
2012
2011
Previous Updates
Pub Meet 2010
Subterfuge Upgrade
Slaves
Minor Additions
System Charter Options
Further Work
Pub Meet 2011
Characters
Species and Affiliations
Missions
Small Additions
Current state of work
The Way Forward
Pub meet 2012
Development Plan
Coreward
Pub Meet 2013
Development Plan
Governments
Pub Meet 2014
Development Plan
Agent Networks
Terraforming
Pubmeet 2015
Development
Ground Combat
Governments and Infrastructure
Pubmeet 2016
Status
Characters
Discussion, Suggestions and Voting
Pubmeet 2017
Characters
Pubmeet 2018
Mechanics Update 2018
Characters
Evolution of Ground Combat
Pubmeet 2019
Political Influence
Ship Classes
Contacts
System Raids and Security (Piracy)
Brigades
Other things
Pubmeet 2023
New Players
Skills
Character Story lines
Ship Classes
Agencies
Pubmeet 2024
 
Discussion, Suggestions and Voting

Voting
This category covers aspects of the game that will change (no veto) but we are happy for player to decide which option they prefer.

Periphery Distances – not automatically updating
Manipulation of wormholes and stargates are resetting Periphery Distances currently these are not automatically updating the Trade Multiplier.
Option 1 immediate
Option 2 3 months
Option 3 6 months
Option 4 12 months
Sub-option:
Option 1 gradual
Option 2 on deadline
Why? A drawback to the massive advantage of fielding a warfleet in distant peripheries while moving trade goods barely any distance from source to sale.
Making a system based on specific distances from source to sale suffers the Nondeterministic Polynomial problem – basically it is computationally problematic to map all the routes including wormholes and stargates in order to generate the minimum distance. At least I don’t want to write the code.

Crew
Improve crew when they are used in favour of AI's on ships.
Option 1 - Damage Control
Option 2 - Enhanced Boarding Control Factors
Option 3 - Both

Discussion & Suggestion
Various topics generally put forward by player but not all:

Government, Infrastructure and Terraforming
Any areas here that players want developing?
Topics include:

  • Terrorism
  • Government Subversion
  • Control of population (port security)
  • Construction rights
  • Any other


Character Skills
Areas to develop, suitable benefits for premium accounts.

MKV Items
The idea is that installed ship (initially) items can be developed beyond mkIV. These items when installed also have a maintenance cost. This cost is simply added to the weekly patch cost. This can be increased integrity loss (normal integ loss + mkV integ loss). May have to allow ships (especially warships) to maintain beyond 100%.
Further discussion includes mkV vehicles and other items. These will either have a stellar cost or will decay if the not paid.

Scout Snipers
Round 2 discussions – someone wanted it back on the table.

Guilders
Currently they are only used in the generic category meaning that they often end up building up. Can they be used for other things or changed for low (possibly other) values?
Premium Characters - buy from planet markets using guilders, sell to planet markets for stellars

Ground Combat
Method of simplification.

Cloaks
Nerf
Counter
Remove from game

Macros
Folder Structure

Nexus Importing GPI
Whole number Gpi results importing to Nexus. Better yet, a flag on the order that gives the option to automatically upload to Nexus

Pirates
ISR Minefields
Longrange Scanners
Auto move to engage

User Interface Improvements
Curiously lacking in suggestions as to how...

Homepage
Make it look more gamey.
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XML
load "xml" report for each position

Special Action Results
Also sent as message for easy parsing/storing

AI Nerf
Viruses to reduce effectiveness.
Max% of crew factors.
Weapon system designed to destroy them.
Port Security override.

Recruitment/Sacking
Add or remove from planetary population.
Replace auto with an order to specify species recruited from those available.

Secret Systems
Generating rumours when ships jump in/out.

Passive Boarding
For/against
Single use skill/ambush
Allow auto boarding while blockading: Currently auto boarding is only conducted during the positions active turn. That is fine. But a blockade stays in effect until the blockading ships receive new orders,so allow blockading ships auto boarding attempts if they have appropriate targets on relevant lists.

Raiding Outposts
Allow ships/GPs to conduct raids on outposts to steal and/or destroy items without first having to attack and capture the position.
Attacking ship/GP in and out in a day, sort of a lightning smash and grab raid.
If an outpost is well protected with troops the attack will fail, but against small undefended positions it could be very successful.
It's the same sort of operation that ships use to raid target ships instead of going for the full capture.
I'm not interested in capturing more positions,but would like to basically steal what's not nailed down then bug out.
An alternative to this is to allow ships with raiding craft to hit outposts the same way they hit ships.

Data on Nexus
AFF-wide inventory databases in nexus, with visibility of each (item / item type / position) customised by nexus security level (opt-in at player level to cater for the AFTs) .
Similar for political knowledge...
transferring knowledge to the AFF is a PITA using nexus orders... tick box next to items/systems/asteroid etc would be easy.

System DNT List
A DNT list for systems in order to avoid having to update all your ships and platforms.

 
News
PayPal.Me/creditKJCaccount
Don't forget to include your account number in the message.
 
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*** Inter Galactic News ***
The Falconian Republic (FCN) has declared itself restored under Emperor Scipio Acropolis, ending a period of silence and launching an audit of Acropolis, Falconia, and all related assets, charters, and alliances. The Flagritz Republic (FLZ) says AFT attacks in Tramoss have put it at war with the AFT; it reports about 60 AFT ships destroyed for 20 FLZ losses in the Corewards Periphery, plus an AFT strike on a Halo Periphery platform that remains under FLZ control. The FLZ has also formed a mutual defence alliance with the FET, so an attack on either is treated as an attack on both.

 
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*** Inter Galactic News ***
DEN forces launched a successful multi-day assault on FEL positions at Harrappa and Elam, destroying numerous FEL warships with minimal losses of their own, seizing significant ground control, and reducing a key base to rubble; hostilities ended with FEL retaining full control of Elam while DEN gained exploration and mining rights on other bodies.

FET has acquired Starbase Aglaea and is taking over the Highgrace system (claim effective Stardate 226.36.2), keeping it open to peaceful trade.

A low-profile war continues between AFT and OPS, marked by ship losses, boardings, a broken blockade, and reports of OPS deploying large pirate-style fleets.

Separately, the DNA hosted talks (and poker) with the Flagritz Republic and GTT, resulting in the DNA acquiring a starbase from the Flagritz.
 
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*** Inter Galactic News ***
Pirate activity remains high, with reports of a ship taken from OPS in Zewt, plus earlier losses of a GTT 50N explorer and a CIA 40N destroyer.
In DNA Elections 226, independents achieved a major victory, claiming all leadership positions: Foreign Minister Chairman TonTon, Education Minister Qui'Haktey, and Health Minister Dr. Shawna Tanniek Dorrendarger. The Wodenzoon Group’s withdrawal from politics boosted independents to 34% in the National Assembly, with South Road and Trad-Nap groups also gaining.
Results confirm the DNA’s confederate, pragmatic, and mildly traditionalist direction. Foreign policy and business relations are expected to remain stable under the established “Good Neighbour” approach.


 
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*** Inter Galactic News ***
OPS has aggressively claimed the Nog Kesri system in the Corewards Periphery, purging AFT forces amid a massive multi-faction fleet presence (DTR, DEN, FEL, FET, FLZ, GTT, MOH, OPS, and PIR). Factions are hunting for a rumored hidden MEK base or rift point, but so far only a ship graveyard and one PIR sensor ship have been found. Meanwhile, PIR activity continues with attacks in Kasmer and Teller, while GTT is cracking down hard on small ships in their territory.

 
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*** Inter Galactic News ***

Kulthean forces struck back against pirates and MRC, destroying a PIR boarding ship in Daggern and capturing three MRC freighters in Brixx, while defending Dryfus from pirate assault.

Meanwhile, Pirate Casio scored a major victory in the Teller system, successfully boarding and capturing two 300 Heavy Hull FEL warships — the Pride of Bannockburn and Pride of Angara — in a single daring raid. Significant prisoners were taken as the pirates withdrew with their prizes.

 
***Anonymous Submission***
FLZ claim CIV system in the Coreward Arm and try for Another

The FLZ have undertaken a couple of minor scale operation into Xarze and Assanistra systems in the Coreward Arms, claiming the CIV system of Xarze away from local control and have put in a claim in Assanistra to contest that system. When asked the FLZ replied that the operation started as part of their hunting down Pirates (sic)...and then clammed up. Locals have claimed that it is clearly a power grab and imitation flattery.

All CIV claims in Xarze seem to have been crushed by just enough FLZ to effect the claim. Assanistra is sure to follow. Money is on Violet Gate to be the next to come under the claws of the FLZ. These systems coming under FLZ control sees an increasing push by the FLZ to have a reason to go through Damnation Alley and get attacked by the pirates like all the cool affiliations.

***PIR in Fortoon system***
The PIR this last month have attempted to take control of a FEL outpost on Dryfus in Fortoon, sporadic reports suggest an overwhelming force led by the GTT destroyed the hostile PIR ground parties. Questions have been asked of the DNA ability to defend the planet with a number of affiliations offering support

***Noctollis***
The Noctollis system has been claimed away from the DTR by the FLZ Republic with the FLZ announcing the move is at the request of the resurgent DEN affiliation. The AFT have been advised to avoid the Noctollis stargate.
Per the system charter (in addition to the DEN) the KRT, FET, DTR , MOH, and GTT are welcome to continue moving ships through Noctollis to reach their assets in-system or deeper in the periphery.
All other affiliations are advised to avoid using the stargate


 
***********An article from Sin Feine Media.......*************

Don't worry, criminals have your back?!?!
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(Fin Saine media video transmission submitted for Sub-Space-Static publication)
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(Hooshie of the Clockworks' appearance can best be described as a naplian ruffian, gang member, or scruffy pirate, but it appears he is also today's host. He does sport a nice Big Golden Classic digital watch though, but surprisingly on the inside of his wrist. Fine craftsmanship with bulky steampunk motifs, and a barn door style protective cover built right in. You know, the type with two doors and the locking bar across when closed?!?! Hand crafted! Great watch!
:ph34r:
In what humans have termed a gruff slavic voice, he begins to speak: )
 
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*** Inter Galactic News ***

Pirates strike palace fo the Emperor

A fleet of twenty PIR flagged warships have attacked the palace of the Emperor in the human Inner Empire. Armed with heavy weaponry the PIR ships penetrated the shields and caused significant damage. Reports indicate that a third of the palace has been left a smoking ruin. The human affiliations loyal to the Emperor scrambled their fleets to catch the pirates, but when the warships arrived the PIR ships had vanished without a trace.

The GTT has already moved to close the borders of the Inner Empire periphery, an act which seems to have already led to a few AFT trade ships getting blown up by the defensive platforms. The message is simple with the GTT PD stating to us "If you are not running any fixed assets in the Inner Empire then you are not welcome".

So far nobody has been accused of running the pirates by either the CIA or the GTT. But this represents perhaps the most serious attack on the Emperor in modern history. Our reporters have noted serious concerns from the human planets in the Inner Empire periphery about this attack. It's not understood how a previously safe area of space that was hard for PIR shps to access has been penetrated by a fleet of twenty warships without them being spotted.

Corewards Corridor sees renewed pirate activity.

After the FET destroyed a number of PIR boarding ships, it went rather quiet with pirate activity almost halting. However, reports have started to come in over the last week that the Scavenger pirates are back in action.

The AFT have reported attacks in Kaygen and Discordia. The GTT have also reported a failed attack in Kaygen.

Be aware, the pirate threat has not been eliminated and all ship captains should be prepared when undertaking long distance trips where they might be exposed to attack.


 
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*** Inter Galactic News ***

FET strike back at pirates

Several FET fleets including patrols and specialist operations teams have come together and landed a telling blow against the Scavenger pirate band. The FET received intelligence about the location of a PIR Javelin-R Class boarder in Daggern and immediately responded.

Forces deployed consisted of the 8th Pursuit and 35th Battle clusters, supported by the 12th and 18th Striker Trinaries, as well as the 22nd, 23rd, and 36th Battle Trinaries. This culminated in a huge FET force coming across four PIR ships. The pirates attempted to board four of the first warships to arrive and were then overwhelmed by the supporting fleet. PIR Scavenger (7818), PIR Scavenger (4582), PIR Scavenger (4956), and PIR Scavenger (82576) were all destroyed by the combined fire of the warships deployed.

GTT claim key CIV system in the Orion Spur

The GTT have undertaken a large scale operation into Monument in the Orion Spur, claiming the main CIV system in the area away from local control. When asked the GTT replied that the operation started as part of their hunting down IND positions, due to IND attacks they had been the target of. Locals have claimed that it was clearly a power grab.

GTT transports delivered over a million troops and hundred of thousands of tanks to the CIV system of Monument and both IND bases fell quickly. A small number of IND ships fled the orbit, some were destroyed and some escaped. The local population have maintained their strong local claim but so far GTT forces have deployed enough manpower to maintain control of the system.

The system of Monument coming under GTT control sees an increasing push by GTT forces into Orion Spur.


 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic