|
|
Evolution of Ground Combat |
|
|
Everything we are discussing here is quite early days into the design, we may well change everything. Don't hang us out to dry for being open.
In looking at the issues that faced the game in 2018, we discovered that ground combat was moving towards a situation where it was impossible to attack a good proportion of starbases.
The linear nature of production means that it is just a case of producing enough tanks and eventually no one in their right mind would attack you. At some point the ratio of fire power to troops available (even if they are shielded by tanks) would mean an attacker could not win.
We want combat in the game, but we do not want it to be an unbelievable feat of [correctly] writing orders to achieve an objective.
So we have been having our usual sets of massive conversations to work out exactly what we think the problem is in order to have a chance of solving it.
We have currently broken down the problem into 4 parts:
- Logistics: It should not be impossible to move large amounts of troops and materiel around the game. Masses of 50LH freighters do not improve the game.
- Interest: Ground combat should not be about correctly entering orders for 1000's of ships. We want something strategic, tactical and engaging.
- Attachment: No one is attached for 250K tanks, its crazy numbers that have got out of hand.
- Maintenance: Linear mu's leads to disaster at some point in the future. Soft caps are needed to prevent insane situations.
At this stage we think these are the basic issues and we are going to discuss the possible changes to address them.
Nothing is written in stone at this point. Don't get too upset about a future that may or may not happen. As in previous updates we base all our decisions on existing trends and a back-up of the game taken at the outset of the development.
I guarantee that there are things here that will upset some people, we want to know what they are to help us shape the changes. We plan to do characters before these changes, so everything here will undoubtedly change to some degree.
|
|
|
|
Logistics
|
[Recruit] |
|
|
Limiting fast jumping and cloaking to small ships to reduce their use only makes sense where there is a fee tied to running individual ships. Clearly this is not the case in Phoenix so keeping the constraints as is is pointless.
Tank Size* We are proposing removing the limitations of movement of ordinance around the game. This will be done by condensing tanks, so that you have less of them but they do the same job. So for example, a tank might remain as a 40mu item but could take (say) 1000 production/minerals and be as effective as 25 pre-update tanks.
As indicated in the opening section we were using the logistics involved in getting forces from A->B as a wall against ground combat getting out of hand but this is not good for player sanity because players like to break walls. This idea of unrestricted movement scares the hell out of us, but hiding behind a wall and pretending people will not overcome the restriction is worse.
*A similar approach will be taken for aircraft though if anything even more expensive.
Jumping In order to relocate cargo with speed you have to use 50LH ships, there are not enough incentives to use bigger ships. This is the proposal to render this paradigm obsolete:
- All quantum jump drives and normal jump drives on LH/XLH ships will be replaced with a 'light jump drive' that jumps for 50TU (only usable on XLH/LH ships).
- Antimatter drives will jump 5 jumps rather than 4 for 50TUs. Some jump lengths will be changed to keep their nature within the game in light of this mechanic.
- Hyperdrives will reduce to 40TUs and still be allowed on heavy hull ships
- The starter ship bonus drive will be 40TUs jump.
Cloak Since you can not cloak into a planet with planetary shields, we are no longer worried about limiting cloaking via the ship, however we do not want to make it common in the game.
- No restrictions on the size of a cloaking ship.
- Cloaking devices will have a fixed number of cloaks before they need maintenance depending on the mark [2/4/6/8]
- Maintenance of ships with cloaks will require korondite to restore the cloak charges (yes we have to think about charges on newly installed cloaking devices)
|
|
|
Interest
|
[Recruit] |
|
|
We want to make ground combat interesting to both sides. To achieve this we have to remove the emphasis on assembling the attacking force and the first day of combat.
Zone of Combat We intend to allow bases to be split up into different zones, that can only be captured sequentially. The benefit however increases with the size of the base due to costs as each zone will be protected by built in defences and ground forces assigned to that area. Only a limited amount of ordinance will be allowed to fight in a particular zone. This will mean that complete overkill (on either side) may not immediately win - however having an infinite reserve to throw in everyday will eventually get the job done.
Beyond the zones under direct control of the base is the outer zone. This will be where the open starport is located (where anyone can land as opposed to the protected and restricted inner starport). It will not be restricted and can be considered as the open ground/no man's land around a base. Attacking GP's reserves will be located here.
Objectives of Ground Combat Players will generally initiate ground combat for the following reasons:
- Destroy the asset
- Capture the asset (to keep or strip)
- Drive the asset owner out of the territory
- Capture the territory
We consider bloody-mindedness as merely a subset of the above objectives. Currently achieving any of these objectives requires winning a ground assault. From the defenders point of view, by the time the attack occurs there is very little that can realistically be done. Now that the game has matured we are now looking again at ground combat from a political perspective. We feel that simple smash and grab should be superseded by tactics that reflect the objective of the attacker.
Tactics The current tactics and spread mechanics give very little scope for different situations to develop. We want to make sure there are options for both attackers and defenders to achieve their objectives. All these tactics build up over time, if you siege a starbase, on the first day it is not 100% effective but improves every day. Each of the attacker's tactics will have an effectiveness against the defender's tactics but in general they have the following effect:
Attacker
- Bombard (destroy) - Destroy the base from a distance [tanks + air]
- Assault (destroy) - Close range heavy damage destruction and control capture [tanks* + troops]
- Capture - Close range control capture [tanks + troops*]
- Siege - Encircle base and stop interactions [requires air]
At any stage the attacker can also -Declare a Truce: that stops the gain of control / damaging enemy assuming it is reciprocated. -Declare a ceasefire that acts like a 2 weeks peace treaty in the system. *most effect
Defender Defender:
- Dig In - Increase holding of control / reduces damage
- Sabotage - Destroy some of the base
- Withdraw - Distribute some of the base to the planet from later pickup
At any stage the defender can also -Declare a Truce: that stops the gain of control / damaging enemy assuming it is reciprocated. -Sally Forth: Attack the attackers reserves in open combat. -Accept ceasefire.
The aim of these tactics is to allow the attacker/defender to create multiple outcomes and to allow the defender to effectively surrender (and move out rather than having to completely destroy them).
Troops / Tanks / Air / Deployment Ground forces will now be split in to Troops / Tanks / Air and will fight their own type (depending on the range) until one group is depleted. When this happens they are more effective vs a specific target: Troops -> Tanks Tanks -> Troops Air -> Tanks Tanks will have different weapons for different targets.
|
|
|
Attachment
|
[Recruit] |
|
|
We want to make players feel attached to their ground forces, and make the numbers feel less astronomical. To move towards this goal we are considering the following:
Condense Tanks We mentioned this in logistics but it is equally important here. We are going to make tanks a sensible ratio to troops and reduce their size and increase their firepower.
Most tanks will now be 40-200 mus and their numbers will be divided by 25. The fire power of the new tanks will be in line with the new mechanics for combat but will be equivalent to how they used to be. Their production/mineral requirements will be equally increased. This will mean that 100 tanks actually means a lot and they can be easily moved around but are worth the equivalent to approximately 2,500 pre-update tanks. However maintenance will mean you can not have an infinite amount so where you deploy your tanks will be very important.
Reduction of ships Since we addressed the 50LH quantum jump drive issues, we would like to see less positions that are bigger. So we are going to allow (for a limited period) you to condense LH/XLH ships into 200 Hull ships (if you do not have access to tech). We will announce what we intend for those with access to higher tech at the time of release so as not to influence player decisions on current research.
An order will be created that allows designated ships (at the same location) to be combined and converted to a new (larger) ship template. This can either be done at a base that has the relevant tech/blueprint (for above 200hulls) and additional items and higher tech items or anywhere in space if you do not require additional support. Any basic tech (that does not require bps) will be added in for free. We will also be looking to upgrades for ships larger than 200 hulls. Many of these will have a maintenance patch cost or require the exhaustive use of a blueprint. Ideas include: - No weekly integrity loss (for light/xlight ships) for X weeks.
- Manoeuvre tolerance.
- Battle integrity loss tolerance.
- Belt/Nebula tolerance (nice to be able to ignore those pesky hazards).
- Transaction TU reduction.
- Maintenance time reduction (as being out of service can be really annoying).
- Cargo efficiency upgrades
- Escape pods
Structural (Base) Upgrades Phoenix is all about planning and we want to allow you to plan for the defence of your base, not only by having the ground forces in place but by creating different types of fortifications and terrain. So if you want to make your base into an armoured emplacement, that favours short range troops you can. If you want a base that can quickly be evacuated into the surrounding infrastructure, you can do that too. We will be changing how space combat and spread interact to allow different tactics to be adopted on the ground.
These structures have both positive and negative effects on the base based on their nature. The construction will be along the lines of infrastructure upgrades insofar as each structure will be composed of integrated items however there will be some slow decay of these structures so that they fit in with the required maintenance.
|
|
|
Maintenance
|
[Recruit] |
|
|
As we did with ships many years ago, we need to add something to ground combat that prevents it going out of control in the long run (after we re-establish control that is).
Troop Maintenance Some of the maintenance for positions will be moved the post-processing run on Monday with the rest of the weekly updates. We can then remove the costs for transferring troops (and the issue with sequential transfers of troops needed for a large ground assault).
Ground Combat Vehicles (Tanks) To prevent ground combat going out of control we need to have some form of negative feedback loop (like the maintenance of ships). This will require tanks to decay by a certain percentage each week unless they are protected with a finite resource.
All tanks will decay (by a %) unless they are provided with a maintenance factors listed on the tanks stats. The following produces maintenance factors:
- Troops (each week)
- Ordnance Patches [optional per position]
- Stellars [optional per position] - has to be in stellar credit
Default: Stellars on; Ordnance patches on
Ordnance Patches - similar to ship patches - light, efficient.
The plan is to balance the game at a point where the number of troops required per tank in order to avoid decay means that most people are not effected by any changes. At the point of conversion there will be opportunities to use some off your tanks to create fixed defences in your starbase if you have too many. Also mass production lines will be reduced to zero delay to cope with any changes required.
The stellars option is only (like with transfer of troops) to prevent people having to carry troops or patches with the tanks when moving them, it should not break the bank.
Essentially stick with what you are doing and there should be no major issues.
Decay will be based on excess mass within a position. As such it will be possible to compensate for the loss through production but obviously only up to a point as more and more factories/raw materials are funnelled into replacing losses.
Options include ship upgrades where the patch cost is absorbed by the ship (over 200hullers) or specialised ordnance bays that have their own patch cost.
Just to make this absolutely clear... The aim is to cut down the amount of ordnance being shipped around not freeing up space to ship even more ordnance. |
|
|
PayPal.Me/creditKJCaccount Don't forget to include your account number in the message. |
|

*** Inter Galactic News ***
Pirates strike in Solo!
After a brief period of calm, with little pirate activity reported, a significant attack has been launched in the Solo system. Piecing together information from several sources we believe that ten pirate ships simultaneously entered orbit of the Solo Stargate and attacked multiple ships from the FEL, FLZ, CIA and KRT. Seven ships were stolen in one day. This may represent the largest organized pirate attack to steal ships we have seen to date.
|
|

*** Inter Galactic News ***
Falconians and Felini step up pressure on the AFT.
FCN positions have been seen striking at the AFT in Halo, backed by the FEL who have been observed helping the Falconians. Our reporters have managed to find out that this is the result of long standng issues between the AFT and FCN regarding property ownership. The FCN has been bringing forces into Halo to strike at the AFT, with many of us at the SSS expecting the conflict to end quickly. However, despite the FCN's backing, the AFT has proven itself to be resourceful and challenging opponent. Strikes by the AFT have destroyed and boarded multiple FCN ships in the Halo periphery proving that the AFT is not going to be backing down easily.
GTT claim Solo
Following unheaval in the Empire the NHS collapsed, leaving Solo once again free to become a flashpoint. The GTT moved swiftly to claim the system, promising to bring peace to a system that not only claims to be the centre of the galaxy, but also the centre of political pressure and conflict. Despite initial reservations from many affiliations the privatised Empire security company shipped in a million troops to quell any discontent. At the point of writing this report all the affiliations in the system have backed the GTT's claim with the exception of the DTR, who are continuing to show the Empire that they don't like the expansionist humans reaching out to take such an important central system with key transport links.
IND warships spotted in Yank and Halo
With small time operators that want to stay out of the way of the bigger affiliations, IND flagged positions are rarely seen other than the occasional outpost or freighter. Recently a squad of IND flagged Broadsword warships was seen moving between Yank and the Halo periphery. Nobody seems to know what this fleet of warships is doing or what these ships have been built for, but maybe we are about to see the birth of a new conflict or affiliation.
|
|

*** Inter Galactic News ***
Empire pushes out Free Traders
With ongoing claims of AFT activities moving from it's traditional neutral trade welcome everywhere to more nefarious deeds, the Empire in general and the GTT in particular has taken action to send the AFT a message that their new actions won't be tolerated. Over a couple of weeks the AFT saw all it's registered fixed assets seized within GTT systems. So far there has been no attempt to extend actions and hunt down AFT ships or other positions in any systems outside the Empire, so we are assuming the GTT considers it's actions sufficient to send the once peaceful traders a message. We believe the FEL have also joined in due to exasperation with AFT actions. We contacted the GTT for a comment to be told that the actions had been profitable, the kind of remark you should probably expect from a mega-corp.
Solo becomes pirate hotspot
Our reporters have received numerous messages regarding pirates lately, especially in the Solo system. Since the NHS took the system over from the DTR pirate attacks seem to have escalated. Over the last two months we have been made aware of over a dozen ships being lost to pirates with no doubt more falling victim to the vicious pirates as owners do not want to admit they have taken losses. The DTR have offered to assist the NHS with policing the system, but so far the NHS has not asked for assistance. Large fleets of FET warships have been seem patrolling the system and CIA warships have also been seen accompanying freighters, but so far we have not received any reports that the pirates have lost ships in retaliation. Although the CIA have damaged two vessels enough for them to require serious repairs.
Zaxividani Naru's peacful Deweik
Imagine our surprise when our office learned of the new group of Deweik lead by Zaxividani Naru. What makes this group noteworthy is it's peaceful intentions. For many years the canine based species has been well known for it's love of drinking, fighting and finding itself at odds with the Empire, leading to some massive battles. Even recent history has mention of fleets with over 700 capital ships fighting for the DEN keeping the Empire honest and even pushing them back. So to find that a Deweik group has joined with the Mohache, probably the most peace loving beings in the peripheries, came as quite a shock. We at the SSS wish them well in their future among the stars.
|
|

*** Inter Galactic News ***
Claims settle in Solo and Faery
With the NHS bringing in almost a million troops into Solo and the GTT choosing it's moment to contest Faery at the same time, it seems the DTR and it's alllies either found it hard to find enough troops to respond or quite simply decided it wasn't worth the hassle as there were far more important matters to deal with in the Senate. Who knows what other life threatening topics they have to discuss, such as the correct biscuit to have with afternoon tea. The end result is that Solo and Faery, both systems with significant incomes, are now under control of Empire based affiliations.
GTT move to clear out the Dewiek Pocket Pheriphery
Having resorted to bribery to get other affiliations to move out of the DHP, with rumoured multi-million stellar amounts being offered, the GTT now appear to have cranked the pressure up. An AFT base has been attacked and a few of the nearby ships have been blown up and damaged by GTT warship class ships patrolling the area. As we write this report, information we have seen shows that the GTT have already taken 20% of the AFT base and fighting continues. We approached the GTT to ask why they are resorting to force and were told that they have had to move significant military power into the DHP to deal with ANT forces, so now they are mopping up all the resistance of other affilaitions that were asked to leave and decided not to.
BHD relics and trophies
Pope Akhenaten of the Brotherhood has been touting more and more wares that are unique to the BHD. If you are missing a holy relic and have no idea how to fill that little space in your living quarters then you know where to go. From robes to candles, literature to wine and novelty ornaments, it's never been easier to bring a little bit of the Brotherhood home and exchange your stellars for spiritual well being.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BHD - Brotherhood (63) - Akhenaten CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DWK Dewiek Packs (19) - <Unknown> FCN Falconian Republic (70) – Graspien FEL Felini Tyranny (49) - Kr'Shan FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox HEX Hexamon (23) - Hexamon KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Cyn KST Kastor Kastorians (12) - Kastor MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,
*** Submissions ***
By private message to The Editor or via Mica if you prefer to remain anonymous. |
|

*** Inter Galactic News ***
Solo claim swings back and forth
The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
|
|

*** Inter Galactic News ***
NHS attempt to claim Solo away from DTR
In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.
DNA Chairman TonTon resigns
The following communication has been leaked from the DNA to the GTT's PD.
Greetings CEO Fox. It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly. However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him. For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people. The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate. Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead. I hereby resign in protest!
Chairman TonTon, Foreign Minister, DNA cc: Directorate Services personnel coordinator - !urgent resignation!
DTR threaten WMB with fines for multiple breaches of DTR Law
Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BLG Bolg Organisation (22) - Akhenaten CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DWK Dewiek Packs (19) - <Unknown> FCN Falconian Republic (70) – Graspien FEL Felini Tyranny (49) - Kr'Shan FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox HEX Hexamon (23) - Tranquility KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Cyn KST Kastor Kastorians (12) - Kastor MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,
*** Submissions ***
By private message to The Editor or via Mica if you prefer to remain anonymous. |
|

*** Inter Galactic News ***
DNA and GTT clash over Aladdin system claim while Pirates look on.
The GTT have this week launched an attack on the DNA outpost in Aladdin, in what appears to be little more than a turkey shoot. Around 100,000 GTT Naplian Startroopers attacked the DNA position to remove the rival system claim. Reports indicate the DNA garrison were taken by surprise and lost control of the base in the first few hours of the fighting. The base has since been reflagged from [Free Naplian Capital] Peaceful Protest to [Loyal Naplian Capital] DNA claim Ended so it's fair to say there was a clear message being sent by the GTT. We have been waiting for the DNA leadership to comment but so far they have been unusually silent. No doubt when they have crawled out from under their desks they will have something to say on the matter.
While this attack was going on several pirate ships were also seen in Aladdin, according to the GTT in what may be true or may be a diversion, with reports of a pirate GP and scout being destroyed while a 150HH pirate warship slipped away and escaped from incoming anti-pirate patrols.
Secret meeting of the EEM
A recent communication intercepted by one of our top reporters today made us aware of a meeting of the EEM. This is underway in a top secret location called Black Pool, which sounds suspiciously like the lair of a pirate band. After pulling in many favours, we were able to identify some of the attending members. On the bases that they won't be named we were able to find out some slight information of the subjects to be discussed at the meeting and one thing is for certain, there could be huge impacts to the lives of everybody living in the galaxy. Details to follow. When the shadowy figures of the EEM come together with the top political players in a pirate base the possibilities are endless!
You are never more than 6 systems from a RAT ðŸ€
A new saying has arisen in the bars and spaceport of starbases throughout the many peripheries; you are never more than 6 systems from a RAT.
It is understood that this saying originated in Yank and spread by trade vessels to peripheries far and wide. Many starbases have heightened their security and added additional sensors and locks to various entry points including foul and grey water outfalls. Beer and drug stocks are undergoing increased proofing to avoid the critters gaining entry and consuming the stockpiles.
Will this present as a new plague of proportions never before seen or is this some simple urban myth being spread for the amusement of some mischievous entity? Who knows, but to be certain... check the shadows.
|
|
This year we will again be returning to the Briardene Hotel. They were welcoming, the bar didn't run out of beer pre-covid and there was room for quiet chats. Along with Wetherspoons there is the Victoria just down the road (Sam Smiths - last time beer was around 2 shillings per pint and a full round was less than £10).
Mostly drinking beer and talking toot though we have a good few things on the agenda.
Bookings are done directly with the hotel. Book by phone and say that you are with KJC Games
Briardene Hotel Telephone: +44(0)1253 338300 All staff should be able to deal with the booking but if there are any problems ask for Tracy (manager) as she dealt with all our foibles in previous years. |
|

*** Inter Galactic News ***
Dog days are over
With the fall of the DEN and the implosion of their home territory as the AFT, DTR and GTT moved in, it was unlikely the Dewiek would rise again. The DWP gave the species a little hope with the Dewiek Pocket Periphery kept under lock and key. But news has reached us of the AFT's penetration of this private area of space that's been locked down. With a base and claim in one of the three visible systems it seems that the end of the Dewiek is near. A once noble and aggressive race, determined to make an impact on the galaxy is now little more than a species that lives under the command of others. A sad end to a once powerful species that used to control a significant part of known space.
Pirate activity continues
Yet more reports of pirate activity have been received, one from the WMB, losing a freighter in Solo and another from the FET who reported they had engaged and hit the attacking pirate ship with several weapons before it managed to make off with it's prize. Hopefully the pirate ship took significant damage and will now be out of action for some time. The Corewards periphery seems to have been plagued with pirates recently and many travellers would welcome a break from attacks.
MEK incursion into Corewards
The FET and GTT have mounted a joint venture into Nog-Kesri to tackle a MEK force. It isn't known where they have come from, with the only other MEK ships seen so far being located in the Orion Spur. The lack of a known link between where they have appeared in Corewards and the Orion Spur has caused some concern among planetary populations as who knows where they could turn up next! Fortunately the combined FET/GTT task force dealt the MEK a heavy blow and the threat has been eradicated. But we all know this is unlikely to be the last we hear of the MEK in Corwards and we would encourage ship captains to keep a keen eye on thier sensor screens when travelling near Nog-Kesri.
|
|