Phoenix
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2023
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Pub meet 2012
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Pub Meet 2013
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Pub Meet 2014
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Pubmeet 2015
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Pubmeet 2016
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Pubmeet 2017
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Pubmeet 2019
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Pubmeet 2023
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Evolution of Ground Combat

Everything we are discussing here is quite early days into the design, we may well change everything. Don't hang us out to dry for being open.


In looking at the issues that faced the game in 2018, we discovered that ground combat was moving towards a situation where it was impossible to attack a good proportion of starbases.

The linear nature of production means that it is just a case of producing enough tanks and eventually no one in their right mind would attack you. At some point the ratio of fire power to troops available (even if they are shielded by tanks) would mean an attacker could not win.

We want combat in the game, but we do not want it to be an unbelievable feat of [correctly] writing orders to achieve an objective.

So we have been having our usual sets of massive conversations to work out exactly what we think the problem is in order to have a chance of solving it.

We have currently broken down the problem into 4 parts:

  • Logistics: It should not be impossible to move large amounts of troops and materiel around the game. Masses of 50LH freighters do not improve the game.
  • Interest: Ground combat should not be about correctly entering orders for 1000's of ships. We want something strategic, tactical and engaging.
  • Attachment: No one is attached for 250K tanks, its crazy numbers that have got out of hand.
  • Maintenance: Linear mu's leads to disaster at some point in the future. Soft caps are needed to prevent insane situations.


At this stage we think these are the basic issues and we are going to discuss the possible changes to address them.

Nothing is written in stone at this point. Don't get too upset about a future that may or may not happen. As in previous updates we base all our decisions on existing trends and a back-up of the game taken at the outset of the development.

I guarantee that there are things here that will upset some people, we want to know what they are to help us shape the changes. We plan to do characters before these changes, so everything here will undoubtedly change to some degree.

Logistics  [Recruit]

Limiting fast jumping and cloaking to small ships to reduce their use only makes sense where there is a fee tied to running individual ships. Clearly this is not the case in Phoenix so keeping the constraints as is is pointless.

Tank Size*
We are proposing removing the limitations of movement of ordinance around the game. This will be done by condensing tanks, so that you have less of them but they do the same job. So for example, a tank might remain as a 40mu item but could take (say) 1000 production/minerals and be as effective as 25 pre-update tanks.

As indicated in the opening section we were using the logistics involved in getting forces from A->B as a wall against ground combat getting out of hand but this is not good for player sanity because players like to break walls. This idea of unrestricted movement scares the hell out of us, but hiding behind a wall and pretending people will not overcome the restriction is worse.

*A similar approach will be taken for aircraft though if anything even more expensive.

Jumping
In order to relocate cargo with speed you have to use 50LH ships, there are not enough incentives to use bigger ships. This is the proposal to render this paradigm obsolete:

  • All quantum jump drives and normal jump drives on LH/XLH ships will be replaced with a 'light jump drive' that jumps for 50TU (only usable on XLH/LH ships).
  • Antimatter drives will jump 5 jumps rather than 4 for 50TUs. Some jump lengths will be changed to keep their nature within the game in light of this mechanic.
  • Hyperdrives will reduce to 40TUs and still be allowed on heavy hull ships
  • The starter ship bonus drive will be 40TUs jump.


Cloak
Since you can not cloak into a planet with planetary shields, we are no longer worried about limiting cloaking via the ship, however we do not want to make it common in the game.
  • No restrictions on the size of a cloaking ship.
  • Cloaking devices will have a fixed number of cloaks before they need maintenance depending on the mark [2/4/6/8]
  • Maintenance of ships with cloaks will require korondite to restore the cloak charges (yes we have to think about charges on newly installed cloaking devices)


Interest  [Recruit]

We want to make ground combat interesting to both sides. To achieve this we have to remove the emphasis on assembling the attacking force and the first day of combat.

Zone of Combat
We intend to allow bases to be split up into different zones, that can only be captured sequentially. The benefit however increases with the size of the base due to costs as each zone will be protected by built in defences and ground forces assigned to that area. Only a limited amount of ordinance will be allowed to fight in a particular zone. This will mean that complete overkill (on either side) may not immediately win - however having an infinite reserve to throw in everyday will eventually get the job done.

Beyond the zones under direct control of the base is the outer zone. This will be where the open starport is located (where anyone can land as opposed to the protected and restricted inner starport). It will not be restricted and can be considered as the open ground/no man's land around a base. Attacking GP's reserves will be located here.

Objectives of Ground Combat
Players will generally initiate ground combat for the following reasons:

  • Destroy the asset
  • Capture the asset (to keep or strip)
  • Drive the asset owner out of the territory
  • Capture the territory

We consider bloody-mindedness as merely a subset of the above objectives.
Currently achieving any of these objectives requires winning a ground assault. From the defenders point of view, by the time the attack occurs there is very little that can realistically be done. Now that the game has matured we are now looking again at ground combat from a political perspective. We feel that simple smash and grab should be superseded by tactics that reflect the objective of the attacker.

Tactics
The current tactics and spread mechanics give very little scope for different situations to develop. We want to make sure there are options for both attackers and defenders to achieve their objectives. All these tactics build up over time, if you siege a starbase, on the first day it is not 100% effective but improves every day. Each of the attacker's tactics will have an effectiveness against the defender's tactics but in general they have the following effect:

Attacker
  • Bombard (destroy) - Destroy the base from a distance [tanks + air]
  • Assault (destroy) - Close range heavy damage destruction and control capture [tanks* + troops]
  • Capture - Close range control capture [tanks + troops*]
  • Siege - Encircle base and stop interactions [requires air]

At any stage the attacker can also
-Declare a Truce: that stops the gain of control / damaging enemy assuming it is reciprocated.
-Declare a ceasefire that acts like a 2 weeks peace treaty in the system.
*most effect

Defender
Defender:
  • Dig In - Increase holding of control / reduces damage
  • Sabotage - Destroy some of the base
  • Withdraw - Distribute some of the base to the planet from later pickup

At any stage the defender can also
-Declare a Truce: that stops the gain of control / damaging enemy assuming it is reciprocated.
-Sally Forth: Attack the attackers reserves in open combat.
-Accept ceasefire.

The aim of these tactics is to allow the attacker/defender to create multiple outcomes and to allow the defender to effectively surrender (and move out rather than having to completely destroy them).

Troops / Tanks / Air / Deployment
Ground forces will now be split in to Troops / Tanks / Air and will fight their own type (depending on the range) until one group is depleted. When this happens they are more effective vs a specific target:
Troops -> Tanks
Tanks -> Troops
Air -> Tanks
Tanks will have different weapons for different targets.

Attachment  [Recruit]

We want to make players feel attached to their ground forces, and make the numbers feel less astronomical. To move towards this goal we are considering the following:

Condense Tanks
We mentioned this in logistics but it is equally important here. We are going to make tanks a sensible ratio to troops and reduce their size and increase their firepower.

Most tanks will now be 40-200 mus and their numbers will be divided by 25. The fire power of the new tanks will be in line with the new mechanics for combat but will be equivalent to how they used to be. Their production/mineral requirements will be equally increased. This will mean that 100 tanks actually means a lot and they can be easily moved around but are worth the equivalent to approximately 2,500 pre-update tanks. However maintenance will mean you can not have an infinite amount so where you deploy your tanks will be very important.

Reduction of ships
Since we addressed the 50LH quantum jump drive issues, we would like to see less positions that are bigger. So we are going to allow (for a limited period) you to condense LH/XLH ships into 200 Hull ships (if you do not have access to tech). We will announce what we intend for those with access to higher tech at the time of release so as not to influence player decisions on current research.

An order will be created that allows designated ships (at the same location) to be combined and converted to a new (larger) ship template. This can either be done at a base that has the relevant tech/blueprint (for above 200hulls) and additional items and higher tech items or anywhere in space if you do not require additional support. Any basic tech (that does not require bps) will be added in for free.
We will also be looking to upgrades for ships larger than 200 hulls. Many of these will have a maintenance patch cost or require the exhaustive use of a blueprint.
Ideas include:

  • No weekly integrity loss (for light/xlight ships) for X weeks.
  • Manoeuvre tolerance.
  • Battle integrity loss tolerance.
  • Belt/Nebula tolerance (nice to be able to ignore those pesky hazards).
  • Transaction TU reduction.
  • Maintenance time reduction (as being out of service can be really annoying).
  • Cargo efficiency upgrades
  • Escape pods


Structural (Base) Upgrades
Phoenix is all about planning and we want to allow you to plan for the defence of your base, not only by having the ground forces in place but by creating different types of fortifications and terrain. So if you want to make your base into an armoured emplacement, that favours short range troops you can. If you want a base that can quickly be evacuated into the surrounding infrastructure, you can do that too. We will be changing how space combat and spread interact to allow different tactics to be adopted on the ground.

These structures have both positive and negative effects on the base based on their nature. The construction will be along the lines of infrastructure upgrades insofar as each structure will be composed of integrated items however there will be some slow decay of these structures so that they fit in with the required maintenance.

Maintenance  [Recruit]

As we did with ships many years ago, we need to add something to ground combat that prevents it going out of control in the long run (after we re-establish control that is).

Troop Maintenance
Some of the maintenance for positions will be moved the post-processing run on Monday with the rest of the weekly updates. We can then remove the costs for transferring troops (and the issue with sequential transfers of troops needed for a large ground assault).

Ground Combat Vehicles (Tanks)
To prevent ground combat going out of control we need to have some form of negative feedback loop (like the maintenance of ships). This will require tanks to decay by a certain percentage each week unless they are protected with a finite resource.

All tanks will decay (by a %) unless they are provided with a maintenance factors listed on the tanks stats.
The following produces maintenance factors:

  • Troops (each week)
  • Ordnance Patches [optional per position]
  • Stellars [optional per position] - has to be in stellar credit


Default: Stellars on; Ordnance patches on

Ordnance Patches - similar to ship patches - light, efficient.

The plan is to balance the game at a point where the number of troops required per tank in order to avoid decay means that most people are not effected by any changes. At the point of conversion there will be opportunities to use some off your tanks to create fixed defences in your starbase if you have too many. Also mass production lines will be reduced to zero delay to cope with any changes required.

The stellars option is only (like with transfer of troops) to prevent people having to carry troops or patches with the tanks when moving them, it should not break the bank.

Essentially stick with what you are doing and there should be no major issues.

Decay will be based on excess mass within a position. As such it will be possible to compensate for the loss through production but obviously only up to a point as more and more factories/raw materials are funnelled into replacing losses.

Options include ship upgrades where the patch cost is absorbed by the ship (over 200hullers) or specialised ordnance bays that have their own patch cost.

Just to make this absolutely clear...
The aim is to cut down the amount of ordnance being shipped around not freeing up space to ship even more ordnance.

 
News
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*** Inter Galactic News ***

Solo claim swings back and forth

The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
 
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*** Inter Galactic News ***

NHS attempt to claim Solo away from DTR

In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.

DNA Chairman TonTon resigns

The following communication has been leaked from the DNA to the GTT's PD.

Greetings CEO Fox.
It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly.
However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him.
For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people.
The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate.
Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead.
I hereby resign in protest!

Chairman TonTon,
Foreign Minister, DNA
cc: Directorate Services personnel coordinator - !urgent resignation!


DTR threaten WMB with fines for multiple breaches of DTR Law

Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BLG Bolg Organisation (22) - Akhenaten
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DWK Dewiek Packs (19) - <Unknown>
FCN Falconian Republic (70) – Graspien
FEL Felini Tyranny (49) - Kr'Shan
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
HEX Hexamon (23) - Tranquility
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Cyn
KST Kastor Kastorians (12) - Kastor
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 
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*** Inter Galactic News ***

DNA and GTT clash over Aladdin system claim while Pirates look on.

The GTT have this week launched an attack on the DNA outpost in Aladdin, in what appears to be little more than a turkey shoot. Around 100,000 GTT Naplian Startroopers attacked the DNA position to remove the rival system claim. Reports indicate the DNA garrison were taken by surprise and lost control of the base in the first few hours of the fighting. The base has since been reflagged from [Free Naplian Capital] Peaceful Protest to [Loyal Naplian Capital] DNA claim Ended so it's fair to say there was a clear message being sent by the GTT. We have been waiting for the DNA leadership to comment but so far they have been unusually silent. No doubt when they have crawled out from under their desks they will have something to say on the matter.

While this attack was going on several pirate ships were also seen in Aladdin, according to the GTT in what may be true or may be a diversion, with reports of a pirate GP and scout being destroyed while a 150HH pirate warship slipped away and escaped from incoming anti-pirate patrols.

Secret meeting of the EEM

A recent communication intercepted by one of our top reporters today made us aware of a meeting of the EEM. This is underway in a top secret location called Black Pool, which sounds suspiciously like the lair of a pirate band. After pulling in many favours, we were able to identify some of the attending members. On the bases that they won't be named we were able to find out some slight information of the subjects to be discussed at the meeting and one thing is for certain, there could be huge impacts to the lives of everybody living in the galaxy. Details to follow. When the shadowy figures of the EEM come together with the top political players in a pirate base the possibilities are endless!


You are never more than 6 systems from a RAT 🐀

A new saying has arisen in the bars and spaceport of starbases throughout the many peripheries; you are never more than 6 systems from a RAT.

It is understood that this saying originated in Yank and spread by trade vessels to peripheries far and wide. Many starbases have heightened their security and added additional sensors and locks to various entry points including foul and grey water outfalls. Beer and drug stocks are undergoing increased proofing to avoid the critters gaining entry and consuming the stockpiles.

Will this present as a new plague of proportions never before seen or is this some simple urban myth being spread for the amusement of some mischievous entity? Who knows, but to be certain... check the shadows.

 
This year we will again be returning to the Briardene Hotel. They were welcoming, the bar didn't run out of beer pre-covid and there was room for quiet chats. Along with Wetherspoons there is the Victoria just down the road (Sam Smiths - last time beer was around 2 shillings per pint and a full round was less than £10).

Mostly drinking beer and talking toot though we have a good few things on the agenda.

Bookings are done directly with the hotel. Book by phone and say that you are with KJC Games

Briardene Hotel
Telephone: +44(0)1253 338300
All staff should be able to deal with the booking but if there are any problems ask for Tracy (manager) as she dealt with all our foibles in previous years.
 
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*** Inter Galactic News ***

Dog days are over

With the fall of the DEN and the implosion of their home territory as the AFT, DTR and GTT moved in, it was unlikely the Dewiek would rise again. The DWP gave the species a little hope with the Dewiek Pocket Periphery kept under lock and key. But news has reached us of the AFT's penetration of this private area of space that's been locked down. With a base and claim in one of the three visible systems it seems that the end of the Dewiek is near. A once noble and aggressive race, determined to make an impact on the galaxy is now little more than a species that lives under the command of others. A sad end to a once powerful species that used to control a significant part of known space.

Pirate activity continues

Yet more reports of pirate activity have been received, one from the WMB, losing a freighter in Solo and another from the FET who reported they had engaged and hit the attacking pirate ship with several weapons before it managed to make off with it's prize. Hopefully the pirate ship took significant damage and will now be out of action for some time. The Corewards periphery seems to have been plagued with pirates recently and many travellers would welcome a break from attacks.


MEK incursion into Corewards

The FET and GTT have mounted a joint venture into Nog-Kesri to tackle a MEK force. It isn't known where they have come from, with the only other MEK ships seen so far being located in the Orion Spur. The lack of a known link between where they have appeared in Corewards and the Orion Spur has caused some concern among planetary populations as who knows where they could turn up next! Fortunately the combined FET/GTT task force dealt the MEK a heavy blow and the threat has been eradicated. But we all know this is unlikely to be the last we hear of the MEK in Corwards and we would encourage ship captains to keep a keen eye on thier sensor screens when travelling near Nog-Kesri.

 
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*** Inter Galactic News ***

  • CIA freighter fights off overwhelming pirate forces

  • Fin Saine media broadcast, What is Hot in the galaxy?!?!

  • MEKlan forces attack in Corewards Arm


  •  
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    *** Inter Galactic News ***

    Aladdin faces ongoing DNA/GTT tension

    The tensions between the DNA and GTT in the Coptuv system recently spilled over into the DNA system of Aladdin. A significant party of GTT ground troops has reinforced one of their bases in the system and claimed it, forcing the system claim into turmoil as the DNA finds itself under threat of losing the system. With the DNA chairman asking for help, several affiliations have been seen sending ships to evacuate any in the local population that want to escape the GTT. But so far not a shot has been fired and despite the AFT, FEL and DTR assistance no reisistance to the claim jump has been encountered so far. It remains to be seen if the DNA and it's friends will scatter before this hostile take over or put in a last minute counter claim to thwart GTT intentions.

    Increasing pirate activity

    Recent reports indicate a new surge in pirate attacks with the AFT and GTT reporting ships lost. Knowing how some don't like to advertise losses we wouldn't be surprised if this is the tip of the iceberg. Reports passed to us show the ship PIR Scavenger running ID 43174 and another ship of the same name running ID 68668 have both been in action with successful boarding attempts. It's unknown whether these are seperate ships or the same ship reregistered, but our information suggests that it would be hard for these pirates to cover the space where these attacks happened with just one ship. One thing is for sure, be on your guard as open space is not as safe as it once was.


    GCE ships loitering in deep space

    After the fall of the GCE and a lot of their assets being shared or purchased it was thought that the affiliation was no more. Yet deep space scans indicate that there is still a significant number of GCE warships holding station in deep space between Coptuv and Yank on the transport route into the Corwards Arm. Nobody knows what these ships are up to and why they are still flagged GCE, but our best guess is that are captains either awaiting new orders or owners after the fall of the GCE command structure.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – Graspien
    FEL Felini Tyranny (49) - Kr'Shan
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
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    *** Inter Galactic News ***

    Tension in the Corewards Arm

    With the DNA obtaining several ex-GCE bases in the Coreward Arm it has found itself in the middle of an asset grab of serious proportions and aggression. Our reporters witnessed several GTT troop carriers heading for the Corewards system as the DNA published information suggesting they were accidental owners of the system and that the assets were to be moved on. As the GTT ships started to arrive the bases were quickly passed to the CIA, thus thwarting the GTT intentions as they were hardly likely to start dropping troops on their allies bases. This shrew move by the DNA seems to have calmed matters in the Coreward arm temporarily, although the shift in relations between the GTT and DNA has taken a negative turn. When asked what their next move might be the GTT refused to comment.

    GCE collapse

    The GCE are no more, save for some scattered light freighters. The affiliation which enjoyed a sharp rise and profiltable relations with many has ceased trading. Rumors point to the GTT buying up GCE assets before stripping the rival corporation of anything of value. Although our reporters at the SSS have been quick to point out that any GCE assets not in GTT systems have been taken over by both the DNA and FET. So it seems many different affiliations were able to profit from this development including a new group called the HSH who appear to have taken over the GCE war fleet. No doubt many in the peripheries will be watching with interest where these ships are used, who the HSH are and how they were able to get thier hands on so many warships so quickly.


    Secudus trials

    In the Cluster Secudus has continued his trials, claiming to root out terrorists working against the Empire. With tends of thousands of beings being sent to the camps or worse. There is no sign of these actions stopping as the NHS clamp down on the locals and bring them under the harsh control of the Empire.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – <Unknown>
    FEL Felini Tyranny (49) - Juris
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
    ******Empire Syndicated News Network (ESNN) ******

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    Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite and most reliable unbiased publication in the known universe from our home in the Heartland,

    And so with the news from the last couple of weeks,


    Cluster War! DNA Gather Fruit
     

    Free Ship when you sign-up
    Complete missions for in game rewards
    Control everything, up to an entire empire
    Dedicated human moderators
    Player and Moderator driven plotlines
    Discover new worlds to explore, exploit & colonise
    Over 20 years of content development
    Persistent Browser-Based Game (PBBG)

    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
    -Zigic