After 3 years of seemingly nothing, we are up and going again. Player input has determined priorities. What follows explains exactly what this will involve:
[1] New Players This is the most important area and it's nice to be told to ignore everything else and get on with it. The whole entry to the site needs changing and there needs to be a much simpler feel to the start of the game. This may mean largely hiding the game to start with and only introducing it slowly when new players feel that they are part of things. The plan is to start coding things that help everyone first, then move to sorting missions out and finally to a different interface.
[2] Skills We have most of the skill code done in a different version of phoenix I never quite managed to release. It's not much different to the current system we have but it will be a lot easier for us to add any skill and have multiple skills adding to one action in game. The primary change will be that there is no limit to how many skills an officer can have - the cost will be fixed. There will be no increased costs for these skills [after they are trained]. We will eventually have all your officers on the nexus.
[3] Character Story lines This is incredibly fluffy. I know I want characters to have interactions but we have no idea how to make them sensible. We have a lot of ideas in this space but I think it's not going to be done third because there is a lot more thinking to be done before anything can be coded. We need to work out how to create a structure which will involve characters in larger arks in the game.
[4] Space Combat Balance The issue is that a lot of weapons are pointless even when they require a lot of research to acquire. This is not about making every weapon in the game balanced but more about allowing the categories to make more sense. The aim is to tweak the existing values, with the assistance of players, so more weapons have a place in the game. The only likely mechanic change will be to split AF => AF + SF (Shield Factor) so the effect of weapons on shields can be different.
[5] x8 Ship Classes The next stage will be to look at x8 normal hull ships and after that move on to additional ship classes for warships. Currently the carrier will be implemented by a x2 section and fighter bay pods. 250+ hulls warships need an added benefit, and I think the easiest way will be to add pods / 50 hulls over 200 (this will be in addition to additional warship classes).
[6]Agencies Agents will move to be agencies and then they can be used to hold all the information for operations you want to run on a planet. This will mean that they can have list of officers (agents) associated with them. They should also have access to operations that they are running - on various starbases / planets. They should be allowed to 'take over' companies/organisations on infrastructure 3 and above worlds that allow them access to local current currency and stellars (but this option would require them to be paid).
[7]Legions Converting ground combat to use 5000mu blocks of troops and reducing ground combat equipment to 1/25 size of current values, i.e. require 25 times the cost to produce - numbers in game altered appropriately. This is covered in brigades from 2019. The only major change would be converting to 1 troop type per race with 5 lvls of experience and making all the specialization be done at the level of the legion. How the troops are supplied in the legion will be be important, i.e. do they all have mk IV battle armour and weapons or are they natives with spears.
[8]Turn Downloader Improvements This needs fixing, which will be done sooner rather than later and a few improvement. Later i will make a circa 1990 computer interface for the game through this downloader, and that will be done along with a full interface for the nexus.
[9]Other Areas of Development System infrastructure - connected to planetary infrastructure and companies.
Current things that are in the to do list before above works starts
Affiliation funds
Automate Session Deletion
Automatic GPI
Auto-route through stargates/wormholes.
Blank Turns in Downloader
Delete unowned turn archives
Email Client - hags sometimes
FoC Class mask
Hits in Asteroid Fields
Installing Freighter x8 pods
Jump Ring on nexus
Pickup item type officers
Political list sorting - multiple tags and peripheries
Speelings
Squad Tus
Squadron Error on zero tus
Uninstall Order Text Reversed
Wait for Tus in squad orders
XML Officer
KNOWN Tag
[Recruit]
We have introduced [ known=item,num] [/known] to library posts of that remove entries that you have no knowledge of.
You know about Kinetic Missiles
We can then use this tag to share all the weapons stats as we consider them so we can get feedback in this sort of format
Weapon
Weapons Mus
Ammo Mus
Ammo/ Round
Attacks
AF
Accuracy
?
Effective Mus
Dmg / Shot
Dmg/Mus
Dmg Vs Ablative (same teir)/ Mu
Dmg Vs Armour(same teir)/ Mu
Dmg vs Platform/ Mu
Kinetic Missiles
Kinetic I
10.0
1.0
1.0
1.0
1.0
6.0
21.43
70.0
3.27
0.47
1.4
-8.4
Kinetic II
10.0
1.0
1.0
1.0
0.9
6.0
21.43
75.0
3.5
0.35
1.4
-7.0
Kinetic III
10.0
1.0
1.0
1.0
0.8
6.0
21.43
80.0
3.73
0.37
1.49
-5.6
Kinetic IV
10.0
1.0
1.0
1.0
0.75
6.0
21.43
85.0
3.97
0.29
1.52
-4.78
Pub Meet Video
[Recruit]
After Actions Report
[Recruit]
New Players -More in your face notifications about important stuff as you go into different stages in the game. -Seed players directly into affiliations - option to refuse + option to accept players [link to combat/trade filters etc] -Allow better ships to be given to players -Allow broadsword to do mission to be lost and get a proper warship -Add options for recruit to not be able to see hidden systems items on nexus -Add last login for players + when turns submitted -Game History -Make it much more clear that you get a special order to upgrade one base top a SB with extra equipment -Allow registered starbases (or in CIV system) that are upgraded to be unkillable for X weeks (1-2 year)
Contact Civ traders -Add special trades for new players -Contact civilian traders needs to be more obvious to new players -The trade deals in contact civ traders need to be looked at and made easier (for new players) -Add mission with order -Consider making contact traders do deals on own planet
Ship Classes -Don't do Surveyor - maybe do scout but on increased stealth -Add skill to reduce GPI tus
Others -Option to remove prisoners with retire -Officer skills on bases remove -ve effects like if not enough personel they fill in but you still have to pay for missing employees
Legions They can: -Fortify -Have security bonus for being there -Claim system for certain AFF - set in legion -Be assigned to an army that is like a moving items group for pickups
Several FET fleets including patrols and specialist operations teams have come together and landed a telling blow against the Scavenger pirate band. The FET received intelligence about the location of a PIR Javelin-R Class boarder in Daggern and immediately responded.
Forces deployed consisted of the 8th Pursuit and 35th Battle clusters, supported by the 12th and 18th Striker Trinaries, as well as the 22nd, 23rd, and 36th Battle Trinaries. This culminated in a huge FET force coming across four PIR ships. The pirates attempted to board four of the first warships to arrive and were then overwhelmed by the supporting fleet. PIR Scavenger (7818), PIR Scavenger (4582), PIR Scavenger (4956), and PIR Scavenger (82576) were all destroyed by the combined fire of the warships deployed.
GTT claim key CIV system in the Orion Spur
The GTT have undertaken a large scale operation into Monument in the Orion Spur, claiming the main CIV system in the area away from local control. When asked the GTT replied that the operation started as part of their hunting down IND positions, due to IND attacks they had been the target of. Locals have claimed that it was clearly a power grab.
GTT transports delivered over a million troops and hundred of thousands of tanks to the CIV system of Monument and both IND bases fell quickly. A small number of IND ships fled the orbit, some were destroyed and some escaped. The local population have maintained their strong local claim but so far GTT forces have deployed enough manpower to maintain control of the system.
The system of Monument coming under GTT control sees an increasing push by GTT forces into Orion Spur.
After a brief period of calm, with little pirate activity reported, a significant attack has been launched in the Solo system. Piecing together information from several sources we believe that ten pirate ships simultaneously entered orbit of the Solo Stargate and attacked multiple ships from the FEL, FLZ, CIA and KRT. Seven ships were stolen in one day. This may represent the largest organized pirate attack to steal ships we have seen to date.
Greetings one and all, The Sub Space Static is undergoing a number of changes including more user friendly ways to submit articles to the Editor. If you have any newsworthy articles or pieces of random gossip the office of the Associate Editors is open and eager to report.
Confidentiality is assured in all submissions.
The Associate Editor
*** Inter Galactic News ***
--- Flagritz Special ---
In what can be viewed as another significant long-term cultural shift the promotion and teaching of the more extreme Cliriq and Xenos philosophies has allegedly been banned in all Government, Public and Academic institutions across Flagtitz Territory. Rumors of the execution of dissenting hard-liners abound.
Falconians and Felini step up pressure on the AFT.
FCN positions have been seen striking at the AFT in Halo, backed by the FEL who have been observed helping the Falconians. Our reporters have managed to find out that this is the result of long standng issues between the AFT and FCN regarding property ownership. The FCN has been bringing forces into Halo to strike at the AFT, with many of us at the SSS expecting the conflict to end quickly. However, despite the FCN's backing, the AFT has proven itself to be resourceful and challenging opponent. Strikes by the AFT have destroyed and boarded multiple FCN ships in the Halo periphery proving that the AFT is not going to be backing down easily.
GTT claim Solo
Following unheaval in the Empire the NHS collapsed, leaving Solo once again free to become a flashpoint. The GTT moved swiftly to claim the system, promising to bring peace to a system that not only claims to be the centre of the galaxy, but also the centre of political pressure and conflict. Despite initial reservations from many affiliations the privatised Empire security company shipped in a million troops to quell any discontent. At the point of writing this report all the affiliations in the system have backed the GTT's claim with the exception of the DTR, who are continuing to show the Empire that they don't like the expansionist humans reaching out to take such an important central system with key transport links.
IND warships spotted in Yank and Halo
With small time operators that want to stay out of the way of the bigger affiliations, IND flagged positions are rarely seen other than the occasional outpost or freighter. Recently a squad of IND flagged Broadsword warships was seen moving between Yank and the Halo periphery. Nobody seems to know what this fleet of warships is doing or what these ships have been built for, but maybe we are about to see the birth of a new conflict or affiliation.
With ongoing claims of AFT activities moving from it's traditional neutral trade welcome everywhere to more nefarious deeds, the Empire in general and the GTT in particular has taken action to send the AFT a message that their new actions won't be tolerated. Over a couple of weeks the AFT saw all it's registered fixed assets seized within GTT systems. So far there has been no attempt to extend actions and hunt down AFT ships or other positions in any systems outside the Empire, so we are assuming the GTT considers it's actions sufficient to send the once peaceful traders a message. We believe the FEL have also joined in due to exasperation with AFT actions. We contacted the GTT for a comment to be told that the actions had been profitable, the kind of remark you should probably expect from a mega-corp.
Solo becomes pirate hotspot
Our reporters have received numerous messages regarding pirates lately, especially in the Solo system. Since the NHS took the system over from the DTR pirate attacks seem to have escalated. Over the last two months we have been made aware of over a dozen ships being lost to pirates with no doubt more falling victim to the vicious pirates as owners do not want to admit they have taken losses. The DTR have offered to assist the NHS with policing the system, but so far the NHS has not asked for assistance. Large fleets of FET warships have been seem patrolling the system and CIA warships have also been seen accompanying freighters, but so far we have not received any reports that the pirates have lost ships in retaliation. Although the CIA have damaged two vessels enough for them to require serious repairs.
Zaxividani Naru's peacful Deweik
Imagine our surprise when our office learned of the new group of Deweik lead by Zaxividani Naru. What makes this group noteworthy is it's peaceful intentions. For many years the canine based species has been well known for it's love of drinking, fighting and finding itself at odds with the Empire, leading to some massive battles. Even recent history has mention of fleets with over 700 capital ships fighting for the DEN keeping the Empire honest and even pushing them back. So to find that a Deweik group has joined with the Mohache, probably the most peace loving beings in the peripheries, came as quite a shock. We at the SSS wish them well in their future among the stars.
With the NHS bringing in almost a million troops into Solo and the GTT choosing it's moment to contest Faery at the same time, it seems the DTR and it's alllies either found it hard to find enough troops to respond or quite simply decided it wasn't worth the hassle as there were far more important matters to deal with in the Senate. Who knows what other life threatening topics they have to discuss, such as the correct biscuit to have with afternoon tea. The end result is that Solo and Faery, both systems with significant incomes, are now under control of Empire based affiliations.
GTT move to clear out the Dewiek Pocket Pheriphery
Having resorted to bribery to get other affiliations to move out of the DHP, with rumoured multi-million stellar amounts being offered, the GTT now appear to have cranked the pressure up. An AFT base has been attacked and a few of the nearby ships have been blown up and damaged by GTT warship class ships patrolling the area. As we write this report, information we have seen shows that the GTT have already taken 20% of the AFT base and fighting continues. We approached the GTT to ask why they are resorting to force and were told that they have had to move significant military power into the DHP to deal with ANT forces, so now they are mopping up all the resistance of other affilaitions that were asked to leave and decided not to.
BHD relics and trophies
Pope Akhenaten of the Brotherhood has been touting more and more wares that are unique to the BHD. If you are missing a holy relic and have no idea how to fill that little space in your living quarters then you know where to go. From robes to candles, literature to wine and novelty ornaments, it's never been easier to bring a little bit of the Brotherhood home and exchange your stellars for spiritual well being.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BHD - Brotherhood (63) - Akhenaten CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DWK Dewiek Packs (19) - <Unknown> FCN Falconian Republic (70) – Graspien FEL Felini Tyranny (49) - Kr'Shan FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox HEX Hexamon (23) - Hexamon KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Cyn KST Kastor Kastorians (12) - Kastor MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
By private message to The Editor or via Mica if you prefer to remain anonymous.
*** Inter Galactic News ***
Solo claim swings back and forth
The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.
DNA Chairman TonTon resigns
The following communication has been leaked from the DNA to the GTT's PD.
Greetings CEO Fox. It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly. However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him. For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people. The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate. Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead. I hereby resign in protest!
DTR threaten WMB with fines for multiple breaches of DTR Law
Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BLG Bolg Organisation (22) - Akhenaten CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DWK Dewiek Packs (19) - <Unknown> FCN Falconian Republic (70) – Graspien FEL Felini Tyranny (49) - Kr'Shan FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox HEX Hexamon (23) - Tranquility KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Cyn KST Kastor Kastorians (12) - Kastor MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.
Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic