Phoenix
Rules Index
Phoenix at a Glance
Forum Rules
FAQ
Changing Affiliations
Starbases
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Paying to Play
How did the enemy trade with me?
What are Stellars?
Introduction
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Beginner's Guide
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Exchange
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Political Level
Game Knowledge
Pips, Medals and Ribbons
EEM Loans
Political Influence
Agents
Platforms
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Items
Item Types
Antimatter
Moderation
Surface Explorations
Special Actions
Submitting Special Actions
Combat
Naval Combat
Ground Combat
Player Experience of Combat
Affiliations
Relations and System Claims
Profile Options
Flags of Convenience
Probation
The Peripheries
Star Systems
Populated Worlds
Updates
2023
2020
2019
2018
2016
2015
2013
2012
2011
Previous Updates
Pub Meet 2010
Subterfuge Upgrade
Slaves
Minor Additions
System Charter Options
Further Work
Pub Meet 2011
Characters
Species and Affiliations
Missions
Small Additions
Current state of work
The Way Forward
Pub meet 2012
Development Plan
Coreward
Pub Meet 2013
Development Plan
Governments
Pub Meet 2014
Development Plan
Agent Networks
Terraforming
Pubmeet 2015
Development
Ground Combat
Governments and Infrastructure
Pubmeet 2016
Status
Characters
Discussion, Suggestions and Voting
Pubmeet 2017
Characters
Pubmeet 2018
Mechanics Update 2018
Characters
Evolution of Ground Combat
Pubmeet 2019
Political Influence
Ship Classes
Contacts
System Raids and Security (Piracy)
Brigades
Other things
Pubmeet 2023
New Players
Skills
Character Story lines
Ship Classes
Agencies
 
2012

2012 Updates

Update 02/02/12  [Recruit]

TL;DR;
-Check the new security value lists next to your old one
-Check if you have antimatter bps installed that everything sis working on your next build.
-Ship building can now be done from templates, with supplies included.
-Images can be converted to links with [x] in preferences.


Phoenix Changes
[1] Released all positions before backup
[2] Added history of last 5 people to own a positions
[3] Added phoenix ID/ Nexus ID to accounts search
[4] Best officer for a skill is now used on ships/platforms
[5] Fixed boarding / ground combat mini battles not reporting on nexus
[6] Added order 'Change Squadron Name'
[7] Changed 'Change Spread type' order to have an immediate mode (use Modules) that uses 3 structural module +10 work hours / level change / complex.
[8] Fixed restriction on building starbase shields at newly constructed space stations.
[9] Reported navigational avoidance on navigation report
[10] Change excess work hours requirement to only be reduced by available work hours per week. This can result in an efficiency loss for multiple weeks
[11] Fixed use best on ship building internals
[12] Changed 'Set Research Project' order to limit complexes to available quantity and block order if none are free.
[13] Auto refit will also resupply a ship with a cargo specified on the template.
[14] Changed 'Build Ship' order to have a final parameter as ship template from nexus. internals / cargo are fitted into the ship for no cost.
[15] Added capacity to build ships for free, + allowed them to be damaged / integrity lost (for GM)
[16] Added sub affiliation flag that is viable in detailed scan.
[17] Added antimatter creation from anti particles. Placed Planetary Antimatter collectors on all SBs with antimatter bps. Caves and work hours added to cover change.
[18] Stellar Corona Collectors added to game. These are complexes that are only allowed to bases in space in ring 1 of systems and create anti particles from energy collected directed from a star. All stars have been rated and determine anti particle output.
[19] Added custom data to CBodies
[20] Antimatter fuel added 25 particle - > 1mu fuel / 1 particle -> 1 antimatter
[21] Added secuirty factors (20) to all troops and 500 to security complexes. A new security % for a starbase will be shown in () next to current one. This is not active but it needs to be 100% to prevent outside positions having varying levels on control over your SB.
[22] Added security and control factors to political data on nexus

Nexus Changes
[1] Ordered KJC accounts on nexus
[2] Modified ship templates on nexus to include ammo/crew/fighters
[3] Added option to hide images in preferences, that converts all images to links
[4] Fixed ship design list in nexus order editor to show ships you know about
[5] Added button next to delete on Orders -> Orders page in issues orders column on each order that allow order to be copied, by pressing the button.
[6] Added star types to nexus (not yet updated)

Antimatter
Antimatter will now require 100 production and 1 mu of antiparticles to produce. All starbase that have installed AM Bps will be given a complex per BP (and associated support complexes/workers) called a planetary Antimater Collector, which is a hitech complex and difficult to build normally (although you can).

Stellar Corona Collectors have been added to the game. These are only buildable in a base constructed in space anywhere in ring one of a system. Every maintenance they produce a number of antiparticles dependent on the startype and the number of complexes. The more complexes you have the more particles the collectors will produce (per collector).

Star typeG-TypeF-TypeA-TypeB-TypeO-Type
0+ Complexes11.251.51.752
100+ Complexes22.533.54
500+ Complexes34.255.56.758
2000+ Complexes47101316
5000+ Complexes510152025

Antimater Fuel has been added that requires 25mu of anti particles to create 1 mu.

Security Changes
The security of bases will soon be changed so that 100% security represents 100% player control of a base by the owning player. Security under 100% will means that other players can interact with your starbase, the level of interaction possible will depend on the actual security. Actions will include (but not be limited to);
-Picking up/Delivering without security (except for items with security factors)
-Requesting Item Manifests
-Changing Combat lists
If an outpost has less than 50% security it can be taken over (with varying levels of success) by another player with sufficient security factors.

The security of bases will now be determined by security factors
[1] Troops will have ~16 factors each
[2] Security Complexes will provide 400 factors
[3] 10% security complexes at a starbase will provide a 100% boost to security factors.
[4] Outposts will have a boost to security factors as will enclosed bases (this will require op bonus to drop a little)
[5] Security complexes (and other none lifeforms that provide security factors) and provide no more than 1/2 of your security factors. A security report will be produce on a SB to view this.

Up to 100% security:
Security (%) = Security Factors / Total Complexes
Over 100% security:
Security (%) = (((Security Factors / Total Complexes)/100)^(1/3))*100
The maximum security is 200% and Total Complexes excludes some complex types {Bunker,Dome,Cave,Dummy,Rubble}

These changes are no in effect but the new security rating of starbases is shown in brackets after the current on and will be shown on your political reports for outposts also. Please take a look at these and see if they are in an acceptable range. The mechanics will need to be tweaked to smooth any issues that are not obvious from the global view.
Security: Current % (New %)

Effects of Security Less that 100%
These effects will be implemented in due course
0-25%: 'Subvert Outpost' Order can be used to convert an outpost to your control, there will be a troop requirement.
0-50%: Pickup/Deliver can be done by anyone. The Report will only report the position taking items Securityx2% of the time.
0-100%: 'Scan Outpost Order' (must be in same sector) will return a full list of items and complexes present at the base. The scans will only be reported Security % of the time. More secure items will be omitted from the scans as security increases.

Update 17/4/12  [Recruit]

Running Order Update

We have been playing around with how things work in respect to when positions are run. The new order of run will be as follows

[1] Download Turns / Email Turns
[2] Run Maintenance (for turns that have a maintain day)
[3] Main Run (All none special actions are run and some special actions that are required relating to battle etc)
[4] Battles are Run
[5] Emails / Nexus Turns are sent and nexus state is updated (politicals etc)
[6] Special Action Run
[7] Secondary Battles are run (these will only be minor ones caused by special actions - GM discresion to run) Major engagements will only be run in [4]
[8] Emails / Nexus Turns for special actions are sent and nexus state will be re-updated (politicals etc)
[9] Day end

We have added a box at the top right of the nexus to indicate the game state (to reflect the above) and stardate. Messages will be sent out with turns to indicate any specials that are delayed and nexus messages will be used rather than email to indicate any delayed (to another day) specials.

The mechanics of running the turns has been improved, so that we can run the first section of the game quickly, and hopefully we should finish stage [5] before 2pm (or eariler). So turns should be mainly be out in the afternoon. This allows Mica to do as many special actions as he can in a day without holding up the main run.

There are a few tweaks to the game / nexus but the main change are to the speed of the run. When this is sorted then we will be getting back to relations etc.

Fixes
[1] Fixed Spread report
[2] Fixed reporting production requirements that were zero
[3] Fixed reporting of add to enemy list (if tryign to add and ally)
[4] Fixed system loc data in nexus order editor appearing in system lists (if you do not have proper system knowledge, you can still not jump to them)
[5] Fixed anti particle production
[6] Fixed low level slice bug
[7] Change set spread to 5 SM per spread change
[8] Increased speed of manifest printing for phoenix
[9] Increase speed of HTML parsing of turns
[10] Fixed &nbsp having no ;
[11] Added live profiling of output stage
[12] Moved email sending out of editor
[13] Fixed large turn upload
[14] Deferred special actions now reported via nexus message
[15] Changed GP embarking sizes to include size of lifeforms and added to comment to make it clearer
[16] Blocked creation of outposts in bases

Nexus Changes
[1] Extended nexus order editor to size of page (may need cache clear)
[2] Added Import/Export orders to offline order editor format (without password line) from nexus order editor
[3] Added status to corner of home page

Update 5/11/12  [Recruit]

This update is rather large and contains a number of small fixes (full notes at the end) and several major changes. The major changes are:

  • Relations / System Enemy list Based enemies: Although you can still add anyone to your enemy list if you have a naval officer, these enemies are only valid if you have the correct relations/system enemies or profile. This applies to all positions.
  • Security: The new security will become the actual security. To make the change less painful you will be able to recruit mercs via the nexus at any of your bases with less than 100% security and the orders to do bad things will be disabled for a number of weeks.
  • Flag of Convenience: You can now flag your ship as PIR/MRC/PRV/FRE as well as your own affiliation. You are then governed by the profile and relations of the affiliation flag being flown.


New orders Added
[1] Fix Item Group Order - Fixes an item group in a starbase to not allow it to move.
[2] Set Crew Compliment Order - Fixes the crew compliment of a ship, so they can not be removed.
[3] Flag Of Convenience - Changes the Flag a ship is flying: Cost is determined by the change and the number of hulls.
The cost per 100HH/NM or 200XL/LH
AFF -> PIR: 2.5k
AFF -> MRC: 5k
AFF -> PRV: 7.5k
AFF-> FRE: 10K
Min cost @50Hulls and transfers between flags will be proportionate to the change MRC->FRE = 5k
ANY -> AFF: free or 10k depending on if you re-register ship. All other changes re-register the ship and prompt a name change.
[4] Move to System - Jump order
[5] Probe Orbit - Fires a probe at a planet in your system and returns a list of who is there based on probe. Basic probe is: Planet Probe (3030)
[6] Combat Options II: Fire on round options and fire on hulls option
[7] Combat Options III: Cancels auto-pickup of dumped cargo
[8] Upgrade Ship Order - allows upgrading of ships but overall cost of construction and upgrade is more than building them.
  • Allow the size of existing ships to be increased by up to 20% of the original BP
    - 20% up to 100
    - 10% after 100
    - can not increase size past 200 hulls
  • Allow the armour or hulls to be upgraded in mk
    - Uses hulls/armour upgrade patches
    - Hulls/armour upgrade patches BPs from the appropriate Armour/Hull techniques (mk II/III/IV)
    - You can only upgrade 1 mk at a time
    - The update patches will have at least the difference in minerals between the upgrades and some production.

Disable these orders until security updated:
[9] Scan Security Chatter Order - Determines security of visible starbases from orbit (None/Insecure/Partial/Mainly/Secure)
[10] Subvert Base Order - Any partially secure base can be subverted (see below)
[11] View Base Manifest Order - Any mainly secure base can have its manifest read

Orders Changed
[1] RefitToTemplate - scrap and starbase params removed
[2] RefitInternals - scrap nolonger used
[3] Salvage Complex - 60% salvage of modules
[4] Screen Ship - Fixed to allow removal of a ship to be screened

Refits now uninstall all items that are not needed to the starbase and use patches to compensate the uninstall. If more that 100 tus of transfers are performed (@10TU each) then the order takes proportionally longer. If the refit is done during maintenance and more than 100TUs are used then the difference in tus is removed from the ship. So small refits in maintenance have no effect on ship - but larger ones can have.

System Level Notes
The type of the system is based on troops claiming and system income
[1] Core - 50k troops and 50k income
[2] Developing - 20k troops and 20k income
[3] Borderlands - 10k troops
The first 8 week after the update will not require troops to be claiming to get the system level to allow for troop movements to stablise the system levels. In home systems with the systems players can petition the GM for local affluence increases that increases the system income for the purpose of the system level calculation but the affiliation does not gain the income. These system levels will be shown on the system scans and on the nexus.

System Charter Notes
Anyone's posted list can be added to a system charter and will work - however the pure posted is assumed active in your home space by default. Note system charters enemies are only attackable to allies / own aff.

Security
The security of bases will now be determined by security factors
[1] Most Troops will have 16 factors each
[2] Security Complexes will provide 400 factors
[3] Having 10% security complexes/security liable complexes at a starbase will provide a 100% boost to security factors (modified by efficiency)
[4] Outposts will have a boost to security factors and will enclosed bases +50%
[5] Security complexes (and other none lifeforms that provide security factors) contribute a maximum of 50% total security factors. A security report will be produce on a SB to view this.
[6] Security liable complexes are everything except Bunkers/Domes/Caves/Dummy/Rubble/Ruin?
[7] Mercs will be provided to get every outpost/sb to 100% security if you so desire.
Up to 100% security:
Security (%) = Security Factors /Security Liable Complexes
Over 100% security:
Security (%) = (((Security Factors / Security Liable Complexes)/100)^(1/3))*100
The maximum security is 200% even with security crack down

Security Effects
0-24%: None - Does not report pickups/deliveries/scans/scouts
25-49%: Insecure - Subvert Base Order, takes control if you have more troops than the base (to keep things simple)
50-74%: Partial - Anyone can pickup/deliver any item (except personnel) without needing security code
75-99%: Mainly - Anyone (ships and GP's) can gain manifest of base via View Base Order
100+%: Secure

Ship Upgrades
[1] Allow the size of existing ships to be increased by up to 20% of the original BP
- 20% up to 100
- 10% after 100
- can not increase size past 200 hulls
[2] Allow the armour or hulls to be upgraded in mark
- Uses hulls/armour upgrade patches
- hulls/armour upgrade patches BPs from the appropriate Armour/Hull techniques (marke II/III/IV)
- You can only update 1 mark at a time
- The update patches will have at least the difference in minerals between the upgrades and some production.

Add to main rules: 1k registration fee for new builds

New Enemy Lists
Enemy lists with enemies that are NOT valid at the end of a ship turn due to current location are noted with an *. Enemy Lists are checked vs system/relation constraints to create an active target enemy lists for a battle.

Target Lists
Anything can be added to your enemy/support/defend lists providing you have a naval officer. When you scan a ship the enemy lists are checked vs system/relation to see if they are valid enemies are your location and a battle is started if you spot a valid enemy.

Inside each battle target lists are created to decide which ships to attack. This is done as follows
[1] The enemy target list is created from your enemy list checked vs system/relations to form a list of all your valid targets.
[2] The support target list is created from the enemy target lists[1] of all the affiliations/positions you support. You can only support allies.
[3] The defend target list is created by looking at all the positions you are defending and checking the enemy target lists[1] and support target lists[2] of positions that have them as targets.

The target lists will be printed on every position after a battle to avoid confusion over what happened.
e.g.
ENEMY TARGETSSUPPORT TARGETSDEFEND TARGETS
AFF XAFF Y*None
Position X


There is a * next to any entry then it is derived from supporting/defending another aff (not your own). This allows some level of understanding what is happening.

Example
At a location in Yank (core system) we have:
-IND Victim
-PIR Attacker has IND on its enemy list .
-KAS Rescue has Everyone on its defend list
-PIR Helper has PIR on its support list.

KAS is assumed to be friendly to IND for this example so it can defend it. The battle is in a core system but the PIRs can attack there so all the enemies are valid.

PIR Attacker gets this target list (ie it attacks via enemies)
ENEMY TARGETSSUPPORT TARGETSDEFEND TARGETS
INDNoneNone

KAS Rescue gets this target list (ie it attacks via defence)
ENEMY TARGETSSUPPORT TARGETSDEFEND TARGETS
NoneNonePIR

PIR Helper gets this target list (ie it attacks vis support)
ENEMY TARGETSSUPPORT TARGETSDEFEND TARGETS
NoneINDNone


IND Victim has no target lists and can only return fire.

Supporting / Defending
As there are two levels of support/defend, a specific position and the entire affiliation, the two levels of treated differently.
Where a specific position is being supported, its enemy list is carried over to target lists of the supporting positions.
Where a specific position is being defended, individual positions attacking the defended position are carried over to target lists of the supporting positions.
Where an affiliation is being supported, only the affiliations appearing on their enemy lists are carried over to the target lists of the supporting positions.
Where an affiliation is being defended, the affiliations (not individual positions) attacking the defended positions are carried over to the target lists of the defending positions.

e.g. for Support:
If you are IND and support IND, if an IND position specifically targets position Y, the enemy will not carry over. If you are IND and support position X, if X targets position Y then Y will be taken as an enemy.

e.g. for defend:
If you are IND and defend IND, if position Y targets position X (IND) then the Aff(Y) will be added as an enemy. If you defend position X (IND) then if position Y targets position X (IND) then position Y will be added as an enemy.

This is subtle but necessary to avoid individual targets becoming swamped.

Full notes  [Recruit]

Phoenix Changes
[1] Fixed Issue with update mission
[2] Fixed issue with ground battle where attacker/defender had no factors
[3] Fixed issues in SSC
[4] Fixed AI's not changing efficiency
[5] Added Fix Item Group Order that allows an item group to be fixed and no removable from a posiiton
[6] Added likly positions into pickup/deliver order. If you put zero as the target positions it either [a] starbase you are docked at [ b] first starbase you have access to [c] first positions you can access [All your positions/account only]
[7] Added inquisitor skill
[8] Added Set Crew Compliment Order. Adds number of crew that can not be removed from the ship.
[9] Added crew complimented to crew section
[10] Added position number of dumped cargo to turn of ships that dumps cargo and flees
[11] Blocked deliveries/pickups to a docked positions in ships/platforms
[12] Fixed proper releasing of positions in aborted battles
[13] Set employeed wages to 500-2000 max
[14] Active complex blocked in Ground combat
[15] Made scrap item for SBs a GM order
[16] Fixed removing items from Buy?sell markets reporting
[17] Moved slaves to personnel report + added work hours
[18] Avoided changign game status except on upload/upload specials
[19] Makes errors in DBsync downloads more obvious + add fail log that prevents processing create runs until cleared.
[20] Fixed reregistering a position inferfering with orders processed afterwards
[21] Fixed bug with target packages not clearing if you have not locked targets - fixes issues with destroyed OPs still firing
[22] Fixed issue with reporting ship as posted under old system rarther than new.
[23] Reduced effect of new security on agents - 100%.
[24] Moved to new security model
[25] Fixed issue with DBsync and stepped downloads < limit
[26] Added Security Report
[27] Limited TRN to HBO/KAS Space
[28] Security levels of bases shown via Scab Security Chatter order - just shows the various levels of security [disabled]
[29] Added SHeavy / XHeavy as a catagory in target options
[30] Added View base Manifest - to look at a base < 100% security
[31] Fixed mining ship module to work on unused deposits
[32] Removed decimal place from low integrety warning - possible issue with mime
[33] Added Orders: Subvert base - works on any starbase less than 50% security [disabled]
[34] Detailed scan has security level.
[35] Under 75% security all security clearances (pickup/deliver) are automatic (not checked) except from pickup of emplyees/troops
[36] Fixed phalanx tacking number fired from launcher
[37] Changed Scrap Complex to return 60% of modules
[38] Fixed changing registration for ships with missions
[39] Added Probe Orbit Order - fired a limited scan rating probe ino an orbit of a planet. Area mod used for scan profile of probes. Output = scan power. Basic and High tech probes added
[40] Officer skill to modify trade Tus fixed.
[41] Added crew factors/sensor nets/required crew factors to platform reports
[42] Added Size and Hulls ship upgrades- these require upgrade modules or hulls
[43] Added 1k ship registrations fee
[44] Added K/M/Other star types
[45] Fixed screening order - screening position 0 now resets screening
[46] Am Fuel no longer delivered as part of item type 'any'
[47] Fixed issue with new security and incorporated starbase efficiency into security complex bonus
[48] Removed white space from ends of item group when interacting with them __xx__ => xx
[49] Alphabetical order on market reports in base printouts
[50] Removed Ground assault Position order if it completes properly (was not removing before)
[51] Added more details to platform nexus political data
[52] Snap shot now records of what was in the cargo as well as installed, It then trys to restore cargo as well if used.
[53] Refit to template and refit Internals now uninstall every item that is not needed (scrap removed) and this costs patches. Each transaction cost 10Tus with a minimum TU cost of 100TU for the order
[54] Refit to template in maintenance cost 10TU for every transfer over 100Tus
[55] Fixed bug with ships not being removed from posted list when destroyed / converted to debris
[56] Added halo automatic audit for GMs to count outpost / SB on each planet
[57] Added Move To System order (does same as jump)
[58] Prisoner Officers can not be interacted via prisoner item type
[59] Officers involved in ground combat now show their name - rather than just officer
[60] Stopped operatives/politicals that are prisoners from fighting
[61] Fixed pickup of from item group in the event that the group has not been updated and causes crash
[62] System incoming and system levels now calculated daily
[63] Added incoming changes to systems based on profile
[64] System income contribution shown on each starbase
[65] Having 'can not claim system' flag in profile removes all non civilian claims of AFF
[66] Added GM editing of relations for Affs
[67] Changed political situation order over to new relations
[68] Allowed platforms to be moved via ship docks, moved platforms have 0% combat efficiency for 2 weeks and shields are discharged
[69] Added combat options II/III orders to game. New option to chose rounds fired on and to stop picking up in dropped cargo in combat
[70] Added [registered] next ro LOCATIOn in navigation report for registered Base
[71] Improved battle loading time , avoid loading docked positions multiple tiomes [
[72] Forced release of delete d positions - prevents issues with caches position data and removed any generated fiels
[73] Added progress bar to battle - makes it easier for us to see if there is a problem
[74] Changed over to relations/system enemy lsits/profile driven enemy lists. All enemy lists are allowed but will only be active if the
enemy is valid
[75] Change battles to use Enemy/Support/Defend Target lists at the start of each battle. Resolves many existing bugs with battle targets.
[76] Added controlling SB to platforms
[77] Added PIR/MRC/PRV/FRE flags of convienience.
[78] Added order: Flag of Convienence
[79] All existing PIRATE ships will be converted to PIR and all enemy lists will be modifed to use the new AFF code.
[80] All existing PIRATE ships will be given a fixed naval officer as PIRATE ships can no longer add anyone to enemy lists and need a captain
[81] Can only board enemies (via relations) except for starbases boarding docked ships

Nexus
[1] Added ... to nexus status to represent in progress
[2] Fixed date string in accounts page
[3] Fixed ' probelm in viewing orders
[4] Added XML interface for orders - personal XML allow you to create a order editor id/code for use in new order editor
[5] Added security code to political data on nexus for debris
[6] Removed turn status from nexus on weekends
[7] Added external flag to libraries that area currently external that allows you can see it internally as well.
[8] Added Facebook like button to front page + incentive - anyone wishing to resist using FB can ask for compensation.
[9] Fixed proper releasing of positions in aborted battles
[10] Added Political -> Security to add mercs (they still wages - so don't bankrupt yourself) have to any base that is less than 100% secure
[11] Added sensor profile to celestial bodies on nexus
[12] Fixed lack of pages on blogs page
[13] Removed charters from systems that are no longer owned
[14] Combat type now shows as a word in the items on nexus
[15] Fixed escaping in new account generation / IP block admin
[16] Added searching in a specific forum
[17] Added button on Orders -> Orders to download all orders you know about in old order.cfg format - please backup orginal before you try this.
[18] Added system location to item lists on market page, if allowed
[19] Fixed 2 entries for everyone/pirate in order editor
[20] Fixed issue with transfer of information not showing correct parameters
[21] Fixed effect of $ sign on tables
[22] Fixed length of import orders by using post
[23] Fixed issue where some orders were not being deleted from the database when the turns were removed + removed redundant orders
[24] Changed order editor to always reload a positions pending orders and clear the old ones with the nexus order editor (only that)
[25] Ignore user now ignores their blogs as well
[26] Added version to java script to avoid caching issues, assuming i remember to change the version
[27] Added system levels now shown on the nexus maps
[28] System maps now have the enemy lists on each system map based on relations
[29] Fixed problems with "/' in macros

Minor Changes  [Recruit]

6/11/12 Fixes
[1] Fixed deleted posts
[2] Fixed issue with charters being deleted
[3] Fixed efficiency after resupply
[4] Fixed game status update

 
News
PayPal.Me/creditKJCaccount
Don't forget to include your account number in the message.
 
user image

*** Inter Galactic News ***

Solo claim swings back and forth

The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
 
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*** Inter Galactic News ***

NHS attempt to claim Solo away from DTR

In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.

DNA Chairman TonTon resigns

The following communication has been leaked from the DNA to the GTT's PD.

Greetings CEO Fox.
It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly.
However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him.
For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people.
The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate.
Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead.
I hereby resign in protest!

Chairman TonTon,
Foreign Minister, DNA
cc: Directorate Services personnel coordinator - !urgent resignation!


DTR threaten WMB with fines for multiple breaches of DTR Law

Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BLG Bolg Organisation (22) - Akhenaten
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DWK Dewiek Packs (19) - <Unknown>
FCN Falconian Republic (70) – Graspien
FEL Felini Tyranny (49) - Kr'Shan
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
HEX Hexamon (23) - Tranquility
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Cyn
KST Kastor Kastorians (12) - Kastor
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 
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*** Inter Galactic News ***

DNA and GTT clash over Aladdin system claim while Pirates look on.

The GTT have this week launched an attack on the DNA outpost in Aladdin, in what appears to be little more than a turkey shoot. Around 100,000 GTT Naplian Startroopers attacked the DNA position to remove the rival system claim. Reports indicate the DNA garrison were taken by surprise and lost control of the base in the first few hours of the fighting. The base has since been reflagged from [Free Naplian Capital] Peaceful Protest to [Loyal Naplian Capital] DNA claim Ended so it's fair to say there was a clear message being sent by the GTT. We have been waiting for the DNA leadership to comment but so far they have been unusually silent. No doubt when they have crawled out from under their desks they will have something to say on the matter.

While this attack was going on several pirate ships were also seen in Aladdin, according to the GTT in what may be true or may be a diversion, with reports of a pirate GP and scout being destroyed while a 150HH pirate warship slipped away and escaped from incoming anti-pirate patrols.

Secret meeting of the EEM

A recent communication intercepted by one of our top reporters today made us aware of a meeting of the EEM. This is underway in a top secret location called Black Pool, which sounds suspiciously like the lair of a pirate band. After pulling in many favours, we were able to identify some of the attending members. On the bases that they won't be named we were able to find out some slight information of the subjects to be discussed at the meeting and one thing is for certain, there could be huge impacts to the lives of everybody living in the galaxy. Details to follow. When the shadowy figures of the EEM come together with the top political players in a pirate base the possibilities are endless!


You are never more than 6 systems from a RAT 🐀

A new saying has arisen in the bars and spaceport of starbases throughout the many peripheries; you are never more than 6 systems from a RAT.

It is understood that this saying originated in Yank and spread by trade vessels to peripheries far and wide. Many starbases have heightened their security and added additional sensors and locks to various entry points including foul and grey water outfalls. Beer and drug stocks are undergoing increased proofing to avoid the critters gaining entry and consuming the stockpiles.

Will this present as a new plague of proportions never before seen or is this some simple urban myth being spread for the amusement of some mischievous entity? Who knows, but to be certain... check the shadows.

 
This year we will again be returning to the Briardene Hotel. They were welcoming, the bar didn't run out of beer pre-covid and there was room for quiet chats. Along with Wetherspoons there is the Victoria just down the road (Sam Smiths - last time beer was around 2 shillings per pint and a full round was less than £10).

Mostly drinking beer and talking toot though we have a good few things on the agenda.

Bookings are done directly with the hotel. Book by phone and say that you are with KJC Games

Briardene Hotel
Telephone: +44(0)1253 338300
All staff should be able to deal with the booking but if there are any problems ask for Tracy (manager) as she dealt with all our foibles in previous years.
 
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*** Inter Galactic News ***

Dog days are over

With the fall of the DEN and the implosion of their home territory as the AFT, DTR and GTT moved in, it was unlikely the Dewiek would rise again. The DWP gave the species a little hope with the Dewiek Pocket Periphery kept under lock and key. But news has reached us of the AFT's penetration of this private area of space that's been locked down. With a base and claim in one of the three visible systems it seems that the end of the Dewiek is near. A once noble and aggressive race, determined to make an impact on the galaxy is now little more than a species that lives under the command of others. A sad end to a once powerful species that used to control a significant part of known space.

Pirate activity continues

Yet more reports of pirate activity have been received, one from the WMB, losing a freighter in Solo and another from the FET who reported they had engaged and hit the attacking pirate ship with several weapons before it managed to make off with it's prize. Hopefully the pirate ship took significant damage and will now be out of action for some time. The Corewards periphery seems to have been plagued with pirates recently and many travellers would welcome a break from attacks.


MEK incursion into Corewards

The FET and GTT have mounted a joint venture into Nog-Kesri to tackle a MEK force. It isn't known where they have come from, with the only other MEK ships seen so far being located in the Orion Spur. The lack of a known link between where they have appeared in Corewards and the Orion Spur has caused some concern among planetary populations as who knows where they could turn up next! Fortunately the combined FET/GTT task force dealt the MEK a heavy blow and the threat has been eradicated. But we all know this is unlikely to be the last we hear of the MEK in Corwards and we would encourage ship captains to keep a keen eye on thier sensor screens when travelling near Nog-Kesri.

 
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*** Inter Galactic News ***

  • CIA freighter fights off overwhelming pirate forces

  • Fin Saine media broadcast, What is Hot in the galaxy?!?!

  • MEKlan forces attack in Corewards Arm


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    *** Inter Galactic News ***

    Aladdin faces ongoing DNA/GTT tension

    The tensions between the DNA and GTT in the Coptuv system recently spilled over into the DNA system of Aladdin. A significant party of GTT ground troops has reinforced one of their bases in the system and claimed it, forcing the system claim into turmoil as the DNA finds itself under threat of losing the system. With the DNA chairman asking for help, several affiliations have been seen sending ships to evacuate any in the local population that want to escape the GTT. But so far not a shot has been fired and despite the AFT, FEL and DTR assistance no reisistance to the claim jump has been encountered so far. It remains to be seen if the DNA and it's friends will scatter before this hostile take over or put in a last minute counter claim to thwart GTT intentions.

    Increasing pirate activity

    Recent reports indicate a new surge in pirate attacks with the AFT and GTT reporting ships lost. Knowing how some don't like to advertise losses we wouldn't be surprised if this is the tip of the iceberg. Reports passed to us show the ship PIR Scavenger running ID 43174 and another ship of the same name running ID 68668 have both been in action with successful boarding attempts. It's unknown whether these are seperate ships or the same ship reregistered, but our information suggests that it would be hard for these pirates to cover the space where these attacks happened with just one ship. One thing is for sure, be on your guard as open space is not as safe as it once was.


    GCE ships loitering in deep space

    After the fall of the GCE and a lot of their assets being shared or purchased it was thought that the affiliation was no more. Yet deep space scans indicate that there is still a significant number of GCE warships holding station in deep space between Coptuv and Yank on the transport route into the Corwards Arm. Nobody knows what these ships are up to and why they are still flagged GCE, but our best guess is that are captains either awaiting new orders or owners after the fall of the GCE command structure.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – Graspien
    FEL Felini Tyranny (49) - Kr'Shan
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
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    *** Inter Galactic News ***

    Tension in the Corewards Arm

    With the DNA obtaining several ex-GCE bases in the Coreward Arm it has found itself in the middle of an asset grab of serious proportions and aggression. Our reporters witnessed several GTT troop carriers heading for the Corewards system as the DNA published information suggesting they were accidental owners of the system and that the assets were to be moved on. As the GTT ships started to arrive the bases were quickly passed to the CIA, thus thwarting the GTT intentions as they were hardly likely to start dropping troops on their allies bases. This shrew move by the DNA seems to have calmed matters in the Coreward arm temporarily, although the shift in relations between the GTT and DNA has taken a negative turn. When asked what their next move might be the GTT refused to comment.

    GCE collapse

    The GCE are no more, save for some scattered light freighters. The affiliation which enjoyed a sharp rise and profiltable relations with many has ceased trading. Rumors point to the GTT buying up GCE assets before stripping the rival corporation of anything of value. Although our reporters at the SSS have been quick to point out that any GCE assets not in GTT systems have been taken over by both the DNA and FET. So it seems many different affiliations were able to profit from this development including a new group called the HSH who appear to have taken over the GCE war fleet. No doubt many in the peripheries will be watching with interest where these ships are used, who the HSH are and how they were able to get thier hands on so many warships so quickly.


    Secudus trials

    In the Cluster Secudus has continued his trials, claiming to root out terrorists working against the Empire. With tends of thousands of beings being sent to the camps or worse. There is no sign of these actions stopping as the NHS clamp down on the locals and bring them under the harsh control of the Empire.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – <Unknown>
    FEL Felini Tyranny (49) - Juris
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
    ******Empire Syndicated News Network (ESNN) ******

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    Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite and most reliable unbiased publication in the known universe from our home in the Heartland,

    And so with the news from the last couple of weeks,


    Cluster War! DNA Gather Fruit
     

    Free Ship when you sign-up
    Complete missions for in game rewards
    Control everything, up to an entire empire
    Dedicated human moderators
    Player and Moderator driven plotlines
    Discover new worlds to explore, exploit & colonise
    Over 20 years of content development
    Persistent Browser-Based Game (PBBG)

    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
    -Zigic