Phoenix
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Pub meet 2012
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Pub Meet 2013
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Pub Meet 2014
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Pubmeet 2015
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Pubmeet 2016
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Pubmeet 2019
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Pubmeet 2023
New Players
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Pubmeet 2024
 
Exploration

Exploration is an important part of Phoenix. It is used to search for new resources as well as determine where to build outposts. Resources can be classified under three headings. These are mineral based, special and planetary population.

Searching for Mineral Resources  [Recruit]

Production converts ores into finished items. As such, new and better sources of minerals are always desired. Mineral deposits can also become exhausted over time, thus forcing searches for new ore sources.

Scanning a planet for minerals is known as Geological Probability Indication (GPI). What this gives is the likelihood of minerals of the type specified being present. The sensor power of the ship also gives an error range in the mineral abundance present. Increasing the sensor power of the ship will reduce the error range, giving a more accurate indication of the ore present.

There are number of ways to GPI a world. The first is a GPI of the entire planet. This takes the average of the ore scanned for over the entire surface area of the world. On a large world, the low general background will swamp a small number of localised deposits. A GPI scan of a designated area can also be conducted. This can be done in order to look at the average over the area. A series of these can be used on large worlds in order to quickly zoom in on a localised deposit by a series of overlapping GPI scans. Scanning rows will allow a ship to sequentially GPI scan every sector in a row for the range of rows indicated. This is slow but does have the advantage of being thorough. Finally a GPI scan can be conducted for a single specific sector.

GPI Scans
GPI scanning is normally conducted from orbit. If the position is landed, then it can only GPI the sector it is located in.

Ores fall into a number of categories. When GPI'ng the player has to select which ore type is being scanned for. Only known ores will be scanned for.

Common
Metals, Basic Elements, Hydrocarbons.

  • Excellent Yield - 170+
  • Good Yield - 150+
  • Poor Yield - 100-

Uncommon
Thorlium, Pulac, Rare Earth Elements, Strion, Korondite, Precious Metals, Precious Gems.
  • Excellent Yield - 80+
  • Good Yield - 50+
  • Poor Yield - 30-

Rare
Collidium, Celesium, Fibrillium, Jacium,
  • Excellent Yield - 15+
  • Good Yield - 12+
  • Poor Yield - 5-

Very Rare
Gravitron, Moxa, Degenerate Matter, Zionite
  • Excellent Yield - 3+
  • Good Yield - 1.5+
  • Poor Yield - 0.8-

Dispersion
While a deposit is considered to be situated in a single sector, it often extends into the surrounding sectors. This is known as the dispersion factor of the deposit. The dispersion value is the multiplier per sector to the original yield per sector distance from the origin. A dispersion of 0 means that the deposit is truly a point source and can only be exploited from the specific sector. The other extreme is 1. This means that the yield is a planetary one and can be tapped from anywhere on the world. It is generally the background level and when present is usually very low in yield.

A dispersion of 0.5 means that a yield of 100 for example would be 50 in an adjacent sector, 25 in the one next to that and so on.

A value of around 0.6 is common.

Prospecting
Once a sector is designated as a location likely to contain one or more minerals, a second operation can be carried out. This takes much longer than a GPI and can only be conducted while landed in the designated sector. It involves taking samples of the rock, soil, subsurface (or even ocean floor) and determining the exact yields of various ores present. It determines the vein, which is the mass or ore present. Finally the prospect also determines the accessibility of the vein. This is the number of mines that can exploit the vein at maximum output. There will be a 10% drop in the output of the mines for every multiple of this number, e.g. the table below shows a yield of 100mu�s and a 10% drop of 15.


Quantity Mines Output Per Mine Total mu ore produced per week
15 15@100 1500
30 15@100, 15@90 2850
45 15@100, 15@ 90, 15@80 4050

From this it can be seen that if the yield is high but the 10% drop is very low, setting up a large outpost to tap what seems like a good yield on the surface may well prove to be a poor investment.

Another table, this time for a yield of 150 but a 10% drop of 3.

Quantity Mines Output Per Mine Total mu ore produced per week
15 3@150, 3@135, 3@120, 3@105, 3@90 1800
30 3@150, 3@135, 3@120, 3@105, 3@90, 3@75, 3@60, 3@45, 3@30, 3@15 2475
45 As above with 15@0 2475


For the first 15 mines this outpost will out-produce the previous one, but this all changes when larger quantities of mines start to be considered. A good explorer will take these finds into consideration when searching for a site for an outpost.

This utility is very useful for determining output.



When looking at minerals it is also a good idea to look at the range of minerals that can be produced in the sector. It is often the case that a sector will have a number of overlapping ores or even possibly more than one source of a single ore. In the above example, the two ore veins may have existed in the same sector. This means that construction of an outpost would allow it to exploit ore from the 150mu yield to begin with, and then with increasing numbers of mines start exploiting the 100 yield once the return on the 150 fell below 100.

Each deposit has its own unique identification number (ID#). This is only revealed by the prospect order. This ID# is used by the outpost in order to exploit the deposit.

When considering where to construct an outpost, the vein has to be considered. There is little point in building an outpost in a sector where all the ores will be exhausted in a few months!

Mining Types
The above example is for the normal method of mineral extraction. All deposits can have their minerals extracted via four different methods. Each has its own effects:
[1] Normal: The standard methods of surface mining continues according to the deposits stats.
[2] Strip Mining: The deposit is blasted to pieces with no regard to the location. Increases yield but reduces deposit size quicker, increases base visibility, makes deep coring more difficult and has additional environmental effects.
  • +50% yield
  • +5/mine environmental effect
  • +2/mine to excavation of deep core sites
  • -25% deposit effective size (for every 100mu mined, the stockpile is reduced by 125m)
  • Mines are 100% visible rather than 10%

[3] Drift mining: The line of the deposits are carefully excavated to search for more of the ore. Increases deposit size available and reduces yield.
  • -10% Yield
  • +25% deposit effective size (for every 100mu mined, the stockpile is reduced by 80mu)

[4] Open Cast: A large but considered hole is excavated over the deposit. Increases deposit size and 10% drop but makes more visible from space,makes deep coring more difficult and has additional environmental effects.
  • +1/mines environmental effect
  • +1/mines to excavation of deepcore
  • +50% to 10% drop size
  • +25% deposit effective size (for every 100mu mined, the stockpile is reduced by 80mu)
  • Mines are 100% visible rather than 10%


Deep cored deposits can only be mined normally.

Deep Core Mining

All deposits can be investigated for the possibility of deep coring. The 'Deep Core Scan' order done from orbit gives an assessment of the how likely deep core prospecting will be. The individual sites can be checked through the prospect order and a new order called 'Deep Core Deposit'. Every deposit in the game can be tested for deep core potential. All you have to do is prospect the deposit and the feasibility of deep coring the deposit will be displayed.

There are several factors to determining how effective deep coring will be. For asteroids, moons and planets they are:
  • Officers Prospecting Skill
  • Quality of Survey Equipment
  • A random factor

In addition for moons and planets
  • Tectonic Activity of the celestial body
  • The weather conditions on the planet represented by the optical depth and gravity.

The random factor is large for asteroids, moderate for moons and reduced for planets. Basic Survey Rig (2325) have been added to the game for +1 to survey results, hitech version are open to research proposals to +4 max improvement.

Prospects Deposits

When a deposit is prospected the survey equipment is not expended and the deposit will be declared either No Sites, Unlikely, Possible, Moderate, Good, Excellent or Assured. These labels can be rescanned if the prospecting skill of the officer or equipment improve.

When a deposit is deep cored via the 'Deep Core Deposit' Order the survey equipment is expended and any subsurface deposits are discovered. If the site is resurveyed later with better skills/equipment more deposits may be found. Every deposit has a certain excavation time (in mine weeks) and assessed for instability (unstable deposits will have events associated with them later). Excavation cost 1 structural module (lowest tech used first) per mine week and is done by simply mining the deposit as normal. Deep core deposits can only be exploited at the exact location of the original deposit.

Upgrading Deposits

Mining tech can be used to upgrade any existing deposits (including deep core). The tech will be exhausted on the deposit and the type of tech will determine the effects. The following stats can be modified:
  • Yield
  • Stockpile
  • 10% Drop
  • Dispersion
  • Excavation

Individual techniques will be researched independently and will assume that with every improvement there will be a down side. So you might have (for example) +20% yield -10% stockpile as a technique. The technique will be applied via the 'Upgrade Deposit' Order

Mining Events (to be done)

All deep core deposits are assigned an instability rating. This rating will be used with mining events in the future. Events will be handled through the mission/notification system to allow random negative/positive effects to occur. Deposits that have a high instability will be buffed when the event system comes in, they are currently not effected by the instability rating.

Possible events:
[1] Injuries
[2] Loss of personnel
[3] Collapse - adding an exaction value
[4] Loss of mines
[5] Lose/gain of yield/stockpile etc for certain reqs
[6] Windfall associated ore/motherlode.


Further Reading
IGN has an indepth article called Mining - Everything you wanted to know.

Searching for Special Resources  [Recruit]

Special resources are those that cannot be found through standard actions and require the ship to perform special actions. These are always processed by a human moderator and as such have a real money charge per special action associated with them (Fees). Once a special resource is discovered however, it is added to the data for the game and given a unique identity number (ID#). Once this ID# has been discovered, it can be used by any outpost or starbase in order to exploit the special resources, there is no further need to conduct special actions. As such starbase owners are often prepared to pay for ships to explore the planet for them, rooting out new special resources.

Conducting an expedition to discover special resources is fairly simple. Mapping the surface of the world will produce a map of the various terrains present on the surface of the world. For simplicities sake all terrains of a specific type are considered to have similar ecologies. There may be a few exceptions, although these will be obvious from the results of the explorations.

Armed with a map, ships can then land in each terrain type and perform a 'Surface Exploration'. This will give a description of the terrain surrounding the ship. This may include where appropriate simple descriptions of the flora and fauna or possibly native activity as well as geological features. A surface exploration will not normally reveal any special resources.

Once a surface exploration has been conducted, specific investigations of the features noted in the surface exploration can be conducted. What is believed to be worth investigating is very much open to interpretation by a player. A general rule of thumb though is that abundant special resources are generally obvious. As more and more investigations are carried out, the likely yield and 10% drop for the special resource are likely to drop.

Stockpile
The stockpile may sometimes be shown as infinite. This occurs where the quantity of complexes assigned to exploiting the resource means that it will not exhaust the resource within a 20 year period. As a consequence increasing the quantity of complexes such that the stockpile will be exhausted within a 20 year period will reveal the true stockpile.

Special Resources
They have the same parameters as mineral resources and once discovered are generally treated in pretty much the same way.

They generally also have a 'restock' value. This is the amount of increase in the 'vein' each week. Where a yield is excellent, but the vein is poor, a decent restock may well allow an outpost to exploit one resource for a period of time until it has exhausted the resource, then swap to another, allowing the first resource to replenish itself.
Restock is calculated weekly and may be a fixed amount for example 200mu/week or may be a %. Where it is % it is calculated on the existing stockpile. Examples that have a % restock include organic resources such as creatures where the restock represents their ability to breed. In such cases exploiting the resource may at some point prevent increase of the stockpile.

Origin
Certain items producible by special resource complexes are classed as unique. This means that they are not found on any other world. As such they have an origin, this being the world they are produced on.

Items with origins have a variable value when sold by a starbase to a planetary population. The price that the planetary population are willing to pay is proportionate to the distance between the origin and world where they are being sold.

Example of a series of investigations
The player first landed in a forested region of the planet and performed a surface exploration. From this the player then decided to investigate the trees and the creatures present. These led to further areas that the player thought might be interesting. In the table below, the bold type is the title of the special action presented by the player (they may have put a note about how they intended to perform the investigation). The response written by the referee follows.
Surface Exploration of Forest
The forests of Trath are dark cool and humid. The cries of many arboreal creatures can be heard far above in the canopy. There are localised stands of trees. Pine trees primarily forest upper slopes while deciduous trees, overlooking the many small streams, dominate the valleys.
Investigate Trees
The trees form ancient groves and although pines are sometimes found in a grove of deciduous trees, the soil chemistry is generally responsible for obvious suitability of each species.
ID#:12467
Resource: Hydrocarbons (3)
Yield: 120mu
10% Drop: 5
Abundance: 100000mu
Restock: 100mu
Investigate Many Arboreal Creatures
There are many species present although for the most part they appear to have no exploitable value. One species appears to dominate the valleys. This creature clings to branches, never descending to the ground.
Investigate Pine Tree
The pine trees growth to heights of a few tens of metres in height. Beyond their resource as wood, there is nothing specific about these trees. Most are pinecone bearing.
Investigate Deciduous Tree
The deciduous trees require plenty of water and considerable amounts of light. There are many fruit trees present although it is found that the arboreal creatures tend to prefer to feast on a fruit that looks similar to a plum. The seeds from the fruit in general are largely voided through the intestinal tracts of the arboreal creatures.
ID#:22211
Resource: Fruit (30000)
Yield: 100mu
10% Drop: 30
Abundance: 50000mu
Restock: 100mu
Investigate Clinging Creature
The thick fur of these creatures proves to the be only part of the creature with commercial value.
ID#:12241
Resource: Fur (30010)
Yield: 40mu
10% Drop: 10
Abundance: 5000mu
Restock: 10mu
Investigate Pinecones
The pinecones contain an interesting compound that can be exploited as a drug.
ID#: 21347
Resource: Trath Pinecone (30225)
Yield: 5mu
10% Drop: 1
Abundance: 200mu
Restock: 1mu
Investigate Deciduous Plum Analogues
These are the favoured food of the arboreal creatures and prove to be a firm favourite with the exploration team.
ID#:148711
Resource:Trath Fruit (32170)
Yield: 10mu
10% Drop: 2
Abundance: 500mu
Restock: 5mu
Investigate Seeds
The seeds are collected by the team and after a series of tests are found to have no commercial value


In the example it can be seen that new avenues can be further investigated. There are the streams to look at, possibly some soil samples to take. Further investigation into the other arboreal creatures. A player may even be interested in collecting seeds from the Trath Plum Tree and seeing if they can be planted on other worlds. This though invariably requires the use of research facilities, i.e. the assistance of a starbase or outpost.

The player may even sell the information about the Trath Plum Trees to a starbase built on this world. This will require the two players to contact each other and work out some kind of deal.

Typical World Survey  [Recruit]

Standard Investigations
As well as Surface Exploration and Investigation, there are a number of other special actions that are routinely undertaken.

Surface Exploration – This is conducted while landed on a world. The special action will explore the terrain. To keep things simple, it is assumed that all terrains of the same type are approximately the same.

Investigate XXXX – where XXXX is a specific feature of either a previous exploration or investigation.

Subsurface Scan – This again is conducted while landed and will reveal some aspect of the geological processed involved in the formation of the terrain. It also might reveal some minerals that are not revealed by standard GPI’ing.

Orbital Scan – This is conducted while in orbit. It will generally reveal something about the region of space close to the world. It will detail rings if they are present as well as other anomalous features.

Low Pass Scan – This is again conducted while in orbit. It will reveal some general aspects about the surface and where appropriate the atmosphere. It will also check for anomalies on the surface.

This is an example of the method used to survey a world. Following this will give a very good indication of what is to be exploited on the world.

  • Planet Scan – gives map showing various terrains to explore.
  • GPI World (all ores) – reveals some basics of what can be exploited.
  • Orbital Scan – always good to check for anomalies.
  • Low Pass Scan – as above, may also reveal some important features.
  • GPI areas, rows or sectors for minerals.
  • Land at each terrain type – then perform the following:
  • Surface Exploration – gives some idea what to investigate.
  • Subsurface Scan – geological surveys can prove useful.
  • Investigate XXX – where XXX is some interesting aspect as revealed by the previous special actions.
  • Prospect – only if the sector has revealed itself to contain minerals in abundances worth exploiting.
Non-Standard Special Actions
From time to time there will be questions that need to be asked that do not fall into the basic special actions such as investigation. These may include speaking to natives found on the planet or attempting to perform an action that just isn’t covered by the normal selection of orders such as rounding up some natives and forcing them into slavery. These special actions are however dealt with in the same way as investigations. The player should write what it is that is being attempted. The referee will then read the special action, take into consideration parameters appropriate to the situation and give a response.

When writing special actions use the following guidelines:

  • All special actions should have a single goal.
  • Keep special actions brief.
  • Avoid any ambiguity.
  • Never attempt to circumvent standard actions.

This is an example of a player attempting to round up a few peaceful and pacifistic natives on a backward world and force them into slavery.

Special Action
Using the troops from the ship surround one of the small camps of natives and use overwhelming firepower to force then into the ship in order to make them slaves.
Results
The 300 troops surround a small camp of around 50 natives. A quick and brutal display of firepower reduces a few protestors to charcoal and the rest of the natives to pliant captives. These are herded into the ship under close scrutiny where they are stripped, deloused and made ready for their new lives as slaves.


The player writing the above special action may have already discovered that the natives were peaceful and without adequate weaponry so felt confident to pull-off the action with little or no problems. Had the natives been hunter-gatherers or slightly better defended, the referee may well have given a very different result.

NB-While Phoenix does not attempt to enforce morals on players; overly extreme actions will generally be toned down or glossed over. Phrases such as ‘brutal things were done to the slaves’ will be used.

This is a game and therefore should not be offensive to players.

Special Action Fulfilment
It is sometimes the cases that a special action or investigation will grant a chance of achieving a goal as long as a set of parameters are fulfilled. This is fairly generic and should be explained by the special action.
Example:
Having talked with some natives, they offer all their worldly wealth in precious gems for a single batch of personal communicators. A one-off special action will exchange 1mu consumer goods for 50mu's precious gems.


Example:
Cave systems extend for many kilometres through the mountains. These can be sealed from the environments and used as a basis for an outpost. The one-off exhaustive use of a special mineral extraction tech by an outpost in this sector will produce 200 cave complexes.


Terminology
We try to explain things simply but over the years, there are a few terms that have slipped in and become, if not common, certainly infrequent.

One-off: This means that the special action can only normally be performed once. Subsequent attempts at the same action may result in failure or at best a reduced return. This is sometimes tied to a location or a position, i.e. in the above cave system example, each outpost or starbase in a mountains sector can make a single use of the special action.

Exhaustive: This means that the item specified is deleted. The action presumed that the use of the item is such that it can never be recovered afterwards. This word is normally only used in conjunction with Principles, Techs and Blueprints. When seeing this word, make sure before proceeding with the special action that the results are actually worth the investment. Not everything is a bargain!

If the position does not have the items to be exchanged or used may have to wait until it has before performing the special action.

 
News
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Don't forget to include your account number in the message.
 
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*** Inter Galactic News ***

Pirates strike in Solo!

After a brief period of calm, with little pirate activity reported, a significant attack has been launched in the Solo system. Piecing together information from several sources we believe that ten pirate ships simultaneously entered orbit of the Solo Stargate and attacked multiple ships from the FEL, FLZ, CIA and KRT. Seven ships were stolen in one day. This may represent the largest organized pirate attack to steal ships we have seen to date.
 
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*** Inter Galactic News ***

Falconians and Felini step up pressure on the AFT.

FCN positions have been seen striking at the AFT in Halo, backed by the FEL who have been observed helping the Falconians. Our reporters have managed to find out that this is the result of long standng issues between the AFT and FCN regarding property ownership. The FCN has been bringing forces into Halo to strike at the AFT, with many of us at the SSS expecting the conflict to end quickly. However, despite the FCN's backing, the AFT has proven itself to be resourceful and challenging opponent. Strikes by the AFT have destroyed and boarded multiple FCN ships in the Halo periphery proving that the AFT is not going to be backing down easily.

GTT claim Solo

Following unheaval in the Empire the NHS collapsed, leaving Solo once again free to become a flashpoint. The GTT moved swiftly to claim the system, promising to bring peace to a system that not only claims to be the centre of the galaxy, but also the centre of political pressure and conflict. Despite initial reservations from many affiliations the privatised Empire security company shipped in a million troops to quell any discontent. At the point of writing this report all the affiliations in the system have backed the GTT's claim with the exception of the DTR, who are continuing to show the Empire that they don't like the expansionist humans reaching out to take such an important central system with key transport links.

IND warships spotted in Yank and Halo

With small time operators that want to stay out of the way of the bigger affiliations, IND flagged positions are rarely seen other than the occasional outpost or freighter. Recently a squad of IND flagged Broadsword warships was seen moving between Yank and the Halo periphery. Nobody seems to know what this fleet of warships is doing or what these ships have been built for, but maybe we are about to see the birth of a new conflict or affiliation.


 
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*** Inter Galactic News ***

Empire pushes out Free Traders

With ongoing claims of AFT activities moving from it's traditional neutral trade welcome everywhere to more nefarious deeds, the Empire in general and the GTT in particular has taken action to send the AFT a message that their new actions won't be tolerated. Over a couple of weeks the AFT saw all it's registered fixed assets seized within GTT systems. So far there has been no attempt to extend actions and hunt down AFT ships or other positions in any systems outside the Empire, so we are assuming the GTT considers it's actions sufficient to send the once peaceful traders a message. We believe the FEL have also joined in due to exasperation with AFT actions. We contacted the GTT for a comment to be told that the actions had been profitable, the kind of remark you should probably expect from a mega-corp.

Solo becomes pirate hotspot

Our reporters have received numerous messages regarding pirates lately, especially in the Solo system. Since the NHS took the system over from the DTR pirate attacks seem to have escalated. Over the last two months we have been made aware of over a dozen ships being lost to pirates with no doubt more falling victim to the vicious pirates as owners do not want to admit they have taken losses. The DTR have offered to assist the NHS with policing the system, but so far the NHS has not asked for assistance. Large fleets of FET warships have been seem patrolling the system and CIA warships have also been seen accompanying freighters, but so far we have not received any reports that the pirates have lost ships in retaliation. Although the CIA have damaged two vessels enough for them to require serious repairs.

Zaxividani Naru's peacful Deweik

Imagine our surprise when our office learned of the new group of Deweik lead by Zaxividani Naru. What makes this group noteworthy is it's peaceful intentions. For many years the canine based species has been well known for it's love of drinking, fighting and finding itself at odds with the Empire, leading to some massive battles. Even recent history has mention of fleets with over 700 capital ships fighting for the DEN keeping the Empire honest and even pushing them back. So to find that a Deweik group has joined with the Mohache, probably the most peace loving beings in the peripheries, came as quite a shock. We at the SSS wish them well in their future among the stars.

 
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*** Inter Galactic News ***

Claims settle in Solo and Faery

With the NHS bringing in almost a million troops into Solo and the GTT choosing it's moment to contest Faery at the same time, it seems the DTR and it's alllies either found it hard to find enough troops to respond or quite simply decided it wasn't worth the hassle as there were far more important matters to deal with in the Senate. Who knows what other life threatening topics they have to discuss, such as the correct biscuit to have with afternoon tea. The end result is that Solo and Faery, both systems with significant incomes, are now under control of Empire based affiliations.

GTT move to clear out the Dewiek Pocket Pheriphery

Having resorted to bribery to get other affiliations to move out of the DHP, with rumoured multi-million stellar amounts being offered, the GTT now appear to have cranked the pressure up. An AFT base has been attacked and a few of the nearby ships have been blown up and damaged by GTT warship class ships patrolling the area. As we write this report, information we have seen shows that the GTT have already taken 20% of the AFT base and fighting continues. We approached the GTT to ask why they are resorting to force and were told that they have had to move significant military power into the DHP to deal with ANT forces, so now they are mopping up all the resistance of other affilaitions that were asked to leave and decided not to.

BHD relics and trophies

Pope Akhenaten of the Brotherhood has been touting more and more wares that are unique to the BHD. If you are missing a holy relic and have no idea how to fill that little space in your living quarters then you know where to go. From robes to candles, literature to wine and novelty ornaments, it's never been easier to bring a little bit of the Brotherhood home and exchange your stellars for spiritual well being.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BHD - Brotherhood (63) - Akhenaten
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DWK Dewiek Packs (19) - <Unknown>
FCN Falconian Republic (70) – Graspien
FEL Felini Tyranny (49) - Kr'Shan
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
HEX Hexamon (23) - Hexamon
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Cyn
KST Kastor Kastorians (12) - Kastor
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 
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*** Inter Galactic News ***

Solo claim swings back and forth

The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
 
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*** Inter Galactic News ***

NHS attempt to claim Solo away from DTR

In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.

DNA Chairman TonTon resigns

The following communication has been leaked from the DNA to the GTT's PD.

Greetings CEO Fox.
It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly.
However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him.
For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people.
The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate.
Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead.
I hereby resign in protest!

Chairman TonTon,
Foreign Minister, DNA
cc: Directorate Services personnel coordinator - !urgent resignation!


DTR threaten WMB with fines for multiple breaches of DTR Law

Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BLG Bolg Organisation (22) - Akhenaten
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DWK Dewiek Packs (19) - <Unknown>
FCN Falconian Republic (70) – Graspien
FEL Felini Tyranny (49) - Kr'Shan
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
HEX Hexamon (23) - Tranquility
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Cyn
KST Kastor Kastorians (12) - Kastor
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 
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*** Inter Galactic News ***

DNA and GTT clash over Aladdin system claim while Pirates look on.

The GTT have this week launched an attack on the DNA outpost in Aladdin, in what appears to be little more than a turkey shoot. Around 100,000 GTT Naplian Startroopers attacked the DNA position to remove the rival system claim. Reports indicate the DNA garrison were taken by surprise and lost control of the base in the first few hours of the fighting. The base has since been reflagged from [Free Naplian Capital] Peaceful Protest to [Loyal Naplian Capital] DNA claim Ended so it's fair to say there was a clear message being sent by the GTT. We have been waiting for the DNA leadership to comment but so far they have been unusually silent. No doubt when they have crawled out from under their desks they will have something to say on the matter.

While this attack was going on several pirate ships were also seen in Aladdin, according to the GTT in what may be true or may be a diversion, with reports of a pirate GP and scout being destroyed while a 150HH pirate warship slipped away and escaped from incoming anti-pirate patrols.

Secret meeting of the EEM

A recent communication intercepted by one of our top reporters today made us aware of a meeting of the EEM. This is underway in a top secret location called Black Pool, which sounds suspiciously like the lair of a pirate band. After pulling in many favours, we were able to identify some of the attending members. On the bases that they won't be named we were able to find out some slight information of the subjects to be discussed at the meeting and one thing is for certain, there could be huge impacts to the lives of everybody living in the galaxy. Details to follow. When the shadowy figures of the EEM come together with the top political players in a pirate base the possibilities are endless!


You are never more than 6 systems from a RAT 🐀

A new saying has arisen in the bars and spaceport of starbases throughout the many peripheries; you are never more than 6 systems from a RAT.

It is understood that this saying originated in Yank and spread by trade vessels to peripheries far and wide. Many starbases have heightened their security and added additional sensors and locks to various entry points including foul and grey water outfalls. Beer and drug stocks are undergoing increased proofing to avoid the critters gaining entry and consuming the stockpiles.

Will this present as a new plague of proportions never before seen or is this some simple urban myth being spread for the amusement of some mischievous entity? Who knows, but to be certain... check the shadows.

 
This year we will again be returning to the Briardene Hotel. They were welcoming, the bar didn't run out of beer pre-covid and there was room for quiet chats. Along with Wetherspoons there is the Victoria just down the road (Sam Smiths - last time beer was around 2 shillings per pint and a full round was less than £10).

Mostly drinking beer and talking toot though we have a good few things on the agenda.

Bookings are done directly with the hotel. Book by phone and say that you are with KJC Games

Briardene Hotel
Telephone: +44(0)1253 338300
All staff should be able to deal with the booking but if there are any problems ask for Tracy (manager) as she dealt with all our foibles in previous years.
 
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*** Inter Galactic News ***

Dog days are over

With the fall of the DEN and the implosion of their home territory as the AFT, DTR and GTT moved in, it was unlikely the Dewiek would rise again. The DWP gave the species a little hope with the Dewiek Pocket Periphery kept under lock and key. But news has reached us of the AFT's penetration of this private area of space that's been locked down. With a base and claim in one of the three visible systems it seems that the end of the Dewiek is near. A once noble and aggressive race, determined to make an impact on the galaxy is now little more than a species that lives under the command of others. A sad end to a once powerful species that used to control a significant part of known space.

Pirate activity continues

Yet more reports of pirate activity have been received, one from the WMB, losing a freighter in Solo and another from the FET who reported they had engaged and hit the attacking pirate ship with several weapons before it managed to make off with it's prize. Hopefully the pirate ship took significant damage and will now be out of action for some time. The Corewards periphery seems to have been plagued with pirates recently and many travellers would welcome a break from attacks.


MEK incursion into Corewards

The FET and GTT have mounted a joint venture into Nog-Kesri to tackle a MEK force. It isn't known where they have come from, with the only other MEK ships seen so far being located in the Orion Spur. The lack of a known link between where they have appeared in Corewards and the Orion Spur has caused some concern among planetary populations as who knows where they could turn up next! Fortunately the combined FET/GTT task force dealt the MEK a heavy blow and the threat has been eradicated. But we all know this is unlikely to be the last we hear of the MEK in Corwards and we would encourage ship captains to keep a keen eye on thier sensor screens when travelling near Nog-Kesri.

 

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I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic