Phoenix
Rules Index
Phoenix at a Glance
Forum Rules
FAQ
Changing Affiliations
Starbases
Item/Item Type Transactions
Paying to Play
How did the enemy trade with me?
What are Stellars?
Introduction
Fees
Bank Holidays
Beginner's Guide
Missions
Starships
Manifest
Movement
Transport
Scanning
Integrity
Squadrons
Exploration
Officers
Ship Classes
Starbases
Manifest
Shipbuilding
Research
Resources
Complexes
Production
Exchange
System Claims
Security
Trade
Ground Parties
Cargo Dumps
Politicals
Political Level
Game Knowledge
Pips, Medals and Ribbons
EEM Loans
Political Influence
Agents
Platforms
Orders
Items
Item Types
Antimatter
Moderation
Surface Explorations
Special Actions
Submitting Special Actions
Combat
Naval Combat
Ground Combat
Player Experience of Combat
Affiliations
Relations and System Claims
Profile Options
Flags of Convenience
Probation
The Peripheries
Star Systems
Populated Worlds
Updates
2023
2020
2019
2018
2016
2015
2013
2012
2011
Previous Updates
Pub Meet 2010
Subterfuge Upgrade
Slaves
Minor Additions
System Charter Options
Further Work
Pub Meet 2011
Characters
Species and Affiliations
Missions
Small Additions
Current state of work
The Way Forward
Pub meet 2012
Development Plan
Coreward
Pub Meet 2013
Development Plan
Governments
Pub Meet 2014
Development Plan
Agent Networks
Terraforming
Pubmeet 2015
Development
Ground Combat
Governments and Infrastructure
Pubmeet 2016
Status
Characters
Discussion, Suggestions and Voting
Pubmeet 2017
Characters
Pubmeet 2018
Mechanics Update 2018
Characters
Evolution of Ground Combat
Pubmeet 2019
Political Influence
Ship Classes
Contacts
System Raids and Security (Piracy)
Brigades
Other things
Pubmeet 2023
New Players
Skills
Character Story lines
Ship Classes
Agencies
 
Previous Updates

These sections are a list of previous updates of phoenix/nexus

Prior to Nexus there was an earlier forum. It may still hold some useful information:
Old Forum

Update 12/10/10  [Recruit]

- Added Missions (none currently on the nexus but all the background code - see here
- Added GPI data pasring on nexus. Either from turns online / old text turns or xml in the format:
<gpi_results system="<system number>" cbody="<cbody number>" ore="<ore number>">
<gpi x="<x>" y="<y>" yield="<yield>"/>
</gpi_results>
- fixed library code that was making pages load slower
- Fixed IND vs IND targeting
- Fixed issue with docked positions reporting on battles
- Fixed problem with combat transactions
- Removed turn notifcaitions if they were older than 5 days
- Added anomalies to possible celestial bodies
- Added 'Human Test' to signup
- Added 'Resize Order List' preference for iPod/iPad and mobile devices that don't have scrollable divs. It makes order list the full length of the page.

Update 21/04/10  [Recruit]

Awards and Pips
Awards (aka medals) and Pips have been added to the nexus. These awards can be from both the GM and from other players. They may be awarded for a number of reasons and will be designed by amber. There is a library article on medals here. The pips (user imageuser image) are a graphical represented of a number 0->10 that describes your level of involvement in the game.

There are new options of the Personal -> Preferences Page to managed viewing and displaying pips and medals:
- Hide player medals
- Hide players pips
- Show my medals
- Show my pips
- Show political

There is also Personal -> Awards page that allows you to manage which medals/ribbons are shown to other people. You can only show 6 ribbons at 1 time to avoid being crowded. Everyones setting are defaulted to not showing there own data but view any that is shown by others.

New / Altered Orders
[1] Converted boarding to allow addition of officers [Order updated]
[2] Converted train officer to squadron order [Order updated]
[3] Added Maintenance Options Order which allows ships that are docked and have access to a starbase (via authorizations or ownership) to automatically maintain/refit/R&R when they have 300TUs on their maintenance day.
If the integrity falls below a set level 100TUs of maintenance will occur - this is slightly more patch wasteful that standard maintenance due to only 100Tus at once but less hassle. This orders does not take TUS from the position. [New Order]
[4] Added undock order that undocks you from your current location [New Order]
[5] Added 'Set Delivery Item Group' to allow positions to deliver into an item group on the position they are transacting with. This order can be set to either only work for the next transaction order or for all future transactions. [New Order]

A orders.cfg file for the offline order editor can be found here : orders_21_04_10.cfg (right click and download as file). You can either rename this file to orders.cfg and place it in the same directory as the order editor or import these orders into the order editor (i would recommend saving the old orders.cfg file)

Nexus Fixes / Additions
[1] Fixed Drag and drop in IE8
[2] Fixed deliver item type to a starbase on an overloaded ship that caused a crash
[3] Internal restructure of item data to new system
[4] Converted ignore / preferences to ajax (ignore user still require update)
[5] Improved update of affiliation names in titles
[6] Fixed issue on nexus with multiple positions in political section for startups
[7] Fixed search for less than 5 characters being blocked on user id searches
[8] Can no longer send 'No Action' on messages page - avoid lossing clicked boxes
[9] Added units in tech manuals
[10] Fixed problem with ' in saved notes not saving
[11] Current wealth added on political - > financial section
[12] Fixed accidental adding of library posts on wrong sections which results in them being untreed / lost
[13] Added link lengths in jump maps where jump length is over 1.
[14] In Orders -> Turns:
- Mouse over orders in turn list now shows a simple version of the orders issued
- Added system column that if moused over shows the whole location
[15] In Orders -> Orders: Added Copys to order selections. If selected shows a list of all active positions and allows you to copy the orders from those positions into the current turn list (Similar to macros)
[16] Added preference (Personal -> Preferences) to 'Show extended turns' which shows 20 rather than 10 turns at the top of the Turns -> Turns page.
[17] Added preference (Personal -> Preferences) to hide site header for smaller browers
[18] Added info on who's turn you are viewing if the turn is shared.
[19] Complexes now show correct types on information in tech manual
[20] Fit to template now has a list off all templates you can see.
[21] Added Political -> Squadrons tab. Contains list of all squadrons / break down of ship compositions
[22] Added searching of positions in Political -> Positions for TUs/Integrity/Rec Weeks/Squadron
[23] Fixed update of pd_stellar_transactions
[24] Fixed outpost/starbases showing as the same word in the Political -> Positions tab (not in turns)
[25] Fixed deleteing of nexus accounts to do offline delete also
[26] Added option to stop uploading of Turn summaries when ever you have turns. (Personal -> Preferences)

Signiciant change in orders.js - need to clear cache

Phoenix Fixes
[1] Fixed squadron crash when lead ship is destroyed
[2] Fixed issue with authorization failure being worded wrong
[3] New political ship are created at balmoral rather than in the location that you are in
[4] New startups will be fitted with a fixed [can not remove] quantum jump drive to make new players turns faster.
[5] Life support reduction in crew factors is now shown with <crew factors> / <max crew factors> [LFS] on turn reports if there are too few life supports
[6] Fixed bug that stopped ships from targeting pirates directly
[7] Startroopers no longer require drop pods or available control factors to orbital drop into a position.
[8] Fixed access of landed positions via shuttle ports from a orbital starbase
[9] Added actual name of delayed positions for special actions

02/07/08  [Recruit]

Phoenix Update 02/07/08

[1] No hulls or armour will survive an integrity breakdown – but no cargo will be lost.
[2] Ships will only be blown up when all hulls and internal items (not armour) are destroyed. (this is not accounted for on the pre combat ISR checks)
[3] HH hull defence is reduced by 50%.
NH hull defence is reduced by 25%.
[4] Damage done to installed/internal items will be reduced on HH ships and platforms:
- HH Ships installed and platforms cargo items x3 defence
- Officer Skill 'Damage Control' to increase defence modifier by .25 per level for HH/platforms (x3->x4)
[5] Bunkers do not defend troops in short range ground combat.
[6] Officers can not gain experience over 32 and they gain exp in the following way:

  • +1 exp - Doing damage and taking damage (= being involved)
  • +1 exp - Doing more damage than usual (and being involved)
  • +1 exp - Taking more damage than usual (and being involved)
  • +1 exp - Doing damage to a position that is destroyed

[7] If a ship is destroyed then it only receives a battle report if there are other ships there from the same squadron/affiliation/player
[8] Vehicles contribution to control factors will be capped at the number of troop control factors.
[9] Complexes destroyed in combat will become 'Rubble' and 'Ruins' which will keep things sensible in ground combat. Rubble has 10000 defence, no man hours and decays every week. Ruins cost man hours, have 2000 defence and do not decay. You get about 10% ruinbs and 90% rubble.
[10] Increased maintenance for being in combat
HH - 1 week
NH - 4 weeks
LH - 1 week
XL - 1 week
[11] Hard points will be added to all ships;
2/1 SA for HH
1/1 SA or NH
5/1 SA for LH
10/1 SA for HH
All weapons require 1 hard point except:
Torp Launchers - 10
Guns - 2
Cannons - 5
Batteries - 50
Heavy Batteries - 150
The hard points currently show on ships but are not activated. If you have too many weapons for your current ship design then that needs sorting out before hardpoints are activated in 2 months.
[12] Remove damage cap
[13] Shield strength is not reduced unless the defences are penatrated (ie the damage reaches items) and keep exisitng shield depth equations for starbases and platforms
[14] Platforms changes to bring them in line with above;
-Add shield factors to platform hulls, to give them inherent shielding (+10% effective cargo as shields)
-Add 1 round of pre fire from platforms
[15] Damage done to shields are shown on battle reports in (shield breacket)
[16] All ships have been given one free refit that does not cost patches and all 'scrapped' items are placed back in the starbase where the refit is performed. If the ship is involved in a battle the refit option is removed
[17] A ship editor has been placed online (Ship Editor) where you can make templates for ships
[18] Refit to template order added that uses the online templates to refit a ship. The refit with this order can be done from anywhere if the starbase is specified.
[18] Halved HH repair bills - everything else is the same.

11/11/08 -> 5/2/08  [Recruit]

11th November (Nexus Update)
- Fixed FF3 problems
- Added Library tree's that are expandable + cached data.
If the added load time from scripting the tree's causes an issue we can remove the tree completely when the navigation is hidden. I had some issues with ff3 keeping the old script file for some reason, clearing tis cache seemed to solve it

17th November (Nexus Update)
- Converted nexus turns to new mechanism that works both on IE7 and FF3
- Activated hardpoint limiting, on all ships. Ships with too many weapons will now not beable to fire all of them
- Fixed several small order editor bugs
- Added date process to turn.

19th November (Nexus Update)
- Added [r18] ... [/r18] code that allows content to be keep hidden until the user requries. This is not an open season on what you can place on the forum.

8th December (Nexus/Phoenix)
- Fixed red on highlighting on new turns date.
- Changed Errors on startups to go to mica
- Fixed Add macro button bug
- Changed 'sort by system/planet' on find turns to sort but type/name in sub section
- Fixed personal starbase info being placed in the wrong list
- Added 'Default to Full ORders' to personal/preferences to place full order list as default in order editor
- Allowed deletetion of text in fixed data (such as move to quad)
- Fixed safari issues with list order
- Added drag/drop on issued order list
- Sorted tab indexing in orders + focused on first paaram when an order is added
- Added 'None' catagory in drop down boxes that have no default (on jump map / order editor on move to planet)
- Added pos type and AFF on find turns (AFFs will appear as turns are updated)
- Added [x] on turns to remove them
- Add 'Add turn' button on turns - to directly add them to the order editor
- Added current tus that will be availiable when issuing orders for a turn - at the top of the turn.

19th Jan (Phoenix)
- Fixed boarding battles to upload to nexus
- Added Claim System / Check System Claim orders for starbases
- Added AFF tag to systems when moving
- Added Claim information to starbase command report
- Added ARC/MOH to race types
- Only lose integrity when the battle goes to 4 rounds
- Convert to non PIR base if the attacker if non PIR
- Changed affiliation Tax to only be charged on Aff owned positions
- Fixed refit to template order with different marks of item - may still be an issue we usual fits (i tried lots but there is a lot of room for me to have missed something)
- Added surface area to SB's report

19th Jan (Nexus)
- Added system claims to jump map + popup with info for claim
- Clears turns that are over a month old
- Dividers on homepage are now default for new ppl
- Fixed safari sequencing issue
- Fixed showing shared turns where an old version exists
- Production value should be shown on all items as they are uploaded
- Added that only shows x levels below the current library page
- Regenerated contents pages above the current level when a library subject changes
- Added [<<back] button on bottom of lib pages
- Fixed highlighting of current library page
- Fixed safari list of buttons to be horizontal on forums pages
- Fixed pages in news section to allow more pages to be accessed
- Added 'copy' to ship design page - create copy with the current user as the owner + no iother access
- Added text export of a ship design in ship editor format + import of similar files (can take fragments from offline ship editor)

Note:
The 'Game Write' tag allows access to change a ship design .
The 'Game Mod' tag allows deletion of a ship design.
The 'Game Info' tag allows reading of a ship design.

5th Feb (Nexus)
- Fixed Merge Topic
- Increased Lib/Post Limit to 20/100 on the home page
- If post is locked it will appear on the home page
- Altered Messages to be 'marked as read' when you select to (rather than automatic)
- Added 'Delete' to message display page
- Converted 'View Sent Messages' to a GET method
- Prevent topics being merged with themselves
- Sorted uc issue
- Fixed problem with only 1 piece of cbody info being shown on the order editor per system
- Fixed problem with none common items not being displayed in the list on the order editor
- Fixed popups for system claims

10/3/09 -> 25/3/09  [Recruit]

Phoenix 10th March
New Orders to Import
- Activate ISR Field
- Change Item Group Name
- Create Item Group
- Pickup from Item Group
- Remove Item Group
- Set Item in Group
- Sell to Local Pop v2 - Currently added trade items to the local market but selling is disabled.

To import above to offline order editor, right click on link below and save to a location on your HD.
new_orders_100309.cfg
-Run order editor
-File -> Import Orders
-Select the file and press open.
This will import the new orders (inc. system claims if you don't have them)

Changes
- Added Item Groups + 5 orders to manipulate them Described Here
- Added Item Group print out to starbase printout
- Rubble is no longer convert to more rubble
- Added DNT own aff to list if you are not a pirate and not IND
- Fixed point defence missile bug
- Fixed issue with MOH crew
- Added weekly update to make sure that all items owned are in know data + all items that you can make are in the known data
- Fixed bug with ships losing integrity when docked during a SB combat
- Fixed officer disembarking bug not being reported correctly
- Updated shield effect on SBs when shutdown by agents
- Made sure that planetary shielded SBs can not fire.

Trade - Added but not active
- Merchant capacity = 500 stellars / catagory / complex
- Converted values from old system to Income (I) ,Local value (LV), Lower Threshold (TL), Higher Threshold (TH) and displayed these on the planetary report on SB/order
- Tied total possible trade in the game to an amount per starbase + added complete record of all trade after
changes for further study
- Added Sell to Local Pop v2 which will add items to 'sell to local population' market but selling per week is currently disabled

Nexus
- Fixed add news in safari
- Added 'None' periphery for certain systems that are not in a specific periphery

Phoenix 25th March
- Updated Trade thresholds / incomes for certain planets.
- Converted control factors to floats
- Added Militia; troops that have an origin planet where they exist for no cost. Allowing better deployment of planetary militia in the future.
- Added ground splash effect to weapons that increases the likly hood of weapons hitting a target. This already existed by was derived from the armour factor.
- Added income to system claims - viewable, but currently no income is distributed.

20/4/09 -> 23/6/09  [Recruit]

Phoenix 20th April
- Fixed resource problems with dispersion. At a large enough distance from a local resource the yield returned to full. Fixed it to return to zero.
- One build ship BPs added
- Orders Added

  • Set Tag {Tage Name}
  • Set Player Owned Ships {Starbase} {Allow} - creates issue to allow a AFF starbase to create player owned ships
  • Weekly Cash Transfer {Political} {Ammount} - creates Issue to transfer cash weekly yo a political
  • Sell All to Local Population {Trade (yes/no)} {Drugs (yes/no)} {Life (yes/no)} {Local (yes/no)} - Adds all the specificed trade items at a SB to the planetary market.

- Added ground splash to techmanual - +% chance of hitting something after 1st hit in a SB/GP
-Fixed adding embarked items to political info
- Changed position value to 2.5 stellars / mu of production
- Removed all old trade data

To import above to offline order editor, right click on link below and save to a location on your HD.
new_orders_200409.cfg
-Run order editor
-File -> Import Orders
-Select the file and press open.
This will import the new orders (inc. system claims if you don't have them)

Phoenix 24th April
- Fixed Wait for TUs
- Added 'keep sample' to 'Sell All to Local Population'
- Moved planetary market to above normal market
- Added nexus upload to be part of run
- Coded remove from AFF order

Nexus Changes 21st May
- Fixed \r\n in special actions results
- Fixed problems with & ' in order editor
- Added [pre][/pre]to create sections of pre text
- Added [TABLE][TR][td][/td][/TR][/TABLE] to be used like html tables
- Ignore user has been added to the Personal -> Preference page. It converts ignored users posts -> [--ignored--]
- Changed user codes to cause less issues with switching browser windows
- Added 30 second restriction of adding posts
- Modified affiliation recruitment methods to be much simpler
- Added Personal -> Preference 'Show Aff' which will show your affiliation under you name. Nexus accounts connected to a phoenix account will show up as Phoenix Player. Unconnected nexus accounts will have the title 'Nexus Account'.
- Added recruitment forums with a list of all players looking for affiliation (shown if you are a recruiter) and a list of affiliations recruiting
- Added Personal -> Profile option to be 'Looking for Affiliation'
- Pressing 'Join' on the recruitment page will make a request to join an affiliation. If authorsed by the affiliaition then it will send a request to change your affiliation in the game and it will remove you from
any other affiliaition on the nexus. All none player owned assets will be transfered to the PD, a 2 week dormant period will be placed on any starbase transfered - to allow it to be converted to a outpost etc.

Phoenix Changes 21st May
[1] Updated 'sell to local population' order to have 'set option for removing lines cfg included
[2] Tags are now cleared when positions are transfered

To import above change to offline order editor, right click on link below and save to a location on your HD.
new_orders_210509.cfg
-Run order editor
-File -> Import Orders
-Select the file and press open.
This will import the new orders (inc. system claims if you don't have them)

Phoenix/Nexus Changes 2nd June
- Fixed nexus startups for existing registered nexus members
- Changed recruitment forum look on home page
- Fixed IE display fault on accepting new Aff members
- Ordered recruitment averts alphabetically
- Fixed adding of items knowledge, when you have the BP for an item.
- Fixed Low integrity warning showing up as a blank line.

Phoenix Changes 23rd June
-Added avg change in resources after each exploited resource
-Fixed issue with TUS for starter ships
-Added DmagePosition custion function for mica
-Fixed issue with ship passwords for new signups
-Ships are starbases run at 100% efficiency
-Fixed political authorizations

11/11/09  [Recruit]

Phoenix/Nexus Updates 11th Nov
General Nexus Changes
[1] Fixed issue with '/ in new users
[2] Adjusted lines in recruitment page so they are roughly 5
[3] Fixed deletion of recruitment post + editing params of aff recruitment
[4] Changed login of threads to be databased rather than cookies - should improve cookie mess-ups
[5] Added #p_<id> on each post so that directly referencing a single posts can work
[6] Added basic search to forums at the top of the forums page
[7] Fixed subject lines that have '
[8] Added active/inactive work hours on tech manuals
[9] Added added ajax to prevent posting for 30 seconds to threads and thus loss of data.
[10] Added markets lsits to nexus via the following
Text: www.phoenixbse.com/index.php?a=game&sa=markets&type=text
XML: www.phoenixbse.com/index.php?a=game&sa=markets&type=xml
Will be disabling the old link
[11] Added markets link from Techmanuals
[12] Improved ajax calls to fail better and retry
[13] Improved caching in general + improved library speed

Thread Management
Added thread management in the Personal -> Notifications. This allows you see/manage all threads that
you have subscribed or added email notification, as well as all posts you have made in threads for the last 2 weeks.
[1] Added button in the top post in a thread to allow you subscribe to a thread or add email notification.
[2] Make sure you email is correctly set on the nexus to allow this feature to work.

Political Report
If you have a political in phoenix it will now be represented better on the nexus. There is a new page
that contains the following
[1] Positions: A summary of all positions for have similar to the old online order editor
[2] Financial: Has 3 levels
- Affiliation Summary, showing how all the affiliation money is spent (in categories)
- Political Summary (showing how your money is spent in categories)
- Political Report (showing exactly how money was spent over the week on positions)
[3] Information: Shows all your game knowledge and if it derived from your aff or yourself
[4] Issue: This page shows all the current issues and allows you to vote on them
[5] Treaties: List of all treaties your affiliation has.

There will be more items to add to the political (squadrons page) but these are the start.

Messages
The private messages have been given their own page and updated. They now contain 8 categories

-Recent: All message within the last 2 weeks (from all other categories except notes)
-Received: All received message that has not been saved.
-Notes: You can add notes and edit them here, they can be placed on home page by marking unread.
-Saved: Messages from received can be saved in this separate box
-Sent: List of all sent messages
-Game: List of messages sent to you by the game.
-Send Msg: Press this tab to send a message or you come here when you click on other links
-Quota: Summary of your disk quota for messages. Currently 2M but we will see what we need.

Added features
[1] Added mark unread on messages
[2] Added search for user names on message recipient for send message
[3] When you have new turns a message is sent to you by the phoenix, with a list of new turns
[4] Battle reports are now sent to you via a pm from phoenix
[5] There are now options to delete selection / invert selection / mark selection read /
market selection unread / Move to Notes / Moved to saved / Select all. Actions will be performed
on all selected messages.

Phoenix
[1] Converted to VC8
[1] Fixed troop training message
[2] Increased rate of spread reduction when building complexes
[3] Corrected reports for orbiting starbases
[4] Made cargo report always print (even if empty)
[5] Added ship docked cargo type to allow items to have enhanced cargo space for ships only. Ship dock item added.
[6] Added ship bays which allow complex style actions on ships (recruit/rec/mine/resource/maint)
[7] Items and tech added for bays
[8] Maintenance/Repair/Recreation visits can now be performed while docked at platforms/ships if they
have the appropriate bays
[9] Added subtype of hulls for jump drives to allow them to be designed for different ship hull types.
[10] Added limit on the mass that can transit a wormhole - limit on ship sizes (all current WHs unaffected)
[11] Added starbase debt that can be used as a loan against a starbase with merch capacity, and having a weekly repayment.
(orders for this to be added later) Must remain as SB while the loan exists, for new players
[11] Tidied up exit visas
[12] Fixed issue with universities using wrong bonus + reporting correctly on nexus
[13] Made sure that ship names can not contain line breaks
[14] Fixed problem with non majority votes failing to be blocked
[15] Cleared rights and reports when changing affs
[16] Starbases with only rubble/ruins will be converted to derelict - taken from control and removed from combat
[17] Combat stress is now reported
[18] Allowed markets/recruitment at outposts
[19] New politicals created will now receive 5 ships and 100k stellars (if you have resent created a political
ask mica for additional ships). Also all current politicals will be given 100k to avoid 'its not fair' issues.
[20] Fee ships refits have been reset
[21] Fixed pickup from group and reported on SBs
[22] Converted race type none = > sentient (for generic races)
[23] Cleared up treaties and fixed saving bug + note both parties can add to a treaty when its open

Orders
[1] Secure Dock Ship: Allow you to dock with a ship if you know the security code (you no longer have to
embark ships to dock them - although it still works)
[2] Use Ship Bay: Allows the use of one of the new bay items.
- Use of a bay items via this order causes integrity loss to ships = 1 weeks maintenance.
- The bays require mobile crew to use (ie non ai)
- Mining and resource gathering is taken of the last 'slice' of the resources, while it
effects stockpile it does not effect starbase production off the same resource.
However multiple uses of a resource in the same week is account for similar to mining.
[3] Supercharge Item: This supercharges an installed item. If the items has been designed to be supercharged it

25/11/09  [Recruit]

Phoenix/Nexus Updates 25th Nov

[1] Corrected email notify / Added topic in email
[2] Messages from phoenix do not link to info page now
[3] Added a few bits to financial page + corrected transfered ships
[4] Market Buy/Sell split into 2 actions
[5] Notes start unread
[6] Fixed preview in notes
[7] Added buttons to move to notes / saved
[8] Outposts now on market report on nexus.
[9] Rebranded the naps, moh on moh positions
[10] Added 'dots' for IE8 to political information tab
[11] fixed the IE8 'Recipient Search' on PM's

Phoenix/Nexus Updates 11th December

[1] Fixed search for post, to use lastest first + have 10 results per page + multiple pages
[2] Fixed sort by last access on political positions
[3] Transfer affiliation funds now reports transfer
[4] Starbase tech can now be frozen by GM (not allowed to untool)
[5] Fixed issues with treaties uploading to nexus
[6] Logged all tech transfers in game
[7] Added open/close all positions on political -> positions tab
[8] Added 'Add Turn' / 'Request Update' on political -> positions tab (just select the positons with the ikle button that you want this for)
[9] Added 1,000,000 stellars, removed 1,000,000 stellars and Added 100,000 stellars like we planed to all politicals.
[10] Recreation complex Visits reclaim from accrued cash on positions, this cash has been cut to 50% of troop wages, so the maximum cash squeezed out of recreation complexes is 50% of wages on a ship.
[11] Fixed market tx file name to be more informative
[12] Added date on financial political report page
[13] Changed to recording the game state directly onto the nexus - so TUs on positions should be correct now (if not ther eis another issue)
[14] Fixed issue with some systems claims getting confused - will be updated soon.

Phoenix/Nexus Updates 3rd Feb 2010
[1] Added pending state to issue button in orders
[2] Added Personal -> Preferences -> Options -> Hide login
[3] Added extra columns to orders
[4] Partial fix of search order
[5] Fixed squad maintenance order
[6] Fixed issue with zero employee SB giving maintenance properly
[7] Addedtreaty column to political information
[8] Fixed error updating restricted data
[9] Fixed dumping cargo with docked GPs
[10] Removed non exisitant money transfers from financial data
[11] Added 'add' to 'set in item group' order
[12] Changed website address in emails
[13] Removed orbital starbases from boarding combat defence
[14] Fixed linking issues in libs for section links
[15] Fixed self undock from positions that are docked with something else
[16] Added posts searched by user
[17] Converted register to signup. Register now only accessable via direct url
[18] Added drop down for DNT lists
[19] Fixed treaties in GM tools
[20] Fixed overlap problems in text
[21] Fixed google chrome ordering
[22] Macros sorted by name
[23] Fixed problem with efficiency and wait for TUs
[24] Only blocks submittion of posts every 30 seconds, not edits

11/12/09  [Recruit]

Phoenix/Nexus Updates 11th December

[1] Fixed search for post, to use lastest first + have 10 results per page + multiple pages
[2] Fixed sort by last access on political positions
[3] Transfer affiliation funds now reports transfer
[4] Starbase tech can now be frozen by GM (not allowed to untool)
[5] Fixed issues with treaties uploading to nexus
[6] Logged all tech transfers in game
[7] Added open/close all positions on political -> positions tab
[8] Added 'Add Turn' / 'Request Update' on political -> positions tab (just select the positons with the ikle button that you want this for)
[9] Added 1,000,000 stellars, removed 1,000,000 stellars and Added 100,000 stellars like we planed to all politicals.
[10] Recreation complex Visits reclaim from accrued cash on positions, this cash has been cut to 50% of troop wages, so the maximum cash squeezed out of recreation complexes is 50% of wages on a ship.
[11] Fixed market tx file name to be more informative
[12] Added date on financial political report page
[13] Changed to recording the game state directly onto the nexus - so TUs on positions should be correct now (if not ther eis another issue)
[14] Fixed issue with some systems claims getting confused - will be updated soon.

Even Older Stuff  [Recruit]

This dates back to the website that predated the last website:

Ground Parties
Starships
Rules and gamemechanics
Bug Reporting
Politicals
Starbases / Outposts
Agents
Games Mechanics Proposals
General
Platforms
General Discussion
Questions / Rules Discussion
Order Editor
Combat
Fixed Bugs
Forum Rules

 
News
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Don't forget to include your account number in the message.
 
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*** Inter Galactic News ***

Solo claim swings back and forth

The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
 
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*** Inter Galactic News ***

NHS attempt to claim Solo away from DTR

In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.

DNA Chairman TonTon resigns

The following communication has been leaked from the DNA to the GTT's PD.

Greetings CEO Fox.
It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly.
However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him.
For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people.
The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate.
Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead.
I hereby resign in protest!

Chairman TonTon,
Foreign Minister, DNA
cc: Directorate Services personnel coordinator - !urgent resignation!


DTR threaten WMB with fines for multiple breaches of DTR Law

Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BLG Bolg Organisation (22) - Akhenaten
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DWK Dewiek Packs (19) - <Unknown>
FCN Falconian Republic (70) – Graspien
FEL Felini Tyranny (49) - Kr'Shan
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
HEX Hexamon (23) - Tranquility
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Cyn
KST Kastor Kastorians (12) - Kastor
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 
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*** Inter Galactic News ***

DNA and GTT clash over Aladdin system claim while Pirates look on.

The GTT have this week launched an attack on the DNA outpost in Aladdin, in what appears to be little more than a turkey shoot. Around 100,000 GTT Naplian Startroopers attacked the DNA position to remove the rival system claim. Reports indicate the DNA garrison were taken by surprise and lost control of the base in the first few hours of the fighting. The base has since been reflagged from [Free Naplian Capital] Peaceful Protest to [Loyal Naplian Capital] DNA claim Ended so it's fair to say there was a clear message being sent by the GTT. We have been waiting for the DNA leadership to comment but so far they have been unusually silent. No doubt when they have crawled out from under their desks they will have something to say on the matter.

While this attack was going on several pirate ships were also seen in Aladdin, according to the GTT in what may be true or may be a diversion, with reports of a pirate GP and scout being destroyed while a 150HH pirate warship slipped away and escaped from incoming anti-pirate patrols.

Secret meeting of the EEM

A recent communication intercepted by one of our top reporters today made us aware of a meeting of the EEM. This is underway in a top secret location called Black Pool, which sounds suspiciously like the lair of a pirate band. After pulling in many favours, we were able to identify some of the attending members. On the bases that they won't be named we were able to find out some slight information of the subjects to be discussed at the meeting and one thing is for certain, there could be huge impacts to the lives of everybody living in the galaxy. Details to follow. When the shadowy figures of the EEM come together with the top political players in a pirate base the possibilities are endless!


You are never more than 6 systems from a RAT ðŸ€

A new saying has arisen in the bars and spaceport of starbases throughout the many peripheries; you are never more than 6 systems from a RAT.

It is understood that this saying originated in Yank and spread by trade vessels to peripheries far and wide. Many starbases have heightened their security and added additional sensors and locks to various entry points including foul and grey water outfalls. Beer and drug stocks are undergoing increased proofing to avoid the critters gaining entry and consuming the stockpiles.

Will this present as a new plague of proportions never before seen or is this some simple urban myth being spread for the amusement of some mischievous entity? Who knows, but to be certain... check the shadows.

 
This year we will again be returning to the Briardene Hotel. They were welcoming, the bar didn't run out of beer pre-covid and there was room for quiet chats. Along with Wetherspoons there is the Victoria just down the road (Sam Smiths - last time beer was around 2 shillings per pint and a full round was less than £10).

Mostly drinking beer and talking toot though we have a good few things on the agenda.

Bookings are done directly with the hotel. Book by phone and say that you are with KJC Games

Briardene Hotel
Telephone: +44(0)1253 338300
All staff should be able to deal with the booking but if there are any problems ask for Tracy (manager) as she dealt with all our foibles in previous years.
 
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*** Inter Galactic News ***

Dog days are over

With the fall of the DEN and the implosion of their home territory as the AFT, DTR and GTT moved in, it was unlikely the Dewiek would rise again. The DWP gave the species a little hope with the Dewiek Pocket Periphery kept under lock and key. But news has reached us of the AFT's penetration of this private area of space that's been locked down. With a base and claim in one of the three visible systems it seems that the end of the Dewiek is near. A once noble and aggressive race, determined to make an impact on the galaxy is now little more than a species that lives under the command of others. A sad end to a once powerful species that used to control a significant part of known space.

Pirate activity continues

Yet more reports of pirate activity have been received, one from the WMB, losing a freighter in Solo and another from the FET who reported they had engaged and hit the attacking pirate ship with several weapons before it managed to make off with it's prize. Hopefully the pirate ship took significant damage and will now be out of action for some time. The Corewards periphery seems to have been plagued with pirates recently and many travellers would welcome a break from attacks.


MEK incursion into Corewards

The FET and GTT have mounted a joint venture into Nog-Kesri to tackle a MEK force. It isn't known where they have come from, with the only other MEK ships seen so far being located in the Orion Spur. The lack of a known link between where they have appeared in Corewards and the Orion Spur has caused some concern among planetary populations as who knows where they could turn up next! Fortunately the combined FET/GTT task force dealt the MEK a heavy blow and the threat has been eradicated. But we all know this is unlikely to be the last we hear of the MEK in Corwards and we would encourage ship captains to keep a keen eye on thier sensor screens when travelling near Nog-Kesri.

 
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*** Inter Galactic News ***

  • CIA freighter fights off overwhelming pirate forces

  • Fin Saine media broadcast, What is Hot in the galaxy?!?!

  • MEKlan forces attack in Corewards Arm


  •  
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    *** Inter Galactic News ***

    Aladdin faces ongoing DNA/GTT tension

    The tensions between the DNA and GTT in the Coptuv system recently spilled over into the DNA system of Aladdin. A significant party of GTT ground troops has reinforced one of their bases in the system and claimed it, forcing the system claim into turmoil as the DNA finds itself under threat of losing the system. With the DNA chairman asking for help, several affiliations have been seen sending ships to evacuate any in the local population that want to escape the GTT. But so far not a shot has been fired and despite the AFT, FEL and DTR assistance no reisistance to the claim jump has been encountered so far. It remains to be seen if the DNA and it's friends will scatter before this hostile take over or put in a last minute counter claim to thwart GTT intentions.

    Increasing pirate activity

    Recent reports indicate a new surge in pirate attacks with the AFT and GTT reporting ships lost. Knowing how some don't like to advertise losses we wouldn't be surprised if this is the tip of the iceberg. Reports passed to us show the ship PIR Scavenger running ID 43174 and another ship of the same name running ID 68668 have both been in action with successful boarding attempts. It's unknown whether these are seperate ships or the same ship reregistered, but our information suggests that it would be hard for these pirates to cover the space where these attacks happened with just one ship. One thing is for sure, be on your guard as open space is not as safe as it once was.


    GCE ships loitering in deep space

    After the fall of the GCE and a lot of their assets being shared or purchased it was thought that the affiliation was no more. Yet deep space scans indicate that there is still a significant number of GCE warships holding station in deep space between Coptuv and Yank on the transport route into the Corwards Arm. Nobody knows what these ships are up to and why they are still flagged GCE, but our best guess is that are captains either awaiting new orders or owners after the fall of the GCE command structure.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – Graspien
    FEL Felini Tyranny (49) - Kr'Shan
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
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    *** Inter Galactic News ***

    Tension in the Corewards Arm

    With the DNA obtaining several ex-GCE bases in the Coreward Arm it has found itself in the middle of an asset grab of serious proportions and aggression. Our reporters witnessed several GTT troop carriers heading for the Corewards system as the DNA published information suggesting they were accidental owners of the system and that the assets were to be moved on. As the GTT ships started to arrive the bases were quickly passed to the CIA, thus thwarting the GTT intentions as they were hardly likely to start dropping troops on their allies bases. This shrew move by the DNA seems to have calmed matters in the Coreward arm temporarily, although the shift in relations between the GTT and DNA has taken a negative turn. When asked what their next move might be the GTT refused to comment.

    GCE collapse

    The GCE are no more, save for some scattered light freighters. The affiliation which enjoyed a sharp rise and profiltable relations with many has ceased trading. Rumors point to the GTT buying up GCE assets before stripping the rival corporation of anything of value. Although our reporters at the SSS have been quick to point out that any GCE assets not in GTT systems have been taken over by both the DNA and FET. So it seems many different affiliations were able to profit from this development including a new group called the HSH who appear to have taken over the GCE war fleet. No doubt many in the peripheries will be watching with interest where these ships are used, who the HSH are and how they were able to get thier hands on so many warships so quickly.


    Secudus trials

    In the Cluster Secudus has continued his trials, claiming to root out terrorists working against the Empire. With tends of thousands of beings being sent to the camps or worse. There is no sign of these actions stopping as the NHS clamp down on the locals and bring them under the harsh control of the Empire.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – <Unknown>
    FEL Felini Tyranny (49) - Juris
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
    ******Empire Syndicated News Network (ESNN) ******

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    Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite and most reliable unbiased publication in the known universe from our home in the Heartland,

    And so with the news from the last couple of weeks,


    Cluster War! DNA Gather Fruit
     

    Free Ship when you sign-up
    Complete missions for in game rewards
    Control everything, up to an entire empire
    Dedicated human moderators
    Player and Moderator driven plotlines
    Discover new worlds to explore, exploit & colonise
    Over 20 years of content development
    Persistent Browser-Based Game (PBBG)

    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
    -Zigic