Phoenix
Rules Index
Phoenix at a Glance
Forum Rules
FAQ
Changing Affiliations
Starbases
Item/Item Type Transactions
Paying to Play
How did the enemy trade with me?
What are Stellars?
Introduction
Fees
Bank Holidays
Beginner's Guide
Missions
Starships
Manifest
Movement
Transport
Scanning
Integrity
Squadrons
Exploration
Officers
Ship Classes
Starbases
Manifest
Shipbuilding
Research
Resources
Complexes
Production
Exchange
System Claims
Security
Trade
Ground Parties
Cargo Dumps
Politicals
Political Level
Game Knowledge
Pips, Medals and Ribbons
EEM Loans
Political Influence
Agents
Platforms
Orders
Items
Item Types
Antimatter
Moderation
Surface Explorations
Special Actions
Submitting Special Actions
Combat
Naval Combat
Ground Combat
Player Experience of Combat
Affiliations
Relations and System Claims
Profile Options
Flags of Convenience
Probation
The Peripheries
Star Systems
Populated Worlds
Updates
2025
2023-24
2020
2019
2018
2016
2015
2013
2012
2011
Previous Updates
Pub Meet 2010
Subterfuge Upgrade
Slaves
Minor Additions
System Charter Options
Further Work
Pub Meet 2011
Characters
Species and Affiliations
Missions
Small Additions
Current state of work
The Way Forward
Pub meet 2012
Development Plan
Coreward
Pub Meet 2013
Development Plan
Governments
Pub Meet 2014
Development Plan
Agent Networks
Terraforming
Pubmeet 2015
Development
Ground Combat
Governments and Infrastructure
Pubmeet 2016
Status
Characters
Discussion, Suggestions and Voting
Pubmeet 2017
Characters
Pubmeet 2018
Mechanics Update 2018
Characters
Evolution of Ground Combat
Pubmeet 2019
Political Influence
Ship Classes
Contacts
System Raids and Security (Piracy)
Brigades
Other things
Pubmeet 2023
New Players
Skills
Character Story lines
Ship Classes
Agencies
Pubmeet 2024
 
Introduction

Phoenix is a game of great depth where good play and well thought out actions are rewarded. When first started in 1992 it was set a few centuries into the future when mankind ruled the Stellar Empire. At the frontier, several distant 'Peripheries' had been discovered. These huge areas of space, accessible by specially designed Starships were explored and colonised.

Since then however the history of the game has developed and many plotlines have been explored including the fall of the Stellar Empire culminating in a return to the old Empire in order to pick over the stagnant and isolated populations and rebuild.

Humanity also found that it was not alone and alien races encountered, sometimes peaceful though not always. As a player you have the option of playing in one of many factions, whether human or alien, aiding their cause.

Phoenix is a turn-based game in which players control positions in a persistent and open-ended universe moderated by a human Games Master.

  • Positions – ships, bases, agents etc.
  • Turn-based - positions are processed in a single* batch on a daily basis, i.e. each position performs a number of actions within a single day and this is referred to as a turn.
  • Persistent – positions in the game are always considered active. They can be attacked at any time. There is no logging-off.
  • Open-ended – there is one game that has been continually running since 1992. Some positions that existed then still exist today.
  • Moderated – the game employs professional referees to add plot lines, modify game data, answer questions and generally expand the game and the game universe.

*The single batch is technically split into sub-batches as this allows for positions that do not need Game Master Moderation to be processed first rather than waiting on the GM to finish moderation. This is explained in some detail in the IGN article Daily Run.

Position Types  [Recruit]

There are several different types of positions in BSE: Starships, Starbases, Outposts, Platforms, Ground Parties, Agents, Operatives, Cargo Dumps, and Political Positions. You start in command of a Starship. Starships are all-purpose spacecraft capable of exploration, cargo haulage, and combat. Starbases and outposts are small ports founded on worlds throughout the Peripheries. Platforms provide stationary naval defences and are generally built in orbit. Ground Parties are composed of people and equipment (usually) and are commonly used to explore or conduct military operations on the surface of a planet. Cargo dumps are as the name suggests. Agents and Operatives are effective spies in rival Starbases and Outposts and Political Positions are a position type reserved for advanced players and represent the people who actually run the Affiliations.

From starting the game with a courier you can build up the number of assets you control. Positions can normally be transferred between players except in a few special cases, including but not limited to Starting Positions, Politicals, Agents and Operatives.

Certain positions have a fee levied against them. These may be per week or per update. See fees.

While there are no limits to the quantity you can control, positions also have maintenance costs. This is often the effective limit to the amount of positions you can control in the game. Only your starting positions and political are created without the use of in-game resources.

Every position in the game will be flagged with an affiliation signature. This is a three letter code that is normally an acronym of their affiliation or the most significant letters:

  • AFT - Association of Free Traders
  • IND - INDependent
  • PIR - PIRate

Affiliations  [Recruit]

Factions in the game are known as affiliations. Some may belong to the same race while in some cases an entire race may be counted as an affiliation.

Players can normally only belong to one affiliation. Assets controlled by the player are flagged as belonging to the affiliation with the exception of their positions they have flagged as Pirates.

Assets you control may be flagged as Player Owned or Affiliation Owned. Player Owned positions can be transferred to anyone. Affiliation Owned can only be transferred to other members of the Affiliation.
You can purchase Affiliation Owned assets in order to make them Player Owned.

Pirates  [Recruit]

Player Owned Positions can be flagged as Pirates. Their main advantage is that they allow affiliations to conduct covert actions without implicating their affiliation.

Player Owned Pirate ships can be re-registered. This costs stellars but will remove the pirate flag, making the position a normal Player Owned ship bearing their Affiliation signature.

Winning  [Recruit]

Phoenix is not the kind of game that you 'win' in the common sense of the word. Only you can decide how well you are doing. There are always new challenges to face and new goals to be attained. Very little can be achieved easily or quickly in Phoenix.

When are turns run?  [Recruit]

Turns are run during standard working days (Monday to Friday) and hours (Greenwich Mean Time).

The game is not processed on Bank Holidays. Instead a double day is run on the following working day. In the case of two Bank Holidays back to back (e.g. Christmas), double runs will be on the day before and the day following the Bank Holidays. Normally the second run starts mid-afternoon.

Each game week has 5 Days. There are 260 game days in a year (52 weeks).

As the game is run on week days the standard date format is year.week.day.
2008 AD = 208 Game Year (208 years after the foundation of the Human Empire).
Example
30th October 2008 = 208.48.2 (2nd day of the 48th week in 208).

Game Time  [Recruit]

All actions performed by a ship, ground party, agent, operative or platform require time. The amount of time required is measured in Time Units (TU's). These positions can have a maximum of 300 TU's at any one time. The current amount will increase by 60 TU's per day. When orders are sent in, they will perform actions until it has no more TU's remaining. Any actions still outstanding will be listed as pending orders.
More information on this can be found under Movement.

The Universe  [Recruit]

Within the galaxy are millions of stars. A star is a huge ball of burning gas. It is generally the case that a star has a number of celestial bodies orbiting around it. These celestial bodies could be planets like our own or swirling spheres of cold gas like Jupiter. There could be asteroids or in some circumstances even another star present. Together these are known as a star system, or more commonly just system.

A primary star always exists at the centre of the system. Around this, the system is broken down into 4 quadrants and 15 rings known as orbitals. This map is not a map representing true location, but closer to a map used in the real world by underground tube trains. It represents relative location not physical distance. In Phoenix, relative location is based on iso-gravitational regions. These are effectively relative travel times for ships moving from one location to another.

Each star system is separated from other systems by phenomenal distances - so huge that it takes light produced by one star many years to reach another. Under normal circumstances travelling from one star to another would be impossible. Scientists however discovered something called Inverse Spatial Resonance (ISR). This showed how one region of space could be uniquely connected to another through the dimensions known colloquially as subspace. The application of this at a macro level meant that with the correct navigational knowledge a space ship could create a sphere around itself and be effectively catapulted instantaneously from one region of space to another.

There are two uses for ISR fields. The first use is to move from orbit around one star to orbiting around another star. This is known as 'jumping' from one system to another. Drives designed specifically for this use as known as Jump Drives.

The second use of ISR fields is to move through space within a system. This interplanetary travel requires faster formation of ISR fields and many micro-jumps. The speed at which the field surrounding the ship forms is related to the relative volume of the ship compared to its integrity. As such ships that are relatively small compared to their mass such as those constructed out of heavy hulls are able to utilise smaller fields. This means that they can use drives that are able to create fields faster, thus allowing them to travel through interplanetary space much faster than ships that are built from xlight hulls.

It is therefore more sensible to create maps of systems based on the use of ISR fields rather than actual distances. This allows the star system to be neatly cut up into regions of relative iso-gravitation known as orbitals. As all worlds have a direct impact on iso-gravitational regions within a system, in some systems it may be the case that some worlds in a low orbital are icy while other worlds in the same system at a higher orbital are in fact warmer. These though are quite unusual and it is generally the case that increasing orbital means decreasing world temperature.

Peripheries  [Recruit]

Originally the Phoenix universe was split into two main parts, the Stellar Empire (more commonly known as the Inner Empire) and regions of stars beyond called the Peripheries. The game was limited to the Peripheries.

Since the collapse of the Inner Empire a few years ago this region of space is now part of the game. It is also referred to as a Periphery as the term Periphery has become synonymous with a region of star systems in close proximity to each other rather than somewhere on the edge of somewhere else.

There are few redundant or archaic terms in Phoenix that have arisen on account of its long and dynamic history. Don’t worry; they will become clear in time.

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Celestial Bodies  [Recruit]

Most worlds are in fact not spherical. Small asteroids may well be oblong, while rocky planets may be slightly oblate, that is squashed. In Phoenix the size of a world is represented by its X and Y values. Like the system map, these are relative to the time required to cross them. In the case of a planet, each sector is roughly 1,000km across. Earth roughly corresponds to a 36x36 planet. Smaller worlds such as asteroids tend to be made out of localised mineral deposits of an inhomogeneous and generally very rocky nature. As such a sector may well represent only a 100km. Gas giants on the other hand are little more than gaseous spheres. The surface of these worlds is considered to be the depth where the atmospheric pressure is suitable for life (roughly equal to Earth’s). As such the gravity at this level is also roughly equal to Earth’s. As the surface at this depth is still insubstantial a sector could easily be 5,000km in diameter.

Each sector has a terrain type. In the case of gas giants these will all be gas, but for planets, moons and asteroids, there are many other classes such as craters, mountains, ice, forest, sea etc.

Asteroids  [Recruit]

The Solar System has thousands (millions?) of rocks, asteroids, kuiper objects, comets and other chunks of dusty ice left over from the accretion period. Why are there so few in a typical Phoenix system?
Actually there are just as many in Phoenix, we make the assumption however that players do not want to scan thousands or even hundreds of planetesimals scattered throughout the system. We therefore have presumed that sensors ignore anything below a certain size and anything that does not reflect any possibility of mineral deposits of a size large enough to be exploited.
So ring 15 of a system may well have a thousand (or more) kuiper objects, though most well be less than a few kilometres in diameter and consist of nothing more than ices, dust and be devoid of minerals. They will be fairly easy to spot, just not interesting enough to explore.
So in theory ships could hide in their shadow (something presumed by the scan routines), land on one of these (as a special action) or even set up a base – though the sensor profile of the asteroid+base will make it fairly easy to spot due to the sudden anomalies. It will also have no minerals, so all in all, it is better to find an asteroid through scanning as it will have a lower sensor profile and have minerals.

 
News
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Don't forget to include your account number in the message.
 
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*** Inter Galactic News ***

FET strike back at pirates

Several FET fleets including patrols and specialist operations teams have come together and landed a telling blow against the Scavenger pirate band. The FET received intelligence about the location of a PIR Javelin-R Class boarder in Daggern and immediately responded.

Forces deployed consisted of the 8th Pursuit and 35th Battle clusters, supported by the 12th and 18th Striker Trinaries, as well as the 22nd, 23rd, and 36th Battle Trinaries. This culminated in a huge FET force coming across four PIR ships. The pirates attempted to board four of the first warships to arrive and were then overwhelmed by the supporting fleet. PIR Scavenger (7818), PIR Scavenger (4582), PIR Scavenger (4956), and PIR Scavenger (82576) were all destroyed by the combined fire of the warships deployed.

GTT claim key CIV system in the Orion Spur

The GTT have undertaken a large scale operation into Monument in the Orion Spur, claiming the main CIV system in the area away from local control. When asked the GTT replied that the operation started as part of their hunting down IND positions, due to IND attacks they had been the target of. Locals have claimed that it was clearly a power grab.

GTT transports delivered over a million troops and hundred of thousands of tanks to the CIV system of Monument and both IND bases fell quickly. A small number of IND ships fled the orbit, some were destroyed and some escaped. The local population have maintained their strong local claim but so far GTT forces have deployed enough manpower to maintain control of the system.

The system of Monument coming under GTT control sees an increasing push by GTT forces into Orion Spur.


 
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*** Inter Galactic News ***

Pirates strike in Solo!

After a brief period of calm, with little pirate activity reported, a significant attack has been launched in the Solo system. Piecing together information from several sources we believe that ten pirate ships simultaneously entered orbit of the Solo Stargate and attacked multiple ships from the FEL, FLZ, CIA and KRT. Seven ships were stolen in one day. This may represent the largest organized pirate attack to steal ships we have seen to date.
 
Greetings one and all,
The Sub Space Static is undergoing a number of changes including more user friendly ways to submit articles to the Editor. If you have any newsworthy articles or pieces of random gossip the office of the Associate Editors is open and eager to report.

Confidentiality is assured in all submissions.

The Associate Editor
 
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*** Inter Galactic News ***

--- Flagritz Special ---

In what can be viewed as another significant long-term cultural shift the promotion and teaching of the more extreme Cliriq and Xenos philosophies has allegedly been banned in all Government, Public and Academic institutions across Flagtitz Territory. Rumors of the execution of dissenting hard-liners abound.
 
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*** Inter Galactic News ***

Falconians and Felini step up pressure on the AFT.

FCN positions have been seen striking at the AFT in Halo, backed by the FEL who have been observed helping the Falconians. Our reporters have managed to find out that this is the result of long standng issues between the AFT and FCN regarding property ownership. The FCN has been bringing forces into Halo to strike at the AFT, with many of us at the SSS expecting the conflict to end quickly. However, despite the FCN's backing, the AFT has proven itself to be resourceful and challenging opponent. Strikes by the AFT have destroyed and boarded multiple FCN ships in the Halo periphery proving that the AFT is not going to be backing down easily.

GTT claim Solo

Following unheaval in the Empire the NHS collapsed, leaving Solo once again free to become a flashpoint. The GTT moved swiftly to claim the system, promising to bring peace to a system that not only claims to be the centre of the galaxy, but also the centre of political pressure and conflict. Despite initial reservations from many affiliations the privatised Empire security company shipped in a million troops to quell any discontent. At the point of writing this report all the affiliations in the system have backed the GTT's claim with the exception of the DTR, who are continuing to show the Empire that they don't like the expansionist humans reaching out to take such an important central system with key transport links.

IND warships spotted in Yank and Halo

With small time operators that want to stay out of the way of the bigger affiliations, IND flagged positions are rarely seen other than the occasional outpost or freighter. Recently a squad of IND flagged Broadsword warships was seen moving between Yank and the Halo periphery. Nobody seems to know what this fleet of warships is doing or what these ships have been built for, but maybe we are about to see the birth of a new conflict or affiliation.


 
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*** Inter Galactic News ***

Empire pushes out Free Traders

With ongoing claims of AFT activities moving from it's traditional neutral trade welcome everywhere to more nefarious deeds, the Empire in general and the GTT in particular has taken action to send the AFT a message that their new actions won't be tolerated. Over a couple of weeks the AFT saw all it's registered fixed assets seized within GTT systems. So far there has been no attempt to extend actions and hunt down AFT ships or other positions in any systems outside the Empire, so we are assuming the GTT considers it's actions sufficient to send the once peaceful traders a message. We believe the FEL have also joined in due to exasperation with AFT actions. We contacted the GTT for a comment to be told that the actions had been profitable, the kind of remark you should probably expect from a mega-corp.

Solo becomes pirate hotspot

Our reporters have received numerous messages regarding pirates lately, especially in the Solo system. Since the NHS took the system over from the DTR pirate attacks seem to have escalated. Over the last two months we have been made aware of over a dozen ships being lost to pirates with no doubt more falling victim to the vicious pirates as owners do not want to admit they have taken losses. The DTR have offered to assist the NHS with policing the system, but so far the NHS has not asked for assistance. Large fleets of FET warships have been seem patrolling the system and CIA warships have also been seen accompanying freighters, but so far we have not received any reports that the pirates have lost ships in retaliation. Although the CIA have damaged two vessels enough for them to require serious repairs.

Zaxividani Naru's peacful Deweik

Imagine our surprise when our office learned of the new group of Deweik lead by Zaxividani Naru. What makes this group noteworthy is it's peaceful intentions. For many years the canine based species has been well known for it's love of drinking, fighting and finding itself at odds with the Empire, leading to some massive battles. Even recent history has mention of fleets with over 700 capital ships fighting for the DEN keeping the Empire honest and even pushing them back. So to find that a Deweik group has joined with the Mohache, probably the most peace loving beings in the peripheries, came as quite a shock. We at the SSS wish them well in their future among the stars.

 
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*** Inter Galactic News ***

Claims settle in Solo and Faery

With the NHS bringing in almost a million troops into Solo and the GTT choosing it's moment to contest Faery at the same time, it seems the DTR and it's alllies either found it hard to find enough troops to respond or quite simply decided it wasn't worth the hassle as there were far more important matters to deal with in the Senate. Who knows what other life threatening topics they have to discuss, such as the correct biscuit to have with afternoon tea. The end result is that Solo and Faery, both systems with significant incomes, are now under control of Empire based affiliations.

GTT move to clear out the Dewiek Pocket Pheriphery

Having resorted to bribery to get other affiliations to move out of the DHP, with rumoured multi-million stellar amounts being offered, the GTT now appear to have cranked the pressure up. An AFT base has been attacked and a few of the nearby ships have been blown up and damaged by GTT warship class ships patrolling the area. As we write this report, information we have seen shows that the GTT have already taken 20% of the AFT base and fighting continues. We approached the GTT to ask why they are resorting to force and were told that they have had to move significant military power into the DHP to deal with ANT forces, so now they are mopping up all the resistance of other affilaitions that were asked to leave and decided not to.

BHD relics and trophies

Pope Akhenaten of the Brotherhood has been touting more and more wares that are unique to the BHD. If you are missing a holy relic and have no idea how to fill that little space in your living quarters then you know where to go. From robes to candles, literature to wine and novelty ornaments, it's never been easier to bring a little bit of the Brotherhood home and exchange your stellars for spiritual well being.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BHD - Brotherhood (63) - Akhenaten
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DWK Dewiek Packs (19) - <Unknown>
FCN Falconian Republic (70) – Graspien
FEL Felini Tyranny (49) - Kr'Shan
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
HEX Hexamon (23) - Hexamon
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Cyn
KST Kastor Kastorians (12) - Kastor
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 
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*** Inter Galactic News ***

Solo claim swings back and forth

The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
 
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*** Inter Galactic News ***

NHS attempt to claim Solo away from DTR

In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.

DNA Chairman TonTon resigns

The following communication has been leaked from the DNA to the GTT's PD.

Greetings CEO Fox.
It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly.
However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him.
For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people.
The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate.
Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead.
I hereby resign in protest!

Chairman TonTon,
Foreign Minister, DNA
cc: Directorate Services personnel coordinator - !urgent resignation!


DTR threaten WMB with fines for multiple breaches of DTR Law

Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BLG Bolg Organisation (22) - Akhenaten
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DWK Dewiek Packs (19) - <Unknown>
FCN Falconian Republic (70) – Graspien
FEL Felini Tyranny (49) - Kr'Shan
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
HEX Hexamon (23) - Tranquility
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Cyn
KST Kastor Kastorians (12) - Kastor
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic