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Starships are vessels capable of travelling through space and even reaching distant stars. There are many different ship specifications reflecting the job they have been designed for. The typical roles they perform range from transport of goods for trading, to exploration of new worlds, to combat. A merchant ship will have a large cargo capacity while an exploration vessel will have sensors and exploration modules. Warships will be packed with weapons and armour. Travelling through space, trading, exploring and virtually all other actions require time to complete. While certain actions take a set amount of time, such as picking up and delivering items, the time requirement for other actions is based on the design of the ship and the type of action performed. Having more thrust engines will increase take-off speed for example.
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Ship Structure
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[Recruit] |
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A ship consists of a specific number of hulls - the type of hull and the quantity determine the basic parameters of the ship. These include is resistence to damage and stress and how large (internal capacity) it is. There are four types of hull that span a range from large volume but thin and weak through to small volume but thick and able to withstand damage.
Hull Type |
Internal
Capacity (mu's) |
Integrity Loss Multiplier |
Notes |
Heavy |
30 |
0.5 |
Thick and strong, generally used for warships and exploration vessels
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Normal |
50 |
1 |
Used by freighters that see action from time to time |
Light |
70 |
2 |
Weak, used by standard freighters |
Xtra Light |
90 |
4 |
Used by freighters in very safe regions of space. |
Ship Size The quantity of hulls multiplied by the internal capacity of the hull determines the size of the ship. It can therefore be seen that a ship constructed out of 100 light hulls will be much larger than a ship constructed out of 100 heavy hulls. Internal Capacity The internal capacity of a ship determines the maximum mass that can be installed. These items include engines, living and cargo space, exploration equipment, weapons and a plethora of other things that will define the role of the ship. |
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Items
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[Recruit] |
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All items have a mass (measured in Mass Units, or mu's). These items can be functional parts of the ship, cargo or crew. Functional items on a ship are those that are installed, the hulls themselves and the armour coating the hulls. Functional items require crew to operate them. This is called their crew factor cost. Mercenaries and other troops provide crew factors. Cargo space indicates how much space is available. Certain cargo can only be placed in specific types of storage facility. For example, living things can only be carried is there is sufficient life support. Specialised holds exist allowing for either more efficient storage of goods (such as minerals in ore bays), or to perform a specific task, such as fighter bays (used for the launching of space fighters). Installed and Cargo While the same item can exist in both the cargo and installed section of the ship, items in cargo cannot be used by the ship. Therefore carrying weapons and shields in the cargo section will not be of any use should the ship be attacked. Removing items that have been installed in the ship can be achieved either by destroying the item, or keeping the item intact. The latter option reduces the integrity of the ship (see advanced rules). |
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Installed Items
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[Recruit] |
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The hulls of a ship are the bare bones. A ship needs items installed within it to make it functional. There are a number of basic items required in order for a ship to be serviceable. ISR Drives - these propel a ship through interplanetary space. Without them it would take a ship from months to years to get from one planet to another. Jump Drive - this is used to move a ship from one planetary system to another. Thrust Engines -these are used in order to perform manoeuvres in gravity wells such as around planets. ISR drives cannot be used in these circumstances due to interference with the ISR field. Quarters - crew and life forms need to have a number of basic living requirements satisfied. Quarters cover everything from sleeping booths through to mess halls and limited recreation facilities. Where insufficient quarters (and other items providing life support) are installed there is a reduction in crew factors shown with <crew factors> / <max crew factors> [LFS] on turn reports. Bridge - while this is optional, not having one places a greater burden on the crew. As very small ships can easily have more crew than are needed, they can often go without a bridge and accommodate the drop in running efficiency. Sensors - these are the eyes and ears of the ship. They use a battery of scanning techniques in order to observe the region of space near the ship. Further, they are used for specific actions such as scanning for minerals or other ships. Cargo Bays - these are used for the transport of items (see section on Interaction and Trade) |
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Crewing a Starship
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[Recruit] |
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As well as a number of basic items installed into the ship, there are several other requirements. The most important of these is a crew to run the ship. Each item installed in a ship requires someone to look after it. This is known as the crew factor requirement. For a ship all these requirements are totalled giving an overall crew factor requirement. In order for the ship to run at normal operating efficiency (100%) the ship requires a crew whose total crew factors equals or exceeds this requirement. While crew are the most able at running ships, other troops can also be used. The table below gives the crew factors provided by various troops. Veterans (troops that have gained experience) are better than normal troops.
Troop |
Normal |
Veteran |
Crew |
4 |
8 |
Marine |
2 |
4 |
Mercenary |
1 |
2 |
Soldier |
1 |
2 |
Startrooper |
1 |
2 |
Ship designs generally assume that crew will be used to run a ship, therefore it is most often the case that there will not be enough quarters to run a ship using other types of troops. As space is a premium on ships, more advanced items, if available, such as bunks or cryogenic booths can be installed instead of quarters. This increases the life capacity of the ship per installation space used. Ships designed for war, for example may encounter boarding actions. For this reason it is better to use marines as they are suited to close-quarter fighting. But as warships are made out of heavy hulls in order to resist damage, space is tight. As a result they will often install bunks, instead of quarters. These are both more resilient to damage and cram more life forms into the same space as quarters. Bunks though are both restricted technology and require the use of expensive minerals. As such they are generally considered a frivolity on a lighter hull ship. |
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Captains
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[Recruit] |
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Under normal circumstances the captain is non-commissioned officer, i.e. one of the crew. With time however a crewmember could be given a commission, using the 'Create Officer' political order. Once created, the new officer (a unique item in the game) will begin to accumulate experience. This experience can be used to train the officer in a number of skills. Some of these skills are will aid in combat while others are for civilian and commercial use. An officer can be either a civilian or a naval officer. Naval officers are able to utilise combat lists in order to engage in combat rather than fleeing at the first available opportunity. |
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Wages
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[Recruit] |
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Wages are paid every week. These are drawn either from the players political position, or from the individual ship if the player does not own a political position.
Standard weekly wages are equal to one stellar per troop (crew are classed as troops). The captain is also paid 5 stellars per week, such is the price for having somebody more experienced than the standard crew.
Should a player so desire, they can set the wages to be less than the standard amount. The primary reason for this is if the ship is transporting troops. In such cases there will be vastly more crew factors than the requirement of the ship. As such the drop in efficiency will not prove to be problematic.
At times however due to various events such as combat there may be a shortfall in crew factors. This would normally mean that the ship is running at less than 100% efficiency. Setting the wages to greater than 1 stellar each per week can be used to increase the efficiency. For example, setting the wages to double will double the crew factors available.
It is important to remember that having more crew factors than necessary - either through extra troops or by paying extra wages - will never increase the efficiency of the ship above 100%. Only a recreation visit will do this.
When a crew visit recreation complexes they will spend some of the wages that they have been paid over the last six months. The quantity of recreation complexes present, as well as the amount of stellars they own, will determine the amount of stellars that they will spend in any one visit. All the stellars spent in the recreation complex visit go to the starbase owner. It is therefore in the interest of the starbase governor to build lots of complexes and entice ships to visit their starbase. They may offer incentives to visit their starbase instead of another.
For example, a warship with a crew of 200 marines will have a wage bill of 5200 stellars over 6 months. Even if the crew blow only a quarter of their wages in a single visit, this is still well over a 1000 stellars, or enough stellars to run 50 complexes for a month! Few governors are going to pass up on this. |
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Pending Orders
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[Recruit] |
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When orders are pending a new turn will not be automatically run until one or more of the following criteria occurs:
- They submit more orders for the position which will then be appended the current outstanding orders.
- The player submits an update request.
- They have issued a wait for tu's order and sufficient TU's have accumulated.
- They have accumulated over 240TU's (effectively 1 full week of TU's).
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Racial Ship Types
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[Recruit] |
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Some ships will have a race associated with them - shown in the ships design.
Design: Hunter Killer (xxx) Class Capital Ship [G] [Naplian] These ships require a certain crew race to be efficient. Other races can use the ship but there is usually a penalty to the crew factors, as shown in the following table:
NON HUM DEN FEL NAP HIV WBL FGZ AQU KAS FCN KRL NAT ARC MOH NON - - - - - - - - - - - - 1/4 1/4 - HUM - - 1/4 1/4 - 1/4 1/4 1/4 1/4 - 1/4 1/4 1/4 1/4 - DEN - 1/4 - 1/4 - 1/4 1/4 1/4 1/4 1/2 1/4 1/4 1/4 1/4 - FEL - 1/4 1/4 - - 1/4 1/4 1/4 1/4 1/2 1/4 1/4 1/4 1/4 - NAP - - - - - - - - 1/4 - - 1/4 1/4 1/4 - HIV - 1/4 1/4 1/4 - - 1/4 - 1/4 1/2 1/4 1/4 1/4 1/4 - WBL - 1/4 1/4 1/4 - - - - 1/4 1/2 1/4 1/4 1/4 1/4 - FGZ - 1/4 1/4 1/4 - - - - 1/4 1/2 1/4 1/4 1/4 1/4 - AQU - 1/4 1/4 1/4 1/4 1/4 1/4 1/4 - 1/4 1/4 1/4 1/4 1/4 1/4 KAS - - 1/2 1/2 - 1/2 1/2 1/2 1/4 - 1/2 1/2 1/4 - - FCN - 1/4 1/4 1/4 - 1/4 1/4 1/4 1/4 1/2 - 1/4 1/4 1/4 - KRL - 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/2 1/4 - 1/4 1/4 1/4 NAT 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/2 1/4 1/4 - 1/4 1/4 ARC 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 - 1/4 MOH - - - - - - - - 1/4 - - 1/4 1/4 1/4 -
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PayPal.Me/creditKJCaccount Don't forget to include your account number in the message. |
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*** Inter Galactic News ***
Solo claim swings back and forth
The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
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*** Inter Galactic News ***
NHS attempt to claim Solo away from DTR
In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.
DNA Chairman TonTon resigns
The following communication has been leaked from the DNA to the GTT's PD.
Greetings CEO Fox. It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly. However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him. For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people. The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate. Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead. I hereby resign in protest!
Chairman TonTon, Foreign Minister, DNA cc: Directorate Services personnel coordinator - !urgent resignation!
DTR threaten WMB with fines for multiple breaches of DTR Law
Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BLG Bolg Organisation (22) - Akhenaten CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DWK Dewiek Packs (19) - <Unknown> FCN Falconian Republic (70) – Graspien FEL Felini Tyranny (49) - Kr'Shan FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox HEX Hexamon (23) - Tranquility KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Cyn KST Kastor Kastorians (12) - Kastor MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,
*** Submissions ***
By private message to The Editor or via Mica if you prefer to remain anonymous. |
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*** Inter Galactic News ***
DNA and GTT clash over Aladdin system claim while Pirates look on.
The GTT have this week launched an attack on the DNA outpost in Aladdin, in what appears to be little more than a turkey shoot. Around 100,000 GTT Naplian Startroopers attacked the DNA position to remove the rival system claim. Reports indicate the DNA garrison were taken by surprise and lost control of the base in the first few hours of the fighting. The base has since been reflagged from [Free Naplian Capital] Peaceful Protest to [Loyal Naplian Capital] DNA claim Ended so it's fair to say there was a clear message being sent by the GTT. We have been waiting for the DNA leadership to comment but so far they have been unusually silent. No doubt when they have crawled out from under their desks they will have something to say on the matter.
While this attack was going on several pirate ships were also seen in Aladdin, according to the GTT in what may be true or may be a diversion, with reports of a pirate GP and scout being destroyed while a 150HH pirate warship slipped away and escaped from incoming anti-pirate patrols.
Secret meeting of the EEM
A recent communication intercepted by one of our top reporters today made us aware of a meeting of the EEM. This is underway in a top secret location called Black Pool, which sounds suspiciously like the lair of a pirate band. After pulling in many favours, we were able to identify some of the attending members. On the bases that they won't be named we were able to find out some slight information of the subjects to be discussed at the meeting and one thing is for certain, there could be huge impacts to the lives of everybody living in the galaxy. Details to follow. When the shadowy figures of the EEM come together with the top political players in a pirate base the possibilities are endless!
You are never more than 6 systems from a RAT 🐀
A new saying has arisen in the bars and spaceport of starbases throughout the many peripheries; you are never more than 6 systems from a RAT.
It is understood that this saying originated in Yank and spread by trade vessels to peripheries far and wide. Many starbases have heightened their security and added additional sensors and locks to various entry points including foul and grey water outfalls. Beer and drug stocks are undergoing increased proofing to avoid the critters gaining entry and consuming the stockpiles.
Will this present as a new plague of proportions never before seen or is this some simple urban myth being spread for the amusement of some mischievous entity? Who knows, but to be certain... check the shadows.
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This year we will again be returning to the Briardene Hotel. They were welcoming, the bar didn't run out of beer pre-covid and there was room for quiet chats. Along with Wetherspoons there is the Victoria just down the road (Sam Smiths - last time beer was around 2 shillings per pint and a full round was less than £10).
Mostly drinking beer and talking toot though we have a good few things on the agenda.
Bookings are done directly with the hotel. Book by phone and say that you are with KJC Games
Briardene Hotel Telephone: +44(0)1253 338300 All staff should be able to deal with the booking but if there are any problems ask for Tracy (manager) as she dealt with all our foibles in previous years. |
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*** Inter Galactic News ***
Dog days are over
With the fall of the DEN and the implosion of their home territory as the AFT, DTR and GTT moved in, it was unlikely the Dewiek would rise again. The DWP gave the species a little hope with the Dewiek Pocket Periphery kept under lock and key. But news has reached us of the AFT's penetration of this private area of space that's been locked down. With a base and claim in one of the three visible systems it seems that the end of the Dewiek is near. A once noble and aggressive race, determined to make an impact on the galaxy is now little more than a species that lives under the command of others. A sad end to a once powerful species that used to control a significant part of known space.
Pirate activity continues
Yet more reports of pirate activity have been received, one from the WMB, losing a freighter in Solo and another from the FET who reported they had engaged and hit the attacking pirate ship with several weapons before it managed to make off with it's prize. Hopefully the pirate ship took significant damage and will now be out of action for some time. The Corewards periphery seems to have been plagued with pirates recently and many travellers would welcome a break from attacks.
MEK incursion into Corewards
The FET and GTT have mounted a joint venture into Nog-Kesri to tackle a MEK force. It isn't known where they have come from, with the only other MEK ships seen so far being located in the Orion Spur. The lack of a known link between where they have appeared in Corewards and the Orion Spur has caused some concern among planetary populations as who knows where they could turn up next! Fortunately the combined FET/GTT task force dealt the MEK a heavy blow and the threat has been eradicated. But we all know this is unlikely to be the last we hear of the MEK in Corwards and we would encourage ship captains to keep a keen eye on thier sensor screens when travelling near Nog-Kesri.
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*** Inter Galactic News ***
CIA freighter fights off overwhelming pirate forces
Fin Saine media broadcast, What is Hot in the galaxy?!?!
MEKlan forces attack in Corewards Arm
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*** Inter Galactic News ***
Aladdin faces ongoing DNA/GTT tension
The tensions between the DNA and GTT in the Coptuv system recently spilled over into the DNA system of Aladdin. A significant party of GTT ground troops has reinforced one of their bases in the system and claimed it, forcing the system claim into turmoil as the DNA finds itself under threat of losing the system. With the DNA chairman asking for help, several affiliations have been seen sending ships to evacuate any in the local population that want to escape the GTT. But so far not a shot has been fired and despite the AFT, FEL and DTR assistance no reisistance to the claim jump has been encountered so far. It remains to be seen if the DNA and it's friends will scatter before this hostile take over or put in a last minute counter claim to thwart GTT intentions.
Increasing pirate activity
Recent reports indicate a new surge in pirate attacks with the AFT and GTT reporting ships lost. Knowing how some don't like to advertise losses we wouldn't be surprised if this is the tip of the iceberg. Reports passed to us show the ship PIR Scavenger running ID 43174 and another ship of the same name running ID 68668 have both been in action with successful boarding attempts. It's unknown whether these are seperate ships or the same ship reregistered, but our information suggests that it would be hard for these pirates to cover the space where these attacks happened with just one ship. One thing is for sure, be on your guard as open space is not as safe as it once was.
GCE ships loitering in deep space
After the fall of the GCE and a lot of their assets being shared or purchased it was thought that the affiliation was no more. Yet deep space scans indicate that there is still a significant number of GCE warships holding station in deep space between Coptuv and Yank on the transport route into the Corwards Arm. Nobody knows what these ships are up to and why they are still flagged GCE, but our best guess is that are captains either awaiting new orders or owners after the fall of the GCE command structure.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BLG Bolg Organisation (22) - Akhenaten BHD Brotherhood (63) - de Molay CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DWK Dewiek Packs (19) - <Unknown> FCN Falconian Republic (70) – Graspien FEL Felini Tyranny (49) - Kr'Shan FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox HEX Hexamon (23) - Tranquility KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Cyn KST Kastor Kastorians (12) - Kastor MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,
*** Submissions ***
By private message to The Editor or via Mica if you prefer to remain anonymous. |
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*** Inter Galactic News ***
Tension in the Corewards Arm
With the DNA obtaining several ex-GCE bases in the Coreward Arm it has found itself in the middle of an asset grab of serious proportions and aggression. Our reporters witnessed several GTT troop carriers heading for the Corewards system as the DNA published information suggesting they were accidental owners of the system and that the assets were to be moved on. As the GTT ships started to arrive the bases were quickly passed to the CIA, thus thwarting the GTT intentions as they were hardly likely to start dropping troops on their allies bases. This shrew move by the DNA seems to have calmed matters in the Coreward arm temporarily, although the shift in relations between the GTT and DNA has taken a negative turn. When asked what their next move might be the GTT refused to comment.
GCE collapse
The GCE are no more, save for some scattered light freighters. The affiliation which enjoyed a sharp rise and profiltable relations with many has ceased trading. Rumors point to the GTT buying up GCE assets before stripping the rival corporation of anything of value. Although our reporters at the SSS have been quick to point out that any GCE assets not in GTT systems have been taken over by both the DNA and FET. So it seems many different affiliations were able to profit from this development including a new group called the HSH who appear to have taken over the GCE war fleet. No doubt many in the peripheries will be watching with interest where these ships are used, who the HSH are and how they were able to get thier hands on so many warships so quickly.
Secudus trials
In the Cluster Secudus has continued his trials, claiming to root out terrorists working against the Empire. With tends of thousands of beings being sent to the camps or worse. There is no sign of these actions stopping as the NHS clamp down on the locals and bring them under the harsh control of the Empire.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BLG Bolg Organisation (22) - Akhenaten BHD Brotherhood (63) - de Molay CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DWK Dewiek Packs (19) - <Unknown> FCN Falconian Republic (70) – <Unknown> FEL Felini Tyranny (49) - Juris FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox HEX Hexamon (23) - Tranquility KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Cyn KST Kastor Kastorians (12) - Kastor MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,
*** Submissions ***
By private message to The Editor or via Mica if you prefer to remain anonymous. |
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******Empire Syndicated News Network (ESNN) ******
Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite and most reliable unbiased publication in the known universe from our home in the Heartland,
And so with the news from the last couple of weeks,
Cluster War! DNA Gather Fruit
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