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Starships are vessels capable of travelling through space and even reaching distant stars. There are many different ship specifications reflecting the job they have been designed for. The typical roles they perform range from transport of goods for trading, to exploration of new worlds, to combat. A merchant ship will have a large cargo capacity while an exploration vessel will have sensors and exploration modules. Warships will be packed with weapons and armour. Travelling through space, trading, exploring and virtually all other actions require time to complete. While certain actions take a set amount of time, such as picking up and delivering items, the time requirement for other actions is based on the design of the ship and the type of action performed. Having more thrust engines will increase take-off speed for example.
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Ship Structure
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[Recruit] |
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A ship consists of a specific number of hulls - the type of hull and the quantity determine the basic parameters of the ship. These include is resistence to damage and stress and how large (internal capacity) it is. There are four types of hull that span a range from large volume but thin and weak through to small volume but thick and able to withstand damage.
Hull Type |
Internal
Capacity (mu's) |
Integrity Loss Multiplier |
Notes |
Heavy |
30 |
0.5 |
Thick and strong, generally used for warships and exploration vessels
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Normal |
50 |
1 |
Used by freighters that see action from time to time |
Light |
70 |
2 |
Weak, used by standard freighters |
Xtra Light |
90 |
4 |
Used by freighters in very safe regions of space. |
Ship Size The quantity of hulls multiplied by the internal capacity of the hull determines the size of the ship. It can therefore be seen that a ship constructed out of 100 light hulls will be much larger than a ship constructed out of 100 heavy hulls. Internal Capacity The internal capacity of a ship determines the maximum mass that can be installed. These items include engines, living and cargo space, exploration equipment, weapons and a plethora of other things that will define the role of the ship. |
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Items
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[Recruit] |
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All items have a mass (measured in Mass Units, or mu's). These items can be functional parts of the ship, cargo or crew. Functional items on a ship are those that are installed, the hulls themselves and the armour coating the hulls. Functional items require crew to operate them. This is called their crew factor cost. Mercenaries and other troops provide crew factors. Cargo space indicates how much space is available. Certain cargo can only be placed in specific types of storage facility. For example, living things can only be carried is there is sufficient life support. Specialised holds exist allowing for either more efficient storage of goods (such as minerals in ore bays), or to perform a specific task, such as fighter bays (used for the launching of space fighters). Installed and Cargo While the same item can exist in both the cargo and installed section of the ship, items in cargo cannot be used by the ship. Therefore carrying weapons and shields in the cargo section will not be of any use should the ship be attacked. Removing items that have been installed in the ship can be achieved either by destroying the item, or keeping the item intact. The latter option reduces the integrity of the ship (see advanced rules). |
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Installed Items
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[Recruit] |
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The hulls of a ship are the bare bones. A ship needs items installed within it to make it functional. There are a number of basic items required in order for a ship to be serviceable. ISR Drives - these propel a ship through interplanetary space. Without them it would take a ship from months to years to get from one planet to another. Jump Drive - this is used to move a ship from one planetary system to another. Thrust Engines -these are used in order to perform manoeuvres in gravity wells such as around planets. ISR drives cannot be used in these circumstances due to interference with the ISR field. Quarters - crew and life forms need to have a number of basic living requirements satisfied. Quarters cover everything from sleeping booths through to mess halls and limited recreation facilities. Where insufficient quarters (and other items providing life support) are installed there is a reduction in crew factors shown with <crew factors> / <max crew factors> [LFS] on turn reports. Bridge - while this is optional, not having one places a greater burden on the crew. As very small ships can easily have more crew than are needed, they can often go without a bridge and accommodate the drop in running efficiency. Sensors - these are the eyes and ears of the ship. They use a battery of scanning techniques in order to observe the region of space near the ship. Further, they are used for specific actions such as scanning for minerals or other ships. Cargo Bays - these are used for the transport of items (see section on Interaction and Trade) |
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Crewing a Starship
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[Recruit] |
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As well as a number of basic items installed into the ship, there are several other requirements. The most important of these is a crew to run the ship. Each item installed in a ship requires someone to look after it. This is known as the crew factor requirement. For a ship all these requirements are totalled giving an overall crew factor requirement. In order for the ship to run at normal operating efficiency (100%) the ship requires a crew whose total crew factors equals or exceeds this requirement. While crew are the most able at running ships, other troops can also be used. The table below gives the crew factors provided by various troops. Veterans (troops that have gained experience) are better than normal troops.
Troop |
Normal |
Veteran |
Crew |
4 |
8 |
Marine |
2 |
4 |
Mercenary |
1 |
2 |
Soldier |
1 |
2 |
Startrooper |
1 |
2 |
Ship designs generally assume that crew will be used to run a ship, therefore it is most often the case that there will not be enough quarters to run a ship using other types of troops. As space is a premium on ships, more advanced items, if available, such as bunks or cryogenic booths can be installed instead of quarters. This increases the life capacity of the ship per installation space used. Ships designed for war, for example may encounter boarding actions. For this reason it is better to use marines as they are suited to close-quarter fighting. But as warships are made out of heavy hulls in order to resist damage, space is tight. As a result they will often install bunks, instead of quarters. These are both more resilient to damage and cram more life forms into the same space as quarters. Bunks though are both restricted technology and require the use of expensive minerals. As such they are generally considered a frivolity on a lighter hull ship. |
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Captains
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[Recruit] |
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Under normal circumstances the captain is non-commissioned officer, i.e. one of the crew. With time however a crewmember could be given a commission, using the 'Create Officer' political order. Once created, the new officer (a unique item in the game) will begin to accumulate experience. This experience can be used to train the officer in a number of skills. Some of these skills are will aid in combat while others are for civilian and commercial use. An officer can be either a civilian or a naval officer. Naval officers are able to utilise combat lists in order to engage in combat rather than fleeing at the first available opportunity. |
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Wages
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[Recruit] |
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Wages are paid every week. These are drawn either from the players political position, or from the individual ship if the player does not own a political position.
Standard weekly wages are equal to one stellar per troop (crew are classed as troops). The captain is also paid 5 stellars per week, such is the price for having somebody more experienced than the standard crew.
Should a player so desire, they can set the wages to be less than the standard amount. The primary reason for this is if the ship is transporting troops. In such cases there will be vastly more crew factors than the requirement of the ship. As such the drop in efficiency will not prove to be problematic.
At times however due to various events such as combat there may be a shortfall in crew factors. This would normally mean that the ship is running at less than 100% efficiency. Setting the wages to greater than 1 stellar each per week can be used to increase the efficiency. For example, setting the wages to double will double the crew factors available.
It is important to remember that having more crew factors than necessary - either through extra troops or by paying extra wages - will never increase the efficiency of the ship above 100%. Only a recreation visit will do this.
When a crew visit recreation complexes they will spend some of the wages that they have been paid over the last six months. The quantity of recreation complexes present, as well as the amount of stellars they own, will determine the amount of stellars that they will spend in any one visit. All the stellars spent in the recreation complex visit go to the starbase owner. It is therefore in the interest of the starbase governor to build lots of complexes and entice ships to visit their starbase. They may offer incentives to visit their starbase instead of another.
For example, a warship with a crew of 200 marines will have a wage bill of 5200 stellars over 6 months. Even if the crew blow only a quarter of their wages in a single visit, this is still well over a 1000 stellars, or enough stellars to run 50 complexes for a month! Few governors are going to pass up on this. |
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Pending Orders
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[Recruit] |
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When orders are pending a new turn will not be automatically run until one or more of the following criteria occurs:
- They submit more orders for the position which will then be appended the current outstanding orders.
- The player submits an update request.
- They have issued a wait for tu's order and sufficient TU's have accumulated.
- They have accumulated over 240TU's (effectively 1 full week of TU's).
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Racial Ship Types
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[Recruit] |
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Some ships will have a race associated with them - shown in the ships design.
Design: Hunter Killer (xxx) Class Capital Ship [G] [Naplian] These ships require a certain crew race to be efficient. Other races can use the ship but there is usually a penalty to the crew factors, as shown in the following table:
NON HUM DEN FEL NAP HIV WBL FGZ AQU KAS FCN KRL NAT ARC MOH NON - - - - - - - - - - - - 1/4 1/4 - HUM - - 1/4 1/4 - 1/4 1/4 1/4 1/4 - 1/4 1/4 1/4 1/4 - DEN - 1/4 - 1/4 - 1/4 1/4 1/4 1/4 1/2 1/4 1/4 1/4 1/4 - FEL - 1/4 1/4 - - 1/4 1/4 1/4 1/4 1/2 1/4 1/4 1/4 1/4 - NAP - - - - - - - - 1/4 - - 1/4 1/4 1/4 - HIV - 1/4 1/4 1/4 - - 1/4 - 1/4 1/2 1/4 1/4 1/4 1/4 - WBL - 1/4 1/4 1/4 - - - - 1/4 1/2 1/4 1/4 1/4 1/4 - FGZ - 1/4 1/4 1/4 - - - - 1/4 1/2 1/4 1/4 1/4 1/4 - AQU - 1/4 1/4 1/4 1/4 1/4 1/4 1/4 - 1/4 1/4 1/4 1/4 1/4 1/4 KAS - - 1/2 1/2 - 1/2 1/2 1/2 1/4 - 1/2 1/2 1/4 - - FCN - 1/4 1/4 1/4 - 1/4 1/4 1/4 1/4 1/2 - 1/4 1/4 1/4 - KRL - 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/2 1/4 - 1/4 1/4 1/4 NAT 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/2 1/4 1/4 - 1/4 1/4 ARC 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 - 1/4 MOH - - - - - - - - 1/4 - - 1/4 1/4 1/4 - - means no penalty to the crew factors
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PayPal.Me/creditKJCaccount Don't forget to include your account number in the message. |
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*** Inter Galactic News ***
FET strike back at pirates
Several FET fleets including patrols and specialist operations teams have come together and landed a telling blow against the Scavenger pirate band. The FET received intelligence about the location of a PIR Javelin-R Class boarder in Daggern and immediately responded.
Forces deployed consisted of the 8th Pursuit and 35th Battle clusters, supported by the 12th and 18th Striker Trinaries, as well as the 22nd, 23rd, and 36th Battle Trinaries. This culminated in a huge FET force coming across four PIR ships. The pirates attempted to board four of the first warships to arrive and were then overwhelmed by the supporting fleet. PIR Scavenger (7818), PIR Scavenger (4582), PIR Scavenger (4956), and PIR Scavenger (82576) were all destroyed by the combined fire of the warships deployed.
GTT claim key CIV system in the Orion Spur
The GTT have undertaken a large scale operation into Monument in the Orion Spur, claiming the main CIV system in the area away from local control. When asked the GTT replied that the operation started as part of their hunting down IND positions, due to IND attacks they had been the target of. Locals have claimed that it was clearly a power grab.
GTT transports delivered over a million troops and hundred of thousands of tanks to the CIV system of Monument and both IND bases fell quickly. A small number of IND ships fled the orbit, some were destroyed and some escaped. The local population have maintained their strong local claim but so far GTT forces have deployed enough manpower to maintain control of the system.
The system of Monument coming under GTT control sees an increasing push by GTT forces into Orion Spur.
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*** Inter Galactic News ***
Pirates strike in Solo!
After a brief period of calm, with little pirate activity reported, a significant attack has been launched in the Solo system. Piecing together information from several sources we believe that ten pirate ships simultaneously entered orbit of the Solo Stargate and attacked multiple ships from the FEL, FLZ, CIA and KRT. Seven ships were stolen in one day. This may represent the largest organized pirate attack to steal ships we have seen to date.
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Greetings one and all, The Sub Space Static is undergoing a number of changes including more user friendly ways to submit articles to the Editor. If you have any newsworthy articles or pieces of random gossip the office of the Associate Editors is open and eager to report.
Confidentiality is assured in all submissions.
The Associate Editor |
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*** Inter Galactic News ***
--- Flagritz Special ---
In what can be viewed as another significant long-term cultural shift the promotion and teaching of the more extreme Cliriq and Xenos philosophies has allegedly been banned in all Government, Public and Academic institutions across Flagtitz Territory. Rumors of the execution of dissenting hard-liners abound.
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*** Inter Galactic News ***
Falconians and Felini step up pressure on the AFT.
FCN positions have been seen striking at the AFT in Halo, backed by the FEL who have been observed helping the Falconians. Our reporters have managed to find out that this is the result of long standng issues between the AFT and FCN regarding property ownership. The FCN has been bringing forces into Halo to strike at the AFT, with many of us at the SSS expecting the conflict to end quickly. However, despite the FCN's backing, the AFT has proven itself to be resourceful and challenging opponent. Strikes by the AFT have destroyed and boarded multiple FCN ships in the Halo periphery proving that the AFT is not going to be backing down easily.
GTT claim Solo
Following unheaval in the Empire the NHS collapsed, leaving Solo once again free to become a flashpoint. The GTT moved swiftly to claim the system, promising to bring peace to a system that not only claims to be the centre of the galaxy, but also the centre of political pressure and conflict. Despite initial reservations from many affiliations the privatised Empire security company shipped in a million troops to quell any discontent. At the point of writing this report all the affiliations in the system have backed the GTT's claim with the exception of the DTR, who are continuing to show the Empire that they don't like the expansionist humans reaching out to take such an important central system with key transport links.
IND warships spotted in Yank and Halo
With small time operators that want to stay out of the way of the bigger affiliations, IND flagged positions are rarely seen other than the occasional outpost or freighter. Recently a squad of IND flagged Broadsword warships was seen moving between Yank and the Halo periphery. Nobody seems to know what this fleet of warships is doing or what these ships have been built for, but maybe we are about to see the birth of a new conflict or affiliation.
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*** Inter Galactic News ***
Empire pushes out Free Traders
With ongoing claims of AFT activities moving from it's traditional neutral trade welcome everywhere to more nefarious deeds, the Empire in general and the GTT in particular has taken action to send the AFT a message that their new actions won't be tolerated. Over a couple of weeks the AFT saw all it's registered fixed assets seized within GTT systems. So far there has been no attempt to extend actions and hunt down AFT ships or other positions in any systems outside the Empire, so we are assuming the GTT considers it's actions sufficient to send the once peaceful traders a message. We believe the FEL have also joined in due to exasperation with AFT actions. We contacted the GTT for a comment to be told that the actions had been profitable, the kind of remark you should probably expect from a mega-corp.
Solo becomes pirate hotspot
Our reporters have received numerous messages regarding pirates lately, especially in the Solo system. Since the NHS took the system over from the DTR pirate attacks seem to have escalated. Over the last two months we have been made aware of over a dozen ships being lost to pirates with no doubt more falling victim to the vicious pirates as owners do not want to admit they have taken losses. The DTR have offered to assist the NHS with policing the system, but so far the NHS has not asked for assistance. Large fleets of FET warships have been seem patrolling the system and CIA warships have also been seen accompanying freighters, but so far we have not received any reports that the pirates have lost ships in retaliation. Although the CIA have damaged two vessels enough for them to require serious repairs.
Zaxividani Naru's peacful Deweik
Imagine our surprise when our office learned of the new group of Deweik lead by Zaxividani Naru. What makes this group noteworthy is it's peaceful intentions. For many years the canine based species has been well known for it's love of drinking, fighting and finding itself at odds with the Empire, leading to some massive battles. Even recent history has mention of fleets with over 700 capital ships fighting for the DEN keeping the Empire honest and even pushing them back. So to find that a Deweik group has joined with the Mohache, probably the most peace loving beings in the peripheries, came as quite a shock. We at the SSS wish them well in their future among the stars.
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*** Inter Galactic News ***
Claims settle in Solo and Faery
With the NHS bringing in almost a million troops into Solo and the GTT choosing it's moment to contest Faery at the same time, it seems the DTR and it's alllies either found it hard to find enough troops to respond or quite simply decided it wasn't worth the hassle as there were far more important matters to deal with in the Senate. Who knows what other life threatening topics they have to discuss, such as the correct biscuit to have with afternoon tea. The end result is that Solo and Faery, both systems with significant incomes, are now under control of Empire based affiliations.
GTT move to clear out the Dewiek Pocket Pheriphery
Having resorted to bribery to get other affiliations to move out of the DHP, with rumoured multi-million stellar amounts being offered, the GTT now appear to have cranked the pressure up. An AFT base has been attacked and a few of the nearby ships have been blown up and damaged by GTT warship class ships patrolling the area. As we write this report, information we have seen shows that the GTT have already taken 20% of the AFT base and fighting continues. We approached the GTT to ask why they are resorting to force and were told that they have had to move significant military power into the DHP to deal with ANT forces, so now they are mopping up all the resistance of other affilaitions that were asked to leave and decided not to.
BHD relics and trophies
Pope Akhenaten of the Brotherhood has been touting more and more wares that are unique to the BHD. If you are missing a holy relic and have no idea how to fill that little space in your living quarters then you know where to go. From robes to candles, literature to wine and novelty ornaments, it's never been easier to bring a little bit of the Brotherhood home and exchange your stellars for spiritual well being.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BHD - Brotherhood (63) - Akhenaten CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DWK Dewiek Packs (19) - <Unknown> FCN Falconian Republic (70) – Graspien FEL Felini Tyranny (49) - Kr'Shan FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox HEX Hexamon (23) - Hexamon KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Cyn KST Kastor Kastorians (12) - Kastor MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,
*** Submissions ***
By private message to The Editor or via Mica if you prefer to remain anonymous. |
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*** Inter Galactic News ***
Solo claim swings back and forth
The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
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*** Inter Galactic News ***
NHS attempt to claim Solo away from DTR
In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.
DNA Chairman TonTon resigns
The following communication has been leaked from the DNA to the GTT's PD.
Greetings CEO Fox. It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly. However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him. For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people. The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate. Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead. I hereby resign in protest!
Chairman TonTon, Foreign Minister, DNA cc: Directorate Services personnel coordinator - !urgent resignation!
DTR threaten WMB with fines for multiple breaches of DTR Law
Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BLG Bolg Organisation (22) - Akhenaten CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DWK Dewiek Packs (19) - <Unknown> FCN Falconian Republic (70) – Graspien FEL Felini Tyranny (49) - Kr'Shan FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox HEX Hexamon (23) - Tranquility KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Cyn KST Kastor Kastorians (12) - Kastor MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,
*** Submissions ***
By private message to The Editor or via Mica if you prefer to remain anonymous. |
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