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Dewiek

The Dewiek are an ancient race of what humans would call highly advanced and developed canines or wolves. Whereas humanity evolved from primates, the Dewiek race evolved from a wolf-like canine species whose origins have long since been lost.

When fully grown they stand approximately 2.5m tall, these muscular bipeds have keen senses, large teeth and are covered in a thick layer of fur.

They tend to be carnivorous in nature, and enjoy raw and sometimes even live food. Dewiek are born with no claws on their front paws and this allows for a high agility factor. As the Dewiek grow older the claws grow (a sign of maturity) until they are so large that the only line of work open to them is mining or the military. This in turn has created a high military presence in the Dewiek nation. It also contributes to the advanced technology level as the scientists tend to be younger Dewiek who aren't stifled by old preconceptions and are open to new ideas and theories.

The Dewiek civil population tend to overlook their elders in peacetime and this leads to rather a high level of resentment from the older generations. The only path left for glory and self achievement for them is in battle and this is why the Dewiek seem to be constantly at war in at least one corner of the galaxy. Any loss of dexterity in the elder Dewieks now fearsome front paws is overcome by the Dewiek empathic abilities, which again is heightened as a Dewiek matures.

Much of the mechanisation of a modern Dewiek force is empathetically controlled. Complex auditory and visual communication between individuals and small groups is possible using the Dewiek's empathic abilities, which makes it nearly impossible to ambush a Dewiek force. There is also an emotional connection which is held between Dewiek which seems to be unbreakable and unlimited in range. This is often refereed to as the 'Pack Mind' and Dewiek often sense the passing of pack members using this ability.

Dewiek Society  [Recruit]

There is a hierarchy throughout the society - with an Alpha (male or female) at the top. The alpha gender tends to be dependent on the nature of the pack, though as males are larger and more aggressive, in political and martial circles alphas are invariably male.

Packs can be loose or rigid and an individual can be a member of many loose packs, but only one rigid pack. Examples of a rigid pack include crew of a ship or ground party, the young of an extended family, gang members or security forces (who do not have families). Loose packs include friends, political supporters, work colleagues and an overall army.

An officer for example will be the alpha of a ship's company and a loose member of the fleet pack - he will not have a family or if he does, he will have rigid loyalty to either his crew or his family not both. As such it is invariably the case that officers retire to start a family or will just seek mating privileges. Dewiek do not live very long - rarely more than 35 years, though are often grey by the age of 22 years. It is thought that this lack of life or perpetual adolescence (as viewed from species with greater longevity) leads to their recklessness.

They reach physical maturity by the age of 7 at which time they choose a career path which includes varying education to work ratios. Most are scarred by the age of 15, though their thick hides hide it.

While the dewiek are not overly concerned with the deaths of other species, they do have a high regard for freedom in all forms. Even though they form packs that are dominated by an alpha, this is not a one-way situation but rather a bond of trust and the giving away of independence, not the taking of it. The idea of enslavement or meklanisation is therefore anathema to the dewiek culture -they would rather slay their foes and any dewiek that they discovered as being reduced to a slave.

 
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***** Inter Galactic News *****

”Necessity hath no law”

Lord Cromwell of the DOM slapped a fleet of privateers, on charges of "knavery", "bad manners" and "poor sportsmanship." Such offences carry the death sentence in the Dominion, a nebulous territory neither part of the Empire nor apart from it. At least thirteen Armadillo class ships, typically sold by the DOM, were destroyed at a location Cromwell was unwilling to disclose publicly. Bloodthirsty Dewiek as well as "prince of peace" Yahn Wodenzoon were quick to congratulate the DOM for their merciless carnage. It seems the consensus in the galaxy’s ruling class is that not presenting valid identification is a crime worthy of the murder of dozens, perhaps hundreds, of unfortunate crewmen. This is all just another indicator that the political elite are far removed from the lives of ordinary people who are seen as little more than meat inventory. It is telling so-called “man of the people and the downtrodden” Wodenzoon so readily aligns himself with this grisly concord. Meanwhile, the archaic elocutionist Cromwell further establishes the recent trend of mild exertions of power by the cold-blooded DOM.


 
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***** Inter Galactic News *****

Return of the Fox

The galaxy is still digesting news of the return of Xavier Fox to the boardroom of the GTT. The ailing corporation's share price began a sharp rally after a six month downward spiral under Ike Krieger, credited with being the worst CEO in the megacorporation's history. The only surviving board member from Fox's initial tenure as CEO, and perhaps across the entire GTT board, is Antt Tilton the Research Director. The reclusive Tilton is the brains behind the ascension of GTT technology, particularly in the field of antimatter weapons and super-heavy dreadnought size ships, Tilton offers a small measure of continuity during this tumultuous time. Mr. Fox has therefore resorted to a broad appeal for new blood to join the ailing firm. So far, the result has been a number of two-dimensional "Yes" persons being promoted to the C-suite. Still, key stakeholders were upbeat with one commenting, "Fox is the man to turn this bloody disaster around. He knows how to put a great team together and where to bury the bodies of the non-performers."


 
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe,

And so with the news,
 
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As part of the update outlined in the 7th February post, turn fees have been increased as from today.

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******Empire Syndicated News Network (ESNN) ******

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Welcome to the new version of ESNN (formally CSNN), giving the news and views from the former CSNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe,

And so with the news,
 
***** Inter Galactic News *****

A Detinus expeditionary force is being assembled to liberate slaves in the Twilight Periphery. Stung by the wit of the Wimble Dinash, Admiral Bridge is leading a personal and sizeable force against the newly constituted Flagritz Republic.

The Wimble Bake Off has new competition with the Dominion instituting a Master Chef competition in the Orion Spur. This is all said to be a cover for further land grabs and in preparation for a move against the Hive and Dewiek, tipping the balance further in the Stellar Empire’s favour.

Meanwhile, the Wimbles struck off a number of hapless Wimbles under their new rules. To cement their plan to align themselves with the Stellar Empire, they have offered the services of their new masters to the Emperor.

Several hundred thousand slaves have been released by the Flagritz Republic but the terms of their manumission are unclear. Millions more await their emancipation. Many have refused to accept freedom without transit home, especially those brought in from outside peripheries. Many reportedly were captured by the Stellar Empire from the Detinus Republic and then sold on to the Flagritz.

 
***** Inter Galactic News *****

The ship PRV HarCop Omega has been reported both in Orion and Corewards. This was the flagship of the former League Chairman, sacked from the role when the League went into administration and quietly disappearing beyond the edge of known space. It is thought that his return may have been for a clandestine meeting with his former contacts in Harlong and Coptuv. If so then he clearly has an agenda.

Unconfirmed stories that the Pirate King of The Pirate Holes and Million Islands is near completing research on the various larger ships his pirates have successfully captured over the past few years (big thanks to all the affiliations that participated in 'donating' ships). If the rumours are true it is likely a new armada of pirate ships using more advanced technology will be found in Corewards in the near future.

An supernova has been detected originating from just beyond the Transpiral Periphery. The rare event has created ripples in the subspace of the nearby stars. Nobody has reported any tangible ramifications but this is the first supernova in the current age of the Peripheries so esoteric scientists are excited by the prospect of grants to study the relatively nearby phenomena.
 
***** Inter Galactic News *****

*** Wimbles Crisis Solved ***

The Wimble Crisis of 217 has come to an end with the human Baron making way to the wimble Grandfather Paden Mastaak. Celebrations were held in Wimbledon upon the news with crack teams of Wimble security staff guarding all the pies.

It’s unclear how long the Wimbles will enjoy this new era of peace and self-determination.

Vocal Wimble Dinasha, one of Paden’s early backers, has chosen this precarious moment to bait Dewiek, Flagritz and humans who were initially disposed to be friendly to the new administration. Whilst the Wimbles' history with the former-slave-loving Flagritz could be understood, their animosity towards the Dewiek and humans was more mysterious. One insider alluded to a rise in the number of cases of foot-and-mouth across the herd as being a likely cause.

Inside this issue of the SSS: * Storm in a Teacup *** Yahn Bares All * &etc

 

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I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic