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The Dewiek developed as a space faring race on the now fragmented ring-world in the Acrux system within the Dewiek Home Periphery. From there they ventured to many systems and encountered many other sentient life forms while they were still primitive. It is thought that their visits to Earth, for example, spawned the werewolf legends that are still popular among Humans today.

Approximately five hundred years ago the Dewiek race was attacked by the Architects, an alien race ancient even by Dewiek standards. In the massive war that followed the Dewiek fought bravely and well against a foe vastly superior in technology and numbers.

The alien race, however, released a bio-engineered plague that decimated the Dewiek population. Little more than ten percent of the Dewiek population survived the plague; appearing naturally immune to its effects.

These remnants of the Dewiek race managed to strategically seal one of the network of stargates, trapping their enemy, and fled their home periphery to the relative safety of a small collection of isolated systems, now known as the Dewiek Pocket Periphery.

The Dewiek have, relatively recently, finally re-opened the stargate and are slowly beginning to rediscover the ruins of their former civilization and the technology that was lost.

Prior to the Architect wars there were eleven Dewiek Packs, each with its own Packleader, these formed the Council Of Eleven or The Dewiek High Council and administered the Nation from the Homeworld in Acrux, after the Great Death by the Bio-engineered plague released among the Dewiek by the Architects the survivors fled and formed into one large pack with one Packleader.

To administer the various parts of the pack, The Pack co-ordinator and individual Packlords were formed, these were among the most perfect and strong Dewiek. The origins of the Dewiek along with many other parts of their history are lost. This is due to a massive war which was fought against a race known as the Architects and their allies the TCA. The Dewiek are thought to have originated from the Acrux system, known be in a region of space called the Dewiek Home Systems. Slowly the Dewiek spread out from Acrux and eventually discovered the cluster periphery. Centuries of colonization and expansion passed relatively peacefully. At some time later a group of humans managed to find their way into Noctollis and were allowed to settle there as long as they agreed to various conditions placed on them. with little choice in the matter they agreed. They founded their own colony and coexisted side by side with the Dewiek.

With the technological advances that had been made and a good and basically peaceful attitude the Dewiek flourished and their civilization grew. They researched into transport systems, construction and studied other civilizations that they made contact with. They were not prepared for what was to come....

Around 800 years ago the Architects brought death and destruction. Due to discrepancies in historical records it is unclear whether it was just the Architects we fought. Some records detail battles with another group of technologically advanced Bio-tech aliens called the TCA and their allies. After suffering many casualties in the early assaults the Dewiek started to fight back. A huge war fleet numbering thousands of Wolflords and Claws was assembled and strengthened by a new ship design, the Direwolf. Colonies were built in secret locations, some where built within asteroids and moons, to act as weapon silos and to refit ships. The Dewiek weaponry was never based around offensive beam weapons but relied upon thermal torpedoes which although effective, in long drawn out actions meant that ships ran out of ammunition. After many bitter years of fighting the Dewiek started to gain the advantage and began to push the Architects back.

The balance of the war began to swing in favour of the Dewiek. It was now that the Architects committed the greatest atrocity of the war. They released a bio-engineered plague that ravaged the entire Dewiek race. The plague wiped out whole planets and civilizations. The only hope left for the Dewiek civilization were those who were naturally immune to the plague. Ultimately this won the war for the Architects for there were not enough crew to man the ships or build new ones. The active fleet shrunk in size and colonies ran with skeleton staff, with this the Architects were able to travel where they wished destroying planetary populations with impunity. The Dewiek and human ships left were no match for the Architects massive ships.

The Dewiek fleet in ruin and a population of tens of billions reduced to a few hundred thousand the Dewiek command took the only action they could by scuppering the surviving colonies and naval bases, sealing the stargates to the cluster periphery and fleeing to their last refuge, the Dewiek Pocket Periphery which now could only be reached via a black hole. The Dewiek survived but the fleet was non existent as many of the ships were badly damaged and had to be left behind when they fled. Many of the technological marvels were lost and forgotten including the knowledge of how to use and operate stargates. Information of the lost colonies, the damaged ships which were left behind and the Dewiek Citizens who could not escape became fragmented over the years due to the haste in which ships and bases where evacuated.

Slowly over the last 500 years the Dewiek have regained some of that knowledge and recently have taken to the stars again.

About twenty years ago the Dewiek Elder Nation has seen a major revival. Upon securing there assets in the Pocket Periphery they began the hard task of reclaiming the Home Periphery. This went well with little opposition. As the DEN continued to move through there old systems they encountered several Architects ships. They were in orbit of a planet that had been the scene of a major battle in the first war. The ships were using debris in the atmosphere to sustain there Plasma weapons. Any ships that tried to approach the planet was attacked automatically and pursued until out of range of the debris field. Fearing a return of the Architects the DEN quickly rallied a fleet and destroyed the ships. The DEN collected hulls and fragments of the ships for study and discovered that they had been running automatically for some time and that a lot of the technology had decayed suggesting they had been abandoned .

The DEN expanded believing they had seen the last of there old foe. On reclaiming Acrux the DEN halted there expansion and began to consolidate there assets and build up. This was a wise move as a few months later the Hexamon appeared in an attempt to recapture Acrux from the DEN. The Hexamon were a race created to serve the Architects and maintain the systems of the Architects. They were supported by the living ships of the TCA. The initial advance was overwhelming with the DEN being pushed out and losing there colonies. Several military blunders such as leaving half there fleet in orbit and the other in the space square meant that the Hexamon were able to obliterate the DEN taking few loses. eventually the HXM won and the DEN retired. However the DOM had supported the DEN in several actions and looking to get revenge for there loses the DEN and DOM talked of an alliance. As talks progressed the DTR became involved and in a few weeks the 3D alliance was formed. It was not long before the DEN and its allies were back in Acrux and the Hexamon were destroyed. There TCA allies fled and took sanctuary in Dyson helping the FGZ. All that was left of the HXM was a Escape pod full of the last few Hexamon which too refuge in Yank under the protection of the KAS.

Ten years ago the DEN continued to gain strength and at the start of 199 they invaded the cluster fighting there old enemies the CLN who had taken over many old DEN colonies when they arrived in the systems all those years ago. The war was supported by the DOM and some DTR assistance. They methodically captured CLN colonies removing there presence from countless systems. The CLN were assimilated into the Felini Empire or FEL, a new group of biped Felines.

Dewiek Sagas  [Recruit]

While humans look to their Emperor or their Senate for recognition of status and territory, the Elder must work tirelessly for the glory of the Nation earning their place in the collective memory as one of the great Sagas. Such is the tales of the greatest Elder told from mother to cub, in the drinking bars of the veterans and the whispers of travelling Dewiek across the galaxy. Some Sagas may be held by one or more individuals, living or dead. Even some particularly honoured aliens are spoken of in the Sagas after achieving a rare status of acceptance by the Dewiek.

There are several known sagas although not every Saga told has a living embodiment at this time.

The Saga of the High Lord

The High Lord of the Nation is the great alpha of all the Dewiek and master of the Elder Council. Dewiek Lords give their fealty to the High Lord out of recognition of his unrivaled prowess and martial ability. Some High Lords achieve their status through cunning and guile although the most traditional route is to kill the previous High Lord and defeat all challengers in a bloody contest that cements their power and righteousness among the Dewiek.

Living: Magnus the Red
Deceased (remembered): Filtairn, Darkmane, Maichikwai

The Saga of the Wolf Mother

The Wolf Mother of the Nation is a female Dewiek who has through great cunning and mental fortitude amassed a seat of power within the male dominated Elder Council. Preferring persuasion and diplomacy to rally the warriors of the Nation to her cause, she can be more deadly than the male of the species. At least one Wolf Mother has usurped the power of the High Lord and taken leadership of the Nation in her time. More commonly, the Wolf Mother commands the secret lairs of the Nation and guides her cubs to seek out the lost lore of the Ancients.

Living: None
Deceased (remembered): Adoqhina

The Saga of the High Priestess

The Dewiek as a whole are not a religious people, disavowing the mental shackles of orthodoxy in preference for the hard truths of their fangs ripping into the flesh of their enemies. Yet the pack mind is a complex state of being; susceptible to introspection, and influenced by the many marvels of its collective experience. Philosophies that try to explain the nature of the Dewiek, balancing their innate savagery with their higher functional understanding of technology, crop up time and time again. Those who would shape and guide the Nation are often spoken of in the Saga of the High Priestess.

Living: None
Deceased (remembered): Osho the White One

The Saga of the Wolf Baron

The Wolf Barons have carved a domain within the Nation's territory that is fully under their rule and whilst they enjoy a privileged status of being allied to the Nation, they do not answer directly to the High Lord of the Nation. On day to day matters, the purpose and direction of their packs are there's alone to decide.

Living: Armand - Wolf Baron of the Falconians, Gregor Konstantine - Wolf Baron of the Dominion
Deceased (remembered): None

The Saga of the Wolf Lord

The Wolf Lords are the most trusted rulers under the command of the High Lord whose territory may be one or more entire star systems. This is an honour that High Lords do not give out lightly, as it is the Elder's to keep until death.

Living: Oatka - Wolf Lord of the Ringworld
Deceased (remembered): None

The Saga of the Great Wolf

The Sagas howled in honour of those who lead the great hosts of the Nation on successful hunting trips that rip apart worlds and decimate those who would oppose them are the most popular within the drinking halls. No simple skirmish will bring the title of Great Wolf to a soul and the honour is not simply reserved for Dewiek - those who fight for the Nation and lead worthy packs can be considered Great Wolfs by the Dewiek.

Living: Armand, Hrafn - Great Wolf of the Packs
Deceased (remembered): None

The Saga of the Long Fang

The Long Fangs have brought honour to themselves in providing a blood offering to the Nation and the High Lord by killing worthy foes. Whilst not one of the greatest sagas to be remembered through all the ages, the Sagas of the Long Fangs nourish the bloodthirsty mind of the Dewiek and mark out individuals that have earned exceptional honour and worthiness.

Living: Oatka
Deceased (remembered): None

Is open for business...
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***** Inter Galactic News *****

”Necessity hath no law”

Lord Cromwell of the DOM slapped a fleet of privateers, on charges of "knavery", "bad manners" and "poor sportsmanship." Such offences carry the death sentence in the Dominion, a nebulous territory neither part of the Empire nor apart from it. At least thirteen Armadillo class ships, typically sold by the DOM, were destroyed at a location Cromwell was unwilling to disclose publicly. Bloodthirsty Dewiek as well as "prince of peace" Yahn Wodenzoon were quick to congratulate the DOM for their merciless carnage. It seems the consensus in the galaxy’s ruling class is that not presenting valid identification is a crime worthy of the murder of dozens, perhaps hundreds, of unfortunate crewmen. This is all just another indicator that the political elite are far removed from the lives of ordinary people who are seen as little more than meat inventory. It is telling so-called “man of the people and the downtrodden” Wodenzoon so readily aligns himself with this grisly concord. Meanwhile, the archaic elocutionist Cromwell further establishes the recent trend of mild exertions of power by the cold-blooded DOM.

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***** Inter Galactic News *****

Return of the Fox

The galaxy is still digesting news of the return of Xavier Fox to the boardroom of the GTT. The ailing corporation's share price began a sharp rally after a six month downward spiral under Ike Krieger, credited with being the worst CEO in the megacorporation's history. The only surviving board member from Fox's initial tenure as CEO, and perhaps across the entire GTT board, is Antt Tilton the Research Director. The reclusive Tilton is the brains behind the ascension of GTT technology, particularly in the field of antimatter weapons and super-heavy dreadnought size ships, Tilton offers a small measure of continuity during this tumultuous time. Mr. Fox has therefore resorted to a broad appeal for new blood to join the ailing firm. So far, the result has been a number of two-dimensional "Yes" persons being promoted to the C-suite. Still, key stakeholders were upbeat with one commenting, "Fox is the man to turn this bloody disaster around. He knows how to put a great team together and where to bury the bodies of the non-performers."

******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe,

And so with the news,
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******Empire Syndicated News Network (ESNN) ******

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Welcome to the new version of ESNN (formally CSNN), giving the news and views from the former CSNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe,

And so with the news,
***** Inter Galactic News *****

A Detinus expeditionary force is being assembled to liberate slaves in the Twilight Periphery. Stung by the wit of the Wimble Dinash, Admiral Bridge is leading a personal and sizeable force against the newly constituted Flagritz Republic.

The Wimble Bake Off has new competition with the Dominion instituting a Master Chef competition in the Orion Spur. This is all said to be a cover for further land grabs and in preparation for a move against the Hive and Dewiek, tipping the balance further in the Stellar Empire’s favour.

Meanwhile, the Wimbles struck off a number of hapless Wimbles under their new rules. To cement their plan to align themselves with the Stellar Empire, they have offered the services of their new masters to the Emperor.

Several hundred thousand slaves have been released by the Flagritz Republic but the terms of their manumission are unclear. Millions more await their emancipation. Many have refused to accept freedom without transit home, especially those brought in from outside peripheries. Many reportedly were captured by the Stellar Empire from the Detinus Republic and then sold on to the Flagritz.

***** Inter Galactic News *****

The ship PRV HarCop Omega has been reported both in Orion and Corewards. This was the flagship of the former League Chairman, sacked from the role when the League went into administration and quietly disappearing beyond the edge of known space. It is thought that his return may have been for a clandestine meeting with his former contacts in Harlong and Coptuv. If so then he clearly has an agenda.

Unconfirmed stories that the Pirate King of The Pirate Holes and Million Islands is near completing research on the various larger ships his pirates have successfully captured over the past few years (big thanks to all the affiliations that participated in 'donating' ships). If the rumours are true it is likely a new armada of pirate ships using more advanced technology will be found in Corewards in the near future.

An supernova has been detected originating from just beyond the Transpiral Periphery. The rare event has created ripples in the subspace of the nearby stars. Nobody has reported any tangible ramifications but this is the first supernova in the current age of the Peripheries so esoteric scientists are excited by the prospect of grants to study the relatively nearby phenomena.
***** Inter Galactic News *****

*** Wimbles Crisis Solved ***

The Wimble Crisis of 217 has come to an end with the human Baron making way to the wimble Grandfather Paden Mastaak. Celebrations were held in Wimbledon upon the news with crack teams of Wimble security staff guarding all the pies.

It’s unclear how long the Wimbles will enjoy this new era of peace and self-determination.

Vocal Wimble Dinasha, one of Paden’s early backers, has chosen this precarious moment to bait Dewiek, Flagritz and humans who were initially disposed to be friendly to the new administration. Whilst the Wimbles' history with the former-slave-loving Flagritz could be understood, their animosity towards the Dewiek and humans was more mysterious. One insider alluded to a rise in the number of cases of foot-and-mouth across the herd as being a likely cause.

Inside this issue of the SSS: * Storm in a Teacup *** Yahn Bares All * &etc


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I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).