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214
Previous Years
Intergalactic News
Issue 33
Issue 32
The Dewiek Special
Issue 31
Issue 30
Older Issues
 
Dewiek Society

Dewiek Society

Dewiek have been likened to a cross between werewolves and the stereotypical Viking. Depending on the mood of the dewiek at the time, this could be accepted as good joke resulting in drinking and brawling or an insult, resulting in brawling and drinking.

There are rumours circulating that they are an uplifted species. By this it is supposed that a primitive species was modified, increasing cognitive functions. Suggesting such a thing to a dewiek will lead to brawling and drinking, though probably after the person making the suggestion has been eviscerated.

Dewiek, for all their technology are something of a brutal species by human accounts. This does not however in any way make them soulless or uncaring. The exact opposite is in fact true as they can detect and interpret the natural emf fields produced by neurological activity. This is not telepathy in the strictest sense, they cannot understand words or pictures, nor is it a one-way process, such as reading a sign. It requires a process referred to as the bonding, which actually alters the brain chemistry of the individual. Without the bonding they are generally aware of other dewiek and can get a rough inkling of their feelings in similar manner to reading body language. With the bond this becomes almost as clear as experience the feelings personally.


A pack can consist of hundreds or even thousands, though the latter is very rare on account of defined places within the back and the larger the pack the more elaborate the organisation of social structure leading to infighting. Two or more packs can coexist within an area and will more often do so where the nature of the pack is not territorial such as academic or industrial packs. Conflict tends to arise in urban regions where a single pack extends of all areas of society under a strong and possessive alpha. When this happens there will be rivalries with surrounding packs - though often the conflicts occur during feasts where large amounts of alcohol is consumed at gathering halls.

As has been stated, within the pack there are often personal fights allowing for the members of the pack to establish position. Where the pack is motivated through academia or some other purpose the fight can become symbolic, though not always, especially if the challenger is not particularly sociable. Often in a symbolic fight, the challenger and challenged will simply scar each other. This even extends to females.

While anyone within the pack can challenge the alpha, where the alpha is popular (not always the case), intermediate proxies may present themselves. The challenger will have to first defeat these. Where the level of difference is very high, this can often be to the death, though challenges of this nature are very rare on account of the slim chance of them succeeding.

Challenges are always fought with natural weapons and are a measure of skill, prowess and vitality and should be fought with ferocity if the challenged is to gain the empathic backing of his pack. Following a successful challenge, the pack bond will shift to the new alpha. This may even occur before the fight is over if the entire pack is present. Generally speaking the loser will also accept the new alpha though if this is likely to cause a serious conflict of interest, the loser will be ejected from the pack and under extreme conditions the successful challenger will eviscerate the loser.

Stories about alphas that have been ejected from the pack, only to return and retake control are common in dewiek history. These stories are always associated with an alpha that has been deposed through a dodgy tactic such as being challenged while injured. While the vast majority of these are associated with planetside packs, i.e. civilians, there are cases where evicted alphas have turned to privateering or some other illicit activity before seeking their revenge.

Daily Routine
Whatever job occupies a dewiek during the day, at night they feast communally. This often involves eating meat, generally off the bone and often slaughtered at the beginning of the feast, though on ships they will rely on preserved meat. While carnivores they will consume vegetables, though these are purely digestives. They will also drink alcoholic beverages. Dewiek alcohol tends to be weak, rarely more than 2% allowing them to consume large quantities - often more than ten litres of an evening. By the end of a feast there will be some form of physical activity - often simple wrestling though cuts and bruises are considered compulsory. Children are encouraged to get involved and this forms part of their integration into the hierarchy of the pack.

Call of the Wild
Within 'civilised' society the typical dewiek is only exposed to the bond from his pack. This can be quite stifling for the individual. From time to time therefore a dewiek will feel the call of the wind. When this happens they will go lone-wolf, hunting by themselves or with just a few from their pack. This invariably means stripping down to the bare necessities - often little more than transport to the middle of a wilderness where the individual or group of packmates hunt and otherwise live off the land for a few weeks. Returning to civilisation can be a challenge and more than one dewiek has become feral - refusing to return.

Feral dewiek have to be dealt with as the larger the feral pack grows the greater their ability to bond with those they encounter and the harder it is for the individuals to give up their new bond and return to their original pack.



Cultural Differences
While the above refers to typical dewiek culture, there are many exceptions, often due to the influence of alien species. There is often some degree of adoption such as lessening of the bond between members of the pack or use of combat techniques that eschew traditional values. Other adaptations come with territory such as packs that deal largely with raising cattle for shipping to urban markets. Urban inter-pack rivalries may for example use weaponry, often adornments to armour - another feature that is non-traditional.

Relating to other Species
The dewiek are fiercely proud of their heritage and species though their natural empathy between pack members causes them to project onto other species their personal values. They will however treat other species fairly (by their own standards) and have been known to venerate individuals on their own merit irrespective of their opinion of the individual's species.

Crime and punishment
While their society is often brutal, they are rarely, if ever intentionally cruel. They will eviscerate somebody or banish a pack member, they will rarely imprison somebody, preferring the short sharp shock (including execution) over long-term confinement. They have been known to use prison planets, were the transgressor is simply dumped on an unsettled biosphere. A dewiek returning from banishment to exact revenge and then successfully re-integrating into society is a popular story.



 
News
GTT step forward to control protection and peace in the Stellar Empire.

With the retirement of Jack Johns and various lower-level IMP officers from public life, the Imperial Services were left on the verge of being unable to fill their role as protectors of the Stellar Empire. Due to the serious nature the Imperial Services found itself in, the Emperor recently travelled to GTT HQ to attend a board meeting with the directors of the GTT.

With Galactic Trade and Transport being one of the few remaining loyal Imperial Chartered affiliations, who also supply well over half of the war material to the Imperial Services, the Emperor sought the position of the GTT with regard to the Imperial Services becoming overburdened with bureaucracy and lacking effective leadership. Effectively the Imperial Services were at the point of collapse. A position highlighted when an opportunistic supposed ally subverted four Imperial Outposts in the Inner Empire, thinking their asset grabbing would go unnoticed.
 
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  Star Date: 221.30.5

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RAGNAROK COMES

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A Forlorn Hope

The seat of Dewiek Government has fallen. What began as a small group of Architect ships picking up retreating DEN forces, amalgamated into a much larger force. The bombardment fleet comprised dozens of Adult ARC ships plus several Planet Killers. The force made short work of the impressive fortifications of the planetary orbit of Newstart. Multiple heavily armoured and maximised deflector shield platforms crumbled. They did so only after releasing their volleys of antimatter and nova weapon batteries. Any DEN warships that remained from earlier encounters also stood the line. But within the week, the last defence was gone.

Bombardment of Wolf Lair starbase proceeded without further resistance from the Dewiek. ARC Plasmas ripped through starbase shields. They demolished tens of thousands of factories and research facilities. The ARC demolished the huge military recruitment and training facilities on the planet. Over half a million trained troops evacuated from deep bunkers, leaving a token ground defence.

The ARC were not satisfied to burn the facilities and murder the workers. They deployed repeated salvos of their Virus Bombs on the wider population. Reports began to arrive of civilians of the world regressing. Leaving settlements and returning to nature. Much as the Dewiek found themselves some decades ago when they started to recover from the First Great ARC-DEN War. This time there was no High Lord Magnus willing to obliterate the world to save a remnant of the people. Newstart was already lost.

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Newstart is lost

 
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  Star Date: 221.27.2

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RAGNAROK APPROACHES

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End Game Lost

A short-lived period of peace followed the Dewiek Elder Nation’s historic and Saga-worthy defence against the Architect Planet Killers. A handful of the more typically encountered ARC ships were spotted picking off DEN support ships in Forlorn Hope before more than forty of them appeared back in End Game.

While the ARC “Adult” class ships, as the DEN had previously classified them, were eight times smaller than the “Planet Killers”, they were still as big as the largest ships any other species has managed to produce. Including the otherwise technologically advanced Dewiek.

Forty-four of these Plasma armed organic vessels smashed through the DEN forces left circling the orbit of Beacon, End Game. The mass of ARC weapons bombarded the DEN Shipyards at Ragnorak with their superheated ionized gas, razing the entire outpost to the ground.

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ARC Plasma weapons devastate End Game

 
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  Star Date: 221.22.5

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RAGNAROK BECKONS

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Assault on End Game

The ancient Architects have declared war on the Dewiek Elder Nation. The first sign of the conflict was subspace transmissions in a remote system in the Pocket Periphery. This followed reports that the ancient Ragnarok shipyards on Beacon were malfunctioning. In response, the Wolf Mother sent urgent orders to several Dewiek scout ships to patrol the End Game system.

The Konungr Smidamadr was the first to encounter the gigantic, “Planet Killer” class ARC ships. Measuring in at thirty-two hundred heavy hulls and armed with a hundred ARC plasma weapons, the ship was more like a mobile armed platform. It is certainly the largest vessel ever recorded. The scout ship was vaporised instantly.

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ARC Planet Killer dwarves largest DEN warships

 
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  Star Date: 221.11.4

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Caste Apart

The Flagritz Republic is (very nearly) no more. In its place, a single Hexamon and Flagritz power has arisen. The new Collective has absorbed much of the Flagritz holdings with only a handful of Clique-caste Flagritz systems choosing instead to align with the other Elder species, the Dewiek.

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Flagritz and Hexamon Hybrids - A hope for the Future?

 
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  Star Date: 221.3.3

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Meklanmania

Meklan scout ships continue to be seen around the Orion Spur periphery. These cyborg creatures in service of hidden ancient masters appear to be terrorising the Wimble Nation in particular. Despite public lamentations against the hardship of defending themselves, the Wimble leadership have not yet responded to our request for comment.

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Artist's impression of a Meklanised Wimble

However, Xavier Fox, CEO of Galactic Transport and Trade, did give us the following statement:

“We have engaged several Meklan ships, although currently the source has not been identified. GTT Directors have been running patrols and have engaged and destroyed numerous ships that have attacked outlying outposts belonging to different affiliations. The pattern of ships encountered leads us to believe there is a central source, but until that is found we would suggest any affiliation with assets in the area provide adequate defences.”

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Doomsday On Pause

At the site of the Thete anomaly, the Dewiek Nation has sent media sensation Sharon Aleman to the scene. Aleman, whose cybernetic enhancements allow her to directly interface with her ship’s sensor array, led her hardened crew into a dive of the outermost “edge” of the anomaly. After spending several days collecting and analysing data (mere minutes to the rest of us outside the anomaly), Aleman reported her shocking discoveries.

 
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  Star Date: 220.50.5

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Veil Lifted on Flagritz Home Space

As the Hellcadium ISR field continues to fluctuate, one of the newly exposed systems is Junista inside the previously hidden and inaccessible home periphery of the Flagritz Republic.

Over the past few weeks Flagritz Republic patrols and platforms have dealt with a number of scout ships from the Human Empire as the IMP wasted no time in exploiting this opportunity to poke around in their old enemy’s backyard. It is understood that at least one of these unarmed scouts was destroyed with no one willing to estimate how many more might be buzzing around.

Coincidentally, suspected IMP lackey, SSL TOAD, has also been overheard showing an obsessive interest in the Flagritz periphery. However, we have received no reports of this being anything other than his usual drug-fueled, barely decipherable mutterings at this stage.

Either way, this sudden, uninvited interest in the Flagritz Periphery has left the FLZ leadership muttering darkly about appropriate measures being taken. Defensive fleets and supporting structures are being deployed in the Junista system and beyond in expectation of further uninvited guests.

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When You stare into the Flagritz Periphery...

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Thete's Timey-Wimey Tease

Investigation into the Thete anomaly continued in the Dewiek Pocket Periphery. The anomaly was scanned from all angles by a number of the Dewiek Nation’s best sensor ships and officers. The data, collected over several weeks, was sent to one of the DEN’s most advanced scientific laboratories for analysis.

What they found will shock you!

 
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  Star Date: 220.45.1

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Perfidion Reached

Long speculated by theoretical Stellar Cartographers, Perfidion Reach finally opened in the last few weeks. Immediately, the Detinus Republic boldly staked a claim on the first accessible system, Hellcadium. Only time will tell the true value of this strategic move but their much-taunted bureaucracy may have finally proved its worth.

Early reports from scans of the system reveal a wildly fluctuating ISR field. Rumours suggest that at least one ship was destroyed as it was forced into an asteroid belt chasing a stable jump field attempting to exit the system. Casual travellers are warned away from the system at this time for their own safety. Leave it to skilled explorers and navigation officers.

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Mathematical model of Hellcadium ISR Field.

We spoke to Captain Zakiyah Ummahi via subspace link. Zakiyah led the first DEN expedition into the Perfidion Reach. "Spirits remain high but this is largely down to the extended R&R we were all forced to take immediately prior to jumping into this hole. Initial scouting reports show at least one planet with plenty of forests and grasslands which might help if we're going to be stuck here for Folkvar knows how long waiting for this damned ISR field to stabilise."

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Valhalla Stargate Reopens

Dewiek engineers and scientists have finally managed to re-enable Stargate Valgrind this week and the protective Exclusion Zone is to be lifted. If DEN investigators discovered who caused the gate to malfunction, or why, they were not willing to share it with us. Military sources, however, have announced a project to provide a significant boost to the already formidable defence platform in the stargate’s orbit.

 
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*** Inter Galactic News ***

Empire - DEN action grinds to a halt

After months of tension relations between the Empire and the Dewiek Nation, which rose to several large scale fleet actions ending in the DEN losing over 60 Direwolf warships in Solo, things appear to have moved from antagonistic to unfriendly. With the Solo system being a particular issue an agreement has been reached between the Wolf Mother of the DEN and Xavier Fox of the GTT. Since this things have become very quiet, not just because the shooting has stopped, but also because my reporters have been on their summer holidays.
 
News For Discerning Naplians!
---- Special Galactic Edition ----



(The Host sits at his desk as the studio lights dim, and a single spotlight bathes him in light. He looks straight into the camera and begins to speak: )

Host: Naambta!
Good Greetings, and welcome to the show.

This is News for Discerning Naplians, and i’m sure you are all showing much impatience to see this week’s Panel Discussion. We will be discussing religion with the Lady Ghadir of the Temple of Ya Zoon, renowned neo-naplian spiritualist Chairman TonTon, and a very special guest from our imperial neighbours, Bishop Samantha Porteus of the Brotherhood. But before we get to that...

(Looks demonstratively at his digital wrist watch. )

... it is time for a word from our sponsor.
 

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I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic