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Issue 28

Intergalactic News - Issue 28

Message from the editor
It has been a swan year here at KJC Games. On the surface it has looked pretty much serene, business as usual but below the surface it has been paddling madly. The reason is that we have finally come to the end of the 10 year office lease. With the vast majority of KJC Games now online their once needed space has long since become expensive storage. The final straw for Phoenix was when Be*, the only reasonable ADSL provider (Cleveleys not qualifying for fibre) sold out to Sky back in March with the immediate downgrading of the upload speed to snail pace. Phoenix was relocated.

With Darak living in Stoke, Trev and myself spending more time logging-in remotely and even the accounts long since outsourced the obvious decision was taken not to renew the lease. The farce of travelling all the way across town in order to log into Phoenix being run from my own home was not unnoticed!

The plan was two part; simultaneously building an annex to house KJC Games and clearing out 25 years of accumulated junk from the offices. The latter proved to be significantly more work than expected. With three rooms turned over to storing roleplaying, board games and miniatures many of which had not seen the light of day in two decades, maybe I should not have been surprised. If the staggering amount of time spent sorting and selling all the old games was not only tiring enough, the sheer volume of documents, old magazines, abandoned printers, computers and paperwork that needed dealing with was simply horrendous. The latter had to be sorted into keep, confidential shredding and bin. If it wasn’t for a flattened thumb the highlight would have been an afternoon with a big bag of masonry nails and a 3' stack of hard-drives. There was even one that dated back to the early days of KJC, possibly thirty years old. It weighed about 4kg had less than 100meg of space. I gave it a sound whack with the lump hammer but its tank armour simply made it impenetrable. I suspect within were discs made of clay and the writing heads stamped cuneiform.

I am now typing this from my nice plush new office, wondering what to do with the 12 unused plug sockets out of the 27 I insisted were wired in. The view is also a vast improvement – I will not miss the back alley with its un-emptied bins (the inspiration for more than one urban sector description), nor the squawking seagulls. This followed by catch-up with governments and infrastructure updates however has meant that things like Intergalactic News have been impossible due to lack of time.

Anyway, enough of me rambling on, how about a peak at what Governments and the Species Upgrade mean for the game. Don't worry, there will be another IGN along shortly as articles on terraforming atmospheres and modifying planetary temperatures have already been written.


In this issue:
  • Governments
  • Fall of Folkvar
  • Species Upgrade
  • Blog of the Week - A Visit to Hell

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      Star Date: 221.22.5

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    Assault on End Game

    The ancient Architects have declared war on the Dewiek Elder Nation. The first sign of the conflict was subspace transmissions in a remote system in the Pocket Periphery. This followed reports that the ancient Ragnarok shipyards on Beacon were malfunctioning. In response, the Wolf Mother sent urgent orders to several Dewiek scout ships to patrol the End Game system.

    The Konungr Smidamadr was the first to encounter the gigantic, “Planet Killer” class ARC ships. Measuring in at thirty-two hundred heavy hulls and armed with a hundred ARC plasma weapons, the ship was more like a mobile armed platform. It is certainly the largest vessel ever recorded. The scout ship was vaporised instantly.

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    ARC Planet Killer dwarves largest DEN warships

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      Star Date: 221.11.4

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    Caste Apart

    The Flagritz Republic is (very nearly) no more. In its place, a single Hexamon and Flagritz power has arisen. The new Collective has absorbed much of the Flagritz holdings with only a handful of Clique-caste Flagritz systems choosing instead to align with the other Elder species, the Dewiek.

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    Flagritz and Hexamon Hybrids - A hope for the Future?

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      Star Date: 221.3.3

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    Meklan scout ships continue to be seen around the Orion Spur periphery. These cyborg creatures in service of hidden ancient masters appear to be terrorising the Wimble Nation in particular. Despite public lamentations against the hardship of defending themselves, the Wimble leadership have not yet responded to our request for comment.

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    Artist's impression of a Meklanised Wimble

    However, Xavier Fox, CEO of Galactic Transport and Trade, did give us the following statement:

    “We have engaged several Meklan ships, although currently the source has not been identified. GTT Directors have been running patrols and have engaged and destroyed numerous ships that have attacked outlying outposts belonging to different affiliations. The pattern of ships encountered leads us to believe there is a central source, but until that is found we would suggest any affiliation with assets in the area provide adequate defences.”

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    Doomsday On Pause

    At the site of the Thete anomaly, the Dewiek Nation has sent media sensation Sharon Aleman to the scene. Aleman, whose cybernetic enhancements allow her to directly interface with her ship’s sensor array, led her hardened crew into a dive of the outermost “edge” of the anomaly. After spending several days collecting and analysing data (mere minutes to the rest of us outside the anomaly), Aleman reported her shocking discoveries.

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      Star Date: 220.50.5

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    Veil Lifted on Flagritz Home Space

    As the Hellcadium ISR field continues to fluctuate, one of the newly exposed systems is Junista inside the previously hidden and inaccessible home periphery of the Flagritz Republic.

    Over the past few weeks Flagritz Republic patrols and platforms have dealt with a number of scout ships from the Human Empire as the IMP wasted no time in exploiting this opportunity to poke around in their old enemy’s backyard. It is understood that at least one of these unarmed scouts was destroyed with no one willing to estimate how many more might be buzzing around.

    Coincidentally, suspected IMP lackey, SSL TOAD, has also been overheard showing an obsessive interest in the Flagritz periphery. However, we have received no reports of this being anything other than his usual drug-fueled, barely decipherable mutterings at this stage.

    Either way, this sudden, uninvited interest in the Flagritz Periphery has left the FLZ leadership muttering darkly about appropriate measures being taken. Defensive fleets and supporting structures are being deployed in the Junista system and beyond in expectation of further uninvited guests.

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    When You stare into the Flagritz Periphery...

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    Thete's Timey-Wimey Tease

    Investigation into the Thete anomaly continued in the Dewiek Pocket Periphery. The anomaly was scanned from all angles by a number of the Dewiek Nation’s best sensor ships and officers. The data, collected over several weeks, was sent to one of the DEN’s most advanced scientific laboratories for analysis.

    What they found will shock you!

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      Star Date: 220.45.1

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    Perfidion Reached

    Long speculated by theoretical Stellar Cartographers, Perfidion Reach finally opened in the last few weeks. Immediately, the Detinus Republic boldly staked a claim on the first accessible system, Hellcadium. Only time will tell the true value of this strategic move but their much-taunted bureaucracy may have finally proved its worth.

    Early reports from scans of the system reveal a wildly fluctuating ISR field. Rumours suggest that at least one ship was destroyed as it was forced into an asteroid belt chasing a stable jump field attempting to exit the system. Casual travellers are warned away from the system at this time for their own safety. Leave it to skilled explorers and navigation officers.

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    Mathematical model of Hellcadium ISR Field.

    We spoke to Captain Zakiyah Ummahi via subspace link. Zakiyah led the first DEN expedition into the Perfidion Reach. "Spirits remain high but this is largely down to the extended R&R we were all forced to take immediately prior to jumping into this hole. Initial scouting reports show at least one planet with plenty of forests and grasslands which might help if we're going to be stuck here for Folkvar knows how long waiting for this damned ISR field to stabilise."

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    Valhalla Stargate Reopens

    Dewiek engineers and scientists have finally managed to re-enable Stargate Valgrind this week and the protective Exclusion Zone is to be lifted. If DEN investigators discovered who caused the gate to malfunction, or why, they were not willing to share it with us. Military sources, however, have announced a project to provide a significant boost to the already formidable defence platform in the stargate’s orbit.

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    *** Inter Galactic News ***

    Empire - DEN action grinds to a halt

    After months of tension relations between the Empire and the Dewiek Nation, which rose to several large scale fleet actions ending in the DEN losing over 60 Direwolf warships in Solo, things appear to have moved from antagonistic to unfriendly. With the Solo system being a particular issue an agreement has been reached between the Wolf Mother of the DEN and Xavier Fox of the GTT. Since this things have become very quiet, not just because the shooting has stopped, but also because my reporters have been on their summer holidays.
    News For Discerning Naplians!
    ---- Special Galactic Edition ----

    (The Host sits at his desk as the studio lights dim, and a single spotlight bathes him in light. He looks straight into the camera and begins to speak: )

    Host: Naambta!
    Good Greetings, and welcome to the show.

    This is News for Discerning Naplians, and i’m sure you are all showing much impatience to see this week’s Panel Discussion. We will be discussing religion with the Lady Ghadir of the Temple of Ya Zoon, renowned neo-naplian spiritualist Chairman TonTon, and a very special guest from our imperial neighbours, Bishop Samantha Porteus of the Brotherhood. But before we get to that...

    (Looks demonstratively at his digital wrist watch. )

    ... it is time for a word from our sponsor.
    ******Empire Syndicated News Network (ESNN) ******

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    Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe from our new home in the Heartland,

    And so with the news from the last few weeks,
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    *** Inter Galactic News ***
  • DEN assault FEL base and get wiped out
  • CIA Trade fleet caught and destroyed by the DEN
  • Krell denounce worship of the True One

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    ***** Inter Galactic News *****

    Huge fleet skirmish at the London/Crossley wormhole

    A large fleet of over 700 DEN warships responded to the EMP action in Crossley, where a 4000 hull DEN platform was destroyed. Reports show the DEN ships caught a group of CIA ships napping and inflicted significant losses on the humans. IMP and GTT fleets moved to assist the CIA, matching DEN fleet numbers, but the arrival of over 1200 Hexamon ships seems to have tipped the battle in favour of the DEN-HEX alliance.

    The combined DEN-HEX force pushed through the wormhole into the Heartland area of human space and retaliated, attacking several CIA platforms in response. The outnumbered Empire fleets abandoned the area and fled, they are currently waiting for the larger alien force to make their next move from their hiding places.

    Free Ship when you sign-up
    Complete missions for in game rewards
    Control everything, up to an entire empire
    Dedicated human moderators
    Player and Moderator driven plotlines
    Discover new worlds to explore, exploit & colonise
    Over 20 years of content development
    Persistent Browser-Based Game (PBBG)

    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).