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Governments

Governments

Government Upgrade is the latest addition to Infrastructure*. This allows a capital base on a world to establish a government of their choosing through the integration of specialist civilians into the population along with seconding troops to ensure that nothing interferes with the process of creating a new government.

*Infrastructure is the mechanics through which bases improve aspects of civilisation on the world thereby enhancing trade with the planetary populace and income revenues through merchandising.


Some governments, generally ones that are designed to administrate a small population can be established quickly as can ones that have little power and ones that have a huge supporting force provided by seconded troops. It stands to reason that egalitarian style governments where the population has bought into the ethos of the government along with ones designed to deal with large populations take the longest to establish.

Establishing a government has benefits

  • Plant the flag - nobody else can establish a government without taking out the capital base.
  • Security – some governments improve security in bases due to basic draconian laws.
  • Slavery and Indenture – these can be modified by a government.
  • System Support and Income – governments can modify these as appropriate,
  • Trade and Merchandising – governments can shift planetary trade and merchandising into more profitable avenues.
  • Roleplay – there is something cool about putting your stamp on a world.


Ideology
Infrastructure is all about modifying planetary economies by increasing populations and integrating techs (which also had a material cost). While interesting and useful in that it allows any world to be developed, it produces homogenous worlds. There is no flavour and little variation.
While this is mitigated to some degree by species, these generally speaking simply transfer the homogeneity to differing base world templates. For example, while a krell stage 2 civilisation will have similar merchandising and planetary trade sales to a comparable human civilisation the planets will have very different environments.
The purpose of governments is therefore to mould the basic infrastructure into something much more tailored to the aims of the player.

Capital
Each world can have a single capital base. This is normally the one responsible for completing the most recent infrastructure Stage increase. Note that this is Stage increase, not just a tech increase.
Where no capital currently exists, special actions may be used to assign one though obviously consideration of the background of the world will temper any decision.
Just to be clear, a capital cannot normally be relocated to another base on the world except under extenuating circumstances such as the old base has been pulled down.

Secondment
As noted above, establishing a government requires the secondment of troops to the world population. Troops seconded to the world take on civilian roles which require deprogramming and removal of cyber upgrades while living in a civilian environment. It also costs half a year’s standard pay to send a troop on secondment. While a civilian they do contribute to establishing a government by generally supporting the views of the capital government. What they cannot do however is return to the seconding base immediately. It takes weeks of disengaging them from their civilian roles, re-establishing their loyalty to the base and affiliation and restoring any cyberware that was decommissioned.
Secondment is therefore a risk – troops are out of touch for months after going on secondment. This could be the difference between a base standing or falling.
There is however a secondary benefit to seconding troops; this is that while on secondment they are paid by the civilian population irrespective of the length of time spend on secondment. If for example an assault is planned 12 months in advance, it is sensible to put the excess troops on secondment in the interim period.

Specialist Civilians
These are available from planetary populations where there is a civilian market. The types of specialist civilian available are based on the integrated techs, the established government and the dominant population. Education is a good tech to integrate if a reasonable range of specialist civilians are required. Even governments of a repressive or draconian nature will allow members of other species to be trained though the social circumstances behind this may have some interesting roleplay justifications. For example, a world with a flagritz xenocracy may have felini administrators on the civilian market. Whether these are betrayers of their species or people that have won their freedom is really down to the position that buys them.
Specialist civilians often come with large wages. This reflects their importance and also their running costs. As such stockpiling these civilians is not really sensible. They should normally be purchased for as short a time as possible. Even though they are on the market it is presumed that they are still in well-paying jobs but looking to move elsewhere, into an even more well-paid job. As such they are certainly not going to leave behind their 10k stellar/week job to bum around on a ship or in a starport for a few months while somebody organises a position for them at the back end of nowhere. Also note that unlike other items on civilian markets the quantity available do not refresh weekly. It may be many months before another is available.



Government Styles
Governments modify planetary sales, merchandising, use of slavery and various other factors. This should reflect the focus of the government on certain aspects of civil order. A consequence of this is that if one area benefits from government oversight another area will be neglected. A draconian government pushes system claim support, resistance to being replaces and security of bases on the world. A capitalist style however may be more concerned with trade planetary sales. Anarchy (technically no government) is one that effectively devalues all areas and is not normally desirable except possibly following an invasion.

Governments versus Capitals
When things are running smoothly the establishment of a government is the result of a capital base integrating civilians and seconding troops. Following the capture of a capital the new owners of the capital may be of a different affiliation to the government. Under these circumstances there may be closure of complexes especially merchandising simply because the government is in direct opposition to the capital. The only real option of the capital is therefore to establish a new government. The quickest method is to second troops and create an Anarchy or one of the easily established governments. In these cases it is the resistance to change of the existing government that is the real cost. This is one reason why establishing democracies and governments that are heavily supported by the populace are such a boon. Even though you may have lost the world, the loyalty of the government makes it costly and potentially time consuming for the invaders to reap the rewards.




 
News
Is open for business...
 
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe from our new home in the Heartland,

And so with the news from the last few weeks,
 
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*** Inter Galactic News ***
  • DEN assault FEL base and get wiped out
  • CIA Trade fleet caught and destroyed by the DEN
  • Krell denounce worship of the True One

  •  
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    ***** Inter Galactic News *****

    Huge fleet skirmish at the London/Crossley wormhole

    A large fleet of over 700 DEN warships responded to the EMP action in Crossley, where a 4000 hull DEN platform was destroyed. Reports show the DEN ships caught a group of CIA ships napping and inflicted significant losses on the humans. IMP and GTT fleets moved to assist the CIA, matching DEN fleet numbers, but the arrival of over 1200 Hexamon ships seems to have tipped the battle in favour of the DEN-HEX alliance.

    The combined DEN-HEX force pushed through the wormhole into the Heartland area of human space and retaliated, attacking several CIA platforms in response. The outnumbered Empire fleets abandoned the area and fled, they are currently waiting for the larger alien force to make their next move from their hiding places.
     
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    ***** Inter Galactic News *****

    Admiral Lord Simms killed after a long and distinguished service to the Empire.

    The Imperial Services have intercepted and serious damaged several DEN ships on the way to the Empire’s home systems. Unfortunately during the action Admiral Lord Simms was injured and reports from the Viceroy indicate he has passed away, fighting the enemies of the Empire like any true Imperial Officer.

    The Viceroy has stated that the officers and crew of the DEN ships have been captured and are now awaiting trial at a secret IMP base.

    DEN continue to strike at the Empire

    Reports are coming in of multiple engagements between the Empire and the Dewiek Elder Nation over the last week. With several battles taking out Empire ships in the Heartland of the CIA.

    AFT turn to piracy

    The Association of Free Traders have, after a long history of neutrality, turned to piracy this week. AFT Drake boarded an IND ship in the Halo periphery, killing several of the crew in the process.
    Independent trader Jarlebanke Langhofdi immediately took to the public communication channel demanding an answer to why supposedly peaceful traders had killed his crew and taken his ship.

    The AFT remain silent over the attack.
     
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    ***** Inter Galactic News *****

    Combat Special Edition

    Since the DEN started shooting at those lovable FEL fluffballs things have certainly been heating up. So we through it would be prudent to bring you, gentle beings of the peripheries, a special edition in order to keep you updated with all the latest action in regards to who the DEN are shooting and who is shooting them.

    Felini strike back at Dewiek

    Reports have come in of the FEL striking back at the DEN in the Kallisan system. A huge FEL force supported by the IMP and CIA assaulted DEN positions taking both the platform and base called Lucien. There was much rejoicing in the FEL camp as the Felini proved they were not such lovable fluffballs after all!

    GTT get sucked into the war

    A passing fleet of GTT warships got caught in the fighting and this saw the GTT enter the war. When asked about this CEO Fox pointed out they are not warships at all, they are trade defence ships. So how they came to be in the DEN system of Kallisan is a mystery to us. But the GTT CEO was clear that they only engaged using support and defend orders to protect allies. Needless to say, the CEO commented “We found ourselves on the Dewiek Nation’s enemy lists pretty soon after.”

    Dewiek Nation attacks GTT positions in Orion Spur, breaking DOM system rules

    A fleet of DEN warships has engaged and destroyed a significant number of GTT cargo ships and escorts in the DOM system Monument. The GTT immediately took to the public channels to ask why the DOM were not doing something. In reply the DOM issued a statement to stop, which the DEN ignored.

    The DEN newssheet "The HOWL" published a completely unbiased review of the attack shortly after.

    DOM make a choice

    After the above incident and then further raiding by the DEN, taking out a few GTT cargo ships in the DOM system of Coptuv, the DOM seemed to have been faced with a choice of stopping drinking their tea and doing something or just hoping it would go away. Instead they seem to have decided to abandon the whole idea of being an active affiliation and we have since folded. The lengths some people will go to not to have their elevenses disturbed is truly staggering. We asked the DOM for a statement on their new system rules to share with our readers but have received no replies.

    DOM positions share out

    Just as we were going to press news has come in of various DOM assets being given to other affiliations or sold. Hopefully we will have more on this story in the next issue of your favorite factual newsheet. Yes, that's us at the SSS.

    *** Affiliations ***


    AFT Association of Free Traders (54) - Marion Tweedy
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DEN Dewiek Elder Nation (67) - Urd
    DOM Dominion (57) – we believe the DOM are now inactive
    FCN Falconian Republic (70) - Bacran
    FEL Felini Tyranny (49) - Juris
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GRC Gracians (13) - HG1
    GTT Galactic Trade & Transport (52) - Xavier Fox
    GCE Garcia Enterprises (4) - Neil
    HEX Hexamon (23) - Ando
    IMP Imperial Services (51) - Jack Jones
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Kal Torak
    KST Kastor Kastorians (12) - Kastor
    MZC Mizuchi Combine (86) - Mizuchi
    MOH Mohache (73) - Listens
    MIC Mohache Independent Commune (76) - Sleeps with Dragons
    NLF Naplian Liberation Front (38) - NLFHQ
    RIP Regularly Involved in Piracy - Githyanki
    RRH Roy Robert Holdings (39) - Roy Roberts
    SMS Stellar Mining and Smelting (53) - MikhailM
    USN Ulian Stellar Nation (34) - Oeipus Prime
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Affiliation has no leader but this is the only known contact

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS

    Inactive: ANT, BHD, COD, HVE, IDC, RIP, RCF, SKW, TAG

    Deceased: CAL

    *** Submission ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
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    ***** Inter Galactic News *****

    New pirate threat rocks Corward Arm.

    Several large pirate ships have been spotted in outer rings of Corward systems. Reports forwarded to us at the SSS allow us to exclusively tell readers that traders should keep their wits about them when moving through these areas.

    No existing pirate menace has yet claimed ownership.

    In a possibly unrelated event one of the FET cartel members claimed nothing was happening in the outer ring of Coptov shortly afterwards. But it could be that they are still trying to catch Empire backed pirates and have nothing to do with the new sightings.
     
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    ***** Inter Galactic News *****


    DEN continue to shoot innocents

    The Dewiek have made themselves busy shooting at the peaceful and innocent traders of the SSL. Leader of Solar Spices and Liquors Mr TOAD has been vocal pointing out that the Beast-DEN are being totally unfair. News of a go-fund-me appeal are yet to surface though.

    This office is sure that it must have provided the DEN light relief after picking on the equally defenceless Felini. Word is that the DEN faced such an uphill struggle in these recent actions they had to take up Felini inter-breeding to provide some entertainment as the battle reports were rather boring.
     
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    ***** Inter Galactic News *****

    Return of the LiQuans

    A close associate of the Baron LiQuan has been haunting the Corewards periphery and like the old Baron it is said he has a meklan connection. It's unclear whether he obtained his meklan nanites via the CIA but there are rumours that the DEN may be helping the Liquan relative in a bid to sow discontent in the Stellar Empire. Exactly why they would start in Corewards is unclear although with DEN allies, the DOM, having strong positions both in the Sol system and the old Harcorp systems of Harlong and Coptuv they may be the linking factor.


     
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    ***** Inter Galactic News *****

    Meklan Unleashed on Mobile Bay

    Mad Dewiek scientist Dr Kala released a number of Meklan on the busy world of Mobile Bay in the Yank system. Thousands of civilians have been killed in what is treated by DEN warlords as an amusing practical joke. Rather than take any responsibility for their affiliation’s reckless behaviour, a DEN lord rumoured to be half-meklan himself quipped he would nuke the planet whilst another merely saw it as an opportunity to test some of his greener troops in combat. Surprisingly, the KAS planetary defence force was up to the job of repelling the insidious incursion. Questions remain whether further meklan are stored elsewhere on the planet and whether anybody will challenge the Dewiek’s lack of care for the lives of innocents. Probably not, given how even the mighty IMP are now cowering from a fight with the DEN (see inside this edition).


     

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    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
    -Zigic