For example while humans would find a high carbon dioxide percentage of an atmosphere toxic, if they are a minority species on a world dominated by a dewiek population it is a given that there will be areas where the humans can live without making special allowances for them. If however the population changes such that the dewiek are no longer the dominant species then the world will stop being classed as terrestrial.
Why should an aquatic sentient species value forests and grasslands? The krell are known for being highly tolerant of toxic atmospheres it makes no sense for them to suffer the same penalties as humans.
With this in mind racial templates have been developed for each of the major species in the Phoenix universe. These are applied to the world, modifying infrastructure and life demand multipliers and determine the relative worth of each type of sectors.
The knock-on effect of this is that where previously worlds were classed as breathable or un-breathable irrespective of species it is now the case worlds may be suitable for some species but inhospitable to others. As such the world is now termed Terrestrial or Divergent.
Terrestrial versus Divergent
A terrestrial world means that the environment is suitable for the majority species. It presumes that within the integrated infrastructure there is sufficient allowance to cope with lack of terrestrial conditions for minority populations.
A dominant race requires greater than 60% of a single species to be present in the population. A world without a dominant species will be classed as Default and be subjected to the default racial infrastructure values.
A terrestrial world is defined as one where bases do not require domes. This makes for a simple mechanic even though it may not be logical in all cases. You can benefit for not needing domes on a world populated by aquaphids even though your entire workforce is krell. If however the population increases and becomes divergent, the base must build domes to avoid getting the efficiency penalty. A divergent world is one where any single infrastructure penalty is greater than 20%, the total infrastructure penalty is greater than 50% or there are atmospheric components that generate a life demand multiplier penalty greater than 1 i.e. a toxic atmosphere.
Colonising New Worlds
Worlds without a population are classified as default and use the default parameters. For species that are quite different from default this can lead to expensive infrastructure costs for colonisation. The simplest method of dealing with this is to first seed a few civilians of the appropriate species in order to create the desired population before attempting to integrate any techs. If the seeding base is looking to conceal their infrastructure improvement plans they can integrate items and techs but not complete them then when they are ready, seed the population quickly followed by integrating the techs.
Below is a short comment on the dominant species found within the Peripheries:
Worlds suitable for sentients are similar to Earth-like worlds but if anything are more constrained. The reason for this is that the mix of species is more likely to result in one or more of the minority species being incompatible with the environment.
A world suitable for humans is Earth-like - not really anything more to add to this.
The aquatic species holds little regard for atmospheres providing that there is oxygen present (and as a consequence oxygen in the water). Certain atmospheric gases however will contaminate the seas where they live. As such they suffer quite lightly from atmospheres that would make colonisation problematic for other species.
As the vast majority of their civilisation lies within water they have little use for land except where it is accessible by rivers and lakes.
Maybe years of civil war has made this species adept at eking out sustenance seemingly from barren rock. The same reasoning is also behind their lack of enthusiasm for vegetation. Maybe they see lush jungles as tomorrow's forest fire. This also explains their seeming delight in colonising ruins. While other species would seek to either repair or demolish ruins, the krell see them as pre-fabs.
They prefer living in large groups and urban sectors are always packed.
That the species also spends a long time underground and living in dense reprocessed air has given them a surprising tolerance for extreme atmospheres. They can happily breath air that is utterly toxic to humans. This is the sort of species that can be relegated to second class planets considered unfit for colonisation.
While knowledge of their exact homeworld is either lost of a well-kept secret it is clear that the shaggy humanoids prefer rough living in cool climates. When off-duty they prefer nothing more than getting out of the urban environments and losing themselves in forests and mountains, joining their packmates in their enclaves to drink and fight.
They are adapted to dense atmospheres but with a lower oxygen content easily processed by their prodigious lungs.
Their muscle and bone structure is dense and they prefer higher gravities as lower gravities tends to cause muscle and bone atrophy in the long term leading to more injuries during their favourite pastimes.
All ancient felini literature contain copious prose about the savannah of Pride, the vast steppes and endless plains. That the felini have dozens of words for basking and a narrow band of temperatures all of which humans would find uncomfortably hot.
Oceans are considered pointless and at best they tolerate large lakes providing they have rivers.
While felini are adapted to high gravities their natural athleticism means that they enjoy lower gravities and make good use of them, often simply omitting steps much to the annoyance of other species.
Hive infrastructure has a high threshold for extremes in gravity and temperature. Even tectonic levels other species consider an issue proves little problem to them as they seek out active volcanic sites (hive also have a near complete lack of health and safety protocols). For this species rock is prized along with vegetation as a world suitable for colonisation.
Hive urban sectors are little more than a mass of tunnels extending above and below ground, taking advantage of natural features such as mountains. They are always heaving with hive and rarely lit except in the locations where they deal with other sentients or as a result of industry being carried out.
While not as tolerant as the krell with respect to atmospheres, modest levels of carbon dioxide give them little discomfort.
The lack of an internal skeleton means that this species prefers lower gravity to the point where they will lose more than 40cm in height when in they move from an optimal 0.7 to a 1g environment unless they are readily strapped up, something they find somewhat limiting. High temperature is also a major annoyance to Flagritz as it causes them to dehydrate, losing vital liquids. They prefer a temperature only slightly above freezing, though being highly saline this causes them no problems.
Falconians prefer forests, jungles and shorelines where they form their large congregation points. It also makes taking to the air convenient as even the most graceful falconian can look somewhat ungainly as they leap skywards from the ground. This also explains their interest in low gravity worlds with high optical depths (associated with dense atmospheres). Anything to make flying easier.
|******Empire Syndicated News Network (ESNN) ******
Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite and most reliable unbiased publication in the known universe from our home in the Heartland,
And so with the news from the last couple of weeks,
Cluster War! DNA Gather Fruit
|******Empire Syndicated News Network (ESNN) ******
Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe from our home in the Heartland,
And so with the news from the last few weeks,
Cluster War! MZC attacks DNA
*** Inter Galactic News ***
The Dewiek rise again!
After the death and destruction wrought upon the Dewiek Nation by the Architects, there was a period of calm if you were a werewolf fancier. But now the Dewiek have risen to once more in the name of the Dewiek Packs, led by Skarn. Their new message being one of peace, a most unusual change for the large humanoid wolves. While they rise from the ashes of the Mizuchi Combine the Galaxy waits to see how this new affiliation acts, baring in mind the Dewiek have something of reputation.
Empire invade the Cluster!
A significant force of GTT warships recently entered the Cluster, somewhere they have not seen the need to go for a very long time. At the same time the CIA banned the Dewiek Packs from it’s space and also sent a large number of warships into the Cluster to bolster the GTT’s presence. After this show of force the Crossley system, known for it’s wormhole connecting from the Cluster to CIA space shifted to be claimed by the GTT. Currently the Empire has over 200,000 troops and 2000 warships roaming the nearby systems. Inhabitants of the Cluster are waiting to see if there are any further developments. GTT CEO Xavier Fox when asked by our office dismissed it as a “Training exercise”.
The Krell Clan Dark Angels has been selling off bases, outposts and even systems lately. It is unknown why they have decided to cash in their assets and territories, but it points to the accumulation of significant wealth by the Krell clan. If you have any spare cash and want to expand your assets then it seems to our office that the best place to go is the Dark Angel Clan and ask what will be going up for sale next, assuming they actually have anything left.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy
BLG Bolg Organisation (22) - Akhenaten
BHD Brotherhood (63) - de Molay
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DEN Dewiek Elder Nation (67) - <unknown>
DWK Dewiek Packs (19) - Skarn
FCN Falconian Republic (70) – Bacran *
FEL Felini Tyranny (49) - Juris
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
GCE Garcia Enterprises (4) - Neil
HEX Hexamon (23) - <unknown>
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Kal Torak
KST Kastor Kastorians (12) - Kastor
MZC Mizuchi Combine (86) - Mizuchi
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.
NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, DOM, HVE, IDC, IMP, RIP, RCF, SKW, TAG
*** Submissions ***
By private message to The Editor or via Mica if you prefer to remain anonymous.
|GTT step forward to control protection and peace in the Stellar Empire.
With the retirement of Jack Johns and various lower-level IMP officers from public life, the Imperial Services were left on the verge of being unable to fill their role as protectors of the Stellar Empire. Due to the serious nature the Imperial Services found itself in, the Emperor recently travelled to GTT HQ to attend a board meeting with the directors of the GTT.
With Galactic Trade and Transport being one of the few remaining loyal Imperial Chartered affiliations, who also supply well over half of the war material to the Imperial Services, the Emperor sought the position of the GTT with regard to the Imperial Services becoming overburdened with bureaucracy and lacking effective leadership. Effectively the Imperial Services were at the point of collapse. A position highlighted when an opportunistic supposed ally subverted four Imperial Outposts in the Inner Empire, thinking their asset grabbing would go unnoticed.
Star Date: 221.30.5
A Forlorn Hope
The seat of Dewiek Government has fallen. What began as a small group of Architect ships picking up retreating DEN forces, amalgamated into a much larger force. The bombardment fleet comprised dozens of Adult ARC ships plus several Planet Killers. The force made short work of the impressive fortifications of the planetary orbit of Newstart. Multiple heavily armoured and maximised deflector shield platforms crumbled. They did so only after releasing their volleys of antimatter and nova weapon batteries. Any DEN warships that remained from earlier encounters also stood the line. But within the week, the last defence was gone.
Bombardment of Wolf Lair starbase proceeded without further resistance from the Dewiek. ARC Plasmas ripped through starbase shields. They demolished tens of thousands of factories and research facilities. The ARC demolished the huge military recruitment and training facilities on the planet. Over half a million trained troops evacuated from deep bunkers, leaving a token ground defence.
The ARC were not satisfied to burn the facilities and murder the workers. They deployed repeated salvos of their Virus Bombs on the wider population. Reports began to arrive of civilians of the world regressing. Leaving settlements and returning to nature. Much as the Dewiek found themselves some decades ago when they started to recover from the First Great ARC-DEN War. This time there was no High Lord Magnus willing to obliterate the world to save a remnant of the people. Newstart was already lost.
Newstart is lost
Star Date: 221.27.2
End Game Lost
A short-lived period of peace followed the Dewiek Elder Nation’s historic and Saga-worthy defence against the Architect Planet Killers. A handful of the more typically encountered ARC ships were spotted picking off DEN support ships in Forlorn Hope before more than forty of them appeared back in End Game.
While the ARC “Adult” class ships, as the DEN had previously classified them, were eight times smaller than the “Planet Killers”, they were still as big as the largest ships any other species has managed to produce. Including the otherwise technologically advanced Dewiek.
Forty-four of these Plasma armed organic vessels smashed through the DEN forces left circling the orbit of Beacon, End Game. The mass of ARC weapons bombarded the DEN Shipyards at Ragnorak with their superheated ionized gas, razing the entire outpost to the ground.
ARC Plasma weapons devastate End Game
Star Date: 221.22.5
Assault on End Game
The ancient Architects have declared war on the Dewiek Elder Nation. The first sign of the conflict was subspace transmissions in a remote system in the Pocket Periphery. This followed reports that the ancient Ragnarok shipyards on Beacon were malfunctioning. In response, the Wolf Mother sent urgent orders to several Dewiek scout ships to patrol the End Game system.
The Konungr Smidamadr was the first to encounter the gigantic, “Planet Killer” class ARC ships. Measuring in at thirty-two hundred heavy hulls and armed with a hundred ARC plasma weapons, the ship was more like a mobile armed platform. It is certainly the largest vessel ever recorded. The scout ship was vaporised instantly.
ARC Planet Killer dwarves largest DEN warships
Star Date: 221.11.4
The Flagritz Republic is (very nearly) no more. In its place, a single Hexamon and Flagritz power has arisen. The new Collective has absorbed much of the Flagritz holdings with only a handful of Clique-caste Flagritz systems choosing instead to align with the other Elder species, the Dewiek.
Flagritz and Hexamon Hybrids - A hope for the Future?
Star Date: 221.3.3
Meklan scout ships continue to be seen around the Orion Spur periphery. These cyborg creatures in service of hidden ancient masters appear to be terrorising the Wimble Nation in particular. Despite public lamentations against the hardship of defending themselves, the Wimble leadership have not yet responded to our request for comment.
Artist's impression of a Meklanised Wimble
However, Xavier Fox, CEO of Galactic Transport and Trade, did give us the following statement:
“We have engaged several Meklan ships, although currently the source has not been identified. GTT Directors have been running patrols and have engaged and destroyed numerous ships that have attacked outlying outposts belonging to different affiliations. The pattern of ships encountered leads us to believe there is a central source, but until that is found we would suggest any affiliation with assets in the area provide adequate defences.”
Doomsday On Pause
At the site of the Thete anomaly, the Dewiek Nation has sent media sensation Sharon Aleman to the scene. Aleman, whose cybernetic enhancements allow her to directly interface with her ship’s sensor array, led her hardened crew into a dive of the outermost “edge” of the anomaly. After spending several days collecting and analysing data (mere minutes to the rest of us outside the anomaly), Aleman reported her shocking discoveries.
Star Date: 220.50.5
Veil Lifted on Flagritz Home Space
As the Hellcadium ISR field continues to fluctuate, one of the newly exposed systems is Junista inside the previously hidden and inaccessible home periphery of the Flagritz Republic.
Over the past few weeks Flagritz Republic patrols and platforms have dealt with a number of scout ships from the Human Empire as the IMP wasted no time in exploiting this opportunity to poke around in their old enemy’s backyard. It is understood that at least one of these unarmed scouts was destroyed with no one willing to estimate how many more might be buzzing around.
Coincidentally, suspected IMP lackey, SSL TOAD, has also been overheard showing an obsessive interest in the Flagritz periphery. However, we have received no reports of this being anything other than his usual drug-fueled, barely decipherable mutterings at this stage.
Either way, this sudden, uninvited interest in the Flagritz Periphery has left the FLZ leadership muttering darkly about appropriate measures being taken. Defensive fleets and supporting structures are being deployed in the Junista system and beyond in expectation of further uninvited guests.
When You stare into the Flagritz Periphery...
Thete's Timey-Wimey Tease
Investigation into the Thete anomaly continued in the Dewiek Pocket Periphery. The anomaly was scanned from all angles by a number of the Dewiek Nation’s best sensor ships and officers. The data, collected over several weeks, was sent to one of the DEN’s most advanced scientific laboratories for analysis.
What they found will shock you!