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214
Previous Years
Intergalactic News
Issue 33
Issue 32
The Dewiek Special
Issue 31
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Naplian Society

Naplian Society

When two cultures collide, it is invariably the culture with inferior technology that loses. The reasons are manifold, though some are fairly obvious. The seeming ability to do things faster and more efficiently promises more leisure time and more wealth. Medical benefits speak for themselves while entertainment often seems brighter and more readily accessible. Further, those that do not adopt are less able to compete, leading to less leisure time as they have to work longer to compete and generally have less wealth. In other words, technology brings rapid inflation to the lower technology culture if there is at least some adoption.

While there may be those from the technologically advanced culture that seek to adopt the culture of the other, these are invariably in a minority for two distinct reasons. First and foremost is that it is invariably the culture with the higher technology that has come to the location with the lower technology and the people in the higher technology are there on a professional basis or because they have the monetary capability of doing do. In either case they are already invested in the high technology culture. Second, technology creep due to continued exposure to higher technology culture means that even adoption of the lower technology culture will eventually lead to rapid technological advances (how soon before Mr Modern, the wannabe Roman citizen convinces the populace to replace the lead piping with copper and drops hints about float glass).


Due to the nature of cognitive processing, the most readily adopters of the advanced technology is the younger generation. This can and often does lead to a discontinuity in the culture as are no cultural rules for dealing with the social situations that arise from use of the newly available technology – the older generation have no obvious wisdom to share, diminishing the respect the younger generation has for them. The generation gap widens into a gulf as the younger generation forms its own cultural identity or is swallowed by the culture of the higher technology. Where the latter happens, the traditional cultural beliefs of the lower technology can effectively end when the older generation dies out or at best remain as vestigial reminders, practiced by a few and lacking in authority.

From the position of the advanced culture, the sharing of technology can be seen as benevolent uplifting. The removal of bogus ideologies, local gods and sacrifices to them and the introduction of industry, agriculture, medicine, rapid transport and media, there will always be a darker side.

First encounter by the higher technology may result in colonisation. When this happens there is never full integration, rather a colony will form as the bridgehead for newly arriving people from the technologically advanced culture. The allure of the wonders of the newly formed enclave is often sufficient to draw those from the other culture. Promises given to them by unscrupulous sentient traffickers can lead them to lives of prostitution, exploitation and much worse. Unfair trade deals can lead to trading precious metals and land control for mass produced consumer goods.

The promise of better things from technology and access to drugs combined with a lack of guidance from culture and the older generation, it is hardly surprising that the newly emerging generation is dominated by consumerism and illicit activity.

It is not long before those from the lower technology culture start to form an underclass.

Naplians
In phoenix, the term was first applied to the natives of the Capellan Star System. Humans arriving there encountered diminutive humanoids on the planet Utopia (a planet called Naplia by the natives). This was the first sentient species that humanity had discovered. The initial amazement at discovering sentient life was quickly replaced by the pragmatic realisation that here was a potential labour force, much easier to recruit than dragging humans all the way from Earth. Ruthless mega-corps such as the SSL and the FET ‘recruited’ them to their colonies, mines and factories. Drugs were sold in abundance and their ancient way of life was shattered.

Rebellion in the form of the Democratic Naplian Alliance (DNA) merely led to the destruction of the last remaining resistance. To stop it happening again the new civilian government was almost totally formed from humans and it is this way to this day.

The term Naplian is now synonymous with a rapidly uplifted culture that no longer has an authoritative traditional cultural identity and suffers from a significant underclass.

Naplians on Developed Worlds
As has been pointed out, stereotypical naplians are attracted to the bright centres of the technologically superior culture. Why isn’t there an increase in naplian populations on advanced worlds? There are two reasons for this. The first is physical, in that they rarely account for a significant portion of the population to register. The second is social, in that they rarely contribute to the legal economy of the world, generally engaging in illicit activity willing or otherwise.

Culture
As has been commented on naplian culture is little more than a smattering of outdated customs that can rarely be fully applied to the newly emerging culture. The more obvious features however are raging consumerism and a fear of losing what has been gained by access to technology. One of the first signs of an emerging ‘naplian’ culture is the general growth of settlements, largely around technologically superior enclaves as the populace seeks jobs in the new ‘world’. Gang culture is also common; generally using whatever advanced technology they can find, scrounge, trade and steal. Crime in these ghettos is high and ranges the full spectrum from opportunistic and petty through to organised criminal activity. Poverty is also noticeable in many areas. This can seem incongruous. A person may malnourished and dressed in rags but also armed with blasters and have an integrated coms-media headset and the ubiquitous carved gem on a necklace.



Culture Growth
In time a naplian culture will develop into a sentient one, though how long this takes is highly variable. Factors such as prosperity, law enforcement, xenophilia (where more than one species exist), religion, access to education and social mobility will determine the rate. An elite faction in power never profits from and is rarely inclined to change the situation. In crass terms, why endeavour to make yourself poorer? Crime levels, though often slightly higher on a world of naplians than on sentient worlds is more than offset by access to cheap labour and the unlikelihood of it rebelling.

Democratic Naplian Alliance (DNA)
The first instance of the DNA resulted in a crushing defeat for the naplians of Utopia and the Capellan system in general. Since then they have manifested themselves as freedom fighters looking to liberate worlds where naplians exist. Their specific objectives are often fuzzy on account of the lack of support by anyone in real power amongst the naplians on the world they are looking to liberate. Rather it is closer to an act of defiance and seeking a return to the ‘utopian’ society that existed prior to the advent of technology.

A second goal is the removal of foreign elite powers in order to allow the naplian civilians to become self-governed, develop and achieve sentient status. This is often futile as the elite powers are often supported by bases controlled by mega-corporations or naval forces for empires and toppling the government would first require removing the bases.





 
News
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite and most reliable unbiased publication in the known universe from our home in the Heartland,

And so with the news from the last couple of weeks,


Cluster War! DNA Gather Fruit
 
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe from our home in the Heartland,

And so with the news from the last few weeks,


Cluster War! MZC attacks DNA
 
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*** Inter Galactic News ***

The Dewiek rise again!

After the death and destruction wrought upon the Dewiek Nation by the Architects, there was a period of calm if you were a werewolf fancier. But now the Dewiek have risen to once more in the name of the Dewiek Packs, led by Skarn. Their new message being one of peace, a most unusual change for the large humanoid wolves. While they rise from the ashes of the Mizuchi Combine the Galaxy waits to see how this new affiliation acts, baring in mind the Dewiek have something of reputation.

Empire invade the Cluster!

A significant force of GTT warships recently entered the Cluster, somewhere they have not seen the need to go for a very long time. At the same time the CIA banned the Dewiek Packs from it’s space and also sent a large number of warships into the Cluster to bolster the GTT’s presence. After this show of force the Crossley system, known for it’s wormhole connecting from the Cluster to CIA space shifted to be claimed by the GTT. Currently the Empire has over 200,000 troops and 2000 warships roaming the nearby systems. Inhabitants of the Cluster are waiting to see if there are any further developments. GTT CEO Xavier Fox when asked by our office dismissed it as a “Training exercise”.

Krell sale!

The Krell Clan Dark Angels has been selling off bases, outposts and even systems lately. It is unknown why they have decided to cash in their assets and territories, but it points to the accumulation of significant wealth by the Krell clan. If you have any spare cash and want to expand your assets then it seems to our office that the best place to go is the Dark Angel Clan and ask what will be going up for sale next, assuming they actually have anything left.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BLG Bolg Organisation (22) - Akhenaten
BHD Brotherhood (63) - de Molay
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DEN Dewiek Elder Nation (67) - <unknown>
DWK Dewiek Packs (19) - Skarn
FCN Falconian Republic (70) – Bacran *
FEL Felini Tyranny (49) - Juris
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
GCE Garcia Enterprises (4) - Neil
HEX Hexamon (23) - <unknown>
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Kal Torak
KST Kastor Kastorians (12) - Kastor
MZC Mizuchi Combine (86) - Mizuchi
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, DOM, HVE, IDC, IMP, RIP, RCF, SKW, TAG

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 
GTT step forward to control protection and peace in the Stellar Empire.

With the retirement of Jack Johns and various lower-level IMP officers from public life, the Imperial Services were left on the verge of being unable to fill their role as protectors of the Stellar Empire. Due to the serious nature the Imperial Services found itself in, the Emperor recently travelled to GTT HQ to attend a board meeting with the directors of the GTT.

With Galactic Trade and Transport being one of the few remaining loyal Imperial Chartered affiliations, who also supply well over half of the war material to the Imperial Services, the Emperor sought the position of the GTT with regard to the Imperial Services becoming overburdened with bureaucracy and lacking effective leadership. Effectively the Imperial Services were at the point of collapse. A position highlighted when an opportunistic supposed ally subverted four Imperial Outposts in the Inner Empire, thinking their asset grabbing would go unnoticed.
 
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  Star Date: 221.30.5

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RAGNAROK COMES

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A Forlorn Hope

The seat of Dewiek Government has fallen. What began as a small group of Architect ships picking up retreating DEN forces, amalgamated into a much larger force. The bombardment fleet comprised dozens of Adult ARC ships plus several Planet Killers. The force made short work of the impressive fortifications of the planetary orbit of Newstart. Multiple heavily armoured and maximised deflector shield platforms crumbled. They did so only after releasing their volleys of antimatter and nova weapon batteries. Any DEN warships that remained from earlier encounters also stood the line. But within the week, the last defence was gone.

Bombardment of Wolf Lair starbase proceeded without further resistance from the Dewiek. ARC Plasmas ripped through starbase shields. They demolished tens of thousands of factories and research facilities. The ARC demolished the huge military recruitment and training facilities on the planet. Over half a million trained troops evacuated from deep bunkers, leaving a token ground defence.

The ARC were not satisfied to burn the facilities and murder the workers. They deployed repeated salvos of their Virus Bombs on the wider population. Reports began to arrive of civilians of the world regressing. Leaving settlements and returning to nature. Much as the Dewiek found themselves some decades ago when they started to recover from the First Great ARC-DEN War. This time there was no High Lord Magnus willing to obliterate the world to save a remnant of the people. Newstart was already lost.

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Newstart is lost

 
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  Star Date: 221.27.2

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RAGNAROK APPROACHES

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End Game Lost

A short-lived period of peace followed the Dewiek Elder Nation’s historic and Saga-worthy defence against the Architect Planet Killers. A handful of the more typically encountered ARC ships were spotted picking off DEN support ships in Forlorn Hope before more than forty of them appeared back in End Game.

While the ARC “Adult” class ships, as the DEN had previously classified them, were eight times smaller than the “Planet Killers”, they were still as big as the largest ships any other species has managed to produce. Including the otherwise technologically advanced Dewiek.

Forty-four of these Plasma armed organic vessels smashed through the DEN forces left circling the orbit of Beacon, End Game. The mass of ARC weapons bombarded the DEN Shipyards at Ragnorak with their superheated ionized gas, razing the entire outpost to the ground.

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ARC Plasma weapons devastate End Game

 
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  Star Date: 221.22.5

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RAGNAROK BECKONS

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Assault on End Game

The ancient Architects have declared war on the Dewiek Elder Nation. The first sign of the conflict was subspace transmissions in a remote system in the Pocket Periphery. This followed reports that the ancient Ragnarok shipyards on Beacon were malfunctioning. In response, the Wolf Mother sent urgent orders to several Dewiek scout ships to patrol the End Game system.

The Konungr Smidamadr was the first to encounter the gigantic, “Planet Killer” class ARC ships. Measuring in at thirty-two hundred heavy hulls and armed with a hundred ARC plasma weapons, the ship was more like a mobile armed platform. It is certainly the largest vessel ever recorded. The scout ship was vaporised instantly.

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ARC Planet Killer dwarves largest DEN warships

 
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  Star Date: 221.11.4

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Caste Apart

The Flagritz Republic is (very nearly) no more. In its place, a single Hexamon and Flagritz power has arisen. The new Collective has absorbed much of the Flagritz holdings with only a handful of Clique-caste Flagritz systems choosing instead to align with the other Elder species, the Dewiek.

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Flagritz and Hexamon Hybrids - A hope for the Future?

 
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  Star Date: 221.3.3

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Meklanmania

Meklan scout ships continue to be seen around the Orion Spur periphery. These cyborg creatures in service of hidden ancient masters appear to be terrorising the Wimble Nation in particular. Despite public lamentations against the hardship of defending themselves, the Wimble leadership have not yet responded to our request for comment.

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Artist's impression of a Meklanised Wimble

However, Xavier Fox, CEO of Galactic Transport and Trade, did give us the following statement:

“We have engaged several Meklan ships, although currently the source has not been identified. GTT Directors have been running patrols and have engaged and destroyed numerous ships that have attacked outlying outposts belonging to different affiliations. The pattern of ships encountered leads us to believe there is a central source, but until that is found we would suggest any affiliation with assets in the area provide adequate defences.”

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Doomsday On Pause

At the site of the Thete anomaly, the Dewiek Nation has sent media sensation Sharon Aleman to the scene. Aleman, whose cybernetic enhancements allow her to directly interface with her ship’s sensor array, led her hardened crew into a dive of the outermost “edge” of the anomaly. After spending several days collecting and analysing data (mere minutes to the rest of us outside the anomaly), Aleman reported her shocking discoveries.

 
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  Star Date: 220.50.5

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Veil Lifted on Flagritz Home Space

As the Hellcadium ISR field continues to fluctuate, one of the newly exposed systems is Junista inside the previously hidden and inaccessible home periphery of the Flagritz Republic.

Over the past few weeks Flagritz Republic patrols and platforms have dealt with a number of scout ships from the Human Empire as the IMP wasted no time in exploiting this opportunity to poke around in their old enemy’s backyard. It is understood that at least one of these unarmed scouts was destroyed with no one willing to estimate how many more might be buzzing around.

Coincidentally, suspected IMP lackey, SSL TOAD, has also been overheard showing an obsessive interest in the Flagritz periphery. However, we have received no reports of this being anything other than his usual drug-fueled, barely decipherable mutterings at this stage.

Either way, this sudden, uninvited interest in the Flagritz Periphery has left the FLZ leadership muttering darkly about appropriate measures being taken. Defensive fleets and supporting structures are being deployed in the Junista system and beyond in expectation of further uninvited guests.

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When You stare into the Flagritz Periphery...

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Thete's Timey-Wimey Tease

Investigation into the Thete anomaly continued in the Dewiek Pocket Periphery. The anomaly was scanned from all angles by a number of the Dewiek Nation’s best sensor ships and officers. The data, collected over several weeks, was sent to one of the DEN’s most advanced scientific laboratories for analysis.

What they found will shock you!

 

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I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic