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214
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Diary of a Hive

Diary of a Hive

He, that is the term this human wishes to be recognised as, asks the question again, either failing to understand the previous answer or simply because it he is cognitively deficient. It is possible that the translator isn’t working correctly, though I seem to have no issues in other areas.

‘Waking up, is about as good a translation as I can think for breaking from hive consciousness. There is a period of time when you are groggy as you analyse the reason for doing things. This can last a few days as the lingering effects of the pheromones ware off. While you are part of the collective, many of the things you do seems utterly necessary and you do it unquestioningly. There are no explicit orders, but rather you’re predisposed to doing certain tasks and if the opportunity arises to do it you simply do it. Your mind is geared towards doing the task, irrespective of what the task is or why you are doing it. In fact I seemed content simply to drive the conveyance truck until I got tired, then seek food and sleep until fully rested then go back and do it again. Sometimes my conveyance truck would be where I left it, other times I went hunting for it or a new one. I have heard that this is pretty much the same for human occupations where people will do a mundane task they have absolutely no interest in for hours on end, everyday.


‘I awoke because I was left for dead. I was given dangerous tasks such as handling toxic waste. Suffice to say, a spill and severe burns followed by a quick inspection by the nurses and I was removed from the hive and thrown out to die. Sentimentality is not a term I understood until I encountered humans. The weather was very mild and over a few days I became self-aware and healed to some degree. My attempt to rejoin the collective was rejected. I didn’t have friends or associates per se; I was never interested in socialising. I have heard of others that damaged their receptors attempting to stay within the collective. They find that their old friends no longer seem the same. It is probably down to no longer being tactile, sharing ‘substance’ and having the same interests. Most sacrifice themselves shortly after or end up being ripped apart by soldiers.

'For me, the days of inactivity while recovering, combined with the lack of previous friendships within the collective gave me sufficient time to come to terms with my new found self-awareness. I wasn’t interested in self-sacrifice, so I simply wandered around. Being hive meant that it was easy enough to collect food from colonies I passed and soon I discovered quite a lot about the world and universe. I found however that I was being confronted by soldiers more and more often and it was taking longer each time to convince them I was legitimate. At some point I expected to be exterminated.

'This is the reason why I arrived at the starport. Contrary to popular fiction, being hive does not make you stupid; you simply don’t bother asking questions about subjects that have no bearing on your life. I was ignorant, though as I passed through the hive, I quickly learnt that the only place I was likely to get accepted was the recruitment facilities at the base. I may have been left for dead but that was because I was expected to die. When I didn’t, I was however unfit to rejoin as my receptors have irreversibly atrophied.

'Are injured hive always left for dead? Not at all. Generally a hive will only be left for dead if the effort to heal is greater than the expected return on labour over the remaining life span of the individual. A manual worker that looses multiples limbs required to perform a task will be removed, as will all that suffer serious damage to their receptors.

'Here’s the conundrum of hive society, I was rendered incapable of doing my job due to damage to my manipulators. While within the collective, I was beyond re-training. Once removed, I was able to learn new skills but no longer capable of rejoining the collective.



‘No, I don’t find that sad, it is the way things are. The hive collective is very highly organised and structured. If everybody had aspirations, well, look around that the chaos that seems to occur on human worlds. Can you honestly believe that you are the only person that matters in the universe and that somehow you deserve something? Hive may appear ignorant and live under Spartan conditions with no prospects, but in general they are a lot more content than most other species. Ignorance is in many ways bliss, but by the same token, now that I have had it removed, I don’t want it back. I do however suspect that for every hive that does not want back in, there are tens that do and die trying.

'So, here I am, I have been trained as a crewmember and currently work in the starbase though may well be placed onto a ship in the near future. I don’t mind hanging round with humans, their behaviour amuses me. They eat when they are not hungry, argue when they are happy and ask questions when they already know the answer. I have even spoken to other hive personnel. They were generally mediators though there are a few warriors. Most have scarred receptors, explaining their reasons for leaving the colony though a few got lost on patrol when their scout got killed and they lost their access to substance.





 
News
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  Star Date: 221.22.5

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RAGNAROK BECKONS

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Assault on End Game

The ancient Architects have declared war on the Dewiek Elder Nation. The first sign of the conflict was subspace transmissions in a remote system in the Pocket Periphery. This followed reports that the ancient Ragnarok shipyards on Beacon were malfunctioning. In response, the Wolf Mother sent urgent orders to several Dewiek scout ships to patrol the End Game system.

The Konungr Smidamadr was the first to encounter the gigantic, “Planet Killer” class ARC ships. Measuring in at thirty-two hundred heavy hulls and armed with a hundred ARC plasma weapons, the ship was more like a mobile armed platform. It is certainly the largest vessel ever recorded. The scout ship was vaporised instantly.

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ARC Planet Killer dwarves largest DEN warships

 
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  Star Date: 221.11.4

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Caste Apart

The Flagritz Republic is (very nearly) no more. In its place, a single Hexamon and Flagritz power has arisen. The new Collective has absorbed much of the Flagritz holdings with only a handful of Clique-caste Flagritz systems choosing instead to align with the other Elder species, the Dewiek.

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Flagritz and Hexamon Hybrids - A hope for the Future?

 
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  Star Date: 221.3.3

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Meklanmania

Meklan scout ships continue to be seen around the Orion Spur periphery. These cyborg creatures in service of hidden ancient masters appear to be terrorising the Wimble Nation in particular. Despite public lamentations against the hardship of defending themselves, the Wimble leadership have not yet responded to our request for comment.

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Artist's impression of a Meklanised Wimble

However, Xavier Fox, CEO of Galactic Transport and Trade, did give us the following statement:

“We have engaged several Meklan ships, although currently the source has not been identified. GTT Directors have been running patrols and have engaged and destroyed numerous ships that have attacked outlying outposts belonging to different affiliations. The pattern of ships encountered leads us to believe there is a central source, but until that is found we would suggest any affiliation with assets in the area provide adequate defences.”

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Doomsday On Pause

At the site of the Thete anomaly, the Dewiek Nation has sent media sensation Sharon Aleman to the scene. Aleman, whose cybernetic enhancements allow her to directly interface with her ship’s sensor array, led her hardened crew into a dive of the outermost “edge” of the anomaly. After spending several days collecting and analysing data (mere minutes to the rest of us outside the anomaly), Aleman reported her shocking discoveries.

 
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  Star Date: 220.50.5

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Veil Lifted on Flagritz Home Space

As the Hellcadium ISR field continues to fluctuate, one of the newly exposed systems is Junista inside the previously hidden and inaccessible home periphery of the Flagritz Republic.

Over the past few weeks Flagritz Republic patrols and platforms have dealt with a number of scout ships from the Human Empire as the IMP wasted no time in exploiting this opportunity to poke around in their old enemy’s backyard. It is understood that at least one of these unarmed scouts was destroyed with no one willing to estimate how many more might be buzzing around.

Coincidentally, suspected IMP lackey, SSL TOAD, has also been overheard showing an obsessive interest in the Flagritz periphery. However, we have received no reports of this being anything other than his usual drug-fueled, barely decipherable mutterings at this stage.

Either way, this sudden, uninvited interest in the Flagritz Periphery has left the FLZ leadership muttering darkly about appropriate measures being taken. Defensive fleets and supporting structures are being deployed in the Junista system and beyond in expectation of further uninvited guests.

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When You stare into the Flagritz Periphery...

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Thete's Timey-Wimey Tease

Investigation into the Thete anomaly continued in the Dewiek Pocket Periphery. The anomaly was scanned from all angles by a number of the Dewiek Nation’s best sensor ships and officers. The data, collected over several weeks, was sent to one of the DEN’s most advanced scientific laboratories for analysis.

What they found will shock you!

 
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  Star Date: 220.45.1

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Perfidion Reached

Long speculated by theoretical Stellar Cartographers, Perfidion Reach finally opened in the last few weeks. Immediately, the Detinus Republic boldly staked a claim on the first accessible system, Hellcadium. Only time will tell the true value of this strategic move but their much-taunted bureaucracy may have finally proved its worth.

Early reports from scans of the system reveal a wildly fluctuating ISR field. Rumours suggest that at least one ship was destroyed as it was forced into an asteroid belt chasing a stable jump field attempting to exit the system. Casual travellers are warned away from the system at this time for their own safety. Leave it to skilled explorers and navigation officers.

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Mathematical model of Hellcadium ISR Field.

We spoke to Captain Zakiyah Ummahi via subspace link. Zakiyah led the first DEN expedition into the Perfidion Reach. "Spirits remain high but this is largely down to the extended R&R we were all forced to take immediately prior to jumping into this hole. Initial scouting reports show at least one planet with plenty of forests and grasslands which might help if we're going to be stuck here for Folkvar knows how long waiting for this damned ISR field to stabilise."

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Valhalla Stargate Reopens

Dewiek engineers and scientists have finally managed to re-enable Stargate Valgrind this week and the protective Exclusion Zone is to be lifted. If DEN investigators discovered who caused the gate to malfunction, or why, they were not willing to share it with us. Military sources, however, have announced a project to provide a significant boost to the already formidable defence platform in the stargate’s orbit.

 
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*** Inter Galactic News ***

Empire - DEN action grinds to a halt

After months of tension relations between the Empire and the Dewiek Nation, which rose to several large scale fleet actions ending in the DEN losing over 60 Direwolf warships in Solo, things appear to have moved from antagonistic to unfriendly. With the Solo system being a particular issue an agreement has been reached between the Wolf Mother of the DEN and Xavier Fox of the GTT. Since this things have become very quiet, not just because the shooting has stopped, but also because my reporters have been on their summer holidays.
 
News For Discerning Naplians!
---- Special Galactic Edition ----



(The Host sits at his desk as the studio lights dim, and a single spotlight bathes him in light. He looks straight into the camera and begins to speak: )

Host: Naambta!
Good Greetings, and welcome to the show.

This is News for Discerning Naplians, and i’m sure you are all showing much impatience to see this week’s Panel Discussion. We will be discussing religion with the Lady Ghadir of the Temple of Ya Zoon, renowned neo-naplian spiritualist Chairman TonTon, and a very special guest from our imperial neighbours, Bishop Samantha Porteus of the Brotherhood. But before we get to that...

(Looks demonstratively at his digital wrist watch. )

... it is time for a word from our sponsor.
 
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe from our new home in the Heartland,

And so with the news from the last few weeks,
 
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*** Inter Galactic News ***
  • DEN assault FEL base and get wiped out
  • CIA Trade fleet caught and destroyed by the DEN
  • Krell denounce worship of the True One

  •  
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    ***** Inter Galactic News *****

    Huge fleet skirmish at the London/Crossley wormhole

    A large fleet of over 700 DEN warships responded to the EMP action in Crossley, where a 4000 hull DEN platform was destroyed. Reports show the DEN ships caught a group of CIA ships napping and inflicted significant losses on the humans. IMP and GTT fleets moved to assist the CIA, matching DEN fleet numbers, but the arrival of over 1200 Hexamon ships seems to have tipped the battle in favour of the DEN-HEX alliance.

    The combined DEN-HEX force pushed through the wormhole into the Heartland area of human space and retaliated, attacking several CIA platforms in response. The outnumbered Empire fleets abandoned the area and fled, they are currently waiting for the larger alien force to make their next move from their hiding places.
     

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    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
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