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Species Upgrade

Species Upgrade

Why should an aquatic sentient species value forests and grasslands? The krell are known for being highly tolerant of toxic atmospheres it makes no sense for them to suffer the same penalties as humans.
With this in mind racial templates have been developed for each of the major species in the Phoenix universe. These are applied to the world, modifying infrastructure and life demand multipliers and determine the relative worth of each type of sectors.
The knock-on effect of this is that where previously worlds were classed as breathable or un-breathable irrespective of species it is now the case worlds may be suitable for some species but inhospitable to others. As such the world is now termed Terrestrial or Divergent.

Terrestrial versus Divergent
A terrestrial world means that the environment is suitable for the majority species. It presumes that within the integrated infrastructure there is sufficient allowance to cope with lack of terrestrial conditions for minority populations.

For example while humans would find a high carbon dioxide percentage of an atmosphere toxic, if they are a minority species on a world dominated by a dewiek population it is a given that there will be areas where the humans can live without making special allowances for them. If however the population changes such that the dewiek are no longer the dominant species then the world will stop being classed as terrestrial.

A dominant race requires greater than 60% of a single species to be present in the population. A world without a dominant species will be classed as Default and be subjected to the default racial infrastructure values.

A terrestrial world is defined as one where bases do not require domes. This makes for a simple mechanic even though it may not be logical in all cases. You can benefit for not needing domes on a world populated by aquaphids even though your entire workforce is krell. If however the population increases and becomes divergent, the base must build domes to avoid getting the efficiency penalty. A divergent world is one where any single infrastructure penalty is greater than 20%, the total infrastructure penalty is greater than 50% or there are atmospheric components that generate a life demand multiplier penalty greater than 1 i.e. a toxic atmosphere.

Colonising New Worlds
Worlds without a population are classified as default and use the default parameters. For species that are quite different from default this can lead to expensive infrastructure costs for colonisation. The simplest method of dealing with this is to first seed a few civilians of the appropriate species in order to create the desired population before attempting to integrate any techs. If the seeding base is looking to conceal their infrastructure improvement plans they can integrate items and techs but not complete them then when they are ready, seed the population quickly followed by integrating the techs.

Below is a short comment on the dominant species found within the Peripheries:

Sentient
Worlds suitable for sentients are similar to Earth-like worlds but if anything are more constrained. The reason for this is that the mix of species is more likely to result in one or more of the minority species being incompatible with the environment.

Humans
A world suitable for humans is Earth-like - not really anything more to add to this.

Aquaphid
The aquatic species holds little regard for atmospheres providing that there is oxygen present (and as a consequence oxygen in the water). Certain atmospheric gases however will contaminate the seas where they live. As such they suffer quite lightly from atmospheres that would make colonisation problematic for other species.
As the vast majority of their civilisation lies within water they have little use for land except where it is accessible by rivers and lakes.

Krell
Maybe years of civil war has made this species adept at eking out sustenance seemingly from barren rock. The same reasoning is also behind their lack of enthusiasm for vegetation. Maybe they see lush jungles as tomorrow's forest fire. This also explains their seeming delight in colonising ruins. While other species would seek to either repair or demolish ruins, the krell see them as pre-fabs.
They prefer living in large groups and urban sectors are always packed.
That the species also spends a long time underground and living in dense reprocessed air has given them a surprising tolerance for extreme atmospheres. They can happily breath air that is utterly toxic to humans. This is the sort of species that can be relegated to second class planets considered unfit for colonisation.

Dewiek
While knowledge of their exact homeworld is either lost of a well-kept secret it is clear that the shaggy humanoids prefer rough living in cool climates. When off-duty they prefer nothing more than getting out of the urban environments and losing themselves in forests and mountains, joining their packmates in their enclaves to drink and fight.
They are adapted to dense atmospheres but with a lower oxygen content easily processed by their prodigious lungs.
Their muscle and bone structure is dense and they prefer higher gravities as lower gravities tends to cause muscle and bone atrophy in the long term leading to more injuries during their favourite pastimes.



Felini
All ancient felini literature contain copious prose about the savannah of Pride, the vast steppes and endless plains. That the felini have dozens of words for basking and a narrow band of temperatures all of which humans would find uncomfortably hot.
Oceans are considered pointless and at best they tolerate large lakes providing they have rivers.
While felini are adapted to high gravities their natural athleticism means that they enjoy lower gravities and make good use of them, often simply omitting steps much to the annoyance of other species.

Hive
Hive infrastructure has a high threshold for extremes in gravity and temperature. Even tectonic levels other species consider an issue proves little problem to them as they seek out active volcanic sites (hive also have a near complete lack of health and safety protocols). For this species rock is prized along with vegetation as a world suitable for colonisation.
Hive urban sectors are little more than a mass of tunnels extending above and below ground, taking advantage of natural features such as mountains. They are always heaving with hive and rarely lit except in the locations where they deal with other sentients or as a result of industry being carried out.
While not as tolerant as the krell with respect to atmospheres, modest levels of carbon dioxide give them little discomfort.

Flagritz
The lack of an internal skeleton means that this species prefers lower gravity to the point where they will lose more than 40cm in height when in they move from an optimal 0.7 to a 1g environment unless they are readily strapped up, something they find somewhat limiting. High temperature is also a major annoyance to Flagritz as it causes them to dehydrate, losing vital liquids. They prefer a temperature only slightly above freezing, though being highly saline this causes them no problems.

Falconians
Falconians prefer forests, jungles and shorelines where they form their large congregation points. It also makes taking to the air convenient as even the most graceful falconian can look somewhat ungainly as they leap skywards from the ground. This also explains their interest in low gravity worlds with high optical depths (associated with dense atmospheres). Anything to make flying easier.


 
News
Is open for business...
 
***** Inter Galactic News *****

*** Wimbles Crisis Solved ***

The Wimble Crisis of 217 has come to an end with the human Baron making way to the wimble Grandfather Paden Mastaak. Celebrations were held in Wimbledon upon the news with crack teams of Wimble security staff guarding all the pies.

It’s unclear how long the Wimbles will enjoy this new era of peace and self-determination.

Vocal Wimble Dinasha, one of Paden’s early backers, has chosen this precarious moment to bait Dewiek, Flagritz and humans who were initially disposed to be friendly to the new administration. Whilst the Wimbles' history with the former-slave-loving Flagritz could be understood, their animosity towards the Dewiek and humans was more mysterious. One insider alluded to a rise in the number of cases of foot-and-mouth across the herd as being a likely cause.

Inside this issue of the SSS: * Storm in a Teacup *** Yahn Bares All * &etc

 
***** Inter Galactic News *****

*** Knockin’ On Heaven’s Door ***

The stargates are closed! Reports from multiple sources indicate at least three of the stargates, all within Dewiek controlled systems, have been closed.

Two different sources have indicated that the TCA have been spotted recently in a number of systems and may be behind this turn of events. A scan sent to the SSS indicated eight TCA ships were recently spotted first in the Faery system and later near the Kasmer stargate.

Another source, suspiciously put the blame on the ARC, suggesting the ARC and DEN were working together because they “need to trap [the TCA] and try and finish them off after the DEN bodged their operation to protect the ARC while they incinerated the MEK homeworld, which ended up with several ARC ships being destroyed and the job only being half done."

However, with no public statement from the Dewiek themselves, its hard to know whether these rumours are reliable.

Lord Igor of the Dominion and Erasmus Andersen of the Garcia Family both offered public apologies at the delay in meeting their trade commitments because of the recent closures. The not-so-subtle subtext being that someone will pay with blood for this interference in their business. Or at least with a stealthy price rise.

Inside this issue of the SSS: * Wimble Civil Strife * Who Sniffs the Sniffers? * Largin’ It * &etc

 
***** Inter Galactic News *****

*** Videtis quantum scelus contra rem publicam vobis nuntiatum sit? ***

The Flagritz Empire is no more! The Flagritz Republic is reborn! Quick on the heel of the collapse of the Empire, the Fessin caste declared a new era of foreign and economic policy with a rapid withdrawal behind the Black Gate.

The new ecologically-friendly Prime Minister Kayxaer, asked for patience as “economic” reforms were undertaken. It remains to be seen whether there will be any price to pay for the dramatic changes being made by the reclusive Flagritzi or whether it will all be sunshine and rainbows going forward.

Inside this issue of the SSS: * Large at Large * &etc

 
***** Inter Galactic News *****

*** Bravo for Freedom ***

Naplian Forces have attacked three human pirate outposts in the Morroglyph system. A spokesperson for Naplia HQ told the press that the plucky duct-tape loving free people would continue their war against slavers and pirates in their home periphery.

One salty Naplian libertarian told the SSS, “The people of the Naplian Home Periphery are sick and tired of human criminals coming here just because their homeworld is an overcrowded hell. It’s time for them to go back home.”

Inside this issue of the SSS: * Igor of Fang and Horns * Admiral Loves Dick Turpin * &etc

 
***** Inter Galactic News *****

.What is It?
..a wOrmhOle?.
…No.. worse..
….the KANG singularity!…
…..It pulls us IN…..
……lOOks sO familiar……
…….yet so strange…….
……..what is……..
………that?……..

*** Flagritz Liberalise Economy ***

In good news for all the galaxy the Flagritzi have vowed to liberate all slaves across their Empire. Furthermore, the hectapods have given up eating other sentient species; taking up a strict diet of veganism and soy chai lattes. Sales of turtle neck sweaters and Forbidden Fruit laptops have skyrocketed.

The news was cautiously welcomed by the benevolent Felini Tyranny who looked forward to reducing the War phase of their daily Nap-Lick-Nap-War-Nap-Eat-Sleep cycle to a perfunctory forty winks.

Inside this issue of the SSS: * Baron Womble * A Short History of the DPP * &etc

 
***** Inter Galactic News *****

*** Empire Strikes: Solo ***

A massive fleet of some 1600 warships, including large numbers of super-heavy capital 300 and 400 hullers, attacked the DEN in the Solo system, catching them with their metaphorical pants down. The DEN gate platform and some two hundred DEN freighters were subject to antimatter missiles amongst other high tech ordinance.

Jack the lad, Viceroy of the Empire, claimed a victory for freedom and the Imperial (right of) way leaving the sullen Dewiek unusually unresponsive.

With DOM platforms firing on CIA ships, will the IMP now demand the DOM add them to the Do Not Fire lists as well? And what exactly is the nature of the DOM and DEN alliance in light of the sustained attack from the Empire? And will the DEN’s alien friends stand idly by as the Empire fleet camps in the vital gate system of Solo? How will the DEN retaliate for this action or are they ready to roll over and have their bellies rubbed?

All this remains unknown. All that is certain is the “feel good” factor across the DTR has increased, with citizens reassured that for some time yet, they may continue in their slumber with the easy assurance that their number is not coming up anytime soon.

Inside this issue of the SSS: * New BHD Guy * DOM Statement * &etc

 
***** Inter Galactic News *****

*** To Ur Is Dewiek ***

Dewiek forces had a hefty smackdown against the mysterious living ships known as the T’Cath (TCA). Seven adult TCA 400 hull capital ships, each firing eight of their notorious plasma cannons, were killed by a DEN and DOM fleet of some 700 ships.

Of the minimal losses suffered by the DEN / DOM, one-eyed Magnus and Nevets Motnhap of the FEL were amongst the dead.

Inside this issue of the SSS: * Caribbean Congo Continues * Ur Witness Report * * Hive Briefing * &etc

 
***** Inter Galactic News *****

*** The Long Quiet Season ***

Listen…
There’s no sound of anger or of annoyance,
There’re neither cruisers racing on the jump lanes
Nor there jump lanes for them to race on,
There’re neither monks chanting on the battlegrounds
Nor bells calling us to the True One.
There’s neither the lightning cracking of the sky
Nor the persistent Naplians pattering on my roof.
There’s no Dewiek arm in arm to admire the magnificent view
There’re no war drums to feed Human ears
Nor Hive sirens to steal the boredom away
There’s no unfamiliar wing creeping underneath the Falconian sun
Nor floods to enshroud the Aquaphid grounds
The land lies lonely out here
On this lazy summer’s day
There’s no pollution to poison the airs of Inversion
Nor forests to give them life
All I hear is the hushing sound of the wind
Assisting the sand to fall into beautiful undulations.

Whilst we’ve been away: * Operation Giantslayer * Naplian Liberation * Back in the DTTR * &etc

 
***** Inter Galactic News *****

*** Falconians Saved ***

The Imperials have cunningly saved the Falconian Republic from being consumed by the Dewiek Elder Nation and at no small cost to the DEN either. Whilst the new pro tem Consul crowed about the “victory”, all former FCN systems besides Acropolis have been taken over by the two warring Empires - Human and Flagritz.

Was it all worth it? For the IMP / GTT it clearly was, for the movement of a few hundred thousand troops is surely nothing to the cost they endured trying to and failing to knock the DEN out of Solo after the fact. The FCN now plucked off most of their navy and wider assets are a tiny nothing of their former self. The DEN may have resorted to some dirty namecalling but can the costs endured to save an enfeebled FCN have really been worth it? Time will tell.

Inside this issue of the SSS: * INDignation * FELicitous Caribbean * Nah Plan for Naplia * Mercs Trouble DEN * &etc

 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
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Discover new worlds to explore, exploit & colonise
Over 20 years of content development
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I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic