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214
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History



Stardate Important Events
202 Pope Mark Eaton rises to power, supplanting High Lord Samual as head of the Inner Confederacy. Jordan Roswell, Patriarch of the Brotherhood, in turn murders him. Confederate forces ally with House LiQuan and storm the Inner Brotherhood capturing Aquae Fortis in New Sol. Detinus Republic side with the reformed Confederacy in order to assault Imperial positions on the border of the civil-war-torn Inner Empire.
201 Body of deceased emperor Paul located in the Capellan periphery leading to a skirmish between the IMP and the CNF. Analysis of the body reveals a number of surprising finds. Discovery that both Jasil and Samual are clones. Jasil abdicates and the corporations see their chance to push for power. After a bloody civil war Prince Lysander with the remnant of the Imperial Stellar Patrol flees Inner Empire to an unknown location. Inner Confederacy in turmoil but heavily influenced by actions of the CIA and Brotherhood.
200 Krell with the aid of the Falconian Empire declare Inversion sovereign world and are attacked by the Empire. Rout is total and the Falconians retreat to Acropolis leaving the Krell to the Empire.
199 War between the Flagritz and the Empire erupts again. This time the Dominion aids the Empire. The conflict proves mostly decisive and the Flagritz are forced from the Capellan Periphery and into Twilight, beyond the stargate.
198 Hexamon with the aid of the TCA arrives in the Acrux system and wage war on the Dewiek for control of the Noctollis Periphery. They are defeated and what few remain colonise scattered planets throughout the Peripheries.
197 Rift in the Confederacy due to opposing views regarding slavery leads to the Detinus Republic seeking a new home. The Venice system becomes their latest capital. The Detinus Republic, Dewiek Elder Nation and the Dominion sign the 3D Alliance. This shapes the future of the Peripheries for the next few years.
196 Skord is given to the KAS in a treaty signed by the Empire and the Kastorian Military Junta. Clans attack the Dominion forcing their retreat from the Cluster into newly discovered Dewiek territory.
195 War over the ancient artefact in Skord is fought between the Empire and the Confederacy. Both sides lose most of their fleets. The Cluster is discovered along with the alien races Clans (feline), Dewiek and the Dominion (humans - barely). Initial skirmishes between the Clans and the Empire determine borders.
194 Detinus Republic betrays humanity and sides with Flagritz in a war against the Empire. War ends in stalemate. Detinus Republic flees the Capellan Periphery and encounters the faction of the Confederacy, currently colonising the Darkfold Periphery. A truce is called.
193 The FET colony Port Royale launches a missile strike against SSL colony Pitstop. The FET claims that the SSL were going to let the DTR use the colony as a base for an offensive against them. The Emperor decries the act and the SSL colony is evacuated. The DTR declares war on the FET over anti DTR propaganda they claim was spread by the FET. A Flagritz scout ship is seen in the Blagard system. Some ships are destroyed by baseships in the further reaches of the periphery. In the face of the Flagritz threat the DTR and FET reach an amicable agreement, the war ends. The affiliations start to look at the threat posed by the Flagritz.
192 First contact with the alien race the Flagritz is made in Inferno system. They warn explorers off, but do not fire.
175-180 Settling of Capellan System encounters the Detinus Republic, now having been isolated for four decades. Aliens such as the Naplians and Kastorians are encountered by humans.
175 Great Expansion. Emperor Jasil pushes new expansion into Capellan Periphery. Following the confirmed discovery of sentient aliens, Jasil establishes a large blockade in the naturally restricted region of space leading to the Capellan Periphery. This region of mines and platforms effectively seals the Inner Empire off from the Peripheries.
165 SMS 'officially' discover Capellan Periphery and encounter various sentient alien species. Encounter with Falconian Empire leads to the death of all hands.
158-163 Confederacy is established in a set of systems on the far side of a system containing a star rapidly approaching RR-Lyrae phase in its evolution. Civilians and disgruntled nobles increase its population until the star effectively closes the door forever. More than 20 million have made the journey.
158-170 Years of recovery. In the year 162 a ban on any faction carrying weaponry within the Empire is established.
155-158 The Brotherhood, backed by certain Noble Houses is defeated. In light of the nuclear devastation that has swept many worlds, the Tau Ceti Convention banning chemical, biological and nuclear warfare is signed. Following this Samual and his host flee the Empire. The remaining New Harmony Church is reduced in both power and status.
153-155 Samual's first edicts is to free the church from tax and impose heavy levies on the merchant corporations. Hostility breaks out and civil war erupts. Samual and Jasil, sons of Emperor Paul vie for control of Empire. Samual backed by Church, Jasil backed by Merchant Corporations.
152 Samual not killed but actually taken and raised by power seeking New Harmony Church faction. New Harmony Church faction, known as the Brotherhood declare Samual the Prophet of the True One and reintroduce him to society where he is recognized as first born by Emperor Paul on his death bed and therefore next in line to the throne.
137 Detinus Republic cedes away from the Empire and is attacked. Those that can, flee beyond the Empire. Emperor Justin dies, Prince Paul coroneted Emperor at age of 76.
132-136 Prince Paul, son of Emperor Justin secretly known to be barren approaches New Harmony Church for aid. Paul has secret son Samual - Accident kills Samual and mother. Paul has second son Jasil - becomes heir apparent.
131-136 Trouble brewing as a number of faction led by the Detinus Republic start talk of rebellion.
0-180 Human Terran Empire founded. Slowly expands through space colonising a number of stars, which later becomes the Inner Empire.
Pre Empire
240 Titan Supernova - Hive faction splintered. Hive found Fake. Hexamon takes slow boats with TCA faction of sentient ships.
265 Civil war on Kastor. Splintering of Kastorian race. Kastor left radioactive waste - population enter cryogenic sleep. Yank founded by Kastorians - terraforming of Yank worlds.
270-300 Dewiek declare war on Architects. Dominion faction arrives in the Peripheries. Invasion of Darkfold periphery by Meklan and TCA.
900 Dyson Sphere started.
2,000 Ringworld of Acrux Built.
2,000-15,000 Architects enter the Peripheries, seed races. These include the Clans (Felini). They are also believed to tamper with genetic code of various evolved but low intelligence species.
Unkown Aliens build the Stargates.


Early History  [Recruit]



This atttempts to try and piece together the fragments which form the history of the Peripheries. In collating these fragments it was found that more questions were raised than answered and in some cases evidence for mutually exclusive events have been unearthed. Maybe with greater digging somebody will be able to solve the mystery although I suspect that in decades to come xeno-archeologists will be as baffled as myself.



Of Architects and Dewiek

It is commonly accepted that the biggest influence on the development of the Peripheries has been the enigmatic race known only as the Architects. What is commonly known about them is that they are some form of sentient species capable of moving through space. This has placed them in the category of sentient ship although this is presumably a misnomer or ambiguous at best.

The greatest source of information regarding the Architects comes from the Dewiek accounts detailing the war between these two races. As such it is almost certain that some form of bias will exist regarding the description of the Architects as little more than domineering planet killers intent on the eradication of the Dewiek and its great nation.

The facts are that the Architects did indeed unleash some plague at the height of the Dewiek power, reducing them to a few isolated star systems on the edge of the Peripheries for more than half a millennia. It is also known that they systematically wiped out the remains of the Dewiek warfleet, leaving hulks drifting in space or broken on the ice fields of airless moons.

Yet despite being capable of near total genocide, the Architects have left some of the greatest feats of civil engineering known. The ringworld of Acrux was truly a marvel; at least it was according to salvaged works of the Dewiek prior to its fragmentation during the war. Now sections of the ring are slowly drifting apart and at least one section is close to falling into the star.

Dyson, is still pretty much off limits to explorers but if rumours of naked singularities and artificial wormholes are to be believed leaves Acrux as a poor forerunner.



So why did the Architects, a race of space dwelling sentient starships build worlds? What possible use could they have?

Then there is the question of Janth, reputedly the centre of the Dewiek nation of old. This world is populated by many different species. Even today radiation levels are such that the civilisation present on the world is a poor second to that which once existed.

The presence of so many species is curious. It appears reasonable that they are the descendents of those brought to the world by the Dewiek during their days are great explorers. Yet despite this, very few worlds with indigenous populations have any technology utilised by the Dewiek. This hints at darker designs for the sentient life taken to the central worlds of the nation. Were they willing colonists or could they have in fact been slaves to the single dominant star system spanning species. Could this have been the ground for the war between the Architects and the Dewiek? This would certainly seem to cast a very different image to the Architects than that ascribed to them by the Dewiek.



What happened to the Architects?

The rediscovery of the Dewiek Home Periphery, the origin of their species shattered the illusion that the Dewiek suffered a Pyrrhic victory over the Architects, destroying them as they themselves succumbed to the disease. They were in fact almost entirely wiped out and only the closing of the stargate into the Pocket Periphery prevented their total destruction.

This raises the question as to whatever happened to the Architects. Rumours persist that they are still wandering through the outer edges of systems in the cold darks of space beyond the stable range of ISR fields around stars.



Stargates

While there are hints of truly ancient works and artefacts such as the artificial mind spanning the space between worlds, having listened to echoes on the ether for millions of years, or the sentient ocean capable of replicating objects, the oldest confirmed and commonly used artefacts are the stargates.

These are now believed to have been built by a species that existed even before the Architects although there is no forthcoming indication as to whom they may have been.

Maybe at one time there were more stargates, maybe all connected to each other, maybe there are still some out there waiting to be discovered. If this is the case maybe all it requires is knowledge of a specific system and it is possible to visit original system of the creators of the stargate. Who could imagine what wonders lay in wait?



 
News
Is open for business...
 
***** Inter Galactic News *****

*** Wimbles Crisis Solved ***

The Wimble Crisis of 217 has come to an end with the human Baron making way to the wimble Grandfather Paden Mastaak. Celebrations were held in Wimbledon upon the news with crack teams of Wimble security staff guarding all the pies.

It’s unclear how long the Wimbles will enjoy this new era of peace and self-determination.

Vocal Wimble Dinasha, one of Paden’s early backers, has chosen this precarious moment to bait Dewiek, Flagritz and humans who were initially disposed to be friendly to the new administration. Whilst the Wimbles' history with the former-slave-loving Flagritz could be understood, their animosity towards the Dewiek and humans was more mysterious. One insider alluded to a rise in the number of cases of foot-and-mouth across the herd as being a likely cause.

Inside this issue of the SSS: * Storm in a Teacup *** Yahn Bares All * &etc

 
***** Inter Galactic News *****

*** Knockin’ On Heaven’s Door ***

The stargates are closed! Reports from multiple sources indicate at least three of the stargates, all within Dewiek controlled systems, have been closed.

Two different sources have indicated that the TCA have been spotted recently in a number of systems and may be behind this turn of events. A scan sent to the SSS indicated eight TCA ships were recently spotted first in the Faery system and later near the Kasmer stargate.

Another source, suspiciously put the blame on the ARC, suggesting the ARC and DEN were working together because they “need to trap [the TCA] and try and finish them off after the DEN bodged their operation to protect the ARC while they incinerated the MEK homeworld, which ended up with several ARC ships being destroyed and the job only being half done."

However, with no public statement from the Dewiek themselves, its hard to know whether these rumours are reliable.

Lord Igor of the Dominion and Erasmus Andersen of the Garcia Family both offered public apologies at the delay in meeting their trade commitments because of the recent closures. The not-so-subtle subtext being that someone will pay with blood for this interference in their business. Or at least with a stealthy price rise.

Inside this issue of the SSS: * Wimble Civil Strife * Who Sniffs the Sniffers? * Largin’ It * &etc

 
***** Inter Galactic News *****

*** Videtis quantum scelus contra rem publicam vobis nuntiatum sit? ***

The Flagritz Empire is no more! The Flagritz Republic is reborn! Quick on the heel of the collapse of the Empire, the Fessin caste declared a new era of foreign and economic policy with a rapid withdrawal behind the Black Gate.

The new ecologically-friendly Prime Minister Kayxaer, asked for patience as “economic” reforms were undertaken. It remains to be seen whether there will be any price to pay for the dramatic changes being made by the reclusive Flagritzi or whether it will all be sunshine and rainbows going forward.

Inside this issue of the SSS: * Large at Large * &etc

 
***** Inter Galactic News *****

*** Bravo for Freedom ***

Naplian Forces have attacked three human pirate outposts in the Morroglyph system. A spokesperson for Naplia HQ told the press that the plucky duct-tape loving free people would continue their war against slavers and pirates in their home periphery.

One salty Naplian libertarian told the SSS, “The people of the Naplian Home Periphery are sick and tired of human criminals coming here just because their homeworld is an overcrowded hell. It’s time for them to go back home.”

Inside this issue of the SSS: * Igor of Fang and Horns * Admiral Loves Dick Turpin * &etc

 
***** Inter Galactic News *****

.What is It?
..a wOrmhOle?.
…No.. worse..
….the KANG singularity!…
…..It pulls us IN…..
……lOOks sO familiar……
…….yet so strange…….
……..what is……..
………that?……..

*** Flagritz Liberalise Economy ***

In good news for all the galaxy the Flagritzi have vowed to liberate all slaves across their Empire. Furthermore, the hectapods have given up eating other sentient species; taking up a strict diet of veganism and soy chai lattes. Sales of turtle neck sweaters and Forbidden Fruit laptops have skyrocketed.

The news was cautiously welcomed by the benevolent Felini Tyranny who looked forward to reducing the War phase of their daily Nap-Lick-Nap-War-Nap-Eat-Sleep cycle to a perfunctory forty winks.

Inside this issue of the SSS: * Baron Womble * A Short History of the DPP * &etc

 
***** Inter Galactic News *****

*** Empire Strikes: Solo ***

A massive fleet of some 1600 warships, including large numbers of super-heavy capital 300 and 400 hullers, attacked the DEN in the Solo system, catching them with their metaphorical pants down. The DEN gate platform and some two hundred DEN freighters were subject to antimatter missiles amongst other high tech ordinance.

Jack the lad, Viceroy of the Empire, claimed a victory for freedom and the Imperial (right of) way leaving the sullen Dewiek unusually unresponsive.

With DOM platforms firing on CIA ships, will the IMP now demand the DOM add them to the Do Not Fire lists as well? And what exactly is the nature of the DOM and DEN alliance in light of the sustained attack from the Empire? And will the DEN’s alien friends stand idly by as the Empire fleet camps in the vital gate system of Solo? How will the DEN retaliate for this action or are they ready to roll over and have their bellies rubbed?

All this remains unknown. All that is certain is the “feel good” factor across the DTR has increased, with citizens reassured that for some time yet, they may continue in their slumber with the easy assurance that their number is not coming up anytime soon.

Inside this issue of the SSS: * New BHD Guy * DOM Statement * &etc

 
***** Inter Galactic News *****

*** To Ur Is Dewiek ***

Dewiek forces had a hefty smackdown against the mysterious living ships known as the T’Cath (TCA). Seven adult TCA 400 hull capital ships, each firing eight of their notorious plasma cannons, were killed by a DEN and DOM fleet of some 700 ships.

Of the minimal losses suffered by the DEN / DOM, one-eyed Magnus and Nevets Motnhap of the FEL were amongst the dead.

Inside this issue of the SSS: * Caribbean Congo Continues * Ur Witness Report * * Hive Briefing * &etc

 
***** Inter Galactic News *****

*** The Long Quiet Season ***

Listen…
There’s no sound of anger or of annoyance,
There’re neither cruisers racing on the jump lanes
Nor there jump lanes for them to race on,
There’re neither monks chanting on the battlegrounds
Nor bells calling us to the True One.
There’s neither the lightning cracking of the sky
Nor the persistent Naplians pattering on my roof.
There’s no Dewiek arm in arm to admire the magnificent view
There’re no war drums to feed Human ears
Nor Hive sirens to steal the boredom away
There’s no unfamiliar wing creeping underneath the Falconian sun
Nor floods to enshroud the Aquaphid grounds
The land lies lonely out here
On this lazy summer’s day
There’s no pollution to poison the airs of Inversion
Nor forests to give them life
All I hear is the hushing sound of the wind
Assisting the sand to fall into beautiful undulations.

Whilst we’ve been away: * Operation Giantslayer * Naplian Liberation * Back in the DTTR * &etc

 
***** Inter Galactic News *****

*** Falconians Saved ***

The Imperials have cunningly saved the Falconian Republic from being consumed by the Dewiek Elder Nation and at no small cost to the DEN either. Whilst the new pro tem Consul crowed about the “victory”, all former FCN systems besides Acropolis have been taken over by the two warring Empires - Human and Flagritz.

Was it all worth it? For the IMP / GTT it clearly was, for the movement of a few hundred thousand troops is surely nothing to the cost they endured trying to and failing to knock the DEN out of Solo after the fact. The FCN now plucked off most of their navy and wider assets are a tiny nothing of their former self. The DEN may have resorted to some dirty namecalling but can the costs endured to save an enfeebled FCN have really been worth it? Time will tell.

Inside this issue of the SSS: * INDignation * FELicitous Caribbean * Nah Plan for Naplia * Mercs Trouble DEN * &etc

 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic