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FAQ



These questions are often asked by players completely new to the game.



Who am I?
Where am I?
When is the game set?
Where do I start?
Tell me about my ship
Where can I go?
When do I start paying?
What can I fight and where?
How do I get more ships?
How do I create my own empire?


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Who am I?

You are in control of a ship. You are a training position labeled TRN and are not yet part of an affiliation. An affiliation is a faction within the Peripheries. This faction may be human or may be an alien species. You will get the option to join an affiliation after you have looked at the choices available to you. You can do some training missions to get used to the game or if you are a returning player you can skip this stage and join an affiliation straight away.


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Where am I?

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You start the game landed on a planet in the Agripeta system in the Halo star cluster (called a Periphery). The Halo Periphery is geared towards new players. The larger factions keep out, giving you the opportunity to learn the game in relatively safety. Faster than light travel is possible, i.e. ships can move between stars using engines known as jump drives. They move the ship directly from the region of space close to one star to the region of space close to the destination star. There is a network of roots that forms the map of the stars.


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When is the Game Set?

The setting is a few hundred years from now. Humanity has fractured into various groups and has encountered alien races. Each species of alien has its unique history and while some have interacted with others for hundreds of years, humans generally have not had dealings with aliens for more than a few decades.


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Where do I Start?

As well as training missions that will take you through the Halo Periphery, you can issue orders for your ship in order to get a feel for the game. It is best to start simply by getting used to doing simple orders. Use the move to planet orbit in order to move your ship from its current location to that of another planet. Scan planet order can be used to get maps. Scans of planets can only be done from orbit. You can issue detailed scan in order to look more closely at other positions (ships, starbases etc) that you have detected during your journeys. Do not leave the Halo Periphery unless you know where you are going. It is a hostile universe so jumping into the wrong system could prove disastrous. Another top tip is to contact other players by a simple 'hi' in the recruitment forum. Simply writing to anyone and everyone can often pay dividends. The game is a very social one so knowing players is often half the fun.


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Tell Me About My Ship.

You start the game with a choice of three ships, courier, surveyor and hauler. They are effectively the 1.1 litre engine of the Phoenix universe. They are good ships to get you going. You will have the opportunity to get all three by completing missions. They are fairly small, having only 50 hulls. By way of comparison most human ships are approximately 100 hulls although often the purpose of the ship defines the size. The hull strength determines the damage that a hull can withstand so the size multiplied by the hull strength determines the maximum damage a ship can withstand. Your ship has a number of installed items that determine its capabilities. You can find out about many items by looking in the game data available in the menu.


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Where Can I Go?

Anywhere you know about. A better question however is where should I go. The answer to this should be determined with some conversions between yourself and the rest of your affiliation. Charging off in a random direction is likely to end in destruction. There are maps of the peripheries out there and some even label which affiliation claims domain of which system. This can be very helpful. If you want to sell your initial cargo, it is best to do so to your own affiliation or to one of its allies. This is just starting advice and once you know the game better you will know where to trade and with whom.Your affiliation may also have some survey work lined up. There is never a shortage of worlds to check over.


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When do I Start Paying?

You can play the game for free as long as you never perform special actions, surface explorations and want to run positions other than ships and ground parties. While you do not have a political position, each position that you own has its own stellars (money) rather than a central account. KJCs advice is to learn the game a little better, do some trading or scanning then, if you want to go further, set up a political account.


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What can I Fight and Where?

To begin with it is best to avoid trouble as your starting ships are simply not up to it. You could try a bit of Privateering against Halo Tramp Haulers as these are controlled by the game. If you are serious about getting into trouble, you shouldn't be needing to read this FAQ!


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How do I Get More Ships?

There are number of ways of getting more ships. The standard routes are Create Political Position and beg your affiliation. The simplest one is to start a political position using the Create Political Position order in the editor or follow the Create Political Mission (note that this means that you will become a paying customer). Using the order automatically generates 5 more ships for you. They are a mixture of explorers, cruisers and freighters. The second method is to beg your affiliation for more ships. This will largely depend on how well you get on with your affiliation. It is often the case that they have a few spare ships laying around that they could transfer.


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How do I Create my Own Empire?

While a frequently asked question, it is quite an advanced one and requires good understanding of the game. Yes it can be done, this said, most players that initially want to go down this road often end up controlling an already established affiliation.There are two methods of carving a niche for yourself in the Peripheries. The first method is to create your own affiliation from scratch while the second is to take over where somebody else left off.

Creating your own affiliation can be achieved by leaving an affiliation and taking all your assets with you providing you have 1 million stellars in your political account. Once you are independent, you issue a special action declaring your new affiliation, i.e. giving it a name and a three-letter acronym. An example would be Periphery Defence Force (PDF). The Game Master will then put this data into the game and promote your political to a Periphery Director.

Alternatively should you bump into a faction within the game that are not represented by an affiliation, you can leave your affiliation and use a special action to become the representatives of the faction you have found. For example, a player finds an isolated world populated by a technologically advanced group of humans that apparently ended up there some decades ago by accident. The player issues a special action and declares that he will represent these people in the game from this point onwards. Note that there are often consequences to these sorts of actions.

As stated above, more commonly a player can take over an established affiliation. From time to time the real world interferes with the game and players have to leave. As a consequence a small faction such as either of the ones mentioned above becomes uncontrolled. Presuming that you know of this (through rumours, talking with players etc), you can ask to take over the affiliation. All assets will be transferred to your control.


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News
Is open for business...
 
***** Inter Galactic News *****

*** Falconians Saved ***

The Imperials have cunningly saved the Falconian Republic from being consumed by the Dewiek Elder Nation and at no small cost to the DEN either. Whilst the new pro tem Consul crowed about the “victory”, all former FCN systems besides Acropolis have been taken over by the two warring Empires - Human and Flagritz.

Was it all worth it? For the IMP / GTT it clearly was, for the movement of a few hundred thousand troops is surely nothing to the cost they endured trying to and failing to knock the DEN out of Solo after the fact. The FCN now plucked off most of their navy and wider assets are a tiny nothing of their former self. The DEN may have resorted to some dirty namecalling but can the costs endured to save an enfeebled FCN have really been worth it? Time will tell.

Inside this issue of the SSS: * INDignation * FELicitous Caribbean * Nah Plan for Naplia * Mercs Trouble DEN * &etc

 
***** Inter Galactic News *****

*** Acropolis Now ***

The IMP and GTT have brought peace and stability to Acropolis.

 
***** Inter Galactic News *****

*** Goodbye Falconians ***

The galaxy bid farewell to the Falconian Republic as the Human Empire subsumed them into their expanding territories. This marks the second death of an alien civilisation at the hands of the IMP / GTT in recent years. Like the extinguishing of the nearby Ulians, no voices of opposition could be heard from other quarters. This marks a long-period of appeasement by the Detinus Republic and Dewiek Elder Nation.

Inside this issue of the SSS: * DOMination * &etc

 
***** Inter Galactic News *****



 
***** Inter Galactic News THE MUSICAL *****

*** Norozov, No More ***

Kantner: No more do I see the starlight caress your cyclops eye
No more feel the tender kisses we used to share
I close my fists and clearly my heart remembers
A thousand goodbyes could never put out the embers

Chulainn: Oh the power is mine now!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Chulainn: Oh all the Stellars mine now!

Sylvansight: I will have his eye!

Kantner: No more do I feel the touch of your hand on mine
No more see the love-light making your dark eyes shine
Oh, how I wish I never had caused you sorrow
But don't ever say for us there is no tomorrow

Chulainn: Oh all the ladies mine now!

Sylvansight: I will have his eye!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Sylvansight: I will have his eye!

Chulainn: Oh the power is mine now!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before.

Lanner: So, old cyclops has finally met his comeuppance
Maybe its time for a comeback

Chorus: No, no one wants you back!

Lanner: I always did like that chair of his…

Chorus: The power is in the eye!
The power is in the eye!
The power is in the eye!

Continued in this special edition of the SSS...

 
***** Inter Galactic News *****

*** ALIEN CRIMINALS BROUGHT TO JUSTICE ***

FILTHY AND DISHONOURABLE Dewiek mercenaries have dared to attack HONEST AND HARDWORKING GTT warships in the Coptuv system.

THEY HAVE BEEN BROUGHT TO JUSTICE. LONG LIVE THE EMPEROR!

The Dewiek commander’s lengthy response was appreciated by xenophile and philanthropist HQ Manager Tom Krieger but this does not change the facts.

FURTHER JUSTICE IS EXPECTED AT THE EMPEROR’S PLEASURE. LONG LIVE THE EMPEROR!

Inside this issue of the SSS: * SEDITIOUS FET CHARGED * LIES OF THE FAILED REBELLION * TERRORIST PLOTS FOILED * ENEMY OF THE PEOPLE CRITICISED * &etc

 
***** Inter Galactic News *****

*** Voice of the Naplian Liberation Front ***

We are the Naplian Liberation Front. We have commandeered this station to bring you important and vital deprogramming. You are a slave of the Galactic Trouser and Tussles Imperium of Unspecified Services! We have witnessed the press ganged upon by Imperial thugs. Rounding up reporters by the thousands and throwing them in weasel dens. Mocking the Great Uncle of the Flagritz. Manufacturing consent out of a lust for imports of wheat cereals! We poor Naplians(*) are given no training and substandard equipment when preparing your nutritious breakfasts. We are sent forward by the Imperial snack commissioners with threats of triple-filing tax returns on unreasonable deadlines! Death would be preferable. We are allegedly paid a wage but have you ever tried to buy anything with just $1? Strangely none of those politicals earning $10,000 or more a week seem to care about our plight. Not to mention that the Imperials throw perfectly good meat into the grinder instead of slow cooking it in black bean sauce. They have no respect for a classic burrito! We are left grieving for young families who have never tasted quality ranch sauce. You don’t need to be a dead Naplian to know the value of a good guacamole.

* No actual Naplians included.

Inside this issue of the SSS: * GTT vs USN * GTT vs NLF * GTT vs IND * GTT vs KAS * GTT vs FET * GTT vs SSS * &etc

 
***** Inter Galactic News *****

*** Stellar Empire On Warpath ***

The newly re-united Stellar Empire continued to wage war against the Flagritz Empire to bring about galactic peace and freedom for all. The latest system to fall to the inevitable tide of history was Morroglyph in the Coreward Arm. Dewiek intransigence reached fever pitch as the FLZ facilities changed to DEN paws and subsequently became targets of Imperial truth and justice. Despite putting themselves between the past and the future, the DEN seemed to lack much will for an actual fight with Dewiek military commanders adopting “meh” as their watchword.

Inside this issue of the SSS: * GTT smacks NLF * DEN whack MRC * Slaves Liberated * FLZ Retreat * ARC in Orion Spur * &etc

 
***** Inter Galactic News *****

*** Stellar Empire Re-United ***

Celebrations were held across the vast territories of the Stellar Empire as the two-halves represented by the governments of the Imperials and Caliphate determined to unite. This followed almost inevitably from the assassination of the Caliph, a crime that has gone mysteriously unresolved. The old Caliphate ministers were ‘retired’ and at first it seemed the Imperials had managed what had alluded them for decades.

However, just as orders to claim systems for the IMP went in some places, conflicting orders to claim for the CIA came from Laton. In other systems, it seems overwhelming civilian support lies with the defunct CAL government and there are a number of CIV and CAL bases that seem to have not heeded the CIA nor IMP orders. With all the Caliphate's armaments now in the CIA’s hand and no political leadership in the old government, it seems inevitable that the civilians will be dragged kicking and screaming into the future.

A muted and cautious response from the rest of the galaxy was only to be expected given the formation of a new unrivalled superpower. The chilling effect on public discourse as the Imperial war machine taps into the substantial, if stunted, economies of the former Caliphate will surely be felt for years to come. Does this mark the 'end of history' as we know it?

More on this story inside this issue of the SSS along with: * KAS v IMP/GTT v FLZ * DEN v MRC * FOCed by IMP * BHD v DEN * &etc

 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic