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Phoenix - A great evenings entertainment

Phoenix - A great evenings entertainment

by Ando
When you first start Phoenix it can be easy to think that their isn't too much to the game, you have just a ship which you issue a few order for each day; can this game really provide an evenings entertainment?

However as you get more involved in the game and especially if you decide to join an affiliation (which is really the heart of the game) you will take on more positions and gain access to more opportunities within the game and it can easily become something that provides an evenings entertainment while still fitting round a busy schedule.

As a player with a number of ships and outposts I though it might be useful to give players an idea of what an evening of Phoenix can look like 3-6 months after you join. I also run a few starbases but I generally sort them out at weekend so I wont really cover them in this article.

The first thing I will do when I log into the nexus is check and see if I was involved in any unexpected battles that I might need to do something about. If I am it is normally due to a pirate attack on one of my trade ships or one of my patrol warships intercepting a covert scout ship but occasionally it could be something more like an enemy ship (or my own ships) entering a restricted orbit or a group of mercenaries attacking one of my outpost etc. I am not involved in any of the main wars currently going on so I haven't been involved in any major battles but those opportunities easily exist if you join one of the main combatants.

My next move is to check the forum posts, they tend to be a mixture of deals being offered and requests for advice and help but sometimes there is a juicy in character (IC) thread following something which has happened in the game and they tend to be quite entertaining. Sometimes I’ll wade in on one side or the other but other times its cool to just learn about something happening in the game which may or may not affect my corner of the galaxy. Finally as I am in an affiliation (and we are in an alliance with another affiliation) there are private forum threads which I will check out as these tend to be about collaborative projects and operations.

Next I sort any private messages as you quickly gain a network of players you deal with regularly; be it from your own affiliation or others which you trade and work with. Occasionally you may be involved in an IC formal message exchange to establish a new treaty or access rights to an area of space etc. I tend to have to keep a list of any deals or operations Im supposed to be doing so I don't forget.

I then go through the turns I received for that day (or the last couple of days) and make sure things went as planned. Most of the results will be actions that I just need to make sure went as expected, while others will be investigations or explorations I may need to log and review later. If I had issued incorrect orders or ships ran out of Tu’s before they completed their orders I may issue new orders for tomorrow to sort it out or move them on.

At this point I should be up to date with whats already happened in the game and be ready to prepare orders for tomorrow.

The first thing I always do is check and see if there are any ships with really low integrity that needs maintenance or that need some R&R - if there is I make a note so that I can factor in getting that ship back to a base.

With the house keeping sorted I next sort my list of positions by Time Units (TU’s) and select all ships which have more then 240Tu’s; these will be the ships I prepare orders for tomorrow. If there is not too many or Im going to be busy tomorrow evening (or the next few evenings) I can also select ships with less Tu’s and use “wait for Tu” orders for them so they build up their Tu’s before going into action.

I normally start with my trade transports so I will check out the public markets and see if there are any good trade runs I want to do such as:
Buying goods from one place and selling to another.
Picking up trade goods and items I produce at an outpost and selling to another base.
Buying trade goods which I can make a profit on by selling within one of my own bases.

As Im building up a number of outposts I am also looking on the markets to see where the best deals are on modules and buying them up when I can. There are also lots of items I cant produce such as stargate keys or components for my ships so I keep an eye out on any bargains for these. Finally sales and special trades may have been mentioned on the forum or in the free trading times so I will check these out also.

Next comes my freight transports, these tend to be used to move items about between my positions and items from the main affiliation bases. For those with bases and outposts you will find that you need a lot of cargo capacity to move items especially if you have been given the responsibility of developing a system. My freighters tend to have low crew counts so aren’t able to repel pirates so I always try to end their turns in safe orbits and/or provide escorts if I can.

Then come the ore transports which tend to service your far flung outposts as well as swapping ores between bases which have access to different ores; you got to keep those factories supplied!

Then come the life transports which allow you to move troops and employees about as well as civilians if you are building up a planets population. Sometimes also a trade good requires life capacity so these ships get used for this role also.

Finally when it comes to transports, I have a number of ships dedicated to setting up outposts which tend to be faster ships which are maneuverable enough to land on most worlds. Having decided which projects are priority I will get them to collect modules which the trade ships have acquired or that I have built and get these to the outpost sites. The introduction of Coreward has provided over two dozen new systems with lots of mining opportunities to take advantage of; don't forget to defend those outposts though!

Now that the transport fleet is taken care off it is the turn of the scout fleet, these tend to be split under 3 duties:

General Planetary exploration for ore deposits. Ores of all types are useful for factories and for trade. First job is to determine which ores each world has, then on worlds you want to exploit I always begin with area scans to work out where the deposits are likely concentrated. Once I know which areas are likely to have good deposits I will GPI individual sectors in the area and then prospect the best sectors. For a big planet you may be using 3-4 ships so you have to coordinate to avoid duplication.

Intelligence Gathering: I have a number of scout ships which scout my affiliations own systems as well as scouting in neutral space and other areas of space in regard to potentially hostile affiliations. These tend to be small stealthy ships but now with the introduction of probes can be larger ships that stand off and use probes to get the information. I will also sometimes employ these ships in public systems to scan other ships and see what configurations and items people are using. This tends to be all the intelligence gathering I do but there is also agents and operatives you can deploy if you really like this sort of thing.

Detailed exploration using Special Actions (SA’s) - SA’s are definitely a cool aspect of the game as each result is generated by the GM and can open new avenues of gameplay.
I have a few dedicated ships set-up to investigate planets and strange phenomena throughout the galaxy. Some will be the standard surface exploration and planetary investigations but in the last 6 months I have also: made deals with native populations, tracked down strange creatures attacking my exploration crews, investigated ancient ruins and made contacting with an ancient living ship and I have barely scratched the surface of what is out there to be investigated.

Finally come the warships, as mentioned before Im not involved in any major wars so for the most part these will be placed in positions to protect bases and respond to threats. However there is always opportunities to upgrade their equipment (and we can now upgrade armour and hulls), train officers, patrol systems, escort transports, respond to pirate attacks, coordinate with an affiliation fleet etc. As a relatively new player I have found myself testing out squadron orders and getting involved in a number of war-games with a friendly affiliation to test out a ship design against one of their ships.

Once done and the orders are sent I can continue to make future plans and review some of my turns or just call it a night. I will find out when I next check in how it all went.

Phoenix is a very open ended game which you set your own goals and decide what elements (trade, exploration, combat, intelligence gathering, building etc) that you get involved in. If you don't have much time you can still do a lot with just a handful of positions and still enjoy the atmosphere and history of the game. On the flip side if you do have more time it wont take you long (especially within an affiliation) to be controlling 100+ positions and getting involved in lots of different aspects of the game.

Phoenix has a lot of depth and diversity and hopefully I have shown that it can provide a great evening of entertainment that can fit around your schedule.

Is open for business...
***** Inter Galactic News *****

*** Falconians Saved ***

The Imperials have cunningly saved the Falconian Republic from being consumed by the Dewiek Elder Nation and at no small cost to the DEN either. Whilst the new pro tem Consul crowed about the “victory”, all former FCN systems besides Acropolis have been taken over by the two warring Empires - Human and Flagritz.

Was it all worth it? For the IMP / GTT it clearly was, for the movement of a few hundred thousand troops is surely nothing to the cost they endured trying to and failing to knock the DEN out of Solo after the fact. The FCN now plucked off most of their navy and wider assets are a tiny nothing of their former self. The DEN may have resorted to some dirty namecalling but can the costs endured to save an enfeebled FCN have really been worth it? Time will tell.

Inside this issue of the SSS: * INDignation * FELicitous Caribbean * Nah Plan for Naplia * Mercs Trouble DEN * &etc

***** Inter Galactic News *****

*** Acropolis Now ***

The IMP and GTT have brought peace and stability to Acropolis.

***** Inter Galactic News *****

*** Goodbye Falconians ***

The galaxy bid farewell to the Falconian Republic as the Human Empire subsumed them into their expanding territories. This marks the second death of an alien civilisation at the hands of the IMP / GTT in recent years. Like the extinguishing of the nearby Ulians, no voices of opposition could be heard from other quarters. This marks a long-period of appeasement by the Detinus Republic and Dewiek Elder Nation.

Inside this issue of the SSS: * DOMination * &etc

***** Inter Galactic News *****

***** Inter Galactic News THE MUSICAL *****

*** Norozov, No More ***

Kantner: No more do I see the starlight caress your cyclops eye
No more feel the tender kisses we used to share
I close my fists and clearly my heart remembers
A thousand goodbyes could never put out the embers

Chulainn: Oh the power is mine now!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Chulainn: Oh all the Stellars mine now!

Sylvansight: I will have his eye!

Kantner: No more do I feel the touch of your hand on mine
No more see the love-light making your dark eyes shine
Oh, how I wish I never had caused you sorrow
But don't ever say for us there is no tomorrow

Chulainn: Oh all the ladies mine now!

Sylvansight: I will have his eye!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Sylvansight: I will have his eye!

Chulainn: Oh the power is mine now!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before.

Lanner: So, old cyclops has finally met his comeuppance
Maybe its time for a comeback

Chorus: No, no one wants you back!

Lanner: I always did like that chair of his…

Chorus: The power is in the eye!
The power is in the eye!
The power is in the eye!

Continued in this special edition of the SSS...

***** Inter Galactic News *****


FILTHY AND DISHONOURABLE Dewiek mercenaries have dared to attack HONEST AND HARDWORKING GTT warships in the Coptuv system.


The Dewiek commander’s lengthy response was appreciated by xenophile and philanthropist HQ Manager Tom Krieger but this does not change the facts.



***** Inter Galactic News *****

*** Voice of the Naplian Liberation Front ***

We are the Naplian Liberation Front. We have commandeered this station to bring you important and vital deprogramming. You are a slave of the Galactic Trouser and Tussles Imperium of Unspecified Services! We have witnessed the press ganged upon by Imperial thugs. Rounding up reporters by the thousands and throwing them in weasel dens. Mocking the Great Uncle of the Flagritz. Manufacturing consent out of a lust for imports of wheat cereals! We poor Naplians(*) are given no training and substandard equipment when preparing your nutritious breakfasts. We are sent forward by the Imperial snack commissioners with threats of triple-filing tax returns on unreasonable deadlines! Death would be preferable. We are allegedly paid a wage but have you ever tried to buy anything with just $1? Strangely none of those politicals earning $10,000 or more a week seem to care about our plight. Not to mention that the Imperials throw perfectly good meat into the grinder instead of slow cooking it in black bean sauce. They have no respect for a classic burrito! We are left grieving for young families who have never tasted quality ranch sauce. You don’t need to be a dead Naplian to know the value of a good guacamole.

* No actual Naplians included.

Inside this issue of the SSS: * GTT vs USN * GTT vs NLF * GTT vs IND * GTT vs KAS * GTT vs FET * GTT vs SSS * &etc

***** Inter Galactic News *****

*** Stellar Empire On Warpath ***

The newly re-united Stellar Empire continued to wage war against the Flagritz Empire to bring about galactic peace and freedom for all. The latest system to fall to the inevitable tide of history was Morroglyph in the Coreward Arm. Dewiek intransigence reached fever pitch as the FLZ facilities changed to DEN paws and subsequently became targets of Imperial truth and justice. Despite putting themselves between the past and the future, the DEN seemed to lack much will for an actual fight with Dewiek military commanders adopting “meh” as their watchword.

Inside this issue of the SSS: * GTT smacks NLF * DEN whack MRC * Slaves Liberated * FLZ Retreat * ARC in Orion Spur * &etc

***** Inter Galactic News *****

*** Stellar Empire Re-United ***

Celebrations were held across the vast territories of the Stellar Empire as the two-halves represented by the governments of the Imperials and Caliphate determined to unite. This followed almost inevitably from the assassination of the Caliph, a crime that has gone mysteriously unresolved. The old Caliphate ministers were ‘retired’ and at first it seemed the Imperials had managed what had alluded them for decades.

However, just as orders to claim systems for the IMP went in some places, conflicting orders to claim for the CIA came from Laton. In other systems, it seems overwhelming civilian support lies with the defunct CAL government and there are a number of CIV and CAL bases that seem to have not heeded the CIA nor IMP orders. With all the Caliphate's armaments now in the CIA’s hand and no political leadership in the old government, it seems inevitable that the civilians will be dragged kicking and screaming into the future.

A muted and cautious response from the rest of the galaxy was only to be expected given the formation of a new unrivalled superpower. The chilling effect on public discourse as the Imperial war machine taps into the substantial, if stunted, economies of the former Caliphate will surely be felt for years to come. Does this mark the 'end of history' as we know it?

More on this story inside this issue of the SSS along with: * KAS v IMP/GTT v FLZ * DEN v MRC * FOCed by IMP * BHD v DEN * &etc


Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).