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Felini Society

Felini Society


In the days before the arrival of the conquering Flagritz to their homeworld, the felini were primitive. Their technology was little better than Stone Age. Their culture was largely nomadic based on oral traditions though they did have a written language that they carved into rocks and trees. They built bridges, and erected seasonal settlements and occasionally feuded. Their legends were enacted in their operas. Though many non-felini can stand the long high-pitched wailing which account for the vast majority of the play the acrobatics in the final scenes are always spectacular and worth watching.

The invasion was fast and brutal. Claws and spears were no match to the advanced technology. Strafing of felini hunting parties from the air, destruction of their ancient sites and wholesale slaughter of the larger and more organised prides quickly brought the entire species to its knees.

It is estimated that more than five million felini were killed during the first year. As the apex predatory species on the world, their population was less than fifteen million at the time.


The entire species was enslaved but in order to make them useful to the Empire, they needed to work the imported machines and build the urban and industrial zones for the newly arriving Flagritz population. For this they needed educating.

As the felini became tech savvy they started underground movements, coordinated and discovered many things about the universe, especially the method by which the Flagritz arrived – a wormhole. This wormhole however opened and closed at six month intervals.

For years they prepared and millions more died at the hands of the Flagritz but eventually they were ready. When the wormhole closed, they attacked. The battle was hard won as the Flagritz used both biological agents and nuclear weapons in a desperate bit to turn the tide. In many places the felini refused to revolt. It is now thought that in these locations integrator caste/peace factions controlled the slave populations and as such the populations were better (if not well) treated despite being always under threat of what might happen. Even now there are many that believe that a peaceful liberation may have been possible and the ecological destruction of the world could have been averted.

By the time the wormhole was again open, the felini had control of starbases on the world and even a few outposts off-world. During the next few years the fighting was brutal though the felini gained the upper hand simply due to numbers and access to resources.

It is thought that the Flagritz attempted to open an artificial wormhole directly from their homeworld in order to bring in an armada and their vast army though something went wrong. Both the armada and army of Flagritz Empire was largely destroyed along with a fair chunk of the Flagritz homeworld.

After this the felini spent years rooting out and executing every last Flagritz from their home system.

Post Emancipation
While there were a few proponents of returning to the old culture it was never seriously going to happen on their homeworld or for that matter any other. Education and technology forced onto the felini had become a way of life. They could no longer return to their nomadic, hunter-gatherer life style. They relied on transport, industry, medicine and cultivation too heavily to give it up (also reflected in their increased longevity and birthrate). The world could no longer support their population. Most of the native fauna had been killed in the war and the world was a wasteland. The felini lived in urban environments, supplemented their previously meat diet with ever increasing amounts of vegetables and grains and alcohol consumption had for many become a way of life. For better or worse, the felini way of life was changed forever.

Matriarchy
Society is based on a dominant male and his extended harem. This may be because females outnumber males by around six to one by the time they reach adulthood, though in childhood they the ratio is closer to three to one. What happens to the males? Females live more than three times as long as males and can recover from damage that would permanently cripple a male. A crippled male will invariably undertake voluntary euthanasia. Females, though only taking one partner at a time and then generally until death, may well, over their lives produce cubs from three or more fathers.

Cubs are raised by the extended family though by the age of ten have largely reached maturity at which time they tend to move away to complete their education or learn a profession. It is around this time that males form their large groups and gang fights are quite common both within cities and out in the wilderness. This accounts for a lot of deaths amongst the male population. Living fast and dying young is a way of life for the felini. Few males live beyond thirty years and rarely ever enter academic professions. There have been historical exceptions with a few notable venerable professors. In these cases though it has been noted that they have been smaller than average and never established a harem.

Upon the death of the dominant male, the harem will generally split. Quite often there is a period of negotiation between the females of other harems as to where they go though new males will invariably make themselves known (sometimes even before the old male has died).

Opera
One of the few aspects of their ancient culture to survive the transition to their current way of life is their appetite for live drama in the form of operas. They have little time for media as entertainment, even media presented using cutting edge virtual reality. Only on distant worlds with small felini populations will a media substitute be tolerated.



The Clans
The operas combine oral tradition of storytelling though heavily embellished to the point determining the slither of truth from the fantasy is a practically impossible. There are long drawn-out acts where the prima donna (they are always full female cast) can take the stage for more than an hour. Highly edited versions can be found for aliens on multi-special worlds. These are rarely more than the acrobatic scenes and a few voice-over explanations as to how the plot arrived there. They rarely make a lot of sense to non-felini.

The first felini encountered by the rest of the Peripheries (with the exception of the Flagritz) were called the Clans. These were encountered in the Cluster Periphery. They were technologically advanced and had a history that revealed their ancestors had some centuries ago been removed from their primitive homeworld and uplifted. There are a few unsubstantiated stories relating to their use as troops for the uplifting alien abductors. The war that destroyed the Dewiek Nation is thought to be instrumental in their history, leading to their free will to determine their own fate.

The Clans and the Felini have differing cultures in many areas, though from an outsider’s perspective they can appear similar. The most notable distinction is the role of the male. Males within the Clans live on average more than a decade longer than those from the homeworld – something both cultures are proud of for very different reasons. The males in the Clans also play a greater role in civilian government and technology.




 
News
Is open for business...
 
***** Inter Galactic News *****

*** Videtis quantum scelus contra rem publicam vobis nuntiatum sit? ***

The Flagritz Empire is no more! The Flagritz Republic is reborn! Quick on the heel of the collapse of the Empire, the Fessin caste declared a new era of foreign and economic policy with a rapid withdrawal behind the Black Gate.

The new ecologically-friendly Prime Minister Kayxaer, asked for patience as “economic” reforms were undertaken. It remains to be seen whether there will be any price to pay for the dramatic changes being made by the reclusive Flagritzi or whether it will all be sunshine and rainbows going forward.

Inside this issue of the SSS: * Large at Large * &etc

 
***** Inter Galactic News *****

*** Bravo for Freedom ***

Naplian Forces have attacked three human pirate outposts in the Morroglyph system. A spokesperson for Naplia HQ told the press that the plucky duct-tape loving free people would continue their war against slavers and pirates in their home periphery.

One salty Naplian libertarian told the SSS, “The people of the Naplian Home Periphery are sick and tired of human criminals coming here just because their homeworld is an overcrowded hell. It’s time for them to go back home.”

Inside this issue of the SSS: * Igor of Fang and Horns * Admiral Loves Dick Turpin * &etc

 
***** Inter Galactic News *****

.What is It?
..a wOrmhOle?.
…No.. worse..
….the KANG singularity!…
…..It pulls us IN…..
……lOOks sO familiar……
…….yet so strange…….
……..what is……..
………that?……..

*** Flagritz Liberalise Economy ***

In good news for all the galaxy the Flagritzi have vowed to liberate all slaves across their Empire. Furthermore, the hectapods have given up eating other sentient species; taking up a strict diet of veganism and soy chai lattes. Sales of turtle neck sweaters and Forbidden Fruit laptops have skyrocketed.

The news was cautiously welcomed by the benevolent Felini Tyranny who looked forward to reducing the War phase of their daily Nap-Lick-Nap-War-Nap-Eat-Sleep cycle to a perfunctory forty winks.

Inside this issue of the SSS: * Baron Womble * A Short History of the DPP * &etc

 
***** Inter Galactic News *****

*** Empire Strikes: Solo ***

A massive fleet of some 1600 warships, including large numbers of super-heavy capital 300 and 400 hullers, attacked the DEN in the Solo system, catching them with their metaphorical pants down. The DEN gate platform and some two hundred DEN freighters were subject to antimatter missiles amongst other high tech ordinance.

Jack the lad, Viceroy of the Empire, claimed a victory for freedom and the Imperial (right of) way leaving the sullen Dewiek unusually unresponsive.

With DOM platforms firing on CIA ships, will the IMP now demand the DOM add them to the Do Not Fire lists as well? And what exactly is the nature of the DOM and DEN alliance in light of the sustained attack from the Empire? And will the DEN’s alien friends stand idly by as the Empire fleet camps in the vital gate system of Solo? How will the DEN retaliate for this action or are they ready to roll over and have their bellies rubbed?

All this remains unknown. All that is certain is the “feel good” factor across the DTR has increased, with citizens reassured that for some time yet, they may continue in their slumber with the easy assurance that their number is not coming up anytime soon.

Inside this issue of the SSS: * New BHD Guy * DOM Statement * &etc

 
***** Inter Galactic News *****

*** To Ur Is Dewiek ***

Dewiek forces had a hefty smackdown against the mysterious living ships known as the T’Cath (TCA). Seven adult TCA 400 hull capital ships, each firing eight of their notorious plasma cannons, were killed by a DEN and DOM fleet of some 700 ships.

Of the minimal losses suffered by the DEN / DOM, one-eyed Magnus and Nevets Motnhap of the FEL were amongst the dead.

Inside this issue of the SSS: * Caribbean Congo Continues * Ur Witness Report * * Hive Briefing * &etc

 
***** Inter Galactic News *****

*** The Long Quiet Season ***

Listen…
There’s no sound of anger or of annoyance,
There’re neither cruisers racing on the jump lanes
Nor there jump lanes for them to race on,
There’re neither monks chanting on the battlegrounds
Nor bells calling us to the True One.
There’s neither the lightning cracking of the sky
Nor the persistent Naplians pattering on my roof.
There’s no Dewiek arm in arm to admire the magnificent view
There’re no war drums to feed Human ears
Nor Hive sirens to steal the boredom away
There’s no unfamiliar wing creeping underneath the Falconian sun
Nor floods to enshroud the Aquaphid grounds
The land lies lonely out here
On this lazy summer’s day
There’s no pollution to poison the airs of Inversion
Nor forests to give them life
All I hear is the hushing sound of the wind
Assisting the sand to fall into beautiful undulations.

Whilst we’ve been away: * Operation Giantslayer * Naplian Liberation * Back in the DTTR * &etc

 
***** Inter Galactic News *****

*** Falconians Saved ***

The Imperials have cunningly saved the Falconian Republic from being consumed by the Dewiek Elder Nation and at no small cost to the DEN either. Whilst the new pro tem Consul crowed about the “victory”, all former FCN systems besides Acropolis have been taken over by the two warring Empires - Human and Flagritz.

Was it all worth it? For the IMP / GTT it clearly was, for the movement of a few hundred thousand troops is surely nothing to the cost they endured trying to and failing to knock the DEN out of Solo after the fact. The FCN now plucked off most of their navy and wider assets are a tiny nothing of their former self. The DEN may have resorted to some dirty namecalling but can the costs endured to save an enfeebled FCN have really been worth it? Time will tell.

Inside this issue of the SSS: * INDignation * FELicitous Caribbean * Nah Plan for Naplia * Mercs Trouble DEN * &etc

 
***** Inter Galactic News *****

*** Acropolis Now ***

The IMP and GTT have brought peace and stability to Acropolis.

 
***** Inter Galactic News *****

*** Goodbye Falconians ***

The galaxy bid farewell to the Falconian Republic as the Human Empire subsumed them into their expanding territories. This marks the second death of an alien civilisation at the hands of the IMP / GTT in recent years. Like the extinguishing of the nearby Ulians, no voices of opposition could be heard from other quarters. This marks a long-period of appeasement by the Detinus Republic and Dewiek Elder Nation.

Inside this issue of the SSS: * DOMination * &etc

 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic