Phoenix
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Sign-up Walkthrough

Sign-up Walkthrough
Apologies if this ruins the surprise when it comes to signing up, but I thought it might be better to know what to expect before you start filling in details.

If you think that this might spoil the surprise, go back now, but remember this if you have any difficulties. We do not anticipate any but then by the same token I am sure there was a good reason makers of floor varnish started putting little images of a man in the opposite corner to the door with a paintbrush in one hand and a big red cross through it. So, first of all, presuming that you want to sign up, click on the Register Link at the bottom left of the screen or from the home page (might be handy to do it in another tab if you want to keep referring to this..
The Human Check
We do not ask too much of you in terms of discrete data - really just an email address and some names. You need to give a password. There is also a human check.
The human check is a simple count the icons and fill in the boxes. There was once incidence of a player also counting the icon next to box to be filled out though in is defence he admitted to a facepalm moment afterwards.

Please use a real email address as this will be required to send you replacement passwords if you forget yours.

Rules
This is just a simple tick screen that steals your soul, well, maybe not that, but does get you to agree to be nice to other players (even if you are destroying their ships). The usual stuff really.

Preferences
This is just a case of deciding on the dropdown preferences and giving some details about yourself and your gaming style. Don't worry if nothing comes to mind - there are plenty opportunities to write more about yourself later. This said, if you are really against even doing a few dropdowns and scribbling a quick comment along the lines of 'I want to run a warfleet and blow things up,' then you have to question if this is the game for you.




At this point you have finished the registering process, though it now moves you directly onto the first mission. It is very easy to click buttons as furiously as possible, though you may miss something such as 'next working day' or 'complete starter mission' etc. So I have done a little screen grab of the message.

1st Mission
This mission is very straightforward and consists of giving some names to your ship and captain, deciding on the species of crew and determining what sort of ship it is going to be. It is as easy just to see then in sequence. As you can see, I have gone for Gulag Fastus as the captain's name.

You will notice in the top menu that Missions is now selected.

This gives you a choice of what type of ship you want. This will also be used to determine which mission immediately follows this.


This is just a case of giving your ship a name. You can always change it later.


We have even highlighted the 'send your orders' for you.


You can see your ship listed here in the Turns tab of the Orders menu. You can click on the position to view its orders. In the future you could have hundreds listed here to send. Simply click the button in the bottom right of the screen. It will disappear from here, having been sent.


If you look, you will notice that the menu is in Turns > Find. When you have dozens of ships, this is where you will go to view them. Eventually you may prefer to use different sorting options, especially if they are in different star systems.


If you didn't view the orders you can still see them by going to the Sent Turns.


If you click view (the little eyeball), you can see the individual orders.


Now you have sent your orders, you can complete the mission. Returning to missions, you can simply press 'Complete'. With this done, you do not 'need' to do anything more until tomorrow after the game has processed. At that time you will be able to start your first voyage - the mission that will be assigned based on the ship design you chose.


If you return to the home page and see in the right section that your mission is still showing, it means that you have not completed it. Simply click 'Starter' and press complete. This will ensure that you move on to the next mission on the next processing day.


In the meantime however you might want to go to the forums > recruitment and say hi. You can recruitment at the bottom of the forums.


Scroll down, reading the recruitment adverts for various affiliations until you come to the forum. Go into any of the topics. Once there you will be able to select 'new topic'.


Use this to create a new post and say hi.


As your next step will be on the next processing day (the game does not run at weekends), you now have time to look at the ship and familiarise yourself with some of the rules as well as go through the various automated though important messages.
You can view the turn for your first ship by going to turns in the top menu.

Day 2

The next day you now have access to the mission appropriate to the ship you chose - in this case the Courier Mission. You can see the mission showing in the top right corner when you log in. Simply select it and it will detail the mission for you.



When you select a mission is gives you the option of assigning a ship to the mission. As you only have one ship, this is pretty obvious. As you get more ships and access to more missions however this becomes relevant. Assigning the appropriate ship can make the difference between success and failure.



The mission is again very straightforward, inserting orders for you in the editor. When you view the editor however you can modify them. The mission only generated the move to the orbit of Londinium in the Britannicus system. I have inserted a few more. I thought scanning the world and doing a little snooping could be interesting so first I issued the order to take off as most scans can only be done in orbit. I inserted a few more orders as you can see and then finally came the order inserted by the mission.



When you select an order it is best to read the description. This will tell you if the order can only be performed in specific locations such as orbit. Even after you have issued the order and it appears in the right hand column, you can double-click it to edit it.

 
News
Is open for business...
 
***** Inter Galactic News *****

*** Wimbles Crisis Solved ***

The Wimble Crisis of 217 has come to an end with the human Baron making way to the wimble Grandfather Paden Mastaak. Celebrations were held in Wimbledon upon the news with crack teams of Wimble security staff guarding all the pies.

It’s unclear how long the Wimbles will enjoy this new era of peace and self-determination.

Vocal Wimble Dinasha, one of Paden’s early backers, has chosen this precarious moment to bait Dewiek, Flagritz and humans who were initially disposed to be friendly to the new administration. Whilst the Wimbles' history with the former-slave-loving Flagritz could be understood, their animosity towards the Dewiek and humans was more mysterious. One insider alluded to a rise in the number of cases of foot-and-mouth across the herd as being a likely cause.

Inside this issue of the SSS: * Storm in a Teacup *** Yahn Bares All * &etc

 
***** Inter Galactic News *****

*** Knockin’ On Heaven’s Door ***

The stargates are closed! Reports from multiple sources indicate at least three of the stargates, all within Dewiek controlled systems, have been closed.

Two different sources have indicated that the TCA have been spotted recently in a number of systems and may be behind this turn of events. A scan sent to the SSS indicated eight TCA ships were recently spotted first in the Faery system and later near the Kasmer stargate.

Another source, suspiciously put the blame on the ARC, suggesting the ARC and DEN were working together because they “need to trap [the TCA] and try and finish them off after the DEN bodged their operation to protect the ARC while they incinerated the MEK homeworld, which ended up with several ARC ships being destroyed and the job only being half done."

However, with no public statement from the Dewiek themselves, its hard to know whether these rumours are reliable.

Lord Igor of the Dominion and Erasmus Andersen of the Garcia Family both offered public apologies at the delay in meeting their trade commitments because of the recent closures. The not-so-subtle subtext being that someone will pay with blood for this interference in their business. Or at least with a stealthy price rise.

Inside this issue of the SSS: * Wimble Civil Strife * Who Sniffs the Sniffers? * Largin’ It * &etc

 
***** Inter Galactic News *****

*** Videtis quantum scelus contra rem publicam vobis nuntiatum sit? ***

The Flagritz Empire is no more! The Flagritz Republic is reborn! Quick on the heel of the collapse of the Empire, the Fessin caste declared a new era of foreign and economic policy with a rapid withdrawal behind the Black Gate.

The new ecologically-friendly Prime Minister Kayxaer, asked for patience as “economic” reforms were undertaken. It remains to be seen whether there will be any price to pay for the dramatic changes being made by the reclusive Flagritzi or whether it will all be sunshine and rainbows going forward.

Inside this issue of the SSS: * Large at Large * &etc

 
***** Inter Galactic News *****

*** Bravo for Freedom ***

Naplian Forces have attacked three human pirate outposts in the Morroglyph system. A spokesperson for Naplia HQ told the press that the plucky duct-tape loving free people would continue their war against slavers and pirates in their home periphery.

One salty Naplian libertarian told the SSS, “The people of the Naplian Home Periphery are sick and tired of human criminals coming here just because their homeworld is an overcrowded hell. It’s time for them to go back home.”

Inside this issue of the SSS: * Igor of Fang and Horns * Admiral Loves Dick Turpin * &etc

 
***** Inter Galactic News *****

.What is It?
..a wOrmhOle?.
…No.. worse..
….the KANG singularity!…
…..It pulls us IN…..
……lOOks sO familiar……
…….yet so strange…….
……..what is……..
………that?……..

*** Flagritz Liberalise Economy ***

In good news for all the galaxy the Flagritzi have vowed to liberate all slaves across their Empire. Furthermore, the hectapods have given up eating other sentient species; taking up a strict diet of veganism and soy chai lattes. Sales of turtle neck sweaters and Forbidden Fruit laptops have skyrocketed.

The news was cautiously welcomed by the benevolent Felini Tyranny who looked forward to reducing the War phase of their daily Nap-Lick-Nap-War-Nap-Eat-Sleep cycle to a perfunctory forty winks.

Inside this issue of the SSS: * Baron Womble * A Short History of the DPP * &etc

 
***** Inter Galactic News *****

*** Empire Strikes: Solo ***

A massive fleet of some 1600 warships, including large numbers of super-heavy capital 300 and 400 hullers, attacked the DEN in the Solo system, catching them with their metaphorical pants down. The DEN gate platform and some two hundred DEN freighters were subject to antimatter missiles amongst other high tech ordinance.

Jack the lad, Viceroy of the Empire, claimed a victory for freedom and the Imperial (right of) way leaving the sullen Dewiek unusually unresponsive.

With DOM platforms firing on CIA ships, will the IMP now demand the DOM add them to the Do Not Fire lists as well? And what exactly is the nature of the DOM and DEN alliance in light of the sustained attack from the Empire? And will the DEN’s alien friends stand idly by as the Empire fleet camps in the vital gate system of Solo? How will the DEN retaliate for this action or are they ready to roll over and have their bellies rubbed?

All this remains unknown. All that is certain is the “feel good” factor across the DTR has increased, with citizens reassured that for some time yet, they may continue in their slumber with the easy assurance that their number is not coming up anytime soon.

Inside this issue of the SSS: * New BHD Guy * DOM Statement * &etc

 
***** Inter Galactic News *****

*** To Ur Is Dewiek ***

Dewiek forces had a hefty smackdown against the mysterious living ships known as the T’Cath (TCA). Seven adult TCA 400 hull capital ships, each firing eight of their notorious plasma cannons, were killed by a DEN and DOM fleet of some 700 ships.

Of the minimal losses suffered by the DEN / DOM, one-eyed Magnus and Nevets Motnhap of the FEL were amongst the dead.

Inside this issue of the SSS: * Caribbean Congo Continues * Ur Witness Report * * Hive Briefing * &etc

 
***** Inter Galactic News *****

*** The Long Quiet Season ***

Listen…
There’s no sound of anger or of annoyance,
There’re neither cruisers racing on the jump lanes
Nor there jump lanes for them to race on,
There’re neither monks chanting on the battlegrounds
Nor bells calling us to the True One.
There’s neither the lightning cracking of the sky
Nor the persistent Naplians pattering on my roof.
There’s no Dewiek arm in arm to admire the magnificent view
There’re no war drums to feed Human ears
Nor Hive sirens to steal the boredom away
There’s no unfamiliar wing creeping underneath the Falconian sun
Nor floods to enshroud the Aquaphid grounds
The land lies lonely out here
On this lazy summer’s day
There’s no pollution to poison the airs of Inversion
Nor forests to give them life
All I hear is the hushing sound of the wind
Assisting the sand to fall into beautiful undulations.

Whilst we’ve been away: * Operation Giantslayer * Naplian Liberation * Back in the DTTR * &etc

 
***** Inter Galactic News *****

*** Falconians Saved ***

The Imperials have cunningly saved the Falconian Republic from being consumed by the Dewiek Elder Nation and at no small cost to the DEN either. Whilst the new pro tem Consul crowed about the “victory”, all former FCN systems besides Acropolis have been taken over by the two warring Empires - Human and Flagritz.

Was it all worth it? For the IMP / GTT it clearly was, for the movement of a few hundred thousand troops is surely nothing to the cost they endured trying to and failing to knock the DEN out of Solo after the fact. The FCN now plucked off most of their navy and wider assets are a tiny nothing of their former self. The DEN may have resorted to some dirty namecalling but can the costs endured to save an enfeebled FCN have really been worth it? Time will tell.

Inside this issue of the SSS: * INDignation * FELicitous Caribbean * Nah Plan for Naplia * Mercs Trouble DEN * &etc

 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic