Phoenix
Phoenix: BSE
Phoenix at a Glance
The Game
Sign Up
Nexus Tour
FAQ
Flagship#130 Review
Resources
History
Calendar
Wallpapers
IRC and player sites
SubSpace Static Archive
214
Previous Years
Intergalactic News
Issue 28
Issue 27
Issue 26
Issue 25
Issue 24
Issue 23
Issue 22
Older Issues
 
202

user image

*********Subspace Static Week 2 Year 202 - 10th January 2002*********  [Recruit]

*********Space Battle*********

Large Appetite
It would appear that the DNA are getting grand ideas. Certainly the events of this week put a dampener on the following speech. Having gained knowledge of a RIP vessel, a DNA warship was despatched to deal with it. Unfortunately it was outclassed and after suffering many punctures to the sticky tape seals, cabin pressure was lost along with all crew. Bad luck guys, a noble effort all the same.
*********Other News*********

WEAVE PUBLIC ANNOUNCEMENT
First Speaker of the WEAVE Council :MAD MAX
Mad Max painted and dressed in an unusual robe addresses throngs of waiting reporters outside a newly constructed building of rather unusual splendid and colourful design. "Pyramid Lodge" has engraved pictures and structures that depict significant happy events in DNA history with other natives and species throughout the stars.
Greetings sentinel species, humans, and beings of the stars. "I have the humble and great honour of announcing one of the most significant events in recent times involving a number of affiliations who will from this day forward act as a unified and democratic alliance named as The WEAVE. As the WEAVE'S first Speaker of the WEAVE Council for the first period I pledge and swear to present the views of the WEAVE in the fair and accurate manner on behalf of all WEAVE members to this public forum.
The coming together of these various beings represent the commonality of core principles and values held by the members of the WEAVE and now enshrined in the WEAVE. Following a signatory ceremony late last night, the Democratic Native Alliance, the ANT Nation and the Felini Tyranny have agreed to form close ties, both in mutual defence and other areas.
Our aims are simple, to forge greater freedom, tolerance to uphold and defend the sovereign status of all three parties to the treaty, and to facilitate the rule of law in our respective territories. Across three peoples, wherever they may be, celebrations are now taking place to mark the event. As this is the beginning of a new galactic year, we hope that others will join in this happy event. This is not an amalgamation, but a recognition that working together, different skills become diversity, different outlooks become enlightenment, different metals become a stronger alloy than any of the three were before.
Please note that, effective immediately, hostile actions against one will be taken as hostile actions against all. While we are committed to a just and peaceable outlook wherever possible, a strong defence is underpinning this commitment. We will not let our peoples be treated in a sub-sapient fashion. The DNA already have a reputation for neutrality in most matters, and we look in the next few months to expand this reputation to include any Weave member. We are not part of a greater coalition, have no hidden agenda as reason for our formation, and look to make our own policies on the merits of the situation. We are headed by a council with a rotating presidency, and all three nations are equal under the terms of the treaties. I wish to thank all the other leaders and deputies for making this happen.
Let the WEAVE begin and let there be Peace and Prosperity and Celebrations for all, where ever you are on this great day. Thank you for listening."
Mad Max turns and walks down the steps to the large main door that is the entrance to the new lodge and enters the WEAVE Council.
Mad Max
First Speaker of the WEAVE Council

*********Subspace Static Week 4 Year 202 - 25th January 2002*********  [Recruit]

*********Boarding Action*********

In these enlightened times it is still good to known that certain affiliations uphold the ancient traditions of slavery, drug abuse and boarding harmless traders merely interested in market reports. Yep, good ol' FET set about a yacht landing in the starport with a level of overkill that would make even the DTR blush.
*********Other News*********

Price AdjustmentAfter many years we have finally had to bow down to the economical forces of the real world. Special action turns, all too popular and time consuming will be increased by the measly price of 25p each. There is no price increase for budget turns. This will come into effect at the start of week 6.
*********Subspace Static Week 3 Year 202 - 17th January 2002*********

*********Space Battle*********

RIP Get Kicked
After a successful dereliction of a DNA vessel last week, it would appear that the RIP hung around too long. The cavalry, in the form of DNA and DTR warships closed and smashed the RIP vessel until it was derelicted.
*********Other News*********

Falconian Empire Collapses
Having had most of their ordnance assets stripped by nefarious means as well as the continueing rift between the Traditionalist Houses and the Progressive Empire, the Falconians are in a sorry state. They are seeking to ensure a balance of power within Acropolis to ensure the native population is not overwhelmed. To this end will representatives of the Flagritz, Naplian Alliance and Felini contact them on Falconia.

*********Subspace Static Week 5 Year 202 - 31st January 2002*********  [Recruit]

*********Space Battle*********

Having voted a new captain the crew of RIP Halcon del Peregrine that they happened to be grounded on a world with a DTR military installation. Launching into space was therefore a relatively short lived affair. DTR forces swiftly closed and pounded the ship, leaving it a derelict. Nice one lads.

*********Subspace Static Week 6 Year 202 - 7th February 2002*********  [Recruit]

*********Other News*********

Phoenix Update
There is good news and good news. The first is that there is light at the end of the tunnel. Over 50,000 lines of code have been written, leaving only a total of 192 hours worth of coding left to do. A more detailed breakdown will be posted shortly specifying exactly what needs to be done. The other good news is that David, will soon be able to dedicate full time to programming Phoenix. The next thing to come out will be a revised front end. This will be needed for the open free playtest. The playtest will be little more than a shoot'em up giving everybody the chance to control warships, starbases and weapon platforms. The primary purpose of this will be to determine damage parameters for weapons, standard designs for ships as well as do a thorough debug.

*********Subspace Static Week 8 Year 202 - 21st February 2002*********  [Recruit]

*********Ground Battle*********

CIA forces attacked and captured a RIP space station deep in DTR held territory this week. This reporter is unprepared to comment as to what is more astounding, that the DTR failed to discover the RIP presence or that the CIA stumbled across them and decided to do something about it. Will the DTR be magnanimous about the CIA patrolling Republic space or return the gesture of 'goodwill' through the Darkfold periphery? We can only hope that this event has heralded an era of harmony and mutual co-operation. More likely though, the DTR will accuse the CIA of spying and the CIA will accuse the DTR of harbouring pirates, tempers will flare and a class 5 colony will be reduced to rubble. Place your bets as to which one.... Now. (Sorry if this subspace is a little glib, but the GM has completed the week on schedule for the first time in months and is feeling mischievous).
*********Subspace Static Week 7 Year 202 - 14th February 2002*********

*********Other News*********

GTT Announcement
Having identified a real threat to the Galactic Trade and Transport affiliation, Leonidas Agiadai has today ordered all GTT colonies to close their markets and switch exclusively to war production.
If anyone is fool enough to actually to actually go ahead and launch this sneak attack against the GTT, now that we know about it, then they will be quickly fighting for their own survival.

*********Subspace Static Week 9 Year 202 - 28th February 2002*********  [Recruit]

*********Space Battle*********

The RIP were caught attempting to sneak through the wormhole. A patrol of CNF warships and an AFT vessel swiftly dealt with the situation, leaving nothing but dust. Nice shootin' Tex.
*********Ground Battle*********

The FET came under fire. An unidentified IND ground force jumped into the starport and stormed the defenders. In typical FET style, the resistance held... for all of five seconds. The last transmissions reported rape, pillage and slavery. This sounds suspiciously like a rogue element of the FET attempting a hostile take-over.
*********Other News*********

Phoenix Update
Basic running bugs have been removed and we are now into stage two of the playtest. Now that the platform is stable, the test has been moved to the KJC offices and we are whipping through the weeks. Copies of the basic turns (i.e. without the fancy HTM formats), will be appearing on the Phoenix website shortly. You can see what a hash some of us are making of our positions.
Message from the GTT
Certain GTT colonies will be re-opening for trade shortly as the current threat to the safety of the affiliation appears to be receding.

*********Subspace Static Week 10 Year 202 - 7th March 2002*********  [Recruit]

*********Other News*********

Message from Alexander Enterprises
At some point in the past the FET decided to declare war on all IND. In week 31.200 the IND Rubberduck, a Behemoth class trader that had registered for legal access to the Capellan periphery with the IMP Viceroy was attacked by an FET colony when entering orbit of a world in IMP space. The ship's captain had intended to trade with a resident GTT colony and was unaware of the fact that an FET colony was present. The FET destroyed the ship, killing 26 personnel along with a valuable class 8 trader carrying 270,000 stellars. In the aftermath of the assault the FET plainly refused to pay a compensation simply because the ship was IND while the IMP referred Alexander Enterprises to the FET for compensation - a screaming injustice, but then it was just a lowly IND. After long preparation the time has come to settle the score. In week 8.202 Alexander Enterprises have taken liberty to seize an FET colony which we intend to keep as compensation for the past injuries. The FET have had their chance to avoid such escalation, but their stubborn arrogance led them to pay for their haughty stance.
Message to the IMP: The colony was not in IMP space and as you have sanctioned the FET warfare against innocents you cannot possibly have objections against such justified defense.
Message to the DEN: The colony will continue to claim the system on behalf of the DEN. It just changed hands as a means of compensation.
Message to the FET: I reserve the right to engage FET wherever I find them. You have been warned so don't complain. In case you wondered where you heard this nonsense before, well it's YOUR policy towards the IND. But Alexander Enterprises have taken up the gauntlet.

*********Subspace Static Week 11 Year 202 - 14th March 2002*********  [Recruit]

*********Battle*********

Surprise Attack by the 3D Alliance
The Cluster became the centre of attention this week. Led by the Dewiek a plan spanning many months of logistics came to fruition. Tens of thousands of ordnance was shipped across the peripheries from production plants deep within Dewiek fiefs to hidden locations within the Cluster. From here, with the aid of Dominion and Detinus fleets, it was assembled into a ground party the size of which has never before been seen. The plan, carried out in absolute secrecy was executed with precision so much so that the intended target was largely unaware of the doom that swiftly fell. The jump assault on the Hive main colony, smashed through all defences and raked the military quarter with overwhelming firepower, clinically neutralising it. Similar assaults proved successful in capturing other colonies on the same world. It is clear that this attack was only possible after scans of large colonies that had neglected to build jammers and a considerable number of months preparation. The situation looks desperate for the Hive. The damage has been inflicted and the 3D alliance is in a position of overwhelming strength, now holding both the orbit and the space square, effectively trapping the Infernan Alpha Fleet. The question is, how ruthless is the 3D Alliance and more importantly the role that DTR will take? Any attack will obviously be a slaughter and the line 'defending the DEN and DOM' will be considered dissembling by their admirers and an outright lie by their opposition.FET Leap to their Deaths
A rapid response team jumped into the colony recently captured by the Alexander Enterprises. Beyond destroying a warbot their only other feat of note was getting themselves wiped out to the last. Maybe a bit of reconnaissance is needed next time.

*********Subspace Static Week 13 Year 202 - 1st April 2002*********  [Recruit]

*********Battle*********

The latest acquisition of Alexander Enterprises, the small colony in the Cluster Periphery was retaken by the combined forces of the FET, IMP and GTT. The assault began with an orbital bombardment which decimated much of the colony pounding it into submission. The subsequent ground force found largely smoking ruins and certainly no sign of a defence. The operation, while effective delivered more damage to the colony than the original capture. Well done boys.
*********Subspace Static Week 12 Year 202 - 21st March 2002*********

*********Battle*********

Exodus
Having lost many colonies to the devastating attack by the 3D Alliance and specifically to the Dewiek jump assault, the combined forces of the Flagritz Alpha Fleet and associated Hive vessels had no option but to flee. After careful consideration they put some measure of faith in Detinus dogma, to the effect that they hoped that the DTR fleet in the space outside the orbit was defending the Dewiek and Dominion vessels should the Infernan Fleet attack. Ensuring that specific orders were followed not to open fire, the fleet left orbit and flew straight into a firing range. The Dewiek opened fire swiftly supported by the Dominion and the Detinus Republic in what they believed would be a massacre. For many smaller craft it was their last flight although a number of baseships were able to limp away.

*********Subspace Static Week 15 Year 202 - 11th April 2002*********  [Recruit]

*********Ground Battles*********

The purge of Parrot continued unabated this week with specific squadrons of space fighters designated to last known locations of ground troops in order to initiate a pogrom. Finally ground troops were sent in to weed out any that may have avoided the attacks. It did not run completely as hoped and certain forces were lost. It would seen that the Infernan Hegemony has not released its final tenacious grasp of this world.
*********Subspace Static Week 14 Year 202 - 8st April 2002*********

*********Battle*********

Small skirmishes are still breaking over Parrot between the 3D Alliance and the associates of the Infernan Hegemony. The last of the Flagritz cygnets were brushed from orbit by a 3D squadron while raiding parties currently destroying outposts were caught infiltrating colonies.
*********Other News*********

Things are slowly returning to normal after the chaos of Easter. Sorry for any delays.

*********Subspace Static Week 17 Year 202 - 25th April 2002*********  [Recruit]

*********Space Battle*********

The Dewiek are playing cat and mouse over a stargate. A tiny insignificant little runt of a DEN ship is sniffing around posted vessels as they approach the stargate and then running for cover. This week the Flagritz sent it scuttling off with its tail between its legs.
*********Ground Battles*********

The FET finished off the IND ground party this week. Little more can be said than overwhelming odds and an extended bombing campaign left only a few injured on the battle ground begging for medical attention. No doubt the FET will sell the unfortunates that survive into slavery.
*********Subspace Static Week 16 Year 202 - 18th April 2002*********

*********Ground Battles*********

The FET appear to have arbitrarily applied their grudge against IND Alexander Industries to all independent traders. This week a bombing campaign against a small training corps was initiated, sending the poor blighters scattering with no time to pack away their dumbbells and jockstraps. Good ol' FET, nothing if not outrageous.

*********Subspace Static Week 18 Year 202 - 2nd May 2002*********  [Recruit]

*********Space Battle*********

A lone Hive Cygnet having become confused or just not up to date on the latest returned to parrot only to be blasted to slivers of metal by the newly acquired Dominion colony. Of course this could have been a suicide recon mission, a preliminary to a major assault.
A live broadcast by the Felini

"Mad Max, Muad'Dib, Brothers within the Weave and sentient beings throughout the Galaxy, it is a profound honour to accept the First Speakership and Presidency of the Weave, and a profound responsibility. Many Billions of sentients will now rely on myself to give the leadership the Weave requires, and I will not let them down.
It is also symbolic of the greater process that was started so recently amongst all the peoples of the Weave. The Felini have needed to adapt to a changing situation to ensure both survival and growth, in our recent emergence into the peripheries. We no longer had a stark, black and white choice, where the only two categories were Felini and Enemy. So under the leadership of myself and my predecessors, we learned new words. Friend. Partner. Ally. These we found, both within the Weave and elsewhere. Yet we equally recognize that it is impossible to guard our survival without a firm voice and the ability to defend ourselves. At least we now have the opportunity for a more versatile voice than our weapons and our blood.
Over the first few months of the Weave, we have felt it necessary to raise that voice on a few occasions. Each time, it was purely for the finest intentions- that of the preservation of innocent life and the aid of those who in need called upon us for help. We do not apologise for this, although we do regret any misunderstandings that have arisen from this. One of my key aims during my presidency will be to minimize these misunderstandings. If any race or affiliation feels that their level of communication with the Felini, or the Weave as a whole, is less than they desire then please contact us to remedy the matter. Even in these troubled times, the Weave must not become insular, and I will not allow it to do so.
Some have questioned the part that the Weave can play in the Peripheries. I personally have no doubt of what we can achieve, otherwise I would not have brought the Felini into the alliance. Our primary purpose is to defend our people, and through greater co-operation and understanding to improve the lives of the billions that depend on us. Beyond this, the galaxy is a wide and varied place, and all the peoples mingle together, in commerce and peace, but also in oppression and fear. We look to increase commerce, and also aid the emergence of peace wherever possible. But we must also stand firm where needed to combat oppression- for Peace must be just and fair in it's accomplishment, otherwise it is merely an absence of conflict.
*********Other News*********

We are well into the Phoenix Test now and have begun to look seriously at combat. Suggestions for Marauders, Nebulons and Direwolves have started to filter in in order to get a good kicking. We are seriously coming close to completion. With this in mind I can announce the proposed new pricing structure.
As many of you already know we are radically altering the pricing structure for Phoenix in order to bring free ships and ground parties into the game. This though has to be compensated in some way in order to prevent the game taking a huge loss. Sorry guys that's the way business works, nothing for nothing. In order to prevent this loss we will be charging for starbases which will all be on weekly printouts. The advantage of this is that players can then budget for the game irrespective of wars and such. Each player is assigned a political (although this is optional and only necessary if you intend to run starbases and such forth). These give a weekly print containing information on the holdings for the player as well as any spurious information. These also hold the central account for all the stellars owned by all the positions. These are charged at the price of 1.00
Starbases will be charged at 2.00 each. We were going to make a staggered value with a higher charge for the initial one and lower charges for subsequent ones. We may even do this, but not to begin with as a swift reshuffling of positions could severely reduce the income. We anticipate many smaller special complex colonies being converted into free outposts (by our calculations, at least 100 of them). This means that in comparison to BSE where colonies are 3 for a PF 4, starbases will be 8. By the sam token though colonies in BSE generally require a couple of ships support (roughly 5 month) which will now be free and in fact it is likely that a starbase should support as many as a dozen ships.
Outposts are commented on in political reports, but a more detailed report (actually a starbase report) can be obtained on request at the price of 1. In quiet areas of space months can easily go by without requiring one. We do not really expect to make any profit on these.
Special Actions currently are weighted against budget turns, the latter being the bread and butter of the BSE income. As such they will no longer subsidized in Phoenix. It is also noted that their value to affiliations as in-game currency is large. As a consequence we will have to charge 1.50 per special action (equating to roughly 15 per hour which is a bit of a bargain).
Inputting, postage and printing: The above presume auto-input and output (obviously the GM has to get involved somewhere with respect to special actions but that is figured in the fee). There will have to be an inputting fee for those sent by post as well as returns by post. We do not intend to make a profit on these so the prices should not be extravagant but will have to be applied to all turns including free ones. Something like a nominal charge of 0.50 per input and 0.50 day's output e.g. 4 ships run on the same day and posted would cost 2.50.
The general premise therefore is that for 5.00 per week a player will be able to run 2 starbases, a political and a mixture of roughly 10 ships and ground parties.
Can players check these revised prices based against what they currently pay. It should be the case that with a little bit of shuffling of positions players can organize themselves such that they are paying the same (especially when starbase to outpost conversions kick in). It should not be the case that everyone is paying a lot more or a lot less. It should however mean that everyone will b able to run a lot more ships each week resulting in better value for money. Obviously we may need to revise these prices if we find that we have grossly miscalculated the fees.

*********Subspace Static Week 19 Year 202 - 10th May 2002*********  [Recruit]

*********Space Battle*********

The Hive still appear to be active within the Cluster. A cygnet class starship, wandering through various star systems was drawn towards a Dominion colony like a moth to a flame, with similar results.
*********Other News*********

The latest ship editor program for Phoenix is available from the website. We have included some ship designs currently being proposed by players in the playtest. A word document is included with an explanation of what everything means.

*********Subspace Static Week 20 Year 202 - 16th May 2002*********  [Recruit]

*********Space Battle*********

Having attempted entry into the Dewiek Home Periphery, a hopeful young independent trader was blown to pieces by a Dominion space station. An even warmer welcome than was anticipated.
*********Other News*********

The battle program is pretty much completed, it is awesome.Some features:
Point Defence: Gatling lasers which blast incoming fighters and missiles, Phalanx missiles which are fired at whatever gets through the lasers.
Dumping Cargo: to give you that extra bit of escape speed. Actually leaves the cargo as debris for later retrieval (saves pirates the hassle of boarding).
Individual summaries of battle: These tell you what your ship lost each day. Range of weapons: So many factors to think about, no more give me photon guns or give me death.
Fighters: Different fighters for different purposes, interceptors, bombers etc.
Torpedoes: If these get through, say your prayers!
Tractor beams: These stop chaff slowing ships (goodbye yacht nonsense) and are fired at other ships to aid in pinning them.
Gravity cannons: better than tractor beams and damaging as well.
Day to day combat: This means that freighters may have to be rescued in the depths of space. A ship that has not moved on a day, may never get the chance if it is pinned.
Targeting: This has been expanded to pinpoint different systems such as life support (living things), weaponry, defence, complexes etc. No more internal/external.

We are working on the ground battle program. Attack phases are being scrapped. Ground weaponry will merely have ranges measured in sectors. This means that ground bombers can attack from the other side of the world while troops are scrapping within the starbase. Even better, this will be designed such that it runs concurrently with the space battle (i.e. rounds per day). This also means that if you are storming a starbase (i.e. short range) that is being oribtally bombarded, you will be treated as part of the starbase when accounting for incoming damage. Therefore it may be best to pull the fleet back on the day of the ground assault. Shields will be effective against long range weaponry but not short range (haven't decided on ground bombers and fighters though).

*********Subspace Static Week 21 Year 202 - 23rd May 2002*********  [Recruit]

*********Other News*********

Apologies for late turns. Phoenix updates are coming thick and fast and just keeping on top of them along with working on various manuals and play tests is proving to be a nightmare. Richard and Christine are being regularly drafted in to help when they have time. Work is being done on the front end program to improve both the look and the functions. This along with more up to date rulebooks for starbases and ships will be out shortly.

*********Subspace Static Week 22 Year 202 - 30th May 2002*********  [Recruit]

*********Other News*********

GTT Celebrations
Leonidas Agiadai, periphery director for the GTT is celebrating his tenth successful year in office. Festivals are being organised within GTT HQ and smaller events will be held in other colonies. A fuller list of events is to be published and those wishing to contact the PD should email Malcolm Steedman Congratulations Malcolm, and here's to another decade.

Phoenix Introduction Page
www.kjcgames.com/phoenix.htm has been added to the website. Feel free to send in sound bites either to be added or to replace your current affiliation comments. Please keep them short and sweet. Contact information and webpage links will be useful.

*********Subspace Static Week 23 Year 202 - 7th June 2002*********  [Recruit]

*********Boarding Action*********

A sneaky little IND ship scooted into an ANT starport and boarded a derelict craft. The boarded ship was awaiting upgrade to a specification suitable to the ANT requirements. It is therefore no surprise that they are deeply upset about the heist.
*********Other News*********

The Jubilee disruptions have put back the week a little, but we should be on top of it by the end of this week.


*********Subspace Static Week 25 Year 202 - 20th June 2002*********  [Recruit]

*********Other News*********

HQ Party
The whole city is buzzing with a happy relaxed atmosphere, as the citizens celebrate the tenth anniversary of the current PD's election. The running joke throughout the city is that while democratically elected leaders serve for decades, tyrants and despots come and go like bad hangovers, indeed citizens make great play about being "unaware of who the current leader" of such and such an affiliation. The seem to think that by the time they find out who he is; he has been deposed in a palace coup. Overhead the night sky is lit by the lights of the fleet, including no less than two affiliation flagships, at orbits Capella in a show of impressive strength. Rather ominously the factory district of the city is deadly quiet; the powerhouse of the periphery is silent, as the citizens rejoice.

Phoenix Update
The website now has the conversion parameters for troops. The document contains details on how troops in BSE will be converted to troops in Phoenix. The document accounts for training on positions and the treatment of aliens. Please note though that this does not cover technology which will replace the ability to produce soldiers, warriors and other such abilities. This is a separate issue and will be dealt with soon. The general premise here is that if you have lots of green troops it is a good idea to get hold of some training between now and the start of the Phoenix.
*********Subspace Static Week 24 Year 202 - 13th June 2002*********

*********Space Battle*********

Confederacy Strut Their Stuff
Having discovered a pair of RIP ships in orbit of an out of the way world, the hue and cry was raised and a large Confederate fleet was despatched. The battle was brief and one sided and the destruction total. The two ships were reduced to a molecular level.

*********Subspace Static Week 26 Year 202 - 27th June 2002*********  [Recruit]

*********Space Battle*********

The Imperial Services allied themselves with the Felini in order to attack a RIP Ship of the Line. The battle was carefully controlled in order to ensure that the Pirate ship was derelicted. It is always nice to recover something that was misplaced.
*********Other News*********

Greetings, Friends, Allies, fellow Sentients.

I speak to you today of a happy time for all Felini, and ask that you rejoice with me. For many centuries, the Feline heart has been pierced by the knowledge that our race was not complete. We suffered a massive incident when our technology was still at a pre-industrial level, where strange ships swooped down through the clouds that blanket our home, and removed whole sections of our society. It is in part this loss which drove our society forward into unity, so that such a crime could never happen again.
It was to our great delight that we have recently rediscovered our sundered brethren, although our united origin was (to them) little more than myth and legend. They have a long and varied history separate to us, yet we are of the same blood, and so in essence the same people.
I talk of course of the Clans. For the past several months, Lord Osiris and myself have been discussing the best way to move forward like the Brothers we are. This announcement is the result of lengthy but meaningful negotiations. The outcome is as follows

* With immediate effect, each of the Clans have been accepted in their entirety as Prides of the Felini Tyranny, with all the rights and duties, privileges and responsibilities that this entails. This includes, but is not limited to, the people, equipment, colonies, ships and territory (ie. system claims) that are currently held
* As a direct result, I accept their allegiance to me as Felini Tyrant, as they accept the authority of myself and my Avatars
* There will be no hindrance for any of the people who now join us, whether in the attainment of high office or the respect of their own culture and history. As with all the Felini, status is based purely upon ability
* As part of the Felini, they are equally part of the Weave, and will play a full part in the alliance and all it stands for

I am aware that while in separation the Clans-that-were have themselves participated in wars and conflicts, and have had various diplomatic incidents with other races and affiliations of sentients. Most of these have been settled and have no outstanding issues. I would ask that any of these who perceive that they still have a grievance against the Clans-that- were contact myself and instigate diplomatic routes to resolution. Please bear in mind that I was not directly involved in any of these, so will aim to come to a just solution after proper investigation of the facts of the matter.
As I am making this request publicly, I believe it fair that a deadline of two galactic weeks from now would give ample time for any with a genuine grievance to come forward, and so no notifications about incidents from the Clans' past history will be entertained after this time. Equally, I will be contacting some, where the Clans-that-were felt that they had a grievance against. I expect the number that need resolution - in either direction - will be small (If the Great Mother's fangs are sharp!).
All current colonies and outposts within former clan territory that have not already done so have two galactic weeks to identify themselves, I draw your attention to a revised set of Felini laws, which can be found at www.mrrshan.pwp.blueyonder.co.uk/Fel-laws.htm or at a neutral site, www.alpha-fleet.co.uk/infoLaws.asp or by direct application to myself for a copy if your comm system is not compatible.
Ground partys and ships that will find themselves in contravention of the new system laws have one week to evacuate, extensions may be granted in extenuating circumstances by application to myself or an Avatar.
Since we have emerged into the Peripheries, we have found many who we could call friend. For this we thank all concerned. The Felini will not change their overall beliefs or values as a direct result of this reunification, and I hope that all others will honour this, and still accept the friendships that we have nurtured. It is my fervent hope that this level of enlightened unity can be attained by any and all other races that do not yet possess it.
I would ask all of those who hold dear freedom, peace and happiness for all to rejoice at this news. For a lost brethren have found their way back home
Mrrshan
Feline Tyrant
First Speaker of the Weave


Phoenix Update
The first stage of the playtest (basic debugging) is pretty much completed. Just a few loose ends to tidy up. The next stage is the open playtest. This will take a few of weeks to set up but will allow all players to have a free 'dig'. It will basically be a free for all allowing us to test the stress tolerance of the system. At this time the latest manuals will also be available.
So why is it taking so long? It is basically because there is so much to it. Even simple things in BSE have become vast dynamic structures in Phoenix. Take for example Research. In BSE it is case of getting X points and notifying the GM that the project has been finished. In Phoenix however, you assign up to as many research complexes as you have to a specific project. The complexes produce points weekly which will convert into research mass when they reach a specified amount. Obviously it is a good idea to get all the support technologies installed before making that final dash. We have also included scientists to oversee the conversion of research theory (points) into practice (mass). When the mass of the Principle/Tech/Blueprint has been attained the project is completed.

Research Example - taken from the playtest:
Light Freighter Blue Print (14999) research project:
500 research points were added to the project.
Converting 5165 research points into project mass.
-7 Penalty, lacking EEM Standard Freighters (15018).
+2 Bonus for copying data.
Research stalled - 1 item required to continue:
Light Alloys (4)

We decided to alter blueprints from the original idea of burnout to limiting the amount of production/shipbuilding/ training that can be achieved per week per blueprint. The standard amount is 1000mu's production, 20 hulls or 10 troops per blueprint.

Technology Example - taken from the playtest:
|-Tech Report---------------------------------------------
|
| ACTIVE TECH
| PRINCIPLE
| 1 Material Utilisation Metallic (8019) - 5000 mus
| 1 Racial Design - Advanced Human (8034) - 5000 mus
| TECHNIQUE
| 1 Civil Engineering mkII (8584) - 1000 mus
| 1 Heavy Engineering (8570) - 1000 mus
| 1 Photon Beam Weaponry (8500) - 1000 mus
| 1 Orion Warships (9000) - 1000 mus
| 1 Troop Training - Human (8510) - 1000 mus
| BLUEPRINT
| 1 Basic Module mkII (10411) - 100 mus
| - 1000 mus of Basic Module mkII (411)
| 2 Combat Engine (10165) - 100 mus
| - 2000 mus of Battle Bridge (101)
| 1 Heavy Photon Battery (10316) - 100 mus
| - 1000 mus of Heavy Photon Battery (316)
| 6 Light Freighter Blue Print (14999) - 100 mus
| - 120 hulls of Light Freighter (10)
| 3 Human Scout (10505) - 100 mus
| - 30 Human Scouts (509)

*********Subspace Static Week 27 Year 202 - 4th July 2002*********  [Recruit]

*********Space Battle*********

Things turn pear shaped for the Flagritz
Trouble is obviously brewing in the alien camp as two Naplian vessels opened fire an a rather stunned Flagritz Cygnet class ship. While the damage inflicted was insufficient to destroy the ship a few lucky hits to the command section were enough to derelict it.
"Aah! You point the end with the hole in it at the enemy," commented the chief Naplian engineer as he busily beat out the flames caused installing the weapons backwards. The captain having manually targeted the main barrage apparently with a thumb and one eye is no longer available for questioning.

*********Subspace Static Week 28 Year 202 - 12th July 2002*********  [Recruit]

*********Space Battle*********

Some poor shooting by the RIP allowed a GTT merchant vessel to carry on its way with only the slightest inconvenience. Are the RIP loosing their edge? This is three failures in three weeks. Let's hope that the newly appointed pirate king can sort out these lily-livered scum and raise them back to being scourge of the Peripheries.

*********Subspace Static Week 29 Year 202 - 19th July 2002*********  [Recruit]

*********Space Battles*********

GTT never receive a slap in the face without taking a swing back. A rapid response fleet was sent to engage the RIP vessel involved in last week's battle. The result was a decisive victory for the GTT.

Not to be left out, the Flagritz Alpha Fleet also targeted a RIP Patrol Cruiser, destroying it.

Snooping around Detinus space has never gone unchallenged. The IND Surveyor Canis Lupis was treated to a welcome by no less than five Nebulons. This proved to be rather too warm.

*********Other News*********

Phoenix Conversion
As players may be aware we are working on the conversion programs. There are two main points highlighted by this message: Beam weapon conversion and what will happen to ships

Each pulsar beam will be converted into a gatling laser and a pulse beam. The first is point defence (counters missiles/space fighters etc) and the second is a low grade beam weapon.

Photon guns get converted in a range of photon weapons mkI. The total mass is split in the following ratios.
Light Photon Gun (10mu) 25%
Photon Gun (50mu) 35%
Photon Cannon (120mu) 25%
Photon Battery (1000mu) 10%
Heavy Photon Battery (4000mu) 5%
Excess mass caused by fractions are sequentially distributed from PB->LPGs.

The Claw get converted in a range of photon weapons mkI. The total mass is split in the following ratios.
Light Photon Gun (10mu) 5%
Photon Gun (50mu) 25%
Photon Cannon (120mu) 35%
Photon Battery (1000mu) 25%
Heavy Photon Battery (4000mu) 10%
Excess mass caused by fractions are sequentially distributed from PB->LPGs.

Disrupters get converted in a range of photon weapons mkI. The total mass is split in the following ratios.
Light Photon Gun (10mu) 5%
Photon Gun (50mu) 10%
Photon Cannon (120mu) 25%
Photon Battery (1000mu) 35%
Heavy Photon Battery (4000mu) 25%
Excess mass caused by fractions are sequentially distributed from PB->LPGs.

Photon Cannons (FGZ Weapon) are as Photon Guns but get converted to Nova Guns (these nature of these weapons will not be related here, we have to leave some surprises).

Ships
As many have expressed some concern about producing a list of ship blueprints for the conversion, an alternative solution is to be implemented. This will do the following:

1. Move the ship to the starport of a specified starbase (default is HQ).
2. Convert the BSE ship into a empty Phoenix ship with the following default settings.
BSE Warships > Heavy Hull Phoenix ships
BSE Merchant Vessels > Light Hull Phoenix Ships
Normal BSE ships > Normal Phoenix ships
The size of the ship will generally be the maximum possible size unless otherwise directed by the Affiliation
(i.e. contact the GM). Human class 7 > 75 Hulls, Human class 8 > 100 Hulls. Aliens will be appropriately converted.
3. Thorlium coating > % max armour plates of type as specified (default are ablative armour for light & normal, armour plates for heavy). 3 coats on each section will give the maximum armour for the hull type i.e. % plates = 100 * coats/9 Armour plates are the standard for warships. Ablative armour is the thickest but is easily destroyed - good for 1 day skirmishes i.e. fleeing trade ships. Light armour is suited to fast, manoeuverable ships. Stealth and korondite plates reduce the chance of being detected.
4. Class 8 ships will be given hulls mkII. These are more resilient to damage but do not give any more
protection to the contents of the ship, nor do they provide extra space.
5. Add some basic requirement to the Phoenix ship (min spec only)
6. Add to the starbase all ship items (both within ship and special ability/installed item conversions).

The default settings are printed in the "Phoenix Conversion" section of the turn. Feel free to change the settings for any of the parameters, including starting starbase. Just put on your turn what settings you desire.

For the first month or two of Phoenix we will remove the installation integrity loss, allowing players to experiment with ship set-ups.
All ship blueprints will be stored as default blueprints (tied to the AFF though!) which can be assigned as designs are decided on.

*********Subspace Static Week 30 Year 202 - 25th July 2002*********  [Recruit]

*********Space Battles*********

A lone Flagritz vessel in the heart of Dewiek space came to a sticky end. Having wandered into orbit of a highly colonized world was asking for trouble. The DEN and DTR were more than happy to oblige.
*********Boarding Action*********

The Kastorians were reeling from a sneak boarding action against one of their ships. That somebody would be so arrogant so as to challenge their authority is staggering.
*********Other News*********

Phoenix Conversion
Yank and the Kastorian Military Junta
At the time of the conversion, Yank will have to remain neutral, imposed by the might of the Kastorian Military Junta. There are a number of reasons for this, primarily players need time to adjust to the new game mechanics. Secondly we need somewhere to sell ships and blueprints. Thirdly, it gives some breathing space for newbies. It may even prove to be the case that the potential for unhindered trade encourages affiliations to keep the peace. It is, however, our aim to phase out artificial restrictions imposed by GM factions.

*********Subspace Static Week 32 Year 202 - 8th August 2002*********  [Recruit]

*********Space Battle*********

KST - Puppet Master?
Having tracked down Alexander Enterprises to the orbit of Kastor, the Felini engaged one of their Infiltrator class ships. This otherwise routine seek and destroy mission turned nasty when KST Colony Drougal actually defended the ship, destroying the three Felini vessels. Could it be that Alexander Enterprises is being funded by the KST, the bitter enemies of the Yank Kastorian Military Junta? This would certainly explain both the spate of attacks in Yank space and the loss of the KAS space station.

Darkfold Patrol
A wing of ships were sent to engage an FET vessel found snooping around the Darkfold Periphery. The skirmish was brief and very much one sided. All crew were incinerated although the ship was hardly damaged. A quick dusting and the Brotherhood have themselves a new Deep Explorer.
*********Subspace Static Week 31 Year 202 - 1st August 2002*********

*********Space Battle*********

Dewiek telepathy appears to have precognitive capabilities The tables were turned on the Flagritz Alpha Fleet, when what should have been a routine engagement against a pesky little Dewiek Cygnet class ship turned into a blood bath. A squadron of Direwolves happened to be on route to another periphery via the stargate at which the battle was taking place. Arriving in the nick of time the squadron engaged the Flagritz, destroyed both ships then carried on their way leaving the DEN Cygnet to carry on its job of monitoring activity through the stargate.
*********Ground Battle*********

KAS station captured
A small space station owned by the KAS but stationed outside Kastorian space was successfully captured by an IND ground party. The presence of so many troops gives a strong indication that they had substantial backing.

*********Subspace Static Week 33 Year 202 - 15th August 2002*********  [Recruit]

*********Other News*********

Races in the Peripheries
While there has been a lot of information about what the various races have achieved over the past few hundred years, there is, generally speaking very little about their appearance. With the imminent arrival of Phoenix, some time has been spent filling in a picture of the aliens. They are presented here. These reflect KJC's visions and as such may differ from those of the players. If these are acceptable to the PD's of the various races then they will become official documents and appear on the new website.

Dewiek
Standing around 2.5m these are bipeds with a roughly anthropoid physiology. Here though all semblance to humans end. Their brains are stored in the broad area of the main torso and they do not have eyes, ears or noses although a large region on what would be the head in the case of humans has an orifice filled with long sharp teeth. The entire body is covered with a thick matting of hair. Their powerful arms have an exoskeleton ending in talons. These however are retractable allowing the dewiek to use long slim appendages similar to human hands. The overall appearance is something that is quite startling even unnerving. They are a telepathic race, able to distinguish the electrical and even spatial harmonics of everything around them thus making the need for speech, eyes and ears superfluous. This though is relatively short ranged, quickly fading to noise. It is certain that they cannot 'read minds' but can pick-up and send on 'open frequencies'. Genetic coding has shown that they have had their DNA altered at some point in the past possibly to increase their telepathic ability or more likely to stimulate cognitive brain activity. As to which race is responsible, they are not letting on.

Flagritz
These appear repulsive to humans and it is understood in no uncertain terms that humans appear just as equally repulsive to them. Their body is that of a grey nearly amorphous pod with a number of tentacles. The upper parts end in eyestalks. They have no bones at all and have been likened to slugs. They constantly ooze lubricating secretions along the entirety of their body. Amongst themselves they communicate by changing body colour. This rapid pigmentation change allows them to hold as many as fifteen separate conversations at once with other flagritz. With humans and various other life forms they have developed speech-using devices that loop over spiracles. These tend to form bubbles when they speak which inevitably halting long conversations while they clean the device. It is quite amazing but even here they can still have six separate conversations, one for each spiracle.

Felini
The felini, while capable of walking on their hind legs prefer to use all four appendages for both propulsion and manipulation. This is possible as they have a primary 'paw' with a number of smaller phalanges surrounding it. They also have two 'tails' although these are in fact longer phalanges that have developed from the rear appendages. These are used extensively for balance and copulation. Their faces have four large sets of incisors and stereoscopic vision. Their sight while still within the visual is shifted towards the infrared end of the spectrum. This is no doubt an evolutionary product of the constant mists that dominate their homeworld. This makes them particularly insensitive to blue. Their balance, hair, penchant for running on four legs along with the phonetic sound of their race name led to them being colloquially known as felines, hence the human name for them being Felini.

Hive
Hive individuals come in a number of radically different shapes and sizes. The largest warrior types can be up to five metres long, while the workers may be as small as a few tens of centimetres. They all have chitinous outer shells although the thickness and manoeuvrability of attached appendages relates to the role they perform within the hive society. They have a single egg-producing queen that may or may not be intelligent. There are also drones that are definitely intelligent and capable of independent thought and action. They communicate through a variety of means. Many species are known to have limited telepathy although this is fairly primitive in most hives, little more than empathic. Pheromones are commonly used, as are ultra high frequency sonic bursts.

*********Subspace Static Week 34 Year 202 - 22nd August 2002*********  [Recruit]

*********Other News*********

Affiliation Profiles
Work for the new website is continuing apace. In typical artistic style, David Dixon is loathe to show work in progress to the masses although we can vouch that it is already looking excellent. After the repercussions of the racial descriptions (Pears not Slugs), can players submit their affiliation profiles direct to KJC ASAP. We will then assess and ratify them before forwarding them on to David for inclusion into the website. Descriptions need a specific history, aims and ambitions and political structure, possibly even some basic tenets or laws. Obviously it is a good idea to include a list of contact details and website links. If we do not receive anything then KJC will fill in the details, and we all read with delight the racial descriptions. Please send this information to kjc@kjcgames.com

*********Subspace Static Week 35 Year 202 - 30th August 2002*********  [Recruit]

*********Space Battle*********

The Dominion have always shown that they have not been afraid of a little negative publicity. In fact many have speculated that they even relish being seen as the 'bad boys' of inter-affiliation diplomacy. It therefore comes as no shock to find that they have instigated a policy of fire on all IND's despite being in a regularly travelled location. Destroyed along with the small harmless freighter destroyed was its cargo of small potatoes.
*********Other News*********

Hubble, Bubble, Toil and Trouble....
We are running a little late due to the Bank Holiday and the almost predictable knife in the back by our ISP. Apologies to anybody attempting to use the webpage turncards. Our ISP failed to inform us it was changing this service due to their security system upgrade. We hasten to add that the fire started in their head office on the 7th September 2002 was nothing to do with us.

*********Subspace Static Week 36 Year 202 - 6th September 2002*********  [Recruit]

*********Space Battle*********

Jihad Dies
Following the internal conflict which rocked the Inner Confederacy, Mark Eaton rose to power as the Pope and undisputed ruler of the Inner Brotherhood. This zealot, having humbled the Confederate Noble Houses sought to impose Brotherhood doctrine on the Periphery's factions of the Confederacy. It is a poorly kept secret that during his tour of Darkfold he was brutally murdered by no less than the insane Brotherhood Patriarch, Jordan Roswell. A declaration of jihad against Darkfold was made and an armada of vessels prepared in secret. Luckily for the Brotherhood, the CIA were able to get plans of the attack and a counter preparations were made. Instead of razing the intended target, the last known location of Eaton to the ground, the fleet met with heavy resistance and the thirty strong warfleet of Battleships and Frigates was smashed, all hopes of revenge dieing with them.

Inner Brotherhood get closer to the True One
Having discovered that the Inner Brotherhood would be sending their fleet to Darkfold the combined forces of the Confederacy and CIA amassed more than one hundred warships and set a course for Varanasi, the capital colony of the Inner Brotherhood. The planet proved to be no pushover despite knowledge that it had been shipping out ordnance to keep the Confederate Noble Houses in their place. Over a quarter of the warfleet was atomized and many more damaged and crippled by the relentless barrages from the colonies on the world. The day however went to the Confederacy and the power of the Inner Brotherhood crushed, maybe forever.

*********Ground Battles*********

Confederacy Captures Inner Brotherhood Capital
On Confederate planet there was dancing in the streets as news spread of the fall of the fanatical Inner Brotherhood. The Inner Brotherhood has been harsh on the Noble Houses, stripping them of assets and subjecting any dissenters to the inquisition. With the occupation of the Inner Brotherhood planet, it is believed that the Confederacy will reclaim control and the brutal regime will end.

*********Subspace Static Week 38 Year 202 - 19th September 2002*********  [Recruit]


*********Battles*********

A joint task force of IMP and SMS ships launched an attack on the RIP. Keen to enforce Imperial Law the IMP and SMS ships relentlessly bombarded the RIP colony and also destroyed several RIP ships. Once the colony bombardment ceased an IMP ground party captured the colony.
*********Subspace Static Week 37 Year 202 - 12th September 2002*********

*********Battles*********

It's not over yet.
Having captured the Inner Brotherhood prime cathedral, the Confederacy have had the unenviable task of trying to pacify a planet of angry zealots. At the same time the CIA have been pursuing the remnants of the IBH ground forces still lurking in starports. The Brotherhood however have shown that the fight is not over. The moon Bethlehem, is defiant, destroying the Brotherhood scout ship that entered orbit. While this is the case, the will of the Inner Brotherhood is unlikely to be broken.

Meklan Skirmish
The Flagritz appear to have found themselves a hoard of meklan to battle. They are definitely not revealing the location.

*********Subspace Static Week 39 Year 202 - 26th September 2002*********  [Recruit]


*********Other News*********

Attack on Jasil
News is just filtering in concerning a desperate assassination attempt against the former Emperor of the Stellar Empire Jasil. Breaching high security the crack team infiltrated the colony and opened fire at short range. Luckily for the target, he was being protected by veteran guards although this failed to stop him going down in a hail of blaster fire. At this stage the Imperial Services as not issued a statement as to whether Jasil was killed.

Fire at Ariel
The administrative offices of the AFT were severely damaged by fire on Saturday. While the cause of the fire in Ariel's civilian quarter has not yet been determined, it is known that it centred on the Association's data stores. No lives were lost in the blaze but an investigation has been launched into its cause, and the reason why it was not extinguished before causing significant data loss. a spokesbeing for the Master Trader was quick to state that the disaster should have a minimal effect on current customers, although communications with the Master Trader's office may be disrupted for the next week or so.

SMS Announcement
Star date: 202/39
In an imposing office, the decor grand, plush carpets, a golden sign DCI is above the desk seated at a desk in front of a gathered audience of reporters is a rather imposing figure with short greying black cropped hair and a black goatee beard dressed in a black nehru suit. The audience murmurs quietens as the figure starts to speak, when this man speaks the press listens.

`Ladies and gentleman you all know me. Today I Michael Drake-Cortez, Chief Executive Officer of Drake-Cortez Industries am pleased to announce an exclusive deal with the megacorp Stellar Mining and Smelting (SMS).'

`For 250 million stellars we have acquired a leasing agreement to enter the Capellan Peripheries. Since the withdrawal of the SSL from the Peripheries there has been no new entrant to the new markets the Capellan Peripheries. Today I am pleased to announce that my Inner Periphery Corporation enters that market.'

`At present this leasehold agreement amounts to 1 colony and a number of starships of various classifications'.

`For those that are wondering how our corporate goals and values tie into existing SMS policies, I say that we spent a great deal of time considering the deal and feel that SMS policies closely match our own. Which are:' We will explore the galaxy, with the intention of using our resources and findings for the betterment of mankind through exploration, exploitation and research and development.
We will obey the legal system in which will operate and will support such actions against those that seek to bring such a system down. However within this Drake-Cortez Industries are considered none political and recognises the IMP, CNF, CIA, DOM, DTR, FET, GTT and alien races as legitimate governments of their assets and space.
The DCI do not recognise the RIP for obvious reasons as they work outside of legitimate means.
We will defend our assets and those of our partner the SMS. We will offer military assistance to the SMS at times where we considerate it necessary. This includes production of materials and use of warships
We will seek to work with alien races in mutual harmony and co-operation and help such races in need of help.'
We will improve working conditions for our colonists and employees to a degree where others will wish to work for us.'


`Since the Middle Ages on Old Earth the names of Drake and Cortez have been recognised with exploration and exploitation and although their methods we sometimes questionable, they worked.'

`Drake-Cortez Industries brings new levels of expertise to the Peripheries and in this new age of human development a recognition that old ways must change to improve humanities lot.'

`Thank you for attending today and may humanity prosper.'

*********Subspace Static Week 40 Year 202 - 3rd October 2002*********  [Recruit]

*********Other News*********

Phoenix Update
The recent arrival of twins (congratulations David) threw a spanner in the works, but once again progress is being made. There has been a period of debugging and automation of the email system. The playtest is going swimmingly and will in a week or so be open to all. The latest development is the political position. Each player with multiple positions will have one of these. This lists all your assets on a weekly basis. Further the position is also represented by a physical item within the game. If the political position has rank within the affiliation, it will be able to vote on issues such postings, stripping assets, promotions and much more. As well as voting they may receive reports on affiliation assets. This is a copy of a playtest political report. Note that outposts compared to starbases are more in-depth as they are not automatically printed each week.
We are busy working on documentation. This is a massive task and due to the fluid nature of the development could only be effectively carried out towards the end.
(- this turn has been stripped of printer codes so will not be set to columns)
Phoenix: Beyond the Stellar Empire KJC Games www.kjcgames.com ORI POLITICAL Orion Overlord (2785)Printed on 27th September 2002, Star Date 202.38.5----------------------------------TURN REPORT-----------------------------------|-Political Report-------------------------------------------------------------|| || Name: Orion Overlord (2785) Aff: Orions(60) || Rank: Periphery Director Votes: 8 || Political: Margret (147010) || LOCATION || Docked at ORI STARBASE Central Command (13) || ||-Financial Report-------------------------------------------------------------|| || POSITION INCOME EXPENCES WAGES NET || Prospectors (1892) 0 0 0 0 || Exploration Vessel (666) 0 0 0 0 || KJC Standard Warship (1031) 0 0 0 0 || Barrage Boat (1675) 0 0 0 0 || Phoenix Rising (2345) 0 0 0 0 || ATOD (4910) 0 0 0 0 || Sensor Ship (7009) 0 0 0 0 || High Brazil (8152) 0 0 0 0 || Ship o' the Line (8301) 0 0 0 0 || Warship (8448) 0 0 0 0 || Mineral Search (8563) 0 0 0 0 || Freighter (9712) 0 0 0 0 || Central Command (13) 0 500 0 -500 || Metal Source (2866) 0 0 0 0 || Rubis (4802) 0 0 0 0 || Xlight Carrier (6159) 0 0 0 0 || Xlight Ore Carrier (7714) 0 0 0 0 || Ave Some of This (5987) 0 0 0 0 || ------- ------- ------- ------- || 0 500 0 -500 || || Affiliation Tax: 0 Stellars Tax rate: 0% || Wealth: 420429 Stellars || ||-Starbases--------------------------------------------------------------------|| || Central Command (13) Orionis (6) Orion IV (229) [L] || Efficiency: 100% Complexes: 267 || Workers: 4014 Troops: 5002 || || Rubis (4802) Yank (146) Spritzer (519) [L] || Efficiency: 100% Complexes: 2508 || Workers: 30446 Troops: 165895 || ||-Outposts---------------------------------------------------------------------|| || Metal Source (2866) Orionis (6) Orion IV (229) [L] || Efficiency: 97.3% Complexes: 38 || Workers: 360 Troops: 60 || Sensor Profile: 436% Spread: Packed || Resources: 2 (2) Mines: 35 (35) || 12[M] Basic Elements (2) 324 mus || 23[M] Rare Earth Elements (22) 48 mus || 2[R] Toys (30020) 19 mus || ||-Ships------------------------------------------------------------------------|| || Exploration Vessel (666) Orionis (6) - {Alpha,10} || Integrity: 48% (Max 100%) || Efficiency: 100% || Hull Damage: 0/4000 || || KJC Standard Warship (1031) Andromedae (1) - {Alpha,1} || Integrity: 100% (Max 100%) || Efficiency: 100% || Hull Damage: 0/10000 || || Barrage Boat (1675) Andromedae (1) Andro I (639) [O] || Integrity: 100% (Max 100%) || Efficiency: 85.9% || Hull Damage: 484/10000 || || Phoenix Rising (2345) Andromedae (1) - {Alpha,1} || Integrity: 92% (Max 100%) || Efficiency: 100% || Hull Damage: 0/10000 || || ATOD (4910) Orionis (6) - {Alpha,1} || Integrity: 100% (Max 100%) || Efficiency: 100% || Hull Damage: 0/5000 || || Sensor Ship (7009) Yank (146) - {Alpha,10} || Integrity: 46% (Max 100%) || Efficiency: 100% || Hull Damage: 0/2500 || || High Brazil (8152) Docked at ORI Central Command (13) || Integrity: 46% (Max 100%) || Efficiency: 100% || Hull Damage: 0/4000 || || Ship o' the Line (8301) Orionis (6) Orion IX (815) [O] || Integrity: 100% (Max 100%) || Efficiency: 93.2% || Hull Damage: 0/10000 || || Warship (8448) Docked at ORI Central Command (13) || Integrity: 90% (Max 90%) || Efficiency: 100% || Hull Damage: 0/10000 || || Mineral Search (8563) Docked at ORI Central Command (13) || Integrity: 70% (Max 100%) || Efficiency: 100% || Hull Damage: 0/4000 || || Freighter (9712) Andromedae (1) - {Alpha,10} || Integrity: 55% (Max 100%) || Efficiency: 105.6% || Hull Damage: 0/4000 || ||-Platforms--------------------------------------------------------------------|| || Ave Some of This (5987) Orionis (6) Orion IV (229) [O] || Hulls: 13000 Cargo: 15400/6500 || Combat Efficiency: 100% Troops: 200 || ||-Ground Parties---------------------------------------------------------------|| || Prospectors (1892) Orionis (6) Orion IV (229) [O] || Efficiency: 100% Troops: 700 || ||-Debris-----------------------------------------------------------------------|| || Xlight Carrier (6159) Orionis (6) - {Alpha,1} || Cargo: 11037 mus || || Xlight Ore Carrier (7714) Orionis (6) - {Alpha,15} || Cargo: 16413 mus || ||-Pending Orders---------------------------------------------------------------|| ||------------------------------------------------------------------------------|

*********Subspace Static Week 41 Year 202 - 10rd October 2002*********  [Recruit]

*********Boarding Action*********

While scouting the the Inner Confederacy a undefended CIA ship was lured down onto a planet where a faction of religious zealots immediately boarded the ship and killed the crew in ways too unpleasant to mention here. Nice!

*********Subspace Static Week 43 Year 202 - 24th October 2002*********  [Recruit]

*********Space Battle*********

Alexander Enterprises appear to be dissuading visitors from visiting Kastorian space. A GTT vessel was blasted with ion fire after having a little look see of Kastor. These guys at not one for issuing threats and declarations, straight for the throat. Only a small command section saved the ship from being derelicted. Had they used space fighters there would have been a very different outcome.
*********Other News*********

Phoenix Update
Political positions have been added along with affiliation structures. These have been tested all week and a few tweaks have been used. Agents and operatives have been integrated and testing of these will occur over the coming week. Documentation is being written up and one hell of a job it is too. The first manual, for ships should be completed this week-end.
*********Subspace Static Week 42 Year 202 - 18th October 2002*********

*********Ground Battle*********

CIA Shock troops leapt into action in an attempt to recover the ship lost last week. They easily overpowered the Inner Brotherhood force present but were unfortunately too late for the ship which had scooted some time before.
*********Other News*********

Phoenix Update
Although we are now increasing the number of players in the playtest we would appreciate it everybody did not sign up all at once. It must be remembered that this is a test so there is a great deal of infrastructure that is just not present in the playtest universe. There is also a deplorable lack of documentation. At this stage it will be very confusing. If you really want to give it a go, contact a player known to be in the test and have them send you a copy of the order editor. By doing it this way, we ensure that you have at least one contact who is knowledgeable about Phoenix mechanics. This we feel is vital until the documentation is completed. It is hoped that the documentation will be completed in the next week or so and when it is it will appear on the website along with various front end editors and such.

*********Subspace Static Week 44 Year 202 - 1st November 2002*********  [Recruit]


*********Other News*********

Apologies
The weekly maintenance was a day late this week due to infortunate real world events. Things though may also be a little chaotic next week as well due to a meeting of minds to finalise some of the technical points of Phoenix. This is the start of the big push from BSE to Phoenix due to the continueing reliability of the code during the playtest. We anticipate launching Phoenix during the quiet period of December and then going for the official launch some time in January of next year. December will be used to iron out rulebook errors and fix any oversights during the conversion. The ship rulebook, while finished is being treated to standard formatting. Starbase rules are nearing completion. If all goes well this coming week, the necessary item and technology information will have been completed allowing for the much desired list of affiliation tech and BSE researched tech conversion document to be published. This document outlines exactly how the conversion of non-troop items, research and affiliation abilities convert. No doubt this will be hotly debated during November.

*********Subspace Static Week 45 Year 202 - 7th November 2002*********  [Recruit]

*********Other News*********

Announcement by the GTT
Due to the unprovoked assault on peaceful Galactic Trade and Transport shipping, going about their lawful business by people best described as pirates, the GTT has no option but to regard any ship or colony flying IND flag as nothing more than pirates, in drag. As such any IND ship or colony sighted by either a GTT colony or warship will be destroyed, at the GTT's convenience. This cowardly attack will be avenged, and the IND have no one but themselves to blame for now being regarded nothing more than target practice. To simplify matters there will be absolutely no exception to this.

Phoenix Launch
BSE will officially end following weekly maintenance on Thursday 6th December 2002. At this point all positions and data will be converted to Phoenix format. This is expected to take a couple of days. The launch date for Phoenix is set for Tuesday 11th December 2002. On this date, free updates will be sent out for all positions in the game. Leading up to this momentous event however, all players will be sent a CD containing all rule books, programs, information and basically anything else we can cram onto the disc. More information will be announced ASAP.

*********Subspace Static Week 46 Year 202 - 15th November 2002*********  [Recruit]

*********Space Battle*********

Kastor in trouble
The imperially chartered affiliations launched a number of assaults on the Kastor Kastorians (those wicked evil relatives of the nice friendly Yank Kastorians). An FET ship, having dumped ordnance into a ground party was destroyed while fleeing back into space. The ground assault when it came was only just repulsed by Kastorian security forces. Meanwhile in space th fleet opened fire on an IND ship. This was believed to be owned by Alexander Enterprises.

Rogue Captain
Having no access to subspace communication (internet) a recently appointed captain for the CIA took it upon himself to make a quick tour of duty in the Venice system in order to acquire market reports. Why else would the ship enter orbit of on of the most heavily protected planets in the Peripheries? Apparently the DTR are giving away missiles!
*********Other News*********

GM Holiday
Not so much as holiday as a break from processing in order to complete all the rulebooks and conversion data. Richard will be covering BSE for the week.

Message from the Pirate King
In a landmark decision the Pirate King Joshua Porteus abolished slavery in every RIP colony. Celebrating the occasion of the release of the slaves with the population of cape Horne a mammoth week of drunken debauchery pirate style is currently taking place. Before he became too drunk the Pirate King said "Pirates are pirates and are born free, live free die well."

Announcement by Alexander Enterprises
Alexander Enterprises (AE) greatly resent being called pirates! Contrary to their public claim, the GTT were neither law-abiding nor peaceful when they came under attack. Instead, they had illegally entered Kastor and deployed a GP for espionage. The KST posted them accordingly and a starship with a KST Letter of Marque was dispatched to deal with the incursion. Said ship is not a proper member of the AE fleet but rather operated for the KST by AE personnel. Unless the Empire consider themselves to be at war with the Kastorians it is clearly the GTT who could be accused of piracy in other territory over this incident. Needless to say, the EEm do not consider the attacking vessel to be a pirate and have not re- classified it as RIP. AE is a peaceful trading enterprise and would very much prefer to be left alone. Yet the FET initiated hostilities and to this day maintain their attitude of attacking all IND on sight, which is why the AE, having suffered greatly from unprovoked FET aggression, fight back to force the FET to admit their mistakes, apologize and pay an adequate compensation to AE (see SSS week 8 year 202). Now it appears that the GTT are going down the same road as the FET. Once can only wonder if the IMP Viceroy is unable or unwilling to control his raving subjects. Justice shall prevail!

*********Subspace Static Week 47 Year 202 - 25th November 2002*********  [Recruit]

*********Space Battle*********

Hostility Neutralised
The Kastorians saw an opportunity to inflict considerable damage on the fleet of Empire ships holding in the space square of the station. Increasing its range to cover the space square, the station initiated a devastating conflict that destroyed many of the ships present. The returning barrage however was too much to handle, completely clearing the military quarter of the station. Subsequent shock troops were then easily capable of securing the station.
*********Other News*******

We are terribly sorry for the delays in BSE. Maintenance will be on Friday this week (although a weekend shift will be run as well just to make sure).

Just for the record, all players with positions in BSE will automatically have all their positions transferred over to Phoenix. There is no need to contact us, it is all being taken care off.

Affiliation technology - some players have expressed worries over this. The primary concern is that choosing technology prior to the conversion is not too dissimilar to firing in the dark. For this reason, all technology that is based solely on affiliation abilities, i.e. not researched technology, will be chosen and put into place after updates for the new game have been sent out. This only applies to principles, techs and blueprints. This is not replacement items for special abilities that are functions of positions, e.g. each Nebulons will produce an inertial damper at the time of conversion, but the DTR will have to decide how many blueprints they select with their starting points between the start of the game and the new year.
*********Important*********

Colony Conversions
Currently there are three options:
1. Default - colony converted to starbase. All complexes remain. Factories go to half quantity of factory complexes.
2. Colony to Phoenix outpost. All complexes and factories converted into modules on a straight mass swap.
3. Colony converted to starbase but downgraded to outpost. As 1, but flagged outpost. This will enable the affiliation to convert it back into a starbase when a suitable player is found to control it. This will give the player the advantage of getting the 56% complex > complex and 25% factory > factory complex mass bonus.
NB. All outposts will have mines converted into modules. Should the player desire the outpost to remain, then merely give the order to build mines from the modules and assign them to the registered deposits. Please let us know ASAP as complexes cannot be converted into modules once Phoenix is started.

*********Subspace Static Week 48 Year 202 - 1st December 2002*********  [Recruit]

*********Space Battle*********

Confederate Enter Fray
A large Confederate warfleet having taken note of the Imperial activity over Kastor moved to intercept. The reason for their involvement is at present uncertain. As to whether this is merely the prevention of an Imperial aligned space station in the Darkfold Periphery or whether it was to aid the Kastorians. If they latter, it is very doubtful that they would be admitting as much on account of the political ramifications for the security of their Yank colonies. The battle was decidedly one sided. The entire Imperial fleet including the space station was destroyed. This will strengthen their claim that they were not aiding the Kastor faction of the Kastorians.
*********Other News*********

Starbase Conversions
This has been largely written by Thomas Franz of the DTR.

Colony conversion options:
1. Colony to Starbase
- This is the option to go if you want to run the colony as a starbase at this location in the future, which means you also want to run merchandising complexes at this location (because you either want to or think this might be a nice location for it). Merchandising complexes at your starbases will be constructed during conversion and will be coming from spare modules that come from farms, structural units, etc. If you already have merchandising complexes at your colony then they will be converted on a 1:1 basis and you will end up with more spare modules at your starbase.

2. Colony to 'phoenix outpost'
- Only chance to turn ALL complexes into modules. This is the correct choice if you have a colony that you do want to dismantle and move the content elsewhere in Phoenix. The title of this option is misleading, I think Mica meant to say 'colony into what you get from a BSE outpost during conversion', meaning something you do not ever want to run as a starbase at this location. Obviously after the conversion you can construct complexes from modules in order to keep the outpost at this location.

3. Colony to starbase flagged as outpost.
- Converts your colony into a starbase with the exceptions that no merchandising complexes will be created from the spare modules and it will be flagged as outpost. Outposts in phoenix are starbases flagged as outposts (Starbases flagged as outposts won't be able to use factory production and won't be able to generate stellar income from merchandising complexes. Also research will be very ineffective at outposts compared to starbases). You might want to use this option to turn your colony into a starbase flagged as outpost because you do not have the possibility to run it as starbase at the moment. In this case you can decide whether you want to build merchandising complexes at your starbase when you are able to run it as such. This is also the right choice if you want to turn an existing colony into an outposts that still has all the complexes (outposts in phoenix will be able to have and use special complexes etc but they will be less effective).

Additional comments on colony conversion options:
- The amount of merchandising complexes present on a planet right after conversion (option 1 - merchandising complexes, option 2 - no merchandising complexes, option 3 - existing BSE ones) will influence the planetary merchandising values. Every Affiliation will receive a startup scenario that is sufficient to support their stellar needs and all Affiliations will find reasonable growth potential in planetary markets that are already colonized, regardless by starbases with or without merchandising complexes.

BSE outposts conversion:
- All BSE outposts will be turned into starbases flagged as outposts during conversion. All mines present will be converted on an Mu to Mu basis into modules, and for every 50 modules you will get a cave complex so the outpost won't be scanned from orbit normally.

Note from KJC - Do not attempt to manipulate the starting scenario through strategic selection of starbase options, i.e. opting for all starbases to convert to option 1 for the most benefit, you may find that in order to maintain the stellar income you will be forced to run all the starbases in Phoenix. Alternatively selecting option 3 for all but a few in order to get brilliant merchandising in the few starbases will ultimately mean that KJC have to reduce the merchandising potential on all other sites where option 3 was chosen. Bottom line, do not try to exploit the conversion. Make choices for your starbases based solely on what you intend to maintain in Phoenix and leave the rest to KJC.

NB. All untooled factories will be converted to modules irrespective of which option is chosen. This is a direct mass conversion. By selecting option 3 and untooling all factories, a starbase can be converted into a permanent Phoenix outpost.

 
News
***** Inter Galactic News *****

*** Breaking News: Caliph Samuel Assassinated ***

The nominal head of the Caliphate, Samuel has been murdered in broad daylight at the starbase CAL Sidon in the Fortress system. The allegedly mad zealot was on his way to meet representatives of various civilian factions when a shadowy figure *cough*CIA agent*cough* shot him dead.

The CIA issued the following statement to the SSS with a customary nudge and a wink: "In these difficult times, as we come to terms with the loss of Samuel, we are taking things one day at a time.

"Samuel was not only our Caliph, but our leader during the Second Civil War which laid the foundations for the Confederacy after he left the Human Empire and settled in the Darkfold. It is truly a sad day and one that will be marked in history as one of many great leaders who were cut down in their prime.

"We will strive now to look to the future, whilst remembering our past”

Speculation is rife that this is the first step towards a unification of the two-halves of the Stellar Empire. Others are more hopeful this is a return to the Confederacy or the mark of greater separation with the Imperial bloc. Time will tell what nebulous motives the shadowy puppet-master Laton turned out to have had and which alien faction will be blamed for the Caliph’s murder.

Inside this issue of the SSS: * HEX / FET Invade Sargasso * Magnus v Nevets Fight! * Dewiek Black Hole Disaster * FLZ Correction * &etc

 
***** Inter Galactic News *****

*** STOP PRESS: Felini Victory ***

In an unexpected development, the FEL have scored a decisive victory against the FLZ. Destroying or maiming some 20 Flagritz Baseships in the Onwards system.

What is more remarkable than the victory was there was no subsequent comment by Crazy Uncle Flagritz. We might need to have a lie down now.

Inside this issue of the SSS: * DEN and FEL * Valhalla Fighting Pits * RIP smacked * &etc


 
***** Christmas Special Edition *****

*** Ho Ho Ho ***

Welcome to the SSS Christmas Special Edition! We the Editors have put together a nostalgic pudding treat intended to delight and tickle even the scroogiest megacorp executive. So gather your cubs, squidlets and larvae for some silliness and song. Time to catch up with some classics from years gone by, raise your glasses and drink your gluttony and shame away!

Wishing you all a merry Christmas free from Krampus Jones's invading armies!

The Editors


 
***** Inter Galactic News *****

*** Claws Out in Valhalla ***

In a bold rebuke of Crazy Uncle Flagritz’s attacks in the Avalon system, the cunning Felini Nevets ordered a hit on a FLZ outpost in the Valhalla system. Claiming miscommunication with his warships, the mischevious Avatar cocked a snook at the washed-out Dewiek warrior in charge of the system whilst claiming an important victory in the often one-sided conflict against the FLZ.

This isn’t the first time the foxy Feline has masked daring-do in the shroud of incompetence. It remains to be seen whether this turns out as disastrously as the time when the FEL had to pay the costs of a war started by Prince-turned-meklan LiQuan.

Meower-in-chief Chamiah apologised for the incident in a public address laced with snickering subtext and unconcealed laughter when she got to the bit about the unfortunate loss of “5 FLZ Warships in Onwards.”

A second incident in Valhalla was reported the next day with mardy Magnus complaining he wasn’t getting his claws in on the action. Could this be the pithy ploy that puts the cat on the mat?

Inside this issue of the SSS: * Merc-y Wimbles * Valhalla Fighting Pits Get Weird * Profile of Lyceum Amaguk * &etc


 
***** Inter Galactic News *****

*** Nun on the Run ***

Alleged cosplayer Carmilla D’Morenta got the vicars in the Brotherhood all hot and bothered when she made a run for it. Possibly tired of being tied up by the reverends and denied the love that dare not howl its name. With a sizeable, almost unbelievable, bounty on her head, the barking sister took refuge with the Dewiek Elder Nation.

In possibly the shortest chase in history, the BHD managed to strike a blow for oppressed collars everywhere when they squared off with the naughty doggy-wannabe at the Valhalla stargate. The cheeky chaplains blew their hyperdrive at close range and both the BHD and DEN flagged ships were reported to be lost in space.

Inside this issue of the SSS: * DEN Ban BHD * Ulian * FLZ in Avalon * Valhalla Fighting Pits * Interview with Carmilla * And more


 
***** Inter Galactic News *****


*** Message From The New Editors ***

Dear Reader,

It has been a long time since we had the exquisite joy of Sub Space Static beaming mind-altering information into our retinas. Like you, we craved word from the offices of the IGN when the next edition would hit our Nexus terminals. We waited and waited. Then we got curious.

We fundraised a simple surveyor and sent it to the last sighting of the IGN. It was not where we expected it to be, in the Yank system. We asked the Junta but they were their usual helpful selves. Weeks, turned into months and still no sign.

Then we found it. The singularity. With a sign. The scrawl of a demented child that read "Kang woz 'ere." What could we do but enter. Our ship went in. Where, we cannot say. The air around us popped. Our faces folded and our bodies fused together. Our minds interconnected. Vast knowledge at our disposal. Yet, we became as stupid as the least of us. As greedy as the worst of us. As forgetful as the dumbest of us. As horribly biased as a partisan hack in a post-truth universe.

We became, in short, your Editors.

Welcome to the new SSS. It won't be as funny as before. It won't be clever by half. It won't be any better in any way. But it will be regular. As a mohache on refined laxatives. It will be informative. Oh it will be full of facts! Even if we have to make them up.

Send us your delicious exploration reports. Tell us about your pointless battles. Spread your vile anonymous rumours. Tell us how your mother didn't love you and that's why <insert Affiliation here> must be destroyed! Feed us, your Editors. Nurture us. Our Singularity opens to receive your offering.

Now here is the news.

 
****** Caliphate Syndicated News Network (CSNN) ******

user image

Welcome to another edition of news and views from the CSNN's favourite reporter and news anchor, Ainsley Moore, the peripheries' most favourite unbiased publication in the known universe, after an extended tour of the Inner Empire and all the delights within,

And so with the news, and there has been a lot of it!


Old News - FLZ/ GTT Break Ceasefire Agreement
 
****** Caliphate Syndicated News Network (CSNN) ******

user image

Welcome to another edition of news and views from the CSNN's favourite reporter and news anchor, Ainsley Moore, the peripheries' most favourite unbiased publication in the known universe,

And so with the news,

Alien Wars - Ulian Peace Agreements
 
****** Caliphate Syndicated News Network (CSNN) ******

user image

Welcome to another edition of news and views from the CSNN's favourite reporter and news anchor, Ainsley Moore, the peripheries' most favourite unbiased publication in the known universe, after a period of "secured safety training" for the CSNN team who was taken in by Caliphate security forces,

And so with the news,

Alien Wars - Empire Takes Ulian System, Empire Fleet Deployed
 
****** Caliphate Syndicated News Network (CSNN) ******

user image

Welcome to another edition of news and views from the CSNN's favourite reporter and news anchor, Ainsley Moore, the peripheries' most favourite unbiased publication in the known universe, continuing with a shortened "No News makes Good news?" special!

And so with the news,
 

Copyright | Privacy Policy | Terms of Use