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Notifications

Notifications
As positions are accumulated there is a very real feeling of data overload. Information in any of the dozens if not hundreds of turns rolling in on a daily basis can easily be overlooked. Ships could have been boarded or run through an uncharted asteroid belt, deliveries may have failed, research completed and the complexes left idle while wages continue to be paid are just the tip of the iceberg on things missed by all except those with the programming ability to parse each arriving turn email and extract the valuable data.

In order to demonstrate their value, a test account has been created. This account has been used to conduct some missions and a few positions have been assigned to it in the Game Master Testing Star System (cunningly called AAtest) in order to show some combat notifications.
Notifications appear right at the top left of the home page and therefore not easily missed. You will note the presence of the triangle with a point either up or down. When the point is up, the section is open, when down, the section is closed. In this first image you can see that the Notifications section is open and that there are notifications in 2 categories; Turns (1 notification) and Missions (2 notifications). As the triangle next to each is pointed down, the categories are currently closed. The other significant point is that each category has a green circle. This is simply a traffic light system (Red, Amber, Green) representing the priority of the most urgent notification within the category.

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Clicking on the two categories opens them. In the case of Turns, it reveals a date and in brackets, the quantity of notification turns for the date. In this case, each notification represents a single turn for a position. In the case of missions, again it shows a date and quantity of notifications.
Note that these categories are also given symbols to represent whether they are currently open (square within a box) or closed (empty box). Again it is simply a case of clicking to open and close. Opening categories will reveal sub-categories such as in Active and New in the case of Missions.


Note that the notifications are links. This allows you to click on them, quickly navigating to the appropriate location on Nexus or by creating a pop-up page when clicking on a position.


Alternatively, in the case of turns, you can click on the little symbol before the link to open the turn in the turns section and in a new tab.




Types of Notification
There are 9 categories of notifications, each with between 2 and 13 subcategories.

  • Battles
  • Financial
  • Information
  • Missions
  • Relations
  • Restricted
  • Transactions
  • Turns

Details of categories and subcategories can be in Personal > Notes.
In this section there are options to completely block a notification (which is probably a bad idea in the case of battles, but may be reasonable for some of the transaction subcategories).
Ignore own is an available option where two positions interacting are both owned by you. Again transactions where you are delivering to your own positions may be worth ignoring if you have decided that blocking all transactions is a little too far.



There is also the option to set the priority. The default is grey, in which case the traffic light is whatever Phoenix dictates. This is generally Red for battles and various other ‘important’ notifications. Clicking the grey circle multiple times will cycle through the traffic light colours, assigning it to the notification.



Traders with dozens of merchant ships for example may be inclined to increase the importance of Sell orders while those into exploration may increase the priority for new restricted celestials (such as asteroids found in the outer rings of star systems).

GM Notifications
Occasionally the GM would like to release information to some players but more often than not it is not clear who should get the information. This tool takes out all the legwork of looking up accounts for positions within a designated region of space. The tool allows the GM to write a message and select from dropdown menus an area in the game that can be anything from a planetary orbit up to the entire game as well as set the priority of the message. The game then selects all unique accounts of positions within the area and sends them the notification. In this example the GM has created a Test Message for the AAtest system. Unsurprisingly only this Test account got the message.



The title of this message is Test Message, but as it is set by the GM, it is tailored to the situation so could easily have contained the location appropriate to the message.
Simply clicking on the message reveals the content.



The GM notification tool can also be used to send messages to affiliations. Such options could prove useful if for example a player has left an affiliation it is useful to inform all members in the affiliation that uncontrolled positions can be claimed or informing them that there is the potential for system claims to be lost.
A more obvious use though would simply be to inform all players about the latest issue of IGN.

Battles
Unsurprisingly battles default to high priority.



Clicking on the link brings up the battle within the notifications. At present the battle is also sent as a message. It is anticipated though that the message option will be scrapped in favour of having a button on the notification that allows the player to save the battle to Messages.


Reminder

This is an incredibly useful order. When run it generates a notification with the text submitted in the order. A common use is to send the reminder notification after a ship has arrived at a specific destination or having scanned a location. In such cases it is often the case that checking the situation before proceeding with further orders is necessary. It might even simply be a note to self explaining plans at the time of writing the orders such ‘find out if civilians are selling modules cheaper than the DOM’.



Warnings are also very handy. Many use standing orders for construction of mines and their assignment to deposits. Then all they need to do is drop modules off at outposts and the outpost will automatically take care of them. The problem though is that this can lead to having fewer employees than are needed. Also in the above case, with combat ongoing, it is easy to overlook that deaths have caused efficiently to drop below 100%.



Once you have finished looking at them your can of course minimise them.



And in fact you can minimise and maximise any of the sections by clicking on the small triangles highlighted in red.








 
News
Is open for business...
 
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe from our new home in the Heartland,

And so with the news from the last few weeks,
 
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*** Inter Galactic News ***
  • DEN assault FEL base and get wiped out
  • CIA Trade fleet caught and destroyed by the DEN
  • Krell denounce worship of the True One

  •  
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    ***** Inter Galactic News *****

    Huge fleet skirmish at the London/Crossley wormhole

    A large fleet of over 700 DEN warships responded to the EMP action in Crossley, where a 4000 hull DEN platform was destroyed. Reports show the DEN ships caught a group of CIA ships napping and inflicted significant losses on the humans. IMP and GTT fleets moved to assist the CIA, matching DEN fleet numbers, but the arrival of over 1200 Hexamon ships seems to have tipped the battle in favour of the DEN-HEX alliance.

    The combined DEN-HEX force pushed through the wormhole into the Heartland area of human space and retaliated, attacking several CIA platforms in response. The outnumbered Empire fleets abandoned the area and fled, they are currently waiting for the larger alien force to make their next move from their hiding places.
     
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    ***** Inter Galactic News *****

    Admiral Lord Simms killed after a long and distinguished service to the Empire.

    The Imperial Services have intercepted and serious damaged several DEN ships on the way to the Empire’s home systems. Unfortunately during the action Admiral Lord Simms was injured and reports from the Viceroy indicate he has passed away, fighting the enemies of the Empire like any true Imperial Officer.

    The Viceroy has stated that the officers and crew of the DEN ships have been captured and are now awaiting trial at a secret IMP base.

    DEN continue to strike at the Empire

    Reports are coming in of multiple engagements between the Empire and the Dewiek Elder Nation over the last week. With several battles taking out Empire ships in the Heartland of the CIA.

    AFT turn to piracy

    The Association of Free Traders have, after a long history of neutrality, turned to piracy this week. AFT Drake boarded an IND ship in the Halo periphery, killing several of the crew in the process.
    Independent trader Jarlebanke Langhofdi immediately took to the public communication channel demanding an answer to why supposedly peaceful traders had killed his crew and taken his ship.

    The AFT remain silent over the attack.
     
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    ***** Inter Galactic News *****

    Combat Special Edition

    Since the DEN started shooting at those lovable FEL fluffballs things have certainly been heating up. So we through it would be prudent to bring you, gentle beings of the peripheries, a special edition in order to keep you updated with all the latest action in regards to who the DEN are shooting and who is shooting them.

    Felini strike back at Dewiek

    Reports have come in of the FEL striking back at the DEN in the Kallisan system. A huge FEL force supported by the IMP and CIA assaulted DEN positions taking both the platform and base called Lucien. There was much rejoicing in the FEL camp as the Felini proved they were not such lovable fluffballs after all!

    GTT get sucked into the war

    A passing fleet of GTT warships got caught in the fighting and this saw the GTT enter the war. When asked about this CEO Fox pointed out they are not warships at all, they are trade defence ships. So how they came to be in the DEN system of Kallisan is a mystery to us. But the GTT CEO was clear that they only engaged using support and defend orders to protect allies. Needless to say, the CEO commented “We found ourselves on the Dewiek Nation’s enemy lists pretty soon after.”

    Dewiek Nation attacks GTT positions in Orion Spur, breaking DOM system rules

    A fleet of DEN warships has engaged and destroyed a significant number of GTT cargo ships and escorts in the DOM system Monument. The GTT immediately took to the public channels to ask why the DOM were not doing something. In reply the DOM issued a statement to stop, which the DEN ignored.

    The DEN newssheet "The HOWL" published a completely unbiased review of the attack shortly after.

    DOM make a choice

    After the above incident and then further raiding by the DEN, taking out a few GTT cargo ships in the DOM system of Coptuv, the DOM seemed to have been faced with a choice of stopping drinking their tea and doing something or just hoping it would go away. Instead they seem to have decided to abandon the whole idea of being an active affiliation and we have since folded. The lengths some people will go to not to have their elevenses disturbed is truly staggering. We asked the DOM for a statement on their new system rules to share with our readers but have received no replies.

    DOM positions share out

    Just as we were going to press news has come in of various DOM assets being given to other affiliations or sold. Hopefully we will have more on this story in the next issue of your favorite factual newsheet. Yes, that's us at the SSS.

    *** Affiliations ***


    AFT Association of Free Traders (54) - Marion Tweedy
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DEN Dewiek Elder Nation (67) - Urd
    DOM Dominion (57) – we believe the DOM are now inactive
    FCN Falconian Republic (70) - Bacran
    FEL Felini Tyranny (49) - Juris
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GRC Gracians (13) - HG1
    GTT Galactic Trade & Transport (52) - Xavier Fox
    GCE Garcia Enterprises (4) - Neil
    HEX Hexamon (23) - Ando
    IMP Imperial Services (51) - Jack Jones
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Kal Torak
    KST Kastor Kastorians (12) - Kastor
    MZC Mizuchi Combine (86) - Mizuchi
    MOH Mohache (73) - Listens
    MIC Mohache Independent Commune (76) - Sleeps with Dragons
    NLF Naplian Liberation Front (38) - NLFHQ
    RIP Regularly Involved in Piracy - Githyanki
    RRH Roy Robert Holdings (39) - Roy Roberts
    SMS Stellar Mining and Smelting (53) - MikhailM
    USN Ulian Stellar Nation (34) - Oeipus Prime
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Affiliation has no leader but this is the only known contact

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS

    Inactive: ANT, BHD, COD, HVE, IDC, RIP, RCF, SKW, TAG

    Deceased: CAL

    *** Submission ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
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    ***** Inter Galactic News *****

    New pirate threat rocks Corward Arm.

    Several large pirate ships have been spotted in outer rings of Corward systems. Reports forwarded to us at the SSS allow us to exclusively tell readers that traders should keep their wits about them when moving through these areas.

    No existing pirate menace has yet claimed ownership.

    In a possibly unrelated event one of the FET cartel members claimed nothing was happening in the outer ring of Coptov shortly afterwards. But it could be that they are still trying to catch Empire backed pirates and have nothing to do with the new sightings.
     
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    ***** Inter Galactic News *****


    DEN continue to shoot innocents

    The Dewiek have made themselves busy shooting at the peaceful and innocent traders of the SSL. Leader of Solar Spices and Liquors Mr TOAD has been vocal pointing out that the Beast-DEN are being totally unfair. News of a go-fund-me appeal are yet to surface though.

    This office is sure that it must have provided the DEN light relief after picking on the equally defenceless Felini. Word is that the DEN faced such an uphill struggle in these recent actions they had to take up Felini inter-breeding to provide some entertainment as the battle reports were rather boring.
     
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    ***** Inter Galactic News *****

    Return of the LiQuans

    A close associate of the Baron LiQuan has been haunting the Corewards periphery and like the old Baron it is said he has a meklan connection. It's unclear whether he obtained his meklan nanites via the CIA but there are rumours that the DEN may be helping the Liquan relative in a bid to sow discontent in the Stellar Empire. Exactly why they would start in Corewards is unclear although with DEN allies, the DOM, having strong positions both in the Sol system and the old Harcorp systems of Harlong and Coptuv they may be the linking factor.


     
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    ***** Inter Galactic News *****

    Meklan Unleashed on Mobile Bay

    Mad Dewiek scientist Dr Kala released a number of Meklan on the busy world of Mobile Bay in the Yank system. Thousands of civilians have been killed in what is treated by DEN warlords as an amusing practical joke. Rather than take any responsibility for their affiliation’s reckless behaviour, a DEN lord rumoured to be half-meklan himself quipped he would nuke the planet whilst another merely saw it as an opportunity to test some of his greener troops in combat. Surprisingly, the KAS planetary defence force was up to the job of repelling the insidious incursion. Questions remain whether further meklan are stored elsewhere on the planet and whether anybody will challenge the Dewiek’s lack of care for the lives of innocents. Probably not, given how even the mighty IMP are now cowering from a fight with the DEN (see inside this edition).


     

    Free Ship when you sign-up
    Complete missions for in game rewards
    Control everything, up to an entire empire
    Dedicated human moderators
    Player and Moderator driven plotlines
    Discover new worlds to explore, exploit & colonise
    Over 20 years of content development
    Persistent Browser-Based Game (PBBG)

    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
    -Zigic