Phoenix
Phoenix: BSE
Phoenix at a Glance
Rulebook
The Game
Sign Up
Nexus Tour
FAQ
Flagship#130 Review
Contact
Resources
History
Wallpapers
IRC and player sites
SubSpace Static Archive
214
Previous Years
Intergalactic News
Issue 33
Issue 32
The Dewiek Special
Issue 31
Issue 30
Older Issues
 
King Kev

King Kev

So Kev swung by the offices this afternoon. We have barely seen each other in a decade. He pretty much passed from the annals of PBM when it started to move into the murky waters of PBeM and the personal computer was becoming a realistic purchase. That was about 1998.
Before parting company with the promise to meet and guzzle beer – Kev’s beer drinking ability is legendary, I asked him a few questions about how it all started so long ago…


So, who is Kev?

None other than Kevin John Cropper, the KJC in KJC Games and its founder back at the young age of 18 (1979) when Dungeons and Dragons ruled and the first incarnations of Warcraft was still a distant dream.
Way back then he signed up to play a few fantasy play-by-mail games. The one he mentioned was Tribes of ‘somewhere or other’ possibly Crane which was alright but he wanted to game in a setting like Middle-earth. So he simply created his own world – Crasimoff’s World to be precise.
The premise was simple, he drew a nice big map and pinned it to his wall and sent out starting positions to potential players. They had some boxes to fill in for their actions and space to write something more specific and posted it to KJC Games – actually his parents’ house, where he was living.
The turn fee was around £1.50 per turn.

When it arrived he would pull out their file, modify some stats based on the actions they had elected to undertake (increase strength, health; ‘you know, that sort of thing’ etc) then update their location on the big map and give a response to their specific requests. There was some dice rolling or some reasonable account of their requests such as descriptions of locations, results of a battle. Then the turn report along with a sheet to fill out the next actions was mailed out to the player.

He reckoned that he could get through around three to 4 per hour – that’s £4.50-£6.00/hour (minus 19p per first class stamp). This equates to around £12/hour (minus 60p/stamp) in today’s money. Not bad for an 18 year old.


His worked hard and customers told friends to the point where he expanded and moved into the backroom of his parents shop along with a couple of mates from the local gaming community.

That’s when his big break occurred. Games Workshop reviewed Crasimoff’s World and within a week he was getting hundreds of sign-ups. It was amazing; suddenly he had to get more staff and offices, though for all this it was still very much a hand’s on job.

That was when he was contacted by ABM, an American company that had produced some computer moderated play-by-mail games. Unlike hand moderated games these did not rely on looking over a few pages of player submitted turns to identify where they had ticked boxes and interpreting a scrawled mess to the effect of ‘I want to wule the world,’ written by an 11 year old, these simply had a sequence of code to be inputted into the computer.

In his own words he blew the European competition out of the water. Whereas before he could do a handful of turns an hour; suddenly he was producing dozens and at the same price. The staff no longer needed to be veteran RP’ers (with their personal styles and idiosyncrasies) they just had to be able to type. Out went smelly gamers, in came short skirted secretaries. Kev was king of his empire and KJC Games was the largest PBM Company in Europe.

Andy Smith waved au revoir and created Crasimoff Games, taking with him the hand moderated stuff and Kev moved into large scale massive multiplayer (for the time) gaming. Back then It’s a Crime had 475 players per game and games were starting weekly.

Oddly enough it was around this time at the age of 16 (so around 1987) that I first encountered both Kev and Andy. They had started running a Games club every Wednesday night at the local Masonic hall. I joined Andy’s game of MERP, basically running through the adventure at the back of book. Kev described the club as glorified babysitting operation. He said parents would drive up, dump their kids outside ten to 20 minutes before it started and return long after it was finished. The kids didn’t mind in fact they would have to be dragged back into the cars, so obsessed were they with the events of the night, describing what their characters did. Seeing him sitting there staring into the past, it was clearly that this period in the history of KJC Games held a lot of nostalgia for Kev.

By 1990, after decade of expansion it was the golden age of PBM though already it was drawing to a close. KJC Games was running It’s a Crime, Troll’s Bottom, Earthwood, Capitol, Dawn (of something or other?), Casius Belli, Warlord and State of War.


He told me about one of the first pubmeets they held. They hired a massive marquee and erected it in the Traveller’s Rest carpark. It was winter, cold and raining. Beer was being drunk by the bucket load. A game they were playing had its rules changed to include forfits, one of which was to stand outside without a coat. About half an hour after the game ended, a teenager blue with cold and soaked through, put his head through the door asking if he could come back in yet. Poor bugger had been completely forgotten and they had started another game.

I spent some time bringing Kev up to date with the events over the past decade or so, the death of postal gaming and the transition first to email gaming and then to online and showed him Phoenix both how Nexus works and the Editor. While very impressed he said that if we had a fantasy version he would sign up as though he has played games like Warcraft he keeps quitting as he dislikes the need to react immediately. Having time to think about what your next move will be is highly underrated in modern gaming and even board games when people are drumming fingers can be frustrating. Who knows, we may lure ol’ Kev back yet.


 
News
******Empire Syndicated News Network (ESNN) ******

user image

Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite and most reliable unbiased publication in the known universe from our home in the Heartland,

And so with the news from the last couple of weeks,


Cluster War! DNA Gather Fruit
 
******Empire Syndicated News Network (ESNN) ******

user image

Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe from our home in the Heartland,

And so with the news from the last few weeks,


Cluster War! MZC attacks DNA
 
user image
*** Inter Galactic News ***

The Dewiek rise again!

After the death and destruction wrought upon the Dewiek Nation by the Architects, there was a period of calm if you were a werewolf fancier. But now the Dewiek have risen to once more in the name of the Dewiek Packs, led by Skarn. Their new message being one of peace, a most unusual change for the large humanoid wolves. While they rise from the ashes of the Mizuchi Combine the Galaxy waits to see how this new affiliation acts, baring in mind the Dewiek have something of reputation.

Empire invade the Cluster!

A significant force of GTT warships recently entered the Cluster, somewhere they have not seen the need to go for a very long time. At the same time the CIA banned the Dewiek Packs from it’s space and also sent a large number of warships into the Cluster to bolster the GTT’s presence. After this show of force the Crossley system, known for it’s wormhole connecting from the Cluster to CIA space shifted to be claimed by the GTT. Currently the Empire has over 200,000 troops and 2000 warships roaming the nearby systems. Inhabitants of the Cluster are waiting to see if there are any further developments. GTT CEO Xavier Fox when asked by our office dismissed it as a “Training exercise”.

Krell sale!

The Krell Clan Dark Angels has been selling off bases, outposts and even systems lately. It is unknown why they have decided to cash in their assets and territories, but it points to the accumulation of significant wealth by the Krell clan. If you have any spare cash and want to expand your assets then it seems to our office that the best place to go is the Dark Angel Clan and ask what will be going up for sale next, assuming they actually have anything left.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BLG Bolg Organisation (22) - Akhenaten
BHD Brotherhood (63) - de Molay
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DEN Dewiek Elder Nation (67) - <unknown>
DWK Dewiek Packs (19) - Skarn
FCN Falconian Republic (70) – Bacran *
FEL Felini Tyranny (49) - Juris
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
GCE Garcia Enterprises (4) - Neil
HEX Hexamon (23) - <unknown>
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Kal Torak
KST Kastor Kastorians (12) - Kastor
MZC Mizuchi Combine (86) - Mizuchi
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, DOM, HVE, IDC, IMP, RIP, RCF, SKW, TAG

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 
GTT step forward to control protection and peace in the Stellar Empire.

With the retirement of Jack Johns and various lower-level IMP officers from public life, the Imperial Services were left on the verge of being unable to fill their role as protectors of the Stellar Empire. Due to the serious nature the Imperial Services found itself in, the Emperor recently travelled to GTT HQ to attend a board meeting with the directors of the GTT.

With Galactic Trade and Transport being one of the few remaining loyal Imperial Chartered affiliations, who also supply well over half of the war material to the Imperial Services, the Emperor sought the position of the GTT with regard to the Imperial Services becoming overburdened with bureaucracy and lacking effective leadership. Effectively the Imperial Services were at the point of collapse. A position highlighted when an opportunistic supposed ally subverted four Imperial Outposts in the Inner Empire, thinking their asset grabbing would go unnoticed.
 
user image
  Star Date: 221.30.5

user image

RAGNAROK COMES

user image

A Forlorn Hope

The seat of Dewiek Government has fallen. What began as a small group of Architect ships picking up retreating DEN forces, amalgamated into a much larger force. The bombardment fleet comprised dozens of Adult ARC ships plus several Planet Killers. The force made short work of the impressive fortifications of the planetary orbit of Newstart. Multiple heavily armoured and maximised deflector shield platforms crumbled. They did so only after releasing their volleys of antimatter and nova weapon batteries. Any DEN warships that remained from earlier encounters also stood the line. But within the week, the last defence was gone.

Bombardment of Wolf Lair starbase proceeded without further resistance from the Dewiek. ARC Plasmas ripped through starbase shields. They demolished tens of thousands of factories and research facilities. The ARC demolished the huge military recruitment and training facilities on the planet. Over half a million trained troops evacuated from deep bunkers, leaving a token ground defence.

The ARC were not satisfied to burn the facilities and murder the workers. They deployed repeated salvos of their Virus Bombs on the wider population. Reports began to arrive of civilians of the world regressing. Leaving settlements and returning to nature. Much as the Dewiek found themselves some decades ago when they started to recover from the First Great ARC-DEN War. This time there was no High Lord Magnus willing to obliterate the world to save a remnant of the people. Newstart was already lost.

user image
Newstart is lost

 
user image
  Star Date: 221.27.2

user image

RAGNAROK APPROACHES

user image

End Game Lost

A short-lived period of peace followed the Dewiek Elder Nation’s historic and Saga-worthy defence against the Architect Planet Killers. A handful of the more typically encountered ARC ships were spotted picking off DEN support ships in Forlorn Hope before more than forty of them appeared back in End Game.

While the ARC “Adult” class ships, as the DEN had previously classified them, were eight times smaller than the “Planet Killers”, they were still as big as the largest ships any other species has managed to produce. Including the otherwise technologically advanced Dewiek.

Forty-four of these Plasma armed organic vessels smashed through the DEN forces left circling the orbit of Beacon, End Game. The mass of ARC weapons bombarded the DEN Shipyards at Ragnorak with their superheated ionized gas, razing the entire outpost to the ground.

user image
ARC Plasma weapons devastate End Game

 
user image
  Star Date: 221.22.5

user image

RAGNAROK BECKONS

user image

Assault on End Game

The ancient Architects have declared war on the Dewiek Elder Nation. The first sign of the conflict was subspace transmissions in a remote system in the Pocket Periphery. This followed reports that the ancient Ragnarok shipyards on Beacon were malfunctioning. In response, the Wolf Mother sent urgent orders to several Dewiek scout ships to patrol the End Game system.

The Konungr Smidamadr was the first to encounter the gigantic, “Planet Killer” class ARC ships. Measuring in at thirty-two hundred heavy hulls and armed with a hundred ARC plasma weapons, the ship was more like a mobile armed platform. It is certainly the largest vessel ever recorded. The scout ship was vaporised instantly.

user image
ARC Planet Killer dwarves largest DEN warships

 
user image
  Star Date: 221.11.4

user image

Caste Apart

The Flagritz Republic is (very nearly) no more. In its place, a single Hexamon and Flagritz power has arisen. The new Collective has absorbed much of the Flagritz holdings with only a handful of Clique-caste Flagritz systems choosing instead to align with the other Elder species, the Dewiek.

user image
Flagritz and Hexamon Hybrids - A hope for the Future?

 
user image
  Star Date: 221.3.3

user image

Meklanmania

Meklan scout ships continue to be seen around the Orion Spur periphery. These cyborg creatures in service of hidden ancient masters appear to be terrorising the Wimble Nation in particular. Despite public lamentations against the hardship of defending themselves, the Wimble leadership have not yet responded to our request for comment.

user image
Artist's impression of a Meklanised Wimble

However, Xavier Fox, CEO of Galactic Transport and Trade, did give us the following statement:

“We have engaged several Meklan ships, although currently the source has not been identified. GTT Directors have been running patrols and have engaged and destroyed numerous ships that have attacked outlying outposts belonging to different affiliations. The pattern of ships encountered leads us to believe there is a central source, but until that is found we would suggest any affiliation with assets in the area provide adequate defences.”

user image

Doomsday On Pause

At the site of the Thete anomaly, the Dewiek Nation has sent media sensation Sharon Aleman to the scene. Aleman, whose cybernetic enhancements allow her to directly interface with her ship’s sensor array, led her hardened crew into a dive of the outermost “edge” of the anomaly. After spending several days collecting and analysing data (mere minutes to the rest of us outside the anomaly), Aleman reported her shocking discoveries.

 
user image
  Star Date: 220.50.5

user image

Veil Lifted on Flagritz Home Space

As the Hellcadium ISR field continues to fluctuate, one of the newly exposed systems is Junista inside the previously hidden and inaccessible home periphery of the Flagritz Republic.

Over the past few weeks Flagritz Republic patrols and platforms have dealt with a number of scout ships from the Human Empire as the IMP wasted no time in exploiting this opportunity to poke around in their old enemy’s backyard. It is understood that at least one of these unarmed scouts was destroyed with no one willing to estimate how many more might be buzzing around.

Coincidentally, suspected IMP lackey, SSL TOAD, has also been overheard showing an obsessive interest in the Flagritz periphery. However, we have received no reports of this being anything other than his usual drug-fueled, barely decipherable mutterings at this stage.

Either way, this sudden, uninvited interest in the Flagritz Periphery has left the FLZ leadership muttering darkly about appropriate measures being taken. Defensive fleets and supporting structures are being deployed in the Junista system and beyond in expectation of further uninvited guests.

user image
When You stare into the Flagritz Periphery...

user image

Thete's Timey-Wimey Tease

Investigation into the Thete anomaly continued in the Dewiek Pocket Periphery. The anomaly was scanned from all angles by a number of the Dewiek Nation’s best sensor ships and officers. The data, collected over several weeks, was sent to one of the DEN’s most advanced scientific laboratories for analysis.

What they found will shock you!

 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic