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Affiliations - Creating your Own

Affiliations - Creating your Own

Disclaimer - we in no way advocate the creation of a new affiliation. We do however recognise that for some, creating a new affiliation is their Grail Quest. So here is an article on how to go about it, the pitfalls and rewards and the things to look out for along the way.

Affiliations are core to Phoenix. By working with a group, often becoming good friends, you get much more out of the game than going it alone. You have people to bail you out when you cock-up - and you will; you have people to bounce ideas off; you can make more complicated plans; you have people to run your positions when you are on holiday; you can share responsibility (aka pass the blame); and most importantly, have people to share a laugh with.
Sometimes though you want to go it alone, at least to start with and then sometimes after you have spent time in an affiliation or two.


It is a common dream for new players to want to create a new faction in the game. Their reasons for manifold but most commonly they fall into two categories:
  • Be your own boss
  • The established affiliations do not offer what you want

Be Your Own Boss
It seems to be the case that the leadership within established affiliations is immortal. They have their way of running things that they will not change and should you join them, you are fairly certain that they will be watching over your shoulder, dictating policies and you will always be waiting in the wings. While there is no evidence to suggest that this even approaches the truth, it can seem like this from the outside especially if you are not gregarious in your playing style.

Alternatively you might just prefer to do things yourself - making mistakes and learning is often more fun that simply being told how to do everything. Taking this to the extreme it comes down to making decisions. Right or wrong, there is something satisfying about calling the shots.

You may have dallied with affiliations, you may have been a lynch pin holding the affiliation, in fact so reliant on you were the rest of the affiliation that the responsibility nearly broke you. Running hundreds of ships to keep the affiliation financially stable may be pushing you close to divorce and generating weekly reports or continually monitoring the activities of your affiliates is giving your a nervous breakdown. You know that even if you leave this affiliation for another, you will quickly accumulate responsibility and end up in the same situation - time to make a clean break and be responsible just for yourself.

Finally it is about legacy - creating something that has never existed before and even if you leave the game, coming back maybe even a decade later and seeing what you started, having evolved and going strong is truly satisfying.

Established Affiliations do not Offer what you want
Having read the profiles of various affiliations in the game and chatted with other players you may have come to the decision that they do not quite offer what you want. They may have their foibles that means you can't fight a faction you really want to fight and may even put out of game pressure on you to tow the party line if you joined them. They may be the perfect affiliation but located in the wrong region of space. They may even have the perfect profile and be in the right region of space but you just can't seem to get on with the leadership - it happens - the world is full of very nice people we can't seem to see eye to eye with. Suffice to say, joining them will not give you what you want.


Creating an Affiliation
If you are currently in an affiliation and are seeking to create your own affiliation you have two choices at this point. You can either chat with the leadership about your ambitions, or leave them right now and pursue you ambitions alone. Staying with them while plotting in secret has an impressive track record of ending badly for the fledgling affiliation and the player involved in its creation. The reason is trust. People get upset if they feel they have been betrayed and suddenly leaving an affiliation with sufficient assets seemingly out of nowhere to fund your new affiliation can generate long lasting enmity.

Presuming that you have resolved any in-game and out-of-game issues with you current/previous affiliation or simply have no outstanding issues, you next need to decide three things:

  • Where
  • Who
  • How


Where
If you are looking to build your first bases in Corewards or an area of space that is not already claimed, this should not be a problem. If however you are looking to be within a region space already claimed or on the border of an established faction, you need to establish relations with them - preferably friendly ones - at least to start with. Also look at the available civilian populations on which you will depend for revenue.

Who
What species will be dominant in your affiliation? If an alien species this will tie back into 'Where'. A dewiek faction may be established within Pocket Periphery or even the Dewiek Home Periphery - though this may require considerable talks with the Dewiek Elder Nation. This also covers the profile of the affiliation. It explains why you are not an established affiliation, it may describe your roots - a splinter faction of the Brotherhood that disagreed on the absolutism of Samuel or a rogue Pride of the Felini or even even a megacorp established through years of trading and saving.

This establishes your affiliation as an entity in the eyes of other players but will also dictate to some degree how the Game Master's NPC's will interact with the faction.

How
First of all you need to register the affiliation with the EEM (at least its legal corporation/recognized sovereignty). This costs 1,000,000 stellars. Though if it still exists as a viable affiliation after a year, you can request a refund. This initial fee also acts to deter the establishment of affiliations for the purpose of abusing diplomatic relations.
If you are on friendly terms with an established affiliation, they may be willing to loan you the stellars. You may even be able to take a loan out from the EEM against a starbase if its collateral value is worth it. Note though that any loan from the EEM will be paid back directly from the starbase income.

All this points towards having a solid income for the affiliation. This means having a starbase situated on a reasonably well developed world - preferably with sufficient merchandising income to the tune of 30,000 stellars/week. Realistically, you will need at least three starbases with similar incomes with a top-up of around 50,000 stellars through planetary sales. Overall, you do want a minimum income of at least 150,000 stellars if you are going to be securing what you own with troops, running a modest warfleet and undertaking research. Achieving this will give you a tiny and quite weak affiliation that will be yours, all yours!

Congratulations, unless you have some very powerful friends or well liked, you have just presented the universe with an all you can eat buffet.

What does this give you?

  • First of all an affiliation name and its three letter code, e.g. Corewards Central Plutocracy (CCP).
  • Your political is immediately promoted to the Periphery Director (PD) of the new affiliation and given all rights and privileges commensurate with the position.
  • You can set tax rate for assets within your affiliation.
  • You can set the profile for the affiliation though there may be some GM limits appropriate to the events that led to the creation of the affiliation.
  • You can now set diplomatic relations with other affiliations, establish posted lists and depending on profile, claim systems and define enemy lists within them and be entitled to system income.
  • A new private section is created in Nexus for your affiliation, including library, forums and recruitment section.
  • You are given admin rights for your affiliation section in Nexus.[/FONT]


Growing
Presuming that you have turned a profit, expanded your bases, improved your trade and shipping, you can look towards growing your affiliation. While one option is to build more bases, this has the obvious drawback that it will cost you more and take more time. The alternative and in the Game Designers' opinion a much better option, is to attempt to grow your playerbase.
Look at what you want to achieve for the affiliation - which area you want to expand into (both in terms of space, i.e. which systems and activity i.e. more combat or trading) and try to snare the interest of somebody who would like to do this. Make sure that you can support the new player. For example, you may still have three bases, but have accumulated lots of modules in the bases which can be used to establish bases for the new recruit. You may want to pass one base over so that you can start work on another, giving the new recruit something to get his teeth into immediately.
Most importantly, look at the reasons you created your own affiliation and see to it that you give your recruit both support and responsibility.

One final point - in Phoenix, affiliations rise and fall. It is better to dismantle, scrap and sell assets than it is to cripple the affiliation by trying to hold onto expensive and/or obsolete assets. Never see this as a step backwards - better to play and enjoy the game than to burden yourself with stuff you neither need nor use. Look at it this way, flogging stuff for stellars not only puts stellars into your account, but also saves stellars on the wages of the asset you have got rid off. Expansion, when it again becomes possible is much easier with a healthy stellar account.


 
News
Is open for business...
 
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***** Inter Galactic News *****

Fox Effects Fantastic Turnaround

With his feet barely under the table, Xavier Fox has managed to dramatically turn things around at the GTT. With year-on-year sales figures up by 23%, manufacturing up 42% and ship production increased by 36%, the megacorporation is running at full steam with noticeable impact on local economies across the Stellar Empire. Political analysts also note that after a period of retrenchment following the disastrous leadership of Ike Krieger, investment in defence is at a five-year high. After such bullish growth, the trick will be for Mr. Fox to recruit C-level executives fast enough to match his ambitions. It is notable in temperament, the current crop of GTT politicals do not exhibit the monomaniacal xenophobia of their predecessors and have resisted repeated provocations by the DEN to enter a pointless spar before they have re-established superiority against the foolhardy aliens.


 
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***** Inter Galactic News *****

Felini flounder in Winter against superior Dewiek forces

The FEL have managed to get their asses kicked by the DEN yet again after provoking the definitely “not cute or cuddly” Dewiek in the Crossley system. The furry punching bags had bought a civilian flagged outpost in the system, without permission or under certain conditions depending on who you ask, and then had the gall to reinforce this error by positioning warships in orbit. The famously patient warlord Halvor did not buy the story these heavy hull armed ships were merely transports and sent a pack to clear the orbit. The mouthy yet green Felini fleet commander Pr'prz fancied his chances against what looked like a light complement of DEN warships and ordered his own warships to engage in the neighbouring Winter system. The result was predictably a wipe out of the FEL forces consisting of forty-seven capital warships at no loss to the DEN. Once again, a series of calamitous decision making resulted in Felini lives being wasted by a leadership barely fit to clean a litter tray. The otherwise untested Halvor can now claim some victory ale although with his penchant for picking on creatures as weak as Gracians, it’s not exactly clear how much glory this new breed of Dewiek warrior can claim against the legends of old.


 
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***** Inter Galactic News *****

Dastardly Dewiek Disregard Yank Neutrality

The governor of a MRC outpost in the Yank system reports that a 400-hull DEN warship called Grey Hunter Axiom entered orbit of Spritzer and opened fire with weapons of mass destruction (WoMD) against a platform, outpost, ground party and ship. Reports indicate significant casualties to Kastorian personnel both in space and on the ground. The KAS Junta is gruffly warning, with a slightly indifferent air, that everybody better stay out of the sector of the outpost for their own health. It is unclear what measures the KAS have or will take against the DEN on this matter. Such a breach of Yank neutrality has in the past caused the Dewiek to froth at the bit against the Empire for their disregard of ‘civilised’ norms. Their current silence on this matter speaks volumes.


 
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***** Inter Galactic News *****

Yenni-bodies Pirates?

A PIR outpost was miraculously discovered by an IMP freighter, of all things, in the Yanni system with several Javelin class warships in orbit. After noticing the IMP freighter and seeing the public post by Jack Jones on subspace, the PIR decided to flee and leave a combined force of IMP and FET forces to capture the outpost. A brain damaged three-year old commentator who still believed in the goodness of people and Santa Claus was quick to commend the IMP on their good work, dismissing those who thought it no more than a convenient clearing up operation signifying* completion of operations in the nearby FET claimed systems of Graydown, Canth and Onissian by IMP puppet Edward Lowe. Meanwhile, the Wolf Lord Lyceum summed up the view of many when he screamed, “What is this amateur b*llshit?” into an uncaring universe.


 
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***** Inter Galactic News *****

Crowe Coups Self

The IMP Viceroy Tiberius Crowe has finally achieved something in his unremarkable tenure by relinquishing even the semblance of wearing big boy pants and instead, appointed Jack Jones as Patrol Commissioner, salty spokesperson and policy maker for the Empire. Crowe will now join CIA Director Laton in riding the special bus to work where the two of them will enjoy long pleasant afternoons sipping cups of tea. Actually, just tepid fruit-scented water as neither of them can be fully trusted with a hot kettle. Occasionally, they might be visited by equally dynamic war “veteran” Admiral Bridge to enjoy mimes presenting the latest comics from the Howl. Meanwhile, Jones is putting pressure on the FET and will soon no doubt find a pretext to deploy his vast mercenary forces against anyone else who is seen working too closely with his most hated of enemies, the HEX.


 
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***** Inter Galactic News *****

Highlord Aadolf Loses Control As Dewiek Break Peace Treaty

Around one hundred DEN warships have launched an attack on a small GTT destroyer squadron of forty ships in the Daggern system. Two GTT ships were destroyed and another fifteen suffered noticeable damage. CEO Xavier Fox issued a restrained but angry statement demanding the DEN explain themselves. Highlord Aadolf’s buffoon-like response amounted to “Dewiek be Dewiek, let’s drink and forget about it.” Cold comfort for the dead crew onboard the GTT ships and their families. Especially, as seems likely at this time, the Empire will settle for some bloody money instead of retribution.


 
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***** Inter Galactic News *****

The Worm Turns

The FET have reduced relations with the IMP to neutral. Sneezy boss Cu Chulainn took the bold step of putting 1 and 1 together by linking recent mercenary attacks in their systems with the IMP scouts seen loitering for some time and refusing to move. Even bolder, hints that they believe “a certain Imperial citizen” is responsible for Edward Lowe’s entire underhand operation were voiced loudly enough that the handsome but hard of hearing Tiberius Crowe had to take note. He was seen grappling in trademark fashion with his skin tight jacket, pulling it down over his partially concealed middle-aged girth, as he sat to issue a terse public statement. Exactly who this citizen may be was left unnamed and no news channel subject to Imperial laws would dare unmask the villain. Luckily dear readers, we are not subject to phony Imperial laws. It’s Jack Jones everybody. Jack Jones, butcher of Naplians and fancier of silver long johns.


 
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***** Inter Galactic News *****

”Necessity hath no law”

Lord Cromwell of the DOM slapped a fleet of privateers, on charges of "knavery", "bad manners" and "poor sportsmanship." Such offences carry the death sentence in the Dominion, a nebulous territory neither part of the Empire nor apart from it. At least thirteen Armadillo class ships, typically sold by the DOM, were destroyed at a location Cromwell was unwilling to disclose publicly. Bloodthirsty Dewiek as well as "prince of peace" Yahn Wodenzoon were quick to congratulate the DOM for their merciless carnage. It seems the consensus in the galaxy’s ruling class is that not presenting valid identification is a crime worthy of the murder of dozens, perhaps hundreds, of unfortunate crewmen. This is all just another indicator that the political elite are far removed from the lives of ordinary people who are seen as little more than meat inventory. It is telling so-called “man of the people and the downtrodden” Wodenzoon so readily aligns himself with this grisly concord. Meanwhile, the archaic elocutionist Cromwell further establishes the recent trend of mild exertions of power by the cold-blooded DOM.


 
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***** Inter Galactic News *****

Return of the Fox

The galaxy is still digesting news of the return of Xavier Fox to the boardroom of the GTT. The ailing corporation's share price began a sharp rally after a six month downward spiral under Ike Krieger, credited with being the worst CEO in the megacorporation's history. The only surviving board member from Fox's initial tenure as CEO, and perhaps across the entire GTT board, is Antt Tilton the Research Director. The reclusive Tilton is the brains behind the ascension of GTT technology, particularly in the field of antimatter weapons and super-heavy dreadnought size ships, Tilton offers a small measure of continuity during this tumultuous time. Mr. Fox has therefore resorted to a broad appeal for new blood to join the ailing firm. So far, the result has been a number of two-dimensional "Yes" persons being promoted to the C-suite. Still, key stakeholders were upbeat with one commenting, "Fox is the man to turn this bloody disaster around. He knows how to put a great team together and where to bury the bodies of the non-performers."


 

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Control everything, up to an entire empire
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Over 20 years of content development
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I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic