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Affiliations - Creating your Own

Affiliations - Creating your Own

Disclaimer - we in no way advocate the creation of a new affiliation. We do however recognise that for some, creating a new affiliation is their Grail Quest. So here is an article on how to go about it, the pitfalls and rewards and the things to look out for along the way.

Affiliations are core to Phoenix. By working with a group, often becoming good friends, you get much more out of the game than going it alone. You have people to bail you out when you cock-up - and you will; you have people to bounce ideas off; you can make more complicated plans; you have people to run your positions when you are on holiday; you can share responsibility (aka pass the blame); and most importantly, have people to share a laugh with.
Sometimes though you want to go it alone, at least to start with and then sometimes after you have spent time in an affiliation or two.


It is a common dream for new players to want to create a new faction in the game. Their reasons for manifold but most commonly they fall into two categories:
  • Be your own boss
  • The established affiliations do not offer what you want

Be Your Own Boss
It seems to be the case that the leadership within established affiliations is immortal. They have their way of running things that they will not change and should you join them, you are fairly certain that they will be watching over your shoulder, dictating policies and you will always be waiting in the wings. While there is no evidence to suggest that this even approaches the truth, it can seem like this from the outside especially if you are not gregarious in your playing style.

Alternatively you might just prefer to do things yourself - making mistakes and learning is often more fun that simply being told how to do everything. Taking this to the extreme it comes down to making decisions. Right or wrong, there is something satisfying about calling the shots.

You may have dallied with affiliations, you may have been a lynch pin holding the affiliation, in fact so reliant on you were the rest of the affiliation that the responsibility nearly broke you. Running hundreds of ships to keep the affiliation financially stable may be pushing you close to divorce and generating weekly reports or continually monitoring the activities of your affiliates is giving your a nervous breakdown. You know that even if you leave this affiliation for another, you will quickly accumulate responsibility and end up in the same situation - time to make a clean break and be responsible just for yourself.

Finally it is about legacy - creating something that has never existed before and even if you leave the game, coming back maybe even a decade later and seeing what you started, having evolved and going strong is truly satisfying.

Established Affiliations do not Offer what you want
Having read the profiles of various affiliations in the game and chatted with other players you may have come to the decision that they do not quite offer what you want. They may have their foibles that means you can't fight a faction you really want to fight and may even put out of game pressure on you to tow the party line if you joined them. They may be the perfect affiliation but located in the wrong region of space. They may even have the perfect profile and be in the right region of space but you just can't seem to get on with the leadership - it happens - the world is full of very nice people we can't seem to see eye to eye with. Suffice to say, joining them will not give you what you want.


Creating an Affiliation
If you are currently in an affiliation and are seeking to create your own affiliation you have two choices at this point. You can either chat with the leadership about your ambitions, or leave them right now and pursue you ambitions alone. Staying with them while plotting in secret has an impressive track record of ending badly for the fledgling affiliation and the player involved in its creation. The reason is trust. People get upset if they feel they have been betrayed and suddenly leaving an affiliation with sufficient assets seemingly out of nowhere to fund your new affiliation can generate long lasting enmity.

Presuming that you have resolved any in-game and out-of-game issues with you current/previous affiliation or simply have no outstanding issues, you next need to decide three things:

  • Where
  • Who
  • How


Where
If you are looking to build your first bases in Corewards or an area of space that is not already claimed, this should not be a problem. If however you are looking to be within a region space already claimed or on the border of an established faction, you need to establish relations with them - preferably friendly ones - at least to start with. Also look at the available civilian populations on which you will depend for revenue.

Who
What species will be dominant in your affiliation? If an alien species this will tie back into 'Where'. A dewiek faction may be established within Pocket Periphery or even the Dewiek Home Periphery - though this may require considerable talks with the Dewiek Elder Nation. This also covers the profile of the affiliation. It explains why you are not an established affiliation, it may describe your roots - a splinter faction of the Brotherhood that disagreed on the absolutism of Samuel or a rogue Pride of the Felini or even even a megacorp established through years of trading and saving.

This establishes your affiliation as an entity in the eyes of other players but will also dictate to some degree how the Game Master's NPC's will interact with the faction.

How
First of all you need to register the affiliation with the EEM (at least its legal corporation/recognized sovereignty). This costs 1,000,000 stellars. Though if it still exists as a viable affiliation after a year, you can request a refund. This initial fee also acts to deter the establishment of affiliations for the purpose of abusing diplomatic relations.
If you are on friendly terms with an established affiliation, they may be willing to loan you the stellars. You may even be able to take a loan out from the EEM against a starbase if its collateral value is worth it. Note though that any loan from the EEM will be paid back directly from the starbase income.

All this points towards having a solid income for the affiliation. This means having a starbase situated on a reasonably well developed world - preferably with sufficient merchandising income to the tune of 30,000 stellars/week. Realistically, you will need at least three starbases with similar incomes with a top-up of around 50,000 stellars through planetary sales. Overall, you do want a minimum income of at least 150,000 stellars if you are going to be securing what you own with troops, running a modest warfleet and undertaking research. Achieving this will give you a tiny and quite weak affiliation that will be yours, all yours!

Congratulations, unless you have some very powerful friends or well liked, you have just presented the universe with an all you can eat buffet.

What does this give you?

  • First of all an affiliation name and its three letter code, e.g. Corewards Central Plutocracy (CCP).
  • Your political is immediately promoted to the Periphery Director (PD) of the new affiliation and given all rights and privileges commensurate with the position.
  • You can set tax rate for assets within your affiliation.
  • You can set the profile for the affiliation though there may be some GM limits appropriate to the events that led to the creation of the affiliation.
  • You can now set diplomatic relations with other affiliations, establish posted lists and depending on profile, claim systems and define enemy lists within them and be entitled to system income.
  • A new private section is created in Nexus for your affiliation, including library, forums and recruitment section.
  • You are given admin rights for your affiliation section in Nexus.[/FONT]


Growing
Presuming that you have turned a profit, expanded your bases, improved your trade and shipping, you can look towards growing your affiliation. While one option is to build more bases, this has the obvious drawback that it will cost you more and take more time. The alternative and in the Game Designers' opinion a much better option, is to attempt to grow your playerbase.
Look at what you want to achieve for the affiliation - which area you want to expand into (both in terms of space, i.e. which systems and activity i.e. more combat or trading) and try to snare the interest of somebody who would like to do this. Make sure that you can support the new player. For example, you may still have three bases, but have accumulated lots of modules in the bases which can be used to establish bases for the new recruit. You may want to pass one base over so that you can start work on another, giving the new recruit something to get his teeth into immediately.
Most importantly, look at the reasons you created your own affiliation and see to it that you give your recruit both support and responsibility.

One final point - in Phoenix, affiliations rise and fall. It is better to dismantle, scrap and sell assets than it is to cripple the affiliation by trying to hold onto expensive and/or obsolete assets. Never see this as a step backwards - better to play and enjoy the game than to burden yourself with stuff you neither need nor use. Look at it this way, flogging stuff for stellars not only puts stellars into your account, but also saves stellars on the wages of the asset you have got rid off. Expansion, when it again becomes possible is much easier with a healthy stellar account.


 
News
Is open for business...
 
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe from our new home in the Heartland,

And so with the news from the last few weeks,
 
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*** Inter Galactic News ***
  • DEN assault FEL base and get wiped out
  • CIA Trade fleet caught and destroyed by the DEN
  • Krell denounce worship of the True One

  •  
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    ***** Inter Galactic News *****

    Huge fleet skirmish at the London/Crossley wormhole

    A large fleet of over 700 DEN warships responded to the EMP action in Crossley, where a 4000 hull DEN platform was destroyed. Reports show the DEN ships caught a group of CIA ships napping and inflicted significant losses on the humans. IMP and GTT fleets moved to assist the CIA, matching DEN fleet numbers, but the arrival of over 1200 Hexamon ships seems to have tipped the battle in favour of the DEN-HEX alliance.

    The combined DEN-HEX force pushed through the wormhole into the Heartland area of human space and retaliated, attacking several CIA platforms in response. The outnumbered Empire fleets abandoned the area and fled, they are currently waiting for the larger alien force to make their next move from their hiding places.
     
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    ***** Inter Galactic News *****

    Admiral Lord Simms killed after a long and distinguished service to the Empire.

    The Imperial Services have intercepted and serious damaged several DEN ships on the way to the Empire’s home systems. Unfortunately during the action Admiral Lord Simms was injured and reports from the Viceroy indicate he has passed away, fighting the enemies of the Empire like any true Imperial Officer.

    The Viceroy has stated that the officers and crew of the DEN ships have been captured and are now awaiting trial at a secret IMP base.

    DEN continue to strike at the Empire

    Reports are coming in of multiple engagements between the Empire and the Dewiek Elder Nation over the last week. With several battles taking out Empire ships in the Heartland of the CIA.

    AFT turn to piracy

    The Association of Free Traders have, after a long history of neutrality, turned to piracy this week. AFT Drake boarded an IND ship in the Halo periphery, killing several of the crew in the process.
    Independent trader Jarlebanke Langhofdi immediately took to the public communication channel demanding an answer to why supposedly peaceful traders had killed his crew and taken his ship.

    The AFT remain silent over the attack.
     
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    ***** Inter Galactic News *****

    Combat Special Edition

    Since the DEN started shooting at those lovable FEL fluffballs things have certainly been heating up. So we through it would be prudent to bring you, gentle beings of the peripheries, a special edition in order to keep you updated with all the latest action in regards to who the DEN are shooting and who is shooting them.

    Felini strike back at Dewiek

    Reports have come in of the FEL striking back at the DEN in the Kallisan system. A huge FEL force supported by the IMP and CIA assaulted DEN positions taking both the platform and base called Lucien. There was much rejoicing in the FEL camp as the Felini proved they were not such lovable fluffballs after all!

    GTT get sucked into the war

    A passing fleet of GTT warships got caught in the fighting and this saw the GTT enter the war. When asked about this CEO Fox pointed out they are not warships at all, they are trade defence ships. So how they came to be in the DEN system of Kallisan is a mystery to us. But the GTT CEO was clear that they only engaged using support and defend orders to protect allies. Needless to say, the CEO commented “We found ourselves on the Dewiek Nation’s enemy lists pretty soon after.”

    Dewiek Nation attacks GTT positions in Orion Spur, breaking DOM system rules

    A fleet of DEN warships has engaged and destroyed a significant number of GTT cargo ships and escorts in the DOM system Monument. The GTT immediately took to the public channels to ask why the DOM were not doing something. In reply the DOM issued a statement to stop, which the DEN ignored.

    The DEN newssheet "The HOWL" published a completely unbiased review of the attack shortly after.

    DOM make a choice

    After the above incident and then further raiding by the DEN, taking out a few GTT cargo ships in the DOM system of Coptuv, the DOM seemed to have been faced with a choice of stopping drinking their tea and doing something or just hoping it would go away. Instead they seem to have decided to abandon the whole idea of being an active affiliation and we have since folded. The lengths some people will go to not to have their elevenses disturbed is truly staggering. We asked the DOM for a statement on their new system rules to share with our readers but have received no replies.

    DOM positions share out

    Just as we were going to press news has come in of various DOM assets being given to other affiliations or sold. Hopefully we will have more on this story in the next issue of your favorite factual newsheet. Yes, that's us at the SSS.

    *** Affiliations ***


    AFT Association of Free Traders (54) - Marion Tweedy
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DEN Dewiek Elder Nation (67) - Urd
    DOM Dominion (57) – we believe the DOM are now inactive
    FCN Falconian Republic (70) - Bacran
    FEL Felini Tyranny (49) - Juris
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GRC Gracians (13) - HG1
    GTT Galactic Trade & Transport (52) - Xavier Fox
    GCE Garcia Enterprises (4) - Neil
    HEX Hexamon (23) - Ando
    IMP Imperial Services (51) - Jack Jones
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Kal Torak
    KST Kastor Kastorians (12) - Kastor
    MZC Mizuchi Combine (86) - Mizuchi
    MOH Mohache (73) - Listens
    MIC Mohache Independent Commune (76) - Sleeps with Dragons
    NLF Naplian Liberation Front (38) - NLFHQ
    RIP Regularly Involved in Piracy - Githyanki
    RRH Roy Robert Holdings (39) - Roy Roberts
    SMS Stellar Mining and Smelting (53) - MikhailM
    USN Ulian Stellar Nation (34) - Oeipus Prime
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Affiliation has no leader but this is the only known contact

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS

    Inactive: ANT, BHD, COD, HVE, IDC, RIP, RCF, SKW, TAG

    Deceased: CAL

    *** Submission ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
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    ***** Inter Galactic News *****

    New pirate threat rocks Corward Arm.

    Several large pirate ships have been spotted in outer rings of Corward systems. Reports forwarded to us at the SSS allow us to exclusively tell readers that traders should keep their wits about them when moving through these areas.

    No existing pirate menace has yet claimed ownership.

    In a possibly unrelated event one of the FET cartel members claimed nothing was happening in the outer ring of Coptov shortly afterwards. But it could be that they are still trying to catch Empire backed pirates and have nothing to do with the new sightings.
     
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    ***** Inter Galactic News *****


    DEN continue to shoot innocents

    The Dewiek have made themselves busy shooting at the peaceful and innocent traders of the SSL. Leader of Solar Spices and Liquors Mr TOAD has been vocal pointing out that the Beast-DEN are being totally unfair. News of a go-fund-me appeal are yet to surface though.

    This office is sure that it must have provided the DEN light relief after picking on the equally defenceless Felini. Word is that the DEN faced such an uphill struggle in these recent actions they had to take up Felini inter-breeding to provide some entertainment as the battle reports were rather boring.
     
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    ***** Inter Galactic News *****

    Return of the LiQuans

    A close associate of the Baron LiQuan has been haunting the Corewards periphery and like the old Baron it is said he has a meklan connection. It's unclear whether he obtained his meklan nanites via the CIA but there are rumours that the DEN may be helping the Liquan relative in a bid to sow discontent in the Stellar Empire. Exactly why they would start in Corewards is unclear although with DEN allies, the DOM, having strong positions both in the Sol system and the old Harcorp systems of Harlong and Coptuv they may be the linking factor.


     
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    ***** Inter Galactic News *****

    Meklan Unleashed on Mobile Bay

    Mad Dewiek scientist Dr Kala released a number of Meklan on the busy world of Mobile Bay in the Yank system. Thousands of civilians have been killed in what is treated by DEN warlords as an amusing practical joke. Rather than take any responsibility for their affiliation’s reckless behaviour, a DEN lord rumoured to be half-meklan himself quipped he would nuke the planet whilst another merely saw it as an opportunity to test some of his greener troops in combat. Surprisingly, the KAS planetary defence force was up to the job of repelling the insidious incursion. Questions remain whether further meklan are stored elsewhere on the planet and whether anybody will challenge the Dewiek’s lack of care for the lives of innocents. Probably not, given how even the mighty IMP are now cowering from a fight with the DEN (see inside this edition).


     

    Free Ship when you sign-up
    Complete missions for in game rewards
    Control everything, up to an entire empire
    Dedicated human moderators
    Player and Moderator driven plotlines
    Discover new worlds to explore, exploit & colonise
    Over 20 years of content development
    Persistent Browser-Based Game (PBBG)

    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
    -Zigic