Phoenix
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Learning Cliff

Learning Cliff
So steep is the learning curve in Phoenix that some have referred to it as a cliff. It is not so much that any one thing is particularly complicated it is rather that there are so many things that bombard anyone not familiar with the setting. So lets start with the basics:

Trainees
When you first sign up you are a Trainee. You belong to the Affiliation Trainee. Once registered with Nexus (the name of this all singing and dancing website/game interface) you can view the various Affiliations under Game>Affiliations.
Unlike other Affiliations, this one is not player controlled and is severely limited. You cannot even leave the relatively safe environment of Halo and Kastorian controlled space (Yank, Solo and Skord in the Outer Capellen Periphery.
You start the game in Agripeta (Game>Jump Map then go to Halo).
By staying Trainee you will avoid trouble as nobody bothers Trainees. Use this time to learn the basics of playing the game. Ask questions on the General Forum - either in the Discussions OOC (out of character) if it is about rules and game mechanics or if you want to introduce yourself through your captain, then try the Player Discussions IC (in character).

First Mission
The first mission is simply selecting parameters for your first ship, its crew and the captain. This leads directly onto a mission associated with the type of ship you have selected.
Don't worry about which ship to go for first as immediately after this you can use the Follow Up Mission to get more ships - the ones you didn't select first.
So within only a few days of playing the game you will have three ships quickly increasing you options.
The starter missions have been designed to be simple guides in the use of Nexus. We have purposefully included a lot of hand-holding. Apologies if this is somewhat patronising, especially if you are a returning player but if you are completely new to this style of gaming, we appreciate there is a lot to take in.
So initially your orders are written and added to the order editor as you make your option choices. In the follow up missions however you will be given the information of where you need to go but will have to create the orders yourself.

Don't worry about making mistakes - once registered look at the medals awarded to players. Quite a few proudly display their bronze asteroid awards. These are granted when you smash your ship into an asteroid belt, blowing it up. Fewer display their silver and golds - for sending a fleet of ships to their doom and doing it again with the replacement fleet - respectively!

Moving About

There are three types of movement in Phoenix - Jumping which is moving between star systems, ISR or micro-jumping which is moving around a star system between worlds and finally Thrust which accounts for landing on planets and moving in and out of the orbits of worlds. Each uses a different sort of engine - but don't worry about this, your starting ships have all the appropriate engines.


All you need to do to get anywhere is use the following movement orders:
Move to Starbase
Move to Planet Orbit
Move to Planet XY
The orders all have explanations.
At some point you will need to leave Halo. You can do this by moving to the appropriate wormhole (use move to Planet Orbit) followed by Enter Wormhole.


Trading
At least one of the missions deals with moving items onto and off your ship. The mission deals with all this, however you might want to deal directly with a starbase market. You can find markets available in system by looking on maps. There is one mission where getting some alcohol to hand over to farmers results in a bonus. To trade with a starbase you need to be in orbit (if it has a hiport - basically a lift) or docked in the base. Hiport availability is listed on the market. Use the 'move to starbase' order. You can check your ship manifest to determine how much cargo space you have.


Getting items onto and off a ship
As well as buying and selling you can pick up and deliver. You will notice that there are two types of each order, one for Item Types. The latter covers a range of items that fall into the same class.
So for example, if you wanted to pick up Human Crew, you would use Pick Up with Human Crew as the item. If however you wanted to deliver Food, Consumer Goods and Luxury Goods from your cargo, as all these items fall into the Item Type 'Trade Goods' you could use Deliver Item Type 'Trade Goods'.
Note that you have two sections to your ship, a cargo section and an installed section. Items that are installed are active in the ship. Certain items such as quarters and cargo bays provide space for people and cargo while other installed items such as drives, sensors and shields define the sort of ship it is.




Completing Missions

It is not essential to complete the starting missions rather these are there to give you some guidance if you need it and tell you a little about the game universe. Some incur losses other give boons. It is more about teaching you how to submit orders, how to find your way between worlds and markets and give you the tools for determining your own direction in the game.
We anticipate that it will take you around six weeks to get through the training missions, though some have done it faster. Others have simply binned them off, having worked out what they intend to do generally by joining an affiliation.


Essentially a ship consists of the following
  • Hulls - lighter hulls have more internal space but are easier to destroy.
  • Armour - heavier hulls can support more armour.
  • Bridge - makes ships crew more efficient
  • Senors - used to detect things and gives upper limit to weapon targeting computers
  • Engines (thrust, landing) - provide ability to move in orbits and land. Determine highest gravity world ship can land on
  • ISR Drives - for moving around a system. The lower the number the better.
  • Jump Drives - for moving between systems
  • Quarters and Cargo Bays - provide space for crew, passengers and goods
  • Weapons - Don't worry too much about weapon systems and shielding at this point.

 
News
Is open for business...
 
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***** Inter Galactic News *****

Return of the LiQuans

A close associate of the Baron LiQuan has been haunting the Corewards periphery and like the old Baron it is said he has a meklan connection. It's unclear whether he obtained his meklan nanites via the CIA but there are rumours that the DEN may be helping the Liquan relative in a bid to sow discontent in the Stellar Empire. Exactly why they would start in Corewards is unclear although with DEN allies, the DOM, having strong positions both in the Sol system and the old Harcorp systems of Harlong and Coptuv they may be the linking factor.


 
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***** Inter Galactic News *****

Meklan Unleashed on Mobile Bay

Mad Dewiek scientist Dr Kala released a number of Meklan on the busy world of Mobile Bay in the Yank system. Thousands of civilians have been killed in what is treated by DEN warlords as an amusing practical joke. Rather than take any responsibility for their affiliation’s reckless behaviour, a DEN lord rumoured to be half-meklan himself quipped he would nuke the planet whilst another merely saw it as an opportunity to test some of his greener troops in combat. Surprisingly, the KAS planetary defence force was up to the job of repelling the insidious incursion. Questions remain whether further meklan are stored elsewhere on the planet and whether anybody will challenge the Dewiek’s lack of care for the lives of innocents. Probably not, given how even the mighty IMP are now cowering from a fight with the DEN (see inside this edition).


 
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***** Inter Galactic News *****

Who is behind the AFA?

Following the large scale holiday attack by the AFA against the FET the question of who is behind the attacks has been raised once again. What is clear is that the AFA is using ships that were transferred from the GTT to the IMP. The organisation and expertise of the operation also reduces the pool of potential candidates. Few can go from commanding a handful of broadswords to half a thousand warships and significant army logistics without a long stint in one of the more combative affiliations. With the DEN’s allies the HEX in close relations with the FET and no recent history of animosity between the aliens and FET, at least since the departure of former one-eye big-bun Norozov, it would be a bizarre turn of events if they were behind these attacks. Frankly, there’s no point dancing around it. The IMP are clearly behind the AFA. The question is what can anybody do about this move of significant Imperial resources to a black-flag agency?


 
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***** Inter Galactic News *****

Fox Effects Fantastic Turnaround

With his feet barely under the table, Xavier Fox has managed to dramatically turn things around at the GTT. With year-on-year sales figures up by 23%, manufacturing up 42% and ship production increased by 36%, the megacorporation is running at full steam with noticeable impact on local economies across the Stellar Empire. Political analysts also note that after a period of retrenchment following the disastrous leadership of Ike Krieger, investment in defence is at a five-year high. After such bullish growth, the trick will be for Mr. Fox to recruit C-level executives fast enough to match his ambitions. It is notable in temperament, the current crop of GTT politicals do not exhibit the monomaniacal xenophobia of their predecessors and have resisted repeated provocations by the DEN to enter a pointless spar before they have re-established superiority against the foolhardy aliens.


 
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***** Inter Galactic News *****

Felini flounder in Winter against superior Dewiek forces

The FEL have managed to get their asses kicked by the DEN yet again after provoking the definitely “not cute or cuddly” Dewiek in the Crossley system. The furry punching bags had bought a civilian flagged outpost in the system, without permission or under certain conditions depending on who you ask, and then had the gall to reinforce this error by positioning warships in orbit. The famously patient warlord Halvor did not buy the story these heavy hull armed ships were merely transports and sent a pack to clear the orbit. The mouthy yet green Felini fleet commander Pr'prz fancied his chances against what looked like a light complement of DEN warships and ordered his own warships to engage in the neighbouring Winter system. The result was predictably a wipe out of the FEL forces consisting of forty-seven capital warships at no loss to the DEN. Once again, a series of calamitous decision making resulted in Felini lives being wasted by a leadership barely fit to clean a litter tray. The otherwise untested Halvor can now claim some victory ale although with his penchant for picking on creatures as weak as Gracians, it’s not exactly clear how much glory this new breed of Dewiek warrior can claim against the legends of old.


 
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***** Inter Galactic News *****

Dastardly Dewiek Disregard Yank Neutrality

The governor of a MRC outpost in the Yank system reports that a 400-hull DEN warship called Grey Hunter Axiom entered orbit of Spritzer and opened fire with weapons of mass destruction (WoMD) against a platform, outpost, ground party and ship. Reports indicate significant casualties to Kastorian personnel both in space and on the ground. The KAS Junta is gruffly warning, with a slightly indifferent air, that everybody better stay out of the sector of the outpost for their own health. It is unclear what measures the KAS have or will take against the DEN on this matter. Such a breach of Yank neutrality has in the past caused the Dewiek to froth at the bit against the Empire for their disregard of ‘civilised’ norms. Their current silence on this matter speaks volumes.


 
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***** Inter Galactic News *****

Yenni-bodies Pirates?

A PIR outpost was miraculously discovered by an IMP freighter, of all things, in the Yanni system with several Javelin class warships in orbit. After noticing the IMP freighter and seeing the public post by Jack Jones on subspace, the PIR decided to flee and leave a combined force of IMP and FET forces to capture the outpost. A brain damaged three-year old commentator who still believed in the goodness of people and Santa Claus was quick to commend the IMP on their good work, dismissing those who thought it no more than a convenient clearing up operation signifying* completion of operations in the nearby FET claimed systems of Graydown, Canth and Onissian by IMP puppet Edward Lowe. Meanwhile, the Wolf Lord Lyceum summed up the view of many when he screamed, “What is this amateur b*llshit?” into an uncaring universe.


 
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***** Inter Galactic News *****

Crowe Coups Self

The IMP Viceroy Tiberius Crowe has finally achieved something in his unremarkable tenure by relinquishing even the semblance of wearing big boy pants and instead, appointed Jack Jones as Patrol Commissioner, salty spokesperson and policy maker for the Empire. Crowe will now join CIA Director Laton in riding the special bus to work where the two of them will enjoy long pleasant afternoons sipping cups of tea. Actually, just tepid fruit-scented water as neither of them can be fully trusted with a hot kettle. Occasionally, they might be visited by equally dynamic war “veteran” Admiral Bridge to enjoy mimes presenting the latest comics from the Howl. Meanwhile, Jones is putting pressure on the FET and will soon no doubt find a pretext to deploy his vast mercenary forces against anyone else who is seen working too closely with his most hated of enemies, the HEX.


 
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***** Inter Galactic News *****

Highlord Aadolf Loses Control As Dewiek Break Peace Treaty

Around one hundred DEN warships have launched an attack on a small GTT destroyer squadron of forty ships in the Daggern system. Two GTT ships were destroyed and another fifteen suffered noticeable damage. CEO Xavier Fox issued a restrained but angry statement demanding the DEN explain themselves. Highlord Aadolf’s buffoon-like response amounted to “Dewiek be Dewiek, let’s drink and forget about it.” Cold comfort for the dead crew onboard the GTT ships and their families. Especially, as seems likely at this time, the Empire will settle for some bloody money instead of retribution.


 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic