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214
Previous Years
Intergalactic News
Issue 33
Issue 32
The Dewiek Special
Issue 31
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Rise of the Elder Nation

Rise of the Elder Nation

Look. What is this here? Another pup comes to old Grey Muzzle to hear the saga of some bloody Highlord? To hear the tale of how Magnus faced the dread madness of Janth? How Folkvar died on his feet holding the fortress Manticore? Yes. Blood, ale and glory? Is that what you seek, young bloodclaw?

No? Then who sent you? Don’t think old Grey Muzzle is so blind that he cannot see your claws. Dripping with vine-blossom juice are they not? Do not think you can frighten me, shield maiden. One of the Sisters’ minions are you? Come to put an end to my archives? Your Ancients won’t protect you from the truth! No! Let me tell you how your kind found their way back here in the first place! Let me tell you about the first of your order. Let me tell you about the first Wolf Mother.

In 210 the Nation awoke from a long slumber. The glories of the 3D Alliance were behind them, when Dewiek, Dominion and Detinus together had been masters of the Peripheries. The battle for Janth had seen Dewiek and Dominion allied against their former comrades. With blood and toil, the Detinus were driven from the Dewiek capital world. Once again the Dewiek controlled Janth. The war had ground to a halt and a truce left the DTR in the Noctollis system. The DOM grew more fearful of the DTR and threw their lot in with the Imperials. The DEN, lacking in strong leaders or much ambition, made themselves comfortable at the IMP’s lap. So it was for many years until the Wolf Mother came.




Adoqhina was not an impressive sight. Old by Dewiek standards, she had a scholar’s physique. Her voice was raspy and grated on the ale guzzling warlords she had assembled at the Elder Council. Only MaiChiKwai the decrepit Highlord gave her any honour. The young warlord Darkmane, once seen as a prospective Highlord, nursed his grudge at her imposition. Where she had come from in the depths of the Pocket Periphery, none knew. Yet she whispered a song that stirred the hearts of the placid court. She talked about the subject none dared broach: the Ancients themselves. She pointed to nearby stars unexplored. She berated them for turning over the product of so many Jacium mines to the humans. She cursed the power of the humans in the Home periphery. She made no promises. But she had a plan.

In the next two years that followed the DEN achieved a great deal. They weaved a new order by coaxing the Dominion out from under the Imperial flag, thus ending the IMP’s control of the Home periphery. They drove out those factions such as the GTT that proved a long term threat by their presence. For the first time in their modern history, the DEN began to make use of their territory to its full potential. Adoqhina’s children spread and built a new civilization out of the ancient ruins.

The exploits of Adoqhina have become legend now, of course. She was the first to warn the galaxy of the malice at the heart of House Liquan. The Prince who was to become a Meklan Lord blew up a moon in the Mizam system in retaliation. When the Empire rallied under the Dark Lord Githyanki to resume the war with the DTR, the DEN could not join them. Not whilst they allied with the HLQ in this task. So it was a fateful rift opened between the DEN and Stellar Empire that would never be healed. (See the special article on the history of conflict between the DEN and Stellar Empire in this special issue of the IGN)

This was also the time the DEN once again reached back into their storied past to confront the Ancients. It is well known the Dewiek Nation spanned much of what the humans call the Peripheries before the Great War of some five hundred years ago. Before the madness plague ripped through the Nation and Janth burned. This left most of the Dewiek dead, or regressed into a barbaric state. Only some survivors remained to knit together the Nation anew. At the heart of this history are the Ancients, those great organic vessels that grow in gas giants and work for some hidden, perhaps extinct, master. To face them again, as Adoqhina did in person in the Jasmine system, the Nation faced its greatest secrets. Mysteries that contain many unanswered questions still. Much of what occupied the first Wolf Mother in this time was the search for the Dewiek Homeworld. An incomplete search that has taken the DEN through great marvels and bloody battles. (See the special article on the Ancients in this special issue of the IGN)

Conflict has always been at the heart of Dewiek life. None more so than the conflict with the various Felini that the Ancients brought to the Cluster periphery. It is interesting that two species so naturally in tension should be brought together by these meddlesome beings. Both species consider themselves warriors and prize honour. The wheels have turned for each over the years. When the proud arrogant Clans dominated, the DEN were meek and called upon human allies to help them survive in the region. Now with the rise of the DEN over the past decade, the Felini Tyranny has nestled within the protection of the Stellar Empire. In Adoqhina’s time, the conflict over the system then called Twinkle was pivotal to the DEN’s hopes. It was written in the blueprint of the Nation, drawn by Adoqhina and followed by her many successors, to control the key stargates. Without control of the gates, the Nation would forever be at the mercy of other powers. So it was the prize of victory that earned the system its more befitting ancient moniker of Valhalla.



As old age caught up with the Wolf Mother, Adoqhina bid farewell to the Nation. Her legacy was to dig a foundation for the Nation to build upon. It would take others to bring the Nation to its rightful position as an independent power in the galaxy. Highlords who came riding on an ancient fleet from the long past. Highlords who would prove their honour by standing firm against the might of the Stellar Empire. All looked to Adoqhina as a guide on what must be done. Even now the Nation studies her words of prophecy and hungers for the lost homeworld.

Twelve great tides must pass,
For twelve great tribes to rise,
A Maker repents and the pestilence spreads,
The beacon is dimmed but the gifts show the way,
Shadows of the future past awoke,
An Elder buried in an ancient hall,
Blood ties forged in flames,
For the wolf shepherd was once prey,
A new tide swallows the fearful whole,
The final toll of a forgotten war,
Rising stars and falling crescents,
Watch the corruption eat its own,
Fear not but have pity,
The Nation is at home once more.





 
News
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite and most reliable unbiased publication in the known universe from our home in the Heartland,

And so with the news from the last couple of weeks,


Cluster War! DNA Gather Fruit
 
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe from our home in the Heartland,

And so with the news from the last few weeks,


Cluster War! MZC attacks DNA
 
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*** Inter Galactic News ***

The Dewiek rise again!

After the death and destruction wrought upon the Dewiek Nation by the Architects, there was a period of calm if you were a werewolf fancier. But now the Dewiek have risen to once more in the name of the Dewiek Packs, led by Skarn. Their new message being one of peace, a most unusual change for the large humanoid wolves. While they rise from the ashes of the Mizuchi Combine the Galaxy waits to see how this new affiliation acts, baring in mind the Dewiek have something of reputation.

Empire invade the Cluster!

A significant force of GTT warships recently entered the Cluster, somewhere they have not seen the need to go for a very long time. At the same time the CIA banned the Dewiek Packs from it’s space and also sent a large number of warships into the Cluster to bolster the GTT’s presence. After this show of force the Crossley system, known for it’s wormhole connecting from the Cluster to CIA space shifted to be claimed by the GTT. Currently the Empire has over 200,000 troops and 2000 warships roaming the nearby systems. Inhabitants of the Cluster are waiting to see if there are any further developments. GTT CEO Xavier Fox when asked by our office dismissed it as a “Training exercise”.

Krell sale!

The Krell Clan Dark Angels has been selling off bases, outposts and even systems lately. It is unknown why they have decided to cash in their assets and territories, but it points to the accumulation of significant wealth by the Krell clan. If you have any spare cash and want to expand your assets then it seems to our office that the best place to go is the Dark Angel Clan and ask what will be going up for sale next, assuming they actually have anything left.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BLG Bolg Organisation (22) - Akhenaten
BHD Brotherhood (63) - de Molay
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DEN Dewiek Elder Nation (67) - <unknown>
DWK Dewiek Packs (19) - Skarn
FCN Falconian Republic (70) – Bacran *
FEL Felini Tyranny (49) - Juris
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
GCE Garcia Enterprises (4) - Neil
HEX Hexamon (23) - <unknown>
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Kal Torak
KST Kastor Kastorians (12) - Kastor
MZC Mizuchi Combine (86) - Mizuchi
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, DOM, HVE, IDC, IMP, RIP, RCF, SKW, TAG

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 
GTT step forward to control protection and peace in the Stellar Empire.

With the retirement of Jack Johns and various lower-level IMP officers from public life, the Imperial Services were left on the verge of being unable to fill their role as protectors of the Stellar Empire. Due to the serious nature the Imperial Services found itself in, the Emperor recently travelled to GTT HQ to attend a board meeting with the directors of the GTT.

With Galactic Trade and Transport being one of the few remaining loyal Imperial Chartered affiliations, who also supply well over half of the war material to the Imperial Services, the Emperor sought the position of the GTT with regard to the Imperial Services becoming overburdened with bureaucracy and lacking effective leadership. Effectively the Imperial Services were at the point of collapse. A position highlighted when an opportunistic supposed ally subverted four Imperial Outposts in the Inner Empire, thinking their asset grabbing would go unnoticed.
 
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  Star Date: 221.30.5

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RAGNAROK COMES

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A Forlorn Hope

The seat of Dewiek Government has fallen. What began as a small group of Architect ships picking up retreating DEN forces, amalgamated into a much larger force. The bombardment fleet comprised dozens of Adult ARC ships plus several Planet Killers. The force made short work of the impressive fortifications of the planetary orbit of Newstart. Multiple heavily armoured and maximised deflector shield platforms crumbled. They did so only after releasing their volleys of antimatter and nova weapon batteries. Any DEN warships that remained from earlier encounters also stood the line. But within the week, the last defence was gone.

Bombardment of Wolf Lair starbase proceeded without further resistance from the Dewiek. ARC Plasmas ripped through starbase shields. They demolished tens of thousands of factories and research facilities. The ARC demolished the huge military recruitment and training facilities on the planet. Over half a million trained troops evacuated from deep bunkers, leaving a token ground defence.

The ARC were not satisfied to burn the facilities and murder the workers. They deployed repeated salvos of their Virus Bombs on the wider population. Reports began to arrive of civilians of the world regressing. Leaving settlements and returning to nature. Much as the Dewiek found themselves some decades ago when they started to recover from the First Great ARC-DEN War. This time there was no High Lord Magnus willing to obliterate the world to save a remnant of the people. Newstart was already lost.

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Newstart is lost

 
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  Star Date: 221.27.2

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RAGNAROK APPROACHES

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End Game Lost

A short-lived period of peace followed the Dewiek Elder Nation’s historic and Saga-worthy defence against the Architect Planet Killers. A handful of the more typically encountered ARC ships were spotted picking off DEN support ships in Forlorn Hope before more than forty of them appeared back in End Game.

While the ARC “Adult” class ships, as the DEN had previously classified them, were eight times smaller than the “Planet Killers”, they were still as big as the largest ships any other species has managed to produce. Including the otherwise technologically advanced Dewiek.

Forty-four of these Plasma armed organic vessels smashed through the DEN forces left circling the orbit of Beacon, End Game. The mass of ARC weapons bombarded the DEN Shipyards at Ragnorak with their superheated ionized gas, razing the entire outpost to the ground.

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ARC Plasma weapons devastate End Game

 
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  Star Date: 221.22.5

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RAGNAROK BECKONS

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Assault on End Game

The ancient Architects have declared war on the Dewiek Elder Nation. The first sign of the conflict was subspace transmissions in a remote system in the Pocket Periphery. This followed reports that the ancient Ragnarok shipyards on Beacon were malfunctioning. In response, the Wolf Mother sent urgent orders to several Dewiek scout ships to patrol the End Game system.

The Konungr Smidamadr was the first to encounter the gigantic, “Planet Killer” class ARC ships. Measuring in at thirty-two hundred heavy hulls and armed with a hundred ARC plasma weapons, the ship was more like a mobile armed platform. It is certainly the largest vessel ever recorded. The scout ship was vaporised instantly.

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ARC Planet Killer dwarves largest DEN warships

 
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  Star Date: 221.11.4

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Caste Apart

The Flagritz Republic is (very nearly) no more. In its place, a single Hexamon and Flagritz power has arisen. The new Collective has absorbed much of the Flagritz holdings with only a handful of Clique-caste Flagritz systems choosing instead to align with the other Elder species, the Dewiek.

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Flagritz and Hexamon Hybrids - A hope for the Future?

 
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  Star Date: 221.3.3

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Meklanmania

Meklan scout ships continue to be seen around the Orion Spur periphery. These cyborg creatures in service of hidden ancient masters appear to be terrorising the Wimble Nation in particular. Despite public lamentations against the hardship of defending themselves, the Wimble leadership have not yet responded to our request for comment.

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Artist's impression of a Meklanised Wimble

However, Xavier Fox, CEO of Galactic Transport and Trade, did give us the following statement:

“We have engaged several Meklan ships, although currently the source has not been identified. GTT Directors have been running patrols and have engaged and destroyed numerous ships that have attacked outlying outposts belonging to different affiliations. The pattern of ships encountered leads us to believe there is a central source, but until that is found we would suggest any affiliation with assets in the area provide adequate defences.”

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Doomsday On Pause

At the site of the Thete anomaly, the Dewiek Nation has sent media sensation Sharon Aleman to the scene. Aleman, whose cybernetic enhancements allow her to directly interface with her ship’s sensor array, led her hardened crew into a dive of the outermost “edge” of the anomaly. After spending several days collecting and analysing data (mere minutes to the rest of us outside the anomaly), Aleman reported her shocking discoveries.

 
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  Star Date: 220.50.5

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Veil Lifted on Flagritz Home Space

As the Hellcadium ISR field continues to fluctuate, one of the newly exposed systems is Junista inside the previously hidden and inaccessible home periphery of the Flagritz Republic.

Over the past few weeks Flagritz Republic patrols and platforms have dealt with a number of scout ships from the Human Empire as the IMP wasted no time in exploiting this opportunity to poke around in their old enemy’s backyard. It is understood that at least one of these unarmed scouts was destroyed with no one willing to estimate how many more might be buzzing around.

Coincidentally, suspected IMP lackey, SSL TOAD, has also been overheard showing an obsessive interest in the Flagritz periphery. However, we have received no reports of this being anything other than his usual drug-fueled, barely decipherable mutterings at this stage.

Either way, this sudden, uninvited interest in the Flagritz Periphery has left the FLZ leadership muttering darkly about appropriate measures being taken. Defensive fleets and supporting structures are being deployed in the Junista system and beyond in expectation of further uninvited guests.

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When You stare into the Flagritz Periphery...

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Thete's Timey-Wimey Tease

Investigation into the Thete anomaly continued in the Dewiek Pocket Periphery. The anomaly was scanned from all angles by a number of the Dewiek Nation’s best sensor ships and officers. The data, collected over several weeks, was sent to one of the DEN’s most advanced scientific laboratories for analysis.

What they found will shock you!

 

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I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic