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Wylde Carrd, Saviour?

Wylde Carrd, Saviour?

The Dominion were one of the first and certainly the most prolific colonisers of the Coreward Arm, taking advantage of the legacy of the HarCop League of Traders.

HarCop had been peacefully exploring and establishing colonies throughout the region of space for some decades. The lack of aggressive aliens of a contemporary level of technology meant that beyond a few disgruntled former ship captains turned pirate there was no holding the HarCop League back. This allowed expansion to happen without the need for navies and vast standing armies. Absence of constraint proved the downfall of the League. In their rush to colonise, investment became overstretched and when the colonies failed or simply refused to repay what they owed (often with high rates of interest) the result was an economic collapse beyond compare taking with it the HarCop League.

Into this economic vacuum the Dominion was quick to monopolise entire star systems for considerable time before the stragglers and general riffraff of the rest of the Peripheries turned up. As opportunities started to dry up their attention turned to the Orion Spur.

Unlike the recovering economy of the Coreward Arm they found the civilisation of the star system Monument to be stable, advanced and mature but curiously again without attributable defences. Oddly, the people of Monument were almost too quick to welcome Dominion presence and even pushed for others to establish trading and defensive positions on their world. The reason proved to be quite sinister. They did indeed have something of an armada, they were quite proud of it, it was however missing in action out beyond Stars End.

The government’s evasion on the topic proved frustrating to say the least. Public opinion was that the shipbuilding facilities were relocated due to the extreme distance to an ongoing conflict but the lack of reports and even shipping from the front had not gone unnoticed.

The recent arrival of the former head of HarCop in the Orion Spur galvanised Wylde Carrd, Overlord of the Dominion into renewing pressure on the government to reveal the truth.

When they did, this proved worse than could have been imagined – meklan!

Everybody has heard of meklan, cyberized sentients that can take over an entire world if they get a foothold. Thankfully though they are prevented from doing so due to their lack of space faring capability. It appeared that they have evolved, throwing off their dependence on the TCA and miscreant factions looking to stir trouble. The meklan do not evolve so how did this happen after so many centuries?

The former head of HarCop was tracked down and questioned at length. The answer was Baron LiQuan!

Somehow, he managed to prevent the meklanisation process from completely subsuming him into the group mind of the meklan and even impose his will over them. While it is presumed that he died on the assault on the Stellar Empire, the old rascal’s legacy lives on.

When presented with this new information the government of Herrixal in Monument finally came clean. They discovered the meklan beyond a wormhole in a region of space with a few semi-advanced species but didn’t know the meklan for what they were. The meklan had already conquered one small world and were in the process of building ships. While the option was suggested to leave the region of space to their fate, retreat through the wormhole and nuke it from the other side the decision was taken to try to counter the threat to stop it spreading. To this end, efforts were indeed made to relocate ship building facilities beyond the wormhole and things were going well until the wormhole unexpectedly closed – that was about seven years ago – coincidently the same time that Baron LiQuan was killed.

Nothing had been heard since. Secrecy was imposed while the continued story of a strong armada expected to return anytime soon was rolled out time and again if only to keep visitors in check.

Having obtained the location of the wormhole the Dominion investigated and discovered it was open but unguarded. The other side contained debris of a huge naval battle. Probing the system found a world cloaked in radioactive fog.

Being the Dominion, the decision was taken to return and nuke the wormhole closed (‘it’s the only way to be sure’). It failed; the wormhole was anchored. Worse, the attempt alerted the meklan and a few ships arrived on the Orion Spur side. These proved far superior to anything that the Domion had encountered but thankfully few.
At that point realising what was potentially at stake the Domion made the decision to attempt to do what the people of Orion Spur failed, not just contain the meklan threat but eliminate it. To this end all Dominion assets that could be, were quietly liquidated. Advanced technologies were relocated and the entire shipping capability of the Dominion was given one task, form an armada of troops, modules, technologies and ordnance.

Curiously, like the former armada sent in half a decade ago, the wormhole closed shortly after the Dominion forces completed the crossing.

This is of course the official version and like all official versions is full of holes.

Was Wylde Carrd really in the dark about this threat until the return of the former HarCop CEO – highly doubtful.
What of the rumour that the former head of HarCop was none other than Baron Vehrenberg according to Cromwell?

How long had he been lurking in the Peripheries?

How many of these meklan ships have come through the wormhole?

How many meklan could possibly fit in an augmented 400 hull ship?

Isn’t it odd that House LiQuan has recently been re-established – purely coincidence?

It is well known than Emperor Lysander was engaged to Laura Vehrenberg before Isabella Secudus became Empress.

How is it that the Empress has suddenly gone missing?

Why didn’t Wilde Carrd reach out to the rest of the Peripheries if the threat was so real? That at least is answerable – no faction (except maybe the DTR) could be trusted not to try and turn the situation to their advantage.

Has Wylde Carrd ever been known to be a benevolent saviour? If not, what is the bastard really up to?

GTT step forward to control protection and peace in the Stellar Empire.

With the retirement of Jack Johns and various lower-level IMP officers from public life, the Imperial Services were left on the verge of being unable to fill their role as protectors of the Stellar Empire. Due to the serious nature the Imperial Services found itself in, the Emperor recently travelled to GTT HQ to attend a board meeting with the directors of the GTT.

With Galactic Trade and Transport being one of the few remaining loyal Imperial Chartered affiliations, who also supply well over half of the war material to the Imperial Services, the Emperor sought the position of the GTT with regard to the Imperial Services becoming overburdened with bureaucracy and lacking effective leadership. Effectively the Imperial Services were at the point of collapse. A position highlighted when an opportunistic supposed ally subverted four Imperial Outposts in the Inner Empire, thinking their asset grabbing would go unnoticed.
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  Star Date: 221.30.5

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A Forlorn Hope

The seat of Dewiek Government has fallen. What began as a small group of Architect ships picking up retreating DEN forces, amalgamated into a much larger force. The bombardment fleet comprised dozens of Adult ARC ships plus several Planet Killers. The force made short work of the impressive fortifications of the planetary orbit of Newstart. Multiple heavily armoured and maximised deflector shield platforms crumbled. They did so only after releasing their volleys of antimatter and nova weapon batteries. Any DEN warships that remained from earlier encounters also stood the line. But within the week, the last defence was gone.

Bombardment of Wolf Lair starbase proceeded without further resistance from the Dewiek. ARC Plasmas ripped through starbase shields. They demolished tens of thousands of factories and research facilities. The ARC demolished the huge military recruitment and training facilities on the planet. Over half a million trained troops evacuated from deep bunkers, leaving a token ground defence.

The ARC were not satisfied to burn the facilities and murder the workers. They deployed repeated salvos of their Virus Bombs on the wider population. Reports began to arrive of civilians of the world regressing. Leaving settlements and returning to nature. Much as the Dewiek found themselves some decades ago when they started to recover from the First Great ARC-DEN War. This time there was no High Lord Magnus willing to obliterate the world to save a remnant of the people. Newstart was already lost.

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Newstart is lost

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  Star Date: 221.27.2

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End Game Lost

A short-lived period of peace followed the Dewiek Elder Nation’s historic and Saga-worthy defence against the Architect Planet Killers. A handful of the more typically encountered ARC ships were spotted picking off DEN support ships in Forlorn Hope before more than forty of them appeared back in End Game.

While the ARC “Adult” class ships, as the DEN had previously classified them, were eight times smaller than the “Planet Killers”, they were still as big as the largest ships any other species has managed to produce. Including the otherwise technologically advanced Dewiek.

Forty-four of these Plasma armed organic vessels smashed through the DEN forces left circling the orbit of Beacon, End Game. The mass of ARC weapons bombarded the DEN Shipyards at Ragnorak with their superheated ionized gas, razing the entire outpost to the ground.

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ARC Plasma weapons devastate End Game

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  Star Date: 221.22.5

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Assault on End Game

The ancient Architects have declared war on the Dewiek Elder Nation. The first sign of the conflict was subspace transmissions in a remote system in the Pocket Periphery. This followed reports that the ancient Ragnarok shipyards on Beacon were malfunctioning. In response, the Wolf Mother sent urgent orders to several Dewiek scout ships to patrol the End Game system.

The Konungr Smidamadr was the first to encounter the gigantic, “Planet Killer” class ARC ships. Measuring in at thirty-two hundred heavy hulls and armed with a hundred ARC plasma weapons, the ship was more like a mobile armed platform. It is certainly the largest vessel ever recorded. The scout ship was vaporised instantly.

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ARC Planet Killer dwarves largest DEN warships

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  Star Date: 221.11.4

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Caste Apart

The Flagritz Republic is (very nearly) no more. In its place, a single Hexamon and Flagritz power has arisen. The new Collective has absorbed much of the Flagritz holdings with only a handful of Clique-caste Flagritz systems choosing instead to align with the other Elder species, the Dewiek.

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Flagritz and Hexamon Hybrids - A hope for the Future?

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  Star Date: 221.3.3

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Meklan scout ships continue to be seen around the Orion Spur periphery. These cyborg creatures in service of hidden ancient masters appear to be terrorising the Wimble Nation in particular. Despite public lamentations against the hardship of defending themselves, the Wimble leadership have not yet responded to our request for comment.

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Artist's impression of a Meklanised Wimble

However, Xavier Fox, CEO of Galactic Transport and Trade, did give us the following statement:

“We have engaged several Meklan ships, although currently the source has not been identified. GTT Directors have been running patrols and have engaged and destroyed numerous ships that have attacked outlying outposts belonging to different affiliations. The pattern of ships encountered leads us to believe there is a central source, but until that is found we would suggest any affiliation with assets in the area provide adequate defences.”

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Doomsday On Pause

At the site of the Thete anomaly, the Dewiek Nation has sent media sensation Sharon Aleman to the scene. Aleman, whose cybernetic enhancements allow her to directly interface with her ship’s sensor array, led her hardened crew into a dive of the outermost “edge” of the anomaly. After spending several days collecting and analysing data (mere minutes to the rest of us outside the anomaly), Aleman reported her shocking discoveries.

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  Star Date: 220.50.5

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Veil Lifted on Flagritz Home Space

As the Hellcadium ISR field continues to fluctuate, one of the newly exposed systems is Junista inside the previously hidden and inaccessible home periphery of the Flagritz Republic.

Over the past few weeks Flagritz Republic patrols and platforms have dealt with a number of scout ships from the Human Empire as the IMP wasted no time in exploiting this opportunity to poke around in their old enemy’s backyard. It is understood that at least one of these unarmed scouts was destroyed with no one willing to estimate how many more might be buzzing around.

Coincidentally, suspected IMP lackey, SSL TOAD, has also been overheard showing an obsessive interest in the Flagritz periphery. However, we have received no reports of this being anything other than his usual drug-fueled, barely decipherable mutterings at this stage.

Either way, this sudden, uninvited interest in the Flagritz Periphery has left the FLZ leadership muttering darkly about appropriate measures being taken. Defensive fleets and supporting structures are being deployed in the Junista system and beyond in expectation of further uninvited guests.

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When You stare into the Flagritz Periphery...

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Thete's Timey-Wimey Tease

Investigation into the Thete anomaly continued in the Dewiek Pocket Periphery. The anomaly was scanned from all angles by a number of the Dewiek Nation’s best sensor ships and officers. The data, collected over several weeks, was sent to one of the DEN’s most advanced scientific laboratories for analysis.

What they found will shock you!

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  Star Date: 220.45.1

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Perfidion Reached

Long speculated by theoretical Stellar Cartographers, Perfidion Reach finally opened in the last few weeks. Immediately, the Detinus Republic boldly staked a claim on the first accessible system, Hellcadium. Only time will tell the true value of this strategic move but their much-taunted bureaucracy may have finally proved its worth.

Early reports from scans of the system reveal a wildly fluctuating ISR field. Rumours suggest that at least one ship was destroyed as it was forced into an asteroid belt chasing a stable jump field attempting to exit the system. Casual travellers are warned away from the system at this time for their own safety. Leave it to skilled explorers and navigation officers.

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Mathematical model of Hellcadium ISR Field.

We spoke to Captain Zakiyah Ummahi via subspace link. Zakiyah led the first DEN expedition into the Perfidion Reach. "Spirits remain high but this is largely down to the extended R&R we were all forced to take immediately prior to jumping into this hole. Initial scouting reports show at least one planet with plenty of forests and grasslands which might help if we're going to be stuck here for Folkvar knows how long waiting for this damned ISR field to stabilise."

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Valhalla Stargate Reopens

Dewiek engineers and scientists have finally managed to re-enable Stargate Valgrind this week and the protective Exclusion Zone is to be lifted. If DEN investigators discovered who caused the gate to malfunction, or why, they were not willing to share it with us. Military sources, however, have announced a project to provide a significant boost to the already formidable defence platform in the stargate’s orbit.

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*** Inter Galactic News ***

Empire - DEN action grinds to a halt

After months of tension relations between the Empire and the Dewiek Nation, which rose to several large scale fleet actions ending in the DEN losing over 60 Direwolf warships in Solo, things appear to have moved from antagonistic to unfriendly. With the Solo system being a particular issue an agreement has been reached between the Wolf Mother of the DEN and Xavier Fox of the GTT. Since this things have become very quiet, not just because the shooting has stopped, but also because my reporters have been on their summer holidays.
News For Discerning Naplians!
---- Special Galactic Edition ----

(The Host sits at his desk as the studio lights dim, and a single spotlight bathes him in light. He looks straight into the camera and begins to speak: )

Host: Naambta!
Good Greetings, and welcome to the show.

This is News for Discerning Naplians, and i’m sure you are all showing much impatience to see this week’s Panel Discussion. We will be discussing religion with the Lady Ghadir of the Temple of Ya Zoon, renowned neo-naplian spiritualist Chairman TonTon, and a very special guest from our imperial neighbours, Bishop Samantha Porteus of the Brotherhood. But before we get to that...

(Looks demonstratively at his digital wrist watch. )

... it is time for a word from our sponsor.

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I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).