Phoenix
Phoenix: BSE
Phoenix at a Glance
The Game
Sign Up
Nexus Tour
FAQ
Flagship#130 Review
Contact
Resources
History
Wallpapers
IRC and player sites
SubSpace Static Archive
214
Previous Years
Intergalactic News
Issue 30
Issue 29
Issue 28
Issue 27
Issue 26
Issue 25
Issue 24
Issue 23
Issue 22
Older Issues
 
Book Review - Interstellar Wars – Pike Chronicles

Book Review - Interstellar Wars – Pike Chronicles

I have only just started reading this series of five book and as such this is very much first impressions and admit that they may well change as I continue to read. That in itself is a point in the series’ favour as there are many books that I have simply put down one day and never picked up again (much like a roleplaying campaign that simply ended – the characters forever stuck in limbo, having failed to defeat the Dark Lord). I hold that the reader should read at least a hundred pages of book and it takes impressive inertia to grind me to a halt before that point (though I confess to not getting past page 3 of Fifty Shades of Grey and have utterly no intention of watching the movie). So, having finished the first book I think I am well past the point of sacking it off.


I will move onto the story, but I think it best to start with the protagonist – Jon. Classic sad backstory – dead wife and kids that set him on the road to becoming the greatest warrior in the universe with morals to rival Galahad. He truly is the classic paladin archetype – tall, chiselled features, super strong and generally all-round athlete, oh, did I mention effectively immortal. Yup, all this thanks to a sentient alien parasite. That said, it does occasionally make him do un-paladin things like kill unimportant bad guys out of an acute sense of self-preservation. Did I also mention he is a massive xenophobic knobhead with a penchant for spending the lives of his crew like a kid in a sweetshop with a pocket full of pennies? His reasoning – they are military therefore that is what they signed up for. When the shit hits the fan, he is first off the bridge, dragging his new bit of squeeze down to his own personal lifeboat without looking back over his shoulder once. What a dude!




On to the story.

Our hero is sent on a mission across a universe teeming with aliens looking for lost colonies of humans. After a diaspora through stargates that have since been closed half a millennium ago the colonies are now cut off. He is equipped with a starship that can jump huge swathes of space while all the rest of the universe must rely on the network of stargates and relatively slow faster than light engines (which takes months just to reach the nearest stars). With him on this quest are some alien advisors, a mate (also heroic but not quite) and a few other human elites (think Star Trek or possibly Babylon 5 for those with long memories).


With a jump range of 50 light years and five jumps out from the Solar System, they reach a binary star system (giant stars in a mutual munch competition). Around this binary and therefore a considerable distance they also scan an asteroid belt to which they set a course.


Interlude - Time for a bit of astronomy.


According to this website (www.atlasoftheuniverse.com/250lys.html) there are around 260,000 stars within the 250ly radius out from Earth (Sol/Solar System). While not many compared to the quantity of stars within the galaxy that is still a lot of stars. As to the system, it is quite a dense belt as the ship clatters through a fair number of small rocks (compared to the small craft sent to the outer planets in our system that encountered effectively nothing). The point is these statements is to reinforce the perception that this region of space is both an infinitesimally small patch of the asteroid belt (I gave up when the calculations of relative volume started to veer towards 1 in a billion*) in just 1 of 260,000 stars.


‘So what’, I hear you ask? Well, it just so happens that this utterly random location is both protected by automated defences and populated by a small band of humans, yup, that’s right, Humans. Coincidences happen all the time; move on. So after a brief fight following a misunderstanding, Jon recovers a life pod.


We are given a tiny snippet of the history of these humans which essentially boils down to vagabonds, robbing alien freighters from an adjacent system just beyond a stargate (which also happens to be in this 1 of 260,000 possible systems the ship could have jumped to). This reiving activity is something these vagabonds have been doing for generations without giving their presence away.


So it comes as something of a shock that just as Jon’s ship approaches this secret stargate a bloody great battleship owned by the aggrieved aliens happens to pop out of the stargate – the first ever to venture into this system.
Now we have not only got an improbable scenario in terms of volume of space but also time in terms of minutes against generations (decades, possibly even more than a century – 52 million hours).


Cue the scene from the Fast Show, ‘[A]nd the same numbers came up again the next week. That was another few million quid; which was nice.’
Did I mention that the two survivors in the life pod turned out to be a rather beautiful and athletic woman who didn’t like her now dead husband (demise courtesy of the good captain) and her adorable little daughter who instantly took a shine to our captain?
Apparently, that last bit was the straw that broke the camel’s back for my wife. She was happy with astronomically improbable chances in terms of space and time, but the perfect missing jigsaw piece to the captain’s life was too much. What can I say, I do physics, she does Love Island.


Physics…


I could bang on about the jump drive and its seeming ability to use a perfect navigation system such that it can jump light years and arrive with absolute precision.
You know what, I think I will.



Don’t get me wrong, I can accept that two fixed positions in space, i.e. stargates, could become connected (entangled or whatever handwavium terminology floats your boat) but as for jumping to an unfixed destination? Hell, we can’t even decide on a fixed point from which to measure the heights of mountains (mean sea level, the centre of the Earth’s volume or even the theoretical gravitational centre of the Earth). In a system with mutually orbiting stars, orbiting the galactic core and accounting for possible variance in the galactic rate of expansion I’m disinclined to believe that a jump can be plotted to within a few hundred metres. I would be happier with a precision of a few light seconds for a relatively close jump, possibly a few light minutes for a jump of a few light years with a definite warping effect due to gravity wells (to stop you ending up inside something when you arrive). It just feels too much like absolute geometry for a system the data from which is centuries out of date by dint of the speed of light and application of the theory of relativity.


Has this stopped me reading the book? Not a bit of it. The action is great, people are being killed in new and interesting ways and seemingly invincible technology in one scene is redundant outdated scrap in the next. Aliens are two-dimensional and clearly bad-uns and yes, this extends to the allies of humanity. Aliens also come in two types – monsters from DnD (hairy with lots of teeth) or deadpan features with the appearance of three-day-old fish on the Morrisons seafood counter. When the aliens’ plans fail, when they are put down like rabid animals and when our hero and accompanying humans triumph through grit, determination and exploiting the sheer hubris of their alien opponents, we cheer enthusiastically – Hewmens Rool.


I suppose this qualifies as a rather good roleplaying adventure where the players have rifled through the mechanics (and forums) in order to min-max their characters. The GM has spent a fair amount of time writing encounters for vagabond humans, a love interest and multiple unambiguous enemies along with an attempt at mutiny and concluding with a massive setback. As such the players will encounter vagabond humans, a love interest and multiple unambiguous enemies along with an attempt at mutiny and conclude with a massive setback. As to the ramifications of their actions, the players give them as much thought as a person sawing at the trunk end of a tree branch he is sitting on and are seemingly reliant on the GM wanting to continue running the game. As a result, a fair amount of poetic license and stretching probability will be used to keep the plot moving in a favourable direction. And I forgot there must be a highly unlikely betrayal tagged into the massive setback. This will be revealed later but by this point we are almost prepared to believe in ‘Cloudy with a chance of Meatballs’ so crack on.





In summary I would class this as a fun read but don’t look for something with the political entanglement of James Corey (Expansion) or even the twists and turns and general grit of Neal Asher (Polity Universe). This is an uncomplicated plot and set of characters that might well evolve or just as likely remain as improbable but most definitely easy reading. Having just finished five books from the Amber series where anything up to three pages could be spent explaining how the deserts of the Sahara change one element at a time into the chaos of splotchery-sploo and in retrospect seemingly feck-all happened between page 1 and the end of book 3, it is refreshing change of pace. I just hope he spends a bit of time fleshing out some of the NPC’s he kills. So far, the protagonists always seem to be at the front except when a new weapon or ambush turns almost everybody into bloody pulp; then they are conveniently off to one side or knocked out. That said, I don’t want him to go full Gemmel; describing a new character for a page, detailing backstory, love of cats, the annoying hole in his boot and house he is saving up for. Then on the next page have Waylander kill him with the classic spin on the heel and elbow to the throat.
I am honestly looking forward to reading the rest of the series though the astrophysicist side of me is anticipating a 3d6 San loss resulting in rocking back and forth, chanting, ‘in space things move at the required speed of the narrative.’



*I did some fag-packet maths based on our own asteroid belt and relative distance between the larger asteroids (which to be fair is a very diffuse belt). There are probably around 1.5 million rocks larger than a km. Presuming giant class stars, we are talking potentially orders of magnitude more rocks even at relatively low densities.
This ended up requiring the ship to be moving at a hundred times the speed of the Voyager probes (so somewhere in the region of half a million kilometres per hour) to even begin to pose some sort of potential navigation issue. The field could be much denser but that then has the issue of even more rocks to arm.
Scale precludes the ability to defend it all and the arrival of a couple of starships on the scene within moments of breaking free from the intense automated assault further implies that the humans must have been relatively close (a few million thousand kilometres maybe?).


Also, if you are trying to keep a low profile, why would you defend an entire belt, giving away your presence the first time somebody ventured into the belt. In fact why would you even open fire before they all but found your secret base?







 
News
Is open for business...
 
user image

***** Inter Galactic News *****

Return of the LiQuans

A close associate of the Baron LiQuan has been haunting the Corewards periphery and like the old Baron it is said he has a meklan connection. It's unclear whether he obtained his meklan nanites via the CIA but there are rumours that the DEN may be helping the Liquan relative in a bid to sow discontent in the Stellar Empire. Exactly why they would start in Corewards is unclear although with DEN allies, the DOM, having strong positions both in the Sol system and the old Harcorp systems of Harlong and Coptuv they may be the linking factor.


 
user image

***** Inter Galactic News *****

Meklan Unleashed on Mobile Bay

Mad Dewiek scientist Dr Kala released a number of Meklan on the busy world of Mobile Bay in the Yank system. Thousands of civilians have been killed in what is treated by DEN warlords as an amusing practical joke. Rather than take any responsibility for their affiliation’s reckless behaviour, a DEN lord rumoured to be half-meklan himself quipped he would nuke the planet whilst another merely saw it as an opportunity to test some of his greener troops in combat. Surprisingly, the KAS planetary defence force was up to the job of repelling the insidious incursion. Questions remain whether further meklan are stored elsewhere on the planet and whether anybody will challenge the Dewiek’s lack of care for the lives of innocents. Probably not, given how even the mighty IMP are now cowering from a fight with the DEN (see inside this edition).


 
user image

***** Inter Galactic News *****

Who is behind the AFA?

Following the large scale holiday attack by the AFA against the FET the question of who is behind the attacks has been raised once again. What is clear is that the AFA is using ships that were transferred from the GTT to the IMP. The organisation and expertise of the operation also reduces the pool of potential candidates. Few can go from commanding a handful of broadswords to half a thousand warships and significant army logistics without a long stint in one of the more combative affiliations. With the DEN’s allies the HEX in close relations with the FET and no recent history of animosity between the aliens and FET, at least since the departure of former one-eye big-bun Norozov, it would be a bizarre turn of events if they were behind these attacks. Frankly, there’s no point dancing around it. The IMP are clearly behind the AFA. The question is what can anybody do about this move of significant Imperial resources to a black-flag agency?


 
user image

***** Inter Galactic News *****

Fox Effects Fantastic Turnaround

With his feet barely under the table, Xavier Fox has managed to dramatically turn things around at the GTT. With year-on-year sales figures up by 23%, manufacturing up 42% and ship production increased by 36%, the megacorporation is running at full steam with noticeable impact on local economies across the Stellar Empire. Political analysts also note that after a period of retrenchment following the disastrous leadership of Ike Krieger, investment in defence is at a five-year high. After such bullish growth, the trick will be for Mr. Fox to recruit C-level executives fast enough to match his ambitions. It is notable in temperament, the current crop of GTT politicals do not exhibit the monomaniacal xenophobia of their predecessors and have resisted repeated provocations by the DEN to enter a pointless spar before they have re-established superiority against the foolhardy aliens.


 
user image

***** Inter Galactic News *****

Felini flounder in Winter against superior Dewiek forces

The FEL have managed to get their asses kicked by the DEN yet again after provoking the definitely “not cute or cuddly” Dewiek in the Crossley system. The furry punching bags had bought a civilian flagged outpost in the system, without permission or under certain conditions depending on who you ask, and then had the gall to reinforce this error by positioning warships in orbit. The famously patient warlord Halvor did not buy the story these heavy hull armed ships were merely transports and sent a pack to clear the orbit. The mouthy yet green Felini fleet commander Pr'prz fancied his chances against what looked like a light complement of DEN warships and ordered his own warships to engage in the neighbouring Winter system. The result was predictably a wipe out of the FEL forces consisting of forty-seven capital warships at no loss to the DEN. Once again, a series of calamitous decision making resulted in Felini lives being wasted by a leadership barely fit to clean a litter tray. The otherwise untested Halvor can now claim some victory ale although with his penchant for picking on creatures as weak as Gracians, it’s not exactly clear how much glory this new breed of Dewiek warrior can claim against the legends of old.


 
user image

***** Inter Galactic News *****

Dastardly Dewiek Disregard Yank Neutrality

The governor of a MRC outpost in the Yank system reports that a 400-hull DEN warship called Grey Hunter Axiom entered orbit of Spritzer and opened fire with weapons of mass destruction (WoMD) against a platform, outpost, ground party and ship. Reports indicate significant casualties to Kastorian personnel both in space and on the ground. The KAS Junta is gruffly warning, with a slightly indifferent air, that everybody better stay out of the sector of the outpost for their own health. It is unclear what measures the KAS have or will take against the DEN on this matter. Such a breach of Yank neutrality has in the past caused the Dewiek to froth at the bit against the Empire for their disregard of ‘civilised’ norms. Their current silence on this matter speaks volumes.


 
user image

***** Inter Galactic News *****

Yenni-bodies Pirates?

A PIR outpost was miraculously discovered by an IMP freighter, of all things, in the Yanni system with several Javelin class warships in orbit. After noticing the IMP freighter and seeing the public post by Jack Jones on subspace, the PIR decided to flee and leave a combined force of IMP and FET forces to capture the outpost. A brain damaged three-year old commentator who still believed in the goodness of people and Santa Claus was quick to commend the IMP on their good work, dismissing those who thought it no more than a convenient clearing up operation signifying* completion of operations in the nearby FET claimed systems of Graydown, Canth and Onissian by IMP puppet Edward Lowe. Meanwhile, the Wolf Lord Lyceum summed up the view of many when he screamed, “What is this amateur b*llshit?” into an uncaring universe.


 
user image

***** Inter Galactic News *****

Crowe Coups Self

The IMP Viceroy Tiberius Crowe has finally achieved something in his unremarkable tenure by relinquishing even the semblance of wearing big boy pants and instead, appointed Jack Jones as Patrol Commissioner, salty spokesperson and policy maker for the Empire. Crowe will now join CIA Director Laton in riding the special bus to work where the two of them will enjoy long pleasant afternoons sipping cups of tea. Actually, just tepid fruit-scented water as neither of them can be fully trusted with a hot kettle. Occasionally, they might be visited by equally dynamic war “veteran” Admiral Bridge to enjoy mimes presenting the latest comics from the Howl. Meanwhile, Jones is putting pressure on the FET and will soon no doubt find a pretext to deploy his vast mercenary forces against anyone else who is seen working too closely with his most hated of enemies, the HEX.


 
user image

***** Inter Galactic News *****

Highlord Aadolf Loses Control As Dewiek Break Peace Treaty

Around one hundred DEN warships have launched an attack on a small GTT destroyer squadron of forty ships in the Daggern system. Two GTT ships were destroyed and another fifteen suffered noticeable damage. CEO Xavier Fox issued a restrained but angry statement demanding the DEN explain themselves. Highlord Aadolf’s buffoon-like response amounted to “Dewiek be Dewiek, let’s drink and forget about it.” Cold comfort for the dead crew onboard the GTT ships and their families. Especially, as seems likely at this time, the Empire will settle for some bloody money instead of retribution.


 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic