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Developments for 2015

Developments for 2015

For those with a Nexus account, greater details can be found in the Rules, both under the 2014 Pubmeet for new additions and the bulk of Character information in the 2011 pubmeet.

2015 is the year we seek to tidy up the loose ends of Phoenix and really get down to flattening the learning cliff but at the same time add long-term depth and luring back former players and catching the attention of completely new players.

Here is presented an abbreviated list of things that we will be focusing on:

Player Recruitment
We have already outlined improvements to the UI. Further to this and with the understanding that any reduction in turn fees in certain areas may require balancing to remain financially stable, we will review costs to play the game and the limits of free-play. Key features of this overhaul:
  • Tightening signing up procedure - there are steps in the process that could be clearer as discovered by a review of where players stop when signing up.
  • Pulling sign-ups back to the site - need things to pull players back to the site over the first few days to check results, get more things moving - email/SNS.
  • More Initial Missions - tutorial style with stellar rewards, officer experience, access to ships. These will include tasks such as contacting affiliations, signing bonus for joining an affiliation and posting on the recruitment forum.
  • Advertising - we have already identified sites that list games along with voting protocols. These have response hooks back to the origin of the vote. Include links on Nexus to allow players to vote and get in-game rewards (a thousand stellars is a big deal to a new player).
  • Free Basic Political - The old arguments against this are no longer salient.
  • More Political Perks for Upgrades - Give big reasons to upgrade and remain upgraded. Monthly fees to be applied to prevent swapping and changing political level.
  • Android and Iphone App - initially these will receive push SNS's of (Red) notifications and PM's. Give a reason to download the app such as a stellar bonus. Make the benefit of the download clear on signing up.
  • Event Notifications - things happen to politicals (or at least the position they are in). Offers of a good trade deal such as BP's or hi-tech goods, information about an anomaly, chance to buy a nice ship. These may be in the form of mission tags. Always a Red Notification and pushed through phone app.




The Political Package

As politicals are essential for playing Phoenix, they have historically formed a barrier to getting into the game by those that are initially unwilling to pay to play. To remove this we will make them free to play but including Political upgrade options to discourage current players from downgrading to free politicals:

  • Political - 10k Bonus on creation (and 5 ships) - but need the KJC account - free
  • The Budget Package - Pol + Starbase + 2k/week + 2 free Updates/week (and 10 ships) - £2.50/week
  • Pol Upgrade - one-off 200k bonus on upgrade + 10k/week + 5 Updates/week - £2/week
  • Pol Upgrade - 10k/week + 20k weekly troop wage subsidy +15 updates/week - £3/week
  • Pol Upgrade - 20k/week + 50k weekly troop wage subsidy + unlimited updates/week - £4/week

Upgrade to politiical also include upgrade to in-game political support, i.e. better contacts with civilians and backers. A free political for example may only get the occasional offer of a few trained troops for purchase from civilian sources whereas a political with the best political support may find out about a few hundred veterans.

The Budget Package:
  • One off package per account and purchased for minimum period of 1 month.
  • Advice on where to build and basic starbase construction will be covered in future IGN articles.
  • The package will also include some authorisations from civilian populations for the following complexes to get the starbase up and running quickly:
    • 5 Command
    • 100 Factory
    • 50 Merch (6700 stellars even on a 80/3 120/30 merch world)
    • 35 Starbase Shields
    • 50 Mines
    • 10 Security



Characters
We have converted all the existing characters to the new framework described a number of years ago. This has required that all the items in the game are databased and instanced correctly and has required a large rework of the existing code. While the actually implementing this kind of thing is relatively easy, making it work in code that was not designed this way 14 years ago is not :) However we now have a system that has all the characters converted to individual items that can carry their own data, so that system can be built on.

We need to expand this so that you can get report on all the characters and submit orders as separate positions. We are going to make it so that you can interact with characters through the positions they are in and via individual orders. This will be achieved via a character tab on the nexus that will keep all the necessary utilities for characters in one place so that they can be happily ignored if that's the way you chose to play them or used to micro manage every detail if you are that way inclined.

We need to create the option to apply a default template to characters along which they automatically develop. This will be a Nexus tool (similar to Position and Base Editor). So when you recruit a character you could select one of these templates and ignore the character as he develops into the role that you hired him/her for. We also need to create a utility to allow you to create these templates so that you can plan out exactly how they will develop. We want to provide all the tools so having characters can be relatively painless but at the same time they can be a whole other aspect to the game.

Agent Networks (for characters)
We will be rewriting all the agent orders so that an agent/operative is more about setting up a network consisting of safe houses and operation centres within a starbase and then using these accumulated assets to interact with the starbase in a more straight forward way. This will not make it more simplistic to cause problems at a starbase but will make it clearer what is required to actually do an action. We will be using notifications to make sure the starbase owner has a clue what is going on but on the other side of things we will be creating false alarms so that a single clue will not bring down everything onto a new operation. We will be stepping far away from the current mechanics of one shot and % success equates to sending in multiple operatives to achieve success.





Missions
Missions are in a very usable state within the game but adding and checking them is very time-consuming. We need an internal debugging process for the missions allowing their results to be checked without requiring a test platform. This will allow Mica to add more missions without having to have to write them 'blind' and having them debugged later by Darak.

Infrastructure
The infrastructure orders are being done entirely in custom code within the game. The underlying custom code engine and interface has been slowly improving stretching the achievable limits of custom code. This has allowed coding of some interesting things that previously would have got bogged down in how much could be done. This organic development as also defined clear and achievable borders for development.

The engine and therefore custom orders will constantly improve. We are adding more features to the orders and more generic features to the custom code, this is allowing the game to evolve without constantly changing to base code.

Improve Utilities and UI
We are going to go through the nexus and see how we can create a bunch of utilities that allow turns to be crafted more easily. We will never remove the standard order editor but there are ways of creating turns that mean that you will never have to see the actual set of orders. These utilities will focus on letting you do what you want to with your assets and not on automating the game. Part of the ideology is that modern gamers are daunted by the old PBM style of issuing orders and this may a big part of the learning cliff.

Currently we are not exactly sure where this is going to go but we need to make the game easier to play the game while not removing the ability to do everything in the game with simple lists of orders. I'll be looking into how the jump/system maps could be improved to help with movement and actions. We will also look to parsing the turns from text into a more interactive format.





 
News
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***** Inter Galactic News *****

Yenni-bodies Pirates?

A PIR outpost was miraculously discovered by an IMP freighter, of all things, in the Yanni system with several Javelin class warships in orbit. After noticing the IMP freighter and seeing the public post by Jack Jones on subspace, the PIR decided to flee and leave a combined force of IMP and FET forces to capture the outpost. A brain damaged three-year old commentator who still believed in the goodness of people and Santa Claus was quick to commend the IMP on their good work, dismissing those who thought it no more than a convenient clearing up operation signifying* completion of operations in the nearby FET claimed systems of Graydown, Canth and Onissian by IMP puppet Edward Lowe. Meanwhile, the Wolf Lord Lyceum summed up the view of many when he screamed, “What is this amateur b*llshit?” into an uncaring universe.


 
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***** Inter Galactic News *****

Crowe Coups Self

The IMP Viceroy Tiberius Crowe has finally achieved something in his unremarkable tenure by relinquishing even the semblance of wearing big boy pants and instead, appointed Jack Jones as Patrol Commissioner, salty spokesperson and policy maker for the Empire. Crowe will now join CIA Director Laton in riding the special bus to work where the two of them will enjoy long pleasant afternoons sipping cups of tea. Actually, just tepid fruit-scented water as neither of them can be fully trusted with a hot kettle. Occasionally, they might be visited by equally dynamic war “veteran” Admiral Bridge to enjoy mimes presenting the latest comics from the Howl. Meanwhile, Jones is putting pressure on the FET and will soon no doubt find a pretext to deploy his vast mercenary forces against anyone else who is seen working too closely with his most hated of enemies, the HEX.


 
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***** Inter Galactic News *****

Highlord Aadolf Loses Control As Dewiek Break Peace Treaty

Around one hundred DEN warships have launched an attack on a small GTT destroyer squadron of forty ships in the Daggern system. Two GTT ships were destroyed and another fifteen suffered noticeable damage. CEO Xavier Fox issued a restrained but angry statement demanding the DEN explain themselves. Highlord Aadolf’s buffoon-like response amounted to “Dewiek be Dewiek, let’s drink and forget about it.” Cold comfort for the dead crew onboard the GTT ships and their families. Especially, as seems likely at this time, the Empire will settle for some bloody money instead of retribution.


 
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***** Inter Galactic News *****

The Worm Turns

The FET have reduced relations with the IMP to neutral. Sneezy boss Cu Chulainn took the bold step of putting 1 and 1 together by linking recent mercenary attacks in their systems with the IMP scouts seen loitering for some time and refusing to move. Even bolder, hints that they believe “a certain Imperial citizen” is responsible for Edward Lowe’s entire underhand operation were voiced loudly enough that the handsome but hard of hearing Tiberius Crowe had to take note. He was seen grappling in trademark fashion with his skin tight jacket, pulling it down over his partially concealed middle-aged girth, as he sat to issue a terse public statement. Exactly who this citizen may be was left unnamed and no news channel subject to Imperial laws would dare unmask the villain. Luckily dear readers, we are not subject to phony Imperial laws. It’s Jack Jones everybody. Jack Jones, butcher of Naplians and fancier of silver long johns.


 
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***** Inter Galactic News *****

”Necessity hath no law”

Lord Cromwell of the DOM slapped a fleet of privateers, on charges of "knavery", "bad manners" and "poor sportsmanship." Such offences carry the death sentence in the Dominion, a nebulous territory neither part of the Empire nor apart from it. At least thirteen Armadillo class ships, typically sold by the DOM, were destroyed at a location Cromwell was unwilling to disclose publicly. Bloodthirsty Dewiek as well as "prince of peace" Yahn Wodenzoon were quick to congratulate the DOM for their merciless carnage. It seems the consensus in the galaxy’s ruling class is that not presenting valid identification is a crime worthy of the murder of dozens, perhaps hundreds, of unfortunate crewmen. This is all just another indicator that the political elite are far removed from the lives of ordinary people who are seen as little more than meat inventory. It is telling so-called “man of the people and the downtrodden” Wodenzoon so readily aligns himself with this grisly concord. Meanwhile, the archaic elocutionist Cromwell further establishes the recent trend of mild exertions of power by the cold-blooded DOM.


 
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***** Inter Galactic News *****

Return of the Fox

The galaxy is still digesting news of the return of Xavier Fox to the boardroom of the GTT. The ailing corporation's share price began a sharp rally after a six month downward spiral under Ike Krieger, credited with being the worst CEO in the megacorporation's history. The only surviving board member from Fox's initial tenure as CEO, and perhaps across the entire GTT board, is Antt Tilton the Research Director. The reclusive Tilton is the brains behind the ascension of GTT technology, particularly in the field of antimatter weapons and super-heavy dreadnought size ships, Tilton offers a small measure of continuity during this tumultuous time. Mr. Fox has therefore resorted to a broad appeal for new blood to join the ailing firm. So far, the result has been a number of two-dimensional "Yes" persons being promoted to the C-suite. Still, key stakeholders were upbeat with one commenting, "Fox is the man to turn this bloody disaster around. He knows how to put a great team together and where to bury the bodies of the non-performers."


 
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe,

And so with the news,
 
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As part of the update outlined in the 7th February post, turn fees have been increased as from today.

Turn Fees
 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic