Phoenix
Phoenix: BSE
Phoenix at a Glance
The Game
Sign Up
Nexus Tour
FAQ
Flagship#130 Review
Contact
Resources
History
Wallpapers
IRC and player sites
SubSpace Static Archive
214
Previous Years
Intergalactic News
IGN 29
Issue 28
Issue 27
Issue 26
Issue 25
Issue 24
Issue 23
Issue 22
Older Issues
 
Infrastructure - Audit World

Infrastructure Orders - Audit World
Those currently involved in developing worlds will have seen progress on orders over the past few months as these are as much a tool for the GM because they are useful in determining results. Currently there are four orders in various states of readiness. All currently have the suffix Infrastructure though at some point, probably after they become live, the order editor will be upgraded to include a section specifically for infrastructure orders. I can see more infrastructure orders appearing as this section of the game develops in time.

Infrastructure - Audit World
Infrastructure - Audit Base
Infrastructure - Give Item
Infrastructure - Civilian Claims
Infrastructure - Establish Government

Initially this article was going to describe all orders but it started to spiral out of control and has pushed back the deadline twice already as each day seems to bring new points that need coding into the orders. As such it has been decided to deal with each other individually over the next few issues.

Details of Infrastructure such as stages and techs can be found in the Library>Rules>Pubmeet>Infrastructure. This section will soon be moved to the rules as infrastructure is activated.

Audit World is best one to start with as it allows players to look at the worlds in the game as it stands and start to formulate plans as the other orders become active.


Conversion from Phoenix
At the point of conversion from Beyond the Stellar Empire (BSE) to Phoenix, more than a decade ago, some rather basic values were calculated for the world based on populations generated by removing colonists from colonies and applying a factor set by the GM at the time of conversion. These produced reasonable values for trade and merchandising based on the size of colonies present in the game at the time. In a few cases though we had to make affiliations viable at the point of conversion based on their troops and overheads as these were viable affiliations under BSE mechanics. This required anything from minor tweaking to jackhammers taken to merchandising on some worlds just to get stellar incomes required. As a consequence some worlds simply defy the infrastructure mechanics as presented, though this has rarely been an issue as merchandising and trade values have been effectively static.

Things however have come a long way in the intervening years. The increase in cargo capacity of ships, the production bases of affiliations and the increase in ships moving around largely due to the change from pay per ship turn to free turns has allowed for material to be built and shifted the length and breadth of the Peripheries with relative ease. It took HQ around five years to reach 1 million colonists, the first class 10 colony in BSE and this colony was in the same star system as the source of colonists. By comparison, the Mohache moved around a million civilians from Yank to Solo in a week.

Audit World
The model for infrastructure as now defined in the rules is very close to the one used when developing Corewards which in itself was codified to not be far from the otherwise empirical method that defined the conversion from BSE to Phoenix.

The audit world order calculates the merchandising and trade for the world based on the current population rating (which has already been set through a GM tool) and any techs that have been integrated into the infrastructure either as part of the development of Corewards or player actions elsewhere in the Peripheries. Slight changes in the development of infrastructure between the creation of Corewards and the writing of the infrastructure rules means that a few worlds in Corewards are slightly out, through for the most part agree.
Code:


Determine grassroots infrastructure values for Relinkis in Fonnud.
Sentient Population: 11742000
World flagged as stage 3
Current technology integrated into world infrastructure:
Basic Colonisation Support
Industry
Transport
Advanced Colonisation Support
Infrastructure Development
Merchandising Calculated Actual
Global Max: 150 150
Global Drop: 3 3
Local Max: 450 450
Local Drop: 31 31
Drop Step: 10 10
Trade: 120565 137420
Trade Mult: 1.2 1.2

In the older regions of the game however the divergence can be quite high:
Code:

Determine grass roots infrastructure values for Ladder in Starling.
Sentient Population: 489000
World flagged as stage 1
Current technology integrated into world infrastructure:
Basic Colonisation Support
Merchandising Calculated Actual
Global Max: 63 90
Global Drop: 3 3
Local Max: 228 270
Local Drop: 35 26
Drop Step: 10 10
Trade: 17835 15640
Trade Mult: 2 1.932

So, what happens when a world's calculated and actual values are different?
Nothing. The values as currently set will continue to be the ones used. This said, if a player has the only starbase on the world and wishes the values to be changed such that all match the calculations, this can be achieved using a free special action. Where multiple starbases exist as above, providing consensus is reached.

What happens if a player wishes to improve the infrastructure of a world which is not consistent with its calculated values?
The blanket answer is that they cannot unless they have been specifically been told that they can in a special action - which will undoubtedly pre-date the latest round of upgrades.

What happens if a world is highly unusual, will there be exceptions?
Some worlds are unique in the game on account of their history. Such worlds include those in the Halo Periphery and may include the locations of significant historical events or some other feature generally detailed in special actions and investigations. In these cases, the players may explore through investigations if there is a Unique Cultural Modifier that can account for some of the divergence. If such a cultural divergence exists then the player can request that the world is updated so as to include the tech. Issuing the audit world again will determine its new calculated values. They may then want to update the world, setting the actual values to be the same as the calculated ones. Once updated, the world will then be able to be upgraded through standard infrastructure rules.

Unique Cultural Modifiers
There are two types of modifier, direct and limit. Direct modifiers alter a stat, e.g. Global Drop +10. Limiters set a maximum or minimum on a stat, e.g. Local Drop (Min25). Limiters are likely only to occur where a world has wildly skewed stats and no integrated technology accounting for them. This prevents them becoming even more skewed through integrating technology.

Where there is no case for Unique Cultural Modifiers
Where a world is typical and there is no reason for a Unique Cultural Modifier, it is still possible to integrate techs, though until such times as the player wishes to set the world to its calculated values, there will be no benefit for doing so, except that they are not currently being penalised by having the world downgraded.

In the Ladder in Starling example above, the player may feel that the benefit from merchandising outweighs the lack of trade sales. As such the player first integrates Industry, Agriculture and Transport and increases the population by 300,000 before asking for the world to be updated as the trade increase exceeds the merchandising loss.
Code:

Determine grassroots infrastructure values for Ladder in Starling.
Sentient Population: 789000
World flagged as stage 1
Current technology integrated into world infrastructure:
Basic Colonisation Support
Industry
Transport
Agriculture
Merchandising Calculated Actual
Global Max: 81 90
Global Drop: 3 3
Local Max: 288 270
Local Drop: 32 26
Drop Step: 10 10
Trade: 22335 15640
Trade Mult: 2.15 1.932




Unique and Non-standard Techs
As well as unique cultural modifiers, it is possible to develop unique and non-standard techs. These work in exactly the same manner as standard techs, for example, Industry, granting +0.1 trade multiplier and -2 local drop, but can only be researched and integrated under special circumstances as discovered through roleplay and special actions. It will be rare that more than 1 can be applied to a single world in a region of space while others may be unique in the game universe. Examples of unique to the Peripheries run along the lines of The Detinus House of Lords (should they build it), while limited to a few worlds may be The best Garden World in the Periphery. Normally these sorts of things are set to Stage 5 - Established Worlds, though lesser ones may be applicable to Stage 4, such as Capital World, where multiple worlds in the system are colonised. A few however may only be applicable to the low stages, becoming obsolete as the population grows. An example might include domed environment, significantly reducing the local drop for a Stage 1 - Initial Colonisation world but incapable of covering a Stage 2 - Colony.

The purpose of these techs is to allow players to customise a world to some degree.

Note that some of these techs may come with running costs and failure to meet them will result in a stellar default or other penalty. Example may be Trade Partner granting an uplift in weekly trade though failure to completely account for all trade on a weekly basis will result in no carry over and a stellar fee equal to the shortfall. Many of these techs will be tied to affiliations and subject to system claims to prevent abuse.


 
News
Is open for business...
 
user image

***** Inter Galactic News *****

Crowe Coups Self

The IMP Viceroy Tiberius Crowe has finally achieved something in his unremarkable tenure by relinquishing even the semblance of wearing big boy pants and instead, appointed Jack Jones as Patrol Commissioner, salty spokesperson and policy maker for the Empire. Crowe will now join CIA Director Laton in riding the special bus to work where the two of them will enjoy long pleasant afternoons sipping cups of tea. Actually, just tepid fruit-scented water as neither of them can be fully trusted with a hot kettle. Occasionally, they might be visited by equally dynamic war “veteran” Admiral Bridge to enjoy mimes presenting the latest comics from the Howl. Meanwhile, Jones is putting pressure on the FET and will soon no doubt find a pretext to deploy his vast mercenary forces against anyone else who is seen working too closely with his most hated of enemies, the HEX.


 
user image

***** Inter Galactic News *****

Highlord Aadolf Loses Control As Dewiek Break Peace Treaty

Around one hundred DEN warships have launched an attack on a small GTT destroyer squadron of forty ships in the Daggern system. Two GTT ships were destroyed and another fifteen suffered noticeable damage. CEO Xavier Fox issued a restrained but angry statement demanding the DEN explain themselves. Highlord Aadolf’s buffoon-like response amounted to “Dewiek be Dewiek, let’s drink and forget about it.” Cold comfort for the dead crew onboard the GTT ships and their families. Especially, as seems likely at this time, the Empire will settle for some bloody money instead of retribution.


 
user image

***** Inter Galactic News *****

The Worm Turns

The FET have reduced relations with the IMP to neutral. Sneezy boss Cu Chulainn took the bold step of putting 1 and 1 together by linking recent mercenary attacks in their systems with the IMP scouts seen loitering for some time and refusing to move. Even bolder, hints that they believe “a certain Imperial citizen” is responsible for Edward Lowe’s entire underhand operation were voiced loudly enough that the handsome but hard of hearing Tiberius Crowe had to take note. He was seen grappling in trademark fashion with his skin tight jacket, pulling it down over his partially concealed middle-aged girth, as he sat to issue a terse public statement. Exactly who this citizen may be was left unnamed and no news channel subject to Imperial laws would dare unmask the villain. Luckily dear readers, we are not subject to phony Imperial laws. It’s Jack Jones everybody. Jack Jones, butcher of Naplians and fancier of silver long johns.


 
user image

***** Inter Galactic News *****

”Necessity hath no law”

Lord Cromwell of the DOM slapped a fleet of privateers, on charges of "knavery", "bad manners" and "poor sportsmanship." Such offences carry the death sentence in the Dominion, a nebulous territory neither part of the Empire nor apart from it. At least thirteen Armadillo class ships, typically sold by the DOM, were destroyed at a location Cromwell was unwilling to disclose publicly. Bloodthirsty Dewiek as well as "prince of peace" Yahn Wodenzoon were quick to congratulate the DOM for their merciless carnage. It seems the consensus in the galaxy’s ruling class is that not presenting valid identification is a crime worthy of the murder of dozens, perhaps hundreds, of unfortunate crewmen. This is all just another indicator that the political elite are far removed from the lives of ordinary people who are seen as little more than meat inventory. It is telling so-called “man of the people and the downtrodden” Wodenzoon so readily aligns himself with this grisly concord. Meanwhile, the archaic elocutionist Cromwell further establishes the recent trend of mild exertions of power by the cold-blooded DOM.


 
user image

***** Inter Galactic News *****

Return of the Fox

The galaxy is still digesting news of the return of Xavier Fox to the boardroom of the GTT. The ailing corporation's share price began a sharp rally after a six month downward spiral under Ike Krieger, credited with being the worst CEO in the megacorporation's history. The only surviving board member from Fox's initial tenure as CEO, and perhaps across the entire GTT board, is Antt Tilton the Research Director. The reclusive Tilton is the brains behind the ascension of GTT technology, particularly in the field of antimatter weapons and super-heavy dreadnought size ships, Tilton offers a small measure of continuity during this tumultuous time. Mr. Fox has therefore resorted to a broad appeal for new blood to join the ailing firm. So far, the result has been a number of two-dimensional "Yes" persons being promoted to the C-suite. Still, key stakeholders were upbeat with one commenting, "Fox is the man to turn this bloody disaster around. He knows how to put a great team together and where to bury the bodies of the non-performers."


 
******Empire Syndicated News Network (ESNN) ******

user image

Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe,

And so with the news,
 
If you have any problems login into the site please try your

Forgot Password?

If you do not have an email address registered then contact kjc@kjcgames.com for help.

 
As part of the update outlined in the 7th February post, turn fees have been increased as from today.

Turn Fees
 
******Empire Syndicated News Network (ESNN) ******

user image


Welcome to the new version of ESNN (formally CSNN), giving the news and views from the former CSNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe,

And so with the news,
 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic