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Mining - Everything you wanted to know


This article deals with mining minerals from planetary surfaces through the use of mining complexes. While there are other methods of getting minerals including buying them and exploiting unusual phenomena discovered through exploration and investigation, these methods of obtaining minerals are not covered here.

A mineral deposit consists of ore in localised amounts sufficiently large and associated with common minerals such that the can be recognised from orbit. They also need to be accessible such that they can be extracted through the use of a mining complex.

A mining complex is little more than a surface shaver that draws in rocks, grinds them down and extracts the ore then processes it in order to become material suitable for use in factories. Beyond a few unusual compounds the specific minerals that form the common ore groups are not specified in order to keep the game playable. As such all the common metals such as iron, magnesium, nickel, copper etc are simply defined as metals. Basic elements on the other hand include many salts and compounds that have greater commercial value in this form rather than reducing them down to metals and non-metals. The same is true of hydrocarbons. This item covers everything from methane right up to crude oils. Unusual minerals that can be used interchangeably in industry are also given a name. Pulac, representing an unusual highly energetic mineral, though like the colour of sapphires, comes in many shades on account of trace minerals within the matrix, though white is the most common variety. While most minerals can in theory be created in laboratories, the cost is phenomenally expensive consequently it is cheaper to send survey ships to distant worlds looking to build outposts to mine them directly from the surface.

Tapping a new source of minerals involves three steps:

  • Finding a world where the mineral is present
  • Determine its location and exploitability
  • Construction of Outpost

Advancing on this there are further options:
  • Decide on mining method
  • Determine if there are sub-deposits
  • Modify deposit parameters through use of technology

Finding a world where the mineral is present through Geological Probability Indicators (GPI’s)
Scanning the surface of a world (‘GPI Planet’ order) from orbit accumulates data on the surface surface geology. Ground penetrating scans also determine what lies below to some degree, which is useful if the surface happens to be covered in ocean, desert or vegetation. This data is then analysed and assayed for the probability of useful minerals existing in the rock matrix close to the surface. Iron oxides for example clearly indicate the presence of iron. For rarer minerals however direct observation of the mineral may not be possible. Diamonds for example are predicted by the detection of kimberlite, ancient volcanic lava pipes.

The technology used by both the sensors and the analysis of the generated data means that quite often the GPI data is sufficient to determine whether the construction of a mining outpost is justified. This is accounted for by the +/- range of the GPI results in a specific sector.

GPI a planet gives the average yield across the entire planet:
    Scanning for all ores:
Metals (1) Yield = 42.87 +- 11.14
Basic Elements (2) Yield = 29.36 +- 11.14
Hydrocarbons (3) Yield = 12.75 +- 11.14
Thorlium (20) Yield = 12.21 +- 11.14
Rare Earth Elements (22) Yield = 7.02 +- 11.14

Planetary data however is not particularly useful as an average for the entire planet could mean a lot of poor deposits or a few extremely good deposits.
If any of these are some use, it may then be worth either GPI’ing areas or every single sector starting with {1,1}:

   GPI Sector {1,1}
Scanning for all ores:
Metals (1) Yield = 141.25 +- 5.01
Basic Elements (2) Yield = 11.06 +- 5.01
Hydrocarbons (3) Yield = 3.18 +- 5.01
Thorlium (20) Yield = 7.67 +- 5.01

In this case sector {1,1} does not contain any Rare Earth Elements (22) though they showed up on the planetary GPI scan. It also indicates that as Basic Elements (2) and Hydrocarbons (3) are both well below the average for the world, there are none of these deposits within a few sectors.

Note that when determining the average mineral yield for a sector, it accounts for world wrapping east to west.
N.B. it follows though that a scan planet of an asteroid (1x1) should net effectively the same results as GPI Sector {1,1}.

Determine mineral location and exploitability
As alluded to in the above comment, a mineral deposit exists in a specific sector but can be mined from adjacent sectors. From the data obtained through GPI’ing it is possible to work out the maximums and narrow down where on the planet the actual deposit is situated.

In order to actually exploit a mineral deposit its unique resource ID number is needed. This is used when assigning mines. Getting this number can be achieved via two methods. The first is through prospecting, while the other is by bypassing this stage and simply building an outpost. This is because an outpost will list all the resource ID numbers in the mining report of the manifest. The drawback with this method is that at this stage only the yield of the deposit is known. Prospecting reveals other parameters that govern the exploitability of the deposit.
Example Pulac deposit

    Pulac (21) detected (Resource ID = 25356)
Yield: 56.24
10% Drop: 8
Quantity: Infinite
Dispersion: 41%
Deep Core Survey: No Sites

Yield is the maximum normal amount of mineral that is extracted per mine per week.
While the quantity of mines assigned to the deposit is less than the 10% drop, each mine will produce the yield. The next multiple of the 10% drop will produce 90% of the yield per mine; the third multiple will produce 80% of the yield per mine.

The quantity refers to how many mu’s of mineral exist in the deposit. This can be somewhat misleading where it is stated as infinite as this indicates that there is at least 20 years of mineral exploitation based on extracting the mineral at about 5 times the 10% drop in quantity of mines. In the above case there is therefore more than 2.5 million mu’s(=20years x 52weeks x 56.24 x 8 x 5).

Dispersion indicates the size of the deposit in adjacent sectors. Multiple sectors separation from the origin is calculated as the dispersion raised to the power of the distance multiplied by the yield, e.g. if 3 sectors the yield for the above deposit will be equal to 3.88(=56.24 x 0.41 x 0.41 x 0.41).

Deep core survey indicates the potential chance that the deposit will have further deposits in the subsurface as explained below.
The example above is not the full picture as all that can be stated is that this is the yield of the deposit in this sector. It could in theory (though unlikely with this yield) that the origin of the deposit is adjacent to this sector and that this yield represents only 59% of the original yield.

Typical Deposits
The table below gives the generic mineral stats for deposits. Note that worlds with weathering such terrestrial worlds often have much lower averages than those described below while active worlds where fresh ores are deposited on the surface through tectonic events are likely to have both greater variety of ores and better statistics (though system created before conversion from BSE to Phoenix rarely follow this logic).


Ore Type Yield 10% Drop Stock Dispersion
Common 95-140 20 5M 50%
Uncommon 36-44 10 1M 50%
Rare 9-12 5 100k 50%


Ore Type Yield 10% Drop Stock Dispersion
Common 100-140 20 5M 50%
Uncommon 32-48 10 1M 50%
Rare 11-15 5 100k 50%

The yield range equates to the world classification with increasing average yields descending down the list:
  • Terrestrial
  • Ice
  • Water
  • Dust
  • Crust
  • Cratered
  • Broken
  • Active

Construction of Outpost
Once an outpost has been constructed and mines built, it is simply a case of assigning them to the appropriate mineral resource through the use of the Mine order. Obviously there is absolutely no point in assigning more than ten times the 10% drop to a single mineral deposit and rarely worth assigning more than 5 times the 10% drop.

Decide on mining method
The yield of a deposit represents the standard method of mining. This is the most efficient method, balancing loss of mineral in the slag against the amount of mineral extracted while keeping the operation to a low visibility. There are however alternative methods of extraction.
Strip Mining
The deposit is blasted to pieces with no regard to the location. This method increases yield by focusing the richer areas of the deposit. Poorer areas become part of the slag and as a consequence the stockpile is reduced faster than the amount of ore extracted. The process produces large easily identifiable scars on the landscape and increases base visibility. The process makes deep coring more difficult and has additional environmental effects.

  • +50% yield
  • +5/mine environmental effect (these will be coded later)
  • +2/mine to excavation of deep core sites
  • -25% deposit effective size (for every 100mu mined, the stockpile is reduced by 125m)
  • Mines are 100% visible rather than 10%

Drift Mining
The lines of the deposit are carefully excavated to search for more of the ore. The slag is also further processed in order to remove trace amounts of mineral from bedrock. This extra effort increases deposit size available but reduces yield.

  • -10% Yield
  • +25% deposit effective size (for every 100mu mined, the stockpile is reduced by 80mu)

Open Cast
A large but considered hole is excavated over the deposit in order to allow more mines at the various work faces. This method increases deposit size and 10% drop but makes more visible from space. It also makes deep coring more difficult and has additional environmental effects. [/FONT]
  • +1/mines environmental effect
  • +1/mines to excavation of deepcore
  • +50% to 10% drop size
  • +25% deposit effective size (for every 100mu mined, the stockpile is reduced by 80mu)
  • Mines are 100% visible rather than 10%

Determine if there are sub-deposits
Mention has been made in the above mining methods of deep core mining. The nature of geology is that rock strata rare run smoothly across the surface. Often minerals exist in strata that has been folded through tectonic upheavals and exists in segments of faulted terrain. What was once a single mineral strata laid down on a seabed million of years ago may now be fragmented into multiple fragments, some of which are at the surface but others may be hundreds of metres underground as one side of the fault was raised up and the other pushed down. Part of the strata may even have been turned through ninety degrees so that only a thin line of the mineral is present at the surface.

As a consequence it is possible to investigate a surface deposit and determine if there are subsurface deposits that can be deep core mined. A Deep Core Scan can be conducted from orbit and gives details regarding the world:
    Scanning Garrius (680) for likely deep core results.
Using best equipment and a skilled officer: Unlikely -> Assured deposits
Using basic equipment and no officer: No Sites -> Excellent deposits

The order of likelihood is as follows from least to most: No Sites, Unlikely, Possible, Moderate, Good, Excellent or Assured.
    Rare Earth Elements (22) detected (Resource ID = 3828)
Yield: 43.58
10% Drop: 10
Quantity: Infinite
Dispersion: 46%
Deep Core Survey: Unlikely

The deep core survey is based on the prospecting skill of the officer and survey equipment present.
    Deep Coring Rare Earth Elements (22) deposit (ID = 3828):
Prospecting Skill: +0
Survey Equipment Level: +1
No deep core sites discovered.
Basic Survey Rig (2325) expended during deep core survey.

The same site can be scanned again if the skill officer improves or better survey equipment is available. This may give an improved result.
    Deep Coring Rare Earth Elements (22) deposit (ID = 3828):
Prospecting Skill: +4
Survey Equipment Level: +2
Deep Core Deposits:
Rare Earth Elements (22) detected (Sub ID = 1)
Yield: 41.01
10% Drop: 10
Quantity: 1144837
Instability: Stable
Excavation: 156 mine weeks
Survey Rig mkII (2326) expended during deep core survey.

Where the likelihood of a deep core deposit is high, the possibility of multiple deposits exist.
    Metals (1) detected (Resource ID = 32471)
Yield: 178
10% Drop: 24
Quantity: Infinite
Dispersion: 54%
Deep Core Survey: Excellent
Deep Coring Metals (1) deposit (ID = 32471):
Prospecting Skill: +4
Survey Equipment Level: +2
Deep Core Deposits:
Metals (1) detected (Sub ID = 1)
Yield: 176.7
10% Drop: 20
Quantity: 5800674
Instability: Stable
Excavation: 215 mine weeks
Metals (1) detected (Sub ID = 2)
Yield: 201.84
10% Drop: 26
Quantity: 5713075
Instability: Minor
Excavation: 581 mine weeks
Metals (1) detected (Sub ID = 3)
Yield: 207.84
10% Drop: 30
Quantity: 6098171
Instability: Stable
Excavation: 219 mine weeks
Survey Rig mkII (2326) expended during deep core survey.

Deep core mining can only use the standard mining method.

Note that all deep core deposits have an excavation parameter. This is how many mine weeks have to be used in order to reach the subsurface deposit. In the above example, if sub ID 3 wanted to be exploited (as it by far the best), 219 mine-weeks have to used in order to reach the deposit. This is simply achieved by assigning mines to the deposit then each maintenance day rather than producing minerals, the excavation time will be reduced by the number of mines assigned (10% drop does not apply). Note that no ore is produced if the mine is still deep coring. If 50 mines are assigned, then in the 5 week, 31 mines though not deep coring, will not produce minerals. Also note that each mine week also require 1 structural module which is automatically removed from the base (lowest mk used first). If insufficient modules are present, the amount of excavation conducted will be reduced appropriately.

Stability refers the possibility of an event occurring during maintenance if the subsurface deposit is being exploited. At this time, this code is not active so there are no dangers.

Modify deposit parameters through use of technology
Surface and subsurface deposits can be modified through the use of technology. For the technology to be used it needs to be tooled in the base where the deposit is being exploited. In many cases where a deposit is upgraded there will be a downside to the modification such that if a deposit is modified in such a way so as to improve its stockpile at the cost of its yield, using further tech to improve its yield at the cost of stockpile will may not be sufficient to generate an overall improvement. As with subsurface deposits described above, all upgrades have an excavation time. This catch-all term simply indicates how many mine-weeks it will take to implement the technological upgrade.

Blueprint Upgrades
Blueprints give modest improvements in a chosen area but suffer from negatives in other areas. Note that these modifiers are based on the weighted average values for the type of mineral and not the specific mineral deposit itself.

Blueprint Yield Stockpile 10% Drop Dispersion Excavation Weeks
Localised Mineral Extraction (10016) 10% -8% -5% -12%300
Planetesimal Exploitation (7005) -25% 5% - -100
Geological Mapping (7029) -5% 2% - 20%450
Hydrothermal Vein Mapping (7030) -5% -10% 15% 10%250
Deep Core Sampling (7021) - 2% -10% -20%150
Volcano Analysis (7022) 2% - -10% -15%250
Fault Analysis (7010) - 5% -30% 10%100

Tech Upgrades
Techs are more expensive and require longer tool times but their advantage is that they give better results. Multiple techs can even be used in conjunction to offset most penalties though the loss of weeks while upgrading for all but the largest mines can make this a somewhat pointless.

Tech Yield Stockpile 10% Drop Dispersion Excavation Weeks
Specialist Mineral Extraction (8508) -15% 30% - -250
Mining (8650) 20% 10% -20% -200
Excavation(8660) -5% 5% 40% 15%450
Seismology (8719) -5% 10% 20% 15%200
Hydrothermal Analysis(8722) -10% 5% 20% 20%100
Volcanology(8721) 20% 5% -5% -15%200

Example of using Planetesimal Exploitation on a Collidium deposit.

| Collidium (31)                        97241     8.205     5         126667   |
| |
|-Mining Report----------------------------------------------------------------|
| |
| 0 available mines |
| |
| 16 Collidium (31) Normal 97241 117 |

Upgrading Collidium (31) deposit:
5.46 (-2.75) Yield
131667 (+5000) Stockpile
100 (+100) mine weeks excavation
Planetesimal Exploitation (7005) has been exhausted and removed from your

Rare ores have an average stockpile of 100,000mu
| Collidium (31) {100 m.w.}             97241     5.455     5         131667   |
| |
|-Mining Report----------------------------------------------------------------|
| |
| 0 available mines |
| |
| 16 Collidium (31) Normal 97241 0 |

N.B. Very rare ores cannot be upgraded.

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  Star Date: 221.3.3

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Meklan scout ships continue to be seen around the Orion Spur periphery. These cyborg creatures in service of hidden ancient masters appear to be terrorising the Wimble Nation in particular. Despite public lamentations against the hardship of defending themselves, the Wimble leadership have not yet responded to our request for comment.

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Artist's impression of a Meklanised Wimble

However, Xavier Fox, CEO of Galactic Transport and Trade, did give us the following statement:

“We have engaged several Meklan ships, although currently the source has not been identified. GTT Directors have been running patrols and have engaged and destroyed numerous ships that have attacked outlying outposts belonging to different affiliations. The pattern of ships encountered leads us to believe there is a central source, but until that is found we would suggest any affiliation with assets in the area provide adequate defences.”

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Doomsday On Pause

At the site of the Thete anomaly, the Dewiek Nation has sent media sensation Sharon Aleman to the scene. Aleman, whose cybernetic enhancements allow her to directly interface with her ship’s sensor array, led her hardened crew into a dive of the outermost “edge” of the anomaly. After spending several days collecting and analysing data (mere minutes to the rest of us outside the anomaly), Aleman reported her shocking discoveries.

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  Star Date: 220.50.5

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Veil Lifted on Flagritz Home Space

As the Hellcadium ISR field continues to fluctuate, one of the newly exposed systems is Junista inside the previously hidden and inaccessible home periphery of the Flagritz Republic.

Over the past few weeks Flagritz Republic patrols and platforms have dealt with a number of scout ships from the Human Empire as the IMP wasted no time in exploiting this opportunity to poke around in their old enemy’s backyard. It is understood that at least one of these unarmed scouts was destroyed with no one willing to estimate how many more might be buzzing around.

Coincidentally, suspected IMP lackey, SSL TOAD, has also been overheard showing an obsessive interest in the Flagritz periphery. However, we have received no reports of this being anything other than his usual drug-fueled, barely decipherable mutterings at this stage.

Either way, this sudden, uninvited interest in the Flagritz Periphery has left the FLZ leadership muttering darkly about appropriate measures being taken. Defensive fleets and supporting structures are being deployed in the Junista system and beyond in expectation of further uninvited guests.

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When You stare into the Flagritz Periphery...

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Thete's Timey-Wimey Tease

Investigation into the Thete anomaly continued in the Dewiek Pocket Periphery. The anomaly was scanned from all angles by a number of the Dewiek Nation’s best sensor ships and officers. The data, collected over several weeks, was sent to one of the DEN’s most advanced scientific laboratories for analysis.

What they found will shock you!

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  Star Date: 220.45.1

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Perfidion Reached

Long speculated by theoretical Stellar Cartographers, Perfidion Reach finally opened in the last few weeks. Immediately, the Detinus Republic boldly staked a claim on the first accessible system, Hellcadium. Only time will tell the true value of this strategic move but their much-taunted bureaucracy may have finally proved its worth.

Early reports from scans of the system reveal a wildly fluctuating ISR field. Rumours suggest that at least one ship was destroyed as it was forced into an asteroid belt chasing a stable jump field attempting to exit the system. Casual travellers are warned away from the system at this time for their own safety. Leave it to skilled explorers and navigation officers.

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Mathematical model of Hellcadium ISR Field.

We spoke to Captain Zakiyah Ummahi via subspace link. Zakiyah led the first DEN expedition into the Perfidion Reach. "Spirits remain high but this is largely down to the extended R&R we were all forced to take immediately prior to jumping into this hole. Initial scouting reports show at least one planet with plenty of forests and grasslands which might help if we're going to be stuck here for Folkvar knows how long waiting for this damned ISR field to stabilise."

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Valhalla Stargate Reopens

Dewiek engineers and scientists have finally managed to re-enable Stargate Valgrind this week and the protective Exclusion Zone is to be lifted. If DEN investigators discovered who caused the gate to malfunction, or why, they were not willing to share it with us. Military sources, however, have announced a project to provide a significant boost to the already formidable defence platform in the stargate’s orbit.

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*** Inter Galactic News ***

Empire - DEN action grinds to a halt

After months of tension relations between the Empire and the Dewiek Nation, which rose to several large scale fleet actions ending in the DEN losing over 60 Direwolf warships in Solo, things appear to have moved from antagonistic to unfriendly. With the Solo system being a particular issue an agreement has been reached between the Wolf Mother of the DEN and Xavier Fox of the GTT. Since this things have become very quiet, not just because the shooting has stopped, but also because my reporters have been on their summer holidays.
News For Discerning Naplians!
---- Special Galactic Edition ----

(The Host sits at his desk as the studio lights dim, and a single spotlight bathes him in light. He looks straight into the camera and begins to speak: )

Host: Naambta!
Good Greetings, and welcome to the show.

This is News for Discerning Naplians, and i’m sure you are all showing much impatience to see this week’s Panel Discussion. We will be discussing religion with the Lady Ghadir of the Temple of Ya Zoon, renowned neo-naplian spiritualist Chairman TonTon, and a very special guest from our imperial neighbours, Bishop Samantha Porteus of the Brotherhood. But before we get to that...

(Looks demonstratively at his digital wrist watch. )

... it is time for a word from our sponsor.
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe from our new home in the Heartland,

And so with the news from the last few weeks,
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*** Inter Galactic News ***
  • DEN assault FEL base and get wiped out
  • CIA Trade fleet caught and destroyed by the DEN
  • Krell denounce worship of the True One

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    ***** Inter Galactic News *****

    Huge fleet skirmish at the London/Crossley wormhole

    A large fleet of over 700 DEN warships responded to the EMP action in Crossley, where a 4000 hull DEN platform was destroyed. Reports show the DEN ships caught a group of CIA ships napping and inflicted significant losses on the humans. IMP and GTT fleets moved to assist the CIA, matching DEN fleet numbers, but the arrival of over 1200 Hexamon ships seems to have tipped the battle in favour of the DEN-HEX alliance.

    The combined DEN-HEX force pushed through the wormhole into the Heartland area of human space and retaliated, attacking several CIA platforms in response. The outnumbered Empire fleets abandoned the area and fled, they are currently waiting for the larger alien force to make their next move from their hiding places.
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    ***** Inter Galactic News *****

    Admiral Lord Simms killed after a long and distinguished service to the Empire.

    The Imperial Services have intercepted and serious damaged several DEN ships on the way to the Empire’s home systems. Unfortunately during the action Admiral Lord Simms was injured and reports from the Viceroy indicate he has passed away, fighting the enemies of the Empire like any true Imperial Officer.

    The Viceroy has stated that the officers and crew of the DEN ships have been captured and are now awaiting trial at a secret IMP base.

    DEN continue to strike at the Empire

    Reports are coming in of multiple engagements between the Empire and the Dewiek Elder Nation over the last week. With several battles taking out Empire ships in the Heartland of the CIA.

    AFT turn to piracy

    The Association of Free Traders have, after a long history of neutrality, turned to piracy this week. AFT Drake boarded an IND ship in the Halo periphery, killing several of the crew in the process.
    Independent trader Jarlebanke Langhofdi immediately took to the public communication channel demanding an answer to why supposedly peaceful traders had killed his crew and taken his ship.

    The AFT remain silent over the attack.
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    ***** Inter Galactic News *****

    Combat Special Edition

    Since the DEN started shooting at those lovable FEL fluffballs things have certainly been heating up. So we through it would be prudent to bring you, gentle beings of the peripheries, a special edition in order to keep you updated with all the latest action in regards to who the DEN are shooting and who is shooting them.

    Felini strike back at Dewiek

    Reports have come in of the FEL striking back at the DEN in the Kallisan system. A huge FEL force supported by the IMP and CIA assaulted DEN positions taking both the platform and base called Lucien. There was much rejoicing in the FEL camp as the Felini proved they were not such lovable fluffballs after all!

    GTT get sucked into the war

    A passing fleet of GTT warships got caught in the fighting and this saw the GTT enter the war. When asked about this CEO Fox pointed out they are not warships at all, they are trade defence ships. So how they came to be in the DEN system of Kallisan is a mystery to us. But the GTT CEO was clear that they only engaged using support and defend orders to protect allies. Needless to say, the CEO commented “We found ourselves on the Dewiek Nation’s enemy lists pretty soon after.”

    Dewiek Nation attacks GTT positions in Orion Spur, breaking DOM system rules

    A fleet of DEN warships has engaged and destroyed a significant number of GTT cargo ships and escorts in the DOM system Monument. The GTT immediately took to the public channels to ask why the DOM were not doing something. In reply the DOM issued a statement to stop, which the DEN ignored.

    The DEN newssheet "The HOWL" published a completely unbiased review of the attack shortly after.

    DOM make a choice

    After the above incident and then further raiding by the DEN, taking out a few GTT cargo ships in the DOM system of Coptuv, the DOM seemed to have been faced with a choice of stopping drinking their tea and doing something or just hoping it would go away. Instead they seem to have decided to abandon the whole idea of being an active affiliation and we have since folded. The lengths some people will go to not to have their elevenses disturbed is truly staggering. We asked the DOM for a statement on their new system rules to share with our readers but have received no replies.

    DOM positions share out

    Just as we were going to press news has come in of various DOM assets being given to other affiliations or sold. Hopefully we will have more on this story in the next issue of your favorite factual newsheet. Yes, that's us at the SSS.

    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DEN Dewiek Elder Nation (67) - Urd
    DOM Dominion (57) – we believe the DOM are now inactive
    FCN Falconian Republic (70) - Bacran
    FEL Felini Tyranny (49) - Juris
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GRC Gracians (13) - HG1
    GTT Galactic Trade & Transport (52) - Xavier Fox
    GCE Garcia Enterprises (4) - Neil
    HEX Hexamon (23) - Ando
    IMP Imperial Services (51) - Jack Jones
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Kal Torak
    KST Kastor Kastorians (12) - Kastor
    MZC Mizuchi Combine (86) - Mizuchi
    MOH Mohache (73) - Listens
    MIC Mohache Independent Commune (76) - Sleeps with Dragons
    NLF Naplian Liberation Front (38) - NLFHQ
    RIP Regularly Involved in Piracy - Githyanki
    RRH Roy Robert Holdings (39) - Roy Roberts
    SMS Stellar Mining and Smelting (53) - MikhailM
    USN Ulian Stellar Nation (34) - Oeipus Prime
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Affiliation has no leader but this is the only known contact


    Inactive: ANT, BHD, COD, HVE, IDC, RIP, RCF, SKW, TAG

    Deceased: CAL

    *** Submission ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.

    Free Ship when you sign-up
    Complete missions for in game rewards
    Control everything, up to an entire empire
    Dedicated human moderators
    Player and Moderator driven plotlines
    Discover new worlds to explore, exploit & colonise
    Over 20 years of content development
    Persistent Browser-Based Game (PBBG)

    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).