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NPC Factions and Inactive Positions

Non-Player Controlled Factions and Inactive Positions

Players can control Starships, Starbases, Outposts, Agents, Politicals, Ground Parties and Platforms. These are collectively referred to as Positions. Each position in the game has a unique number, e.g. Starbase Megacity (25641).

All positions also fly a flag of the affiliation they are representing. This is represented by a three digit code, normally an acronym of the title of an affiliation, for example, FET stands for Frontier Exploration and Trade, i.e. FET Starbase Megacity (25641).
Everyone that ‘sees’ this position will know that the player controlling it is a member of the FET.

Along with player controlled affiliations there are also game controlled affiliations. While the list below is not exhaustive, it gives a rough idea of what factions regularly encountered are present in the universe of Phoenix that are not under direct player control. When starting the game as a Trainee your first encounter with game controlled affiliations are likely to be from one of three different affiliations: KAS, HBO and CIV.

The KAS are the Yank faction of the Kastorian species of aliens. These are largely situated in Yank though also have assets in Solo and Skord. For game purposes these control the region of space and crack down on naughty players attempting to abuse this region of space. They are effectively a tool used by the Game Moderator (GM) to keep the peace in this region of space, allowing players to have a small region of space where they can trade with other players and generally rest their ships without too much fear of getting a kicking.

The Halo Benevolent Oligarchy is a faction of somewhat benign though aloof aliens that govern the Halo Periphery, a region of space where all new players start. Like the KAS they are effectively a baton used to beat up the assets of players that attempt to turn Halo into a bloodbath. They will call in GM moderated warships collectively referred to as the Halo Execution Fleet (HEF) if players start violating the basic premise of Halo. This effectively boils down to ‘be nice most of the time but have the occasional scuffle if you want but otherwise don’t take the piss’. If you have to ask for a definition of ‘Taking the Piss’, then it is very likely that you already are, or are intending to, so don’t.

Civilian (CIV) represents the masses of sentients and their gear on worlds scattered across the Peripheries that is not directly under the control of players. This broadly refers to all the people on worlds that are seen as little more than a number generated by a Scan Population order though can also apply to a specific position. The latter is can occur as a result of a player leaving the game while still possessing positions. Under normal circumstances positions owned by the player will be dealt with by the player before leaving however this is not always the case.

Civilian populations represent the law-abiding populace that are generally speaking in agreement with the ideology of the current system claimants. There are exceptions to this such as where an affiliation has become the system claimant of a region of space that was formerly claimed by a faction hostile to the new owners. They may even be apathetic to the system claimants such as in a system where the claimant does not have any assets on the world with a civilian population. They may not even be aware of the system claimant such as could be the case where the species consists of primitives. Krell populations are often balkanised and as such they may not think it too unusual for a KRL ground party to attack a CIV base on the world.

Suspension of Accounts
Sometimes a player for whatever reason drops off the radar and after a period of inactivity, their accounts are suspended. Positions on a suspended account do not perform their standard weekly checks such as generating stellars through merchandising and paying wages. They do not contribute to system income and system claims. They can however be attacked and otherwise interacted with. Generally speaking if a player is in an affiliation, the leaders of the affiliation can start the process of removing their affiliation owned assets that were controlled by the suspended player, redistributing them back to other members of the affiliation. They may by contacting the GM even get control of player controlled assets where it is deemed appropriate on a case by case scenario.

While suspended, it is presumed that civilian authorities are in some way picking up or otherwise subsidizing the wage bill such that after a period of three months any bases still remaining on the account will be converted to CIV. At around this time the GM may initiate a complete sell-off of ships for a price based on their hulls, technology, internal items, crew and cargo. The final price will be a minimum price set at 1,000 stellars.

Value of ships is calculated as:
Size of ship x Production cost of the hull x Tech level x 0.5
+ Crew (1 per mercenary, 6 per trained troop, 25 per veteran)
+Armour and installed items at .5 stellar/mu
+Value of cargo either based on its size or in the case of technology, its level and type.
A typical 100 heavy hull warship with mkII hulls will come out at just over 60,000 stellars.

Agents, operatives and ground parties on the account will be systematically deleted as it will be presumed that anything wanted will already have been claimed.

Purchasing Positions
Positions for sale will have either their value shown when scanned or a message to contact the GM for a price. In the case of the latter, a free special action can be used, stating the position and asking for a price to be set. The GM will either give a reason for not setting a price at this time or will report that a price has been set. The response to the special action will not however indicate how much the price is and the position will need to be scanned again. This gives all players that scan the base on the next day equal opportunity to submit a buy position order to be run on the following day.

Limits on who can buy
All loyalty to the previous owners can be considered atrophied over the months of unpaid wages. Where a base is for sale in unclaimed space, anybody scanning the base can purchase it. Where a base is in claimed space, only those that have the appropriate affiliation relationship to the system owners can purchase the base, subject to the profile of the system owner. For example, the Falconian Republic has the profile setting ‘Friendly/Allied’ with respect to the purchase of positions in their region of space. As it stands (at the time of writing this article), the Dewiek Elder Nation are allied while the Felini Tyranny, Hexamon and Wimbles are friendly. This means that only these affiliations (and the Falconian Republic of course) can purchase any base in star system claimed by the Falconian Republic.

Other Methods of Acquiring CIV Positions
Any position that has converted to CIV from an affiliation will be listed on Nexus under the Poltical > CIV tab for nexus accounts with appropriate affiliation rights. Anyone that can view these former affiliation bases can claim them. Generally speaking there is a minimum grace period of 2 weeks between a position converting to CIV control and it having its price set. This gives the affiliation the opportunity to claim the bases back before others get the option of buying them. Claimed positions will be transferred to them on the next day without having to pay the sale price. This can be done even if the base is in a system where they would not be able to buy the base. For example, an IMP player leaves the game and has his account suspended without transferring his positions to other players. After a period of three months his bases become CIV of which one is in Falconian Republic claimed space. As such all IMP players with appropriate Nexus rights for the IMP have the ability to claim these bases even the one in Falconian Republic claimed space. Obviously the FCN, DEN, HEX and WMB also have the ability to purchase the one in Falconian claimed space as well once the grace period has ended.

A system owner has the right to demand control of any CIV bases in their system (provided that the base has been given a sale value) through special action. In these cases control of the base is immediately turned over to the player submitting the special action. The sale price of the base will then be converted into a debt. This debt will normally be added to the base, to be paid back over a year, though may also be assigned to another more suitable base if there is the slightest chance that the base in question will not be around in a year’s time. Where the sale price is excessively large, it may even be split over multiple bases. For example a large base comes up for sale at a price of eight million stellars in an unclaimed system that borders space controlled by rival factions. After a bit of a rush the system is claimed for one of the factions who then immediately demand control of the base with the intention of simply stripping it of its tech and various other goodies before abandoning it. The debt is therefore split over 4 other starbases (2,000,000 stellars each) in the new controller’s territory with weekly repayments of 40,000 stellars. In simple terms if you don’t want to pay for the base, gather the troops and capture it, further, there is nothing stopping the new owners from selling some of the tech and other goodies and getting their stellars back.

Fate of Unsold Bases on Suspended Accounts
As the only way to determine if a base is for sale is to scan it, it can mean that in secret corners of the Peripheries CIV bases may simply linger with nobody even knowing that they are for sale. This would suggest that there is the incentive to simply leave them, counting on the ability to pick them up as and when, safe in the knowledge that nobody else will get them and nobody is paying wages, especially if the system is also claimed. It is strongly advised against as decay (as stuff is stolen, scrapped, sold and otherwise rendered useless while personnel quit) is applied to suspended positions a short time after the position is suspended. After a certain period the position will be deleted from the game.

Why do this?
It is important to keep the game dynamic. Stuff that isn’t being utilised should be dealt with by the affiliation or the game one way or another. By making the system more draconian we have already seen some significant changes in certain areas of space. This has definitely improved the game, reducing dead space, areas of the game that are seen as no-go areas. Historically there has been the attitude that it is better to hang on to all the assets that belonged to players that left the game for the sake of the affiliation. What has happened however is that those remaining have become ever more burdened and also left, further exacerbating the issue. Players joining the affiliation however are often not inclined to take on the ‘cast-offs’ from other players in the affiliation and would rather build their own as building is a very enjoyable part of the game. This means that in many affiliations there are assets that nobody actually wants hanging round. It is by far better that these are sold to people that do want them, thereby bringing in stellars for the affiliation. If not sold they should be scrapped. There is utterly no point in hanging onto stuff if it is in any way preventing playing the game the way you want.

To paraphrase Laton of the CIA – with respect the Cluster assets I had no idea what was there. I did not envision the Confederacy doing anything in the Cluster for the next couple of years. It was therefore in the interest of the Confederacy to dump the lot. I refused to even look at the positions because if I had I would have started thinking them too valuable to give up and been stuck with a stellar hole and not even been getting any fun out of them. Better to dump them and if we want to go back into the Cluster get a big invasion force and go back in style.

Is open for business...
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe from our new home in the Heartland,

And so with the news from the last few weeks,
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*** Inter Galactic News ***
  • DEN assault FEL base and get wiped out
  • CIA Trade fleet caught and destroyed by the DEN
  • Krell denounce worship of the True One

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    ***** Inter Galactic News *****

    Huge fleet skirmish at the London/Crossley wormhole

    A large fleet of over 700 DEN warships responded to the EMP action in Crossley, where a 4000 hull DEN platform was destroyed. Reports show the DEN ships caught a group of CIA ships napping and inflicted significant losses on the humans. IMP and GTT fleets moved to assist the CIA, matching DEN fleet numbers, but the arrival of over 1200 Hexamon ships seems to have tipped the battle in favour of the DEN-HEX alliance.

    The combined DEN-HEX force pushed through the wormhole into the Heartland area of human space and retaliated, attacking several CIA platforms in response. The outnumbered Empire fleets abandoned the area and fled, they are currently waiting for the larger alien force to make their next move from their hiding places.
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    ***** Inter Galactic News *****

    Admiral Lord Simms killed after a long and distinguished service to the Empire.

    The Imperial Services have intercepted and serious damaged several DEN ships on the way to the Empire’s home systems. Unfortunately during the action Admiral Lord Simms was injured and reports from the Viceroy indicate he has passed away, fighting the enemies of the Empire like any true Imperial Officer.

    The Viceroy has stated that the officers and crew of the DEN ships have been captured and are now awaiting trial at a secret IMP base.

    DEN continue to strike at the Empire

    Reports are coming in of multiple engagements between the Empire and the Dewiek Elder Nation over the last week. With several battles taking out Empire ships in the Heartland of the CIA.

    AFT turn to piracy

    The Association of Free Traders have, after a long history of neutrality, turned to piracy this week. AFT Drake boarded an IND ship in the Halo periphery, killing several of the crew in the process.
    Independent trader Jarlebanke Langhofdi immediately took to the public communication channel demanding an answer to why supposedly peaceful traders had killed his crew and taken his ship.

    The AFT remain silent over the attack.
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    ***** Inter Galactic News *****

    Combat Special Edition

    Since the DEN started shooting at those lovable FEL fluffballs things have certainly been heating up. So we through it would be prudent to bring you, gentle beings of the peripheries, a special edition in order to keep you updated with all the latest action in regards to who the DEN are shooting and who is shooting them.

    Felini strike back at Dewiek

    Reports have come in of the FEL striking back at the DEN in the Kallisan system. A huge FEL force supported by the IMP and CIA assaulted DEN positions taking both the platform and base called Lucien. There was much rejoicing in the FEL camp as the Felini proved they were not such lovable fluffballs after all!

    GTT get sucked into the war

    A passing fleet of GTT warships got caught in the fighting and this saw the GTT enter the war. When asked about this CEO Fox pointed out they are not warships at all, they are trade defence ships. So how they came to be in the DEN system of Kallisan is a mystery to us. But the GTT CEO was clear that they only engaged using support and defend orders to protect allies. Needless to say, the CEO commented “We found ourselves on the Dewiek Nation’s enemy lists pretty soon after.”

    Dewiek Nation attacks GTT positions in Orion Spur, breaking DOM system rules

    A fleet of DEN warships has engaged and destroyed a significant number of GTT cargo ships and escorts in the DOM system Monument. The GTT immediately took to the public channels to ask why the DOM were not doing something. In reply the DOM issued a statement to stop, which the DEN ignored.

    The DEN newssheet "The HOWL" published a completely unbiased review of the attack shortly after.

    DOM make a choice

    After the above incident and then further raiding by the DEN, taking out a few GTT cargo ships in the DOM system of Coptuv, the DOM seemed to have been faced with a choice of stopping drinking their tea and doing something or just hoping it would go away. Instead they seem to have decided to abandon the whole idea of being an active affiliation and we have since folded. The lengths some people will go to not to have their elevenses disturbed is truly staggering. We asked the DOM for a statement on their new system rules to share with our readers but have received no replies.

    DOM positions share out

    Just as we were going to press news has come in of various DOM assets being given to other affiliations or sold. Hopefully we will have more on this story in the next issue of your favorite factual newsheet. Yes, that's us at the SSS.

    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DEN Dewiek Elder Nation (67) - Urd
    DOM Dominion (57) – we believe the DOM are now inactive
    FCN Falconian Republic (70) - Bacran
    FEL Felini Tyranny (49) - Juris
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GRC Gracians (13) - HG1
    GTT Galactic Trade & Transport (52) - Xavier Fox
    GCE Garcia Enterprises (4) - Neil
    HEX Hexamon (23) - Ando
    IMP Imperial Services (51) - Jack Jones
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Kal Torak
    KST Kastor Kastorians (12) - Kastor
    MZC Mizuchi Combine (86) - Mizuchi
    MOH Mohache (73) - Listens
    MIC Mohache Independent Commune (76) - Sleeps with Dragons
    NLF Naplian Liberation Front (38) - NLFHQ
    RIP Regularly Involved in Piracy - Githyanki
    RRH Roy Robert Holdings (39) - Roy Roberts
    SMS Stellar Mining and Smelting (53) - MikhailM
    USN Ulian Stellar Nation (34) - Oeipus Prime
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Affiliation has no leader but this is the only known contact


    Inactive: ANT, BHD, COD, HVE, IDC, RIP, RCF, SKW, TAG

    Deceased: CAL

    *** Submission ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
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    ***** Inter Galactic News *****

    New pirate threat rocks Corward Arm.

    Several large pirate ships have been spotted in outer rings of Corward systems. Reports forwarded to us at the SSS allow us to exclusively tell readers that traders should keep their wits about them when moving through these areas.

    No existing pirate menace has yet claimed ownership.

    In a possibly unrelated event one of the FET cartel members claimed nothing was happening in the outer ring of Coptov shortly afterwards. But it could be that they are still trying to catch Empire backed pirates and have nothing to do with the new sightings.
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    ***** Inter Galactic News *****

    DEN continue to shoot innocents

    The Dewiek have made themselves busy shooting at the peaceful and innocent traders of the SSL. Leader of Solar Spices and Liquors Mr TOAD has been vocal pointing out that the Beast-DEN are being totally unfair. News of a go-fund-me appeal are yet to surface though.

    This office is sure that it must have provided the DEN light relief after picking on the equally defenceless Felini. Word is that the DEN faced such an uphill struggle in these recent actions they had to take up Felini inter-breeding to provide some entertainment as the battle reports were rather boring.
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    ***** Inter Galactic News *****

    Return of the LiQuans

    A close associate of the Baron LiQuan has been haunting the Corewards periphery and like the old Baron it is said he has a meklan connection. It's unclear whether he obtained his meklan nanites via the CIA but there are rumours that the DEN may be helping the Liquan relative in a bid to sow discontent in the Stellar Empire. Exactly why they would start in Corewards is unclear although with DEN allies, the DOM, having strong positions both in the Sol system and the old Harcorp systems of Harlong and Coptuv they may be the linking factor.

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    ***** Inter Galactic News *****

    Meklan Unleashed on Mobile Bay

    Mad Dewiek scientist Dr Kala released a number of Meklan on the busy world of Mobile Bay in the Yank system. Thousands of civilians have been killed in what is treated by DEN warlords as an amusing practical joke. Rather than take any responsibility for their affiliation’s reckless behaviour, a DEN lord rumoured to be half-meklan himself quipped he would nuke the planet whilst another merely saw it as an opportunity to test some of his greener troops in combat. Surprisingly, the KAS planetary defence force was up to the job of repelling the insidious incursion. Questions remain whether further meklan are stored elsewhere on the planet and whether anybody will challenge the Dewiek’s lack of care for the lives of innocents. Probably not, given how even the mighty IMP are now cowering from a fight with the DEN (see inside this edition).


    Free Ship when you sign-up
    Complete missions for in game rewards
    Control everything, up to an entire empire
    Dedicated human moderators
    Player and Moderator driven plotlines
    Discover new worlds to explore, exploit & colonise
    Over 20 years of content development
    Persistent Browser-Based Game (PBBG)

    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).