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Latest Release

Latest Release

While the full list of updates, changes and bullet pointed effects (of which there are 134) can be found in the rules, I thought it useful to share some of the background thought processes behind the latest release, in specific the three major updates for boarding (and raiding), mining, slavery and notifications. For those that read the IGN but dont play who are wondering where the rules are as they cannot find a link, thats because you havent registered and logged in. Of course we would be delighted if you chose this time to register and join the game.

Boarding
In the game the act of boarding a freighter has always been incredibly tough, requiring a lot of patience and even more skill. So much so that for the most part it is by far easier to actually build a ship than it is board one even when there seems to be so many wandering through the Peripheries with no escorts.

Prior to the update, to successfully board, first of all an intended target needed to be spotted then specific orders to board the target had to be submitted for the next day. A simple procedure used by many traders was to simply keep moving, therefore cutting down the chances of either being spotted or still being around when the would-be pirate showed up. Another tactic is to make short runs between safe locations. This is achieved by mapping the time between the safe locations and using the Wait for TUs order to ensure that the ship only moves when sufficient TUs are available.

Even if somebody cocked up and left a ship stranded for more than a day, a pirate or other vessel intent on boarding, there was still the issue with the actual boarding itself. A would-be pirate runs the gauntlet of fire as it engages without being able to counter. Even after this theres still the defending crew to face. All in all few in the history of the game have made a success of piracy.

Having analysed the issue we drew the following conclusions:
Needing to know the target before committing to board severely weakened piracy.
It is important to specify the sorts of ships against which boarding actions are carried out.
Getting away with the boarded ship could be problematic especially if multiple ships arrived looking to counter-board it had chance to move away.
Even though a ship dropped cargo to flee, hanging around to pick up the cargo was rarely sensible.

Auto-boarding
We addressed the primary points in the above list through orders that specified the sorts of ships that would be boarded when scanned as the shipped moved through space and where a successful boarding was conducted, the submission of orders to the captured vessel, allowing them to immediately move away to a convenient rendezvous.
The development included raiding, the ability to run a partial boarding action in order to liberate the cargo of the boarded ship. When developing the code however it was discovered that the design of ship capable of successfully raiding would not have sufficient cargo to actually bag what it had gained. To this end the development extended to include boarding craft. One of the designs included swag bags called boarding nets. This allows lighter craft to take a boarding/raiding craft along with them in order to perpetrate the boarding while the lighter vessel stands off, ready to receive either prisoners or cargo.

Mining
In some older parts of the game universe mines are beginning to run dry! Special actions have been carried out to tap deeper deposits through we have always envisioned giving mining a makeover. To this end we introduced three new ways of mining beyond the standard method. The first two simply look at the standard mining program, either looking to excavate great big holes to get at the largest veins, ripping through the lesser ones along with the slag. This increases the yield but reduces the stockpile at a quicker rate relative to the amount of ore extracted. The opposite method is also now an option, sacrificing yield for every grain of ore, including the ones normally dumped with the slag.
Finally there is deep core mining, which differs from the above two alternatives in that it does not actually involve the deposit but rather seeks out new deposits that can be exploited along with the surface deposit by seeking out veins that are deep underground.

Another aspect of mining that we expanded on was the replenishing and improving of existing deposits. This is generally a replacement to special actions that have been utilised over the years. A typical example is using a blueprint to replenish an exhausted stockpile by identifying lesser veins. This option increases stockpiles though at a cost to the yield.

Slaves
Thankfully good roleplaying has prevailed over the years ensuring that the use of slaves has by and large remained the domain of only a few affiliations who have historically been predisposed to using them. This said, we were very much conscious that the capability of exploited them (from a game mechanics perspective rather than the moral issue) meant that it was a Sword of Damocles that needed addressing.



As we had already covered the accepted use or not via profiles, all that was needed was accounting for this and when this did not quite balance the books in some cases, various other tweaks including though not limited to the introduction of proto-governments (see the Pubmeet article in this issue) for a few pro-slave factions.

All this makes for some very interesting situations that are now identifiable rather than being confined to only being discoverable through special actions.

Notifications
In a nutshell, it is simply the informing of a player on the front page of Nexus when something vaguely significant has happened in-game with a colour flag

While on the face of it, this can sound quite a modest change to the game, it has far reaching consequences and as has been something we have been looking to implement for a long time. While a half-baked option has always been possible, in the long run it would require more effort to increase the variety of notifications such as message from the GM or even missions. Further, this update also re-tailored the front page allowing sections to be easily shrunk. For PC viewing this is of little benefit but with ever more people viewing turns and forums on mobile devices, this makes moving to the right area of the home page much simpler. Despite the vast amounts of data that is now accessible from the home page there has been negligible decrease in loading speed something I suspect many larger companies could learn a thing or two from.





 
News
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  Star Date: 221.22.5

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RAGNAROK BECKONS

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Assault on End Game

The ancient Architects have declared war on the Dewiek Elder Nation. The first sign of the conflict was subspace transmissions in a remote system in the Pocket Periphery. This followed reports that the ancient Ragnarok shipyards on Beacon were malfunctioning. In response, the Wolf Mother sent urgent orders to several Dewiek scout ships to patrol the End Game system.

The Konungr Smidamadr was the first to encounter the gigantic, “Planet Killer” class ARC ships. Measuring in at thirty-two hundred heavy hulls and armed with a hundred ARC plasma weapons, the ship was more like a mobile armed platform. It is certainly the largest vessel ever recorded. The scout ship was vaporised instantly.

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ARC Planet Killer dwarves largest DEN warships

 
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  Star Date: 221.11.4

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Caste Apart

The Flagritz Republic is (very nearly) no more. In its place, a single Hexamon and Flagritz power has arisen. The new Collective has absorbed much of the Flagritz holdings with only a handful of Clique-caste Flagritz systems choosing instead to align with the other Elder species, the Dewiek.

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Flagritz and Hexamon Hybrids - A hope for the Future?

 
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  Star Date: 221.3.3

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Meklanmania

Meklan scout ships continue to be seen around the Orion Spur periphery. These cyborg creatures in service of hidden ancient masters appear to be terrorising the Wimble Nation in particular. Despite public lamentations against the hardship of defending themselves, the Wimble leadership have not yet responded to our request for comment.

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Artist's impression of a Meklanised Wimble

However, Xavier Fox, CEO of Galactic Transport and Trade, did give us the following statement:

“We have engaged several Meklan ships, although currently the source has not been identified. GTT Directors have been running patrols and have engaged and destroyed numerous ships that have attacked outlying outposts belonging to different affiliations. The pattern of ships encountered leads us to believe there is a central source, but until that is found we would suggest any affiliation with assets in the area provide adequate defences.”

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Doomsday On Pause

At the site of the Thete anomaly, the Dewiek Nation has sent media sensation Sharon Aleman to the scene. Aleman, whose cybernetic enhancements allow her to directly interface with her ship’s sensor array, led her hardened crew into a dive of the outermost “edge” of the anomaly. After spending several days collecting and analysing data (mere minutes to the rest of us outside the anomaly), Aleman reported her shocking discoveries.

 
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  Star Date: 220.50.5

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Veil Lifted on Flagritz Home Space

As the Hellcadium ISR field continues to fluctuate, one of the newly exposed systems is Junista inside the previously hidden and inaccessible home periphery of the Flagritz Republic.

Over the past few weeks Flagritz Republic patrols and platforms have dealt with a number of scout ships from the Human Empire as the IMP wasted no time in exploiting this opportunity to poke around in their old enemy’s backyard. It is understood that at least one of these unarmed scouts was destroyed with no one willing to estimate how many more might be buzzing around.

Coincidentally, suspected IMP lackey, SSL TOAD, has also been overheard showing an obsessive interest in the Flagritz periphery. However, we have received no reports of this being anything other than his usual drug-fueled, barely decipherable mutterings at this stage.

Either way, this sudden, uninvited interest in the Flagritz Periphery has left the FLZ leadership muttering darkly about appropriate measures being taken. Defensive fleets and supporting structures are being deployed in the Junista system and beyond in expectation of further uninvited guests.

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When You stare into the Flagritz Periphery...

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Thete's Timey-Wimey Tease

Investigation into the Thete anomaly continued in the Dewiek Pocket Periphery. The anomaly was scanned from all angles by a number of the Dewiek Nation’s best sensor ships and officers. The data, collected over several weeks, was sent to one of the DEN’s most advanced scientific laboratories for analysis.

What they found will shock you!

 
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  Star Date: 220.45.1

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Perfidion Reached

Long speculated by theoretical Stellar Cartographers, Perfidion Reach finally opened in the last few weeks. Immediately, the Detinus Republic boldly staked a claim on the first accessible system, Hellcadium. Only time will tell the true value of this strategic move but their much-taunted bureaucracy may have finally proved its worth.

Early reports from scans of the system reveal a wildly fluctuating ISR field. Rumours suggest that at least one ship was destroyed as it was forced into an asteroid belt chasing a stable jump field attempting to exit the system. Casual travellers are warned away from the system at this time for their own safety. Leave it to skilled explorers and navigation officers.

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Mathematical model of Hellcadium ISR Field.

We spoke to Captain Zakiyah Ummahi via subspace link. Zakiyah led the first DEN expedition into the Perfidion Reach. "Spirits remain high but this is largely down to the extended R&R we were all forced to take immediately prior to jumping into this hole. Initial scouting reports show at least one planet with plenty of forests and grasslands which might help if we're going to be stuck here for Folkvar knows how long waiting for this damned ISR field to stabilise."

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Valhalla Stargate Reopens

Dewiek engineers and scientists have finally managed to re-enable Stargate Valgrind this week and the protective Exclusion Zone is to be lifted. If DEN investigators discovered who caused the gate to malfunction, or why, they were not willing to share it with us. Military sources, however, have announced a project to provide a significant boost to the already formidable defence platform in the stargate’s orbit.

 
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*** Inter Galactic News ***

Empire - DEN action grinds to a halt

After months of tension relations between the Empire and the Dewiek Nation, which rose to several large scale fleet actions ending in the DEN losing over 60 Direwolf warships in Solo, things appear to have moved from antagonistic to unfriendly. With the Solo system being a particular issue an agreement has been reached between the Wolf Mother of the DEN and Xavier Fox of the GTT. Since this things have become very quiet, not just because the shooting has stopped, but also because my reporters have been on their summer holidays.
 
News For Discerning Naplians!
---- Special Galactic Edition ----



(The Host sits at his desk as the studio lights dim, and a single spotlight bathes him in light. He looks straight into the camera and begins to speak: )

Host: Naambta!
Good Greetings, and welcome to the show.

This is News for Discerning Naplians, and i’m sure you are all showing much impatience to see this week’s Panel Discussion. We will be discussing religion with the Lady Ghadir of the Temple of Ya Zoon, renowned neo-naplian spiritualist Chairman TonTon, and a very special guest from our imperial neighbours, Bishop Samantha Porteus of the Brotherhood. But before we get to that...

(Looks demonstratively at his digital wrist watch. )

... it is time for a word from our sponsor.
 
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe from our new home in the Heartland,

And so with the news from the last few weeks,
 
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*** Inter Galactic News ***
  • DEN assault FEL base and get wiped out
  • CIA Trade fleet caught and destroyed by the DEN
  • Krell denounce worship of the True One

  •  
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    ***** Inter Galactic News *****

    Huge fleet skirmish at the London/Crossley wormhole

    A large fleet of over 700 DEN warships responded to the EMP action in Crossley, where a 4000 hull DEN platform was destroyed. Reports show the DEN ships caught a group of CIA ships napping and inflicted significant losses on the humans. IMP and GTT fleets moved to assist the CIA, matching DEN fleet numbers, but the arrival of over 1200 Hexamon ships seems to have tipped the battle in favour of the DEN-HEX alliance.

    The combined DEN-HEX force pushed through the wormhole into the Heartland area of human space and retaliated, attacking several CIA platforms in response. The outnumbered Empire fleets abandoned the area and fled, they are currently waiting for the larger alien force to make their next move from their hiding places.
     

    Free Ship when you sign-up
    Complete missions for in game rewards
    Control everything, up to an entire empire
    Dedicated human moderators
    Player and Moderator driven plotlines
    Discover new worlds to explore, exploit & colonise
    Over 20 years of content development
    Persistent Browser-Based Game (PBBG)

    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
    -Zigic