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Phoenix - A great evenings entertainment

Phoenix - A great evenings entertainment

by Ando
When you first start Phoenix it can be easy to think that their isn't too much to the game, you have just a ship which you issue a few order for each day; can this game really provide an evenings entertainment?

However as you get more involved in the game and especially if you decide to join an affiliation (which is really the heart of the game) you will take on more positions and gain access to more opportunities within the game and it can easily become something that provides an evenings entertainment while still fitting round a busy schedule.

As a player with a number of ships and outposts I though it might be useful to give players an idea of what an evening of Phoenix can look like 3-6 months after you join. I also run a few starbases but I generally sort them out at weekend so I wont really cover them in this article.

The first thing I will do when I log into the nexus is check and see if I was involved in any unexpected battles that I might need to do something about. If I am it is normally due to a pirate attack on one of my trade ships or one of my patrol warships intercepting a covert scout ship but occasionally it could be something more like an enemy ship (or my own ships) entering a restricted orbit or a group of mercenaries attacking one of my outpost etc. I am not involved in any of the main wars currently going on so I haven't been involved in any major battles but those opportunities easily exist if you join one of the main combatants.


My next move is to check the forum posts, they tend to be a mixture of deals being offered and requests for advice and help but sometimes there is a juicy in character (IC) thread following something which has happened in the game and they tend to be quite entertaining. Sometimes I’ll wade in on one side or the other but other times its cool to just learn about something happening in the game which may or may not affect my corner of the galaxy. Finally as I am in an affiliation (and we are in an alliance with another affiliation) there are private forum threads which I will check out as these tend to be about collaborative projects and operations.

Next I sort any private messages as you quickly gain a network of players you deal with regularly; be it from your own affiliation or others which you trade and work with. Occasionally you may be involved in an IC formal message exchange to establish a new treaty or access rights to an area of space etc. I tend to have to keep a list of any deals or operations Im supposed to be doing so I don't forget.

I then go through the turns I received for that day (or the last couple of days) and make sure things went as planned. Most of the results will be actions that I just need to make sure went as expected, while others will be investigations or explorations I may need to log and review later. If I had issued incorrect orders or ships ran out of Tu’s before they completed their orders I may issue new orders for tomorrow to sort it out or move them on.

At this point I should be up to date with whats already happened in the game and be ready to prepare orders for tomorrow.

The first thing I always do is check and see if there are any ships with really low integrity that needs maintenance or that need some R&R - if there is I make a note so that I can factor in getting that ship back to a base.

With the house keeping sorted I next sort my list of positions by Time Units (TU’s) and select all ships which have more then 240Tu’s; these will be the ships I prepare orders for tomorrow. If there is not too many or Im going to be busy tomorrow evening (or the next few evenings) I can also select ships with less Tu’s and use “wait for Tu” orders for them so they build up their Tu’s before going into action.

I normally start with my trade transports so I will check out the public markets and see if there are any good trade runs I want to do such as:
Buying goods from one place and selling to another.
Picking up trade goods and items I produce at an outpost and selling to another base.
Buying trade goods which I can make a profit on by selling within one of my own bases.

As Im building up a number of outposts I am also looking on the markets to see where the best deals are on modules and buying them up when I can. There are also lots of items I cant produce such as stargate keys or components for my ships so I keep an eye out on any bargains for these. Finally sales and special trades may have been mentioned on the forum or in the free trading times so I will check these out also.

Next comes my freight transports, these tend to be used to move items about between my positions and items from the main affiliation bases. For those with bases and outposts you will find that you need a lot of cargo capacity to move items especially if you have been given the responsibility of developing a system. My freighters tend to have low crew counts so aren’t able to repel pirates so I always try to end their turns in safe orbits and/or provide escorts if I can.

Then come the ore transports which tend to service your far flung outposts as well as swapping ores between bases which have access to different ores; you got to keep those factories supplied!

Then come the life transports which allow you to move troops and employees about as well as civilians if you are building up a planets population. Sometimes also a trade good requires life capacity so these ships get used for this role also.

Finally when it comes to transports, I have a number of ships dedicated to setting up outposts which tend to be faster ships which are maneuverable enough to land on most worlds. Having decided which projects are priority I will get them to collect modules which the trade ships have acquired or that I have built and get these to the outpost sites. The introduction of Coreward has provided over two dozen new systems with lots of mining opportunities to take advantage of; don't forget to defend those outposts though!

Now that the transport fleet is taken care off it is the turn of the scout fleet, these tend to be split under 3 duties:

General Planetary exploration for ore deposits. Ores of all types are useful for factories and for trade. First job is to determine which ores each world has, then on worlds you want to exploit I always begin with area scans to work out where the deposits are likely concentrated. Once I know which areas are likely to have good deposits I will GPI individual sectors in the area and then prospect the best sectors. For a big planet you may be using 3-4 ships so you have to coordinate to avoid duplication.

Intelligence Gathering: I have a number of scout ships which scout my affiliations own systems as well as scouting in neutral space and other areas of space in regard to potentially hostile affiliations. These tend to be small stealthy ships but now with the introduction of probes can be larger ships that stand off and use probes to get the information. I will also sometimes employ these ships in public systems to scan other ships and see what configurations and items people are using. This tends to be all the intelligence gathering I do but there is also agents and operatives you can deploy if you really like this sort of thing.

Detailed exploration using Special Actions (SA’s) - SA’s are definitely a cool aspect of the game as each result is generated by the GM and can open new avenues of gameplay.
I have a few dedicated ships set-up to investigate planets and strange phenomena throughout the galaxy. Some will be the standard surface exploration and planetary investigations but in the last 6 months I have also: made deals with native populations, tracked down strange creatures attacking my exploration crews, investigated ancient ruins and made contacting with an ancient living ship and I have barely scratched the surface of what is out there to be investigated.



Finally come the warships, as mentioned before Im not involved in any major wars so for the most part these will be placed in positions to protect bases and respond to threats. However there is always opportunities to upgrade their equipment (and we can now upgrade armour and hulls), train officers, patrol systems, escort transports, respond to pirate attacks, coordinate with an affiliation fleet etc. As a relatively new player I have found myself testing out squadron orders and getting involved in a number of war-games with a friendly affiliation to test out a ship design against one of their ships.

Once done and the orders are sent I can continue to make future plans and review some of my turns or just call it a night. I will find out when I next check in how it all went.

Phoenix is a very open ended game which you set your own goals and decide what elements (trade, exploration, combat, intelligence gathering, building etc) that you get involved in. If you don't have much time you can still do a lot with just a handful of positions and still enjoy the atmosphere and history of the game. On the flip side if you do have more time it wont take you long (especially within an affiliation) to be controlling 100+ positions and getting involved in lots of different aspects of the game.

Phoenix has a lot of depth and diversity and hopefully I have shown that it can provide a great evening of entertainment that can fit around your schedule.




 
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******Empire Syndicated News Network (ESNN) ******

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Welcome to the new version of ESNN (formally CSNN), giving the news and views from the former CSNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe,

And so with the news,
 
***** Inter Galactic News *****

A Detinus expeditionary force is being assembled to liberate slaves in the Twilight Periphery. Stung by the wit of the Wimble Dinash, Admiral Bridge is leading a personal and sizeable force against the newly constituted Flagritz Republic.

The Wimble Bake Off has new competition with the Dominion instituting a Master Chef competition in the Orion Spur. This is all said to be a cover for further land grabs and in preparation for a move against the Hive and Dewiek, tipping the balance further in the Stellar Empire’s favour.

Meanwhile, the Wimbles struck off a number of hapless Wimbles under their new rules. To cement their plan to align themselves with the Stellar Empire, they have offered the services of their new masters to the Emperor.

Several hundred thousand slaves have been released by the Flagritz Republic but the terms of their manumission are unclear. Millions more await their emancipation. Many have refused to accept freedom without transit home, especially those brought in from outside peripheries. Many reportedly were captured by the Stellar Empire from the Detinus Republic and then sold on to the Flagritz.

 
***** Inter Galactic News *****

The ship PRV HarCop Omega has been reported both in Orion and Corewards. This was the flagship of the former League Chairman, sacked from the role when the League went into administration and quietly disappearing beyond the edge of known space. It is thought that his return may have been for a clandestine meeting with his former contacts in Harlong and Coptuv. If so then he clearly has an agenda.

Unconfirmed stories that the Pirate King of The Pirate Holes and Million Islands is near completing research on the various larger ships his pirates have successfully captured over the past few years (big thanks to all the affiliations that participated in 'donating' ships). If the rumours are true it is likely a new armada of pirate ships using more advanced technology will be found in Corewards in the near future.

An supernova has been detected originating from just beyond the Transpiral Periphery. The rare event has created ripples in the subspace of the nearby stars. Nobody has reported any tangible ramifications but this is the first supernova in the current age of the Peripheries so esoteric scientists are excited by the prospect of grants to study the relatively nearby phenomena.
 
***** Inter Galactic News *****

*** Wimbles Crisis Solved ***

The Wimble Crisis of 217 has come to an end with the human Baron making way to the wimble Grandfather Paden Mastaak. Celebrations were held in Wimbledon upon the news with crack teams of Wimble security staff guarding all the pies.

It’s unclear how long the Wimbles will enjoy this new era of peace and self-determination.

Vocal Wimble Dinasha, one of Paden’s early backers, has chosen this precarious moment to bait Dewiek, Flagritz and humans who were initially disposed to be friendly to the new administration. Whilst the Wimbles' history with the former-slave-loving Flagritz could be understood, their animosity towards the Dewiek and humans was more mysterious. One insider alluded to a rise in the number of cases of foot-and-mouth across the herd as being a likely cause.

Inside this issue of the SSS: * Storm in a Teacup *** Yahn Bares All * &etc

 
***** Inter Galactic News *****

*** Knockin’ On Heaven’s Door ***

The stargates are closed! Reports from multiple sources indicate at least three of the stargates, all within Dewiek controlled systems, have been closed.

Two different sources have indicated that the TCA have been spotted recently in a number of systems and may be behind this turn of events. A scan sent to the SSS indicated eight TCA ships were recently spotted first in the Faery system and later near the Kasmer stargate.

Another source, suspiciously put the blame on the ARC, suggesting the ARC and DEN were working together because they “need to trap [the TCA] and try and finish them off after the DEN bodged their operation to protect the ARC while they incinerated the MEK homeworld, which ended up with several ARC ships being destroyed and the job only being half done."

However, with no public statement from the Dewiek themselves, its hard to know whether these rumours are reliable.

Lord Igor of the Dominion and Erasmus Andersen of the Garcia Family both offered public apologies at the delay in meeting their trade commitments because of the recent closures. The not-so-subtle subtext being that someone will pay with blood for this interference in their business. Or at least with a stealthy price rise.

Inside this issue of the SSS: * Wimble Civil Strife * Who Sniffs the Sniffers? * Largin’ It * &etc

 
***** Inter Galactic News *****

*** Videtis quantum scelus contra rem publicam vobis nuntiatum sit? ***

The Flagritz Empire is no more! The Flagritz Republic is reborn! Quick on the heel of the collapse of the Empire, the Fessin caste declared a new era of foreign and economic policy with a rapid withdrawal behind the Black Gate.

The new ecologically-friendly Prime Minister Kayxaer, asked for patience as “economic” reforms were undertaken. It remains to be seen whether there will be any price to pay for the dramatic changes being made by the reclusive Flagritzi or whether it will all be sunshine and rainbows going forward.

Inside this issue of the SSS: * Large at Large * &etc

 
***** Inter Galactic News *****

*** Bravo for Freedom ***

Naplian Forces have attacked three human pirate outposts in the Morroglyph system. A spokesperson for Naplia HQ told the press that the plucky duct-tape loving free people would continue their war against slavers and pirates in their home periphery.

One salty Naplian libertarian told the SSS, “The people of the Naplian Home Periphery are sick and tired of human criminals coming here just because their homeworld is an overcrowded hell. It’s time for them to go back home.”

Inside this issue of the SSS: * Igor of Fang and Horns * Admiral Loves Dick Turpin * &etc

 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic