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214
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Krell Society

Krell Society

To many ‘civilised’ species in the Peripheries, the Krell are feral, vicious and if at all possible, should be kept from leaving their homeworld and spreading across space; even the more charitable point to their treatment of their own populace with shock and alarm.

It could be argued that they are a product of their history, one blighted by alien interference, though in truth it goes way deeper. The arrival of humanity merely accelerated the process. Looking at their history in a non-chronological way may shed some light on why they are the way they are.

First Contact
Nearly twenty years ago, as humanity spread across the Outer Capellan Reaches they discovered what can only be described as the most unlikely world for sentient life to evolve. The atmosphere was toxic and the gravity, punishingly high. Despite this they found stark rock cities, often dug deep into the ground and surrounded by lifeless wasteland. To the first explorers, these seemed something from a bygone era of Earth’s past. The civilisation had achieved industrialisation but in the process corrupted the atmosphere, resulting in the sterilisation of life outside of their brick and stone built metropolises.


They also found that the world was completely balkanised. Hundreds, possibly thousands of petty states existed, some only a few hundred square kilometres in size. They were constantly in a state of hostility, poaching resources and raiding each other for prisoners which would be used as slaves to work their inefficient, polluting and dangerous machinery.

The first thing that the explorers did was exchange weapons and power sources for rare minerals. The krell artificers however were cunning enough to determine how to turn some of these power sources into weapons. With no clear understanding of nuclear technology and no nuclear damping systems present, it comes as no surprise to discover that there were a series of explosions as crude nuclear weapons were set off in quick succession. Virtually everybody died.

It was only their construction of deep warrens to escape the toxic atmosphere (along with their geothermal-steam powered air filtering systems) that allowed the survivors to continue living following the event. As the radiation levels dropped they slowly reclaimed some of the surface.

Second Contact
Aliens were not however done with the krell and returned a few years later looking to pick over the ruins. They found that the krell were tenaciously clinging to life and already there were small groups forming, accusing each other of working with aliens and therefore responsible for the deaths of millions. The alien factions decided to intervene in order to prevent further disasters, though there is a long-standing debate as to the degree of altruism involved. Weapons were again deployed though this time only a single faction were backed, resulting in a great deal of bloodshed, though arguably less than could have been, and the elimination of rivals.

In the years following their break for complete autonomy, the krell have staggered their way to the stars, often being knocked back or made into puppets of mightier nations. As they have reached further and rejuvenated their numbers, they have once again started to balkanise. A new colony on a distant world means a new leader while small groups have returned to their ancient subterranean cities on Inversion but not declared support for the government.

Evolution
The krell are descended from rodent analogues. They are small, black and completely hairless and equally at home using all four appendages for locomotion. They are not adverse to using walls or ceilings to move around. While they only have a pair of digits on each appendage they have pads and sensitive zones running across their skin. These, combined with acute hearing and smell allow them to be equally at home in pitch blackness, moving amongst a morass of other krell in the sleeping pits, packed corridors and barracks.

Social Structure
All krell have ambition, even down to the lowliest coal shoveller. This though is tempered with understanding of consequences and peer containment. A shoveller will only for example, beat his fellow over the head with said shovel if he is certain that he is not going to be returned the favour when he next sleeps. This is achieved through their surprisingly complicated social bargaining system. Whereas in human society it is implicit that loyalty will be rewarded through promotion and recognition, it is utterly explicit in krell society. Everybody has a mental ledger of what is owed to them and what is due. Failure can be quite quick and brutal if the debtor either can’t renegotiate or somehow have the debt (or collectors) written off.

Society is broken down into clans ruled by a patriarch. Below him are his trusted henchmen, one of which is destined to replace him. Below these are their henchmen and so on down to the grubbers. There is little in the way of nepotism of direct offspring, though it is usually the case that within a clan most of the members will be in some way related. While there may be subjugated workers from other clans, these will never become part of the general gene pool without mating (willingly or otherwise) with a member of the clan.



Reproduction
Females are property though it is the cultural norm for them to have some say (based on their background) to who they will end up being the mate of. Being first mate of somebody with lower social status may be preferable to twentieth mate to a patriarch. The matchmaking process is bound up in their social custom of explicit bargaining system which can often mean that families are bound together in a common purpose resulting in communal childrearing.

Ulians
While the ulians and the krell has few physical similarities and in no way are they biologically compatible, so close are their cultures that those that have encountered the ulians have simply dismissed them as krell who have managed to reach space without nuking their homeworld. The only reason for this, as far as can be determined is that they evolved in a system with two biospheres, both of which evolved sentient life (if their history is to be believed). Suffice to say it did not end well for the other sentient species in the system. As the ulians wrote the history books, there is little information on the other alien species beyond the utter rightness that it was destroyed (along with the entire planet). It is reported that they launched no less than thirty thousand 75MTN bombs onto the world without an ISR field. Apparently they unleashed this devastating arsenal just weeks after discovering ISR nuclear damping technology, thereby saving themselves from mutual annihilation. This was project ‘Final Word’.




 
News
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  Star Date: 221.22.5

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RAGNAROK BECKONS

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Assault on End Game

The ancient Architects have declared war on the Dewiek Elder Nation. The first sign of the conflict was subspace transmissions in a remote system in the Pocket Periphery. This followed reports that the ancient Ragnarok shipyards on Beacon were malfunctioning. In response, the Wolf Mother sent urgent orders to several Dewiek scout ships to patrol the End Game system.

The Konungr Smidamadr was the first to encounter the gigantic, “Planet Killer” class ARC ships. Measuring in at thirty-two hundred heavy hulls and armed with a hundred ARC plasma weapons, the ship was more like a mobile armed platform. It is certainly the largest vessel ever recorded. The scout ship was vaporised instantly.

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ARC Planet Killer dwarves largest DEN warships

 
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  Star Date: 221.11.4

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Caste Apart

The Flagritz Republic is (very nearly) no more. In its place, a single Hexamon and Flagritz power has arisen. The new Collective has absorbed much of the Flagritz holdings with only a handful of Clique-caste Flagritz systems choosing instead to align with the other Elder species, the Dewiek.

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Flagritz and Hexamon Hybrids - A hope for the Future?

 
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  Star Date: 221.3.3

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Meklanmania

Meklan scout ships continue to be seen around the Orion Spur periphery. These cyborg creatures in service of hidden ancient masters appear to be terrorising the Wimble Nation in particular. Despite public lamentations against the hardship of defending themselves, the Wimble leadership have not yet responded to our request for comment.

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Artist's impression of a Meklanised Wimble

However, Xavier Fox, CEO of Galactic Transport and Trade, did give us the following statement:

“We have engaged several Meklan ships, although currently the source has not been identified. GTT Directors have been running patrols and have engaged and destroyed numerous ships that have attacked outlying outposts belonging to different affiliations. The pattern of ships encountered leads us to believe there is a central source, but until that is found we would suggest any affiliation with assets in the area provide adequate defences.”

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Doomsday On Pause

At the site of the Thete anomaly, the Dewiek Nation has sent media sensation Sharon Aleman to the scene. Aleman, whose cybernetic enhancements allow her to directly interface with her ship’s sensor array, led her hardened crew into a dive of the outermost “edge” of the anomaly. After spending several days collecting and analysing data (mere minutes to the rest of us outside the anomaly), Aleman reported her shocking discoveries.

 
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  Star Date: 220.50.5

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Veil Lifted on Flagritz Home Space

As the Hellcadium ISR field continues to fluctuate, one of the newly exposed systems is Junista inside the previously hidden and inaccessible home periphery of the Flagritz Republic.

Over the past few weeks Flagritz Republic patrols and platforms have dealt with a number of scout ships from the Human Empire as the IMP wasted no time in exploiting this opportunity to poke around in their old enemy’s backyard. It is understood that at least one of these unarmed scouts was destroyed with no one willing to estimate how many more might be buzzing around.

Coincidentally, suspected IMP lackey, SSL TOAD, has also been overheard showing an obsessive interest in the Flagritz periphery. However, we have received no reports of this being anything other than his usual drug-fueled, barely decipherable mutterings at this stage.

Either way, this sudden, uninvited interest in the Flagritz Periphery has left the FLZ leadership muttering darkly about appropriate measures being taken. Defensive fleets and supporting structures are being deployed in the Junista system and beyond in expectation of further uninvited guests.

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When You stare into the Flagritz Periphery...

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Thete's Timey-Wimey Tease

Investigation into the Thete anomaly continued in the Dewiek Pocket Periphery. The anomaly was scanned from all angles by a number of the Dewiek Nation’s best sensor ships and officers. The data, collected over several weeks, was sent to one of the DEN’s most advanced scientific laboratories for analysis.

What they found will shock you!

 
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  Star Date: 220.45.1

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Perfidion Reached

Long speculated by theoretical Stellar Cartographers, Perfidion Reach finally opened in the last few weeks. Immediately, the Detinus Republic boldly staked a claim on the first accessible system, Hellcadium. Only time will tell the true value of this strategic move but their much-taunted bureaucracy may have finally proved its worth.

Early reports from scans of the system reveal a wildly fluctuating ISR field. Rumours suggest that at least one ship was destroyed as it was forced into an asteroid belt chasing a stable jump field attempting to exit the system. Casual travellers are warned away from the system at this time for their own safety. Leave it to skilled explorers and navigation officers.

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Mathematical model of Hellcadium ISR Field.

We spoke to Captain Zakiyah Ummahi via subspace link. Zakiyah led the first DEN expedition into the Perfidion Reach. "Spirits remain high but this is largely down to the extended R&R we were all forced to take immediately prior to jumping into this hole. Initial scouting reports show at least one planet with plenty of forests and grasslands which might help if we're going to be stuck here for Folkvar knows how long waiting for this damned ISR field to stabilise."

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Valhalla Stargate Reopens

Dewiek engineers and scientists have finally managed to re-enable Stargate Valgrind this week and the protective Exclusion Zone is to be lifted. If DEN investigators discovered who caused the gate to malfunction, or why, they were not willing to share it with us. Military sources, however, have announced a project to provide a significant boost to the already formidable defence platform in the stargate’s orbit.

 
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*** Inter Galactic News ***

Empire - DEN action grinds to a halt

After months of tension relations between the Empire and the Dewiek Nation, which rose to several large scale fleet actions ending in the DEN losing over 60 Direwolf warships in Solo, things appear to have moved from antagonistic to unfriendly. With the Solo system being a particular issue an agreement has been reached between the Wolf Mother of the DEN and Xavier Fox of the GTT. Since this things have become very quiet, not just because the shooting has stopped, but also because my reporters have been on their summer holidays.
 
News For Discerning Naplians!
---- Special Galactic Edition ----



(The Host sits at his desk as the studio lights dim, and a single spotlight bathes him in light. He looks straight into the camera and begins to speak: )

Host: Naambta!
Good Greetings, and welcome to the show.

This is News for Discerning Naplians, and i’m sure you are all showing much impatience to see this week’s Panel Discussion. We will be discussing religion with the Lady Ghadir of the Temple of Ya Zoon, renowned neo-naplian spiritualist Chairman TonTon, and a very special guest from our imperial neighbours, Bishop Samantha Porteus of the Brotherhood. But before we get to that...

(Looks demonstratively at his digital wrist watch. )

... it is time for a word from our sponsor.
 
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe from our new home in the Heartland,

And so with the news from the last few weeks,
 
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*** Inter Galactic News ***
  • DEN assault FEL base and get wiped out
  • CIA Trade fleet caught and destroyed by the DEN
  • Krell denounce worship of the True One

  •  
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    ***** Inter Galactic News *****

    Huge fleet skirmish at the London/Crossley wormhole

    A large fleet of over 700 DEN warships responded to the EMP action in Crossley, where a 4000 hull DEN platform was destroyed. Reports show the DEN ships caught a group of CIA ships napping and inflicted significant losses on the humans. IMP and GTT fleets moved to assist the CIA, matching DEN fleet numbers, but the arrival of over 1200 Hexamon ships seems to have tipped the battle in favour of the DEN-HEX alliance.

    The combined DEN-HEX force pushed through the wormhole into the Heartland area of human space and retaliated, attacking several CIA platforms in response. The outnumbered Empire fleets abandoned the area and fled, they are currently waiting for the larger alien force to make their next move from their hiding places.
     

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    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
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