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Krell Society

Krell Society

To many ‘civilised’ species in the Peripheries, the Krell are feral, vicious and if at all possible, should be kept from leaving their homeworld and spreading across space; even the more charitable point to their treatment of their own populace with shock and alarm.

It could be argued that they are a product of their history, one blighted by alien interference, though in truth it goes way deeper. The arrival of humanity merely accelerated the process. Looking at their history in a non-chronological way may shed some light on why they are the way they are.

First Contact
Nearly twenty years ago, as humanity spread across the Outer Capellan Reaches they discovered what can only be described as the most unlikely world for sentient life to evolve. The atmosphere was toxic and the gravity, punishingly high. Despite this they found stark rock cities, often dug deep into the ground and surrounded by lifeless wasteland. To the first explorers, these seemed something from a bygone era of Earth’s past. The civilisation had achieved industrialisation but in the process corrupted the atmosphere, resulting in the sterilisation of life outside of their brick and stone built metropolises.


They also found that the world was completely balkanised. Hundreds, possibly thousands of petty states existed, some only a few hundred square kilometres in size. They were constantly in a state of hostility, poaching resources and raiding each other for prisoners which would be used as slaves to work their inefficient, polluting and dangerous machinery.

The first thing that the explorers did was exchange weapons and power sources for rare minerals. The krell artificers however were cunning enough to determine how to turn some of these power sources into weapons. With no clear understanding of nuclear technology and no nuclear damping systems present, it comes as no surprise to discover that there were a series of explosions as crude nuclear weapons were set off in quick succession. Virtually everybody died.

It was only their construction of deep warrens to escape the toxic atmosphere (along with their geothermal-steam powered air filtering systems) that allowed the survivors to continue living following the event. As the radiation levels dropped they slowly reclaimed some of the surface.

Second Contact
Aliens were not however done with the krell and returned a few years later looking to pick over the ruins. They found that the krell were tenaciously clinging to life and already there were small groups forming, accusing each other of working with aliens and therefore responsible for the deaths of millions. The alien factions decided to intervene in order to prevent further disasters, though there is a long-standing debate as to the degree of altruism involved. Weapons were again deployed though this time only a single faction were backed, resulting in a great deal of bloodshed, though arguably less than could have been, and the elimination of rivals.

In the years following their break for complete autonomy, the krell have staggered their way to the stars, often being knocked back or made into puppets of mightier nations. As they have reached further and rejuvenated their numbers, they have once again started to balkanise. A new colony on a distant world means a new leader while small groups have returned to their ancient subterranean cities on Inversion but not declared support for the government.

Evolution
The krell are descended from rodent analogues. They are small, black and completely hairless and equally at home using all four appendages for locomotion. They are not adverse to using walls or ceilings to move around. While they only have a pair of digits on each appendage they have pads and sensitive zones running across their skin. These, combined with acute hearing and smell allow them to be equally at home in pitch blackness, moving amongst a morass of other krell in the sleeping pits, packed corridors and barracks.

Social Structure
All krell have ambition, even down to the lowliest coal shoveller. This though is tempered with understanding of consequences and peer containment. A shoveller will only for example, beat his fellow over the head with said shovel if he is certain that he is not going to be returned the favour when he next sleeps. This is achieved through their surprisingly complicated social bargaining system. Whereas in human society it is implicit that loyalty will be rewarded through promotion and recognition, it is utterly explicit in krell society. Everybody has a mental ledger of what is owed to them and what is due. Failure can be quite quick and brutal if the debtor either can’t renegotiate or somehow have the debt (or collectors) written off.

Society is broken down into clans ruled by a patriarch. Below him are his trusted henchmen, one of which is destined to replace him. Below these are their henchmen and so on down to the grubbers. There is little in the way of nepotism of direct offspring, though it is usually the case that within a clan most of the members will be in some way related. While there may be subjugated workers from other clans, these will never become part of the general gene pool without mating (willingly or otherwise) with a member of the clan.



Reproduction
Females are property though it is the cultural norm for them to have some say (based on their background) to who they will end up being the mate of. Being first mate of somebody with lower social status may be preferable to twentieth mate to a patriarch. The matchmaking process is bound up in their social custom of explicit bargaining system which can often mean that families are bound together in a common purpose resulting in communal childrearing.

Ulians
While the ulians and the krell has few physical similarities and in no way are they biologically compatible, so close are their cultures that those that have encountered the ulians have simply dismissed them as krell who have managed to reach space without nuking their homeworld. The only reason for this, as far as can be determined is that they evolved in a system with two biospheres, both of which evolved sentient life (if their history is to be believed). Suffice to say it did not end well for the other sentient species in the system. As the ulians wrote the history books, there is little information on the other alien species beyond the utter rightness that it was destroyed (along with the entire planet). It is reported that they launched no less than thirty thousand 75MTN bombs onto the world without an ISR field. Apparently they unleashed this devastating arsenal just weeks after discovering ISR nuclear damping technology, thereby saving themselves from mutual annihilation. This was project ‘Final Word’.




 
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***** Inter Galactic News *****

Crowe Coups Self

The IMP Viceroy Tiberius Crowe has finally achieved something in his unremarkable tenure by relinquishing even the semblance of wearing big boy pants and instead, appointed Jack Jones as Patrol Commissioner, salty spokesperson and policy maker for the Empire. Crowe will now join CIA Director Laton in riding the special bus to work where the two of them will enjoy long pleasant afternoons sipping cups of tea. Actually, just tepid fruit-scented water as neither of them can be fully trusted with a hot kettle. Occasionally, they might be visited by equally dynamic war “veteran” Admiral Bridge to enjoy mimes presenting the latest comics from the Howl. Meanwhile, Jones is putting pressure on the FET and will soon no doubt find a pretext to deploy his vast mercenary forces against anyone else who is seen working too closely with his most hated of enemies, the HEX.


 
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***** Inter Galactic News *****

Highlord Aadolf Loses Control As Dewiek Break Peace Treaty

Around one hundred DEN warships have launched an attack on a small GTT destroyer squadron of forty ships in the Daggern system. Two GTT ships were destroyed and another fifteen suffered noticeable damage. CEO Xavier Fox issued a restrained but angry statement demanding the DEN explain themselves. Highlord Aadolf’s buffoon-like response amounted to “Dewiek be Dewiek, let’s drink and forget about it.” Cold comfort for the dead crew onboard the GTT ships and their families. Especially, as seems likely at this time, the Empire will settle for some bloody money instead of retribution.


 
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***** Inter Galactic News *****

The Worm Turns

The FET have reduced relations with the IMP to neutral. Sneezy boss Cu Chulainn took the bold step of putting 1 and 1 together by linking recent mercenary attacks in their systems with the IMP scouts seen loitering for some time and refusing to move. Even bolder, hints that they believe “a certain Imperial citizen” is responsible for Edward Lowe’s entire underhand operation were voiced loudly enough that the handsome but hard of hearing Tiberius Crowe had to take note. He was seen grappling in trademark fashion with his skin tight jacket, pulling it down over his partially concealed middle-aged girth, as he sat to issue a terse public statement. Exactly who this citizen may be was left unnamed and no news channel subject to Imperial laws would dare unmask the villain. Luckily dear readers, we are not subject to phony Imperial laws. It’s Jack Jones everybody. Jack Jones, butcher of Naplians and fancier of silver long johns.


 
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***** Inter Galactic News *****

”Necessity hath no law”

Lord Cromwell of the DOM slapped a fleet of privateers, on charges of "knavery", "bad manners" and "poor sportsmanship." Such offences carry the death sentence in the Dominion, a nebulous territory neither part of the Empire nor apart from it. At least thirteen Armadillo class ships, typically sold by the DOM, were destroyed at a location Cromwell was unwilling to disclose publicly. Bloodthirsty Dewiek as well as "prince of peace" Yahn Wodenzoon were quick to congratulate the DOM for their merciless carnage. It seems the consensus in the galaxy’s ruling class is that not presenting valid identification is a crime worthy of the murder of dozens, perhaps hundreds, of unfortunate crewmen. This is all just another indicator that the political elite are far removed from the lives of ordinary people who are seen as little more than meat inventory. It is telling so-called “man of the people and the downtrodden” Wodenzoon so readily aligns himself with this grisly concord. Meanwhile, the archaic elocutionist Cromwell further establishes the recent trend of mild exertions of power by the cold-blooded DOM.


 
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***** Inter Galactic News *****

Return of the Fox

The galaxy is still digesting news of the return of Xavier Fox to the boardroom of the GTT. The ailing corporation's share price began a sharp rally after a six month downward spiral under Ike Krieger, credited with being the worst CEO in the megacorporation's history. The only surviving board member from Fox's initial tenure as CEO, and perhaps across the entire GTT board, is Antt Tilton the Research Director. The reclusive Tilton is the brains behind the ascension of GTT technology, particularly in the field of antimatter weapons and super-heavy dreadnought size ships, Tilton offers a small measure of continuity during this tumultuous time. Mr. Fox has therefore resorted to a broad appeal for new blood to join the ailing firm. So far, the result has been a number of two-dimensional "Yes" persons being promoted to the C-suite. Still, key stakeholders were upbeat with one commenting, "Fox is the man to turn this bloody disaster around. He knows how to put a great team together and where to bury the bodies of the non-performers."


 
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe,

And so with the news,
 
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******Empire Syndicated News Network (ESNN) ******

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Welcome to the new version of ESNN (formally CSNN), giving the news and views from the former CSNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe,

And so with the news,
 

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I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic