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Daily Running of Phoenix
From the player perspective it just seems a case of create some orders and press submit. The orders are collected, processed along with everything else and the results generated. This can lead to confusion as to why certain things happen as they do.
This is essentially a breakdown of what happens on a given day.
Start - Around 7am Only turns that have been submitted by 6.50am GMT can be guaranteed to meet the deadline. Download Emails This checks a specific mailbox, pulls down everything and deletes them from the mailbox. It then has to decode any attachments, remove spam and check passwords and positions before adding them to the directory for incoming orders.
Possible issues If the mailbox is not accessible the game will halt until the issue is resolved. We once had an issue with somebody mailing their entire turn directory as an order attachment. This caused the game to crawl as it attempted to download and read it for possible turns. This prompted a limit on the mail size to be set. Early on there were issues with unusual encoding for file attachments. These though have long since been resolved and we haven’t had issues in nearly many years.
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Download Nexus Turns and Ancillary Data While the game engine is dealing with the emails, DBsync shunts down turns that have been uploaded to Nexus from off-line order editors and those created using the Nexus Order Editor. Again there is a fair bit of data checking.
Ancillary data includes new ship designs, votes, changes to relations, mission actions and most importantly any new users (sign-ups).
Possible issues These are not too common though generally relate to the shunting down of data. Data drop-outs can cause partial data downloads though DBsync has an indicator when this happens and a manual download can be initiated if necessary. This tends to occur when there are world events that are making the internet unstable (ISP maintenance, hacktivists hitting major nodes). Once this has been done, Nexus is updated with the game status.
Maintenance Run The next step is purely Game Editor and starts the process of organising the daily run. It updates the game with respect to new accounts and mission requests along with working out votes. There are quite a few steps to this of which the primary output at our end is a list of politicals to be maintained on the day and their current wealth.
Once these steps have been completed, a list of positions due for maintenance is generated. All positions undergo maintenance once per week on a pre-set day. For ships this is merely paying wages and seeing if the ship and its cargo decay a little more. For starbases it includes a full raft of checks, including research, production and merchandising to name a few. For starbases, outposts and political positions it will also process any orders that have been submitted for the position along with any standing orders, these being orders that have been specifically set to run at the time of maintenance (special actions are shuffled out and set for processing later in the day). For other positions, their orders will be processed later, even if they are maintained now.
The positions are processed sequentially from the first position to the last in the list. Possible issues
The only real issue with this is that when a starbase, outpost or political has been set so that it runs after another position. If this happens to be on its maintenance day, it will remove any sequencing as it processes the orders for the position during this stage.
Orders Run After the maintenance run is completed, the game editor moves on to create a list of all positions that have orders to process. This includes starbases, politicals and outposts that have not had their maintenance on this day. In the case of these positions, they need to have submitted a request update along with the submission of orders of the results of their orders will be appended to their between turns file to be generated when they next have a turn.
This is the longest part of the day and can account for thousands of positions encountering hundreds of positions. The amount of data that is processed means that a lot of effort has been made to make the code run as fast as possible where the code segments are used a lot. Nowadays, all positions are loaded into memory when they are first called and remain in memory until the game is closed. There are still a few more tricks to pull that Darak is working on though the separating of the run into orders and specials means that turns are sent out much earlier in the day.
Possible issues This is a robust part of the game. If issues occur then it is highly likely that they are due to a recent upgrade. Positions that enter battles have their turns suspended and the position is removed from the front interface to prevent dozy GM meddling. This means that in some circumstances the submission of a special action will not even be accessible until after a battle is run. This can occasionally prove frustrating for players seeking to issue a mid-battle action.
An issue that thankfully happens infrequently is where a sequence includes a position with a special action. This halts the entire run in order for the GM to deal with the special action. The usual culprit is a ship in the middle of nowhere doing a surface exploration that has inexplicably been sequenced to a bunch of other positions presumably by accident. The other suspect is a base issuing a special action along with build hiport and therefore sequenced before the delivering ship. Occasionally, in fact, very rarely, there is a legitimate reason and the special action will be dealt with there and then.
Generally speaking, a halt in the run is spotted fairly promptly and dealt with. If you have sequenced specials into a run and turns arrived later than usual, then you probably have yourself to blame...
Battles Battles require little more than selecting the identified battle and pressing a button – though the Game Master may take a closer look at any battle prior to initiating it. This may be done if there is something suspicious about the battle. These sorts of things used to be much more common, before the days of alliances, do not target lists and relations. On more than one occasion I have intervened for example when a Confederate (or was it Brotherhood) starbase and platform mistakenly added everybody to the enemy lists. I think that the pre-combat list indicated that a few dozen starbases, outposts and many more ships would have been pulled in.
Possible issues This has been something of a minefield over the years as players have always pushed the boundaries. The biggest bugbear to date was the sending of entire warfleets into combat without enemy lists. The reliance on defend and support only resulted in spiralling checks as it looked for anyone willing to attack so that it could assign everybody to following them – over a thousand ships and not a set of balls between them. Something of an inruptus castratum. The code has now been modified to prioritise checks making this issue a thing of the past.
Where we are aware that there could be an issue, such as battles with thousands of ships, we will as a precaution take a battle-back-up. This pulls only part of the game data but reduces the time for a restore considerably. Over the years as the code has become ever more robust, this feature, like many others has become largely redundant and an unnecessary time constraint.
Finish Order Run and Send After battles and updates to battling positions have been completed the next step is to add the manifests to the positions in the order run and any positions in the maintenance run that are to be sent out. This leaves only the positions with special actions, investigations and explorations outstanding. At this point the game has generally been running solidly for around two hours and everything should have been received before lunch (in the UK).
This step assigns the turns to the email client and DBsync, freeing up the editor for the Game Master to deal with the remaining positions and their orders. As these are two separate programs they run simultaneously. On a day with few internet issues, the uploading of turns to Nexus will take around an hour while emails take around twice as long. Nexus is updated as to the progress. As part of the step Nexus is also updated to include changes in markets, squadrons, treaties, stellar transactions, missions and a raft of other things including personal data.
Possible issues The main issue is internet connectivity. While DBsync attempts retries that cope very well with natural blips, a longer drop-out will cause a halt that needs to be manually reset. This can cause timing issues as a complete fail close to the end of an upload requires it to start again. This is because it is normally a lot faster to upload all the data files (html turn results) then update the database that links them to Nexus accounts.
The email client however deals with turns individually so any drop-out simply requires the client to be started again. These are not particularly common.
Specials Run Before we separated special actions from the orders run there was always the pressure to try to finish the run as fast as possible, or at least defer special actions if it was getting late in the day. This is simply because players need time to evaluate the results of the day before creating and submitting more orders. In the case of battles getting the results of a battle back in the early evening meant submitting orders for the next day was very difficult.
During this phase the Game Master simply deals with the explorations, investigations and special actions submitted for the positions. This is often very time consuming with the need for breaks (some days can feel like sitting exams). More details about being a Game Master for Phoenix can be found in IGN 5. Breaks in this case are often doing other things for the game such as writing IGN’s, looking at data in the game, discussing game improvements with Darak and answering PM’s – amongst other things.
Possible Issues There is always the situation where a special action can present itself as part of a sequence of turns. Often this is simply a player getting over enthusiastic with the sequence request and they don’t really need some chaps to examine amphibians before their warfleet teams up with the rest of the armada. When these pop up a quick glance at the sequencing list allows the position to be removed from the list. There is also the potential that the actions of the position could trigger a battle though to date this has not happened in a situation where it is at all significant.
Send Specials and Back-up The sending of these turns is as above, though rarely takes more than a couple of minutes though this second time there is also turn fee charges included. Following this the game normally initiates back-up.
Weekly Markets On a Monday, there is an extra step. This calls the routines that sell goods from starbases to the planetary markets. This step also deals with income generated from claiming systems. This is very intensive and takes more than an hour to run though as it is done overnight, has no significant impact on game timing.
Bank Holidays With Bank holidays everything is effectively run twice, one complete day after the other. The only real difference between the two runs is that in the first run only a couple of hours are spent doing Game Mastering (investigations etc). Sometime after lunch when an hour or so has passed since turns have been uploaded, all remaining positions will have their orders deferred. It is not quite this arbitrary though. The Game Master will have a look at the turns to see if some are urgent and try to give appropriate priority.
Deferred positions will depending on their type, be pushed through the next run or their next maintenance (in the case of bases). Then it is just a case of completing the stages and starting again with a new download.
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PayPal.Me/creditKJCaccount Don't forget to include your account number in the message. |
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*** Inter Galactic News ***
FET strike back at pirates
Several FET fleets including patrols and specialist operations teams have come together and landed a telling blow against the Scavenger pirate band. The FET received intelligence about the location of a PIR Javelin-R Class boarder in Daggern and immediately responded.
Forces deployed consisted of the 8th Pursuit and 35th Battle clusters, supported by the 12th and 18th Striker Trinaries, as well as the 22nd, 23rd, and 36th Battle Trinaries. This culminated in a huge FET force coming across four PIR ships. The pirates attempted to board four of the first warships to arrive and were then overwhelmed by the supporting fleet. PIR Scavenger (7818), PIR Scavenger (4582), PIR Scavenger (4956), and PIR Scavenger (82576) were all destroyed by the combined fire of the warships deployed.
GTT claim key CIV system in the Orion Spur
The GTT have undertaken a large scale operation into Monument in the Orion Spur, claiming the main CIV system in the area away from local control. When asked the GTT replied that the operation started as part of their hunting down IND positions, due to IND attacks they had been the target of. Locals have claimed that it was clearly a power grab.
GTT transports delivered over a million troops and hundred of thousands of tanks to the CIV system of Monument and both IND bases fell quickly. A small number of IND ships fled the orbit, some were destroyed and some escaped. The local population have maintained their strong local claim but so far GTT forces have deployed enough manpower to maintain control of the system.
The system of Monument coming under GTT control sees an increasing push by GTT forces into Orion Spur.
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*** Inter Galactic News ***
Pirates strike in Solo!
After a brief period of calm, with little pirate activity reported, a significant attack has been launched in the Solo system. Piecing together information from several sources we believe that ten pirate ships simultaneously entered orbit of the Solo Stargate and attacked multiple ships from the FEL, FLZ, CIA and KRT. Seven ships were stolen in one day. This may represent the largest organized pirate attack to steal ships we have seen to date.
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Greetings one and all, The Sub Space Static is undergoing a number of changes including more user friendly ways to submit articles to the Editor. If you have any newsworthy articles or pieces of random gossip the office of the Associate Editors is open and eager to report.
Confidentiality is assured in all submissions.
The Associate Editor |
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*** Inter Galactic News ***
--- Flagritz Special ---
In what can be viewed as another significant long-term cultural shift the promotion and teaching of the more extreme Cliriq and Xenos philosophies has allegedly been banned in all Government, Public and Academic institutions across Flagtitz Territory. Rumors of the execution of dissenting hard-liners abound.
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*** Inter Galactic News ***
Falconians and Felini step up pressure on the AFT.
FCN positions have been seen striking at the AFT in Halo, backed by the FEL who have been observed helping the Falconians. Our reporters have managed to find out that this is the result of long standng issues between the AFT and FCN regarding property ownership. The FCN has been bringing forces into Halo to strike at the AFT, with many of us at the SSS expecting the conflict to end quickly. However, despite the FCN's backing, the AFT has proven itself to be resourceful and challenging opponent. Strikes by the AFT have destroyed and boarded multiple FCN ships in the Halo periphery proving that the AFT is not going to be backing down easily.
GTT claim Solo
Following unheaval in the Empire the NHS collapsed, leaving Solo once again free to become a flashpoint. The GTT moved swiftly to claim the system, promising to bring peace to a system that not only claims to be the centre of the galaxy, but also the centre of political pressure and conflict. Despite initial reservations from many affiliations the privatised Empire security company shipped in a million troops to quell any discontent. At the point of writing this report all the affiliations in the system have backed the GTT's claim with the exception of the DTR, who are continuing to show the Empire that they don't like the expansionist humans reaching out to take such an important central system with key transport links.
IND warships spotted in Yank and Halo
With small time operators that want to stay out of the way of the bigger affiliations, IND flagged positions are rarely seen other than the occasional outpost or freighter. Recently a squad of IND flagged Broadsword warships was seen moving between Yank and the Halo periphery. Nobody seems to know what this fleet of warships is doing or what these ships have been built for, but maybe we are about to see the birth of a new conflict or affiliation.
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*** Inter Galactic News ***
Empire pushes out Free Traders
With ongoing claims of AFT activities moving from it's traditional neutral trade welcome everywhere to more nefarious deeds, the Empire in general and the GTT in particular has taken action to send the AFT a message that their new actions won't be tolerated. Over a couple of weeks the AFT saw all it's registered fixed assets seized within GTT systems. So far there has been no attempt to extend actions and hunt down AFT ships or other positions in any systems outside the Empire, so we are assuming the GTT considers it's actions sufficient to send the once peaceful traders a message. We believe the FEL have also joined in due to exasperation with AFT actions. We contacted the GTT for a comment to be told that the actions had been profitable, the kind of remark you should probably expect from a mega-corp.
Solo becomes pirate hotspot
Our reporters have received numerous messages regarding pirates lately, especially in the Solo system. Since the NHS took the system over from the DTR pirate attacks seem to have escalated. Over the last two months we have been made aware of over a dozen ships being lost to pirates with no doubt more falling victim to the vicious pirates as owners do not want to admit they have taken losses. The DTR have offered to assist the NHS with policing the system, but so far the NHS has not asked for assistance. Large fleets of FET warships have been seem patrolling the system and CIA warships have also been seen accompanying freighters, but so far we have not received any reports that the pirates have lost ships in retaliation. Although the CIA have damaged two vessels enough for them to require serious repairs.
Zaxividani Naru's peacful Deweik
Imagine our surprise when our office learned of the new group of Deweik lead by Zaxividani Naru. What makes this group noteworthy is it's peaceful intentions. For many years the canine based species has been well known for it's love of drinking, fighting and finding itself at odds with the Empire, leading to some massive battles. Even recent history has mention of fleets with over 700 capital ships fighting for the DEN keeping the Empire honest and even pushing them back. So to find that a Deweik group has joined with the Mohache, probably the most peace loving beings in the peripheries, came as quite a shock. We at the SSS wish them well in their future among the stars.
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*** Inter Galactic News ***
Claims settle in Solo and Faery
With the NHS bringing in almost a million troops into Solo and the GTT choosing it's moment to contest Faery at the same time, it seems the DTR and it's alllies either found it hard to find enough troops to respond or quite simply decided it wasn't worth the hassle as there were far more important matters to deal with in the Senate. Who knows what other life threatening topics they have to discuss, such as the correct biscuit to have with afternoon tea. The end result is that Solo and Faery, both systems with significant incomes, are now under control of Empire based affiliations.
GTT move to clear out the Dewiek Pocket Pheriphery
Having resorted to bribery to get other affiliations to move out of the DHP, with rumoured multi-million stellar amounts being offered, the GTT now appear to have cranked the pressure up. An AFT base has been attacked and a few of the nearby ships have been blown up and damaged by GTT warship class ships patrolling the area. As we write this report, information we have seen shows that the GTT have already taken 20% of the AFT base and fighting continues. We approached the GTT to ask why they are resorting to force and were told that they have had to move significant military power into the DHP to deal with ANT forces, so now they are mopping up all the resistance of other affilaitions that were asked to leave and decided not to.
BHD relics and trophies
Pope Akhenaten of the Brotherhood has been touting more and more wares that are unique to the BHD. If you are missing a holy relic and have no idea how to fill that little space in your living quarters then you know where to go. From robes to candles, literature to wine and novelty ornaments, it's never been easier to bring a little bit of the Brotherhood home and exchange your stellars for spiritual well being.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BHD - Brotherhood (63) - Akhenaten CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DWK Dewiek Packs (19) - <Unknown> FCN Falconian Republic (70) – Graspien FEL Felini Tyranny (49) - Kr'Shan FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox HEX Hexamon (23) - Hexamon KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Cyn KST Kastor Kastorians (12) - Kastor MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,
*** Submissions ***
By private message to The Editor or via Mica if you prefer to remain anonymous. |
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*** Inter Galactic News ***
Solo claim swings back and forth
The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
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*** Inter Galactic News ***
NHS attempt to claim Solo away from DTR
In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.
DNA Chairman TonTon resigns
The following communication has been leaked from the DNA to the GTT's PD.
Greetings CEO Fox. It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly. However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him. For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people. The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate. Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead. I hereby resign in protest!
Chairman TonTon, Foreign Minister, DNA cc: Directorate Services personnel coordinator - !urgent resignation!
DTR threaten WMB with fines for multiple breaches of DTR Law
Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BLG Bolg Organisation (22) - Akhenaten CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DWK Dewiek Packs (19) - <Unknown> FCN Falconian Republic (70) – Graspien FEL Felini Tyranny (49) - Kr'Shan FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox HEX Hexamon (23) - Tranquility KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Cyn KST Kastor Kastorians (12) - Kastor MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,
*** Submissions ***
By private message to The Editor or via Mica if you prefer to remain anonymous. |
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