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Hope Betrayed - The Story of the Commonwealth

Hope Betrayed - The Story of the Commonwealth

Extracts compiled by Sarah Tenor from the Official Histories of the Detinus Republic

Dreams of Peace
Since its foundation in blood and fire, the Republic had never known peace except as a distant dream. The Empire’s aggression waxed and waned, as did the fortunes of the Republic, but for not a moment did the people dare hope to be able to ever relax their vigilance - until 207, when unprecedented rumours began to circulate that the Empire, the Confederacy and the Republic were in negotiations behind closed doors.

Among the Republican people, euphoria turned to a quiet but determined hope as the weeks went by; hope turned to cynicism as it became clear that - even if the rest of the Empire were serious about peace - Galactic Trade & Transport under Lord Goth were not about to let it happen. Attack after attack by the GTT on the Republic followed, until the Imperial Command Council bowed to the determination of their chartered corporation to continue hostilities.

It seemed the dream was dead - but there was a second dawn, with Goth’s departure from the GTT later that year. Another ceasefire, another proposed treaty; many were doubtful this one could last where so many others had failed. However, against all the odds, the Peace Accord - the agreement that has since become known as the Commonwealth Treaty - was finally signed and ratified early in 208.

Signed on Stardate 208.9.2:

Admiral Lord Simms, Imperial Viceroy, on behalf of the Imperial Services (IMP)

Lord Angus Sivar, Speaker of the House of Lords, on behalf of the the Detinus Republic (DTR)

Zuvoro Norozov, FET CEO, on behalf of the Frontier Exploration & Trade (FET)

Roland, Corporation CEO, on behalf of the Galactic Trade & Transport (GTT)

Samuel Toridan, Director of Confederate Intelligence, on behalf of the Confederate Intelligence Agency (CIA)

Thomas S Jackson, Supreme Commander, on behalf of the Confederate Forces (CNF)

Naz Kodrix, BHD Pontiff, on behalf of the Brotherhood (BHD)

Baron LiQuan on behalf of the House LiQuan (HLQ), the House Schwartz (HSZ) and the House Drake (HDK)

The Commonwealth
After such a long and bitter enmity, friendship and trust could not have been built overnight. The treaty reflected this by calling for a progressive implementation, beginning with a formal three month ceasefire.

The ceasefire held, despite several Imperial starship captains and base governors with “outdated orders” firing on Republican assets. Each incident was smoothed over with at least a public appearance of amicability. Whether the attacks were truly accidental or not, the Republican leadership wanted peace too much to let it slip away.

The Accord progressed to the next phase, with a show of trust in the mutual transfer of information on assets. Civilian governments across the Inner Empire and Inner Confederacy were asked to support the treaty and commit to a trade embargo of any signatory breaking it.

The formal ceasefire was followed by a year-long “Trust Period”. A Triumvirate Council was formed from the Imperial Viceroy, Confederate Supreme Commander and Republican Speaker to resolve disputes and agree on the implementation of the treaty.

It was agreed that all systems (known and undiscovered) within the Inner Empire and Inner Confederacy would form a Commonwealth governed according to the treaty, with the exception of Detinus and Wolf which remained in the hands of the Republic.

During the long war, the Republic had annexed the previously Imperial systems Straddle, Adamski and Stockton; it was agreed that Imperial claim - and Imperial law - would be supported within these systems, with the condition that the Republic would be granted permission for exploration, building and the exploitation of resources. The planet of Boomerang in Straddle remained a DTR enclave during this phase. The Imperials similarly agreed to claim Eden and Monk on behalf of various factions of the Confederacy.

The third and final phase of the treaty was the full Peace Accord - which somewhat optimistically “assumed that trust between both sides has grown to such an extent that conflict will not arise in the future … and the human populations across the Peripheries can look forward to a peaceful future across mankind”. That peaceful future continued for some years... but unfortunately not for ever.

Hope Betrayed
When the end came, it came quickly. In 211.16, hostility from the unstable Baron LiQuan was followed by attacks on Republican shipping in the Commonwealth system of Via. Protests were met with LiQuan unilaterally declaring the peace accord “dead” - a declaration supported by the Imperial Viceroy and, crucially, not repudiated by the Confederacy.

Within weeks, the declaration became fact as the Commonwealth collapsed. System after system switched its claim away from the Commonwealth to the Empire and Confederacy. The Imperial Viceroy “cease[d] to recognise [the treaty’s] existence, not sure that I ever have, hang onto them as dead institutions should you wish Commonwealth”.

The Confederacy remained largely silent through this period, allowing themselves to be led back into war by House LiQuan. At the same time, nominally “Independent” forces with links to the CNF began attacks on Republican assets.

Somewhat after the fact, the Confederate leadership justified their acts by putting forward claims of Republican support of dissident organisation RCF - “The Real Confederate Forces”. This purported casus belli did not stand up to scrutiny, resting as it did on the establishment of some very small RCF outposts in Republican space. This occurred with full knowledge of - and without protest from at the time - the Confederate Supreme Commander. It is clear this assertion was a fig leaf; perhaps for internal consumption, perhaps to muddy the waters for neutral parties.

In response to these events, the Republic switched their claim in Straddle away from the Empire. Despite their actions in ripping up the treaty, the Empire and House LiQuan made a series of protests against this move. It seems likely these protests were intended as a bid to sway third parties who had not been paying attention to events.

A final attempt was made by the Republic to revive the peace, with a representative sent to meet the Emperor Lysander in person. The talks were friendly, with personal gifts exchanged between the Imperial family and Speaker Diaz, and within weeks the formal Republican claim for Straddle had been dropped.

Sadly, this was not enough for the Empire, for LiQuan - or for the Confederates under their new Supreme Commander Duke West. Minor incidents of sabotage, Confederate-linked piracy and declarations of blockades were followed, early in 212, by a massive combined assault against Republican assets in Straddle and Adamski.

The dream died. Humanity was once again at war, and this time the Republic stood alone.


"After all, every sort of shouting is a transitory thing.
It is the grim silence of facts that remains."
-- Joseph Conrad, Ancient Terran Author

******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite and most reliable unbiased publication in the known universe from our home in the Heartland,

And so with the news from the last couple of weeks,

Cluster War! DNA Gather Fruit
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe from our home in the Heartland,

And so with the news from the last few weeks,

Cluster War! MZC attacks DNA
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*** Inter Galactic News ***

The Dewiek rise again!

After the death and destruction wrought upon the Dewiek Nation by the Architects, there was a period of calm if you were a werewolf fancier. But now the Dewiek have risen to once more in the name of the Dewiek Packs, led by Skarn. Their new message being one of peace, a most unusual change for the large humanoid wolves. While they rise from the ashes of the Mizuchi Combine the Galaxy waits to see how this new affiliation acts, baring in mind the Dewiek have something of reputation.

Empire invade the Cluster!

A significant force of GTT warships recently entered the Cluster, somewhere they have not seen the need to go for a very long time. At the same time the CIA banned the Dewiek Packs from it’s space and also sent a large number of warships into the Cluster to bolster the GTT’s presence. After this show of force the Crossley system, known for it’s wormhole connecting from the Cluster to CIA space shifted to be claimed by the GTT. Currently the Empire has over 200,000 troops and 2000 warships roaming the nearby systems. Inhabitants of the Cluster are waiting to see if there are any further developments. GTT CEO Xavier Fox when asked by our office dismissed it as a “Training exercise”.

Krell sale!

The Krell Clan Dark Angels has been selling off bases, outposts and even systems lately. It is unknown why they have decided to cash in their assets and territories, but it points to the accumulation of significant wealth by the Krell clan. If you have any spare cash and want to expand your assets then it seems to our office that the best place to go is the Dark Angel Clan and ask what will be going up for sale next, assuming they actually have anything left.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BLG Bolg Organisation (22) - Akhenaten
BHD Brotherhood (63) - de Molay
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DEN Dewiek Elder Nation (67) - <unknown>
DWK Dewiek Packs (19) - Skarn
FCN Falconian Republic (70) – Bacran *
FEL Felini Tyranny (49) - Juris
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
GCE Garcia Enterprises (4) - Neil
HEX Hexamon (23) - <unknown>
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Kal Torak
KST Kastor Kastorians (12) - Kastor
MZC Mizuchi Combine (86) - Mizuchi
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.


*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
GTT step forward to control protection and peace in the Stellar Empire.

With the retirement of Jack Johns and various lower-level IMP officers from public life, the Imperial Services were left on the verge of being unable to fill their role as protectors of the Stellar Empire. Due to the serious nature the Imperial Services found itself in, the Emperor recently travelled to GTT HQ to attend a board meeting with the directors of the GTT.

With Galactic Trade and Transport being one of the few remaining loyal Imperial Chartered affiliations, who also supply well over half of the war material to the Imperial Services, the Emperor sought the position of the GTT with regard to the Imperial Services becoming overburdened with bureaucracy and lacking effective leadership. Effectively the Imperial Services were at the point of collapse. A position highlighted when an opportunistic supposed ally subverted four Imperial Outposts in the Inner Empire, thinking their asset grabbing would go unnoticed.
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  Star Date: 221.30.5

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A Forlorn Hope

The seat of Dewiek Government has fallen. What began as a small group of Architect ships picking up retreating DEN forces, amalgamated into a much larger force. The bombardment fleet comprised dozens of Adult ARC ships plus several Planet Killers. The force made short work of the impressive fortifications of the planetary orbit of Newstart. Multiple heavily armoured and maximised deflector shield platforms crumbled. They did so only after releasing their volleys of antimatter and nova weapon batteries. Any DEN warships that remained from earlier encounters also stood the line. But within the week, the last defence was gone.

Bombardment of Wolf Lair starbase proceeded without further resistance from the Dewiek. ARC Plasmas ripped through starbase shields. They demolished tens of thousands of factories and research facilities. The ARC demolished the huge military recruitment and training facilities on the planet. Over half a million trained troops evacuated from deep bunkers, leaving a token ground defence.

The ARC were not satisfied to burn the facilities and murder the workers. They deployed repeated salvos of their Virus Bombs on the wider population. Reports began to arrive of civilians of the world regressing. Leaving settlements and returning to nature. Much as the Dewiek found themselves some decades ago when they started to recover from the First Great ARC-DEN War. This time there was no High Lord Magnus willing to obliterate the world to save a remnant of the people. Newstart was already lost.

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Newstart is lost

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  Star Date: 221.27.2

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End Game Lost

A short-lived period of peace followed the Dewiek Elder Nation’s historic and Saga-worthy defence against the Architect Planet Killers. A handful of the more typically encountered ARC ships were spotted picking off DEN support ships in Forlorn Hope before more than forty of them appeared back in End Game.

While the ARC “Adult” class ships, as the DEN had previously classified them, were eight times smaller than the “Planet Killers”, they were still as big as the largest ships any other species has managed to produce. Including the otherwise technologically advanced Dewiek.

Forty-four of these Plasma armed organic vessels smashed through the DEN forces left circling the orbit of Beacon, End Game. The mass of ARC weapons bombarded the DEN Shipyards at Ragnorak with their superheated ionized gas, razing the entire outpost to the ground.

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ARC Plasma weapons devastate End Game

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  Star Date: 221.22.5

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Assault on End Game

The ancient Architects have declared war on the Dewiek Elder Nation. The first sign of the conflict was subspace transmissions in a remote system in the Pocket Periphery. This followed reports that the ancient Ragnarok shipyards on Beacon were malfunctioning. In response, the Wolf Mother sent urgent orders to several Dewiek scout ships to patrol the End Game system.

The Konungr Smidamadr was the first to encounter the gigantic, “Planet Killer” class ARC ships. Measuring in at thirty-two hundred heavy hulls and armed with a hundred ARC plasma weapons, the ship was more like a mobile armed platform. It is certainly the largest vessel ever recorded. The scout ship was vaporised instantly.

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ARC Planet Killer dwarves largest DEN warships

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  Star Date: 221.11.4

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Caste Apart

The Flagritz Republic is (very nearly) no more. In its place, a single Hexamon and Flagritz power has arisen. The new Collective has absorbed much of the Flagritz holdings with only a handful of Clique-caste Flagritz systems choosing instead to align with the other Elder species, the Dewiek.

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Flagritz and Hexamon Hybrids - A hope for the Future?

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  Star Date: 221.3.3

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Meklan scout ships continue to be seen around the Orion Spur periphery. These cyborg creatures in service of hidden ancient masters appear to be terrorising the Wimble Nation in particular. Despite public lamentations against the hardship of defending themselves, the Wimble leadership have not yet responded to our request for comment.

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Artist's impression of a Meklanised Wimble

However, Xavier Fox, CEO of Galactic Transport and Trade, did give us the following statement:

“We have engaged several Meklan ships, although currently the source has not been identified. GTT Directors have been running patrols and have engaged and destroyed numerous ships that have attacked outlying outposts belonging to different affiliations. The pattern of ships encountered leads us to believe there is a central source, but until that is found we would suggest any affiliation with assets in the area provide adequate defences.”

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Doomsday On Pause

At the site of the Thete anomaly, the Dewiek Nation has sent media sensation Sharon Aleman to the scene. Aleman, whose cybernetic enhancements allow her to directly interface with her ship’s sensor array, led her hardened crew into a dive of the outermost “edge” of the anomaly. After spending several days collecting and analysing data (mere minutes to the rest of us outside the anomaly), Aleman reported her shocking discoveries.

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  Star Date: 220.50.5

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Veil Lifted on Flagritz Home Space

As the Hellcadium ISR field continues to fluctuate, one of the newly exposed systems is Junista inside the previously hidden and inaccessible home periphery of the Flagritz Republic.

Over the past few weeks Flagritz Republic patrols and platforms have dealt with a number of scout ships from the Human Empire as the IMP wasted no time in exploiting this opportunity to poke around in their old enemy’s backyard. It is understood that at least one of these unarmed scouts was destroyed with no one willing to estimate how many more might be buzzing around.

Coincidentally, suspected IMP lackey, SSL TOAD, has also been overheard showing an obsessive interest in the Flagritz periphery. However, we have received no reports of this being anything other than his usual drug-fueled, barely decipherable mutterings at this stage.

Either way, this sudden, uninvited interest in the Flagritz Periphery has left the FLZ leadership muttering darkly about appropriate measures being taken. Defensive fleets and supporting structures are being deployed in the Junista system and beyond in expectation of further uninvited guests.

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When You stare into the Flagritz Periphery...

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Thete's Timey-Wimey Tease

Investigation into the Thete anomaly continued in the Dewiek Pocket Periphery. The anomaly was scanned from all angles by a number of the Dewiek Nation’s best sensor ships and officers. The data, collected over several weeks, was sent to one of the DEN’s most advanced scientific laboratories for analysis.

What they found will shock you!


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I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).