Phoenix
Phoenix: BSE
Phoenix at a Glance
Rulebook
The Game
Sign Up
Nexus Tour
FAQ
Flagship#130 Review
Contact
Resources
History
Wallpapers
IRC and player sites
SubSpace Static Archive
214
Previous Years
Intergalactic News
Issue 33
Issue 32
The Dewiek Special
Issue 31
Issue 30
Older Issues
 
Diary of a Flagritz Officer (Warrior Caste)

Diary of a Flagritz Officer (Warrior Caste)


The creature is in pain and this seems to trigger gag reflexes, interesting. I shoot it again, this time in the other upper appendage to see if it will vomit again. It doubles over, tries to support itself against the wall, fails and slides down panting in exhaustion. I wonder if humans have gastric evacuations in their space suits. I'll have some slaves check through the captured helmets. As an afterthought I shoot it once through the head, terminating it.

The slaves run in to tidy up the remains and prepare them for the evening meal. The salt levels are quite high though when washed down with plenty of ferment they are reasonably palatable. The concubines complained of intestinal gases when human were first served. I remember Flanishin of the Xenos order clacked on and on about it. I don't know why I entwined with a Xenos. While I agree that humans smell, secrete water from their entire bodies and have strange bony appendages that causes them to contort ridiculously just to reach certain parts of their body, they are not the greatest threat to the Empire ever spawned. Any organism that doesn't have bio-caste dedicated to conflict will always be inferior to one that does. Still at least she is not always insisting that we should be trying to empathise and join with them like Co-ilsine. Thankfully she isn't an exclusive mate. I don't think I could cope with her right to bring all her drugged slaves in our brooding-chamber.


If I'm honest with myself I am quite glad that the lot of them bar Xanim are back on Primoridium. Xanim is warrior caste, like me. The brooding is rough and often fails on account of our hardened sphincters, but at least you can concentrate. Relaxing the probile tendons is impossible with all that banal chatter.

Tomorrow we drop on a new world that has a modest human component, hence my interest in their reaction to pain. Xenos get some strange thrill out of making them suffer because they can, see who can cause the most damage before death and other such games. Personally that has no appeal to me. They are simply slaves that just don't know it yet. An integration caste would probably add, 'so what is the point in spoiling the merchandise.'

Of this world, I believe that their primary point of defence has been scouted, a starbase, and we will be engaging this first. Once it falls, we will then move out into the civilian population, breaking them for the arrival of our civilians. As with all newly conquered worlds, the first wave of civilians will be mainly War Order just to keep the civilians under control.

The battle proves fiercer than I anticipate. We have a much higher complement of mercenaries in our forces than I expected. Not just mercenaries, alien mercenaries! Who thought that would be a good idea? Cost cutting exercise, no doubt sanctioned by the Trading Order. We have lost more than a third of our force for very little gain. I lost contact with Xanim some time ago. She was close to the mercenary faction so I suspect that she is dead. Bextrin her oldest is near maturity and has started to get a little boisterous. Declaring him son should be a suitable honour as he has no uncles and I am sure that he doesn't want a slaver as a father.


Day five of the attack, we have been reinforced twice now and I am surprised that I am still alive, more by chance than either planning or skill. It is just a case of mopping up the defenders, currently holed up in a retreating ground force. No doubt we will be carpet bombing them from orbit as they move through the surrounding urban sector. This suits me fine.

I never found Xanim, though I have spent the past couple of nights with Zoalan. While Xenos Order, having fought side by side against the humans, I find myself sharing some of her hatreds. This is probably just post combat feelings. We are currently barracked in a burnt out factory and it has snowed continuously for days. Still, at least the meat is both plentiful and remaind fresh though what I wouldn't give for a decent slave chef. I heard Wimbles cook very nicely though this was something of an ambiguous comment.

My petition to recognise Bextrin and enlist him on colonisation detail to this world has been accepted. This means I am able to claim Xanim's slave entitlement in our joint names as well as my own when we stamp the brand of the Empire on everyone we find in the surrounding urbanised regions.

We move from dwelling to dwelling. Resistance is minimal, mostly it is shooting civilians in the back as they flee up the streets. They have been warned. We can't make it any simpler - stay in your homes and await the arrival of the branding squads.



I step through a door into a room. There is a human, female I think. She glances to my side, giving me enough notice to open fire in that general direction, gunning down a would-be assassin. This causes her to shriek at the top of her voice, so I subdue her with the handle of the branding rod and she falls to the ground. I pin her to the ground while I activate the brand. Curiously she seems to be reaching for the hand of the corpse. Aliens, who can understand them?

Personally I prefer laser branding on the face or close to eye sockets for ease of recognition though I often back it up with a vital organ anchored resonance plate. I have been caught out by aliens that shed their skin and carapaces before now. The pain makes her to pass out, though she does not vomit. The organ tag however causes her to sit bolt-upright and again scream. This startles me enough to knock her across the room and through a door, scattering a few podlings that were lurking behind it.

I decide to tag the small humans as well as I presume they are her offspring. She will be easier to control through them. The first suffers an internal rupture and starts its death throes. I had left the organ tag setting to high. I adjust and move onto the rest - brand to the face and a blast with the organ tag. I consider taking the dead offspring back to camp, it might taste better than the adults but decide against it as I have a few more homes to check. All in all a very successful day and I am feeling about as sentimental as a warrior can - Xanim would never approve.




Of Castes and Orders  [Recruit]

Flagritz are born both hermaphroditic and without bio-caste. It is only as they gain maturity that they start to develop their gender and bio-caste. There are two genders, male and female and three bio-castes. The bio-castes are warrior, reservist and integrator. These presumably have their roots in hunter-gathering society. It is also an unconfirmed rumour that the flagritz were not the exclusive sentient species native to their world.

There are factors influencing maturation that regulates relative populations of bio-caste within a society. A lack of warriors within the population such as following a war will cause more flagritz to mature into warriors, as will the occasional 'vanishing' by a Xenos Event. There are other social factors such as media influence and peer pressure.

Politics
The bio-caste phenomenon strongly slants politics such that, despite name changes over the centuries, there are always three political parties. These currently take the name War, Peace and Xeno, though historically, the Peace party has been known as the Trading Party, the Party for Peaceful Integration amongst others. While each Order or Political Party is almost exclusively made up from the appropriate bio-castes, there are exceptions. There have been times when warrior bio-castes have achieved some degree of power within the Xenos Order resulting in a heightened policy of aggressive control of slaves and client species and the closing of borders. When War had a few integrator bio-castes amongst its elite, the Empire expanded, crushing opposition and expanded its borders, vastly increasing its access to slaves. More often though the Orders are at odds over one thing or another and two factions will only join forces temporarily either to undermine the power of the third or to achieve a mutual goal.

Social Structure
The social structure is also quite unusual as compatible-fertility amongst Flagritz is very low and exceptionally so between members of the same bio-caste. As a consequence non-exclusivity between partners especially between bio-castes is normal throughout society. Paternity does not play a role in the raising of children. For the initial years it is generally down to the female side of the family with only satellite involvement of all the potential fathers until the child matures into one of the castes. At this stage there will be a greater involvement of one of the uncles depending on bio-caste. For example, a concubine may have two children to seven fathers. Each of these fathers may see the children, individually or all together until the children become adolescents, though most often they take no part. At some point however if only one becomes warrior bio-caste a natural bond will form between the child and one of the satellite fathers or uncles who is also warrior bio-caste. As the fathers and uncles often have multiple spouses as well there is always some degree of favouritism and competition both amongst the fathers and the children when it comes to bonding. Quite a lot of historical media (novels and myths) revolves around bonding. From a biological point of view, the heavy involvement of the uncles offers a greater degree of certainty regarding the passing on genetic material - though most flagritz will reject this notion, instead declaring the bond as superior to genetic material.

There are occasional anomalies in society, typically amongst reservists where members only take spouses from members of the same bio-caste. Amongst humans this might be described as a cult, in which members reject society and attempt to remove themselves from it. These are known as a 'Xenos Events' as the vast majority are funded by members of the Xenos Order.

As historically they have proved to be a challenge to the Flagritz Empire on account of eventually forming a full complement of bio-castes and their own rival Orders, a Xenos Event often results in a hue and cry followed by assertive reintegration.

Inter-species Relations
The flagritz have a tendency to treat other sentient species as cattle, using them as both labour and food. They see no obvious distinction between meat taken from a sentient corpse and that taken from an animal. They do not however eat it raw and will often to to extreme lengths to flavour meat from all sources. They do not however consume flagritz flesh. This may be more to do with its extremely unpalatable flavour (few animals can stomach flagritz meat).

Physiological and Psychological Differences
Warrior castes are slightly larger with tougher dermal layers. Their eye sockets are more recessed giving better stereoscopic vision. They have significantly lower empathy levels, allowing them to resist combat shock. When working with other aliens this can cause friction as they see little issue with terminating non-combatants.
At the other end of the scale are the integrators. They are the smallest and most adept at understanding alien perspectives, though this does not immediately equate to empathy.

Xeno are somewhere in-between, though their interests are purely along the lines of self-preservation (extending to flagritz as a whole). It is thought that this bio-caste would at one time have been the workers though flagritz penchant for use of slaves has meant that these tend to be the bio-caste most likely to deal with keeping the slaves productive. These are therefore often seen as the most cruel of the bio-castes - a combination of lack of empathy and willingness to experiment with conditioning techniques.

 
News
GTT step forward to control protection and peace in the Stellar Empire.

With the retirement of Jack Johns and various lower-level IMP officers from public life, the Imperial Services were left on the verge of being unable to fill their role as protectors of the Stellar Empire. Due to the serious nature the Imperial Services found itself in, the Emperor recently travelled to GTT HQ to attend a board meeting with the directors of the GTT.

With Galactic Trade and Transport being one of the few remaining loyal Imperial Chartered affiliations, who also supply well over half of the war material to the Imperial Services, the Emperor sought the position of the GTT with regard to the Imperial Services becoming overburdened with bureaucracy and lacking effective leadership. Effectively the Imperial Services were at the point of collapse. A position highlighted when an opportunistic supposed ally subverted four Imperial Outposts in the Inner Empire, thinking their asset grabbing would go unnoticed.
 
user image
  Star Date: 221.30.5

user image

RAGNAROK COMES

user image

A Forlorn Hope

The seat of Dewiek Government has fallen. What began as a small group of Architect ships picking up retreating DEN forces, amalgamated into a much larger force. The bombardment fleet comprised dozens of Adult ARC ships plus several Planet Killers. The force made short work of the impressive fortifications of the planetary orbit of Newstart. Multiple heavily armoured and maximised deflector shield platforms crumbled. They did so only after releasing their volleys of antimatter and nova weapon batteries. Any DEN warships that remained from earlier encounters also stood the line. But within the week, the last defence was gone.

Bombardment of Wolf Lair starbase proceeded without further resistance from the Dewiek. ARC Plasmas ripped through starbase shields. They demolished tens of thousands of factories and research facilities. The ARC demolished the huge military recruitment and training facilities on the planet. Over half a million trained troops evacuated from deep bunkers, leaving a token ground defence.

The ARC were not satisfied to burn the facilities and murder the workers. They deployed repeated salvos of their Virus Bombs on the wider population. Reports began to arrive of civilians of the world regressing. Leaving settlements and returning to nature. Much as the Dewiek found themselves some decades ago when they started to recover from the First Great ARC-DEN War. This time there was no High Lord Magnus willing to obliterate the world to save a remnant of the people. Newstart was already lost.

user image
Newstart is lost

 
user image
  Star Date: 221.27.2

user image

RAGNAROK APPROACHES

user image

End Game Lost

A short-lived period of peace followed the Dewiek Elder Nation’s historic and Saga-worthy defence against the Architect Planet Killers. A handful of the more typically encountered ARC ships were spotted picking off DEN support ships in Forlorn Hope before more than forty of them appeared back in End Game.

While the ARC “Adult” class ships, as the DEN had previously classified them, were eight times smaller than the “Planet Killers”, they were still as big as the largest ships any other species has managed to produce. Including the otherwise technologically advanced Dewiek.

Forty-four of these Plasma armed organic vessels smashed through the DEN forces left circling the orbit of Beacon, End Game. The mass of ARC weapons bombarded the DEN Shipyards at Ragnorak with their superheated ionized gas, razing the entire outpost to the ground.

user image
ARC Plasma weapons devastate End Game

 
user image
  Star Date: 221.22.5

user image

RAGNAROK BECKONS

user image

Assault on End Game

The ancient Architects have declared war on the Dewiek Elder Nation. The first sign of the conflict was subspace transmissions in a remote system in the Pocket Periphery. This followed reports that the ancient Ragnarok shipyards on Beacon were malfunctioning. In response, the Wolf Mother sent urgent orders to several Dewiek scout ships to patrol the End Game system.

The Konungr Smidamadr was the first to encounter the gigantic, “Planet Killer” class ARC ships. Measuring in at thirty-two hundred heavy hulls and armed with a hundred ARC plasma weapons, the ship was more like a mobile armed platform. It is certainly the largest vessel ever recorded. The scout ship was vaporised instantly.

user image
ARC Planet Killer dwarves largest DEN warships

 
user image
  Star Date: 221.11.4

user image

Caste Apart

The Flagritz Republic is (very nearly) no more. In its place, a single Hexamon and Flagritz power has arisen. The new Collective has absorbed much of the Flagritz holdings with only a handful of Clique-caste Flagritz systems choosing instead to align with the other Elder species, the Dewiek.

user image
Flagritz and Hexamon Hybrids - A hope for the Future?

 
user image
  Star Date: 221.3.3

user image

Meklanmania

Meklan scout ships continue to be seen around the Orion Spur periphery. These cyborg creatures in service of hidden ancient masters appear to be terrorising the Wimble Nation in particular. Despite public lamentations against the hardship of defending themselves, the Wimble leadership have not yet responded to our request for comment.

user image
Artist's impression of a Meklanised Wimble

However, Xavier Fox, CEO of Galactic Transport and Trade, did give us the following statement:

“We have engaged several Meklan ships, although currently the source has not been identified. GTT Directors have been running patrols and have engaged and destroyed numerous ships that have attacked outlying outposts belonging to different affiliations. The pattern of ships encountered leads us to believe there is a central source, but until that is found we would suggest any affiliation with assets in the area provide adequate defences.”

user image

Doomsday On Pause

At the site of the Thete anomaly, the Dewiek Nation has sent media sensation Sharon Aleman to the scene. Aleman, whose cybernetic enhancements allow her to directly interface with her ship’s sensor array, led her hardened crew into a dive of the outermost “edge” of the anomaly. After spending several days collecting and analysing data (mere minutes to the rest of us outside the anomaly), Aleman reported her shocking discoveries.

 
user image
  Star Date: 220.50.5

user image

Veil Lifted on Flagritz Home Space

As the Hellcadium ISR field continues to fluctuate, one of the newly exposed systems is Junista inside the previously hidden and inaccessible home periphery of the Flagritz Republic.

Over the past few weeks Flagritz Republic patrols and platforms have dealt with a number of scout ships from the Human Empire as the IMP wasted no time in exploiting this opportunity to poke around in their old enemy’s backyard. It is understood that at least one of these unarmed scouts was destroyed with no one willing to estimate how many more might be buzzing around.

Coincidentally, suspected IMP lackey, SSL TOAD, has also been overheard showing an obsessive interest in the Flagritz periphery. However, we have received no reports of this being anything other than his usual drug-fueled, barely decipherable mutterings at this stage.

Either way, this sudden, uninvited interest in the Flagritz Periphery has left the FLZ leadership muttering darkly about appropriate measures being taken. Defensive fleets and supporting structures are being deployed in the Junista system and beyond in expectation of further uninvited guests.

user image
When You stare into the Flagritz Periphery...

user image

Thete's Timey-Wimey Tease

Investigation into the Thete anomaly continued in the Dewiek Pocket Periphery. The anomaly was scanned from all angles by a number of the Dewiek Nation’s best sensor ships and officers. The data, collected over several weeks, was sent to one of the DEN’s most advanced scientific laboratories for analysis.

What they found will shock you!

 
user image
  Star Date: 220.45.1

user image

Perfidion Reached

Long speculated by theoretical Stellar Cartographers, Perfidion Reach finally opened in the last few weeks. Immediately, the Detinus Republic boldly staked a claim on the first accessible system, Hellcadium. Only time will tell the true value of this strategic move but their much-taunted bureaucracy may have finally proved its worth.

Early reports from scans of the system reveal a wildly fluctuating ISR field. Rumours suggest that at least one ship was destroyed as it was forced into an asteroid belt chasing a stable jump field attempting to exit the system. Casual travellers are warned away from the system at this time for their own safety. Leave it to skilled explorers and navigation officers.

user image
Mathematical model of Hellcadium ISR Field.

We spoke to Captain Zakiyah Ummahi via subspace link. Zakiyah led the first DEN expedition into the Perfidion Reach. "Spirits remain high but this is largely down to the extended R&R we were all forced to take immediately prior to jumping into this hole. Initial scouting reports show at least one planet with plenty of forests and grasslands which might help if we're going to be stuck here for Folkvar knows how long waiting for this damned ISR field to stabilise."

user image

Valhalla Stargate Reopens

Dewiek engineers and scientists have finally managed to re-enable Stargate Valgrind this week and the protective Exclusion Zone is to be lifted. If DEN investigators discovered who caused the gate to malfunction, or why, they were not willing to share it with us. Military sources, however, have announced a project to provide a significant boost to the already formidable defence platform in the stargate’s orbit.

 
user image

*** Inter Galactic News ***

Empire - DEN action grinds to a halt

After months of tension relations between the Empire and the Dewiek Nation, which rose to several large scale fleet actions ending in the DEN losing over 60 Direwolf warships in Solo, things appear to have moved from antagonistic to unfriendly. With the Solo system being a particular issue an agreement has been reached between the Wolf Mother of the DEN and Xavier Fox of the GTT. Since this things have become very quiet, not just because the shooting has stopped, but also because my reporters have been on their summer holidays.
 
News For Discerning Naplians!
---- Special Galactic Edition ----



(The Host sits at his desk as the studio lights dim, and a single spotlight bathes him in light. He looks straight into the camera and begins to speak: )

Host: Naambta!
Good Greetings, and welcome to the show.

This is News for Discerning Naplians, and i’m sure you are all showing much impatience to see this week’s Panel Discussion. We will be discussing religion with the Lady Ghadir of the Temple of Ya Zoon, renowned neo-naplian spiritualist Chairman TonTon, and a very special guest from our imperial neighbours, Bishop Samantha Porteus of the Brotherhood. But before we get to that...

(Looks demonstratively at his digital wrist watch. )

... it is time for a word from our sponsor.
 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic