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192

Subspace Static - 192 October  [Recruit]

******BSE Newsletter October 1992******

***Bug Reports***

There area few bugs still in the programs. The main one seems to be with the AFT special ability which seems to work sometimes and not others. We will have a long look at it this week and see if we cannot fix this intermittent fault. For the colony governors, the bug with factories not using energy we will also try to sort this one out.

***Dorn***

The system number for Dorn is 151 and not 179 as printed on the system maps. Please amend you records as appropriate.

***Player Run Newsletter***

BSE now has its own player run newsletter, a copy of the first issue should be enclosed. Anybody can send messages, articles, or anything which is to do with BSE for publication. Affiliations should have their information directors send an affiliation message. You can either send submissions to us with your turn or write directly to the editor:
Richard Cozens, Fieldview, Swineshead Road, Frampton Fen, Boston, Lincs PE20 1SG

***Special Actions***

Special actions are supposed to cost a minimum of 10Tus each to perform and although I have not been charging or many of them but I am going to start from now on. There is no TU cost for writing additional information which goes with your other orders, such as telling me you are interacting with the Hyport or that the training you are performing is anti-boarding, etc.

***Colonies***

Several colony governors have had problems building or using the RTS. I have had a look at it and most do seem to be working correctly. The only thing I can think might be going wrong is that the outpost must be on the same world as the colony for the RTS to work. Also, when you set your production at factories, make sure that you have all the materials which are needed. Some items take other things in addition to metals. Also if you use EP you will lose a whole weeks production. It is better to set small amounts of items to build so tat you don't have to cancel it.
The item number for stellars is 9999, I don't think the rules mention it.

***Free Starts***

The free set-up for a ship and two turns should really have had just one free turn. From the end of October the training manual will come with just one free turn so if you have any friends who wish to join BSE ask for their free start now.

***KJC News***

Enclosed with this turn should be a copy of KJC news - October. You will notice that some games are increasing in price from November 1st but there is no change for BSE. Also, payments over 45 pounds will be credited with an extra 10% credit. If you pay by credit card and want to take advantage of this, let me know when it is tome to pay, otherwise I will just charge you the normal 15 pounds. Thanks.

***First Class Issue 11***

This is now available. It contains news on all KJC Games and also has a section on BSE - Stellar Vacancies. Each issue costs 1.90. If you would like a copy let me know on your printout and I can charge it to your BSE account.

Subspace Static - 192 November  [Recruit]

******BSE Newsletter November 1992******

With the October KJC News again plugging BSE and friends coming in from recommendations from existing players there have been a fair number of new ships starting. Affiliation recruitment officers should notice this in the new members section of your political printouts. At the moment I am processing all turns the day they arrive at our office but if the current trend continues, I may have problems on Monday when the new game week starts. This may mean that some will not go out until Tuesday. If this does happen, I plan on doing ships from outside the IK first as they have longer posting times.

***Large and Small Affiliations***

As you would expect some affiliations are more popular than others, especially the FET and IMP. I have put a message onto the Training Ships first turn advising players of this which has helped the smaller affiliations a little. It has been suggested that extra stellars could be given to encourage new players into less popular affiliations. I thought I would put it to players to say if they thought this was fair or not.

***First Turn Newsheet***

John Clink, the SMS affiliation leader suggested that it would be a good idea to give new players a newsheet explaining a little about BSE and some clues on what to do for the first few turns. This is an excellent idea and John is now writing a suitable piece. I also thought we could include a half page advert/message from each affiliation. This should be designed to appeal to new players and encourage them to join your affiliation rather than any other. Affiliation leaders could you arrange for your submission and send it to me for the middle of the month. Thanks John, an excellent idea.

***Jump Engine Swap***

When using the jump/thrust engine swap please write the number of JUMP engines you wish to take FROM either CARGO or ENGINE. Thanks.

***Extra Sensory Perception!***

Some players have been doing special actions which need me as GM to decide for them what they will do. Examples of this is doing a ground exploration and then asking me to pick a creature to examine. I am in a no win situation in cases like this. If I get you to examine which then attacks you then I get the blame and if I check it out first that is not fair. This also includes Jump movement. You must have the system number to jump into it. However, with probing of moons I will let you do a moon list and ten move to first moon, second moon etc.

***Second Ship***

If anybody is interested n starting a second or more ships ask me for a ship set-up form. Using this you can start another ship at the colony of your choice. Just give me the word, colony square, and colony name. Extra ships must belong to the same affiliation as the first.

***Intergalactic News***

I hope to include the second edition with this turn but if it is not enclosed then it has not arrived at our office in time. Please ask me for your copy next turn. Thanks.

***Telephone Exchange***

We have had a new telephone system put in here at KJC so if you have any questions you should be put through speedily to me. If possible, try not to ring on Mondays as that is the busiest day.

***First Class Issue Eleven***

I know I said this was available last time but we had another problem with our printer but this has now been fixed. Issue eleven is now half printed and will be ready in a couple of days time. If you want a copy please mention this with your next turn.

Subspace Static - 192 December  [Recruit]

******BSE Newsletter December 1992******

***Larger affiliations***

All affiliations seem to have had a rush of new members during November and hopefully this will continue into December. My idea of pushing new players into the smaller affiliations has been made redundant and was probably a bad idea anyway as several players pointed out.

***Hyports***

I thought I would mention Hyports as several players seem to be unsure as to how to use them. With a Hyport your ship only (not ground parties) can do all transactions which you would do at a star port. These are the buy, sell, deliver, pickup and transfer training. You cannot do gambling, ship upgrades, etc. as these are from complexes which are located at the colony. You also do not get a market report. If you wish to transact with the hyport just write either in the line above the action or in a special orders box and an arrow 'use colony hyport'. You must give the colony number of whos hyport you are using. This is very important as at some planets there are several.

***Inflation***

Colony governors set prices and amounts depending on the situation as they see it. This can sometimes mean sharp increases in the process of some items. If you think this may happen to you, you can write in a special order box 'only buy if price is ## or less'.

***Restrictions on Hyport Activity***

The Hyport at Tortuga on the planet Dogleg will now only allow ships to dock with it once per turn. Colonists have limited amounts of items for sale so ships transferring huge amounts of goods between Hyports quickly exhaust stock levels leaving none left for other ships. I expect other colonies to adopt the same policy.

***Intergalactic News III***

This is now available and should be enclosed with your turn.

 
News
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  Star Date: 221.22.5

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RAGNAROK BECKONS

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Assault on End Game

The ancient Architects have declared war on the Dewiek Elder Nation. The first sign of the conflict was subspace transmissions in a remote system in the Pocket Periphery. This followed reports that the ancient Ragnarok shipyards on Beacon were malfunctioning. In response, the Wolf Mother sent urgent orders to several Dewiek scout ships to patrol the End Game system.

The Konungr Smidamadr was the first to encounter the gigantic, “Planet Killer” class ARC ships. Measuring in at thirty-two hundred heavy hulls and armed with a hundred ARC plasma weapons, the ship was more like a mobile armed platform. It is certainly the largest vessel ever recorded. The scout ship was vaporised instantly.

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ARC Planet Killer dwarves largest DEN warships

 
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  Star Date: 221.11.4

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Caste Apart

The Flagritz Republic is (very nearly) no more. In its place, a single Hexamon and Flagritz power has arisen. The new Collective has absorbed much of the Flagritz holdings with only a handful of Clique-caste Flagritz systems choosing instead to align with the other Elder species, the Dewiek.

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Flagritz and Hexamon Hybrids - A hope for the Future?

 
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  Star Date: 221.3.3

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Meklanmania

Meklan scout ships continue to be seen around the Orion Spur periphery. These cyborg creatures in service of hidden ancient masters appear to be terrorising the Wimble Nation in particular. Despite public lamentations against the hardship of defending themselves, the Wimble leadership have not yet responded to our request for comment.

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Artist's impression of a Meklanised Wimble

However, Xavier Fox, CEO of Galactic Transport and Trade, did give us the following statement:

“We have engaged several Meklan ships, although currently the source has not been identified. GTT Directors have been running patrols and have engaged and destroyed numerous ships that have attacked outlying outposts belonging to different affiliations. The pattern of ships encountered leads us to believe there is a central source, but until that is found we would suggest any affiliation with assets in the area provide adequate defences.”

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Doomsday On Pause

At the site of the Thete anomaly, the Dewiek Nation has sent media sensation Sharon Aleman to the scene. Aleman, whose cybernetic enhancements allow her to directly interface with her ship’s sensor array, led her hardened crew into a dive of the outermost “edge” of the anomaly. After spending several days collecting and analysing data (mere minutes to the rest of us outside the anomaly), Aleman reported her shocking discoveries.

 
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  Star Date: 220.50.5

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Veil Lifted on Flagritz Home Space

As the Hellcadium ISR field continues to fluctuate, one of the newly exposed systems is Junista inside the previously hidden and inaccessible home periphery of the Flagritz Republic.

Over the past few weeks Flagritz Republic patrols and platforms have dealt with a number of scout ships from the Human Empire as the IMP wasted no time in exploiting this opportunity to poke around in their old enemy’s backyard. It is understood that at least one of these unarmed scouts was destroyed with no one willing to estimate how many more might be buzzing around.

Coincidentally, suspected IMP lackey, SSL TOAD, has also been overheard showing an obsessive interest in the Flagritz periphery. However, we have received no reports of this being anything other than his usual drug-fueled, barely decipherable mutterings at this stage.

Either way, this sudden, uninvited interest in the Flagritz Periphery has left the FLZ leadership muttering darkly about appropriate measures being taken. Defensive fleets and supporting structures are being deployed in the Junista system and beyond in expectation of further uninvited guests.

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When You stare into the Flagritz Periphery...

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Thete's Timey-Wimey Tease

Investigation into the Thete anomaly continued in the Dewiek Pocket Periphery. The anomaly was scanned from all angles by a number of the Dewiek Nation’s best sensor ships and officers. The data, collected over several weeks, was sent to one of the DEN’s most advanced scientific laboratories for analysis.

What they found will shock you!

 
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  Star Date: 220.45.1

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Perfidion Reached

Long speculated by theoretical Stellar Cartographers, Perfidion Reach finally opened in the last few weeks. Immediately, the Detinus Republic boldly staked a claim on the first accessible system, Hellcadium. Only time will tell the true value of this strategic move but their much-taunted bureaucracy may have finally proved its worth.

Early reports from scans of the system reveal a wildly fluctuating ISR field. Rumours suggest that at least one ship was destroyed as it was forced into an asteroid belt chasing a stable jump field attempting to exit the system. Casual travellers are warned away from the system at this time for their own safety. Leave it to skilled explorers and navigation officers.

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Mathematical model of Hellcadium ISR Field.

We spoke to Captain Zakiyah Ummahi via subspace link. Zakiyah led the first DEN expedition into the Perfidion Reach. "Spirits remain high but this is largely down to the extended R&R we were all forced to take immediately prior to jumping into this hole. Initial scouting reports show at least one planet with plenty of forests and grasslands which might help if we're going to be stuck here for Folkvar knows how long waiting for this damned ISR field to stabilise."

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Valhalla Stargate Reopens

Dewiek engineers and scientists have finally managed to re-enable Stargate Valgrind this week and the protective Exclusion Zone is to be lifted. If DEN investigators discovered who caused the gate to malfunction, or why, they were not willing to share it with us. Military sources, however, have announced a project to provide a significant boost to the already formidable defence platform in the stargate’s orbit.

 
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*** Inter Galactic News ***

Empire - DEN action grinds to a halt

After months of tension relations between the Empire and the Dewiek Nation, which rose to several large scale fleet actions ending in the DEN losing over 60 Direwolf warships in Solo, things appear to have moved from antagonistic to unfriendly. With the Solo system being a particular issue an agreement has been reached between the Wolf Mother of the DEN and Xavier Fox of the GTT. Since this things have become very quiet, not just because the shooting has stopped, but also because my reporters have been on their summer holidays.
 
News For Discerning Naplians!
---- Special Galactic Edition ----



(The Host sits at his desk as the studio lights dim, and a single spotlight bathes him in light. He looks straight into the camera and begins to speak: )

Host: Naambta!
Good Greetings, and welcome to the show.

This is News for Discerning Naplians, and i’m sure you are all showing much impatience to see this week’s Panel Discussion. We will be discussing religion with the Lady Ghadir of the Temple of Ya Zoon, renowned neo-naplian spiritualist Chairman TonTon, and a very special guest from our imperial neighbours, Bishop Samantha Porteus of the Brotherhood. But before we get to that...

(Looks demonstratively at his digital wrist watch. )

... it is time for a word from our sponsor.
 
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe from our new home in the Heartland,

And so with the news from the last few weeks,
 
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*** Inter Galactic News ***
  • DEN assault FEL base and get wiped out
  • CIA Trade fleet caught and destroyed by the DEN
  • Krell denounce worship of the True One

  •  
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    ***** Inter Galactic News *****

    Huge fleet skirmish at the London/Crossley wormhole

    A large fleet of over 700 DEN warships responded to the EMP action in Crossley, where a 4000 hull DEN platform was destroyed. Reports show the DEN ships caught a group of CIA ships napping and inflicted significant losses on the humans. IMP and GTT fleets moved to assist the CIA, matching DEN fleet numbers, but the arrival of over 1200 Hexamon ships seems to have tipped the battle in favour of the DEN-HEX alliance.

    The combined DEN-HEX force pushed through the wormhole into the Heartland area of human space and retaliated, attacking several CIA platforms in response. The outnumbered Empire fleets abandoned the area and fled, they are currently waiting for the larger alien force to make their next move from their hiding places.
     

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    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
    -Zigic