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192

Subspace Static - 192 October  [Recruit]

******BSE Newsletter October 1992******

***Bug Reports***

There area few bugs still in the programs. The main one seems to be with the AFT special ability which seems to work sometimes and not others. We will have a long look at it this week and see if we cannot fix this intermittent fault. For the colony governors, the bug with factories not using energy we will also try to sort this one out.

***Dorn***

The system number for Dorn is 151 and not 179 as printed on the system maps. Please amend you records as appropriate.

***Player Run Newsletter***

BSE now has its own player run newsletter, a copy of the first issue should be enclosed. Anybody can send messages, articles, or anything which is to do with BSE for publication. Affiliations should have their information directors send an affiliation message. You can either send submissions to us with your turn or write directly to the editor:
Richard Cozens, Fieldview, Swineshead Road, Frampton Fen, Boston, Lincs PE20 1SG

***Special Actions***

Special actions are supposed to cost a minimum of 10Tus each to perform and although I have not been charging or many of them but I am going to start from now on. There is no TU cost for writing additional information which goes with your other orders, such as telling me you are interacting with the Hyport or that the training you are performing is anti-boarding, etc.

***Colonies***

Several colony governors have had problems building or using the RTS. I have had a look at it and most do seem to be working correctly. The only thing I can think might be going wrong is that the outpost must be on the same world as the colony for the RTS to work. Also, when you set your production at factories, make sure that you have all the materials which are needed. Some items take other things in addition to metals. Also if you use EP you will lose a whole weeks production. It is better to set small amounts of items to build so tat you don't have to cancel it.
The item number for stellars is 9999, I don't think the rules mention it.

***Free Starts***

The free set-up for a ship and two turns should really have had just one free turn. From the end of October the training manual will come with just one free turn so if you have any friends who wish to join BSE ask for their free start now.

***KJC News***

Enclosed with this turn should be a copy of KJC news - October. You will notice that some games are increasing in price from November 1st but there is no change for BSE. Also, payments over 45 pounds will be credited with an extra 10% credit. If you pay by credit card and want to take advantage of this, let me know when it is tome to pay, otherwise I will just charge you the normal 15 pounds. Thanks.

***First Class Issue 11***

This is now available. It contains news on all KJC Games and also has a section on BSE - Stellar Vacancies. Each issue costs 1.90. If you would like a copy let me know on your printout and I can charge it to your BSE account.

Subspace Static - 192 November  [Recruit]

******BSE Newsletter November 1992******

With the October KJC News again plugging BSE and friends coming in from recommendations from existing players there have been a fair number of new ships starting. Affiliation recruitment officers should notice this in the new members section of your political printouts. At the moment I am processing all turns the day they arrive at our office but if the current trend continues, I may have problems on Monday when the new game week starts. This may mean that some will not go out until Tuesday. If this does happen, I plan on doing ships from outside the IK first as they have longer posting times.

***Large and Small Affiliations***

As you would expect some affiliations are more popular than others, especially the FET and IMP. I have put a message onto the Training Ships first turn advising players of this which has helped the smaller affiliations a little. It has been suggested that extra stellars could be given to encourage new players into less popular affiliations. I thought I would put it to players to say if they thought this was fair or not.

***First Turn Newsheet***

John Clink, the SMS affiliation leader suggested that it would be a good idea to give new players a newsheet explaining a little about BSE and some clues on what to do for the first few turns. This is an excellent idea and John is now writing a suitable piece. I also thought we could include a half page advert/message from each affiliation. This should be designed to appeal to new players and encourage them to join your affiliation rather than any other. Affiliation leaders could you arrange for your submission and send it to me for the middle of the month. Thanks John, an excellent idea.

***Jump Engine Swap***

When using the jump/thrust engine swap please write the number of JUMP engines you wish to take FROM either CARGO or ENGINE. Thanks.

***Extra Sensory Perception!***

Some players have been doing special actions which need me as GM to decide for them what they will do. Examples of this is doing a ground exploration and then asking me to pick a creature to examine. I am in a no win situation in cases like this. If I get you to examine which then attacks you then I get the blame and if I check it out first that is not fair. This also includes Jump movement. You must have the system number to jump into it. However, with probing of moons I will let you do a moon list and ten move to first moon, second moon etc.

***Second Ship***

If anybody is interested n starting a second or more ships ask me for a ship set-up form. Using this you can start another ship at the colony of your choice. Just give me the word, colony square, and colony name. Extra ships must belong to the same affiliation as the first.

***Intergalactic News***

I hope to include the second edition with this turn but if it is not enclosed then it has not arrived at our office in time. Please ask me for your copy next turn. Thanks.

***Telephone Exchange***

We have had a new telephone system put in here at KJC so if you have any questions you should be put through speedily to me. If possible, try not to ring on Mondays as that is the busiest day.

***First Class Issue Eleven***

I know I said this was available last time but we had another problem with our printer but this has now been fixed. Issue eleven is now half printed and will be ready in a couple of days time. If you want a copy please mention this with your next turn.

Subspace Static - 192 December  [Recruit]

******BSE Newsletter December 1992******

***Larger affiliations***

All affiliations seem to have had a rush of new members during November and hopefully this will continue into December. My idea of pushing new players into the smaller affiliations has been made redundant and was probably a bad idea anyway as several players pointed out.

***Hyports***

I thought I would mention Hyports as several players seem to be unsure as to how to use them. With a Hyport your ship only (not ground parties) can do all transactions which you would do at a star port. These are the buy, sell, deliver, pickup and transfer training. You cannot do gambling, ship upgrades, etc. as these are from complexes which are located at the colony. You also do not get a market report. If you wish to transact with the hyport just write either in the line above the action or in a special orders box and an arrow 'use colony hyport'. You must give the colony number of whos hyport you are using. This is very important as at some planets there are several.

***Inflation***

Colony governors set prices and amounts depending on the situation as they see it. This can sometimes mean sharp increases in the process of some items. If you think this may happen to you, you can write in a special order box 'only buy if price is ## or less'.

***Restrictions on Hyport Activity***

The Hyport at Tortuga on the planet Dogleg will now only allow ships to dock with it once per turn. Colonists have limited amounts of items for sale so ships transferring huge amounts of goods between Hyports quickly exhaust stock levels leaving none left for other ships. I expect other colonies to adopt the same policy.

***Intergalactic News III***

This is now available and should be enclosed with your turn.

 
News
Is open for business...
 
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***** Inter Galactic News *****

Meklan Unleashed on Mobile Bay

Mad Dewiek scientist Dr Kala released a number of Meklan on the busy world of Mobile Bay in the Yank system. Thousands of civilians have been killed in what is treated by DEN warlords as an amusing practical joke. Rather than take any responsibility for their affiliation’s reckless behaviour, a DEN lord rumoured to be half-meklan himself quipped he would nuke the planet whilst another merely saw it as an opportunity to test some of his greener troops in combat. Surprisingly, the KAS planetary defence force was up to the job of repelling the insidious incursion. Questions remain whether further meklan are stored elsewhere on the planet and whether anybody will challenge the Dewiek’s lack of care for the lives of innocents. Probably not, given how even the mighty IMP are now cowering from a fight with the DEN (see inside this edition).


 
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***** Inter Galactic News *****

Who is behind the AFA?

Following the large scale holiday attack by the AFA against the FET the question of who is behind the attacks has been raised once again. What is clear is that the AFA is using ships that were transferred from the GTT to the IMP. The organisation and expertise of the operation also reduces the pool of potential candidates. Few can go from commanding a handful of broadswords to half a thousand warships and significant army logistics without a long stint in one of the more combative affiliations. With the DEN’s allies the HEX in close relations with the FET and no recent history of animosity between the aliens and FET, at least since the departure of former one-eye big-bun Norozov, it would be a bizarre turn of events if they were behind these attacks. Frankly, there’s no point dancing around it. The IMP are clearly behind the AFA. The question is what can anybody do about this move of significant Imperial resources to a black-flag agency?


 
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***** Inter Galactic News *****

Fox Effects Fantastic Turnaround

With his feet barely under the table, Xavier Fox has managed to dramatically turn things around at the GTT. With year-on-year sales figures up by 23%, manufacturing up 42% and ship production increased by 36%, the megacorporation is running at full steam with noticeable impact on local economies across the Stellar Empire. Political analysts also note that after a period of retrenchment following the disastrous leadership of Ike Krieger, investment in defence is at a five-year high. After such bullish growth, the trick will be for Mr. Fox to recruit C-level executives fast enough to match his ambitions. It is notable in temperament, the current crop of GTT politicals do not exhibit the monomaniacal xenophobia of their predecessors and have resisted repeated provocations by the DEN to enter a pointless spar before they have re-established superiority against the foolhardy aliens.


 
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***** Inter Galactic News *****

Felini flounder in Winter against superior Dewiek forces

The FEL have managed to get their asses kicked by the DEN yet again after provoking the definitely “not cute or cuddly” Dewiek in the Crossley system. The furry punching bags had bought a civilian flagged outpost in the system, without permission or under certain conditions depending on who you ask, and then had the gall to reinforce this error by positioning warships in orbit. The famously patient warlord Halvor did not buy the story these heavy hull armed ships were merely transports and sent a pack to clear the orbit. The mouthy yet green Felini fleet commander Pr'prz fancied his chances against what looked like a light complement of DEN warships and ordered his own warships to engage in the neighbouring Winter system. The result was predictably a wipe out of the FEL forces consisting of forty-seven capital warships at no loss to the DEN. Once again, a series of calamitous decision making resulted in Felini lives being wasted by a leadership barely fit to clean a litter tray. The otherwise untested Halvor can now claim some victory ale although with his penchant for picking on creatures as weak as Gracians, it’s not exactly clear how much glory this new breed of Dewiek warrior can claim against the legends of old.


 
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***** Inter Galactic News *****

Dastardly Dewiek Disregard Yank Neutrality

The governor of a MRC outpost in the Yank system reports that a 400-hull DEN warship called Grey Hunter Axiom entered orbit of Spritzer and opened fire with weapons of mass destruction (WoMD) against a platform, outpost, ground party and ship. Reports indicate significant casualties to Kastorian personnel both in space and on the ground. The KAS Junta is gruffly warning, with a slightly indifferent air, that everybody better stay out of the sector of the outpost for their own health. It is unclear what measures the KAS have or will take against the DEN on this matter. Such a breach of Yank neutrality has in the past caused the Dewiek to froth at the bit against the Empire for their disregard of ‘civilised’ norms. Their current silence on this matter speaks volumes.


 
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***** Inter Galactic News *****

Yenni-bodies Pirates?

A PIR outpost was miraculously discovered by an IMP freighter, of all things, in the Yanni system with several Javelin class warships in orbit. After noticing the IMP freighter and seeing the public post by Jack Jones on subspace, the PIR decided to flee and leave a combined force of IMP and FET forces to capture the outpost. A brain damaged three-year old commentator who still believed in the goodness of people and Santa Claus was quick to commend the IMP on their good work, dismissing those who thought it no more than a convenient clearing up operation signifying* completion of operations in the nearby FET claimed systems of Graydown, Canth and Onissian by IMP puppet Edward Lowe. Meanwhile, the Wolf Lord Lyceum summed up the view of many when he screamed, “What is this amateur b*llshit?” into an uncaring universe.


 
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***** Inter Galactic News *****

Crowe Coups Self

The IMP Viceroy Tiberius Crowe has finally achieved something in his unremarkable tenure by relinquishing even the semblance of wearing big boy pants and instead, appointed Jack Jones as Patrol Commissioner, salty spokesperson and policy maker for the Empire. Crowe will now join CIA Director Laton in riding the special bus to work where the two of them will enjoy long pleasant afternoons sipping cups of tea. Actually, just tepid fruit-scented water as neither of them can be fully trusted with a hot kettle. Occasionally, they might be visited by equally dynamic war “veteran” Admiral Bridge to enjoy mimes presenting the latest comics from the Howl. Meanwhile, Jones is putting pressure on the FET and will soon no doubt find a pretext to deploy his vast mercenary forces against anyone else who is seen working too closely with his most hated of enemies, the HEX.


 
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***** Inter Galactic News *****

Highlord Aadolf Loses Control As Dewiek Break Peace Treaty

Around one hundred DEN warships have launched an attack on a small GTT destroyer squadron of forty ships in the Daggern system. Two GTT ships were destroyed and another fifteen suffered noticeable damage. CEO Xavier Fox issued a restrained but angry statement demanding the DEN explain themselves. Highlord Aadolf’s buffoon-like response amounted to “Dewiek be Dewiek, let’s drink and forget about it.” Cold comfort for the dead crew onboard the GTT ships and their families. Especially, as seems likely at this time, the Empire will settle for some bloody money instead of retribution.


 
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***** Inter Galactic News *****

The Worm Turns

The FET have reduced relations with the IMP to neutral. Sneezy boss Cu Chulainn took the bold step of putting 1 and 1 together by linking recent mercenary attacks in their systems with the IMP scouts seen loitering for some time and refusing to move. Even bolder, hints that they believe “a certain Imperial citizen” is responsible for Edward Lowe’s entire underhand operation were voiced loudly enough that the handsome but hard of hearing Tiberius Crowe had to take note. He was seen grappling in trademark fashion with his skin tight jacket, pulling it down over his partially concealed middle-aged girth, as he sat to issue a terse public statement. Exactly who this citizen may be was left unnamed and no news channel subject to Imperial laws would dare unmask the villain. Luckily dear readers, we are not subject to phony Imperial laws. It’s Jack Jones everybody. Jack Jones, butcher of Naplians and fancier of silver long johns.


 

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I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic