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Governments

Governments

Government Upgrade is the latest addition to Infrastructure*. This allows a capital base on a world to establish a government of their choosing through the integration of specialist civilians into the population along with seconding troops to ensure that nothing interferes with the process of creating a new government.

*Infrastructure is the mechanics through which bases improve aspects of civilisation on the world thereby enhancing trade with the planetary populace and income revenues through merchandising.


Some governments, generally ones that are designed to administrate a small population can be established quickly as can ones that have little power and ones that have a huge supporting force provided by seconded troops. It stands to reason that egalitarian style governments where the population has bought into the ethos of the government along with ones designed to deal with large populations take the longest to establish.

Establishing a government has benefits

  • Plant the flag - nobody else can establish a government without taking out the capital base.
  • Security – some governments improve security in bases due to basic draconian laws.
  • Slavery and Indenture – these can be modified by a government.
  • System Support and Income – governments can modify these as appropriate,
  • Trade and Merchandising – governments can shift planetary trade and merchandising into more profitable avenues.
  • Roleplay – there is something cool about putting your stamp on a world.


Ideology
Infrastructure is all about modifying planetary economies by increasing populations and integrating techs (which also had a material cost). While interesting and useful in that it allows any world to be developed, it produces homogenous worlds. There is no flavour and little variation.
While this is mitigated to some degree by species, these generally speaking simply transfer the homogeneity to differing base world templates. For example, while a krell stage 2 civilisation will have similar merchandising and planetary trade sales to a comparable human civilisation the planets will have very different environments.
The purpose of governments is therefore to mould the basic infrastructure into something much more tailored to the aims of the player.

Capital
Each world can have a single capital base. This is normally the one responsible for completing the most recent infrastructure Stage increase. Note that this is Stage increase, not just a tech increase.
Where no capital currently exists, special actions may be used to assign one though obviously consideration of the background of the world will temper any decision.
Just to be clear, a capital cannot normally be relocated to another base on the world except under extenuating circumstances such as the old base has been pulled down.

Secondment
As noted above, establishing a government requires the secondment of troops to the world population. Troops seconded to the world take on civilian roles which require deprogramming and removal of cyber upgrades while living in a civilian environment. It also costs half a year’s standard pay to send a troop on secondment. While a civilian they do contribute to establishing a government by generally supporting the views of the capital government. What they cannot do however is return to the seconding base immediately. It takes weeks of disengaging them from their civilian roles, re-establishing their loyalty to the base and affiliation and restoring any cyberware that was decommissioned.
Secondment is therefore a risk – troops are out of touch for months after going on secondment. This could be the difference between a base standing or falling.
There is however a secondary benefit to seconding troops; this is that while on secondment they are paid by the civilian population irrespective of the length of time spend on secondment. If for example an assault is planned 12 months in advance, it is sensible to put the excess troops on secondment in the interim period.

Specialist Civilians
These are available from planetary populations where there is a civilian market. The types of specialist civilian available are based on the integrated techs, the established government and the dominant population. Education is a good tech to integrate if a reasonable range of specialist civilians are required. Even governments of a repressive or draconian nature will allow members of other species to be trained though the social circumstances behind this may have some interesting roleplay justifications. For example, a world with a flagritz xenocracy may have felini administrators on the civilian market. Whether these are betrayers of their species or people that have won their freedom is really down to the position that buys them.
Specialist civilians often come with large wages. This reflects their importance and also their running costs. As such stockpiling these civilians is not really sensible. They should normally be purchased for as short a time as possible. Even though they are on the market it is presumed that they are still in well-paying jobs but looking to move elsewhere, into an even more well-paid job. As such they are certainly not going to leave behind their 10k stellar/week job to bum around on a ship or in a starport for a few months while somebody organises a position for them at the back end of nowhere. Also note that unlike other items on civilian markets the quantity available do not refresh weekly. It may be many months before another is available.



Government Styles
Governments modify planetary sales, merchandising, use of slavery and various other factors. This should reflect the focus of the government on certain aspects of civil order. A consequence of this is that if one area benefits from government oversight another area will be neglected. A draconian government pushes system claim support, resistance to being replaces and security of bases on the world. A capitalist style however may be more concerned with trade planetary sales. Anarchy (technically no government) is one that effectively devalues all areas and is not normally desirable except possibly following an invasion.

Governments versus Capitals
When things are running smoothly the establishment of a government is the result of a capital base integrating civilians and seconding troops. Following the capture of a capital the new owners of the capital may be of a different affiliation to the government. Under these circumstances there may be closure of complexes especially merchandising simply because the government is in direct opposition to the capital. The only real option of the capital is therefore to establish a new government. The quickest method is to second troops and create an Anarchy or one of the easily established governments. In these cases it is the resistance to change of the existing government that is the real cost. This is one reason why establishing democracies and governments that are heavily supported by the populace are such a boon. Even though you may have lost the world, the loyalty of the government makes it costly and potentially time consuming for the invaders to reap the rewards.




 
News
Is open for business...
 
***** Inter Galactic News *****

*** Videtis quantum scelus contra rem publicam vobis nuntiatum sit? ***

The Flagritz Empire is no more! The Flagritz Republic is reborn! Quick on the heel of the collapse of the Empire, the Fessin caste declared a new era of foreign and economic policy with a rapid withdrawal behind the Black Gate.

The new ecologically-friendly Prime Minister Kayxaer, asked for patience as “economic” reforms were undertaken. It remains to be seen whether there will be any price to pay for the dramatic changes being made by the reclusive Flagritzi or whether it will all be sunshine and rainbows going forward.

Inside this issue of the SSS: * Large at Large * &etc

 
***** Inter Galactic News *****

*** Bravo for Freedom ***

Naplian Forces have attacked three human pirate outposts in the Morroglyph system. A spokesperson for Naplia HQ told the press that the plucky duct-tape loving free people would continue their war against slavers and pirates in their home periphery.

One salty Naplian libertarian told the SSS, “The people of the Naplian Home Periphery are sick and tired of human criminals coming here just because their homeworld is an overcrowded hell. It’s time for them to go back home.”

Inside this issue of the SSS: * Igor of Fang and Horns * Admiral Loves Dick Turpin * &etc

 
***** Inter Galactic News *****

.What is It?
..a wOrmhOle?.
…No.. worse..
….the KANG singularity!…
…..It pulls us IN…..
……lOOks sO familiar……
…….yet so strange…….
……..what is……..
………that?……..

*** Flagritz Liberalise Economy ***

In good news for all the galaxy the Flagritzi have vowed to liberate all slaves across their Empire. Furthermore, the hectapods have given up eating other sentient species; taking up a strict diet of veganism and soy chai lattes. Sales of turtle neck sweaters and Forbidden Fruit laptops have skyrocketed.

The news was cautiously welcomed by the benevolent Felini Tyranny who looked forward to reducing the War phase of their daily Nap-Lick-Nap-War-Nap-Eat-Sleep cycle to a perfunctory forty winks.

Inside this issue of the SSS: * Baron Womble * A Short History of the DPP * &etc

 
***** Inter Galactic News *****

*** Empire Strikes: Solo ***

A massive fleet of some 1600 warships, including large numbers of super-heavy capital 300 and 400 hullers, attacked the DEN in the Solo system, catching them with their metaphorical pants down. The DEN gate platform and some two hundred DEN freighters were subject to antimatter missiles amongst other high tech ordinance.

Jack the lad, Viceroy of the Empire, claimed a victory for freedom and the Imperial (right of) way leaving the sullen Dewiek unusually unresponsive.

With DOM platforms firing on CIA ships, will the IMP now demand the DOM add them to the Do Not Fire lists as well? And what exactly is the nature of the DOM and DEN alliance in light of the sustained attack from the Empire? And will the DEN’s alien friends stand idly by as the Empire fleet camps in the vital gate system of Solo? How will the DEN retaliate for this action or are they ready to roll over and have their bellies rubbed?

All this remains unknown. All that is certain is the “feel good” factor across the DTR has increased, with citizens reassured that for some time yet, they may continue in their slumber with the easy assurance that their number is not coming up anytime soon.

Inside this issue of the SSS: * New BHD Guy * DOM Statement * &etc

 
***** Inter Galactic News *****

*** To Ur Is Dewiek ***

Dewiek forces had a hefty smackdown against the mysterious living ships known as the T’Cath (TCA). Seven adult TCA 400 hull capital ships, each firing eight of their notorious plasma cannons, were killed by a DEN and DOM fleet of some 700 ships.

Of the minimal losses suffered by the DEN / DOM, one-eyed Magnus and Nevets Motnhap of the FEL were amongst the dead.

Inside this issue of the SSS: * Caribbean Congo Continues * Ur Witness Report * * Hive Briefing * &etc

 
***** Inter Galactic News *****

*** The Long Quiet Season ***

Listen…
There’s no sound of anger or of annoyance,
There’re neither cruisers racing on the jump lanes
Nor there jump lanes for them to race on,
There’re neither monks chanting on the battlegrounds
Nor bells calling us to the True One.
There’s neither the lightning cracking of the sky
Nor the persistent Naplians pattering on my roof.
There’s no Dewiek arm in arm to admire the magnificent view
There’re no war drums to feed Human ears
Nor Hive sirens to steal the boredom away
There’s no unfamiliar wing creeping underneath the Falconian sun
Nor floods to enshroud the Aquaphid grounds
The land lies lonely out here
On this lazy summer’s day
There’s no pollution to poison the airs of Inversion
Nor forests to give them life
All I hear is the hushing sound of the wind
Assisting the sand to fall into beautiful undulations.

Whilst we’ve been away: * Operation Giantslayer * Naplian Liberation * Back in the DTTR * &etc

 
***** Inter Galactic News *****

*** Falconians Saved ***

The Imperials have cunningly saved the Falconian Republic from being consumed by the Dewiek Elder Nation and at no small cost to the DEN either. Whilst the new pro tem Consul crowed about the “victory”, all former FCN systems besides Acropolis have been taken over by the two warring Empires - Human and Flagritz.

Was it all worth it? For the IMP / GTT it clearly was, for the movement of a few hundred thousand troops is surely nothing to the cost they endured trying to and failing to knock the DEN out of Solo after the fact. The FCN now plucked off most of their navy and wider assets are a tiny nothing of their former self. The DEN may have resorted to some dirty namecalling but can the costs endured to save an enfeebled FCN have really been worth it? Time will tell.

Inside this issue of the SSS: * INDignation * FELicitous Caribbean * Nah Plan for Naplia * Mercs Trouble DEN * &etc

 
***** Inter Galactic News *****

*** Acropolis Now ***

The IMP and GTT have brought peace and stability to Acropolis.

 
***** Inter Galactic News *****

*** Goodbye Falconians ***

The galaxy bid farewell to the Falconian Republic as the Human Empire subsumed them into their expanding territories. This marks the second death of an alien civilisation at the hands of the IMP / GTT in recent years. Like the extinguishing of the nearby Ulians, no voices of opposition could be heard from other quarters. This marks a long-period of appeasement by the Detinus Republic and Dewiek Elder Nation.

Inside this issue of the SSS: * DOMination * &etc

 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic