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Governments

Governments

Government Upgrade is the latest addition to Infrastructure*. This allows a capital base on a world to establish a government of their choosing through the integration of specialist civilians into the population along with seconding troops to ensure that nothing interferes with the process of creating a new government.

*Infrastructure is the mechanics through which bases improve aspects of civilisation on the world thereby enhancing trade with the planetary populace and income revenues through merchandising.


Some governments, generally ones that are designed to administrate a small population can be established quickly as can ones that have little power and ones that have a huge supporting force provided by seconded troops. It stands to reason that egalitarian style governments where the population has bought into the ethos of the government along with ones designed to deal with large populations take the longest to establish.

Establishing a government has benefits

  • Plant the flag - nobody else can establish a government without taking out the capital base.
  • Security – some governments improve security in bases due to basic draconian laws.
  • Slavery and Indenture – these can be modified by a government.
  • System Support and Income – governments can modify these as appropriate,
  • Trade and Merchandising – governments can shift planetary trade and merchandising into more profitable avenues.
  • Roleplay – there is something cool about putting your stamp on a world.


Ideology
Infrastructure is all about modifying planetary economies by increasing populations and integrating techs (which also had a material cost). While interesting and useful in that it allows any world to be developed, it produces homogenous worlds. There is no flavour and little variation.
While this is mitigated to some degree by species, these generally speaking simply transfer the homogeneity to differing base world templates. For example, while a krell stage 2 civilisation will have similar merchandising and planetary trade sales to a comparable human civilisation the planets will have very different environments.
The purpose of governments is therefore to mould the basic infrastructure into something much more tailored to the aims of the player.

Capital
Each world can have a single capital base. This is normally the one responsible for completing the most recent infrastructure Stage increase. Note that this is Stage increase, not just a tech increase.
Where no capital currently exists, special actions may be used to assign one though obviously consideration of the background of the world will temper any decision.
Just to be clear, a capital cannot normally be relocated to another base on the world except under extenuating circumstances such as the old base has been pulled down.

Secondment
As noted above, establishing a government requires the secondment of troops to the world population. Troops seconded to the world take on civilian roles which require deprogramming and removal of cyber upgrades while living in a civilian environment. It also costs half a year’s standard pay to send a troop on secondment. While a civilian they do contribute to establishing a government by generally supporting the views of the capital government. What they cannot do however is return to the seconding base immediately. It takes weeks of disengaging them from their civilian roles, re-establishing their loyalty to the base and affiliation and restoring any cyberware that was decommissioned.
Secondment is therefore a risk – troops are out of touch for months after going on secondment. This could be the difference between a base standing or falling.
There is however a secondary benefit to seconding troops; this is that while on secondment they are paid by the civilian population irrespective of the length of time spend on secondment. If for example an assault is planned 12 months in advance, it is sensible to put the excess troops on secondment in the interim period.

Specialist Civilians
These are available from planetary populations where there is a civilian market. The types of specialist civilian available are based on the integrated techs, the established government and the dominant population. Education is a good tech to integrate if a reasonable range of specialist civilians are required. Even governments of a repressive or draconian nature will allow members of other species to be trained though the social circumstances behind this may have some interesting roleplay justifications. For example, a world with a flagritz xenocracy may have felini administrators on the civilian market. Whether these are betrayers of their species or people that have won their freedom is really down to the position that buys them.
Specialist civilians often come with large wages. This reflects their importance and also their running costs. As such stockpiling these civilians is not really sensible. They should normally be purchased for as short a time as possible. Even though they are on the market it is presumed that they are still in well-paying jobs but looking to move elsewhere, into an even more well-paid job. As such they are certainly not going to leave behind their 10k stellar/week job to bum around on a ship or in a starport for a few months while somebody organises a position for them at the back end of nowhere. Also note that unlike other items on civilian markets the quantity available do not refresh weekly. It may be many months before another is available.



Government Styles
Governments modify planetary sales, merchandising, use of slavery and various other factors. This should reflect the focus of the government on certain aspects of civil order. A consequence of this is that if one area benefits from government oversight another area will be neglected. A draconian government pushes system claim support, resistance to being replaces and security of bases on the world. A capitalist style however may be more concerned with trade planetary sales. Anarchy (technically no government) is one that effectively devalues all areas and is not normally desirable except possibly following an invasion.

Governments versus Capitals
When things are running smoothly the establishment of a government is the result of a capital base integrating civilians and seconding troops. Following the capture of a capital the new owners of the capital may be of a different affiliation to the government. Under these circumstances there may be closure of complexes especially merchandising simply because the government is in direct opposition to the capital. The only real option of the capital is therefore to establish a new government. The quickest method is to second troops and create an Anarchy or one of the easily established governments. In these cases it is the resistance to change of the existing government that is the real cost. This is one reason why establishing democracies and governments that are heavily supported by the populace are such a boon. Even though you may have lost the world, the loyalty of the government makes it costly and potentially time consuming for the invaders to reap the rewards.




 
News
Is open for business...
 
***** Inter Galactic News *****

*** Acropolis Now ***

The IMP and GTT have brought peace and stability to Acropolis.

 
***** Inter Galactic News *****

*** Goodbye Falconians ***

The galaxy bid farewell to the Falconian Republic as the Human Empire subsumed them into their expanding territories. This marks the second death of an alien civilisation at the hands of the IMP / GTT in recent years. Like the extinguishing of the nearby Ulians, no voices of opposition could be heard from other quarters. This marks a long-period of appeasement by the Detinus Republic and Dewiek Elder Nation.

Inside this issue of the SSS: * DOMination * &etc

 
***** Inter Galactic News *****



 
***** Inter Galactic News THE MUSICAL *****

*** Norozov, No More ***

Kantner: No more do I see the starlight caress your cyclops eye
No more feel the tender kisses we used to share
I close my fists and clearly my heart remembers
A thousand goodbyes could never put out the embers

Chulainn: Oh the power is mine now!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Chulainn: Oh all the Stellars mine now!

Sylvansight: I will have his eye!

Kantner: No more do I feel the touch of your hand on mine
No more see the love-light making your dark eyes shine
Oh, how I wish I never had caused you sorrow
But don't ever say for us there is no tomorrow

Chulainn: Oh all the ladies mine now!

Sylvansight: I will have his eye!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Sylvansight: I will have his eye!

Chulainn: Oh the power is mine now!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before.

Lanner: So, old cyclops has finally met his comeuppance
Maybe its time for a comeback

Chorus: No, no one wants you back!

Lanner: I always did like that chair of his…

Chorus: The power is in the eye!
The power is in the eye!
The power is in the eye!

Continued in this special edition of the SSS...

 
***** Inter Galactic News *****

*** ALIEN CRIMINALS BROUGHT TO JUSTICE ***

FILTHY AND DISHONOURABLE Dewiek mercenaries have dared to attack HONEST AND HARDWORKING GTT warships in the Coptuv system.

THEY HAVE BEEN BROUGHT TO JUSTICE. LONG LIVE THE EMPEROR!

The Dewiek commander’s lengthy response was appreciated by xenophile and philanthropist HQ Manager Tom Krieger but this does not change the facts.

FURTHER JUSTICE IS EXPECTED AT THE EMPEROR’S PLEASURE. LONG LIVE THE EMPEROR!

Inside this issue of the SSS: * SEDITIOUS FET CHARGED * LIES OF THE FAILED REBELLION * TERRORIST PLOTS FOILED * ENEMY OF THE PEOPLE CRITICISED * &etc

 
***** Inter Galactic News *****

*** Voice of the Naplian Liberation Front ***

We are the Naplian Liberation Front. We have commandeered this station to bring you important and vital deprogramming. You are a slave of the Galactic Trouser and Tussles Imperium of Unspecified Services! We have witnessed the press ganged upon by Imperial thugs. Rounding up reporters by the thousands and throwing them in weasel dens. Mocking the Great Uncle of the Flagritz. Manufacturing consent out of a lust for imports of wheat cereals! We poor Naplians(*) are given no training and substandard equipment when preparing your nutritious breakfasts. We are sent forward by the Imperial snack commissioners with threats of triple-filing tax returns on unreasonable deadlines! Death would be preferable. We are allegedly paid a wage but have you ever tried to buy anything with just $1? Strangely none of those politicals earning $10,000 or more a week seem to care about our plight. Not to mention that the Imperials throw perfectly good meat into the grinder instead of slow cooking it in black bean sauce. They have no respect for a classic burrito! We are left grieving for young families who have never tasted quality ranch sauce. You don’t need to be a dead Naplian to know the value of a good guacamole.

* No actual Naplians included.

Inside this issue of the SSS: * GTT vs USN * GTT vs NLF * GTT vs IND * GTT vs KAS * GTT vs FET * GTT vs SSS * &etc

 
***** Inter Galactic News *****

*** Stellar Empire On Warpath ***

The newly re-united Stellar Empire continued to wage war against the Flagritz Empire to bring about galactic peace and freedom for all. The latest system to fall to the inevitable tide of history was Morroglyph in the Coreward Arm. Dewiek intransigence reached fever pitch as the FLZ facilities changed to DEN paws and subsequently became targets of Imperial truth and justice. Despite putting themselves between the past and the future, the DEN seemed to lack much will for an actual fight with Dewiek military commanders adopting “meh” as their watchword.

Inside this issue of the SSS: * GTT smacks NLF * DEN whack MRC * Slaves Liberated * FLZ Retreat * ARC in Orion Spur * &etc

 
***** Inter Galactic News *****

*** Stellar Empire Re-United ***

Celebrations were held across the vast territories of the Stellar Empire as the two-halves represented by the governments of the Imperials and Caliphate determined to unite. This followed almost inevitably from the assassination of the Caliph, a crime that has gone mysteriously unresolved. The old Caliphate ministers were ‘retired’ and at first it seemed the Imperials had managed what had alluded them for decades.

However, just as orders to claim systems for the IMP went in some places, conflicting orders to claim for the CIA came from Laton. In other systems, it seems overwhelming civilian support lies with the defunct CAL government and there are a number of CIV and CAL bases that seem to have not heeded the CIA nor IMP orders. With all the Caliphate's armaments now in the CIA’s hand and no political leadership in the old government, it seems inevitable that the civilians will be dragged kicking and screaming into the future.

A muted and cautious response from the rest of the galaxy was only to be expected given the formation of a new unrivalled superpower. The chilling effect on public discourse as the Imperial war machine taps into the substantial, if stunted, economies of the former Caliphate will surely be felt for years to come. Does this mark the 'end of history' as we know it?

More on this story inside this issue of the SSS along with: * KAS v IMP/GTT v FLZ * DEN v MRC * FOCed by IMP * BHD v DEN * &etc

 
***** Inter Galactic News *****

*** Imperials Declare War Against Flagritz ***

A declaration of war came last week after an unsatisfactory reply to Imperial ultimatums that the FLZ accept resolution of the previous war. J. Jones issued the following proclamation, "We hope this reminder will prompt them to rethink the status they removed them selves from and come back to more peaceful co-existence.” Doublegood, Viceroy, doublegood!

More on this story inside this issue of the SSS along with: * Species Guide * FEL Barter With GIants * High Times &etc

 

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I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic