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Upgrading Infrastructure

Upgrading Infrastructure

So far two articles have been presented on auditing a world and what factors influence life demand. This article covers the final part of the equation, developing a world infrastructure.
The process is simple enough; choose a specific upgrade, either a tech or a planetary stage and hand items over to the planet until all the criteria are met. There we go, article finished… If only.
As specified, there are two types of upgrade:

Infrastructure Stage
The stage represents the size of the colony and how many people it can effectively cater for. The size of the investment required at each stage is significantly larger than the previous stage’s investment. The stage (further modified by population size) sets the raw merchandising and Trade Max Income stats.

Tech Integration
This deals with specific aspects of the colony, some of which only become efficient as the population grows. The size of the upgrade is independent of the infrastructure stage. It is presumed that the integration simply provides all the tools for the world infrastructure and that they will replicate the integrated infrastructure as necessary. Tech integration generally modifies merchandising and trade: Value/Mu stats.


Initiating an Upgrade
While determining which upgrade to do is likely dependent on the situation, unless there is currently no population present in which case, starting with initial colonisation is a given, the process is straight forward enough.

First of all issue an Audit World order which will indicate the infrastructure stage and which techs are present. Then determine which one not already integrated gives the best return on investment (and is affordable).

This is then followed up with an Audit Base to determine what items exist in the base and whether all or in fact any of the criteria have been achieved.

Audit Base
There are two uses for this order. When choosing the ‘Everything’ option, it simply lists all the items in the base that have an infrastructure value. Further it lists the world’s values that increase the amount of infrastructure required to achieve any upgrade. Finally it checks the world to determine if there are any planetary extremes that may certain items more useful (see Environment Types below).

When choosing a specific upgrade, the list is then subjected to masking based on the criteria of the upgrade specified such as max% and infrastructure required along with any items that have already been integrated with the world.
In this example, the base issues a ‘Everything’ audit. The one item of interest is ambrosia of which it has 2,000 present.

Qty Agriculture Item Value Max% Total
2000 Ambrosia (30268) 100 10 200000


When running the order again for agriculture, the world needs 86520 agriculture infrastructure points of which Ambrosia can make up a maximum of 10%. As such the order indicates that a maximum of 87 ambrosia can be used (after rounding).
86520 Agriculture infrastructure required.
Max Qty Agriculture Item Value Max% Contribution
87 Ambrosia (30268) 100 10 8700


If the base then integrates 50mu (see below for integrating items), this will be listed and the inventory updated appropriately next time the order is run.

Agriculture already integrating with civilian infrastructure.
Qty Item Integrating Type Contribution
50 Ambrosias(30268) Agriculture 5000
79520 Agriculture infrastructure required.
Max Qty Agriculture Item Value Max% Contribution
37 Ambrosia (30268) 100 10 3700


Environment Types
Currently there are 7 classifications environment (will be extended). These are:

  • High/Low Gravity
  • High/Low Temperature
  • Dense/Thin Atmosphere
  • Tectonic Activity

A world may qualify multiple environment types based on its audit.
Certain items are flagged as being appropriate to one of these environments. Where this occurs the item doubles its infrastructure value.
Environment Value Inf Increase
Gravity 1.05 (Normal) 0%
Temperature 265 (Low) 5%
Tectonic 9 (Normal) 0%
Radiaton 0 (Normal) 0%
Env Damage 42 (Normal) 0%
Atmosphere: Dense (28.22)
Nitrogen 86% 0%
Oxygen 14% 3.15%
Infrastructure cost increase = 8.15%
86520 Agriculture infrastructure required.
Max Qty Agriculture Item Value Max% Contribution
2000 Arctic Cattle (31986) 0.8* 10 1600
2000 Alien Animal (30043) 0.6 30 1200


In this example, arctic cattle normally have a value of 0.4, less than alien animals (which have the same stellar value as arctic cattle). On this cold world however they are far superior and as such have a value of 0.8, making them a superior choice. Note though that their max% contribution is not increased. While it may seem that it is beneficial to have a world just over the cusp of being classified as normal, this is unlikely to be the case as the infrastructure increase is normally greater than zero while still being classed as normal. Further, items with an environmental type do not normally have high max%. Essentially, they allow a resourceful and well connected developer off-set some of the penalties incurred by upgrading less than perfect worlds.

All items that qualify for an enhanced value to the world’s environment are noted with an * next to their value.
Question – Why make items better for certain specific environment types rather than making items less effective?
While it would make sense for a car designed for our world to be less use on one with a high gravity, it was felt that due to the frequency of terrestrial similar worlds having at least one parameter outside the normal, this would make for over complication. Having items that are by default slightly less useful compared to standard items but being superior in a specific situation was interesting as opposed to annoying. There is now a reason for searching for plants on high G worlds and of worlds with a dense atmosphere.


Integrating Items
The Integrate item order is used to hand items over to the world infrastructure. In the above case it is decided to hand over 1000 arctic cattle and 200 alien animals.
>Date 33.5: Infrastructure - Give Items {3} {31986} {1000}
Give items to develop Agriculture infrastructure.
GM Note - work in progress, not all items have had their values set.
1000 Arctic Cattle (31986) has been turned over to civilians to support
integration of Agriculture.

>Date 33.5: Infrastructure - Give Items {3} {30043} {2500}
Give items to develop Agriculture infrastructure.
GM Note - work in progress, not all items have had their values set.
Insufficient Alien Animal (30043), amount reduced to 2000.
2000 Alien Animal (30043) has been turned over to civilians to support
integration of Agriculture.

Following this, another audit base is used. This time it lists the items given over to the infrastructure in the list of integrating items. It also indicates how many infrastructure points are still required, in this case 84520 points, or which only 800 can be made up by Arctic Cattle.

Agriculture already integrating with civilian infrastructure.
Qty Item Integrating Type Contribution
1000 Arctic Cattles(31986) Agriculture 800*
2000 Alien Animals(30043) Agriculture 1200
84520 Agriculture infrastructure required.
Max Qty Agriculture Item Value Max% Contribution
1000 Arctic Cattle (31986) 0.8* 10 800


Integrating Techs
All upgrades require a tech. This tech needs to be tooled up before it can be integrated. The integrate item order is used just as for any other item though it will only check the tooled techs list. There is no requirement for the tooled tech item to be integrated first. While waiting for a newly delivered tech to be tooled, the base can still integrate other items as they arrive or are built.

Shared Upgrade
Items integrated into the world infrastructure are visible to all bases on the world. Issuing Audit World will list all upgrades and flag the ones that are still integrating. Running the audit base order for the specific upgrade will also list the items that have already been integrated (as shown above). While this means that others on the world can in theory see what is being integrated, it also means that multiple bases (presumably in the control of multiple factions) can coordinate integration so as to jointly work on upgrades. This is especially suitable for the higher stages where the requirements are steep.

Completing Integration
Stage upgrades normally require sentient life forms to increase the population. As this requires some degree of arbitration by the GM (felini may not be too impressed with the immigration of a hoard of flagritz and nobody wants to live next door to hive, except other hive) seeding population over to the world is always through special action. It is therefore sensible to seed population in reasonably large amounts as this will also increase the trade demand (presuming that the world is compliant with its calculated values).

As all upgrades and stages require infrastructure items in multiple categories, as the categories are satisfied, they are no longer included in the audit. Once all criteria are completed, a special action should be issued to complete the upgrade. If it is a stage upgrade, then sentient life can be integrated at the same time.

Example Special Action:
Please seed the 850,000 human colonists onto the world and complete the Stage 2 Advanced Colonisation upgrade. All criteria have been completed.

The GM will then check criteria and complete the sequence, updating the world as appropriate.
NB. If this is a world that does not currently conform to its calculated values (because the actual values are superior to the calculated ones), the player may prefer to complete the upgrade but request that the GM not upgrade the planetary values.

Initial Colonisation
There are many worlds scattered throughout the Peripheries that are garden worlds, blissful Edens unspoilt by humanity (amongst other species). Some of these garden worlds are also reasonable way points or trade cross roads while others have strategic value. While very nice to look at, they do not generate any stellars. So the best thing to do is colonise them. This is the steps that should be followed:

Create Outpost
Construct an outpost at an appropriate location, presumably one with a deposit. Don’t worry too much about it being in an ice sector or even in the middle of the ocean.

Audit World
Issue the Audit World order. While it costs 1,000 stellars, this is negligible compared to the real money cost of running a starbase. From this the team will be able to determine whether any of the world parameters fall outside of normal. If they do, they may be able to source some specific environment type items to off-set extra infrastructure costs. The results may also indicate that the calculated parameters for life demand are lower than the calculated value. If this is the case, issue a free special action to update the world to its calculated values (though maybe wait until it is decided to upgrade the outpost to starbase – no point tipping others off).


Upgrade to Starbase
This is a decision call. If there are plenty of life items being delivered then it might be viable though obviously if colonisation is the objective, sinking items into the planetary market that could contribute to various infrastructure fields may not be the best plan.

Start Integrating Items for Initial Colonisation
There are two theories here, the first is that the base should hoard all the items until it is in a position to integrate them all at once. This prevents others on the world from seeing the infrastructure being integrated before it is time to complete the stage. The flip side of the coin however is that the base will be loading up with gear and be ripe for capture (or simply have a massive profile, making it easily detected from orbit. As there is currently no way to remove items that have been integrated, maybe ‘dumping’ the stuff ASAP is the best policy.

Making a plan on what should be used is sensible. Vehicles for instance are better than modules for transport infrastructure. In fact modules though the most versatile (due to having a max% of 100) should be considered last as the lowest tech version only contribute half their mass in points.

Now that quantities are known, start integrating items beginning with the ones that are suited to any of the extreme environmental conditions. Next integrate the best infrastructure/mass ratio providing that these items do not have another purpose. Handing over all the tanks might not be the best policy. Finally complete with the ubiquitous low infrastructure to mass points such as modules and agricultural implements.

Many agricultural infrastructure items have a unique origin. This raises the question as to whether to sell them to the world (once the outpost has been upgraded to a starbase) or take advantage of their often high agricultural infrastructure value. Generally speaking though if they have been exploited from this world, using them here rather than transporting them all the way across the Peripheries to reap their mark-up may well be sensible.

Tool Basic Colonisation Support
As soon as it arrives at the base start the tooling process. It takes a month so soonest started and all that.

Bring in the People
This may take a while, so start piling them up until at least 100,000 are present in the base.

Seed the Population as a Special Action and Upgrade
The final act, once all the infrastructure fields are satisfied is to issue the special action requesting that the GM seed the colonists and civilians in the base onto the world and update. As this is a new colony, you get to choose the sector, though it will presumably be close to the base. The GM will convert a sector to cultivated and update the world stats.


 
News
***** Inter Galactic News *****

*** Hoedown in Graydown ***

Wimbles in the Graydown system have come under repeated attacks by mercenaries. The Wimbles having already lost two outposts have had their ships come under attack by boarders. The Wimbles are pointing a hairy finger at the GTT whilst the DEN are itching to get their paws in.

Pleasantly rotund Wolf Lord Lyceum reported the destruction of one mercenary ship, a Corsair class explorer called "Eye of the Chosen" which had earlier dropped off ground forces flying the banner of "God Hates Wimbles.” Which God and why he or she hates Wimbles has yet to be revealed. We suspect its corporation-loving Mammon.

Inside this issue of the SSS: * Sargasso Update * Wakerians * Naplian Liberation Front * &etc

 
***** Inter Galactic News *****

*** Breaking News: Caliph Samuel Assassinated ***

The nominal head of the Caliphate, Samuel has been murdered in broad daylight at the starbase CAL Sidon in the Fortress system. The allegedly mad zealot was on his way to meet representatives of various civilian factions when a shadowy figure *cough*CIA agent*cough* shot him dead.

The CIA issued the following statement to the SSS with a customary nudge and a wink: "In these difficult times, as we come to terms with the loss of Samuel, we are taking things one day at a time.

"Samuel was not only our Caliph, but our leader during the Second Civil War which laid the foundations for the Confederacy after he left the Human Empire and settled in the Darkfold. It is truly a sad day and one that will be marked in history as one of many great leaders who were cut down in their prime.

"We will strive now to look to the future, whilst remembering our past”

Speculation is rife that this is the first step towards a unification of the two-halves of the Stellar Empire. Others are more hopeful this is a return to the Confederacy or the mark of greater separation with the Imperial bloc. Time will tell what nebulous motives the shadowy puppet-master Laton turned out to have had and which alien faction will be blamed for the Caliph’s murder.

Inside this issue of the SSS: * HEX / FET Invade Sargasso * Magnus v Nevets Fight! * Dewiek Black Hole Disaster * FLZ Correction * &etc

 
***** Inter Galactic News *****

*** STOP PRESS: Felini Victory ***

In an unexpected development, the FEL have scored a decisive victory against the FLZ. Destroying or maiming some 20 Flagritz Baseships in the Onwards system.

What is more remarkable than the victory was there was no subsequent comment by Crazy Uncle Flagritz. We might need to have a lie down now.

Inside this issue of the SSS: * DEN and FEL * Valhalla Fighting Pits * RIP smacked * &etc


 
***** Christmas Special Edition *****

*** Ho Ho Ho ***

Welcome to the SSS Christmas Special Edition! We the Editors have put together a nostalgic pudding treat intended to delight and tickle even the scroogiest megacorp executive. So gather your cubs, squidlets and larvae for some silliness and song. Time to catch up with some classics from years gone by, raise your glasses and drink your gluttony and shame away!

Wishing you all a merry Christmas free from Krampus Jones's invading armies!

The Editors


 
***** Inter Galactic News *****

*** Claws Out in Valhalla ***

In a bold rebuke of Crazy Uncle Flagritz’s attacks in the Avalon system, the cunning Felini Nevets ordered a hit on a FLZ outpost in the Valhalla system. Claiming miscommunication with his warships, the mischevious Avatar cocked a snook at the washed-out Dewiek warrior in charge of the system whilst claiming an important victory in the often one-sided conflict against the FLZ.

This isn’t the first time the foxy Feline has masked daring-do in the shroud of incompetence. It remains to be seen whether this turns out as disastrously as the time when the FEL had to pay the costs of a war started by Prince-turned-meklan LiQuan.

Meower-in-chief Chamiah apologised for the incident in a public address laced with snickering subtext and unconcealed laughter when she got to the bit about the unfortunate loss of “5 FLZ Warships in Onwards.”

A second incident in Valhalla was reported the next day with mardy Magnus complaining he wasn’t getting his claws in on the action. Could this be the pithy ploy that puts the cat on the mat?

Inside this issue of the SSS: * Merc-y Wimbles * Valhalla Fighting Pits Get Weird * Profile of Lyceum Amaguk * &etc


 
***** Inter Galactic News *****

*** Nun on the Run ***

Alleged cosplayer Carmilla D’Morenta got the vicars in the Brotherhood all hot and bothered when she made a run for it. Possibly tired of being tied up by the reverends and denied the love that dare not howl its name. With a sizeable, almost unbelievable, bounty on her head, the barking sister took refuge with the Dewiek Elder Nation.

In possibly the shortest chase in history, the BHD managed to strike a blow for oppressed collars everywhere when they squared off with the naughty doggy-wannabe at the Valhalla stargate. The cheeky chaplains blew their hyperdrive at close range and both the BHD and DEN flagged ships were reported to be lost in space.

Inside this issue of the SSS: * DEN Ban BHD * Ulian * FLZ in Avalon * Valhalla Fighting Pits * Interview with Carmilla * And more


 
***** Inter Galactic News *****


*** Message From The New Editors ***

Dear Reader,

It has been a long time since we had the exquisite joy of Sub Space Static beaming mind-altering information into our retinas. Like you, we craved word from the offices of the IGN when the next edition would hit our Nexus terminals. We waited and waited. Then we got curious.

We fundraised a simple surveyor and sent it to the last sighting of the IGN. It was not where we expected it to be, in the Yank system. We asked the Junta but they were their usual helpful selves. Weeks, turned into months and still no sign.

Then we found it. The singularity. With a sign. The scrawl of a demented child that read "Kang woz 'ere." What could we do but enter. Our ship went in. Where, we cannot say. The air around us popped. Our faces folded and our bodies fused together. Our minds interconnected. Vast knowledge at our disposal. Yet, we became as stupid as the least of us. As greedy as the worst of us. As forgetful as the dumbest of us. As horribly biased as a partisan hack in a post-truth universe.

We became, in short, your Editors.

Welcome to the new SSS. It won't be as funny as before. It won't be clever by half. It won't be any better in any way. But it will be regular. As a mohache on refined laxatives. It will be informative. Oh it will be full of facts! Even if we have to make them up.

Send us your delicious exploration reports. Tell us about your pointless battles. Spread your vile anonymous rumours. Tell us how your mother didn't love you and that's why <insert Affiliation here> must be destroyed! Feed us, your Editors. Nurture us. Our Singularity opens to receive your offering.

Now here is the news.

 
****** Caliphate Syndicated News Network (CSNN) ******

user image

Welcome to another edition of news and views from the CSNN's favourite reporter and news anchor, Ainsley Moore, the peripheries' most favourite unbiased publication in the known universe, after an extended tour of the Inner Empire and all the delights within,

And so with the news, and there has been a lot of it!


Old News - FLZ/ GTT Break Ceasefire Agreement
 
****** Caliphate Syndicated News Network (CSNN) ******

user image

Welcome to another edition of news and views from the CSNN's favourite reporter and news anchor, Ainsley Moore, the peripheries' most favourite unbiased publication in the known universe,

And so with the news,

Alien Wars - Ulian Peace Agreements
 
****** Caliphate Syndicated News Network (CSNN) ******

user image

Welcome to another edition of news and views from the CSNN's favourite reporter and news anchor, Ainsley Moore, the peripheries' most favourite unbiased publication in the known universe, after a period of "secured safety training" for the CSNN team who was taken in by Caliphate security forces,

And so with the news,

Alien Wars - Empire Takes Ulian System, Empire Fleet Deployed
 

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