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Rivendell - TOR Supplement

Review Rivendell TOR Supplement


The One Ring (TOR) is a roleplaying game set in Middle-earth. Unlike previous roleplaying incarnations of setting, this in my opinion strives to capture the look and feel of the setting to degree magnitudes greater than anything that has gone before. This is a game of low magic and well developed characters with significant individuality and no classes per se. While the system has its issues, largely around highly experienced characters and perceived imbalance in the combat system, both of these aspects do little to pull down the otherwise impressive product.

Our weekly gaming group has been systematically playing through the scenarios featured in the earlier supplement Tales from Wilderland though we are about to come to the end of them - just a dragon to face, oh, and the ancient spirit of the torturer of Dol Guldor whose agenda has just about been revealed. This supplement could not arrive at a better time, well, possibly a couple of scenarios ago would have been handy. The main reason for this is that as well as the expected maps of Rivendell and background information on its various residents this supplement contains quite a few goodies aimed at powerful adventuring groups.



The Book
The supplement will be hardback not that uncommon nowadays as I suspect most people buying these products are 30+ years old and therefore do not bat an eyelid at the extra cost. Lets face it, a nicely bound hardback looks pretty damn good on the shelf, where nowadays it tends to stay as you flick through to the relevant pages of the PDF on your ipad.

Will be hardback?
I am effectively reviewing the PDF with an aside glance to the hardbound Darkening of Mirkwood supplement which though ordered in February has just arrived at the start of August. As I am assured the same printers and binders will be used for Rivendell, I can honestly say that the quality is top-notch.

Why the wait of six months between order and delivery?
Cubicle 7 (the producers) are following the trend of selling the product before it has gone to print. As the product includes the PDF for instant download, it gives them around 4 months pre-sales, presumably used in the paying of agents, staff and print-run. This makes sense as I suspect that they are unlikely to pre-sell more than around a thousand units worldwide. Even accounting for no VAT on books, paying the author, artists and editors quickly amounts to very little if any profit. Even with a projected print-run of say 3,000, I suspect that budgets are very tight with an audible sigh of relief when the breakeven point has been reached. TOR is very much a niche genre in a niche market. Expecting print runs for supplements in the tens of thousands is simply not realistic which means that the labour costs per unit are high. Basically, even if they went for PDF sales only, they would still need to charge around £20 based on estimated unit sales just to break even. Spending a couple of quid on good binding allows them up the price by £15. As such it makes sense to ensure that they deliver a premium product as customers will be less disgruntled. Personally speaking I dont begrudge them this as a night in the pub nowadays costs significantly more (especially if the wife is out as well).

Anyway, that aside the PDF, which is what I am effectively reviewing here is very nice. Cubicle 7's reputation for quality in terms of layout, style and favoured artists is well deserved. The supplement, very unlike that of ICE (from years ago) is fitting with the themes evoked by Middle-earth. Their use of water colours, favouring muted earthy tones and preference for images of moors, mountains and rivers is reminiscent of the England's Lake District and Yorkshire Moors and even closer to home, the region around Bowland an area Tolkien himself was familiar with due to his association with Stonyhurst College.

Contents
While there is of course more than a dozen pages assigned to details about Rivendell and a reasonable synopsis of the region (Eriador), there is little point in reviewing them here suffice to say that the former is sufficiently detailed to keep the readers interest and the latter, though largely garnered from freely available material such as the appendices from The Return of the King have been refined and made into a flowing narrative. I suspect that most Loremasters are sufficiently familiar with the history to chuck in some vague references about the region, though this is still an excellent source of quick-reference material.

Geography and Places
From a Loremaster perspective this is much more useful as it gives quite a few made-up locations that can be focus points for an ongoing campaign. The flavour of the settings is sufficiently subtle that they do not grate against the larger setting, in fact integrating seamlessly. I suspect that some of these will also feature in the upcoming supplement Ruins of the North, though it never hurts to drop references to them in the meantime or even use them if appropriate.

Important People
There are details about Elrond, his sons and a few other famous people and even some stats. Personally I prefer the fluffy mechanics for NPC's used by TOR. I can't see any reason for listing his skill at skiing (which is apparently 95 for those that used the Rolemaster system). There are no tailored abilities, list of magic items or even combat stats. This is not somebody that will be involved in combat. To add the information would in my mind be extraneous. That said, they haven't even given Glorfindel endurance points, which may have been a bit more useful if he was coming to the rescue, though I suppose his arrival pretty much means that the battle is over, so in retrospect they are also unnecessary. The detail on the characters is aimed at using them as go-to people, with each sufficiently fleshed out to make them individuals. This plays to the strength of the system which has a detailed interaction system for dealing with NPC's unlike other systems I have used over that past three decades.

Minions and Monsters
Despite or possibly because Eriador is described as the empty land, quite a lot of effort has spent on the look and feel of the foul denizens of the region. I especially like Ettins as trolls so old they are little more than ugly weathered rocks that may come to life. Suddenly using battered cairns as guide along a hazardous mountain trail no longer seems like a wise choice. Wights and various other solitary beasts are detailed though the crème de la crème has to be the Witchking himself. I am still not convinced the corruption test targets are particularly high and that possibly there needs to be more mechanics for worsening the situation if the GM wants to go harder on really powerful characters.

The Eye of Mordor
Whats this? Ah, seems like the grumble at the end of the last section has been answered. This mechanic explains why the most powerful wizard wondering the wilds restricts himself to setting fire to pine cones and chucking them at wolves rather than summoning a hurricane of fire to turn them all to toast. Essentially each time a character blunders or does something magical the hunt track of the Eye increases. When it hits the target, bad things can happen or more likely, bad things already happening get worse. This is not direct intervention of Sauron, the Witchking or any of his minions but rather pre-disposition of the pervasive ill-will in Middle-earth at the end of the Third Age thwarting the plans of those catching its attention.

Treasure
I remember years ago hearing Middle-earth being described as a place of high magic. I suppose compared to mundania it is, but when standing next to a typical D&D adventure with magic-users casting fire balls and fighters with a list of magical items the size of an Argos catalogue, it is really rather tame. This is something that has never been properly handled in previous incarnations of the setting. That they are only now, a few supplements in actually dealing with magical treasure is therefore quite reaffirming that they have an understanding of the setting. This is further enhanced by mechanics that require the Loremaster to actually create items tailored to the character and only allow them to find them. Further, that there is a finite list of magical weapons and armour that can potentially be found by each character. I am not sure how looting dead bodies is handled, though I suspect it is down to the Loremaster to ensure that personal treasure is either destroyed or becomes heirlooms and out of the game shortly after the characters demise. All in all a novel approach to dealing with proliferation of treasure.

New Backgrounds
Time to have your character die in some grand gesture of defiance against the Enemy before reaching for a fresh character sheet, yep, this is your opportunity to create either a Ranger of the North or a Noldor Elf character. Having read the backgrounds and even looked at the starting stats and points to spend, I am not convinced that these are significantly more powerful - though this may be because the current campaign characters are veterans of nearly two years of gaming. If any join the party, they are likely to be the baby of the group to be handheld across blighted places. Still, with Ruins of the North adventures soon to be released, by the end of it they should be just as impervious as our current coterie of Bardings.

The unique mechanics introduced for these backgrounds make for very interesting reading and like so much already commented on, sit nicely with the ethos of Middle-earth. If I wasn't Loremaster for the game, I would definitely go with playing a stern and serious ranger - at least till I had drunk a few pints, at which point I would revert to my normal haphazard gaming style fluctuating between over-thinking a situation and dashing straight in.

Negative Points
On the negative side (because even the best products have flaws) there are a few items I picked up on. To a large degree these are more personal feelings because I prefer my supplements to be free of what I consider extraneous material.

First of all, in the run-up to the launch one of the comments by the Cubicle 7 team was that there was a lot squeezed into the supplement but due to size constraints a few things had to be left out. This would indicate to me that every page was valuable and that we would not expect to find padding of any sort. Indeed this is fairly true. Even the treasure examples are possibly sufficiently useful to overlook accounting for 5% of the book, though of course I would be happier is this supplementary information was downloadable. I would also be even happier if the same was true of the four pages used for sample characters created from the new backgrounds for Noldor Elves and Rangers.

I am still in two minds over the inclusion of maps regarding Rivendell and the surrounding valley. On the one hand, unless you intend to run some sort of Easter egg hunt or have it overrun with baddies (in your wildly diverging version of the LotR), it is effectively a few pages of wasted material. Who really cares where the stairs up to Elronds personal quarters are or that Glorfindel has his own house down the lane? In a system that is based around many esoteric concepts this seems unusually well defined.

Conversely, I would also have been surprised if they had been missing. Maybe a less detailed map corresponding to the main picture would have sufficed, leaving more room for other stuff.



Maybe the maps are relevant to an upcoming scenario in which a character gets the opportunity to nick something from Elronds private boudoir?
The same (wasted space) could be said of the artwork in which quite a few images were duplicated. While I understand that this was generally done where the same creature was detailed in two locations (its narrative in the wilderness section and in the stats section), surely having its picture in one or the other location would have sufficed, again leaving space for other things.

All in all I suspect that the supplement could have been pruned by five or six pages, maybe even ten without significant loss of information allowing for things that didn't make the cut. I would have liked to have seen a lot more fellowship phase options for Rivendell and the surrounding region along with a few more curses and magical effects. Some more suggestions or options for the Eye of Mordor would have been nice, such as dealing with the party accompanied with a handful of NPC's. Stating that NPC's don't count towards being hunted by the Eye seems very odd indeed.

Summary
This is a very good supplement, giving options to the Loremaster who may have become a little jaded by characters cutting swathes through the ranks of his minions and fed up with characters seemingly utterly impossible to injure while at the same time complaining how unfair it is that they can only kill one orc each per round. It is clear though that this supplement will also serve as the foundation for future products. Anyone running adventures in Middle-earth using the TOR system should invest in this supplement.




 
News
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*** Inter Galactic News ***

Solo claim swings back and forth

The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
 
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*** Inter Galactic News ***

NHS attempt to claim Solo away from DTR

In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.

DNA Chairman TonTon resigns

The following communication has been leaked from the DNA to the GTT's PD.

Greetings CEO Fox.
It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly.
However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him.
For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people.
The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate.
Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead.
I hereby resign in protest!

Chairman TonTon,
Foreign Minister, DNA
cc: Directorate Services personnel coordinator - !urgent resignation!


DTR threaten WMB with fines for multiple breaches of DTR Law

Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BLG Bolg Organisation (22) - Akhenaten
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DWK Dewiek Packs (19) - <Unknown>
FCN Falconian Republic (70) – Graspien
FEL Felini Tyranny (49) - Kr'Shan
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
HEX Hexamon (23) - Tranquility
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Cyn
KST Kastor Kastorians (12) - Kastor
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 
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*** Inter Galactic News ***

DNA and GTT clash over Aladdin system claim while Pirates look on.

The GTT have this week launched an attack on the DNA outpost in Aladdin, in what appears to be little more than a turkey shoot. Around 100,000 GTT Naplian Startroopers attacked the DNA position to remove the rival system claim. Reports indicate the DNA garrison were taken by surprise and lost control of the base in the first few hours of the fighting. The base has since been reflagged from [Free Naplian Capital] Peaceful Protest to [Loyal Naplian Capital] DNA claim Ended so it's fair to say there was a clear message being sent by the GTT. We have been waiting for the DNA leadership to comment but so far they have been unusually silent. No doubt when they have crawled out from under their desks they will have something to say on the matter.

While this attack was going on several pirate ships were also seen in Aladdin, according to the GTT in what may be true or may be a diversion, with reports of a pirate GP and scout being destroyed while a 150HH pirate warship slipped away and escaped from incoming anti-pirate patrols.

Secret meeting of the EEM

A recent communication intercepted by one of our top reporters today made us aware of a meeting of the EEM. This is underway in a top secret location called Black Pool, which sounds suspiciously like the lair of a pirate band. After pulling in many favours, we were able to identify some of the attending members. On the bases that they won't be named we were able to find out some slight information of the subjects to be discussed at the meeting and one thing is for certain, there could be huge impacts to the lives of everybody living in the galaxy. Details to follow. When the shadowy figures of the EEM come together with the top political players in a pirate base the possibilities are endless!


You are never more than 6 systems from a RAT 🐀

A new saying has arisen in the bars and spaceport of starbases throughout the many peripheries; you are never more than 6 systems from a RAT.

It is understood that this saying originated in Yank and spread by trade vessels to peripheries far and wide. Many starbases have heightened their security and added additional sensors and locks to various entry points including foul and grey water outfalls. Beer and drug stocks are undergoing increased proofing to avoid the critters gaining entry and consuming the stockpiles.

Will this present as a new plague of proportions never before seen or is this some simple urban myth being spread for the amusement of some mischievous entity? Who knows, but to be certain... check the shadows.

 
This year we will again be returning to the Briardene Hotel. They were welcoming, the bar didn't run out of beer pre-covid and there was room for quiet chats. Along with Wetherspoons there is the Victoria just down the road (Sam Smiths - last time beer was around 2 shillings per pint and a full round was less than £10).

Mostly drinking beer and talking toot though we have a good few things on the agenda.

Bookings are done directly with the hotel. Book by phone and say that you are with KJC Games

Briardene Hotel
Telephone: +44(0)1253 338300
All staff should be able to deal with the booking but if there are any problems ask for Tracy (manager) as she dealt with all our foibles in previous years.
 
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*** Inter Galactic News ***

Dog days are over

With the fall of the DEN and the implosion of their home territory as the AFT, DTR and GTT moved in, it was unlikely the Dewiek would rise again. The DWP gave the species a little hope with the Dewiek Pocket Periphery kept under lock and key. But news has reached us of the AFT's penetration of this private area of space that's been locked down. With a base and claim in one of the three visible systems it seems that the end of the Dewiek is near. A once noble and aggressive race, determined to make an impact on the galaxy is now little more than a species that lives under the command of others. A sad end to a once powerful species that used to control a significant part of known space.

Pirate activity continues

Yet more reports of pirate activity have been received, one from the WMB, losing a freighter in Solo and another from the FET who reported they had engaged and hit the attacking pirate ship with several weapons before it managed to make off with it's prize. Hopefully the pirate ship took significant damage and will now be out of action for some time. The Corewards periphery seems to have been plagued with pirates recently and many travellers would welcome a break from attacks.


MEK incursion into Corewards

The FET and GTT have mounted a joint venture into Nog-Kesri to tackle a MEK force. It isn't known where they have come from, with the only other MEK ships seen so far being located in the Orion Spur. The lack of a known link between where they have appeared in Corewards and the Orion Spur has caused some concern among planetary populations as who knows where they could turn up next! Fortunately the combined FET/GTT task force dealt the MEK a heavy blow and the threat has been eradicated. But we all know this is unlikely to be the last we hear of the MEK in Corwards and we would encourage ship captains to keep a keen eye on thier sensor screens when travelling near Nog-Kesri.

 
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*** Inter Galactic News ***

  • CIA freighter fights off overwhelming pirate forces

  • Fin Saine media broadcast, What is Hot in the galaxy?!?!

  • MEKlan forces attack in Corewards Arm


  •  
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    *** Inter Galactic News ***

    Aladdin faces ongoing DNA/GTT tension

    The tensions between the DNA and GTT in the Coptuv system recently spilled over into the DNA system of Aladdin. A significant party of GTT ground troops has reinforced one of their bases in the system and claimed it, forcing the system claim into turmoil as the DNA finds itself under threat of losing the system. With the DNA chairman asking for help, several affiliations have been seen sending ships to evacuate any in the local population that want to escape the GTT. But so far not a shot has been fired and despite the AFT, FEL and DTR assistance no reisistance to the claim jump has been encountered so far. It remains to be seen if the DNA and it's friends will scatter before this hostile take over or put in a last minute counter claim to thwart GTT intentions.

    Increasing pirate activity

    Recent reports indicate a new surge in pirate attacks with the AFT and GTT reporting ships lost. Knowing how some don't like to advertise losses we wouldn't be surprised if this is the tip of the iceberg. Reports passed to us show the ship PIR Scavenger running ID 43174 and another ship of the same name running ID 68668 have both been in action with successful boarding attempts. It's unknown whether these are seperate ships or the same ship reregistered, but our information suggests that it would be hard for these pirates to cover the space where these attacks happened with just one ship. One thing is for sure, be on your guard as open space is not as safe as it once was.


    GCE ships loitering in deep space

    After the fall of the GCE and a lot of their assets being shared or purchased it was thought that the affiliation was no more. Yet deep space scans indicate that there is still a significant number of GCE warships holding station in deep space between Coptuv and Yank on the transport route into the Corwards Arm. Nobody knows what these ships are up to and why they are still flagged GCE, but our best guess is that are captains either awaiting new orders or owners after the fall of the GCE command structure.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – Graspien
    FEL Felini Tyranny (49) - Kr'Shan
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
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    *** Inter Galactic News ***

    Tension in the Corewards Arm

    With the DNA obtaining several ex-GCE bases in the Coreward Arm it has found itself in the middle of an asset grab of serious proportions and aggression. Our reporters witnessed several GTT troop carriers heading for the Corewards system as the DNA published information suggesting they were accidental owners of the system and that the assets were to be moved on. As the GTT ships started to arrive the bases were quickly passed to the CIA, thus thwarting the GTT intentions as they were hardly likely to start dropping troops on their allies bases. This shrew move by the DNA seems to have calmed matters in the Coreward arm temporarily, although the shift in relations between the GTT and DNA has taken a negative turn. When asked what their next move might be the GTT refused to comment.

    GCE collapse

    The GCE are no more, save for some scattered light freighters. The affiliation which enjoyed a sharp rise and profiltable relations with many has ceased trading. Rumors point to the GTT buying up GCE assets before stripping the rival corporation of anything of value. Although our reporters at the SSS have been quick to point out that any GCE assets not in GTT systems have been taken over by both the DNA and FET. So it seems many different affiliations were able to profit from this development including a new group called the HSH who appear to have taken over the GCE war fleet. No doubt many in the peripheries will be watching with interest where these ships are used, who the HSH are and how they were able to get thier hands on so many warships so quickly.


    Secudus trials

    In the Cluster Secudus has continued his trials, claiming to root out terrorists working against the Empire. With tends of thousands of beings being sent to the camps or worse. There is no sign of these actions stopping as the NHS clamp down on the locals and bring them under the harsh control of the Empire.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – <Unknown>
    FEL Felini Tyranny (49) - Juris
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
    ******Empire Syndicated News Network (ESNN) ******

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    Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite and most reliable unbiased publication in the known universe from our home in the Heartland,

    And so with the news from the last couple of weeks,


    Cluster War! DNA Gather Fruit
     

    Free Ship when you sign-up
    Complete missions for in game rewards
    Control everything, up to an entire empire
    Dedicated human moderators
    Player and Moderator driven plotlines
    Discover new worlds to explore, exploit & colonise
    Over 20 years of content development
    Persistent Browser-Based Game (PBBG)

    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
    -Zigic