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New Rulebook Development

A new Rule Book

For over 12 years Phoenix has developed from a few journals of ideas on how to replace the decrepit Qbasic code of Beyond the Stellar Empire into something that far exceeds anything we ever imagined. During this time it has progressed from a purely email interface into something that from my opinion is unparalleled in the world of Play by Mail, by which I include all descendents of the genre.

So busy have we been in adding new features, updating old mechanics and refining elements of the game that the rules have become to be polite somewhat wanting. Occasionally we have added sections or updated other sections and even hardy players have taken up the baton upon occasion. The simple truth however is that they have been cobbled together and what little structuring that does exist is not overly user friendly.
So it is with both trepidation and resolve that I am to set the matter straight, starting with this article explaining what I intend to do.

To answer the most obvious question, why now and not years ago, it is because the end is now finally in sight. Yes indeed, we can now see what is needed to finish writing the game. Of course this in no way implies that we will stop developing Phoenix, rather we do not envisage anything on a par with the battle program, Nexus, notifications or relations. We will be largely concerned with bug fixes, bells and whistles. In fact in terms of major things left, all that we have to do is characters and improving the interfaces for missions and writing the orders for infrastructure as already laid out in the rules.


It is weird to have the end in sight such that afterwards we are concerned with doing nice things rather than necessary things, things that add depth to the game rather than things that when added you wonder how the game was played before. Of the latter, Nexus is the best example and from what I hearing, notifications is one of the best development since.

Returning to the subject of a new rule book; with a fair amount of hindsight and a lot of material contained within the IGN’s, the prospect of compiling one is much less daunting, though it is a task that I would rather do once and therefore properly. As such the purpose of this article is largely to share my thoughts on its layout and hopefully garner positive and critical feedback. In the existing rulebook my main complaint is that within pages there are often many sections. This makes for very awkward reading and location of information. I think that it is much better to use sub-pages, allowing for quick location of relevant information from the tree directory. This was previously not done because it was considered annoying to continually click between pages but mostly for players that prefer a printed version of the rules. We will bypass this through the creation of word documents and probably PDF’s of the rules. These can be generated by assembling sub-pages as sections in a single document (according to Darak, very straightforward).

The other major difference intended is to split elements into their own entries. For example, where research is currently a section within starbase, it will become a top-level page, as will things like production, exploration and the other key aspects of the game.

There is a question about depth. Many of the IGN articles, for example ‘Damage - Everything you needed to know’ explain aspects of the game to a higher degree than the existing rules. There are two schools of thought on this. The first is that the rules should contain all this data. The second is that as this level of ‘nitpicking’ is not needed to play the game, it might be best to simply give an overview that is sufficient for most players and give a link to the article for further reading. I sort of prefer this approach because the rules should give you what you need rather than put you off by seeming far too complicated.

So, the theory is that the main headings have an overview with the sub pages going into more depth. Purely by reading the heading pages, the player will have a reasonable understanding of the game.

There will also be a few notes in italics within the various sections explaining why things are the way they are.

This is what we have so far:

  • Introduction
    • Game Development History

  • How the game is played
    • Your Starting Position
      • Starting Missions
      • Submitting Orders
        • Offline Editor

    • Game Processing Cycle
    • Bank Holidays
    • Establishing your Game Presence
    • Stellars (in-game currency)
    • Fees (pay to play positions)
    • Leaving the Game

  • Navigating Nexus
    • ID
      • Changing ID
      • Pips/Medals/Ribbons

    • Forums
      • Posting Rules
      • IC/OOC

    • Game
    • Turns
    • Orders
    • Political
    • Library
      • IGN

    • Admin
    • Messages
    • Personal
    • Notifications
    • Missions
    • News

  • Positions
    • Ships
      • Squadrons

    • Starbases
      • Outposts

    • Operatives
      • Agents

    • Ground Parties
      • Debris
      • Cargo Dumps

    • Politicals
    • Platforms
    • Creating New Positions
    • Selling Positions

  • Factions
    • Affiliations
      • Profile Options
      • Charters

    • Power Blocks
    • Relations
    • Territory
      • System Claim
      • System Income
      • System Enemy Lists
      • Exclusion Zones

    • Roleplaying

  • Movement
    • Jumping
    • ISR Drives
    • Reaction Engines
    • Stargates
    • Wormholes
    • Surface and Orbital Movement

  • Scanning
    • Stopped for Combat
    • Cloaking

  • Personnel
    • Employees
      • Slaves
      • Indentured Workers

    • Troops
      • Militia
      • Training

    • Scientists
    • Officers
      • Skills

    • Recruitment and Acquisition

  • Trade
    • Merchandising
      • Merchandising Calculator

    • Item Value
    • Planetary Sales
    • Player Controlled Markets
      • Private Markets
      • Hiports

    • Trading with Civilians (Non-players)

  • Production
    • Assigning Factories
      • Basic Production
      • Mass Production

    • Materials and Substitution
    • Strion Enhancing
    • Blueprint Limits

  • Research
    • Principles
    • Techs
    • Blueprints
      • Prototypes and One Use

    • Scientists and Universities
    • Stellar Cartography
    • Esoteric Technology

  • Ship Design and Construction
    • Design Limits for tech
    • Limits due to Hull Type
      • Armour
      • Weapon Space
      • ISR
      • Installation Space
      • Integrity

    • Armour
    • Installed Item Requirements
    • Ship Template Alternative for Installed Items

  • Mining
    • Mining Calculator Resource
    • Types of Mining
    • Subsurface Mining
    • Enhancement of Deposits

  • Resources
    • Finding Resources
    • Growth
    • Dealing with Civilians

  • GM Moderation
    • Explorations
    • Investigations
    • Special Actions
    • One-off
    • Free Actions
    • PM’ing GM’s
    • Arbitration
    • Civilians and NPC Factions

  • Infrastructure
    • World Levels
    • Establishing a Colony
    • Infrastructure Classes
    • Enhancements
    • Governments

  • Combat
    • Targeting
      • Enemy
      • Support
      • Defend
      • Do not Target
      • Relations Override

    • Weapon Types
    • Combat Ranges
    • Weapon Types
    • Defence
    • Damage
      • Death and Promotion
      • Blowing Up
      • Integrity Breakdown

    • Control Battles
      • Boarding Actions
      • Raiding




  • Appendix
    • The Universe
      • Peripheries
      • Systems
      • Planets & Moons
        • World Types

      • Gas Giants
      • Asteroid Belts
      • Nebulas
      • Asteroids
      • Stargates
      • Wormholes
      • Anomalies

    • Items
      • Stats
      • Item Types[…]
      • Unique Stats

    • Orders
      • By Position Type and Group Type







 
News
Is open for business...
 
***** Inter Galactic News *****

*** Falconians Saved ***

The Imperials have cunningly saved the Falconian Republic from being consumed by the Dewiek Elder Nation and at no small cost to the DEN either. Whilst the new pro tem Consul crowed about the “victory”, all former FCN systems besides Acropolis have been taken over by the two warring Empires - Human and Flagritz.

Was it all worth it? For the IMP / GTT it clearly was, for the movement of a few hundred thousand troops is surely nothing to the cost they endured trying to and failing to knock the DEN out of Solo after the fact. The FCN now plucked off most of their navy and wider assets are a tiny nothing of their former self. The DEN may have resorted to some dirty namecalling but can the costs endured to save an enfeebled FCN have really been worth it? Time will tell.

Inside this issue of the SSS: * INDignation * FELicitous Caribbean * Nah Plan for Naplia * Mercs Trouble DEN * &etc

 
***** Inter Galactic News *****

*** Acropolis Now ***

The IMP and GTT have brought peace and stability to Acropolis.

 
***** Inter Galactic News *****

*** Goodbye Falconians ***

The galaxy bid farewell to the Falconian Republic as the Human Empire subsumed them into their expanding territories. This marks the second death of an alien civilisation at the hands of the IMP / GTT in recent years. Like the extinguishing of the nearby Ulians, no voices of opposition could be heard from other quarters. This marks a long-period of appeasement by the Detinus Republic and Dewiek Elder Nation.

Inside this issue of the SSS: * DOMination * &etc

 
***** Inter Galactic News *****



 
***** Inter Galactic News THE MUSICAL *****

*** Norozov, No More ***

Kantner: No more do I see the starlight caress your cyclops eye
No more feel the tender kisses we used to share
I close my fists and clearly my heart remembers
A thousand goodbyes could never put out the embers

Chulainn: Oh the power is mine now!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Chulainn: Oh all the Stellars mine now!

Sylvansight: I will have his eye!

Kantner: No more do I feel the touch of your hand on mine
No more see the love-light making your dark eyes shine
Oh, how I wish I never had caused you sorrow
But don't ever say for us there is no tomorrow

Chulainn: Oh all the ladies mine now!

Sylvansight: I will have his eye!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Sylvansight: I will have his eye!

Chulainn: Oh the power is mine now!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before.

Lanner: So, old cyclops has finally met his comeuppance
Maybe its time for a comeback

Chorus: No, no one wants you back!

Lanner: I always did like that chair of his…

Chorus: The power is in the eye!
The power is in the eye!
The power is in the eye!

Continued in this special edition of the SSS...

 
***** Inter Galactic News *****

*** ALIEN CRIMINALS BROUGHT TO JUSTICE ***

FILTHY AND DISHONOURABLE Dewiek mercenaries have dared to attack HONEST AND HARDWORKING GTT warships in the Coptuv system.

THEY HAVE BEEN BROUGHT TO JUSTICE. LONG LIVE THE EMPEROR!

The Dewiek commander’s lengthy response was appreciated by xenophile and philanthropist HQ Manager Tom Krieger but this does not change the facts.

FURTHER JUSTICE IS EXPECTED AT THE EMPEROR’S PLEASURE. LONG LIVE THE EMPEROR!

Inside this issue of the SSS: * SEDITIOUS FET CHARGED * LIES OF THE FAILED REBELLION * TERRORIST PLOTS FOILED * ENEMY OF THE PEOPLE CRITICISED * &etc

 
***** Inter Galactic News *****

*** Voice of the Naplian Liberation Front ***

We are the Naplian Liberation Front. We have commandeered this station to bring you important and vital deprogramming. You are a slave of the Galactic Trouser and Tussles Imperium of Unspecified Services! We have witnessed the press ganged upon by Imperial thugs. Rounding up reporters by the thousands and throwing them in weasel dens. Mocking the Great Uncle of the Flagritz. Manufacturing consent out of a lust for imports of wheat cereals! We poor Naplians(*) are given no training and substandard equipment when preparing your nutritious breakfasts. We are sent forward by the Imperial snack commissioners with threats of triple-filing tax returns on unreasonable deadlines! Death would be preferable. We are allegedly paid a wage but have you ever tried to buy anything with just $1? Strangely none of those politicals earning $10,000 or more a week seem to care about our plight. Not to mention that the Imperials throw perfectly good meat into the grinder instead of slow cooking it in black bean sauce. They have no respect for a classic burrito! We are left grieving for young families who have never tasted quality ranch sauce. You don’t need to be a dead Naplian to know the value of a good guacamole.

* No actual Naplians included.

Inside this issue of the SSS: * GTT vs USN * GTT vs NLF * GTT vs IND * GTT vs KAS * GTT vs FET * GTT vs SSS * &etc

 
***** Inter Galactic News *****

*** Stellar Empire On Warpath ***

The newly re-united Stellar Empire continued to wage war against the Flagritz Empire to bring about galactic peace and freedom for all. The latest system to fall to the inevitable tide of history was Morroglyph in the Coreward Arm. Dewiek intransigence reached fever pitch as the FLZ facilities changed to DEN paws and subsequently became targets of Imperial truth and justice. Despite putting themselves between the past and the future, the DEN seemed to lack much will for an actual fight with Dewiek military commanders adopting “meh” as their watchword.

Inside this issue of the SSS: * GTT smacks NLF * DEN whack MRC * Slaves Liberated * FLZ Retreat * ARC in Orion Spur * &etc

 
***** Inter Galactic News *****

*** Stellar Empire Re-United ***

Celebrations were held across the vast territories of the Stellar Empire as the two-halves represented by the governments of the Imperials and Caliphate determined to unite. This followed almost inevitably from the assassination of the Caliph, a crime that has gone mysteriously unresolved. The old Caliphate ministers were ‘retired’ and at first it seemed the Imperials had managed what had alluded them for decades.

However, just as orders to claim systems for the IMP went in some places, conflicting orders to claim for the CIA came from Laton. In other systems, it seems overwhelming civilian support lies with the defunct CAL government and there are a number of CIV and CAL bases that seem to have not heeded the CIA nor IMP orders. With all the Caliphate's armaments now in the CIA’s hand and no political leadership in the old government, it seems inevitable that the civilians will be dragged kicking and screaming into the future.

A muted and cautious response from the rest of the galaxy was only to be expected given the formation of a new unrivalled superpower. The chilling effect on public discourse as the Imperial war machine taps into the substantial, if stunted, economies of the former Caliphate will surely be felt for years to come. Does this mark the 'end of history' as we know it?

More on this story inside this issue of the SSS along with: * KAS v IMP/GTT v FLZ * DEN v MRC * FOCed by IMP * BHD v DEN * &etc

 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic