Phoenix
Phoenix: BSE
Phoenix at a Glance
The Game
Sign Up
Nexus Tour
FAQ
Flagship#130 Review
Resources
History
Calendar
Wallpapers
IRC and player sites
SubSpace Static Archive
214
Previous Years
Intergalactic News
Issue 28
Issue 27
Issue 26
Issue 25
Issue 24
Issue 23
Issue 22
Older Issues
 
New Rulebook Development

A new Rule Book

For over 12 years Phoenix has developed from a few journals of ideas on how to replace the decrepit Qbasic code of Beyond the Stellar Empire into something that far exceeds anything we ever imagined. During this time it has progressed from a purely email interface into something that from my opinion is unparalleled in the world of Play by Mail, by which I include all descendents of the genre.

So busy have we been in adding new features, updating old mechanics and refining elements of the game that the rules have become to be polite somewhat wanting. Occasionally we have added sections or updated other sections and even hardy players have taken up the baton upon occasion. The simple truth however is that they have been cobbled together and what little structuring that does exist is not overly user friendly.
So it is with both trepidation and resolve that I am to set the matter straight, starting with this article explaining what I intend to do.

To answer the most obvious question, why now and not years ago, it is because the end is now finally in sight. Yes indeed, we can now see what is needed to finish writing the game. Of course this in no way implies that we will stop developing Phoenix, rather we do not envisage anything on a par with the battle program, Nexus, notifications or relations. We will be largely concerned with bug fixes, bells and whistles. In fact in terms of major things left, all that we have to do is characters and improving the interfaces for missions and writing the orders for infrastructure as already laid out in the rules.


It is weird to have the end in sight such that afterwards we are concerned with doing nice things rather than necessary things, things that add depth to the game rather than things that when added you wonder how the game was played before. Of the latter, Nexus is the best example and from what I hearing, notifications is one of the best development since.

Returning to the subject of a new rule book; with a fair amount of hindsight and a lot of material contained within the IGN’s, the prospect of compiling one is much less daunting, though it is a task that I would rather do once and therefore properly. As such the purpose of this article is largely to share my thoughts on its layout and hopefully garner positive and critical feedback. In the existing rulebook my main complaint is that within pages there are often many sections. This makes for very awkward reading and location of information. I think that it is much better to use sub-pages, allowing for quick location of relevant information from the tree directory. This was previously not done because it was considered annoying to continually click between pages but mostly for players that prefer a printed version of the rules. We will bypass this through the creation of word documents and probably PDF’s of the rules. These can be generated by assembling sub-pages as sections in a single document (according to Darak, very straightforward).

The other major difference intended is to split elements into their own entries. For example, where research is currently a section within starbase, it will become a top-level page, as will things like production, exploration and the other key aspects of the game.

There is a question about depth. Many of the IGN articles, for example ‘Damage - Everything you needed to know’ explain aspects of the game to a higher degree than the existing rules. There are two schools of thought on this. The first is that the rules should contain all this data. The second is that as this level of ‘nitpicking’ is not needed to play the game, it might be best to simply give an overview that is sufficient for most players and give a link to the article for further reading. I sort of prefer this approach because the rules should give you what you need rather than put you off by seeming far too complicated.

So, the theory is that the main headings have an overview with the sub pages going into more depth. Purely by reading the heading pages, the player will have a reasonable understanding of the game.

There will also be a few notes in italics within the various sections explaining why things are the way they are.

This is what we have so far:

  • Introduction
    • Game Development History

  • How the game is played
    • Your Starting Position
      • Starting Missions
      • Submitting Orders
        • Offline Editor

    • Game Processing Cycle
    • Bank Holidays
    • Establishing your Game Presence
    • Stellars (in-game currency)
    • Fees (pay to play positions)
    • Leaving the Game

  • Navigating Nexus
    • ID
      • Changing ID
      • Pips/Medals/Ribbons

    • Forums
      • Posting Rules
      • IC/OOC

    • Game
    • Turns
    • Orders
    • Political
    • Library
      • IGN

    • Admin
    • Messages
    • Personal
    • Notifications
    • Missions
    • News

  • Positions
    • Ships
      • Squadrons

    • Starbases
      • Outposts

    • Operatives
      • Agents

    • Ground Parties
      • Debris
      • Cargo Dumps

    • Politicals
    • Platforms
    • Creating New Positions
    • Selling Positions

  • Factions
    • Affiliations
      • Profile Options
      • Charters

    • Power Blocks
    • Relations
    • Territory
      • System Claim
      • System Income
      • System Enemy Lists
      • Exclusion Zones

    • Roleplaying

  • Movement
    • Jumping
    • ISR Drives
    • Reaction Engines
    • Stargates
    • Wormholes
    • Surface and Orbital Movement

  • Scanning
    • Stopped for Combat
    • Cloaking

  • Personnel
    • Employees
      • Slaves
      • Indentured Workers

    • Troops
      • Militia
      • Training

    • Scientists
    • Officers
      • Skills

    • Recruitment and Acquisition

  • Trade
    • Merchandising
      • Merchandising Calculator

    • Item Value
    • Planetary Sales
    • Player Controlled Markets
      • Private Markets
      • Hiports

    • Trading with Civilians (Non-players)

  • Production
    • Assigning Factories
      • Basic Production
      • Mass Production

    • Materials and Substitution
    • Strion Enhancing
    • Blueprint Limits

  • Research
    • Principles
    • Techs
    • Blueprints
      • Prototypes and One Use

    • Scientists and Universities
    • Stellar Cartography
    • Esoteric Technology

  • Ship Design and Construction
    • Design Limits for tech
    • Limits due to Hull Type
      • Armour
      • Weapon Space
      • ISR
      • Installation Space
      • Integrity

    • Armour
    • Installed Item Requirements
    • Ship Template Alternative for Installed Items

  • Mining
    • Mining Calculator Resource
    • Types of Mining
    • Subsurface Mining
    • Enhancement of Deposits

  • Resources
    • Finding Resources
    • Growth
    • Dealing with Civilians

  • GM Moderation
    • Explorations
    • Investigations
    • Special Actions
    • One-off
    • Free Actions
    • PM’ing GM’s
    • Arbitration
    • Civilians and NPC Factions

  • Infrastructure
    • World Levels
    • Establishing a Colony
    • Infrastructure Classes
    • Enhancements
    • Governments

  • Combat
    • Targeting
      • Enemy
      • Support
      • Defend
      • Do not Target
      • Relations Override

    • Weapon Types
    • Combat Ranges
    • Weapon Types
    • Defence
    • Damage
      • Death and Promotion
      • Blowing Up
      • Integrity Breakdown

    • Control Battles
      • Boarding Actions
      • Raiding




  • Appendix
    • The Universe
      • Peripheries
      • Systems
      • Planets & Moons
        • World Types

      • Gas Giants
      • Asteroid Belts
      • Nebulas
      • Asteroids
      • Stargates
      • Wormholes
      • Anomalies

    • Items
      • Stats
      • Item Types[…]
      • Unique Stats

    • Orders
      • By Position Type and Group Type







 
News
Is open for business...
 
***** Inter Galactic News *****

*** Stellar Empire Re-United ***

Celebrations were held across the vast territories of the Stellar Empire as the two-halves represented by the governments of the Imperials and Caliphate determined to unite. This followed almost inevitably from the assassination of the Caliph, a crime that has gone mysteriously unresolved. The old Caliphate ministers were ‘retired’ and at first it seemed the Imperials had managed what had alluded them for decades.

However, just as orders to claim systems for the IMP went in some places, conflicting orders to claim for the CIA came from Laton. In other systems, it seems overwhelming civilian support lies with the defunct CAL government and there are a number of CIV and CAL bases that seem to have not heeded the CIA nor IMP orders. With all the Caliphate's armaments now in the CIA’s hand and no political leadership in the old government, it seems inevitable that the civilians will be dragged kicking and screaming into the future.

A muted and cautious response from the rest of the galaxy was only to be expected given the formation of a new unrivalled superpower. The chilling effect on public discourse as the Imperial war machine taps into the substantial, if stunted, economies of the former Caliphate will surely be felt for years to come. Does this mark the 'end of history' as we know it?

More on this story inside this issue of the SSS along with: * KAS v IMP/GTT v FLZ * DEN v MRC * FOCed by IMP * BHD v DEN * &etc

 
***** Inter Galactic News *****

*** Imperials Declare War Against Flagritz ***

A declaration of war came last week after an unsatisfactory reply to Imperial ultimatums that the FLZ accept resolution of the previous war. J. Jones issued the following proclamation, "We hope this reminder will prompt them to rethink the status they removed them selves from and come back to more peaceful co-existence.” Doublegood, Viceroy, doublegood!

More on this story inside this issue of the SSS along with: * Species Guide * FEL Barter With GIants * High Times &etc

 
***** Inter Galactic News *****

*** Orion Spur Special Edition ***

Explorers of the galaxy rejoiced as knowledge of a new periphery became common knowledge, revealing charts to forty star systems. The Orion Spur is connected to the massive Coreward Arm with rumours that the locals of the Monument system at the heart of this new periphery may have been responsible for the collapse of the HarCorp civilisation.

We have in-depth analysis and information about the new periphery inside this special issue of the SSS.

Also inside this issue of the SSS: * Naplian Liberation Front Reality Show * FLZ v FEL * Mercs in Graydown * DOM Scare Stories * &etc

 
***** Inter Galactic News *****

*** Hoedown in Graydown ***

Wimbles in the Graydown system have come under repeated attacks by mercenaries. The Wimbles having already lost two outposts have had their ships come under attack by boarders. The Wimbles are pointing a hairy finger at the GTT whilst the DEN are itching to get their paws in.

Pleasantly rotund Wolf Lord Lyceum reported the destruction of one mercenary ship, a Corsair class explorer called "Eye of the Chosen" which had earlier dropped off ground forces flying the banner of "God Hates Wimbles.” Which God and why he or she hates Wimbles has yet to be revealed. We suspect its corporation-loving Mammon.

Inside this issue of the SSS: * Sargasso Update * Wakerians * Naplian Liberation Front * &etc

 
***** Inter Galactic News *****

*** Breaking News: Caliph Samuel Assassinated ***

The nominal head of the Caliphate, Samuel has been murdered in broad daylight at the starbase CAL Sidon in the Fortress system. The allegedly mad zealot was on his way to meet representatives of various civilian factions when a shadowy figure *cough*CIA agent*cough* shot him dead.

The CIA issued the following statement to the SSS with a customary nudge and a wink: "In these difficult times, as we come to terms with the loss of Samuel, we are taking things one day at a time.

"Samuel was not only our Caliph, but our leader during the Second Civil War which laid the foundations for the Confederacy after he left the Human Empire and settled in the Darkfold. It is truly a sad day and one that will be marked in history as one of many great leaders who were cut down in their prime.

"We will strive now to look to the future, whilst remembering our past”

Speculation is rife that this is the first step towards a unification of the two-halves of the Stellar Empire. Others are more hopeful this is a return to the Confederacy or the mark of greater separation with the Imperial bloc. Time will tell what nebulous motives the shadowy puppet-master Laton turned out to have had and which alien faction will be blamed for the Caliph’s murder.

Inside this issue of the SSS: * HEX / FET Invade Sargasso * Magnus v Nevets Fight! * Dewiek Black Hole Disaster * FLZ Correction * &etc

 
***** Inter Galactic News *****

*** STOP PRESS: Felini Victory ***

In an unexpected development, the FEL have scored a decisive victory against the FLZ. Destroying or maiming some 20 Flagritz Baseships in the Onwards system.

What is more remarkable than the victory was there was no subsequent comment by Crazy Uncle Flagritz. We might need to have a lie down now.

Inside this issue of the SSS: * DEN and FEL * Valhalla Fighting Pits * RIP smacked * &etc


 
***** Christmas Special Edition *****

*** Ho Ho Ho ***

Welcome to the SSS Christmas Special Edition! We the Editors have put together a nostalgic pudding treat intended to delight and tickle even the scroogiest megacorp executive. So gather your cubs, squidlets and larvae for some silliness and song. Time to catch up with some classics from years gone by, raise your glasses and drink your gluttony and shame away!

Wishing you all a merry Christmas free from Krampus Jones's invading armies!

The Editors


 
***** Inter Galactic News *****

*** Claws Out in Valhalla ***

In a bold rebuke of Crazy Uncle Flagritz’s attacks in the Avalon system, the cunning Felini Nevets ordered a hit on a FLZ outpost in the Valhalla system. Claiming miscommunication with his warships, the mischevious Avatar cocked a snook at the washed-out Dewiek warrior in charge of the system whilst claiming an important victory in the often one-sided conflict against the FLZ.

This isn’t the first time the foxy Feline has masked daring-do in the shroud of incompetence. It remains to be seen whether this turns out as disastrously as the time when the FEL had to pay the costs of a war started by Prince-turned-meklan LiQuan.

Meower-in-chief Chamiah apologised for the incident in a public address laced with snickering subtext and unconcealed laughter when she got to the bit about the unfortunate loss of “5 FLZ Warships in Onwards.”

A second incident in Valhalla was reported the next day with mardy Magnus complaining he wasn’t getting his claws in on the action. Could this be the pithy ploy that puts the cat on the mat?

Inside this issue of the SSS: * Merc-y Wimbles * Valhalla Fighting Pits Get Weird * Profile of Lyceum Amaguk * &etc


 
***** Inter Galactic News *****

*** Nun on the Run ***

Alleged cosplayer Carmilla D’Morenta got the vicars in the Brotherhood all hot and bothered when she made a run for it. Possibly tired of being tied up by the reverends and denied the love that dare not howl its name. With a sizeable, almost unbelievable, bounty on her head, the barking sister took refuge with the Dewiek Elder Nation.

In possibly the shortest chase in history, the BHD managed to strike a blow for oppressed collars everywhere when they squared off with the naughty doggy-wannabe at the Valhalla stargate. The cheeky chaplains blew their hyperdrive at close range and both the BHD and DEN flagged ships were reported to be lost in space.

Inside this issue of the SSS: * DEN Ban BHD * Ulian * FLZ in Avalon * Valhalla Fighting Pits * Interview with Carmilla * And more


 

Copyright | Privacy Policy | Terms of Use