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Notifications

Notifications
As positions are accumulated there is a very real feeling of data overload. Information in any of the dozens if not hundreds of turns rolling in on a daily basis can easily be overlooked. Ships could have been boarded or run through an uncharted asteroid belt, deliveries may have failed, research completed and the complexes left idle while wages continue to be paid are just the tip of the iceberg on things missed by all except those with the programming ability to parse each arriving turn email and extract the valuable data.

In order to demonstrate their value, a test account has been created. This account has been used to conduct some missions and a few positions have been assigned to it in the Game Master Testing Star System (cunningly called AAtest) in order to show some combat notifications.
Notifications appear right at the top left of the home page and therefore not easily missed. You will note the presence of the triangle with a point either up or down. When the point is up, the section is open, when down, the section is closed. In this first image you can see that the Notifications section is open and that there are notifications in 2 categories; Turns (1 notification) and Missions (2 notifications). As the triangle next to each is pointed down, the categories are currently closed. The other significant point is that each category has a green circle. This is simply a traffic light system (Red, Amber, Green) representing the priority of the most urgent notification within the category.

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Clicking on the two categories opens them. In the case of Turns, it reveals a date and in brackets, the quantity of notification turns for the date. In this case, each notification represents a single turn for a position. In the case of missions, again it shows a date and quantity of notifications.
Note that these categories are also given symbols to represent whether they are currently open (square within a box) or closed (empty box). Again it is simply a case of clicking to open and close. Opening categories will reveal sub-categories such as in Active and New in the case of Missions.


Note that the notifications are links. This allows you to click on them, quickly navigating to the appropriate location on Nexus or by creating a pop-up page when clicking on a position.


Alternatively, in the case of turns, you can click on the little symbol before the link to open the turn in the turns section and in a new tab.




Types of Notification
There are 9 categories of notifications, each with between 2 and 13 subcategories.

  • Battles
  • Financial
  • Information
  • Missions
  • Relations
  • Restricted
  • Transactions
  • Turns

Details of categories and subcategories can be in Personal > Notes.
In this section there are options to completely block a notification (which is probably a bad idea in the case of battles, but may be reasonable for some of the transaction subcategories).
Ignore own is an available option where two positions interacting are both owned by you. Again transactions where you are delivering to your own positions may be worth ignoring if you have decided that blocking all transactions is a little too far.



There is also the option to set the priority. The default is grey, in which case the traffic light is whatever Phoenix dictates. This is generally Red for battles and various other ‘important’ notifications. Clicking the grey circle multiple times will cycle through the traffic light colours, assigning it to the notification.



Traders with dozens of merchant ships for example may be inclined to increase the importance of Sell orders while those into exploration may increase the priority for new restricted celestials (such as asteroids found in the outer rings of star systems).

GM Notifications
Occasionally the GM would like to release information to some players but more often than not it is not clear who should get the information. This tool takes out all the legwork of looking up accounts for positions within a designated region of space. The tool allows the GM to write a message and select from dropdown menus an area in the game that can be anything from a planetary orbit up to the entire game as well as set the priority of the message. The game then selects all unique accounts of positions within the area and sends them the notification. In this example the GM has created a Test Message for the AAtest system. Unsurprisingly only this Test account got the message.



The title of this message is Test Message, but as it is set by the GM, it is tailored to the situation so could easily have contained the location appropriate to the message.
Simply clicking on the message reveals the content.



The GM notification tool can also be used to send messages to affiliations. Such options could prove useful if for example a player has left an affiliation it is useful to inform all members in the affiliation that uncontrolled positions can be claimed or informing them that there is the potential for system claims to be lost.
A more obvious use though would simply be to inform all players about the latest issue of IGN.

Battles
Unsurprisingly battles default to high priority.



Clicking on the link brings up the battle within the notifications. At present the battle is also sent as a message. It is anticipated though that the message option will be scrapped in favour of having a button on the notification that allows the player to save the battle to Messages.


Reminder

This is an incredibly useful order. When run it generates a notification with the text submitted in the order. A common use is to send the reminder notification after a ship has arrived at a specific destination or having scanned a location. In such cases it is often the case that checking the situation before proceeding with further orders is necessary. It might even simply be a note to self explaining plans at the time of writing the orders such ‘find out if civilians are selling modules cheaper than the DOM’.



Warnings are also very handy. Many use standing orders for construction of mines and their assignment to deposits. Then all they need to do is drop modules off at outposts and the outpost will automatically take care of them. The problem though is that this can lead to having fewer employees than are needed. Also in the above case, with combat ongoing, it is easy to overlook that deaths have caused efficiently to drop below 100%.



Once you have finished looking at them your can of course minimise them.



And in fact you can minimise and maximise any of the sections by clicking on the small triangles highlighted in red.








 
News
Is open for business...
 
***** Inter Galactic News *****

*** Voice of the Naplian Liberation Front ***

We are the Naplian Liberation Front. We have commandeered this station to bring you important and vital deprogramming. You are a slave of the Galactic Trouser and Tussles Imperium of Unspecified Services! We have witnessed the press ganged upon by Imperial thugs. Rounding up reporters by the thousands and throwing them in weasel dens. Mocking the Great Uncle of the Flagritz. Manufacturing consent out of a lust for imports of wheat cereals! We poor Naplians(*) are given no training and substandard equipment when preparing your nutritious breakfasts. We are sent forward by the Imperial snack commissioners with threats of triple-filing tax returns on unreasonable deadlines! Death would be preferable. We are allegedly paid a wage but have you ever tried to buy anything with just $1? Strangely none of those politicals earning $10,000 or more a week seem to care about our plight. Not to mention that the Imperials throw perfectly good meat into the grinder instead of slow cooking it in black bean sauce. They have no respect for a classic burrito! We are left grieving for young families who have never tasted quality ranch sauce. You don’t need to be a dead Naplian to know the value of a good guacamole.

* No actual Naplians included.

Inside this issue of the SSS: * GTT vs USN * GTT vs NLF * GTT vs IND * GTT vs KAS * GTT vs FET * GTT vs SSS * &etc

 
***** Inter Galactic News *****

*** Stellar Empire On Warpath ***

The newly re-united Stellar Empire continued to wage war against the Flagritz Empire to bring about galactic peace and freedom for all. The latest system to fall to the inevitable tide of history was Morroglyph in the Coreward Arm. Dewiek intransigence reached fever pitch as the FLZ facilities changed to DEN paws and subsequently became targets of Imperial truth and justice. Despite putting themselves between the past and the future, the DEN seemed to lack much will for an actual fight with Dewiek military commanders adopting “meh” as their watchword.

Inside this issue of the SSS: * GTT smacks NLF * DEN whack MRC * Slaves Liberated * FLZ Retreat * ARC in Orion Spur * &etc

 
***** Inter Galactic News *****

*** Stellar Empire Re-United ***

Celebrations were held across the vast territories of the Stellar Empire as the two-halves represented by the governments of the Imperials and Caliphate determined to unite. This followed almost inevitably from the assassination of the Caliph, a crime that has gone mysteriously unresolved. The old Caliphate ministers were ‘retired’ and at first it seemed the Imperials had managed what had alluded them for decades.

However, just as orders to claim systems for the IMP went in some places, conflicting orders to claim for the CIA came from Laton. In other systems, it seems overwhelming civilian support lies with the defunct CAL government and there are a number of CIV and CAL bases that seem to have not heeded the CIA nor IMP orders. With all the Caliphate's armaments now in the CIA’s hand and no political leadership in the old government, it seems inevitable that the civilians will be dragged kicking and screaming into the future.

A muted and cautious response from the rest of the galaxy was only to be expected given the formation of a new unrivalled superpower. The chilling effect on public discourse as the Imperial war machine taps into the substantial, if stunted, economies of the former Caliphate will surely be felt for years to come. Does this mark the 'end of history' as we know it?

More on this story inside this issue of the SSS along with: * KAS v IMP/GTT v FLZ * DEN v MRC * FOCed by IMP * BHD v DEN * &etc

 
***** Inter Galactic News *****

*** Imperials Declare War Against Flagritz ***

A declaration of war came last week after an unsatisfactory reply to Imperial ultimatums that the FLZ accept resolution of the previous war. J. Jones issued the following proclamation, "We hope this reminder will prompt them to rethink the status they removed them selves from and come back to more peaceful co-existence.” Doublegood, Viceroy, doublegood!

More on this story inside this issue of the SSS along with: * Species Guide * FEL Barter With GIants * High Times &etc

 
***** Inter Galactic News *****

*** Orion Spur Special Edition ***

Explorers of the galaxy rejoiced as knowledge of a new periphery became common knowledge, revealing charts to forty star systems. The Orion Spur is connected to the massive Coreward Arm with rumours that the locals of the Monument system at the heart of this new periphery may have been responsible for the collapse of the HarCorp civilisation.

We have in-depth analysis and information about the new periphery inside this special issue of the SSS.

Also inside this issue of the SSS: * Naplian Liberation Front Reality Show * FLZ v FEL * Mercs in Graydown * DOM Scare Stories * &etc

 
***** Inter Galactic News *****

*** Hoedown in Graydown ***

Wimbles in the Graydown system have come under repeated attacks by mercenaries. The Wimbles having already lost two outposts have had their ships come under attack by boarders. The Wimbles are pointing a hairy finger at the GTT whilst the DEN are itching to get their paws in.

Pleasantly rotund Wolf Lord Lyceum reported the destruction of one mercenary ship, a Corsair class explorer called "Eye of the Chosen" which had earlier dropped off ground forces flying the banner of "God Hates Wimbles.” Which God and why he or she hates Wimbles has yet to be revealed. We suspect its corporation-loving Mammon.

Inside this issue of the SSS: * Sargasso Update * Wakerians * Naplian Liberation Front * &etc

 
***** Inter Galactic News *****

*** Breaking News: Caliph Samuel Assassinated ***

The nominal head of the Caliphate, Samuel has been murdered in broad daylight at the starbase CAL Sidon in the Fortress system. The allegedly mad zealot was on his way to meet representatives of various civilian factions when a shadowy figure *cough*CIA agent*cough* shot him dead.

The CIA issued the following statement to the SSS with a customary nudge and a wink: "In these difficult times, as we come to terms with the loss of Samuel, we are taking things one day at a time.

"Samuel was not only our Caliph, but our leader during the Second Civil War which laid the foundations for the Confederacy after he left the Human Empire and settled in the Darkfold. It is truly a sad day and one that will be marked in history as one of many great leaders who were cut down in their prime.

"We will strive now to look to the future, whilst remembering our past”

Speculation is rife that this is the first step towards a unification of the two-halves of the Stellar Empire. Others are more hopeful this is a return to the Confederacy or the mark of greater separation with the Imperial bloc. Time will tell what nebulous motives the shadowy puppet-master Laton turned out to have had and which alien faction will be blamed for the Caliph’s murder.

Inside this issue of the SSS: * HEX / FET Invade Sargasso * Magnus v Nevets Fight! * Dewiek Black Hole Disaster * FLZ Correction * &etc

 
***** Inter Galactic News *****

*** STOP PRESS: Felini Victory ***

In an unexpected development, the FEL have scored a decisive victory against the FLZ. Destroying or maiming some 20 Flagritz Baseships in the Onwards system.

What is more remarkable than the victory was there was no subsequent comment by Crazy Uncle Flagritz. We might need to have a lie down now.

Inside this issue of the SSS: * DEN and FEL * Valhalla Fighting Pits * RIP smacked * &etc


 
***** Christmas Special Edition *****

*** Ho Ho Ho ***

Welcome to the SSS Christmas Special Edition! We the Editors have put together a nostalgic pudding treat intended to delight and tickle even the scroogiest megacorp executive. So gather your cubs, squidlets and larvae for some silliness and song. Time to catch up with some classics from years gone by, raise your glasses and drink your gluttony and shame away!

Wishing you all a merry Christmas free from Krampus Jones's invading armies!

The Editors


 

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